3b1b-manim/eola/two_d_space.py

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import numpy as np
from scene import Scene
from mobject import Mobject
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from mobject.vectorized_mobject import VMobject
from mobject.tex_mobject import TexMobject, TextMobject
from animation.transform import ApplyPointwiseFunction, Transform, \
ApplyMethod, FadeOut, ApplyFunction
from animation.simple_animations import ShowCreation, Write
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from topics.number_line import NumberPlane, Axes
from topics.geometry import Vector, Line, Circle, Arrow, Dot
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from helpers import *
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from eola.matrix import Matrix, VECTOR_LABEL_SCALE_VAL, vector_coordinate_label
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X_COLOR = GREEN_C
Y_COLOR = RED_C
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Z_COLOR = BLUE_D
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class LinearTransformationScene(Scene):
CONFIG = {
"include_background_plane" : True,
"include_foreground_plane" : True,
"foreground_plane_kwargs" : {
"x_radius" : 2*SPACE_WIDTH,
"y_radius" : 2*SPACE_HEIGHT,
"secondary_line_ratio" : 0
},
"background_plane_kwargs" : {
"color" : GREY,
"secondary_color" : DARK_GREY,
"axes_color" : GREY,
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},
"show_coordinates" : False,
"show_basis_vectors" : True,
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"i_hat_color" : X_COLOR,
"j_hat_color" : Y_COLOR,
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}
def setup(self):
self.background_mobjects = []
self.transformable_mobject = []
self.moving_vectors = []
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self.background_plane = NumberPlane(
**self.background_plane_kwargs
)
if self.show_coordinates:
self.background_plane.add_coordinates()
if self.include_background_plane:
self.add_background_mobject(self.background_plane)
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if self.include_foreground_plane:
self.plane = NumberPlane(**self.foreground_plane_kwargs)
self.add_transformable_mobject(self.plane)
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if self.show_basis_vectors:
self.add_vector((1, 0), self.i_hat_color)
self.add_vector((0, 1), self.j_hat_color)
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def add_background_mobject(self, *mobjects):
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for mobject in mobjects:
if mobject not in self.background_mobjects:
self.background_mobjects.append(mobject)
self.add(mobject)
def add_transformable_mobject(self, *mobjects):
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for mobject in mobjects:
if mobject not in self.transformable_mobject:
self.transformable_mobject.append(mobject)
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self.add(mobject)
def add_vector(self, coords, color = YELLOW):
vector = Vector(self.background_plane.num_pair_to_point(coords))
vector.highlight(color)
self.moving_vectors.append(vector)
return vector
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def apply_matrix(self, matrix, **kwargs):
matrix = np.array(matrix)
if matrix.shape == (2, 2):
new_matrix = np.identity(3)
new_matrix[:2, :2] = matrix
matrix = new_matrix
elif matrix.shape != (3, 3):
raise "Matrix has bad dimensions"
transpose = np.transpose(matrix)
def func(point):
return np.dot(point, transpose)
new_vectors = [
Vector(func(v.get_end()), color = v.get_stroke_color())
for v in self.moving_vectors
]
self.play(
ApplyPointwiseFunction(
func,
VMobject(*self.transformable_mobject),
**kwargs
),
Transform(
VMobject(*self.moving_vectors),
VMobject(*new_vectors),
**kwargs
)
)
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class VectorScene(Scene):
def add_plane(self, animate = False, **kwargs):
plane = NumberPlane(**kwargs)
if animate:
self.play(ShowCreation(plane, submobject_mode = "lagged_start"))
self.add(plane)
return plane
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def add_axes(self, animate = False, color = WHITE, **kwargs):
axes = Axes(color = color)
if animate:
self.play(ShowCreation(axes, submobject_mode = "one_at_a_time"))
self.add(axes)
return axes
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def add_vector(self, vector, animate = True, color = YELLOW):
