Commit graph

2712 commits

Author SHA1 Message Date
Thinkofdeath
2a18a07d91 Clean up the javadoc to pass java 8's doclint 2014-11-30 21:09:01 +00:00
Suddenly
07351b62c8 Implement the Depth Strider enchantment in the API 2014-11-29 15:04:00 +00:00
md_5
277baff1a1 Update to Minecraft 1.8
For more information please see http://www.spigotmc.org/
2014-11-26 08:15:59 +11:00
bendude56
a329bc5536 Update JavaDocs regarding teleportation of entities. Fixes BUKKIT-4210
Up until Minecraft version 1.5 it was not possible to teleport entities
within vehicles. With the 1.5 update came the change in the Minecraft
teleportation logic to dismount before teleporting the entity, if
applicable.

This commit simply ammends the JavaDocs for the associated CraftBukkit
half regarding the action the teleportation methods will take before
completing a teleport.
2014-08-17 11:49:33 -06:00
Jerom van der Sar
1c220ddc6e Add ability to keep items on death via plugins. Adds BUKKIT-5724
When a player dies their inventory is normally scattered over the the area
in which they died. Plugins should be able to modify this behaviour by
defining whether or not the player's inventory will be dropped on the ground or
waiting for the player when they eventually respawn.

This commit adds the methods required to the PlayerDeathEvent for plugins
to be able to incorporate the behaviour mentioned as a simple boolean
flag.
2014-08-17 11:40:42 -06:00
riking
f0ab5b0aec Rename Fish to FishHook. Fixes BUKKIT-3856
"Fish" is a badly named class to represent a fishing hook due to the
possibility (or lack of) that Minecraft may be getting fish entities.

This commit provides potential future compatibility by deprecating the
existing Fish class and moving the methods to a new class: FishHook.
2014-08-17 11:36:06 -06:00
bendem
31cb1e6df5 Only loop through op players when tab completing /deop Fixes BUKKIT-5748
When tab completing /deop, a potentially large set of players is used for
finding suitable player names. This potentially large set of players can
cause performance concerns on servers. To fix this, only the set of
operators should be considered for the /deop tab completion where the
player set is much more relevant and follows suit with other commands
which employ "more specific" player sets when possible. This commit adds
this more efficient behaviour.
2014-08-16 19:55:15 -06:00
Wesley Wolfe
246c53f5a2 Add deprecated BukkitRunnable overloads in the scheduler. Adds BUKKIT-5752 2014-08-07 19:26:52 -05:00
Travis Watkins
f9e3bf24a8 Recalculate damage modifiers in event for old method. Fixes BUKKIT-5681
When we added the new API in EntityDamageEvent to give control over the
various things that modify the final damage done we caused a change in
behavior for users of the old #setDamage(double) method. Before changing
the damage would happen before the modifiers were calculated so they would
be based on the final damage value from the event. Now they are calculated
at the beginning so changing the damage does not change the modifiers.

To allow the old style and the new to coexist we now expose the vanilla
modifer calculations to the event in the form of Function objects. These
are used in #setDamage(double) to calculate the difference in the modifier
between the old damage and the new and apply this difference to the current
modifier. The difference is between the vanilla values for both damage
values and is applied on top of the event's modifier value as this should
make old and new API usage work together in a way that isn't surprising.
2014-07-09 19:00:16 -05:00
Wesley Wolfe
9b7b142ad0 Pulling all pending Bukkit-JavaDoc changes 2014-07-08 23:56:15 -05:00
Travis Watkins
9e41b5bd33 Update Bukkit for Minecraft 1.7.10 2014-06-25 20:29:14 -05:00
Wesley Wolfe
78e2441ca5 Replace getOnlinePlayers to provide a view. Adds BUKKIT-5668 2014-06-25 15:56:56 -05:00
Wesley Wolfe
657200d93c Add damage modifier API in EntityDamageEvent. Adds BUKKIT-347, BUKKIT-4104
This commit adds API for the enchantment, armor, potion and other
modifications to damage done to an entity. These damage modifiers are each
editable editable via a getter and a setter. This addition allows for more
accurate modification and monitoring of damage done to/by an entity, as it
displays the final damage done as well.
2014-06-22 15:28:02 -05:00
Wesley Wolfe
f93e9fc7b7 Fix failing BukkitMirrorTest 2014-06-03 16:09:47 -05:00
Wesley Wolfe
9869166c2e Rewrite BukkitMirrorTest 2014-06-03 16:09:47 -05:00
EvilSeph
827610aec2 Updated version to 1.7.9-R0.3-SNAPSHOT for development towards next release. 2014-06-01 02:36:00 -04:00
EvilSeph
12e3061d1b Updated version to 1.7.9-R0.2 in pom.xml for Beta. 2014-06-01 01:44:03 -04:00
EvilSeph
5fea348aea Updated version to 1.7.9-R0.2-SNAPSHOT for development towards next release. 2014-05-14 23:36:41 -04:00
EvilSeph
94e930d166 Updated version to 1.7.9-R0.1 in pom.xml for Beta. 2014-05-14 22:40:49 -04:00
Wesley Wolfe
8ac95b65e0 Change YamlConfiguration encoding styles.
On JVMs with UTF-8 default encoding, this commit has no change in behavior.

