diff --git a/src/main/java/org/bukkit/block/TrialSpawner.java b/src/main/java/org/bukkit/block/TrialSpawner.java
index 2d46d85a..db97f51a 100644
--- a/src/main/java/org/bukkit/block/TrialSpawner.java
+++ b/src/main/java/org/bukkit/block/TrialSpawner.java
@@ -28,7 +28,7 @@ public interface TrialSpawner extends TileState {
public void setCooldownLength(int ticks);
/**
- * Get the maximum distance(squared) a player can be in order for this
+ * Get the maximum distance a player can be in order for this
* spawner to be active.
*
* If this value is less than or equal to 0, this spawner is always active
@@ -36,19 +36,19 @@ public interface TrialSpawner extends TileState {
*
* Default value is 16.
*
- * @return the maximum distance(squared) a player can be in order for this
+ * @return the maximum distance a player can be in order for this
* spawner to be active.
*/
public int getRequiredPlayerRange();
/**
- * Set the maximum distance (squared) a player can be in order for this
+ * Set the maximum distance a player can be in order for this
* spawner to be active.
*
* Setting this value to less than or equal to 0 will make this spawner
* always active (given that there are players online).
*
- * @param requiredPlayerRange the maximum distance (squared) a player can be
+ * @param requiredPlayerRange the maximum distance a player can be
* in order for this spawner to be active.
*/
public void setRequiredPlayerRange(int requiredPlayerRange);
diff --git a/src/main/java/org/bukkit/block/Vault.java b/src/main/java/org/bukkit/block/Vault.java
index ad6b8b66..201e1c8a 100644
--- a/src/main/java/org/bukkit/block/Vault.java
+++ b/src/main/java/org/bukkit/block/Vault.java
@@ -13,37 +13,37 @@ import org.jetbrains.annotations.Nullable;
public interface Vault extends TileState {
/**
- * Gets the distance(squared) at which a player must enter for this vault to
+ * Gets the distance at which a player must enter for this vault to
* activate.
*
- * @return the distance(squared) at which a player must enter for this vault
+ * @return the distance at which a player must enter for this vault
* to activate.
*/
double getActivationRange();
/**
- * Sets the distance(squared) at which a player must enter for this vault to
+ * Sets the distance at which a player must enter for this vault to
* activate.
*
- * @param range the distance(squared) at which a player must enter for this
+ * @param range the distance at which a player must enter for this
* vault to activate.
*/
void setActivationRange(double range);
/**
- * Gets the distance(squared) at which a player must exit for the vault to
+ * Gets the distance at which a player must exit for the vault to
* deactivate.
*
- * @return the distance(squared) at which a player must exit for the vault
+ * @return the distance at which a player must exit for the vault
* to deactivate.
*/
double getDeactivationRange();
/**
- * Sets the distance(squared) at which a player must exit for this vault to
+ * Sets the distance at which a player must exit for this vault to
* deactivate.
*
- * @param range the distance(squared) at which a player must exit for this
+ * @param range the distance at which a player must exit for this
* vault to deactivate.
*/
void setDeactivationRange(double range);
diff --git a/src/main/java/org/bukkit/spawner/BaseSpawner.java b/src/main/java/org/bukkit/spawner/BaseSpawner.java
index 553aa2dc..58a50e70 100644
--- a/src/main/java/org/bukkit/spawner/BaseSpawner.java
+++ b/src/main/java/org/bukkit/spawner/BaseSpawner.java
@@ -50,7 +50,7 @@ public interface BaseSpawner {
public void setDelay(int delay);
/**
- * Get the maximum distance(squared) a player can be in order for this
+ * Get the maximum distance a player can be in order for this
* spawner to be active.
*
* If this value is less than or equal to 0, this spawner is always active
@@ -58,19 +58,19 @@ public interface BaseSpawner {
*
* Default value is 16.
*
- * @return the maximum distance(squared) a player can be in order for this
+ * @return the maximum distance a player can be in order for this
* spawner to be active.
*/
public int getRequiredPlayerRange();
/**
- * Set the maximum distance (squared) a player can be in order for this
+ * Set the maximum distance a player can be in order for this
* spawner to be active.
*
* Setting this value to less than or equal to 0 will make this spawner
* always active (given that there are players online).
*
- * @param requiredPlayerRange the maximum distance (squared) a player can be
+ * @param requiredPlayerRange the maximum distance a player can be
* in order for this spawner to be active.
*/
public void setRequiredPlayerRange(int requiredPlayerRange);