2020-06-04 17:17:38 -07:00
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#version 330
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in vec3 point;
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2025-01-17 11:47:10 -06:00
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in vec3 d_normal_point;
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2020-06-04 17:17:38 -07:00
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in vec2 im_coords;
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in float opacity;
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2023-01-16 19:33:57 -08:00
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out vec3 v_point;
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2024-08-22 15:21:40 -05:00
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out vec3 v_unit_normal;
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2020-06-04 17:17:38 -07:00
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out vec2 v_im_coords;
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out float v_opacity;
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2025-01-17 11:47:10 -06:00
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uniform float is_sphere;
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uniform vec3 center;
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2023-01-30 18:43:28 -08:00
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#INSERT emit_gl_Position.glsl
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#INSERT get_unit_normal.glsl
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2020-06-04 17:17:38 -07:00
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2025-01-17 11:47:10 -06:00
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const float EPSILON = 1e-10;
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2020-06-04 17:17:38 -07:00
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void main(){
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v_point = point;
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v_unit_normal = normalize(d_normal_point - point);;
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2020-06-04 17:17:38 -07:00
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v_im_coords = im_coords;
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v_opacity = opacity;
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2023-01-30 18:43:28 -08:00
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emit_gl_Position(point);
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2020-06-04 17:17:38 -07:00
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}
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