diff --git a/src/main/java/org/bukkit/Sound.java b/src/main/java/org/bukkit/Sound.java
index 72260e62..5fd25611 100644
--- a/src/main/java/org/bukkit/Sound.java
+++ b/src/main/java/org/bukkit/Sound.java
@@ -1,6 +1,9 @@
package org.bukkit;
-import org.bukkit.MinecraftExperimental.Requires;
+import com.google.common.base.Preconditions;
+import com.google.common.collect.Lists;
+import java.util.Locale;
+import org.bukkit.util.OldEnum;
import org.jetbrains.annotations.NotNull;
/**
@@ -8,1721 +11,1659 @@ import org.jetbrains.annotations.NotNull;
*
* WARNING: At any time, sounds may be added/removed from this Enum or even
* MineCraft itself! There is no guarantee the sounds will play. There is no
- * guarantee values will not be removed from this Enum. As such, you should not
+ * guarantee values will not be removed from this class. As such, you should not
* depend on the ordinal values of this class.
*/
-public enum Sound implements Keyed {
+public abstract class Sound implements OldEnum, Keyed {
- AMBIENT_BASALT_DELTAS_ADDITIONS("ambient.basalt_deltas.additions"),
- AMBIENT_BASALT_DELTAS_LOOP("ambient.basalt_deltas.loop"),
- AMBIENT_BASALT_DELTAS_MOOD("ambient.basalt_deltas.mood"),
- AMBIENT_CAVE("ambient.cave"),
- AMBIENT_CRIMSON_FOREST_ADDITIONS("ambient.crimson_forest.additions"),
- AMBIENT_CRIMSON_FOREST_LOOP("ambient.crimson_forest.loop"),
- AMBIENT_CRIMSON_FOREST_MOOD("ambient.crimson_forest.mood"),
- AMBIENT_NETHER_WASTES_ADDITIONS("ambient.nether_wastes.additions"),
- AMBIENT_NETHER_WASTES_LOOP("ambient.nether_wastes.loop"),
- AMBIENT_NETHER_WASTES_MOOD("ambient.nether_wastes.mood"),
- AMBIENT_SOUL_SAND_VALLEY_ADDITIONS("ambient.soul_sand_valley.additions"),
- AMBIENT_SOUL_SAND_VALLEY_LOOP("ambient.soul_sand_valley.loop"),
- AMBIENT_SOUL_SAND_VALLEY_MOOD("ambient.soul_sand_valley.mood"),
- AMBIENT_UNDERWATER_ENTER("ambient.underwater.enter"),
- AMBIENT_UNDERWATER_EXIT("ambient.underwater.exit"),
- AMBIENT_UNDERWATER_LOOP("ambient.underwater.loop"),
- AMBIENT_UNDERWATER_LOOP_ADDITIONS("ambient.underwater.loop.additions"),
- AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE("ambient.underwater.loop.additions.rare"),
- AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE("ambient.underwater.loop.additions.ultra_rare"),
- AMBIENT_WARPED_FOREST_ADDITIONS("ambient.warped_forest.additions"),
- AMBIENT_WARPED_FOREST_LOOP("ambient.warped_forest.loop"),
- AMBIENT_WARPED_FOREST_MOOD("ambient.warped_forest.mood"),
- BLOCK_AMETHYST_BLOCK_BREAK("block.amethyst_block.break"),
- BLOCK_AMETHYST_BLOCK_CHIME("block.amethyst_block.chime"),
- BLOCK_AMETHYST_BLOCK_FALL("block.amethyst_block.fall"),
- BLOCK_AMETHYST_BLOCK_HIT("block.amethyst_block.hit"),
- BLOCK_AMETHYST_BLOCK_PLACE("block.amethyst_block.place"),
- BLOCK_AMETHYST_BLOCK_RESONATE("block.amethyst_block.resonate"),
- BLOCK_AMETHYST_BLOCK_STEP("block.amethyst_block.step"),
- BLOCK_AMETHYST_CLUSTER_BREAK("block.amethyst_cluster.break"),
- BLOCK_AMETHYST_CLUSTER_FALL("block.amethyst_cluster.fall"),
- BLOCK_AMETHYST_CLUSTER_HIT("block.amethyst_cluster.hit"),
- BLOCK_AMETHYST_CLUSTER_PLACE("block.amethyst_cluster.place"),
- BLOCK_AMETHYST_CLUSTER_STEP("block.amethyst_cluster.step"),
- BLOCK_ANCIENT_DEBRIS_BREAK("block.ancient_debris.break"),
- BLOCK_ANCIENT_DEBRIS_FALL("block.ancient_debris.fall"),
- BLOCK_ANCIENT_DEBRIS_HIT("block.ancient_debris.hit"),
- BLOCK_ANCIENT_DEBRIS_PLACE("block.ancient_debris.place"),
- BLOCK_ANCIENT_DEBRIS_STEP("block.ancient_debris.step"),
- BLOCK_ANVIL_BREAK("block.anvil.break"),
- BLOCK_ANVIL_DESTROY("block.anvil.destroy"),
- BLOCK_ANVIL_FALL("block.anvil.fall"),
- BLOCK_ANVIL_HIT("block.anvil.hit"),
- BLOCK_ANVIL_LAND("block.anvil.land"),
- BLOCK_ANVIL_PLACE("block.anvil.place"),
- BLOCK_ANVIL_STEP("block.anvil.step"),
- BLOCK_ANVIL_USE("block.anvil.use"),
- BLOCK_AZALEA_BREAK("block.azalea.break"),
- BLOCK_AZALEA_FALL("block.azalea.fall"),
- BLOCK_AZALEA_HIT("block.azalea.hit"),
- BLOCK_AZALEA_LEAVES_BREAK("block.azalea_leaves.break"),
- BLOCK_AZALEA_LEAVES_FALL("block.azalea_leaves.fall"),
- BLOCK_AZALEA_LEAVES_HIT("block.azalea_leaves.hit"),
- BLOCK_AZALEA_LEAVES_PLACE("block.azalea_leaves.place"),
- BLOCK_AZALEA_LEAVES_STEP("block.azalea_leaves.step"),
- BLOCK_AZALEA_PLACE("block.azalea.place"),
- BLOCK_AZALEA_STEP("block.azalea.step"),
- BLOCK_BAMBOO_BREAK("block.bamboo.break"),
- BLOCK_BAMBOO_FALL("block.bamboo.fall"),
- BLOCK_BAMBOO_HIT("block.bamboo.hit"),
- BLOCK_BAMBOO_PLACE("block.bamboo.place"),
- BLOCK_BAMBOO_SAPLING_BREAK("block.bamboo_sapling.break"),
- BLOCK_BAMBOO_SAPLING_HIT("block.bamboo_sapling.hit"),
- BLOCK_BAMBOO_SAPLING_PLACE("block.bamboo_sapling.place"),
- BLOCK_BAMBOO_STEP("block.bamboo.step"),
- BLOCK_BAMBOO_WOOD_BREAK("block.bamboo_wood.break"),
- BLOCK_BAMBOO_WOOD_BUTTON_CLICK_OFF("block.bamboo_wood_button.click_off"),
- BLOCK_BAMBOO_WOOD_BUTTON_CLICK_ON("block.bamboo_wood_button.click_on"),
- BLOCK_BAMBOO_WOOD_DOOR_CLOSE("block.bamboo_wood_door.close"),
- BLOCK_BAMBOO_WOOD_DOOR_OPEN("block.bamboo_wood_door.open"),
- BLOCK_BAMBOO_WOOD_FALL("block.bamboo_wood.fall"),
- BLOCK_BAMBOO_WOOD_FENCE_GATE_CLOSE("block.bamboo_wood_fence_gate.close"),
- BLOCK_BAMBOO_WOOD_FENCE_GATE_OPEN("block.bamboo_wood_fence_gate.open"),
- BLOCK_BAMBOO_WOOD_HANGING_SIGN_BREAK("block.bamboo_wood_hanging_sign.break"),
- BLOCK_BAMBOO_WOOD_HANGING_SIGN_FALL("block.bamboo_wood_hanging_sign.fall"),
- BLOCK_BAMBOO_WOOD_HANGING_SIGN_HIT("block.bamboo_wood_hanging_sign.hit"),
- BLOCK_BAMBOO_WOOD_HANGING_SIGN_PLACE("block.bamboo_wood_hanging_sign.place"),
- BLOCK_BAMBOO_WOOD_HANGING_SIGN_STEP("block.bamboo_wood_hanging_sign.step"),
- BLOCK_BAMBOO_WOOD_HIT("block.bamboo_wood.hit"),
- BLOCK_BAMBOO_WOOD_PLACE("block.bamboo_wood.place"),
- BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_OFF("block.bamboo_wood_pressure_plate.click_off"),
- BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_ON("block.bamboo_wood_pressure_plate.click_on"),
- BLOCK_BAMBOO_WOOD_STEP("block.bamboo_wood.step"),
- BLOCK_BAMBOO_WOOD_TRAPDOOR_CLOSE("block.bamboo_wood_trapdoor.close"),
- BLOCK_BAMBOO_WOOD_TRAPDOOR_OPEN("block.bamboo_wood_trapdoor.open"),
- BLOCK_BARREL_CLOSE("block.barrel.close"),
- BLOCK_BARREL_OPEN("block.barrel.open"),
- BLOCK_BASALT_BREAK("block.basalt.break"),
- BLOCK_BASALT_FALL("block.basalt.fall"),
- BLOCK_BASALT_HIT("block.basalt.hit"),
- BLOCK_BASALT_PLACE("block.basalt.place"),
- BLOCK_BASALT_STEP("block.basalt.step"),
