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Some cleanup
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parent
ce9e4e791e
commit
58534cdf9e
15 changed files with 37 additions and 21 deletions
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@ -41,6 +41,7 @@ import org.bukkit.inventory.InventoryHolder;
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import org.bukkit.inventory.ItemCraftResult;
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import org.bukkit.inventory.ItemFactory;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemType;
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import org.bukkit.inventory.Merchant;
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import org.bukkit.inventory.Recipe;
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import org.bukkit.inventory.meta.ItemMeta;
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@ -1052,7 +1053,7 @@ public final class Bukkit {
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* @param world The world the crafting takes place in.
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* @param player The player to imitate the crafting event on.
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* @return the {@link ItemStack} resulting from the given crafting matrix, if no recipe is found
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* an ItemStack of {@link org.bukkit.inventory.ItemType#AIR} is returned.
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* an ItemStack of {@link ItemType#AIR} is returned.
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*/
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@NotNull
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public static ItemStack craftItem(@NotNull ItemStack[] craftingMatrix, @NotNull World world, @NotNull Player player) {
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@ -1075,7 +1076,7 @@ public final class Bukkit {
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* Must not contain more than 9 items.
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* @param world The world the crafting takes place in.
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* @return the {@link ItemStack} resulting from the given crafting matrix, if no recipe is found
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* an ItemStack of {@link Material#AIR} is returned.
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* an ItemStack of {@link ItemType#AIR} is returned.
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*/
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@NotNull
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public static ItemStack craftItem(@NotNull ItemStack[] craftingMatrix, @NotNull World world) {
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@ -41,6 +41,7 @@ import org.bukkit.inventory.InventoryHolder;
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import org.bukkit.inventory.ItemCraftResult;
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import org.bukkit.inventory.ItemFactory;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemType;
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import org.bukkit.inventory.Merchant;
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import org.bukkit.inventory.Recipe;
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import org.bukkit.inventory.meta.ItemMeta;
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@ -858,7 +859,7 @@ public interface Server extends PluginMessageRecipient {
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* @param world The world the crafting takes place in.
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* @param player The player to imitate the crafting event on.
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* @return the {@link ItemStack} resulting from the given crafting matrix, if no recipe is found
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* an ItemStack of {@link org.bukkit.inventory.ItemType#AIR} is returned.
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* an ItemStack of {@link ItemType#AIR} is returned.
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*/
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@NotNull
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public ItemStack craftItem(@NotNull ItemStack[] craftingMatrix, @NotNull World world, @NotNull Player player);
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@ -879,7 +880,7 @@ public interface Server extends PluginMessageRecipient {
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* Must not contain more than 9 items.
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* @param world The world the crafting takes place in.
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* @return the {@link ItemStack} resulting from the given crafting matrix, if no recipe is found
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* an ItemStack of {@link Material#AIR} is returned.
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* an ItemStack of {@link ItemType#AIR} is returned.
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*/
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@NotNull
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public ItemStack craftItem(@NotNull ItemStack[] craftingMatrix, @NotNull World world);
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@ -1,8 +1,10 @@
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package org.bukkit;
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import org.bukkit.block.BlockType;
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/**
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* Represents the different types of skulls.
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* @deprecated check {@link org.bukkit.block.BlockType} instead
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* @deprecated check {@link BlockType} instead
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*/
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@Deprecated
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public enum SkullType {
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@ -6,6 +6,7 @@ import com.google.common.collect.ImmutableMap;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Objects;
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import org.bukkit.inventory.ItemType;
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import org.bukkit.map.MapCursor;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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@ -58,7 +59,7 @@ public final class StructureType implements Keyed {
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* Strongholds are underground structures that consist of many rooms,
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* libraries, and an end portal room.
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* <br>
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* They can be found using an {@link org.bukkit.inventory.ItemType#ENDER_EYE}.
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* They can be found using an {@link ItemType#ENDER_EYE}.
