3b1b-manim/manimlib/shaders/textured_surface/vert.glsl

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#version 330
in vec3 point;
in vec3 d_normal_point;
in vec2 im_coords;
in float opacity;
out vec3 v_point;
out vec3 v_unit_normal;
out vec2 v_im_coords;
out float v_opacity;
uniform float is_sphere;
uniform vec3 center;
#INSERT emit_gl_Position.glsl
#INSERT get_unit_normal.glsl
const float EPSILON = 1e-10;
void main(){
v_point = point;
v_unit_normal = normalize(d_normal_point - point);;
v_im_coords = im_coords;
v_opacity = opacity;
emit_gl_Position(point);
}