- BLOCK_BEACON_ACTIVATE("block.beacon.activate"),
- BLOCK_BEACON_AMBIENT("block.beacon.ambient"),
- BLOCK_BEACON_DEACTIVATE("block.beacon.deactivate"),
- BLOCK_BEACON_POWER_SELECT("block.beacon.power_select"),
- BLOCK_BEEHIVE_DRIP("block.beehive.drip"),
- BLOCK_BEEHIVE_ENTER("block.beehive.enter"),
- BLOCK_BEEHIVE_EXIT("block.beehive.exit"),
- BLOCK_BEEHIVE_SHEAR("block.beehive.shear"),
- BLOCK_BEEHIVE_WORK("block.beehive.work"),
- BLOCK_BELL_RESONATE("block.bell.resonate"),
- BLOCK_BELL_USE("block.bell.use"),
- BLOCK_BIG_DRIPLEAF_BREAK("block.big_dripleaf.break"),
- BLOCK_BIG_DRIPLEAF_FALL("block.big_dripleaf.fall"),
- BLOCK_BIG_DRIPLEAF_HIT("block.big_dripleaf.hit"),
- BLOCK_BIG_DRIPLEAF_PLACE("block.big_dripleaf.place"),
- BLOCK_BIG_DRIPLEAF_STEP("block.big_dripleaf.step"),
- BLOCK_BIG_DRIPLEAF_TILT_DOWN("block.big_dripleaf.tilt_down"),
- BLOCK_BIG_DRIPLEAF_TILT_UP("block.big_dripleaf.tilt_up"),
- BLOCK_BLASTFURNACE_FIRE_CRACKLE("block.blastfurnace.fire_crackle"),
- BLOCK_BONE_BLOCK_BREAK("block.bone_block.break"),
- BLOCK_BONE_BLOCK_FALL("block.bone_block.fall"),
- BLOCK_BONE_BLOCK_HIT("block.bone_block.hit"),
- BLOCK_BONE_BLOCK_PLACE("block.bone_block.place"),
- BLOCK_BONE_BLOCK_STEP("block.bone_block.step"),
- BLOCK_BREWING_STAND_BREW("block.brewing_stand.brew"),
- BLOCK_BUBBLE_COLUMN_BUBBLE_POP("block.bubble_column.bubble_pop"),
- BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT("block.bubble_column.upwards_ambient"),
- BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE("block.bubble_column.upwards_inside"),
- BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT("block.bubble_column.whirlpool_ambient"),
- BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE("block.bubble_column.whirlpool_inside"),
- BLOCK_CAKE_ADD_CANDLE("block.cake.add_candle"),
- BLOCK_CALCITE_BREAK("block.calcite.break"),
- BLOCK_CALCITE_FALL("block.calcite.fall"),
- BLOCK_CALCITE_HIT("block.calcite.hit"),
- BLOCK_CALCITE_PLACE("block.calcite.place"),
- BLOCK_CALCITE_STEP("block.calcite.step"),
- BLOCK_CAMPFIRE_CRACKLE("block.campfire.crackle"),
- BLOCK_CANDLE_AMBIENT("block.candle.ambient"),
- BLOCK_CANDLE_BREAK("block.candle.break"),
- BLOCK_CANDLE_EXTINGUISH("block.candle.extinguish"),
- BLOCK_CANDLE_FALL("block.candle.fall"),
- BLOCK_CANDLE_HIT("block.candle.hit"),
- BLOCK_CANDLE_PLACE("block.candle.place"),
- BLOCK_CANDLE_STEP("block.candle.step"),
- BLOCK_CAVE_VINES_BREAK("block.cave_vines.break"),
- BLOCK_CAVE_VINES_FALL("block.cave_vines.fall"),
- BLOCK_CAVE_VINES_HIT("block.cave_vines.hit"),
- BLOCK_CAVE_VINES_PICK_BERRIES("block.cave_vines.pick_berries"),
- BLOCK_CAVE_VINES_PLACE("block.cave_vines.place"),
- BLOCK_CAVE_VINES_STEP("block.cave_vines.step"),
- BLOCK_CHAIN_BREAK("block.chain.break"),
- BLOCK_CHAIN_FALL("block.chain.fall"),
- BLOCK_CHAIN_HIT("block.chain.hit"),
- BLOCK_CHAIN_PLACE("block.chain.place"),
- BLOCK_CHAIN_STEP("block.chain.step"),
- BLOCK_CHERRY_LEAVES_BREAK("block.cherry_leaves.break"),
- BLOCK_CHERRY_LEAVES_FALL("block.cherry_leaves.fall"),
- BLOCK_CHERRY_LEAVES_HIT("block.cherry_leaves.hit"),
- BLOCK_CHERRY_LEAVES_PLACE("block.cherry_leaves.place"),
- BLOCK_CHERRY_LEAVES_STEP("block.cherry_leaves.step"),
- BLOCK_CHERRY_SAPLING_BREAK("block.cherry_sapling.break"),
- BLOCK_CHERRY_SAPLING_FALL("block.cherry_sapling.fall"),
- BLOCK_CHERRY_SAPLING_HIT("block.cherry_sapling.hit"),
- BLOCK_CHERRY_SAPLING_PLACE("block.cherry_sapling.place"),
- BLOCK_CHERRY_SAPLING_STEP("block.cherry_sapling.step"),
- BLOCK_CHERRY_WOOD_BREAK("block.cherry_wood.break"),
- BLOCK_CHERRY_WOOD_BUTTON_CLICK_OFF("block.cherry_wood_button.click_off"),
- BLOCK_CHERRY_WOOD_BUTTON_CLICK_ON("block.cherry_wood_button.click_on"),
- BLOCK_CHERRY_WOOD_DOOR_CLOSE("block.cherry_wood_door.close"),
- BLOCK_CHERRY_WOOD_DOOR_OPEN("block.cherry_wood_door.open"),
- BLOCK_CHERRY_WOOD_FALL("block.cherry_wood.fall"),
- BLOCK_CHERRY_WOOD_FENCE_GATE_CLOSE("block.cherry_wood_fence_gate.close"),
- BLOCK_CHERRY_WOOD_FENCE_GATE_OPEN("block.cherry_wood_fence_gate.open"),
- BLOCK_CHERRY_WOOD_HANGING_SIGN_BREAK("block.cherry_wood_hanging_sign.break"),
- BLOCK_CHERRY_WOOD_HANGING_SIGN_FALL("block.cherry_wood_hanging_sign.fall"),
- BLOCK_CHERRY_WOOD_HANGING_SIGN_HIT("block.cherry_wood_hanging_sign.hit"),
- BLOCK_CHERRY_WOOD_HANGING_SIGN_PLACE("block.cherry_wood_hanging_sign.place"),
- BLOCK_CHERRY_WOOD_HANGING_SIGN_STEP("block.cherry_wood_hanging_sign.step"),
- BLOCK_CHERRY_WOOD_HIT("block.cherry_wood.hit"),
- BLOCK_CHERRY_WOOD_PLACE("block.cherry_wood.place"),
- BLOCK_CHERRY_WOOD_PRESSURE_PLATE_CLICK_OFF("block.cherry_wood_pressure_plate.click_off"),
- BLOCK_CHERRY_WOOD_PRESSURE_PLATE_CLICK_ON("block.cherry_wood_pressure_plate.click_on"),
- BLOCK_CHERRY_WOOD_STEP("block.cherry_wood.step"),
- BLOCK_CHERRY_WOOD_TRAPDOOR_CLOSE("block.cherry_wood_trapdoor.close"),
- BLOCK_CHERRY_WOOD_TRAPDOOR_OPEN("block.cherry_wood_trapdoor.open"),
- BLOCK_CHEST_CLOSE("block.chest.close"),
- BLOCK_CHEST_LOCKED("block.chest.locked"),
- BLOCK_CHEST_OPEN("block.chest.open"),
- BLOCK_CHISELED_BOOKSHELF_BREAK("block.chiseled_bookshelf.break"),
- BLOCK_CHISELED_BOOKSHELF_FALL("block.chiseled_bookshelf.fall"),
- BLOCK_CHISELED_BOOKSHELF_HIT("block.chiseled_bookshelf.hit"),
- BLOCK_CHISELED_BOOKSHELF_INSERT("block.chiseled_bookshelf.insert"),
- BLOCK_CHISELED_BOOKSHELF_INSERT_ENCHANTED("block.chiseled_bookshelf.insert.enchanted"),
- BLOCK_CHISELED_BOOKSHELF_PICKUP("block.chiseled_bookshelf.pickup"),
- BLOCK_CHISELED_BOOKSHELF_PICKUP_ENCHANTED("block.chiseled_bookshelf.pickup.enchanted"),
- BLOCK_CHISELED_BOOKSHELF_PLACE("block.chiseled_bookshelf.place"),
- BLOCK_CHISELED_BOOKSHELF_STEP("block.chiseled_bookshelf.step"),
- BLOCK_CHORUS_FLOWER_DEATH("block.chorus_flower.death"),
- BLOCK_CHORUS_FLOWER_GROW("block.chorus_flower.grow"),
- BLOCK_COBWEB_BREAK("block.cobweb.break"),
- BLOCK_COBWEB_FALL("block.cobweb.fall"),
- BLOCK_COBWEB_HIT("block.cobweb.hit"),
- BLOCK_COBWEB_PLACE("block.cobweb.place"),
- BLOCK_COBWEB_STEP("block.cobweb.step"),
- BLOCK_COMPARATOR_CLICK("block.comparator.click"),
- BLOCK_COMPOSTER_EMPTY("block.composter.empty"),
- BLOCK_COMPOSTER_FILL("block.composter.fill"),
- BLOCK_COMPOSTER_FILL_SUCCESS("block.composter.fill_success"),
- BLOCK_COMPOSTER_READY("block.composter.ready"),
- BLOCK_CONDUIT_ACTIVATE("block.conduit.activate"),
- BLOCK_CONDUIT_AMBIENT("block.conduit.ambient"),
- BLOCK_CONDUIT_AMBIENT_SHORT("block.conduit.ambient.short"),
