3b1b-manim/active_projects/uncertainty.py

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from helpers import *
import scipy
from animation.animation import Animation
from animation.transform import *
from animation.simple_animations import *
from animation.playground import *
from animation.continual_animation import *
from topics.geometry import *
from topics.characters import *
from topics.functions import *
from topics.fractals import *
from topics.number_line import *
from topics.combinatorics import *
from topics.numerals import *
from topics.three_dimensions import *
from topics.objects import *
from topics.probability import *
from topics.complex_numbers import *
from topics.common_scenes import *
from scene import Scene
from scene.reconfigurable_scene import ReconfigurableScene
from scene.zoomed_scene import *
from camera import Camera
from mobject import *
from mobject.image_mobject import *
from mobject.vectorized_mobject import *
from mobject.svg_mobject import *
from mobject.tex_mobject import *
from topics.graph_scene import *
from active_projects.fourier import *
FREQUENCY_COLOR = RED
USE_ALMOST_FOURIER_BY_DEFAULT = False
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class GaussianDistributionWrapper(Line):
"""
This is meant to encode a 2d normal distribution as
a mobject (so as to be able to have it be interpolated
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during animations). It is a line whose center is the mean
mu of a distribution, and whose radial vector (center to end)
is the distribution's standard deviation
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"""
CONFIG = {
"stroke_width" : 0,
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"mu" : ORIGIN,
"sigma" : RIGHT,
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}
def __init__(self, **kwargs):
Line.__init__(self, ORIGIN, RIGHT, **kwargs)
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self.change_parameters(self.mu, self.sigma)
def change_parameters(self, mu = None, sigma = None):
curr_mu, curr_sigma = self.get_parameters()
mu = mu if mu is not None else curr_mu
sigma = sigma if sigma is not None else curr_sigma
self.put_start_and_end_on(mu - sigma, mu + sigma)
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return self
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def get_parameters(self):
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""" Return mu_x, mu_y, sigma_x, sigma_y"""
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center, end = self.get_center(), self.get_end()
return center, end-center
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def get_random_points(self, size = 1):
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mu, sigma = self.get_parameters()
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return np.array([
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np.array([
np.random.normal(mu_coord, sigma_coord)
for mu_coord, sigma_coord in zip(mu, sigma)
])
for x in range(size)
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])
class ProbabalisticMobjectCloud(ContinualAnimation):
CONFIG = {
"fill_opacity" : 0.25,
"n_copies" : 100,
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"gaussian_distribution_wrapper_config" : {}
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}
def __init__(self, prototype, **kwargs):
digest_config(self, kwargs)
fill_opacity = self.fill_opacity or prototype.get_fill_opacity()
self.gaussian_distribution_wrapper = GaussianDistributionWrapper(
**self.gaussian_distribution_wrapper_config
)
group = VGroup(*[
prototype.copy().set_fill(opacity = fill_opacity)
for x in range(self.n_copies)
])
ContinualAnimation.__init__(self, group, **kwargs)
def update_mobject(self, dt):
group = self.mobject
points = self.gaussian_distribution_wrapper.get_random_points(len(group))
for mob, point in zip(group, points):
self.update_mobject_by_point(mob, point)
return self
def update_mobject_by_point(self, mobject, point):
mobject.move_to(point)
return self
class ProbabalisticDotCloud(ProbabalisticMobjectCloud):
CONFIG = {
"color" : BLUE,
}
def __init__(self, **kwargs):
digest_config(self, kwargs)
dot = Dot(color = self.color)
ProbabalisticMobjectCloud.__init__(self, dot)
class ProbabalisticVectorCloud(ProbabalisticMobjectCloud):
CONFIG = {
"color" : RED,
"n_copies" : 20,
"fill_opacity" : 0.5,
"center_func" : lambda : ORIGIN,
}
def __init__(self, **kwargs):
digest_config(self, kwargs)
vector = Vector(
RIGHT, color = self.color,
max_tip_length_to_length_ratio = 1,
)
ProbabalisticMobjectCloud.__init__(self, vector)