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*/
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public static final StructureType STRONGHOLD = register(new StructureType("stronghold", MapCursor.Type.MANSION));
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@ -95,6 +95,8 @@ public interface UnsafeValues {
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String getTranslationKey(EntityType entityType);
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String getTranslationKey(Attribute attribute);
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String getTranslationKey(ItemStack itemStack);
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@Nullable
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@ -879,7 +879,7 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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* a certain location. This will not actually change the world in any way.
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* This method will use a sign at the location's block or a faked sign
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* sent via
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* {@link #sendBlockChange(Location, BlockData)}.
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* {@link #sendBlockChange(org.bukkit.Location, org.bukkit.block.data.BlockData)}.
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* <p>
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* If the client does not have a sign at the given location it will
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* display an error message to the user.
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@ -899,7 +899,7 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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* a certain location. This will not actually change the world in any way.
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* This method will use a sign at the location's block or a faked sign
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* sent via
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* {@link #sendBlockChange(Location, BlockData)}.
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* {@link #sendBlockChange(org.bukkit.Location, org.bukkit.block.data.BlockData)}.
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* <p>
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* If the client does not have a sign at the given location it will
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* display an error message to the user.
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@ -921,7 +921,7 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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* a certain location. This will not actually change the world in any way.
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* This method will use a sign at the location's block or a faked sign
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* sent via
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* {@link #sendBlockChange(Location, BlockData)}.
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* {@link #sendBlockChange(org.bukkit.Location, org.bukkit.block.data.BlockData)}.
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* <p>
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* If the client does not have a sign at the given location it will
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* display an error message to the user.
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@ -2,6 +2,7 @@ package org.bukkit.entity;
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import java.util.Collection;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemType;
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import org.bukkit.potion.PotionEffect;
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import org.jetbrains.annotations.NotNull;
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@ -33,8 +34,8 @@ public interface ThrownPotion extends ThrowableProjectile {
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/**
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* Set the ItemStack for this thrown potion.
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* <p>
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* The ItemStack must be of type {@link org.bukkit.inventory.ItemType#SPLASH_POTION}
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* or {@link org.bukkit.inventory.ItemType#LINGERING_POTION}, otherwise an exception
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* The ItemStack must be of type {@link ItemType#SPLASH_POTION}
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* or {@link ItemType#LINGERING_POTION}, otherwise an exception
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* is thrown.
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*
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* @param item New ItemStack
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@ -8,6 +8,7 @@ import java.util.EnumMap;
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import java.util.Map;
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import java.util.Objects;
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import org.bukkit.WorldBorder;
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import org.bukkit.block.BlockType;
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import org.bukkit.damage.DamageSource;
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import org.bukkit.damage.DamageType;
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import org.bukkit.entity.Entity;
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@ -457,7 +458,7 @@ public class EntityDamageEvent extends EntityEvent implements Cancellable {
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*/
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FLY_INTO_WALL,
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/**
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* Damage caused when an entity steps on {@link org.bukkit.block.BlockType#MAGMA_BLOCK}.
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* Damage caused when an entity steps on {@link BlockType#MAGMA_BLOCK}.
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* <p>
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* Damage: 1
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*/
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@ -1,5 +1,7 @@
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package org.bukkit.event.inventory;
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import org.bukkit.inventory.ItemType;
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/**
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* An estimation of what the result will be.
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*/
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@ -84,7 +86,7 @@ public enum InventoryAction {
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CLONE_STACK,
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/**
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* The inventory is searched for the same item type, and they are put on
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* the cursor up to {@link org.bukkit.inventory.ItemType#getMaxStackSize()}.
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* the cursor up to {@link ItemType#getMaxStackSize()}.
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*/
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COLLECT_TO_CURSOR,
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/**
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@ -6,6 +6,7 @@ import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemType;
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import org.jetbrains.annotations.NotNull;
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/**
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@ -41,7 +42,7 @@ public class PlayerBucketEntityEvent extends PlayerEvent implements Cancellable
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/**
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* Gets the bucket used to capture the {@link Entity}.