On JVMs with ascii default encoding (like some minimal linux installa-
tions), this commit now uses UTF-8 for YamlConfiguration operations.
Because all ascii is valid UTF-8, there is no feature degradation or data
loss during the transition.

On JVMs with any non-unicode but ascii-compliant encoding, this commit now
forces YamlConfiguration to escape special characters when writing to
files, effectively rendering the encoding to be plain ascii. Any affected
file will now be able to migrate to UTF-8 in the future without data-loss
or explicit conversion. When reading files, YamlConfiguration will use the
system default encoding to handle any incoming non-utf8 data, with the
expectation that any newly written file is still compliant with the
system's default encoding.

On JVMs with any non-unicode, but ascii-incompliant encoding (this may be
the case for some Eastern character sets on Windows systems), this change
is breaking, but is justified in claim that these systems would otherwise
be unable to read YamlConfiguration for implementation dependent settings
or from plugins themselves. For these systems, all uses of the encoding
will be forced to use UTF-8 in all cases, and is effectively treated as if
it was configured to be UTF-8 by default.

On JVMs with unicode encoding of UTF-16 or UTF-32, the ability to load any
configurations from almost any source prior to this change would have been
unfeasible, if not impossible. As of this change, however, these systems
now behave as expected when writing or reading files. However, when
reading from any plugin jar, UTF-8 will be used, matching a super-majority
of plugin developer base and requirements for the plugin.yml.

Plugin developers may now mark their plugin as UTF-8 compliant, as
documented in the PluginDescriptionFile class. This change will cause the
appropriate APIs in JavaPlugin to ignore any system default encoding,
instead using a Reader with the UTF-8 encoding, effectively rendering the
jar system independent. This does not affect the aformentioned JVM
settings for reading and writing files.

To coincide with these changes, YamlConfiguration methods that utilize a
stream are now deprecated to encourage use of a more strict denotation.
File methods carry system-specific behaviors to prevent unncessary data
loss during the transitional phase, while Reader methods are now provided
that have a very well-defined encoder behavior. For the transition from
InputStream methods to Reader methods, an API has been added to JavaPlugin
to provide a Reader that matches the previous behavior as well as
compliance to the UTF-8 flag in the PluginDescriptionFile.

Addresses BUKKIT-314, BUKKIT-1466, BUKKIT-3377
2014-05-14 07:07:37 -05:00
Wesley Wolfe
48756ec1d6 Add awake flag for bats. Adds BUKKIT-5606 2014-05-13 20:39:02 -05:00
eueln
562af14d25 Allow inventory creation by InventoryType and title. Fixes BUKKIT-4045
Up until now it has not been possible to create a new Inventory using
a custom title and permit any InventoryType available.

The commit changes that by adding a method to optionally supply the title
for the given inventory type and holder, creating the functionality to
display any supported inventory type with a 32 character length String.

If the inventory title supplied is larger than 32 characters then an
IllegalArgumentException is thrown stating so.
2014-05-01 17:18:20 -06:00
eueln
0bf83c077d Account for spacing in MapFont#getWidth(). Fixes BUKKIT-4089
Prior to this commit MapFont#getWidth() did not account for the 1px
spacing inserted by CraftMapCanvas#drawText().

This commit adds the consideration of the 1px spacing per character
while taking care to not consider the last character as it will not
have a 1px space behind it. This commit also ensures the method will
not check a 0-length String.
2014-05-01 17:10:11 -06:00
LordRalex
2bc71ced8a Add missing entity effects. Adds BUKKIT-3311
There are many effects that were not present in the API prior to
this commit. These effects are being used by the implementation,
but cannot be accessed via plugins.

This commit exposes these effects using the EntityEffects enum,
allowing for plugin authors to make use of these effects. However,
many of the effects require certain conditions to be met before
they will be visible to the client, much like some of the existing
effects.
2014-04-30 22:56:09 -06:00
GJ
a3114c486e [Bleeding] Add COCOA_TREE to list of possible tree types. 2014-04-28 10:17:12 -04:00
Nate Mortensen
f94692bbe3 Add BlockMultiPlaceEvent. Adds BUKKIT-5558
Some blocks, such as beds, doors, or flowers, are actually composed of
multiple blocks when they are placed.  Currently, to detect how many
blocks are actually modified a plugin has to perform various calculations
to determine the directions of relative blocks, many of which are
difficult to perform and can easily return false positives.

This commit adds in a BlockMultiPlaceEvent, which adds in easy support for
accessing all blocks modified by the placement of a block.
2014-04-21 20:28:59 -06:00
GJ
ed67385edf [Bleeding] Add new TargetReasons to EntityTargetEvent.
This commit adds three new TargetReasons to EntityTargetEvent to address
missing cases where the event is not currently fired.