def update_mobject_by_point(self, vector, point):
vector.put_start_and_end_on(
self.center_func(),
point
)
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class RadarDish(SVGMobject):
CONFIG = {
"file_name" : "radar_dish",
"fill_color" : LIGHT_GREY,
"stroke_color" : WHITE,
"stroke_width" : 1,
"height" : 1,
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}
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class Plane(SVGMobject):
CONFIG = {
"file_name" : "plane",
"color" : GREY,
"height" : 1,
}
def __init__(self, **kwargs):
SVGMobject.__init__(self, **kwargs)
self.rotate(-TAU/8)
class RadarPulseSingleton(ContinualAnimation):
CONFIG = {
"speed" : 3.0,
"direction" : RIGHT,
"start_up_time" : 0,
"fade_in_time" : 0.5,
"color" : WHITE,
"stroke_width" : 3,
}
def __init__(self, radar_dish, target, **kwargs):
digest_config(self, kwargs)
self.direction = self.direction/np.linalg.norm(self.direction)
self.radar_dish = radar_dish
self.target = target
self.reflection_distance = None
self.arc = Arc(
start_angle = -30*DEGREES,
angle = 60*DEGREES,
)
self.arc.scale_to_fit_height(0.75*radar_dish.get_height())
self.arc.move_to(radar_dish, UP+RIGHT)
self.start_points = np.array(self.arc.points)
self.start_center = self.arc.get_center()
self.finished = False
ContinualAnimation.__init__(self, self.arc, **kwargs)
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def update_mobject(self, dt):
arc = self.arc
total_distance = self.speed*self.internal_time
arc.points = np.array(self.start_points)
arc.shift(total_distance*self.direction)
if self.internal_time < self.fade_in_time:
alpha = np.clip(self.internal_time/self.fade_in_time, 0, 1)
arc.set_stroke(self.color, alpha*self.stroke_width)
if self.reflection_distance is None:
#Check if reflection is happening
arc_point = arc.get_edge_center(self.direction)
target_point = self.target.get_edge_center(-self.direction)
arc_distance = np.dot(arc_point, self.direction)
target_distance = np.dot(target_point, self.direction)
if arc_distance > target_distance:
self.reflection_distance = target_distance
#Don't use elif in case the above code creates reflection_distance
if self.reflection_distance is not None:
delta_distance = total_distance - self.reflection_distance
point_distances = np.dot(self.direction, arc.points.T)
diffs = point_distances - self.reflection_distance
shift_vals = np.outer(-2*np.maximum(diffs, 0), self.direction)
arc.points += shift_vals
#Check if done
arc_point = arc.get_edge_center(-self.direction)
if np.dot(arc_point, self.direction) < np.dot(self.start_center, self.direction):
self.finished = True
self.arc.fade(1)
def is_finished(self):
return self.finished
class RadarPulse(ContinualAnimation):
CONFIG = {
"n_pulse_singletons" : 8,
"frequency" : 0.05,
"colors" : [BLUE, YELLOW]
}
def __init__(self, *args, **kwargs):
digest_config(self, kwargs)
colors = color_gradient(self.colors, self.n_pulse_singletons)
self.pulse_singletons = [
RadarPulseSingleton(*args, color = color, **kwargs)
for color in colors
]
pluse_mobjects = VGroup(*[ps.mobject for ps in self.pulse_singletons])
ContinualAnimation.__init__(self, pluse_mobjects, **kwargs)
def update_mobject(self, dt):
for i, ps in enumerate(self.pulse_singletons):
ps.internal_time = self.internal_time - i*self.frequency
ps.update_mobject(dt)
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def is_finished(self):
return all([ps.is_finished() for ps in self.pulse_singletons])
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###################
class MentionUncertaintyPrinciple(TeacherStudentsScene):
def construct(self):
title = TextMobject("Heisenberg Uncertainty Principle")
title.to_edge(UP)
dot_cloud = ProbabalisticDotCloud()
vector_cloud = ProbabalisticVectorCloud(
gaussian_distribution_wrapper_config = {"sigma_x" : 0.2},
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center_func = lambda : dot_cloud.gaussian_distribution_wrapper.get_parameters()[0],
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)
for cloud in dot_cloud, vector_cloud:
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cloud.gaussian_distribution_wrapper.next_to(
title, DOWN, 2*LARGE_BUFF
)
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vector_cloud.gaussian_distribution_wrapper.shift(3*RIGHT)
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def get_brace_text_group_update(gdw, vect, text, color):
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brace = Brace(gdw, vect)
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text = brace.get_tex("2\\sigma_{\\text{%s}}"%text, buff = SMALL_BUFF)
