#580: Add EntityArmorChangeEvent

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DiamondDagger590 2021-06-11 15:55:39 +10:00 committed by md_5
parent 1dff62ae83
commit ece4a91291
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2 changed files with 127 additions and 0 deletions

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package org.bukkit.event.entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.event.HandlerList;
import org.bukkit.inventory.EquipmentSlot;
import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.NotNull;
/**
* Called when an entity equips, removes, switches or breaks armor, or when an
* entity is spawned. For example:
* <ul>
* <li>A player equips a chestplate by right clicking</li>
* <li>An entity is naturally spawned (an event called for each piece of
* armor)</li>
* <li>A zombie's helmet is broken due to sunlight</li>
* </ul>
*
* Note that this does NOT get called for things such as
* {@link PlayerDeathEvent}, where the entity loses armor due to dying.
*/
public class EntityArmorChangeEvent extends EntityEvent {
private static final HandlerList handlers = new HandlerList();
//
private final ItemStack oldArmor;
private final ItemStack newArmor;
private final EquipmentSlot equipmentSlot;
private final ChangeReason changeReason;
public EntityArmorChangeEvent(@NotNull LivingEntity entity, @NotNull ItemStack oldArmor, @NotNull ItemStack newArmor, @NotNull EquipmentSlot equipmentSlot, @NotNull ChangeReason changeReason) {
super(entity);
this.oldArmor = oldArmor;
this.newArmor = newArmor;
this.equipmentSlot = equipmentSlot;
this.changeReason = changeReason;
}
/**
* Gets the itemstack that was the old armor equipped.
*
* The material will be AIR if there wasn't an old armor piece
*
* @return The old armor that was equipped
*/
@NotNull
public ItemStack getOldArmor() {
return oldArmor.clone();
}
/**
* Gets the itemstack that is the new armor equipped.
*
* The material will be AIR if there wasn't a new armor piece
*
* @return The new armor that is equipped
*/
@NotNull
public ItemStack getNewArmor() {
return newArmor.clone();
}
/**
* Gets the slot that had armor modified.
*
* @return The EquipmentSlot that was modified by this event
*/
@NotNull
public EquipmentSlot getEquipmentSlot() {
return equipmentSlot;
}
/**
* Gets the reason this event was fired.
*
* @return An enum value representing the cause of the event
* @see ChangeReason
*/
@NotNull
public ChangeReason getChangeReason() {
return changeReason;
}
@NotNull
@Override
public LivingEntity getEntity() {
return (LivingEntity) entity;
}
@NotNull
@Override
public HandlerList getHandlers() {
return handlers;
}
@NotNull
public static HandlerList getHandlerList() {
return handlers;
}
/**
* Represents the various causes of the event.
*/
public enum ChangeReason {
/**
* Represented the event being called due to armor breaking.
*/
BREAK,
/**
* Represented the event being called due to armor being equipped.
*/
EQUIP,
/**
* Represented the event being called due to two armor pieces being
* swapped.
*/
SWITCH,
/**
* Represented the event being called due to armor being removed.
*/
UNEQUIP
}
}

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package org.bukkit.inventory; package org.bukkit.inventory;
/**
* Represents the slot that a type of equipment can be placed into.
*/
public enum EquipmentSlot { public enum EquipmentSlot {
HAND, HAND,