3b1b-manim/eola/two_d_space.py

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import numpy as np
from scene import Scene
from mobject import Mobject
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from mobject.vectorized_mobject import VMobject
from mobject.tex_mobject import TexMobject, TextMobject
from animation.transform import ApplyPointwiseFunction, Transform, \
ApplyMethod, FadeOut, ApplyFunction
from animation.simple_animations import ShowCreation, Write
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from topics.number_line import NumberPlane, Axes
from topics.geometry import Vector, Line, Circle, Arrow, Dot
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from helpers import *
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from eola.matrix import Matrix, VECTOR_LABEL_SCALE_VAL, vector_coordinate_label
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X_COLOR = GREEN_C
Y_COLOR = RED_C
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Z_COLOR = BLUE_D
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class VectorScene(Scene):
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CONFIG = {
"basis_vector_stroke_width" : 6
}
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def add_plane(self, animate = False, **kwargs):
plane = NumberPlane(**kwargs)
if animate:
self.play(ShowCreation(plane, submobject_mode = "lagged_start"))
self.add(plane)
return plane
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def add_axes(self, animate = False, color = WHITE, **kwargs):
axes = Axes(color = color, tick_frequency = 1)
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if animate:
self.play(ShowCreation(axes, submobject_mode = "one_at_a_time"))
self.add(axes)
return axes
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def lock_in_faded_grid(self, dimness = 0.7, axes_dimness = 0.5):
plane = self.add_plane()
axes = plane.get_axes()
plane.fade(dimness)
axes.highlight(WHITE)
axes.fade(axes_dimness)
self.add(axes)
self.freeze_background()
def add_vector(self, vector, color = YELLOW, animate = True):
if not isinstance(vector, Arrow):
vector = Vector(vector, color = color)
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if animate:
self.play(ShowCreation(vector))
self.add(vector)
return vector
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def get_basis_vectors(self):
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return [
Vector(
vect, color = color,
stroke_width = self.basis_vector_stroke_width
)
for vect, color in [
([1, 0], X_COLOR),
([0, 1], Y_COLOR)
]
]
def get_basis_vector_labels(self, **kwargs):
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i_hat, j_hat = self.get_basis_vectors()
return [
self.get_vector_label(
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vect, label, color = color,
label_scale_val = 1,
**kwargs
)
for vect, label , color in [
(i_hat, "\\hat{\\imath}", X_COLOR),
(j_hat, "\\hat{\\jmath}", Y_COLOR),
]
]
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def get_vector_label(self, vector, label,
direction = "left",
rotate = False,
color = WHITE,
buff_factor = 2,
label_scale_val = VECTOR_LABEL_SCALE_VAL):
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if len(label) == 1:
label = "\\vec{\\textbf{%s}}"%label
label = TexMobject(label)
label.highlight(color)
label.scale(label_scale_val)
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if rotate:
label.rotate(vector.get_angle())
vector_vect = vector.get_end() - vector.get_start()
if direction is "left":
rot_angle = -np.pi/2
else:
rot_angle = np.pi/2
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boundary_dir = -np.round(rotate_vector(vector_vect, rot_angle))
boundary_point = label.get_critical_point(boundary_dir)
label.shift(buff_factor*boundary_point)
label.shift(vector_vect/2.)
return label
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def label_vector(self, vector, label, animate = True, **kwargs):
label = self.get_vector_label(vector, label, **kwargs)
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if animate:
self.play(Write(label, run_time = 1))
self.add(label)
return label
def position_x_coordinate(self, x_coord, x_line, vector):
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x_coord.next_to(x_line, -np.sign(vector[1])*UP)
x_coord.highlight(X_COLOR)
return x_coord
def position_y_coordinate(self, y_coord, y_line, vector):
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y_coord.next_to(y_line, np.sign(vector[0])*RIGHT)
y_coord.highlight(Y_COLOR)
return y_coord
def coords_to_vector(self, vector, coords_start = 2*RIGHT+2*UP, clean_up = True):
starting_mobjects = list(self.mobjects)
array = Matrix(vector)
array.shift(coords_start)
arrow = Vector(vector)
x_line = Line(ORIGIN, vector[0]*RIGHT)
y_line = Line(x_line.get_end(), arrow.get_end())
x_line.highlight(X_COLOR)
y_line.highlight(Y_COLOR)
x_coord, y_coord = array.get_mob_matrix().flatten()
self.play(Write(array, run_time = 1))
self.dither()
self.play(ApplyFunction(
lambda x : self.position_x_coordinate(x, x_line, vector),
x_coord
))
self.play(ShowCreation(x_line))
self.play(
ApplyFunction(
lambda y : self.position_y_coordinate(y, y_line, vector),
y_coord
),
FadeOut(array.get_brackets())
)
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y_coord, brackets = self.get_mobjects_from_last_animation()
