3b1b-manim/manimlib/mobject/number_line.py

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from __future__ import annotations
import numpy as np
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from manimlib.constants import DOWN, LEFT, RIGHT, UP
from manimlib.constants import GREY_B
from manimlib.constants import MED_SMALL_BUFF
from manimlib.mobject.geometry import Line
from manimlib.mobject.numbers import DecimalNumber
from manimlib.mobject.types.vectorized_mobject import VGroup
from manimlib.utils.bezier import interpolate
from manimlib.utils.bezier import outer_interpolate
from manimlib.utils.config_ops import digest_config
from manimlib.utils.config_ops import merge_dicts_recursively
from manimlib.utils.simple_functions import fdiv
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from typing import TYPE_CHECKING
if TYPE_CHECKING:
from typing import Iterable, Sequence
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class NumberLine(Line):
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CONFIG = {
"color": GREY_B,
"stroke_width": 2,
# List of 2 or 3 elements, x_min, x_max, step_size
"x_range": [-8, 8, 1],
# How big is one one unit of this number line in terms of absolute spacial distance
"unit_size": 1,
"width": None,
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"include_ticks": True,
"tick_size": 0.1,
"longer_tick_multiple": 1.5,
"tick_offset": 0,
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# Change name
"numbers_with_elongated_ticks": [],
"include_numbers": False,
"line_to_number_direction": DOWN,
"line_to_number_buff": MED_SMALL_BUFF,
"include_tip": False,
"tip_config": {
"width": 0.25,
"length": 0.25,
},
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"decimal_number_config": {
"num_decimal_places": 0,
"font_size": 36,
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},
"numbers_to_exclude": None
}
def __init__(self, x_range: Sequence[float] | None = None, **kwargs):
digest_config(self, kwargs)
if x_range is None:
x_range = self.x_range
if len(x_range) == 2:
x_range = [*x_range, 1]
x_min, x_max, x_step = x_range
# A lot of old scenes pass in x_min or x_max explicitly,
# so this is just here to keep those workin
self.x_min: float = kwargs.get("x_min", x_min)
self.x_max: float = kwargs.get("x_max", x_max)
self.x_step: float = kwargs.get("x_step", x_step)
super().__init__(self.x_min * RIGHT, self.x_max * RIGHT, **kwargs)
if self.width:
self.set_width(self.width)
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self.unit_size = self.get_unit_size()
else:
self.scale(self.unit_size)
self.center()
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if self.include_tip:
self.add_tip()
self.tip.set_stroke(
self.stroke_color,
self.stroke_width,
)
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if self.include_ticks:
self.add_ticks()
if self.include_numbers:
self.add_numbers(excluding=self.numbers_to_exclude)
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def get_tick_range(self) -> np.ndarray:
if self.include_tip:
x_max = self.x_max
else:
x_max = self.x_max + self.x_step
return np.arange(self.x_min, x_max, self.x_step)
def add_ticks(self) -> None:
ticks = VGroup()
for x in self.get_tick_range():
size = self.tick_size
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if np.isclose(self.numbers_with_elongated_ticks, x).any():
size *= self.longer_tick_multiple
ticks.add(self.get_tick(x, size))
self.add(ticks)
self.ticks = ticks
def get_tick(self, x: float, size: float | None = None) -> Line:
if size is None:
size = self.tick_size
result = Line(size * DOWN, size * UP)
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result.rotate(self.get_angle())
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result.move_to(self.number_to_point(x))
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result.match_style(self)
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return result
def get_tick_marks(self) -> VGroup:
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return self.ticks
def number_to_point(self, number: float | np.ndarray) -> np.ndarray:
alpha = (number - self.x_min) / (self.x_max - self.x_min)
return outer_interpolate(self.get_start(), self.get_end(), alpha)
def point_to_number(self, point: np.ndarray) -> float:
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points = self.get_points()
start = points[0]
end = points[-1]
vect = end - start
proportion = fdiv(
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np.dot(point - start, vect),
np.dot(end - start, vect),
)
return interpolate(self.x_min, self.x_max, proportion)
def n2p(self, number: float) -> np.ndarray:
"""Abbreviation for number_to_point"""
return self.number_to_point(number)
def p2n(self, point: np.ndarray) -> float:
"""Abbreviation for point_to_number"""
return self.point_to_number(point)
def get_unit_size(self) -> float:
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return self.get_length() / (self.x_max - self.x_min)
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def get_number_mobject(
self,
x: float,
direction: np.ndarray | None = None,
buff: float | None = None,
unit: float = 1.0,
unit_tex: str = "",
**number_config
) -> DecimalNumber:
number_config = merge_dicts_recursively(
self.decimal_number_config, number_config,
)
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if direction is None:
direction = self.line_to_number_direction
if buff is None:
buff = self.line_to_number_buff
if unit_tex:
number_config["unit"] = unit_tex
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num_mob = DecimalNumber(x / unit, **number_config)
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num_mob.next_to(
self.number_to_point(x),
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direction=direction,
buff=buff
)
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if x < 0 and direction[0] == 0:
# Align without the minus sign
num_mob.shift(num_mob[0].get_width() * LEFT / 2)
if x == unit and unit_tex:
center = num_mob.get_center()
num_mob.remove(num_mob[0])
num_mob.move_to(center)
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return num_mob
def add_numbers(
self,
x_values: Iterable[float] | None = None,
excluding: Iterable[float] | None = None,
font_size: int = 24,
**kwargs
) -> VGroup:
if x_values is None:
x_values = self.get_tick_range()
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kwargs["font_size"] = font_size
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if excluding is None:
excluding = self.numbers_to_exclude
numbers = VGroup()
for x in x_values:
if excluding is not None and x in excluding:
continue
numbers.add(self.get_number_mobject(x, **kwargs))
self.add(numbers)
self.numbers = numbers
return numbers
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class UnitInterval(NumberLine):
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CONFIG = {
"x_range": [0, 1, 0.1],
"unit_size": 10,
"numbers_with_elongated_ticks": [0, 1],
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"decimal_number_config": {
"num_decimal_places": 1,
}
}