From 70a529ba1f95aa3b02583fd77213d1b1fb11e9b8 Mon Sep 17 00:00:00 2001 From: md_5 Date: Mon, 9 Nov 2020 18:19:49 +1100 Subject: [PATCH] SPIGOT-6229: Clarify PlayerItemBreakEvent documentation --- .../java/org/bukkit/event/player/PlayerItemBreakEvent.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/org/bukkit/event/player/PlayerItemBreakEvent.java b/src/main/java/org/bukkit/event/player/PlayerItemBreakEvent.java index a16c9f57..35c373c8 100644 --- a/src/main/java/org/bukkit/event/player/PlayerItemBreakEvent.java +++ b/src/main/java/org/bukkit/event/player/PlayerItemBreakEvent.java @@ -8,8 +8,8 @@ import org.jetbrains.annotations.NotNull; /** * Fired when a player's item breaks (such as a shovel or flint and steel). *

- * The item that's breaking will exist in the inventory with a stack size of - * 0. After the event, the item's durability will be reset to 0. + * After this event, the item's amount will be set to {@code item amount - 1} + * and its durability will be reset to 0. */ public class PlayerItemBreakEvent extends PlayerEvent { private static final HandlerList handlers = new HandlerList();