- BLOCK_CONDUIT_ATTACK_TARGET("block.conduit.attack.target"),
- BLOCK_CONDUIT_DEACTIVATE("block.conduit.deactivate"),
- BLOCK_COPPER_BREAK("block.copper.break"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_COPPER_BULB_BREAK("block.copper_bulb.break"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_COPPER_BULB_FALL("block.copper_bulb.fall"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_COPPER_BULB_HIT("block.copper_bulb.hit"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_COPPER_BULB_PLACE("block.copper_bulb.place"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_COPPER_BULB_STEP("block.copper_bulb.step"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_COPPER_BULB_TURN_OFF("block.copper_bulb.turn_off"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_COPPER_BULB_TURN_ON("block.copper_bulb.turn_on"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_COPPER_DOOR_CLOSE("block.copper_door.close"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_COPPER_DOOR_OPEN("block.copper_door.open"),
- BLOCK_COPPER_FALL("block.copper.fall"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_COPPER_GRATE_BREAK("block.copper_grate.break"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_COPPER_GRATE_FALL("block.copper_grate.fall"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_COPPER_GRATE_HIT("block.copper_grate.hit"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_COPPER_GRATE_PLACE("block.copper_grate.place"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_COPPER_GRATE_STEP("block.copper_grate.step"),
- BLOCK_COPPER_HIT("block.copper.hit"),
- BLOCK_COPPER_PLACE("block.copper.place"),
- BLOCK_COPPER_STEP("block.copper.step"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_COPPER_TRAPDOOR_CLOSE("block.copper_trapdoor.close"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_COPPER_TRAPDOOR_OPEN("block.copper_trapdoor.open"),
- BLOCK_CORAL_BLOCK_BREAK("block.coral_block.break"),
- BLOCK_CORAL_BLOCK_FALL("block.coral_block.fall"),
- BLOCK_CORAL_BLOCK_HIT("block.coral_block.hit"),
- BLOCK_CORAL_BLOCK_PLACE("block.coral_block.place"),
- BLOCK_CORAL_BLOCK_STEP("block.coral_block.step"),
- BLOCK_CRAFTER_CRAFT("block.crafter.craft"),
- BLOCK_CRAFTER_FAIL("block.crafter.fail"),
- BLOCK_CROP_BREAK("block.crop.break"),
- BLOCK_DECORATED_POT_BREAK("block.decorated_pot.break"),
- BLOCK_DECORATED_POT_FALL("block.decorated_pot.fall"),
- BLOCK_DECORATED_POT_HIT("block.decorated_pot.hit"),
- BLOCK_DECORATED_POT_INSERT("block.decorated_pot.insert"),
- BLOCK_DECORATED_POT_INSERT_FAIL("block.decorated_pot.insert_fail"),
- BLOCK_DECORATED_POT_PLACE("block.decorated_pot.place"),
- BLOCK_DECORATED_POT_SHATTER("block.decorated_pot.shatter"),
- BLOCK_DECORATED_POT_STEP("block.decorated_pot.step"),
- BLOCK_DEEPSLATE_BREAK("block.deepslate.break"),
- BLOCK_DEEPSLATE_BRICKS_BREAK("block.deepslate_bricks.break"),
- BLOCK_DEEPSLATE_BRICKS_FALL("block.deepslate_bricks.fall"),
- BLOCK_DEEPSLATE_BRICKS_HIT("block.deepslate_bricks.hit"),
- BLOCK_DEEPSLATE_BRICKS_PLACE("block.deepslate_bricks.place"),
- BLOCK_DEEPSLATE_BRICKS_STEP("block.deepslate_bricks.step"),
- BLOCK_DEEPSLATE_FALL("block.deepslate.fall"),
- BLOCK_DEEPSLATE_HIT("block.deepslate.hit"),
- BLOCK_DEEPSLATE_PLACE("block.deepslate.place"),
- BLOCK_DEEPSLATE_STEP("block.deepslate.step"),
- BLOCK_DEEPSLATE_TILES_BREAK("block.deepslate_tiles.break"),
- BLOCK_DEEPSLATE_TILES_FALL("block.deepslate_tiles.fall"),
- BLOCK_DEEPSLATE_TILES_HIT("block.deepslate_tiles.hit"),
- BLOCK_DEEPSLATE_TILES_PLACE("block.deepslate_tiles.place"),
- BLOCK_DEEPSLATE_TILES_STEP("block.deepslate_tiles.step"),
- BLOCK_DISPENSER_DISPENSE("block.dispenser.dispense"),
- BLOCK_DISPENSER_FAIL("block.dispenser.fail"),
- BLOCK_DISPENSER_LAUNCH("block.dispenser.launch"),
- BLOCK_DRIPSTONE_BLOCK_BREAK("block.dripstone_block.break"),
- BLOCK_DRIPSTONE_BLOCK_FALL("block.dripstone_block.fall"),
- BLOCK_DRIPSTONE_BLOCK_HIT("block.dripstone_block.hit"),
- BLOCK_DRIPSTONE_BLOCK_PLACE("block.dripstone_block.place"),
- BLOCK_DRIPSTONE_BLOCK_STEP("block.dripstone_block.step"),
- BLOCK_ENCHANTMENT_TABLE_USE("block.enchantment_table.use"),
- BLOCK_ENDER_CHEST_CLOSE("block.ender_chest.close"),
- BLOCK_ENDER_CHEST_OPEN("block.ender_chest.open"),
- BLOCK_END_GATEWAY_SPAWN("block.end_gateway.spawn"),
- BLOCK_END_PORTAL_FRAME_FILL("block.end_portal_frame.fill"),
- BLOCK_END_PORTAL_SPAWN("block.end_portal.spawn"),
- BLOCK_FENCE_GATE_CLOSE("block.fence_gate.close"),
- BLOCK_FENCE_GATE_OPEN("block.fence_gate.open"),
- BLOCK_FIRE_AMBIENT("block.fire.ambient"),
- BLOCK_FIRE_EXTINGUISH("block.fire.extinguish"),
- BLOCK_FLOWERING_AZALEA_BREAK("block.flowering_azalea.break"),
- BLOCK_FLOWERING_AZALEA_FALL("block.flowering_azalea.fall"),
- BLOCK_FLOWERING_AZALEA_HIT("block.flowering_azalea.hit"),
- BLOCK_FLOWERING_AZALEA_PLACE("block.flowering_azalea.place"),
- BLOCK_FLOWERING_AZALEA_STEP("block.flowering_azalea.step"),
- BLOCK_FROGLIGHT_BREAK("block.froglight.break"),
- BLOCK_FROGLIGHT_FALL("block.froglight.fall"),
- BLOCK_FROGLIGHT_HIT("block.froglight.hit"),
- BLOCK_FROGLIGHT_PLACE("block.froglight.place"),
- BLOCK_FROGLIGHT_STEP("block.froglight.step"),
- BLOCK_FROGSPAWN_BREAK("block.frogspawn.break"),
- BLOCK_FROGSPAWN_FALL("block.frogspawn.fall"),
- BLOCK_FROGSPAWN_HATCH("block.frogspawn.hatch"),
- BLOCK_FROGSPAWN_HIT("block.frogspawn.hit"),
- BLOCK_FROGSPAWN_PLACE("block.frogspawn.place"),
- BLOCK_FROGSPAWN_STEP("block.frogspawn.step"),
- BLOCK_FUNGUS_BREAK("block.fungus.break"),
- BLOCK_FUNGUS_FALL("block.fungus.fall"),
- BLOCK_FUNGUS_HIT("block.fungus.hit"),
- BLOCK_FUNGUS_PLACE("block.fungus.place"),
- BLOCK_FUNGUS_STEP("block.fungus.step"),
- BLOCK_FURNACE_FIRE_CRACKLE("block.furnace.fire_crackle"),
- BLOCK_GILDED_BLACKSTONE_BREAK("block.gilded_blackstone.break"),
- BLOCK_GILDED_BLACKSTONE_FALL("block.gilded_blackstone.fall"),
- BLOCK_GILDED_BLACKSTONE_HIT("block.gilded_blackstone.hit"),
- BLOCK_GILDED_BLACKSTONE_PLACE("block.gilded_blackstone.place"),
- BLOCK_GILDED_BLACKSTONE_STEP("block.gilded_blackstone.step"),
- BLOCK_GLASS_BREAK("block.glass.break"),
- BLOCK_GLASS_FALL("block.glass.fall"),
- BLOCK_GLASS_HIT("block.glass.hit"),
- BLOCK_GLASS_PLACE("block.glass.place"),
- BLOCK_GLASS_STEP("block.glass.step"),
- BLOCK_GRASS_BREAK("block.grass.break"),
- BLOCK_GRASS_FALL("block.grass.fall"),
- BLOCK_GRASS_HIT("block.grass.hit"),
- BLOCK_GRASS_PLACE("block.grass.place"),
- BLOCK_GRASS_STEP("block.grass.step"),