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*
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* This refers to the bucket clicked with, eg {@link org.bukkit.inventory.ItemType#WATER_BUCKET}.
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* This refers to the bucket clicked with, eg {@link ItemType#WATER_BUCKET}.
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*
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* @return The used bucket
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*/
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@ -54,7 +55,7 @@ public class PlayerBucketEntityEvent extends PlayerEvent implements Cancellable
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* Gets the bucket that the {@link Entity} will be put into.
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*
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* This refers to the bucket with the entity, eg
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* {@link org.bukkit.inventory.ItemType#PUFFERFISH_BUCKET}.
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* {@link ItemType#PUFFERFISH_BUCKET}.
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*
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* @return The bucket that the {@link Entity} will be put into
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*/
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@ -5,6 +5,7 @@ import org.bukkit.entity.Fish;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemType;
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import org.jetbrains.annotations.NotNull;
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/**
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@ -34,7 +35,7 @@ public class PlayerBucketFishEvent extends PlayerBucketEntityEvent {
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/**
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* Gets the bucket used.
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*
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* This refers to the bucket clicked with, ie {@link org.bukkit.inventory.ItemType#WATER_BUCKET}.
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* This refers to the bucket clicked with, ie {@link ItemType#WATER_BUCKET}.
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*
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* @return The used bucket
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* @deprecated Use {@link #getOriginalBucket()}
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@ -49,7 +50,7 @@ public class PlayerBucketFishEvent extends PlayerBucketEntityEvent {
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* Gets the bucket that the fish will be put into.
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*
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* This refers to the bucket with the fish, ie
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* {@link org.bukkit.inventory.ItemType#PUFFERFISH_BUCKET}.
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* {@link ItemType#PUFFERFISH_BUCKET}.
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*
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* @return The bucket that the fish will be put into
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* @deprecated Use {@link #getEntityBucket()}
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@ -18,7 +18,7 @@ public interface BlockDataMeta extends ItemMeta {
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* one if one doesn't exist.
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*
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* The state is a copy, it must be set back (or to another item) with
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* {@link #setBlockData(BlockData)}
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* {@link #setBlockData(org.bukkit.block.data.BlockData)}
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*
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* @param blockType the block type we wish to get this data in the context of
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* @return the attached data or new data
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@ -2,11 +2,12 @@ package org.bukkit.inventory.meta;
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import java.util.Map;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.inventory.ItemType;
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import org.jetbrains.annotations.NotNull;
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/**
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* EnchantmentMeta is specific to items that can <i>store</i> enchantments, as
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* opposed to being enchanted. {@link org.bukkit.inventory.ItemType#ENCHANTED_BOOK} is an example
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* opposed to being enchanted. {@link ItemType#ENCHANTED_BOOK} is an example
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* of an item with enchantment storage.
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*/
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public interface EnchantmentStorageMeta extends ItemMeta {
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@ -1,12 +1,13 @@
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package org.bukkit.inventory.meta;
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import org.bukkit.FireworkEffect;
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import org.bukkit.inventory.ItemType;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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/**
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* Represents a meta that can store a single FireworkEffect. An example
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* includes {@link org.bukkit.inventory.ItemType#FIREWORK_STAR}.
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* includes {@link ItemType#FIREWORK_STAR}.
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*/
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public interface FireworkEffectMeta extends ItemMeta {
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@ -2,10 +2,11 @@ package org.bukkit.inventory.meta;
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import java.util.List;
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import org.bukkit.FireworkEffect;
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import org.bukkit.inventory.ItemType;
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import org.jetbrains.annotations.NotNull;
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/**
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* Represents a {@link org.bukkit.inventory.ItemType#FIREWORK_ROCKET} and its effects.
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* Represents a {@link ItemType#FIREWORK_ROCKET} and its effects.
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*/
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public interface FireworkMeta extends ItemMeta {
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