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group = VGroup(brace, text)
def update_group(group):
brace, text = group
brace.match_width(gdw, stretch = True)
brace.next_to(gdw, vect)
text.next_to(brace, vect, buff = SMALL_BUFF)
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group.highlight(color)
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return ContinualUpdateFromFunc(group, update_group)
dot_brace_anim = get_brace_text_group_update(
dot_cloud.gaussian_distribution_wrapper,
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DOWN, "position", dot_cloud.color
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)
vector_brace_anim = get_brace_text_group_update(
vector_cloud.gaussian_distribution_wrapper,
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UP, "momentum", vector_cloud.color
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)
self.add(title)
self.add(dot_cloud)
self.play(
Write(title),
self.teacher.change, "raise_right_hand",
self.get_student_changes(*["pondering"]*3)
)
self.play(
Write(dot_brace_anim.mobject, run_time = 1)
)
self.add(dot_brace_anim)
self.wait()
# self.wait(2)
self.play(
dot_cloud.gaussian_distribution_wrapper.change_parameters,
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{"sigma" : 0.1*RIGHT},
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run_time = 2,
)
self.wait()
self.add(vector_cloud)
self.play(
FadeIn(vector_brace_anim.mobject)
)
self.add(vector_brace_anim)
self.play(
vector_cloud.gaussian_distribution_wrapper.change_parameters,
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{"sigma" : RIGHT},
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self.get_student_changes(*3*["confused"]),
run_time = 3,
)
#Back and forth
for x in range(2):
self.play(
dot_cloud.gaussian_distribution_wrapper.change_parameters,
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{"sigma" : 2*RIGHT},
vector_cloud.gaussian_distribution_wrapper.change_parameters,
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{"sigma" : 0.1*RIGHT},
run_time = 3,
)
self.change_student_modes("thinking", "erm", "sassy")
self.play(
dot_cloud.gaussian_distribution_wrapper.change_parameters,
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{"sigma" : 0.1*RIGHT},
vector_cloud.gaussian_distribution_wrapper.change_parameters,
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{"sigma" : 1*RIGHT},
run_time = 3,
)
self.wait()
class FourierTradeoff(Scene):
def construct(self):
#Setup axes
time_mean = 4
time_axes = Axes(
x_min = 0,
x_max = 2*time_mean,
x_axis_config = {"unit_size" : 1.5},
y_min = -2,
y_max = 2,
y_axis_config = {"unit_size" : 0.5}
)
time_label = TextMobject("Time")
time_label.next_to(
time_axes.x_axis.get_right(), UP,
buff = MED_SMALL_BUFF,
)
time_axes.add(time_label)
time_axes.center().to_edge(UP)
time_axes.x_axis.add_numbers(*range(1, 2*time_mean))
frequency_axes = Axes(
x_min = 0,
x_max = 8,
x_axis_config = {"unit_size" : 1.5},
y_min = 0,
y_max = 15,
y_axis_config = {
"unit_size" : 0.15,
"tick_frequency" : 5,
},
color = TEAL,
)
frequency_label = TextMobject("Frequency")
frequency_label.next_to(
frequency_axes.x_axis.get_right(), UP,
buff = MED_SMALL_BUFF,
)
frequency_label.highlight(FREQUENCY_COLOR)
frequency_axes.add(frequency_label)
frequency_axes.move_to(time_axes, LEFT)
frequency_axes.to_edge(DOWN, buff = LARGE_BUFF)
frequency_axes.x_axis.add_numbers()
# Graph information
#x-coordinate of this point determines width of wave_packet graph
width_tracker = VectorizedPoint(0.5*RIGHT)
def get_width():
return width_tracker.get_center()[0]
def get_wave_packet_function():
factor = 1./get_width()
return lambda t : np.sqrt(factor)*np.cos(4*TAU*t)*np.exp(-factor*(t-time_mean)**2)
def get_wave_packet():
graph = time_axes.get_graph(
get_wave_packet_function(),
num_graph_points = 200,
)
graph.highlight(YELLOW)
return graph
time_radius = 10
def get_wave_packet_fourier_transform():
return get_fourier_graph(
frequency_axes, get_wave_packet_function(),
t_min = time_mean - time_radius,
t_max = time_mean + time_radius,
n_samples = 2*time_radius*17,
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# complex_to_real_func = abs,
complex_to_real_func = lambda z : z.real,
color = FREQUENCY_COLOR,
)
wave_packet = get_wave_packet()
wave_packet_update = UpdateFromFunc(
wave_packet,
lambda g : Transform(g, get_wave_packet()).update(1)
)
fourier_graph = get_wave_packet_fourier_transform()
fourier_graph_update = UpdateFromFunc(
fourier_graph,
lambda g : Transform(g, get_wave_packet_fourier_transform()).update(1)
)
