3b1b-manim/eola/utils.py

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2016-07-12 10:36:04 -07:00
import numpy as np
from scene import Scene
from mobject.vectorized_mobject import VMobject
from mobject.tex_mobject import TexMobject, TextMobject
from animation.transform import ApplyMatrix, ApplyMethod
from topics.number_line import NumberPlane
from topics.geometry import Vector
from helpers import *
def matrix_to_tex_string(matrix):
matrix = np.array(matrix).astype("string")
n_rows, n_cols = matrix.shape
prefix = "\\left[ \\begin{array}{%s}"%("c"*n_cols)
suffix = "\\end{array} \\right]"
rows = [
" & ".join(row)
for row in matrix
]
return prefix + " \\\\ ".join(rows) + suffix
def matrix_to_mobject(matrix):
return TexMobject(matrix_to_tex_string(matrix))
class LinearTransformationScene(Scene):
CONFIG = {
"include_background_plane" : True,
"include_foreground_plane" : True,
"foreground_plane_kwargs" : {
"x_radius" : 2*SPACE_WIDTH,
"y_radius" : 2*SPACE_HEIGHT,
},
"background_plane_kwargs" : {},
"show_coordinates" : False,
"show_basis_vectors" : True,
"i_hat_color" : GREEN_B,
"j_hat_color" : RED,
}
def setup(self):
self.background_mobjects = []
self.foreground_mobjects = []
self.background_plane = NumberPlane(
color = GREY,
secondary_color = DARK_GREY,
**self.background_plane_kwargs
)
if self.show_coordinates:
self.background_plane.add_coordinates()
if self.include_background_plane:
self.add_to_background(self.background_plane)
if self.include_foreground_plane:
self.plane = NumberPlane(**self.foreground_plane_kwargs)
self.add_to_foreground(self.plane)
if self.show_basis_vectors:
i_hat = Vector(self.background_plane.num_pair_to_point((1, 0)))
j_hat = Vector(self.background_plane.num_pair_to_point((0, 1)))
i_hat.highlight(self.i_hat_color)
j_hat.highlight(self.j_hat_color)
self.add_to_foreground(i_hat, j_hat)
def add_to_background(self, *mobjects):
for mobject in mobjects:
if mobject not in self.background_mobjects:
self.background_mobjects.append(mobject)
self.add(mobject)
def add_to_foreground(self, *mobjects):
for mobject in mobjects:
if mobject not in self.foreground_mobjects:
self.foreground_mobjects.append(mobject)
self.add(mobject)
def apply_matrix(self, matrix, **kwargs):
self.play(ApplyMatrix(
matrix,
VMobject(*self.foreground_mobjects),
**kwargs
))