3b1b-manim/topics/number_line.py

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from helpers import *
from mobject import Mobject1D
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from mobject.vectorized_mobject import VMobject, VGroup
from mobject.tex_mobject import TexMobject
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from topics.geometry import Line, Arrow
from scene import Scene
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class NumberLine(VMobject):
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CONFIG = {
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"color" : BLUE,
"x_min" : -SPACE_WIDTH,
"x_max" : SPACE_WIDTH,
"unit_size" : 1,
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"tick_size" : 0.1,
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"tick_frequency" : 1,
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"leftmost_tick" : None, #Defaults to ceil(x_min)
"numbers_with_elongated_ticks" : [0],
"numbers_to_show" : None,
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"longer_tick_multiple" : 2,
"number_at_center" : 0,
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"propogate_style_to_family" : True
}
def __init__(self, **kwargs):
digest_config(self, kwargs)
if self.leftmost_tick is None:
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self.leftmost_tick = np.ceil(self.x_min)
VMobject.__init__(self, **kwargs)
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def generate_points(self):
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self.main_line = Line(self.x_min*RIGHT, self.x_max*RIGHT)
self.tick_marks = VMobject()
self.add(self.main_line, self.tick_marks)
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for x in self.get_tick_numbers():
self.add_tick(x, self.tick_size)
for x in self.numbers_with_elongated_ticks:
self.add_tick(x, self.longer_tick_multiple*self.tick_size)
self.stretch(self.unit_size, 0)
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self.shift(-self.number_to_point(self.number_at_center))
def add_tick(self, x, size):
self.tick_marks.add(Line(
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x*RIGHT+size*DOWN,
x*RIGHT+size*UP,
))
return self
def get_tick_marks(self):
return self.tick_marks
def get_tick_numbers(self):
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epsilon = 0.001
return np.arange(
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self.leftmost_tick, self.x_max+epsilon,
self.tick_frequency
)
def number_to_point(self, number):
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alpha = float(number-self.x_min)/(self.x_max - self.x_min)
return interpolate(
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self.main_line.get_start(),
self.main_line.get_end(),
alpha
)
def point_to_number(self, point):
left_point, right_point = self.main_line.get_start_and_end()
full_vect = right_point-left_point
def distance_from_left(p):
return np.dot(p-left_point, full_vect)/np.linalg.norm(full_vect)
return interpolate(
self.x_min, self.x_max,
distance_from_left(point)/distance_from_left(right_point)
)
def default_numbers_to_display(self):
if self.numbers_to_show is not None:
return self.numbers_to_show
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return np.arange(self.leftmost_tick, self.x_max, 1)
def get_vertical_number_offset(self, direction = DOWN):
return 4*direction*self.tick_size
def get_number_mobjects(self, *numbers, **kwargs):
#TODO, handle decimals
if len(numbers) == 0:
numbers = self.default_numbers_to_display()
if "force_integers" in kwargs and kwargs["force_integers"]:
numbers = map(int, numbers)
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result = VGroup()
for number in numbers:
mob = TexMobject(str(number))
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mob.scale_to_fit_height(3*self.tick_size)
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mob.shift(
self.number_to_point(number),
self.get_vertical_number_offset(**kwargs)
)
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result.add(mob)
return result
def add_numbers(self, *numbers, **kwargs):
self.numbers = self.get_number_mobjects(
*numbers, **kwargs
)
self.add(*self.numbers)
return self
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class UnitInterval(NumberLine):
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CONFIG = {
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"x_min" : 0,
"x_max" : 1,
"unit_size" : 6,
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"tick_frequency" : 0.1,
"numbers_with_elongated_ticks" : [0, 1],
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"number_at_center" : 0.5,
}
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class Axes(VGroup):
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CONFIG = {
"propogate_style_to_family" : True
}
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def __init__(self, **kwargs):
VGroup.__init__(self)
self.x_axis = NumberLine(**kwargs)
self.y_axis = NumberLine(**kwargs).rotate(np.pi/2)
self.add(self.x_axis, self.y_axis)
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class NumberPlane(VMobject):
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CONFIG = {
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"color" : BLUE_D,
"secondary_color" : BLUE_E,
"axes_color" : WHITE,
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"secondary_stroke_width" : 1,
"x_radius": None,
"y_radius": None,
"x_unit_size" : 1,
"y_unit_size" : 1,
"center_point" : ORIGIN,