- BLOCK_GRAVEL_BREAK("block.gravel.break"),
- BLOCK_GRAVEL_FALL("block.gravel.fall"),
- BLOCK_GRAVEL_HIT("block.gravel.hit"),
- BLOCK_GRAVEL_PLACE("block.gravel.place"),
- BLOCK_GRAVEL_STEP("block.gravel.step"),
- BLOCK_GRINDSTONE_USE("block.grindstone.use"),
- BLOCK_GROWING_PLANT_CROP("block.growing_plant.crop"),
- BLOCK_HANGING_ROOTS_BREAK("block.hanging_roots.break"),
- BLOCK_HANGING_ROOTS_FALL("block.hanging_roots.fall"),
- BLOCK_HANGING_ROOTS_HIT("block.hanging_roots.hit"),
- BLOCK_HANGING_ROOTS_PLACE("block.hanging_roots.place"),
- BLOCK_HANGING_ROOTS_STEP("block.hanging_roots.step"),
- BLOCK_HANGING_SIGN_BREAK("block.hanging_sign.break"),
- BLOCK_HANGING_SIGN_FALL("block.hanging_sign.fall"),
- BLOCK_HANGING_SIGN_HIT("block.hanging_sign.hit"),
- BLOCK_HANGING_SIGN_PLACE("block.hanging_sign.place"),
- BLOCK_HANGING_SIGN_STEP("block.hanging_sign.step"),
- BLOCK_HANGING_SIGN_WAXED_INTERACT_FAIL("block.hanging_sign.waxed_interact_fail"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_HEAVY_CORE_BREAK("block.heavy_core.break"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_HEAVY_CORE_FALL("block.heavy_core.fall"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_HEAVY_CORE_HIT("block.heavy_core.hit"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_HEAVY_CORE_PLACE("block.heavy_core.place"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_HEAVY_CORE_STEP("block.heavy_core.step"),
- BLOCK_HONEY_BLOCK_BREAK("block.honey_block.break"),
- BLOCK_HONEY_BLOCK_FALL("block.honey_block.fall"),
- BLOCK_HONEY_BLOCK_HIT("block.honey_block.hit"),
- BLOCK_HONEY_BLOCK_PLACE("block.honey_block.place"),
- BLOCK_HONEY_BLOCK_SLIDE("block.honey_block.slide"),
- BLOCK_HONEY_BLOCK_STEP("block.honey_block.step"),
- BLOCK_IRON_DOOR_CLOSE("block.iron_door.close"),
- BLOCK_IRON_DOOR_OPEN("block.iron_door.open"),
- BLOCK_IRON_TRAPDOOR_CLOSE("block.iron_trapdoor.close"),
- BLOCK_IRON_TRAPDOOR_OPEN("block.iron_trapdoor.open"),
- BLOCK_LADDER_BREAK("block.ladder.break"),
- BLOCK_LADDER_FALL("block.ladder.fall"),
- BLOCK_LADDER_HIT("block.ladder.hit"),
- BLOCK_LADDER_PLACE("block.ladder.place"),
- BLOCK_LADDER_STEP("block.ladder.step"),
- BLOCK_LANTERN_BREAK("block.lantern.break"),
- BLOCK_LANTERN_FALL("block.lantern.fall"),
- BLOCK_LANTERN_HIT("block.lantern.hit"),
- BLOCK_LANTERN_PLACE("block.lantern.place"),
- BLOCK_LANTERN_STEP("block.lantern.step"),
- BLOCK_LARGE_AMETHYST_BUD_BREAK("block.large_amethyst_bud.break"),
- BLOCK_LARGE_AMETHYST_BUD_PLACE("block.large_amethyst_bud.place"),
- BLOCK_LAVA_AMBIENT("block.lava.ambient"),
- BLOCK_LAVA_EXTINGUISH("block.lava.extinguish"),
- BLOCK_LAVA_POP("block.lava.pop"),
- BLOCK_LEVER_CLICK("block.lever.click"),
- BLOCK_LILY_PAD_PLACE("block.lily_pad.place"),
- BLOCK_LODESTONE_BREAK("block.lodestone.break"),
- BLOCK_LODESTONE_FALL("block.lodestone.fall"),
- BLOCK_LODESTONE_HIT("block.lodestone.hit"),
- BLOCK_LODESTONE_PLACE("block.lodestone.place"),
- BLOCK_LODESTONE_STEP("block.lodestone.step"),
- BLOCK_MANGROVE_ROOTS_BREAK("block.mangrove_roots.break"),
- BLOCK_MANGROVE_ROOTS_FALL("block.mangrove_roots.fall"),
- BLOCK_MANGROVE_ROOTS_HIT("block.mangrove_roots.hit"),
- BLOCK_MANGROVE_ROOTS_PLACE("block.mangrove_roots.place"),
- BLOCK_MANGROVE_ROOTS_STEP("block.mangrove_roots.step"),
- BLOCK_MEDIUM_AMETHYST_BUD_BREAK("block.medium_amethyst_bud.break"),
- BLOCK_MEDIUM_AMETHYST_BUD_PLACE("block.medium_amethyst_bud.place"),
- BLOCK_METAL_BREAK("block.metal.break"),
- BLOCK_METAL_FALL("block.metal.fall"),
- BLOCK_METAL_HIT("block.metal.hit"),
- BLOCK_METAL_PLACE("block.metal.place"),
- BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF("block.metal_pressure_plate.click_off"),
- BLOCK_METAL_PRESSURE_PLATE_CLICK_ON("block.metal_pressure_plate.click_on"),
- BLOCK_METAL_STEP("block.metal.step"),
- BLOCK_MOSS_BREAK("block.moss.break"),
- BLOCK_MOSS_CARPET_BREAK("block.moss_carpet.break"),
- BLOCK_MOSS_CARPET_FALL("block.moss_carpet.fall"),
- BLOCK_MOSS_CARPET_HIT("block.moss_carpet.hit"),
- BLOCK_MOSS_CARPET_PLACE("block.moss_carpet.place"),
- BLOCK_MOSS_CARPET_STEP("block.moss_carpet.step"),
- BLOCK_MOSS_FALL("block.moss.fall"),
- BLOCK_MOSS_HIT("block.moss.hit"),
- BLOCK_MOSS_PLACE("block.moss.place"),
- BLOCK_MOSS_STEP("block.moss.step"),
- BLOCK_MUDDY_MANGROVE_ROOTS_BREAK("block.muddy_mangrove_roots.break"),
- BLOCK_MUDDY_MANGROVE_ROOTS_FALL("block.muddy_mangrove_roots.fall"),
- BLOCK_MUDDY_MANGROVE_ROOTS_HIT("block.muddy_mangrove_roots.hit"),
- BLOCK_MUDDY_MANGROVE_ROOTS_PLACE("block.muddy_mangrove_roots.place"),
- BLOCK_MUDDY_MANGROVE_ROOTS_STEP("block.muddy_mangrove_roots.step"),
- BLOCK_MUD_BREAK("block.mud.break"),
- BLOCK_MUD_BRICKS_BREAK("block.mud_bricks.break"),
- BLOCK_MUD_BRICKS_FALL("block.mud_bricks.fall"),
- BLOCK_MUD_BRICKS_HIT("block.mud_bricks.hit"),
- BLOCK_MUD_BRICKS_PLACE("block.mud_bricks.place"),
- BLOCK_MUD_BRICKS_STEP("block.mud_bricks.step"),
- BLOCK_MUD_FALL("block.mud.fall"),
- BLOCK_MUD_HIT("block.mud.hit"),
- BLOCK_MUD_PLACE("block.mud.place"),
- BLOCK_MUD_STEP("block.mud.step"),
- BLOCK_NETHERITE_BLOCK_BREAK("block.netherite_block.break"),
- BLOCK_NETHERITE_BLOCK_FALL("block.netherite_block.fall"),
- BLOCK_NETHERITE_BLOCK_HIT("block.netherite_block.hit"),
- BLOCK_NETHERITE_BLOCK_PLACE("block.netherite_block.place"),
- BLOCK_NETHERITE_BLOCK_STEP("block.netherite_block.step"),
- BLOCK_NETHERRACK_BREAK("block.netherrack.break"),
- BLOCK_NETHERRACK_FALL("block.netherrack.fall"),
- BLOCK_NETHERRACK_HIT("block.netherrack.hit"),
- BLOCK_NETHERRACK_PLACE("block.netherrack.place"),
- BLOCK_NETHERRACK_STEP("block.netherrack.step"),
- BLOCK_NETHER_BRICKS_BREAK("block.nether_bricks.break"),
- BLOCK_NETHER_BRICKS_FALL("block.nether_bricks.fall"),
- BLOCK_NETHER_BRICKS_HIT("block.nether_bricks.hit"),
- BLOCK_NETHER_BRICKS_PLACE("block.nether_bricks.place"),
- BLOCK_NETHER_BRICKS_STEP("block.nether_bricks.step"),
- BLOCK_NETHER_GOLD_ORE_BREAK("block.nether_gold_ore.break"),
- BLOCK_NETHER_GOLD_ORE_FALL("block.nether_gold_ore.fall"),
- BLOCK_NETHER_GOLD_ORE_HIT("block.nether_gold_ore.hit"),
- BLOCK_NETHER_GOLD_ORE_PLACE("block.nether_gold_ore.place"),
- BLOCK_NETHER_GOLD_ORE_STEP("block.nether_gold_ore.step"),
- BLOCK_NETHER_ORE_BREAK("block.nether_ore.break"),
- BLOCK_NETHER_ORE_FALL("block.nether_ore.fall"),
- BLOCK_NETHER_ORE_HIT("block.nether_ore.hit"),
- BLOCK_NETHER_ORE_PLACE("block.nether_ore.place"),
- BLOCK_NETHER_ORE_STEP("block.nether_ore.step"),
