<h3>New Features<aclass="headerlink"href="#new-features"title="Permalink to this headline">¶</a></h3>
<ulclass="simple">
<li><p><aclass="reference external"href="https://github.com/3b1b/manim/pull/1694">#1694</a>: Added option to add ticks on x-axis in <codeclass="docutils literal notranslate"><spanclass="pre">BarChart</span></code></p></li>
</ul>
</section>
<sectionid="refactor">
<h3>Refactor<aclass="headerlink"href="#refactor"title="Permalink to this headline">¶</a></h3>
<ulclass="simple">
<li><p><aclass="reference external"href="https://github.com/3b1b/manim/pull/1697/commits/5aa8d15d85797f68a8f169ca69fd90d441a3abbe">5aa8d15</a>: Used <codeclass="docutils literal notranslate"><spanclass="pre">FFMPEG_BIN</span></code> instead of <codeclass="docutils literal notranslate"><spanclass="pre">"ffmpeg"</span></code> for sound incorporation</p></li>
</ul>
</section>
</section>
<sectionid="v1-3-0">
<h2>v1.3.0<aclass="headerlink"href="#v1-3-0"title="Permalink to this headline">¶</a></h2>
<sectionid="fixed-bugs-1">
<h3>Fixed bugs<aclass="headerlink"href="#fixed-bugs-1"title="Permalink to this headline">¶</a></h3>
<li><p><aclass="reference external"href="https://github.com/3b1b/manim/pull/1688/commits/c73d507c76af5c8602d4118bc7538ba04c03ebae">c73d507</a>: Fixed <codeclass="docutils literal notranslate"><spanclass="pre">SurfaceMesh</span></code> to be evenly spaced</p></li>
<li><p><aclass="reference external"href="https://github.com/3b1b/manim/pull/1688/commits/2c7689ed9e81229ce87c648f97f26267956c0bc9">2c7689e</a>: Enabled <codeclass="docutils literal notranslate"><spanclass="pre">glow_factor</span></code> on <codeclass="docutils literal notranslate"><spanclass="pre">DotCloud</span></code></p></li>
<li><p><aclass="reference external"href="https://github.com/3b1b/manim/pull/1688/commits/d065e1973d1d6ebd2bece81ce4bdf0c2fff7c772">d065e19</a>: Added option <codeclass="docutils literal notranslate"><spanclass="pre">-e</span></code> to insert embed line from the command line</p></li>
<li><p><aclass="reference external"href="https://github.com/3b1b/manim/pull/1688/commits/0e78027186a976f7e5fa8d586f586bf6e6baab8d">0e78027</a>: Improved <codeclass="docutils literal notranslate"><spanclass="pre">point_from_proportion</span></code> to account for arc length</p></li>
<li><p><aclass="reference external"href="https://github.com/3b1b/manim/pull/1688/commits/781a9934fda6ba11f22ba32e8ccddcb3ba78592e">781a993</a>: Added shortcut <codeclass="docutils literal notranslate"><spanclass="pre">set_backstroke</span></code> for setting black background stroke</p></li>
<li><p><aclass="reference external"href="https://github.com/3b1b/manim/pull/1688/commits/e899604a2d05f78202fcb3b9824ec34647237eae">e899604</a>: Added getter methods for specific euler angles</p></li>
<li><p><aclass="reference external"href="https://github.com/3b1b/manim/pull/1688/commits/407c53f97c061bfd8a53beacd88af4c786f9e9ee">407c53f</a>: Hade <codeclass="docutils literal notranslate"><spanclass="pre">rotation_between_vectors</span></code> handle identical/similar vectors</p></li>
<li><p><aclass="reference external"href="https://github.com/3b1b/manim/pull/1688/commits/9dd1f47dabca1580d6102e34e44574b0cba556e7">9dd1f47</a>: Created single progress display for full scene render</p></li>
<li><p><aclass="reference external"href="https://github.com/3b1b/manim/pull/1662">#1662</a>: Refactored support for command <codeclass="docutils literal notranslate"><spanclass="pre">A</span></code> in path of SVG</p></li>
<li><p><aclass="reference external"href="https://github.com/3b1b/manim/pull/1688/commits/8b454fbe9335a7011e947093230b07a74ba9c653">8b454fb</a>: Slight tweaks to how saturation_factor works on newton-fractal</p></li>
<li><p><aclass="reference external"href="https://github.com/3b1b/manim/pull/1688/commits/317a5d6226475b6b54a78db7116c373ef84ea923">317a5d6</a>: Made it possible to set full screen preview as a default</p></li>