The first, TargetReason.TARGET_ATTACKED_NEARBY_ENTITY, is used when a
neutral wolf is attacked, causing all nearby wolves to turn hostile and
attack the first wolf's target.

The second, TargetReason.REINFORCEMENT_TARGET, is used when a zombie summons
reinforcements and the new zombie targets the first zombie's target.

The third, TargetReason.COLLISION, is used when an iron golem collides with
a hostile entity, causing it to begin targeting the entity it collided with.
2014-04-18 10:35:34 -05:00
GJ
6bc36a917c [Bleeding] Add SpawnReasons to cover new Minecraft features.
Adds BUKKIT-5370, BUKKIT-5378, BUKKIT-5382, BUKKIT-5482. Covers zombie
villagers, ocelot babies, silverfish popping out of blocks, and mobs
spawning with a mount.
2014-04-18 09:19:20 -05:00
GJ
e02ea29e31 [Bleeding] Use proper teleport reason for /tp command. Fixes BUKKIT-5348
Previously, when calling the /tp command with coordinates, no TeleportCause
was passed, causing the resulting PlayerTeleportEvent to be called with
TeleportCause.PLUGIN instead of TeleportCause.COMMAND. This commit adds the
missing TeleportCause to ensure that the resulting PlayerTeleportEvent
reports the correct TeleportCause.
2014-04-18 08:41:48 -05:00
Travis Watkins
a981a056a4 Update Bukkit for Minecraft 1.7.9 2014-04-17 13:44:58 -05:00
Travis Watkins
24403dd39c Revert changes to ban API from 1.7.8 2014-04-17 10:44:02 -05:00
Travis Watkins
1cab5e5edc Revert additions to skull BlockState API from 1.7.8 2014-04-17 08:40:04 -05:00
Travis Watkins
b930d28588 Add methods to use arbitrary entries in scoreboards. Adds BUKKIT-3977 2014-04-13 23:09:40 -05:00
Travis Watkins
126cab926a Update Bukkit for Minecraft 1.7.8 2014-04-11 22:29:37 -05:00
Patrick Seidel
609f137230 Add method to send fake sign updates to players. Adds BUKKIT-2300 2014-04-02 18:04:05 -05:00
BlackHole
9b978055c9 Add player unique ID to (Async)PlayerPreLoginEvent. Adds BUKKIT-5108 2014-04-02 17:31:48 -05:00
Wesley Wolfe
80462067ac Deprecate missed magic values from 1f83111208ab3612f384a2e6b65cc28423dc625e 2014-04-01 20:51:17 -05:00
Travis Watkins
ee4a919469 Add API for dealing with player UUIDs. Adds BUKKIT-5071, BUKKIT-5501 2014-03-29 16:49:09 -05:00
Wesley Wolfe
7c4a4dc3b2 Pulling all pending Bukkit-JavaDoc changes 2014-03-24 13:20:52 -05:00
t00thpick1
e6be37d9e3 [Bleeding] Add direct addresses for command aliases. 2014-03-22 16:45:34 -04:00
t00thpick1
71a5f8b835 [Bleeding] Plugin aliases should have higher priority than fallbacks. Fixes BUKKIT-5442 2014-03-22 16:42:39 -04:00
mbax
9ae1dd5737 Update Bukkit to 1.7.5 2014-03-22 16:24:08 -04:00
Wesley Wolfe
3e3373e224 Update data folder migration for spaces in plugin names. Fixes BUKKIT-5417
This change drops the previous plugin data folder migration based on the
plugin's file name, and adapts the migration to now instead consider
plugins that have spaces in their original name.
2014-02-15 12:16:07 -06:00
Wesley Wolfe
a41b54d1fb Provide warnings for spaces in plugin names. Addresses BUKKIT-5419 2014-02-15 12:16:03 -06:00
Wesley Wolfe
7b04f0a6cd Fix loadbefore, soft, and normal dependencies with spaces. Fixes BUKKIT-5418
This change makes the lists of loadbefore, softdependency, and dependency
replace the spaces in the names with underscored to reflect the behavior
used with names.
2014-02-15 12:12:13 -06:00
EvilSeph
b18e28ab4f Updated version to 1.7.2-R0.4-SNAPSHOT for development towards next release. 2014-02-12 01:58:55 -05:00
EvilSeph
2c41694753 Updated version to 1.7.2-R0.3 in pom.xml for Beta. 2014-02-12 01:33:04 -05:00
t00thpick1
cc8bac3616 [Bleeding] Update Tell and Help aliases to use alias system. 2014-02-10 17:19:39 -06:00
Travis Watkins
256070fc59 Remove extra events from alias execution.
When executing an alias we already call an event for the alias itself. The
extra events are not needed for logging purposes as the alias itself is
logged and the events cause issues for plugins trying to do spam checking
on their own.
2014-02-10 16:18:36 -06:00
Travis Watkins
45d2e3ff20 Clean up alias handling.
There is no need to print a stacktrace when an alias fails, we do not do
this for normal commands. We also now give error messages when attempting
to register an alias instead of having them just silently not function.
2014-02-09 23:16:19 -06:00