public void setScoreboard(Scoreboard scoreboard) {
Preconditions.checkArgument(scoreboard != null, "Scoreboard cannot be null");
Preconditions.checkState(getHandle().connection != null, "Cannot set scoreboard yet (invalid player connection)");
- Preconditions.checkState(getHandle().connection.isDisconnected(), "Cannot set scoreboard for invalid CraftPlayer (player is disconnected)");
+ // Preconditions.checkState(getHandle().connection.isDisconnected(), "Cannot set scoreboard for invalid CraftPlayer (player is disconnected)"); // Spigot - remove this as Mojang's semi asynchronous Netty implementation can lead to races