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Fixed PlayerPickupItem event returning wrong amount picked up and added function to get the amount remaining on the ground.
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1 changed files with 12 additions and 1 deletions
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@ -10,10 +10,12 @@ import org.bukkit.event.Cancellable;
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public class PlayerPickupItemEvent extends PlayerEvent implements Cancellable {
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public class PlayerPickupItemEvent extends PlayerEvent implements Cancellable {
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private final Item item;
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private final Item item;
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private boolean cancel = false;
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private boolean cancel = false;
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private int remaining;
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public PlayerPickupItemEvent(final Player player, final Item item) {
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public PlayerPickupItemEvent(final Player player, final Item item, int remaining) {
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super(Type.PLAYER_PICKUP_ITEM, player);
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super(Type.PLAYER_PICKUP_ITEM, player);
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this.item = item;
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this.item = item;
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this.remaining = remaining;
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}
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}
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/**
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/**
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@ -25,6 +27,15 @@ public class PlayerPickupItemEvent extends PlayerEvent implements Cancellable {
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return item;
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return item;
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}
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}
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/**
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* Gets the amount remaining on the ground, if any
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*
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* @return amount remaining on the ground
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*/
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public int getRemaining() {
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return remaining;
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}
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/**
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/**
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* Gets the cancellation state of this event. A cancelled event will not
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* Gets the cancellation state of this event. A cancelled event will not
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* be executed in the server, but will still pass to other plugins
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* be executed in the server, but will still pass to other plugins
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