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"x_line_frequency" : 1,
"y_line_frequency" : 1,
"secondary_line_ratio" : 1,
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"written_coordinate_height" : 0.2,
"propogate_style_to_family" : False,
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}
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def generate_points(self):
if self.x_radius is None:
center_to_edge = (SPACE_WIDTH + abs(self.center_point[0]))
self.x_radius = center_to_edge / self.x_unit_size
if self.y_radius is None:
center_to_edge = (SPACE_HEIGHT + abs(self.center_point[1]))
self.y_radius = center_to_edge / self.y_unit_size
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self.axes = VMobject()
self.main_lines = VMobject()
self.secondary_lines = VMobject()
tuples = [
(
self.x_radius,
self.x_line_frequency,
self.y_radius*DOWN,
self.y_radius*UP,
RIGHT
),
(
self.y_radius,
self.y_line_frequency,
self.x_radius*LEFT,
self.x_radius*RIGHT,
UP,
),
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]
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for radius, freq, start, end, unit in tuples:
main_range = np.arange(0, radius, freq)
step = freq/float(freq + self.secondary_line_ratio)
for v in np.arange(0, radius, step):
line1 = Line(start+v*unit, end+v*unit)
line2 = Line(start-v*unit, end-v*unit)
if v == 0:
self.axes.add(line1)
elif v in main_range:
self.main_lines.add(line1, line2)
else:
self.secondary_lines.add(line1, line2)
self.add(self.secondary_lines, self.main_lines, self.axes)
self.stretch(self.x_unit_size, 0)
self.stretch(self.y_unit_size, 1)
self.shift(self.center_point)
#Put x_axis before y_axis
y_axis, x_axis = self.axes.split()
self.axes = VMobject(x_axis, y_axis)
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def init_colors(self):
VMobject.init_colors(self)
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self.axes.set_stroke(self.axes_color, self.stroke_width)
self.main_lines.set_stroke(self.color, self.stroke_width)
self.secondary_lines.set_stroke(
self.secondary_color, self.secondary_stroke_width
)
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return self
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def get_center_point(self):
return self.coords_to_point(0, 0)
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def coords_to_point(self, x, y):
x, y = np.array([x, y])
result = self.axes.get_center()
result += x*self.get_x_unit_size()*RIGHT
result += y*self.get_y_unit_size()*UP
return result
def point_to_coords(self, point):
new_point = point - self.axes.get_center()
x = new_point[0]/self.get_x_unit_size()
y = new_point[1]/self.get_y_unit_size()
return x, y
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def get_x_unit_size(self):
return self.axes.get_width() / (2.0*self.x_radius)
def get_y_unit_size(self):
return self.axes.get_height() / (2.0*self.y_radius)
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def get_coordinate_labels(self, x_vals = None, y_vals = None):
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coordinate_labels = VGroup()
if x_vals == None:
x_vals = range(-int(self.x_radius), int(self.x_radius)+1)
if y_vals == None:
y_vals = range(-int(self.y_radius), int(self.y_radius)+1)
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for index, vals in enumerate([x_vals, y_vals]):
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num_pair = [0, 0]
for val in vals:
if val == 0:
continue
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num_pair[index] = val
point = self.coords_to_point(*num_pair)
num = TexMobject(str(val))
num.add_background_rectangle()
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num.scale_to_fit_height(
self.written_coordinate_height
)
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num.next_to(point, DOWN+LEFT, buff = SMALL_BUFF)
coordinate_labels.add(num)
self.coordinate_labels = coordinate_labels
return coordinate_labels
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def get_axes(self):
return self.axes
def get_axis_labels(self, x_label = "x", y_label = "y"):
x_axis, y_axis = self.get_axes().split()
quads = [
(x_axis, x_label, UP, RIGHT),
(y_axis, y_label, RIGHT, UP),
]
labels = VGroup()
for axis, tex, vect, edge in quads:
label = TexMobject(tex)
label.add_background_rectangle()
label.next_to(axis, vect)
label.to_edge(edge)
labels.add(label)
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self.axis_labels = labels
return labels
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def add_coordinates(self, x_vals = None, y_vals = None):
self.add(*self.get_coordinate_labels(x_vals, y_vals))
return self
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def get_vector(self, coords, **kwargs):
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point = coords[0]*RIGHT + coords[1]*UP
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arrow = Arrow(ORIGIN, coords, **kwargs)
return arrow
def prepare_for_nonlinear_transform(self, num_inserted_anchor_points = 50):
for mob in self.family_members_with_points():
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num_anchors = mob.get_num_anchor_points()
if num_inserted_anchor_points > num_anchors:
mob.insert_n_anchor_points(num_inserted_anchor_points-num_anchors)
mob.make_smooth()
return self
def apply_function(self, function, maintain_smoothness = True):
SVGMobject.apply_function(self, function, maintain_smoothness = maintain_smoothness)
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