- BLOCK_NETHER_SPROUTS_BREAK("block.nether_sprouts.break"),
- BLOCK_NETHER_SPROUTS_FALL("block.nether_sprouts.fall"),
- BLOCK_NETHER_SPROUTS_HIT("block.nether_sprouts.hit"),
- BLOCK_NETHER_SPROUTS_PLACE("block.nether_sprouts.place"),
- BLOCK_NETHER_SPROUTS_STEP("block.nether_sprouts.step"),
- BLOCK_NETHER_WART_BREAK("block.nether_wart.break"),
- BLOCK_NETHER_WOOD_BREAK("block.nether_wood.break"),
- BLOCK_NETHER_WOOD_BUTTON_CLICK_OFF("block.nether_wood_button.click_off"),
- BLOCK_NETHER_WOOD_BUTTON_CLICK_ON("block.nether_wood_button.click_on"),
- BLOCK_NETHER_WOOD_DOOR_CLOSE("block.nether_wood_door.close"),
- BLOCK_NETHER_WOOD_DOOR_OPEN("block.nether_wood_door.open"),
- BLOCK_NETHER_WOOD_FALL("block.nether_wood.fall"),
- BLOCK_NETHER_WOOD_FENCE_GATE_CLOSE("block.nether_wood_fence_gate.close"),
- BLOCK_NETHER_WOOD_FENCE_GATE_OPEN("block.nether_wood_fence_gate.open"),
- BLOCK_NETHER_WOOD_HANGING_SIGN_BREAK("block.nether_wood_hanging_sign.break"),
- BLOCK_NETHER_WOOD_HANGING_SIGN_FALL("block.nether_wood_hanging_sign.fall"),
- BLOCK_NETHER_WOOD_HANGING_SIGN_HIT("block.nether_wood_hanging_sign.hit"),
- BLOCK_NETHER_WOOD_HANGING_SIGN_PLACE("block.nether_wood_hanging_sign.place"),
- BLOCK_NETHER_WOOD_HANGING_SIGN_STEP("block.nether_wood_hanging_sign.step"),
- BLOCK_NETHER_WOOD_HIT("block.nether_wood.hit"),
- BLOCK_NETHER_WOOD_PLACE("block.nether_wood.place"),
- BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_OFF("block.nether_wood_pressure_plate.click_off"),
- BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_ON("block.nether_wood_pressure_plate.click_on"),
- BLOCK_NETHER_WOOD_STEP("block.nether_wood.step"),
- BLOCK_NETHER_WOOD_TRAPDOOR_CLOSE("block.nether_wood_trapdoor.close"),
- BLOCK_NETHER_WOOD_TRAPDOOR_OPEN("block.nether_wood_trapdoor.open"),
- BLOCK_NOTE_BLOCK_BANJO("block.note_block.banjo"),
- BLOCK_NOTE_BLOCK_BASEDRUM("block.note_block.basedrum"),
- BLOCK_NOTE_BLOCK_BASS("block.note_block.bass"),
- BLOCK_NOTE_BLOCK_BELL("block.note_block.bell"),
- BLOCK_NOTE_BLOCK_BIT("block.note_block.bit"),
- BLOCK_NOTE_BLOCK_CHIME("block.note_block.chime"),
- BLOCK_NOTE_BLOCK_COW_BELL("block.note_block.cow_bell"),
- BLOCK_NOTE_BLOCK_DIDGERIDOO("block.note_block.didgeridoo"),
- BLOCK_NOTE_BLOCK_FLUTE("block.note_block.flute"),
- BLOCK_NOTE_BLOCK_GUITAR("block.note_block.guitar"),
- BLOCK_NOTE_BLOCK_HARP("block.note_block.harp"),
- BLOCK_NOTE_BLOCK_HAT("block.note_block.hat"),
- BLOCK_NOTE_BLOCK_IMITATE_CREEPER("block.note_block.imitate.creeper"),
- BLOCK_NOTE_BLOCK_IMITATE_ENDER_DRAGON("block.note_block.imitate.ender_dragon"),
- BLOCK_NOTE_BLOCK_IMITATE_PIGLIN("block.note_block.imitate.piglin"),
- BLOCK_NOTE_BLOCK_IMITATE_SKELETON("block.note_block.imitate.skeleton"),
- BLOCK_NOTE_BLOCK_IMITATE_WITHER_SKELETON("block.note_block.imitate.wither_skeleton"),
- BLOCK_NOTE_BLOCK_IMITATE_ZOMBIE("block.note_block.imitate.zombie"),
- BLOCK_NOTE_BLOCK_IRON_XYLOPHONE("block.note_block.iron_xylophone"),
- BLOCK_NOTE_BLOCK_PLING("block.note_block.pling"),
- BLOCK_NOTE_BLOCK_SNARE("block.note_block.snare"),
- BLOCK_NOTE_BLOCK_XYLOPHONE("block.note_block.xylophone"),
- BLOCK_NYLIUM_BREAK("block.nylium.break"),
- BLOCK_NYLIUM_FALL("block.nylium.fall"),
- BLOCK_NYLIUM_HIT("block.nylium.hit"),
- BLOCK_NYLIUM_PLACE("block.nylium.place"),
- BLOCK_NYLIUM_STEP("block.nylium.step"),
- BLOCK_PACKED_MUD_BREAK("block.packed_mud.break"),
- BLOCK_PACKED_MUD_FALL("block.packed_mud.fall"),
- BLOCK_PACKED_MUD_HIT("block.packed_mud.hit"),
- BLOCK_PACKED_MUD_PLACE("block.packed_mud.place"),
- BLOCK_PACKED_MUD_STEP("block.packed_mud.step"),
- BLOCK_PINK_PETALS_BREAK("block.pink_petals.break"),
- BLOCK_PINK_PETALS_FALL("block.pink_petals.fall"),
- BLOCK_PINK_PETALS_HIT("block.pink_petals.hit"),
- BLOCK_PINK_PETALS_PLACE("block.pink_petals.place"),
- BLOCK_PINK_PETALS_STEP("block.pink_petals.step"),
- BLOCK_PISTON_CONTRACT("block.piston.contract"),
- BLOCK_PISTON_EXTEND("block.piston.extend"),
- BLOCK_POINTED_DRIPSTONE_BREAK("block.pointed_dripstone.break"),
- BLOCK_POINTED_DRIPSTONE_DRIP_LAVA("block.pointed_dripstone.drip_lava"),
- BLOCK_POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON("block.pointed_dripstone.drip_lava_into_cauldron"),
- BLOCK_POINTED_DRIPSTONE_DRIP_WATER("block.pointed_dripstone.drip_water"),
- BLOCK_POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON("block.pointed_dripstone.drip_water_into_cauldron"),
- BLOCK_POINTED_DRIPSTONE_FALL("block.pointed_dripstone.fall"),
- BLOCK_POINTED_DRIPSTONE_HIT("block.pointed_dripstone.hit"),
- BLOCK_POINTED_DRIPSTONE_LAND("block.pointed_dripstone.land"),
- BLOCK_POINTED_DRIPSTONE_PLACE("block.pointed_dripstone.place"),
- BLOCK_POINTED_DRIPSTONE_STEP("block.pointed_dripstone.step"),
- BLOCK_POLISHED_DEEPSLATE_BREAK("block.polished_deepslate.break"),
- BLOCK_POLISHED_DEEPSLATE_FALL("block.polished_deepslate.fall"),
- BLOCK_POLISHED_DEEPSLATE_HIT("block.polished_deepslate.hit"),
- BLOCK_POLISHED_DEEPSLATE_PLACE("block.polished_deepslate.place"),
- BLOCK_POLISHED_DEEPSLATE_STEP("block.polished_deepslate.step"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_POLISHED_TUFF_BREAK("block.polished_tuff.break"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_POLISHED_TUFF_FALL("block.polished_tuff.fall"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_POLISHED_TUFF_HIT("block.polished_tuff.hit"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_POLISHED_TUFF_PLACE("block.polished_tuff.place"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_POLISHED_TUFF_STEP("block.polished_tuff.step"),
- BLOCK_PORTAL_AMBIENT("block.portal.ambient"),
- BLOCK_PORTAL_TRAVEL("block.portal.travel"),
- BLOCK_PORTAL_TRIGGER("block.portal.trigger"),
- BLOCK_POWDER_SNOW_BREAK("block.powder_snow.break"),
- BLOCK_POWDER_SNOW_FALL("block.powder_snow.fall"),
- BLOCK_POWDER_SNOW_HIT("block.powder_snow.hit"),
- BLOCK_POWDER_SNOW_PLACE("block.powder_snow.place"),
- BLOCK_POWDER_SNOW_STEP("block.powder_snow.step"),
- BLOCK_PUMPKIN_CARVE("block.pumpkin.carve"),
- BLOCK_REDSTONE_TORCH_BURNOUT("block.redstone_torch.burnout"),
- BLOCK_RESPAWN_ANCHOR_AMBIENT("block.respawn_anchor.ambient"),
- BLOCK_RESPAWN_ANCHOR_CHARGE("block.respawn_anchor.charge"),
- BLOCK_RESPAWN_ANCHOR_DEPLETE("block.respawn_anchor.deplete"),
- BLOCK_RESPAWN_ANCHOR_SET_SPAWN("block.respawn_anchor.set_spawn"),
- BLOCK_ROOTED_DIRT_BREAK("block.rooted_dirt.break"),
- BLOCK_ROOTED_DIRT_FALL("block.rooted_dirt.fall"),
- BLOCK_ROOTED_DIRT_HIT("block.rooted_dirt.hit"),