arrow = Vector(vector, color = color)
if animate:
self.play(ShowCreation(arrow, submobject_mode = "one_at_a_time"))
self.add(arrow)
return arrow
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def get_basis_vectors(self):
i_hat = Vector([1, 0], color = X_COLOR)
j_hat = Vector([0, 1], color = Y_COLOR)
return i_hat, j_hat
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def label_vector(self, vector, label, animate = True,
direction = "left", rotate = False,
color = WHITE, add_to_vector = True,
buff_factor = 1.5):
if len(label) == 1:
label = "\\vec{\\textbf{%s}}"%label
label = TexMobject(label)
label.highlight(color)
label.scale(VECTOR_LABEL_SCALE_VAL)
if rotate:
label.rotate(vector.get_angle())
vector_vect = vector.get_end() - vector.get_start()
if direction is "left":
rot_angle = -np.pi/2
else:
rot_angle = np.pi/2
label.shift(-buff_factor*label.get_boundary_point(
rotate_vector(vector_vect, rot_angle)
))
label.shift(vector.get_center())
if add_to_vector:
vector.add(label)
if animate:
self.play(Write(label, run_time = 1))
self.add(label)
return label
def position_x_coordinate(self, x_coord, x_line, vector):
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x_coord.next_to(x_line, -np.sign(vector[1])*UP)
x_coord.highlight(X_COLOR)
return x_coord
def position_y_coordinate(self, y_coord, y_line, vector):
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y_coord.next_to(y_line, np.sign(vector[0])*RIGHT)
y_coord.highlight(Y_COLOR)
return y_coord
def coords_to_vector(self, vector, coords_start = 2*RIGHT+2*UP, cleanup = True):
starting_mobjects = list(self.mobjects)
array = Matrix(vector)
array.shift(coords_start)
arrow = Vector(vector)
x_line = Line(ORIGIN, vector[0]*RIGHT)
y_line = Line(x_line.get_end(), arrow.get_end())
x_line.highlight(X_COLOR)
y_line.highlight(Y_COLOR)
x_coord, y_coord = array.get_mob_matrix().flatten()
self.play(Write(array, run_time = 1))
self.dither()
self.play(ApplyFunction(
lambda x : self.position_x_coordinate(x, x_line, vector),
x_coord
))
self.play(ShowCreation(x_line))
self.play(
ApplyFunction(
lambda y : self.position_y_coordinate(y, y_line, vector),
y_coord
),
FadeOut(array.get_brackets())
)
self.play(ShowCreation(y_line))
self.play(ShowCreation(arrow, submobject_mode = "one_at_a_time"))
self.dither()
if cleanup:
self.clear()
self.add(*starting_mobjects)
def vector_to_coords(self, vector, integer_labels = True, cleanup = True):
starting_mobjects = list(self.mobjects)
show_creation = False
if isinstance(vector, Arrow):
arrow = vector
vector = arrow.get_end()[:2]
else:
arrow = Vector(vector)
show_creation = True
array = vector_coordinate_label(arrow, integer_labels = integer_labels)
x_line = Line(ORIGIN, vector[0]*RIGHT)
y_line = Line(x_line.get_end(), arrow.get_end())
x_line.highlight(X_COLOR)
y_line.highlight(Y_COLOR)
x_coord, y_coord = array.get_mob_matrix().flatten()
x_coord_start = self.position_x_coordinate(
x_coord.copy(), x_line, vector
)
y_coord_start = self.position_y_coordinate(
y_coord.copy(), y_line, vector
)
brackets = array.get_brackets()
if show_creation:
self.play(ShowCreation(arrow, submobject_mode = "one_at_a_time"))
self.play(
ShowCreation(x_line),
Write(x_coord_start),
run_time = 1
)
self.play(
ShowCreation(y_line),
Write(y_coord_start),
run_time = 1
)
self.dither()
self.play(
Transform(x_coord_start, x_coord),
Transform(y_coord_start, y_coord),
Write(brackets),
run_time = 1
)
self.dither()
self.remove(x_coord_start, y_coord_start)
self.add(x_coord, y_coord)
if cleanup:
self.clear()
self.add(*starting_mobjects)
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return array, x_line, y_line
def show_ghost_movement(self, vector):
if isinstance(vector, Arrow):
vector = vector.get_end() - vector.get_start()
elif len(vector) == 2:
vector = np.append(np.array(vector), 0.0)
x_max = int(SPACE_WIDTH + abs(vector[0]))
y_max = int(SPACE_HEIGHT + abs(vector[1]))
dots = VMobject(*[
Dot(x*RIGHT + y*UP)
for x in range(-x_max, x_max)
for y in range(-y_max, y_max)
])
dots.set_fill(BLACK, opacity = 0)
dots_halfway = dots.copy().shift(vector/2).set_fill(WHITE, 1)
dots_end = dots.copy().shift(vector)
self.play(Transform(
dots, dots_halfway, rate_func = rush_into
))
self.play(Transform(
dots, dots_end, rate_func = rush_from
))
self.remove(dots)
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