self.play(ShowCreation(y_line))
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self.play(ShowCreation(arrow))
self.dither()
if clean_up:
self.clear()
self.add(*starting_mobjects)
def vector_to_coords(self, vector, integer_labels = True, clean_up = True):
starting_mobjects = list(self.mobjects)
show_creation = False
if isinstance(vector, Arrow):
arrow = vector
vector = arrow.get_end()[:2]
else:
arrow = Vector(vector)
show_creation = True
array = vector_coordinate_label(arrow, integer_labels = integer_labels)
x_line = Line(ORIGIN, vector[0]*RIGHT)
y_line = Line(x_line.get_end(), arrow.get_end())
x_line.highlight(X_COLOR)
y_line.highlight(Y_COLOR)
x_coord, y_coord = array.get_mob_matrix().flatten()
x_coord_start = self.position_x_coordinate(
x_coord.copy(), x_line, vector
)
y_coord_start = self.position_y_coordinate(
y_coord.copy(), y_line, vector
)
brackets = array.get_brackets()
if show_creation:
self.play(ShowCreation(arrow, submobject_mode = "one_at_a_time"))
self.play(
ShowCreation(x_line),
Write(x_coord_start),
run_time = 1
)
self.play(
ShowCreation(y_line),
Write(y_coord_start),
run_time = 1
)
self.dither()
self.play(
Transform(x_coord_start, x_coord),
Transform(y_coord_start, y_coord),
Write(brackets),
run_time = 1
)
self.dither()
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self.remove(x_coord_start, y_coord_start, brackets)
self.add(array)
if clean_up:
self.clear()
self.add(*starting_mobjects)
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return array, x_line, y_line
def show_ghost_movement(self, vector):
if isinstance(vector, Arrow):
vector = vector.get_end() - vector.get_start()
elif len(vector) == 2:
vector = np.append(np.array(vector), 0.0)
x_max = int(SPACE_WIDTH + abs(vector[0]))
y_max = int(SPACE_HEIGHT + abs(vector[1]))
dots = VMobject(*[
Dot(x*RIGHT + y*UP)
for x in range(-x_max, x_max)
for y in range(-y_max, y_max)
])
dots.set_fill(BLACK, opacity = 0)
dots_halfway = dots.copy().shift(vector/2).set_fill(WHITE, 1)
dots_end = dots.copy().shift(vector)
self.play(Transform(
dots, dots_halfway, rate_func = rush_into
))
self.play(Transform(
dots, dots_end, rate_func = rush_from
))
self.remove(dots)
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class LinearTransformationScene(VectorScene):
CONFIG = {
"include_background_plane" : True,
"include_foreground_plane" : True,
"foreground_plane_kwargs" : {
"x_radius" : 2*SPACE_WIDTH,
"y_radius" : 2*SPACE_HEIGHT,
"secondary_line_ratio" : 0
},
"background_plane_kwargs" : {
"color" : GREY,
"secondary_color" : DARK_GREY,
"axes_color" : GREY,
"stroke_width" : 2,
},
"show_coordinates" : False,
"show_basis_vectors" : True,
"i_hat_color" : X_COLOR,
"j_hat_color" : Y_COLOR,
}
def setup(self):
self.background_mobjects = []
self.transformable_mobject = []
self.moving_vectors = []
self.background_plane = NumberPlane(
**self.background_plane_kwargs
)
if self.show_coordinates:
self.background_plane.add_coordinates()
if self.include_background_plane:
self.add_background_mobject(self.background_plane)
if self.include_foreground_plane:
self.plane = NumberPlane(**self.foreground_plane_kwargs)
self.add_transformable_mobject(self.plane)
if self.show_basis_vectors:
self.add_vector((1, 0), self.i_hat_color, animate = False)
self.add_vector((0, 1), self.j_hat_color, animate = False)
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def add_background_mobject(self, *mobjects):
for mobject in mobjects:
if mobject not in self.background_mobjects:
self.background_mobjects.append(mobject)
self.add(mobject)
def add_transformable_mobject(self, *mobjects):
for mobject in mobjects:
if mobject not in self.transformable_mobject:
self.transformable_mobject.append(mobject)
self.add(mobject)
def add_vector(self, vector, color = YELLOW, **kwargs):
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vector = VectorScene.add_vector(
self, vector, color = color, **kwargs
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)
self.moving_vectors.append(vector)
return vector
def get_matrix_transformation(self, transposed_matrix):
transposed_matrix = np.array(transposed_matrix)
if transposed_matrix.shape == (2, 2):
new_matrix = np.identity(3)
new_matrix[:2, :2] = transposed_matrix
transposed_matrix = new_matrix
elif transposed_matrix.shape != (3, 3):
raise "Matrix has bad dimensions"
return lambda point: np.dot(point, transposed_matrix)
def get_vector_movement(self, func):
start = VMobject(*self.moving_vectors)
target = VMobject(*[
Vector(func(v.get_end()), color = v.get_color())
for v in self.moving_vectors
])
return Transform(start, target)
def apply_transposed_matrix(self, transposed_matrix, **kwargs):
func = self.get_matrix_transformation(transposed_matrix)
if "path_arc" not in kwargs:
net_rotation = np.mean([
angle_of_vector(func(RIGHT)),
angle_of_vector(func(UP))-np.pi/2
])
kwargs["path_arc"] = net_rotation
self.apply_function(func, **kwargs)
def apply_nonlinear_transformation(self, function, **kwargs):
self.plane.prepare_for_nonlinear_transform(100)
self.apply_function(function, **kwargs)
def apply_function(self, function, **kwargs):
if "run_time" not in kwargs:
kwargs["run_time"] = 3
self.play(
ApplyPointwiseFunction(
function,
VMobject(*self.transformable_mobject),
),
self.get_vector_movement(function),
**kwargs
)
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