- BLOCK_ROOTED_DIRT_PLACE("block.rooted_dirt.place"),
- BLOCK_ROOTED_DIRT_STEP("block.rooted_dirt.step"),
- BLOCK_ROOTS_BREAK("block.roots.break"),
- BLOCK_ROOTS_FALL("block.roots.fall"),
- BLOCK_ROOTS_HIT("block.roots.hit"),
- BLOCK_ROOTS_PLACE("block.roots.place"),
- BLOCK_ROOTS_STEP("block.roots.step"),
- BLOCK_SAND_BREAK("block.sand.break"),
- BLOCK_SAND_FALL("block.sand.fall"),
- BLOCK_SAND_HIT("block.sand.hit"),
- BLOCK_SAND_PLACE("block.sand.place"),
- BLOCK_SAND_STEP("block.sand.step"),
- BLOCK_SCAFFOLDING_BREAK("block.scaffolding.break"),
- BLOCK_SCAFFOLDING_FALL("block.scaffolding.fall"),
- BLOCK_SCAFFOLDING_HIT("block.scaffolding.hit"),
- BLOCK_SCAFFOLDING_PLACE("block.scaffolding.place"),
- BLOCK_SCAFFOLDING_STEP("block.scaffolding.step"),
- BLOCK_SCULK_BREAK("block.sculk.break"),
- BLOCK_SCULK_CATALYST_BLOOM("block.sculk_catalyst.bloom"),
- BLOCK_SCULK_CATALYST_BREAK("block.sculk_catalyst.break"),
- BLOCK_SCULK_CATALYST_FALL("block.sculk_catalyst.fall"),
- BLOCK_SCULK_CATALYST_HIT("block.sculk_catalyst.hit"),
- BLOCK_SCULK_CATALYST_PLACE("block.sculk_catalyst.place"),
- BLOCK_SCULK_CATALYST_STEP("block.sculk_catalyst.step"),
- BLOCK_SCULK_CHARGE("block.sculk.charge"),
- BLOCK_SCULK_FALL("block.sculk.fall"),
- BLOCK_SCULK_HIT("block.sculk.hit"),
- BLOCK_SCULK_PLACE("block.sculk.place"),
- BLOCK_SCULK_SENSOR_BREAK("block.sculk_sensor.break"),
- BLOCK_SCULK_SENSOR_CLICKING("block.sculk_sensor.clicking"),
- BLOCK_SCULK_SENSOR_CLICKING_STOP("block.sculk_sensor.clicking_stop"),
- BLOCK_SCULK_SENSOR_FALL("block.sculk_sensor.fall"),
- BLOCK_SCULK_SENSOR_HIT("block.sculk_sensor.hit"),
- BLOCK_SCULK_SENSOR_PLACE("block.sculk_sensor.place"),
- BLOCK_SCULK_SENSOR_STEP("block.sculk_sensor.step"),
- BLOCK_SCULK_SHRIEKER_BREAK("block.sculk_shrieker.break"),
- BLOCK_SCULK_SHRIEKER_FALL("block.sculk_shrieker.fall"),
- BLOCK_SCULK_SHRIEKER_HIT("block.sculk_shrieker.hit"),
- BLOCK_SCULK_SHRIEKER_PLACE("block.sculk_shrieker.place"),
- BLOCK_SCULK_SHRIEKER_SHRIEK("block.sculk_shrieker.shriek"),
- BLOCK_SCULK_SHRIEKER_STEP("block.sculk_shrieker.step"),
- BLOCK_SCULK_SPREAD("block.sculk.spread"),
- BLOCK_SCULK_STEP("block.sculk.step"),
- BLOCK_SCULK_VEIN_BREAK("block.sculk_vein.break"),
- BLOCK_SCULK_VEIN_FALL("block.sculk_vein.fall"),
- BLOCK_SCULK_VEIN_HIT("block.sculk_vein.hit"),
- BLOCK_SCULK_VEIN_PLACE("block.sculk_vein.place"),
- BLOCK_SCULK_VEIN_STEP("block.sculk_vein.step"),
- BLOCK_SHROOMLIGHT_BREAK("block.shroomlight.break"),
- BLOCK_SHROOMLIGHT_FALL("block.shroomlight.fall"),
- BLOCK_SHROOMLIGHT_HIT("block.shroomlight.hit"),
- BLOCK_SHROOMLIGHT_PLACE("block.shroomlight.place"),
- BLOCK_SHROOMLIGHT_STEP("block.shroomlight.step"),
- BLOCK_SHULKER_BOX_CLOSE("block.shulker_box.close"),
- BLOCK_SHULKER_BOX_OPEN("block.shulker_box.open"),
- BLOCK_SIGN_WAXED_INTERACT_FAIL("block.sign.waxed_interact_fail"),
- BLOCK_SLIME_BLOCK_BREAK("block.slime_block.break"),
- BLOCK_SLIME_BLOCK_FALL("block.slime_block.fall"),
- BLOCK_SLIME_BLOCK_HIT("block.slime_block.hit"),
- BLOCK_SLIME_BLOCK_PLACE("block.slime_block.place"),
- BLOCK_SLIME_BLOCK_STEP("block.slime_block.step"),
- BLOCK_SMALL_AMETHYST_BUD_BREAK("block.small_amethyst_bud.break"),
- BLOCK_SMALL_AMETHYST_BUD_PLACE("block.small_amethyst_bud.place"),
- BLOCK_SMALL_DRIPLEAF_BREAK("block.small_dripleaf.break"),
- BLOCK_SMALL_DRIPLEAF_FALL("block.small_dripleaf.fall"),
- BLOCK_SMALL_DRIPLEAF_HIT("block.small_dripleaf.hit"),
- BLOCK_SMALL_DRIPLEAF_PLACE("block.small_dripleaf.place"),
- BLOCK_SMALL_DRIPLEAF_STEP("block.small_dripleaf.step"),
- BLOCK_SMITHING_TABLE_USE("block.smithing_table.use"),
- BLOCK_SMOKER_SMOKE("block.smoker.smoke"),
- BLOCK_SNIFFER_EGG_CRACK("block.sniffer_egg.crack"),
- BLOCK_SNIFFER_EGG_HATCH("block.sniffer_egg.hatch"),
- BLOCK_SNIFFER_EGG_PLOP("block.sniffer_egg.plop"),
- BLOCK_SNOW_BREAK("block.snow.break"),
- BLOCK_SNOW_FALL("block.snow.fall"),
- BLOCK_SNOW_HIT("block.snow.hit"),
- BLOCK_SNOW_PLACE("block.snow.place"),
- BLOCK_SNOW_STEP("block.snow.step"),
- BLOCK_SOUL_SAND_BREAK("block.soul_sand.break"),
- BLOCK_SOUL_SAND_FALL("block.soul_sand.fall"),
- BLOCK_SOUL_SAND_HIT("block.soul_sand.hit"),
- BLOCK_SOUL_SAND_PLACE("block.soul_sand.place"),
- BLOCK_SOUL_SAND_STEP("block.soul_sand.step"),
- BLOCK_SOUL_SOIL_BREAK("block.soul_soil.break"),
- BLOCK_SOUL_SOIL_FALL("block.soul_soil.fall"),
- BLOCK_SOUL_SOIL_HIT("block.soul_soil.hit"),
- BLOCK_SOUL_SOIL_PLACE("block.soul_soil.place"),
- BLOCK_SOUL_SOIL_STEP("block.soul_soil.step"),
- BLOCK_SPONGE_ABSORB("block.sponge.absorb"),
- BLOCK_SPONGE_BREAK("block.sponge.break"),
- BLOCK_SPONGE_FALL("block.sponge.fall"),
- BLOCK_SPONGE_HIT("block.sponge.hit"),
- BLOCK_SPONGE_PLACE("block.sponge.place"),
- BLOCK_SPONGE_STEP("block.sponge.step"),
- BLOCK_SPORE_BLOSSOM_BREAK("block.spore_blossom.break"),
- BLOCK_SPORE_BLOSSOM_FALL("block.spore_blossom.fall"),
- BLOCK_SPORE_BLOSSOM_HIT("block.spore_blossom.hit"),
- BLOCK_SPORE_BLOSSOM_PLACE("block.spore_blossom.place"),
- BLOCK_SPORE_BLOSSOM_STEP("block.spore_blossom.step"),
- BLOCK_STEM_BREAK("block.stem.break"),
- BLOCK_STEM_FALL("block.stem.fall"),
- BLOCK_STEM_HIT("block.stem.hit"),
- BLOCK_STEM_PLACE("block.stem.place"),
- BLOCK_STEM_STEP("block.stem.step"),
- BLOCK_STONE_BREAK("block.stone.break"),
- BLOCK_STONE_BUTTON_CLICK_OFF("block.stone_button.click_off"),
- BLOCK_STONE_BUTTON_CLICK_ON("block.stone_button.click_on"),
- BLOCK_STONE_FALL("block.stone.fall"),
- BLOCK_STONE_HIT("block.stone.hit"),
- BLOCK_STONE_PLACE("block.stone.place"),
- BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF("block.stone_pressure_plate.click_off"),
- BLOCK_STONE_PRESSURE_PLATE_CLICK_ON("block.stone_pressure_plate.click_on"),
- BLOCK_STONE_STEP("block.stone.step"),
- BLOCK_SUSPICIOUS_GRAVEL_BREAK("block.suspicious_gravel.break"),
- BLOCK_SUSPICIOUS_GRAVEL_FALL("block.suspicious_gravel.fall"),
- BLOCK_SUSPICIOUS_GRAVEL_HIT("block.suspicious_gravel.hit"),
- BLOCK_SUSPICIOUS_GRAVEL_PLACE("block.suspicious_gravel.place"),
- BLOCK_SUSPICIOUS_GRAVEL_STEP("block.suspicious_gravel.step"),
- BLOCK_SUSPICIOUS_SAND_BREAK("block.suspicious_sand.break"),
- BLOCK_SUSPICIOUS_SAND_FALL("block.suspicious_sand.fall"),
- BLOCK_SUSPICIOUS_SAND_HIT("block.suspicious_sand.hit"),
- BLOCK_SUSPICIOUS_SAND_PLACE("block.suspicious_sand.place"),
- BLOCK_SUSPICIOUS_SAND_STEP("block.suspicious_sand.step"),
- BLOCK_SWEET_BERRY_BUSH_BREAK("block.sweet_berry_bush.break"),
