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70 lines
1.4 KiB
Java
70 lines
1.4 KiB
Java
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package net.minecraft.server;
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public class InventoryCrafting
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implements IInventory {
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private ItemStack a[];
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private int b;
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private CraftingInventoryCB c;
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//CraftBukkit
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public ItemStack[] getContents() {
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return a;
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}
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public InventoryCrafting(CraftingInventoryCB craftinginventorycb, int i, int j) {
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b = i * j;
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a = new ItemStack[b];
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c = craftinginventorycb;
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}
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public int a() {
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return b;
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}
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public ItemStack a(int i) {
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return a[i];
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}
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public String b() {
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return "Crafting";
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}
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public ItemStack a(int i, int j) {
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if (a[i] != null) {
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if (a[i].a <= j) {
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ItemStack itemstack = a[i];
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a[i] = null;
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c.a(this);
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return itemstack;
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}
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ItemStack itemstack1 = a[i].a(j);
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if (a[i].a == 0) {
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a[i] = null;
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}
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c.a(this);
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return itemstack1;
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} else {
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return null;
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}
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}
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public void a(int i, ItemStack itemstack) {
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a[i] = itemstack;
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c.a(this);
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}
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public int c() {
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return 64;
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}
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public void d() {}
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public boolean a_(EntityPlayer entityplayer) {
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return true;
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}
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}
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