<li><p><aclass="reference external"href="https://github.com/3b1b/manim/pull/1688/commits/e764da3c3adc5ae2a4ce877b340d2b6abcddc2fc">e764da3</a>: Used <codeclass="docutils literal notranslate"><spanclass="pre">quick_point_from_proportion</span></code> for graph points</p></li>
<li><p><aclass="reference external"href="https://github.com/3b1b/manim/pull/1688/commits/d2182b9112300558b6c074cefd685f97c10b3898">d2182b9</a>: Made sure <codeclass="docutils literal notranslate"><spanclass="pre">Line.set_length</span></code> returns self</p></li>
<li><p><aclass="reference external"href="https://github.com/3b1b/manim/pull/1688/commits/eea3c6b29438f9e9325329c4355e76b9f635e97a">eea3c6b</a>: Better align <codeclass="docutils literal notranslate"><spanclass="pre">SurfaceMesh</span></code> to the corresponding surface polygons</p></li>
<li><p><aclass="reference external"href="https://github.com/3b1b/manim/pull/1688/commits/ee1594a3cb7a79b8fc361e4c4397a88c7d20c7e3">ee1594a</a>: Match <codeclass="docutils literal notranslate"><spanclass="pre">fix_in_frame</span></code> status for <codeclass="docutils literal notranslate"><spanclass="pre">FlashAround</span></code> mobject</p></li>
<li><p><aclass="reference external"href="https://github.com/3b1b/manim/pull/1688/commits/ba23fbe71e4a038201cd7df1d200514ed1c13bc2">ba23fbe</a>: Made sure <codeclass="docutils literal notranslate"><spanclass="pre">Mobject.is_fixed_in_frame</span></code> stays updated with uniforms</p></li>
<li><p><aclass="reference external"href="https://github.com/3b1b/manim/pull/1691/commits/98b0d266d2475926a606331923cca3dc1dea97ad">98b0d26</a>: Made sure <codeclass="docutils literal notranslate"><spanclass="pre">skip_animations</span></code> and <codeclass="docutils literal notranslate"><spanclass="pre">start_at_animation_number</span></code> play well together</p></li>
<li><p><aclass="reference external"href="https://github.com/3b1b/manim/pull/1691/commits/f8e6e7df3ceb6f3d845ced4b690a85b35e0b8d00">f8e6e7d</a>: Updated progress display for full scene render</p></li>
<li><p><aclass="reference external"href="https://github.com/3b1b/manim/pull/1691/commits/8f1dfabff04a8456f5c4df75b0f97d50b2755003">8f1dfab</a>: <codeclass="docutils literal notranslate"><spanclass="pre">VectorizedPoint</span></code> should call <codeclass="docutils literal notranslate"><spanclass="pre">__init__</span></code> for both super classes</p></li>
<li><p><aclass="reference external"href="https://github.com/3b1b/manim/pull/1691/commits/758f329a06a0c198b27a48c577575d94554305bf">758f329</a>: Used array copy when checking need for refreshing triangulation</p></li>
<li><p><aclass="reference external"href="https://github.com/3b1b/manim/commit/56df15453f3e3837ed731581e52a1d76d5692077">56df154</a>: Fixed bug with common range array used for all coordinate systems</p></li>
<li><p><aclass="reference external"href="https://github.com/3b1b/manim/commit/f22a341e8411eae9331d4dd976b5e15bc6db08d9">f22a341</a>: Saved state before each embed</p></li>
<li><p><aclass="reference external"href="https://github.com/3b1b/manim/commit/e10a752c0001e8981038faa03be4de2603d3565f">e10a752</a>: Allowed releasing of Textures</p></li>
<li><p><aclass="reference external"href="https://github.com/3b1b/manim/commit/14fbed76da4b493191136caebb8a955e2d41265b">14fbed7</a>: Consolidated and renamed newton_fractal shader</p></li>
<li><p><aclass="reference external"href="https://github.com/3b1b/manim/commit/6cdbe0d67a11ab14a6d84840a114ae6d3af10168">6cdbe0d</a>: Hade <codeclass="docutils literal notranslate"><spanclass="pre">ImageMoject</span></code> remember the filepath to the Image</p></li>
<li><p><aclass="reference external"href="https://github.com/3b1b/manim/pull/1601">#1601</a>: Changed back to simpler <codeclass="docutils literal notranslate"><spanclass="pre">Mobject.scale</span></code> implementation</p></li>
<li><p><aclass="reference external"href="https://github.com/3b1b/manim/commit/d8378d8157040cd797cc47ef9576beffd8607863">d8378d8</a>: Used <codeclass="docutils literal notranslate"><spanclass="pre">make_approximately_smooth</span></code> for <codeclass="docutils literal notranslate"><spanclass="pre">set_points_smoothly</span></code> by default</p></li>
