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#580: Add EntityArmorChangeEvent
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package org.bukkit.event.entity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.event.HandlerList;
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import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.inventory.ItemStack;
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import org.jetbrains.annotations.NotNull;
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/**
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* Called when an entity equips, removes, switches or breaks armor, or when an
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* entity is spawned. For example:
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* <ul>
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* <li>A player equips a chestplate by right clicking</li>
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* <li>An entity is naturally spawned (an event called for each piece of
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* armor)</li>
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* <li>A zombie's helmet is broken due to sunlight</li>
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* </ul>
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*
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* Note that this does NOT get called for things such as
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* {@link PlayerDeathEvent}, where the entity loses armor due to dying.
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*/
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public class EntityArmorChangeEvent extends EntityEvent {
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private static final HandlerList handlers = new HandlerList();
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//
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private final ItemStack oldArmor;
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private final ItemStack newArmor;
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private final EquipmentSlot equipmentSlot;
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private final ChangeReason changeReason;
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public EntityArmorChangeEvent(@NotNull LivingEntity entity, @NotNull ItemStack oldArmor, @NotNull ItemStack newArmor, @NotNull EquipmentSlot equipmentSlot, @NotNull ChangeReason changeReason) {
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super(entity);
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this.oldArmor = oldArmor;
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this.newArmor = newArmor;
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this.equipmentSlot = equipmentSlot;
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this.changeReason = changeReason;
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}
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/**
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* Gets the itemstack that was the old armor equipped.
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*
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* The material will be AIR if there wasn't an old armor piece
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*
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* @return The old armor that was equipped
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*/
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@NotNull
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public ItemStack getOldArmor() {
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return oldArmor.clone();
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}
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/**
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* Gets the itemstack that is the new armor equipped.
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*
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* The material will be AIR if there wasn't a new armor piece
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*
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* @return The new armor that is equipped
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*/
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@NotNull
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public ItemStack getNewArmor() {
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return newArmor.clone();
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}
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/**
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* Gets the slot that had armor modified.
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*
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* @return The EquipmentSlot that was modified by this event
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*/
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@NotNull
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public EquipmentSlot getEquipmentSlot() {
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return equipmentSlot;
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}
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/**
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* Gets the reason this event was fired.
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*
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* @return An enum value representing the cause of the event
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* @see ChangeReason
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*/
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@NotNull
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public ChangeReason getChangeReason() {
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return changeReason;
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}
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@NotNull
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@Override
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public LivingEntity getEntity() {
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return (LivingEntity) entity;
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}
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@NotNull
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@Override
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public HandlerList getHandlers() {
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return handlers;
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}
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@NotNull
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public static HandlerList getHandlerList() {
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return handlers;
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}
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/**
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* Represents the various causes of the event.
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*/
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public enum ChangeReason {
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/**
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* Represented the event being called due to armor breaking.
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*/
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BREAK,
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/**
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* Represented the event being called due to armor being equipped.
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*/
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EQUIP,
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/**
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* Represented the event being called due to two armor pieces being
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* swapped.
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*/
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SWITCH,
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/**
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* Represented the event being called due to armor being removed.
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*/
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UNEQUIP
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}
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}
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@ -1,5 +1,8 @@
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package org.bukkit.inventory;
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package org.bukkit.inventory;
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/**
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* Represents the slot that a type of equipment can be placed into.
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*/
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public enum EquipmentSlot {
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public enum EquipmentSlot {
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HAND,
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HAND,
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