SPIGOT-6901: Make Random Nullable in LootTable

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Doc 2022-01-17 10:09:22 +11:00 committed by md_5
parent 13b723fcdb
commit b99d4c162c
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@ -6,6 +6,7 @@ import org.bukkit.Keyed;
import org.bukkit.inventory.Inventory; import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
/** /**
* LootTables are technical files that represent what items should be in * LootTables are technical files that represent what items should be in
@ -25,7 +26,7 @@ public interface LootTable extends Keyed {
* @return a list of ItemStacks * @return a list of ItemStacks
*/ */
@NotNull @NotNull
Collection<ItemStack> populateLoot(@NotNull Random random, @NotNull LootContext context); Collection<ItemStack> populateLoot(@Nullable Random random, @NotNull LootContext context);
/** /**
* Attempt to fill an inventory with this LootTable's loot. * Attempt to fill an inventory with this LootTable's loot.
@ -34,5 +35,5 @@ public interface LootTable extends Keyed {
* @param random the random instance to use to generate loot * @param random the random instance to use to generate loot
* @param context context within to populate loot * @param context context within to populate loot
*/ */
void fillInventory(@NotNull Inventory inventory, @NotNull Random random, @NotNull LootContext context); void fillInventory(@NotNull Inventory inventory, @Nullable Random random, @NotNull LootContext context);
} }