arrow = Arrow(
wave_packet, frequency_axes.coords_to_point(4, 10),
color = FREQUENCY_COLOR,
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)
fourier_words = TextMobject("Fourier Transform")
fourier_words.next_to(arrow, RIGHT, buff = MED_LARGE_BUFF)
sub_words = TextMobject("(To be explained shortly)")
sub_words.highlight(BLUE)
sub_words.scale(0.75)
sub_words.next_to(fourier_words, DOWN)
#Draw items
self.add(time_axes, frequency_axes)
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self.play(ShowCreation(wave_packet, rate_func = double_smooth))
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self.play(
ReplacementTransform(
wave_packet.copy(),
fourier_graph,
),
GrowArrow(arrow),
Write(fourier_words, run_time = 1)
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)
# self.play(FadeOut(arrow))
self.wait()
for width in 6, 0.1, 1:
self.play(
width_tracker.move_to, width*RIGHT,
wave_packet_update,
fourier_graph_update,
run_time = 3
)
if sub_words not in self.mobjects:
self.play(FadeIn(sub_words))
else:
self.wait()
self.wait()
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class ShowPlan(PiCreatureScene):
def construct(self):
self.add_title()
words = self.get_words()
self.play_sound_anims(words[0])
self.play_doppler_anims(words[1], words[0])
self.play_quantum_anims(words[2], words[1])
def add_title(self):
title = TextMobject("The plan")
title.scale(1.5)
title.to_edge(UP)
h_line = Line(LEFT, RIGHT).scale(SPACE_WIDTH)
h_line.next_to(title, DOWN)
self.add(title, h_line)
def get_words(self):
colors = [YELLOW, GREEN, BLUE]
topics = ["sound waves", "Doppler radar", "quantum particles"]
words = VGroup()
for topic, color in zip(topics, colors):
word = TextMobject("Uncertainty for", topic)
word[1].highlight(color)
words.add(word)
words.arrange_submobjects(DOWN, aligned_edge = LEFT, buff = LARGE_BUFF)
words.to_edge(LEFT)
return words
def play_sound_anims(self, word):
morty = self.pi_creature
wave = FunctionGraph(
lambda x : 0.3*np.sin(15*x)*np.sin(0.5*x),
x_min = 0, x_max = 30,
num_anchor_points = 500,
)
wave.next_to(word, RIGHT)
rect = BackgroundRectangle(wave, fill_opacity = 1)
rect.stretch(2, 1)
rect.next_to(wave, LEFT, buff = 0)
wave_shift = AmbientMovement(
wave, direction = LEFT, rate = 5
)
wave_fader = UpdateFromAlphaFunc(
wave,
lambda w, a : w.set_stroke(width = 3*a)
)
checkmark = self.get_checkmark(word)
self.add(wave_shift)
self.add_foreground_mobjects(rect, word)
self.play(
Animation(word),
wave_fader,
morty.change, "raise_right_hand", word
)
self.wait(2)
wave_fader.rate_func = lambda a : 1-smooth(a)
self.add_foreground_mobjects(checkmark)
self.play(
Write(checkmark),
morty.change, "happy",
wave_fader,
)
self.remove_foreground_mobjects(rect, word)
self.add(word)
self.wait()
def play_doppler_anims(self, word, to_fade):
morty = self.pi_creature
radar_dish = RadarDish()
radar_dish.next_to(word, DOWN, aligned_edge = LEFT)
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target = Plane()
# target.match_height(radar_dish)
target.next_to(radar_dish, RIGHT, buff = LARGE_BUFF)
target_movement = AmbientMovement(target, direction = RIGHT, rate = 1.25)
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pulse = RadarPulse(radar_dish, target)
checkmark = self.get_checkmark(word)
self.add(target_movement)
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self.play(
to_fade.fade, 0.5,
Write(word),
DrawBorderThenFill(radar_dish),
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UpdateFromAlphaFunc(
target, lambda m, a : m.set_fill(opacity = a)
),
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morty.change, "pondering",
run_time = 1
)
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self.wait()
self.add(pulse)
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count = it.count() #TODO, this is not a great hack...
while not pulse.is_finished() and count.next() < 15:
self.play(
morty.look_at, pulse.mobject,
run_time = 0.5
)
self.play(
Write(checkmark),
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UpdateFromAlphaFunc(
target, lambda m, a : m.set_fill(opacity = 1-a)
),
FadeOut(radar_dish),
morty.change, "happy"
)
self.wait()
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def play_quantum_anims(self, word, to_fade):
pass
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##
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def get_checkmark(self, word):
checkmark = TexMobject("\\checkmark")
checkmark.highlight(GREEN)
checkmark.scale(1.5)
checkmark.next_to(word, UP+RIGHT, buff = 0)
return checkmark
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