<li><p><aclass="reference external"href="https://github.com/3b1b/manim/commit/7b4199c674e291f1b84678828b63b6bd4fcc6b17">7b4199c</a>: Refactored to call <codeclass="docutils literal notranslate"><spanclass="pre">_handle_scale_side_effects</span></code> after scaling takes place</p></li>
<li><p><aclass="reference external"href="https://github.com/3b1b/manim/commit/7356a36fa70a8279b43ae74e247cbd43b2bfd411">7356a36</a>: Refactored to only call <codeclass="docutils literal notranslate"><spanclass="pre">throw_error_if_no_points</span></code> once for <codeclass="docutils literal notranslate"><spanclass="pre">get_start_and_end</span></code></p></li>
<li><p><aclass="reference external"href="https://github.com/3b1b/manim/commit/0787c4f36270a6560b50ce3e07b30b0ec5f2ba3e">0787c4f</a>: Made sure framerate is 30 for previewed scenes</p></li>
<li><p><aclass="reference external"href="https://github.com/3b1b/manim/commit/c635f19f2a33e916509e53ded46f55e2afa8f5f2">c635f19</a>: Pushed <codeclass="docutils literal notranslate"><spanclass="pre">pixel_coords_to_space_coords</span></code> to <codeclass="docutils literal notranslate"><spanclass="pre">Window</span></code></p></li>
<li><p><aclass="reference external"href="https://github.com/3b1b/manim/commit/d5a88d0fa457cfcf4cb9db417a098c37c95c7051">d5a88d0</a>: Refactored to pass tuples and not arrays to uniforms</p></li>
<li><p><aclass="reference external"href="https://github.com/3b1b/manim/commit/9483f26a3b056de0e34f27acabd1a946f1adbdf9">9483f26</a>: Refactored to copy uniform arrays in <codeclass="docutils literal notranslate"><spanclass="pre">Mobject.copy</span></code></p></li>
<li><p><aclass="reference external"href="https://github.com/3b1b/manim/commit/ed1fc4d5f94467d602a568466281ca2d0368b506">ed1fc4d</a>: Added <codeclass="docutils literal notranslate"><spanclass="pre">bounding_box</span></code> as exceptional key to point_cloud mobject</p></li>
<li><p><aclass="reference external"href="https://github.com/3b1b/manim/commit/329d2c6eaec3d88bfb754b555575a3ea7c97a7e0">329d2c6</a>: Made sure stroke width is always a float</p></li>
<li><p>Fixed the bug of <codeclass="xref py py-func docutils literal notranslate"><spanclass="pre">resize_with_interpolation()</span></code> in the case of <codeclass="docutils literal notranslate"><spanclass="pre">length=0</span></code></p></li>
<li><p>Fixed the bug of <codeclass="docutils literal notranslate"><spanclass="pre">__init__</span></code> in <codeclass="xref py py-class docutils literal notranslate"><spanclass="pre">Elbow</span></code></p></li>
<li><p>If chosen monitor is not available, choose one that does exist</p></li>
<li><p>Make sure mobject data gets unlocked after animations</p></li>
<li><p>Fixed a bug for off-center vector fields</p></li>
<li><p>Allow <codeclass="docutils literal notranslate"><spanclass="pre">3b1b_colormap</span></code> as an option for <codeclass="xref py py-func docutils literal notranslate"><spanclass="pre">get_colormap_list()</span></code></p></li>
<li><p>Return <codeclass="docutils literal notranslate"><spanclass="pre">stroke_width</span></code> as 1d array</p></li>
<li><p>Allowed any <codeclass="docutils literal notranslate"><spanclass="pre">VMobject</span></code> to be passed into <codeclass="docutils literal notranslate"><spanclass="pre">TransformMatchingTex</span></code></p></li>
<li><p>Removed double brace convention in <codeclass="docutils literal notranslate"><spanclass="pre">Tex</span></code> and <codeclass="docutils literal notranslate"><spanclass="pre">TexText</span></code></p></li>
<li><p>Take in <codeclass="docutils literal notranslate"><spanclass="pre">u_range</span></code> and <codeclass="docutils literal notranslate"><spanclass="pre">v_range</span></code> as arguments to <codeclass="docutils literal notranslate"><spanclass="pre">ParametricSurface</span></code></p></li>