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[Bleeding] Add setCharged and getCharged to WitherSkull. Adds BUKKIT-3060
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package org.bukkit.entity;
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/**
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* Represents a wither skull {@link Fireball}
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* Represents a wither skull {@link Fireball}.
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*/
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public interface WitherSkull extends Fireball {
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/**
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* Sets the charged status of the wither skull.
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*
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* @param charged whether it should be charged
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*/
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public void setCharged(boolean charged);
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/**
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* Gets whether or not the wither skull is charged.
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*
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* @return whether the wither skull is charged
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*/
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public boolean isCharged();
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}
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