3b1b-manim/manimlib/shaders/quadratic_bezier_fill/vert.glsl

24 lines
529 B
Text
Raw Normal View History

2020-02-03 10:52:39 -08:00
#version 330
2020-06-01 16:21:18 -07:00
uniform mat4 to_screen_space;
uniform float is_fixed_in_frame;
2020-06-01 16:21:18 -07:00
in vec3 point;
in vec3 unit_normal;
2020-02-03 10:52:39 -08:00
in vec4 color;
2020-06-28 12:13:25 -07:00
in float vert_index;
2020-02-03 10:52:39 -08:00
out vec3 bp; // Bezier control point
out vec3 v_global_unit_normal;
2020-02-03 10:52:39 -08:00
out vec4 v_color;
2020-06-28 12:13:25 -07:00
out float v_vert_index;
2020-02-03 10:52:39 -08:00
// Analog of import for manim only
2020-06-01 16:21:18 -07:00
#INSERT position_point_into_frame.glsl
2020-02-03 10:52:39 -08:00
void main(){
2020-06-01 16:21:18 -07:00
bp = position_point_into_frame(point);
2020-06-09 12:34:00 -07:00
v_global_unit_normal = normalize(to_screen_space * vec4(unit_normal, 0)).xyz;
2020-02-03 10:52:39 -08:00
v_color = color;
2020-06-28 12:13:25 -07:00
v_vert_index = vert_index;
2020-02-03 10:52:39 -08:00
}