- BLOCK_SWEET_BERRY_BUSH_PICK_BERRIES("block.sweet_berry_bush.pick_berries"),
- BLOCK_SWEET_BERRY_BUSH_PLACE("block.sweet_berry_bush.place"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_TRIAL_SPAWNER_ABOUT_TO_SPAWN_ITEM("block.trial_spawner.about_to_spawn_item"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_TRIAL_SPAWNER_AMBIENT("block.trial_spawner.ambient"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_TRIAL_SPAWNER_AMBIENT_CHARGED("block.trial_spawner.ambient_charged"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_TRIAL_SPAWNER_BREAK("block.trial_spawner.break"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_TRIAL_SPAWNER_CHARGE_ACTIVATE("block.trial_spawner.charge_activate"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_TRIAL_SPAWNER_CLOSE_SHUTTER("block.trial_spawner.close_shutter"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_TRIAL_SPAWNER_DETECT_PLAYER("block.trial_spawner.detect_player"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_TRIAL_SPAWNER_EJECT_ITEM("block.trial_spawner.eject_item"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_TRIAL_SPAWNER_FALL("block.trial_spawner.fall"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_TRIAL_SPAWNER_HIT("block.trial_spawner.hit"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_TRIAL_SPAWNER_OPEN_SHUTTER("block.trial_spawner.open_shutter"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_TRIAL_SPAWNER_PLACE("block.trial_spawner.place"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_TRIAL_SPAWNER_SPAWN_ITEM("block.trial_spawner.spawn_item"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_TRIAL_SPAWNER_SPAWN_ITEM_BEGIN("block.trial_spawner.spawn_item_begin"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_TRIAL_SPAWNER_SPAWN_MOB("block.trial_spawner.spawn_mob"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_TRIAL_SPAWNER_STEP("block.trial_spawner.step"),
- BLOCK_TRIPWIRE_ATTACH("block.tripwire.attach"),
- BLOCK_TRIPWIRE_CLICK_OFF("block.tripwire.click_off"),
- BLOCK_TRIPWIRE_CLICK_ON("block.tripwire.click_on"),
- BLOCK_TRIPWIRE_DETACH("block.tripwire.detach"),
- BLOCK_TUFF_BREAK("block.tuff.break"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_TUFF_BRICKS_BREAK("block.tuff_bricks.break"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_TUFF_BRICKS_FALL("block.tuff_bricks.fall"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_TUFF_BRICKS_HIT("block.tuff_bricks.hit"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_TUFF_BRICKS_PLACE("block.tuff_bricks.place"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_TUFF_BRICKS_STEP("block.tuff_bricks.step"),
- BLOCK_TUFF_FALL("block.tuff.fall"),
- BLOCK_TUFF_HIT("block.tuff.hit"),
- BLOCK_TUFF_PLACE("block.tuff.place"),
- BLOCK_TUFF_STEP("block.tuff.step"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_VAULT_ACTIVATE("block.vault.activate"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_VAULT_AMBIENT("block.vault.ambient"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_VAULT_BREAK("block.vault.break"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_VAULT_CLOSE_SHUTTER("block.vault.close_shutter"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_VAULT_DEACTIVATE("block.vault.deactivate"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_VAULT_EJECT_ITEM("block.vault.eject_item"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_VAULT_FALL("block.vault.fall"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_VAULT_HIT("block.vault.hit"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_VAULT_INSERT_ITEM("block.vault.insert_item"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_VAULT_INSERT_ITEM_FAIL("block.vault.insert_item_fail"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_VAULT_OPEN_SHUTTER("block.vault.open_shutter"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_VAULT_PLACE("block.vault.place"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- BLOCK_VAULT_STEP("block.vault.step"),
- BLOCK_VINE_BREAK("block.vine.break"),
- BLOCK_VINE_FALL("block.vine.fall"),
- BLOCK_VINE_HIT("block.vine.hit"),
- BLOCK_VINE_PLACE("block.vine.place"),
- BLOCK_VINE_STEP("block.vine.step"),
- BLOCK_WART_BLOCK_BREAK("block.wart_block.break"),
- BLOCK_WART_BLOCK_FALL("block.wart_block.fall"),
- BLOCK_WART_BLOCK_HIT("block.wart_block.hit"),
- BLOCK_WART_BLOCK_PLACE("block.wart_block.place"),
- BLOCK_WART_BLOCK_STEP("block.wart_block.step"),
- BLOCK_WATER_AMBIENT("block.water.ambient"),
- BLOCK_WEEPING_VINES_BREAK("block.weeping_vines.break"),
- BLOCK_WEEPING_VINES_FALL("block.weeping_vines.fall"),
- BLOCK_WEEPING_VINES_HIT("block.weeping_vines.hit"),
- BLOCK_WEEPING_VINES_PLACE("block.weeping_vines.place"),
- BLOCK_WEEPING_VINES_STEP("block.weeping_vines.step"),
- BLOCK_WET_GRASS_BREAK("block.wet_grass.break"),
- BLOCK_WET_GRASS_FALL("block.wet_grass.fall"),
- BLOCK_WET_GRASS_HIT("block.wet_grass.hit"),
- BLOCK_WET_GRASS_PLACE("block.wet_grass.place"),
- BLOCK_WET_GRASS_STEP("block.wet_grass.step"),
- BLOCK_WET_SPONGE_BREAK("block.wet_sponge.break"),
- BLOCK_WET_SPONGE_DRIES("block.wet_sponge.dries"),
- BLOCK_WET_SPONGE_FALL("block.wet_sponge.fall"),
- BLOCK_WET_SPONGE_HIT("block.wet_sponge.hit"),
- BLOCK_WET_SPONGE_PLACE("block.wet_sponge.place"),
- BLOCK_WET_SPONGE_STEP("block.wet_sponge.step"),
- BLOCK_WOODEN_BUTTON_CLICK_OFF("block.wooden_button.click_off"),
- BLOCK_WOODEN_BUTTON_CLICK_ON("block.wooden_button.click_on"),
- BLOCK_WOODEN_DOOR_CLOSE("block.wooden_door.close"),
- BLOCK_WOODEN_DOOR_OPEN("block.wooden_door.open"),
- BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF("block.wooden_pressure_plate.click_off"),
- BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON("block.wooden_pressure_plate.click_on"),
- BLOCK_WOODEN_TRAPDOOR_CLOSE("block.wooden_trapdoor.close"),
- BLOCK_WOODEN_TRAPDOOR_OPEN("block.wooden_trapdoor.open"),
- BLOCK_WOOD_BREAK("block.wood.break"),
- BLOCK_WOOD_FALL("block.wood.fall"),
- BLOCK_WOOD_HIT("block.wood.hit"),
- BLOCK_WOOD_PLACE("block.wood.place"),
- BLOCK_WOOD_STEP("block.wood.step"),
- BLOCK_WOOL_BREAK("block.wool.break"),
- BLOCK_WOOL_FALL("block.wool.fall"),
- BLOCK_WOOL_HIT("block.wool.hit"),
- BLOCK_WOOL_PLACE("block.wool.place"),
- BLOCK_WOOL_STEP("block.wool.step"),
- ENCHANT_THORNS_HIT("enchant.thorns.hit"),
- ENTITY_ALLAY_AMBIENT_WITHOUT_ITEM("entity.allay.ambient_without_item"),
- ENTITY_ALLAY_AMBIENT_WITH_ITEM("entity.allay.ambient_with_item"),
- ENTITY_ALLAY_DEATH("entity.allay.death"),
- ENTITY_ALLAY_HURT("entity.allay.hurt"),
- ENTITY_ALLAY_ITEM_GIVEN("entity.allay.item_given"),
- ENTITY_ALLAY_ITEM_TAKEN("entity.allay.item_taken"),
- ENTITY_ALLAY_ITEM_THROWN("entity.allay.item_thrown"),
- ENTITY_ARMADILLO_AMBIENT("entity.armadillo.ambient"),
- ENTITY_ARMADILLO_BRUSH("entity.armadillo.brush"),
- ENTITY_ARMADILLO_DEATH("entity.armadillo.death"),
- ENTITY_ARMADILLO_EAT("entity.armadillo.eat"),
- ENTITY_ARMADILLO_HURT("entity.armadillo.hurt"),
- ENTITY_ARMADILLO_HURT_REDUCED("entity.armadillo.hurt_reduced"),
- ENTITY_ARMADILLO_LAND("entity.armadillo.land"),
- ENTITY_ARMADILLO_PEEK("entity.armadillo.peek"),
- ENTITY_ARMADILLO_ROLL("entity.armadillo.roll"),
- ENTITY_ARMADILLO_SCUTE_DROP("entity.armadillo.scute_drop"),
- ENTITY_ARMADILLO_STEP("entity.armadillo.step"),
- ENTITY_ARMADILLO_UNROLL_FINISH("entity.armadillo.unroll_finish"),
- ENTITY_ARMADILLO_UNROLL_START("entity.armadillo.unroll_start"),
- ENTITY_ARMOR_STAND_BREAK("entity.armor_stand.break"),
- ENTITY_ARMOR_STAND_FALL("entity.armor_stand.fall"),
- ENTITY_ARMOR_STAND_HIT("entity.armor_stand.hit"),
- ENTITY_ARMOR_STAND_PLACE("entity.armor_stand.place"),
- ENTITY_ARROW_HIT("entity.arrow.hit"),
- ENTITY_ARROW_HIT_PLAYER("entity.arrow.hit_player"),
- ENTITY_ARROW_SHOOT("entity.arrow.shoot"),
- ENTITY_AXOLOTL_ATTACK("entity.axolotl.attack"),
- ENTITY_AXOLOTL_DEATH("entity.axolotl.death"),
- ENTITY_AXOLOTL_HURT("entity.axolotl.hurt"),
- ENTITY_AXOLOTL_IDLE_AIR("entity.axolotl.idle_air"),
- ENTITY_AXOLOTL_IDLE_WATER("entity.axolotl.idle_water"),
- ENTITY_AXOLOTL_SPLASH("entity.axolotl.splash"),
- ENTITY_AXOLOTL_SWIM("entity.axolotl.swim"),
- ENTITY_BAT_AMBIENT("entity.bat.ambient"),
- ENTITY_BAT_DEATH("entity.bat.death"),
- ENTITY_BAT_HURT("entity.bat.hurt"),
- ENTITY_BAT_LOOP("entity.bat.loop"),
- ENTITY_BAT_TAKEOFF("entity.bat.takeoff"),
- ENTITY_BEE_DEATH("entity.bee.death"),
- ENTITY_BEE_HURT("entity.bee.hurt"),
- ENTITY_BEE_LOOP("entity.bee.loop"),
- ENTITY_BEE_LOOP_AGGRESSIVE("entity.bee.loop_aggressive"),
- ENTITY_BEE_POLLINATE("entity.bee.pollinate"),
- ENTITY_BEE_STING("entity.bee.sting"),
- ENTITY_BLAZE_AMBIENT("entity.blaze.ambient"),
- ENTITY_BLAZE_BURN("entity.blaze.burn"),
- ENTITY_BLAZE_DEATH("entity.blaze.death"),
- ENTITY_BLAZE_HURT("entity.blaze.hurt"),
- ENTITY_BLAZE_SHOOT("entity.blaze.shoot"),
- ENTITY_BOAT_PADDLE_LAND("entity.boat.paddle_land"),
- ENTITY_BOAT_PADDLE_WATER("entity.boat.paddle_water"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- ENTITY_BOGGED_AMBIENT("entity.bogged.ambient"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- ENTITY_BOGGED_DEATH("entity.bogged.death"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- ENTITY_BOGGED_HURT("entity.bogged.hurt"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- ENTITY_BOGGED_SHEAR("entity.bogged.shear"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- ENTITY_BOGGED_STEP("entity.bogged.step"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- ENTITY_BREEZE_CHARGE("entity.breeze.charge"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- ENTITY_BREEZE_DEATH("entity.breeze.death"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- ENTITY_BREEZE_DEFLECT("entity.breeze.deflect"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- ENTITY_BREEZE_HURT("entity.breeze.hurt"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- ENTITY_BREEZE_IDLE_AIR("entity.breeze.idle_air"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- ENTITY_BREEZE_IDLE_GROUND("entity.breeze.idle_ground"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- ENTITY_BREEZE_INHALE("entity.breeze.inhale"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- ENTITY_BREEZE_JUMP("entity.breeze.jump"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- ENTITY_BREEZE_LAND("entity.breeze.land"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- ENTITY_BREEZE_SHOOT("entity.breeze.shoot"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- ENTITY_BREEZE_SLIDE("entity.breeze.slide"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- ENTITY_BREEZE_WHIRL("entity.breeze.whirl"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- ENTITY_BREEZE_WIND_BURST("entity.breeze.wind_burst"),
- ENTITY_CAMEL_AMBIENT("entity.camel.ambient"),
- ENTITY_CAMEL_DASH("entity.camel.dash"),
- ENTITY_CAMEL_DASH_READY("entity.camel.dash_ready"),
- ENTITY_CAMEL_DEATH("entity.camel.death"),
- ENTITY_CAMEL_EAT("entity.camel.eat"),
- ENTITY_CAMEL_HURT("entity.camel.hurt"),
- ENTITY_CAMEL_SADDLE("entity.camel.saddle"),
- ENTITY_CAMEL_SIT("entity.camel.sit"),
- ENTITY_CAMEL_STAND("entity.camel.stand"),
- ENTITY_CAMEL_STEP("entity.camel.step"),
- ENTITY_CAMEL_STEP_SAND("entity.camel.step_sand"),
- ENTITY_CAT_AMBIENT("entity.cat.ambient"),
- ENTITY_CAT_BEG_FOR_FOOD("entity.cat.beg_for_food"),
- ENTITY_CAT_DEATH("entity.cat.death"),
- ENTITY_CAT_EAT("entity.cat.eat"),
- ENTITY_CAT_HISS("entity.cat.hiss"),
- ENTITY_CAT_HURT("entity.cat.hurt"),
- ENTITY_CAT_PURR("entity.cat.purr"),
- ENTITY_CAT_PURREOW("entity.cat.purreow"),
- ENTITY_CAT_STRAY_AMBIENT("entity.cat.stray_ambient"),
- ENTITY_CHICKEN_AMBIENT("entity.chicken.ambient"),
- ENTITY_CHICKEN_DEATH("entity.chicken.death"),
- ENTITY_CHICKEN_EGG("entity.chicken.egg"),
- ENTITY_CHICKEN_HURT("entity.chicken.hurt"),
- ENTITY_CHICKEN_STEP("entity.chicken.step"),
- ENTITY_COD_AMBIENT("entity.cod.ambient"),
- ENTITY_COD_DEATH("entity.cod.death"),
- ENTITY_COD_FLOP("entity.cod.flop"),
- ENTITY_COD_HURT("entity.cod.hurt"),
- ENTITY_COW_AMBIENT("entity.cow.ambient"),
- ENTITY_COW_DEATH("entity.cow.death"),
- ENTITY_COW_HURT("entity.cow.hurt"),
- ENTITY_COW_MILK("entity.cow.milk"),
- ENTITY_COW_STEP("entity.cow.step"),
- ENTITY_CREEPER_DEATH("entity.creeper.death"),
- ENTITY_CREEPER_HURT("entity.creeper.hurt"),
- ENTITY_CREEPER_PRIMED("entity.creeper.primed"),
- ENTITY_DOLPHIN_AMBIENT("entity.dolphin.ambient"),
- ENTITY_DOLPHIN_AMBIENT_WATER("entity.dolphin.ambient_water"),
- ENTITY_DOLPHIN_ATTACK("entity.dolphin.attack"),
- ENTITY_DOLPHIN_DEATH("entity.dolphin.death"),
- ENTITY_DOLPHIN_EAT("entity.dolphin.eat"),
- ENTITY_DOLPHIN_HURT("entity.dolphin.hurt"),
- ENTITY_DOLPHIN_JUMP("entity.dolphin.jump"),
- ENTITY_DOLPHIN_PLAY("entity.dolphin.play"),
- ENTITY_DOLPHIN_SPLASH("entity.dolphin.splash"),
- ENTITY_DOLPHIN_SWIM("entity.dolphin.swim"),
- ENTITY_DONKEY_AMBIENT("entity.donkey.ambient"),
- ENTITY_DONKEY_ANGRY("entity.donkey.angry"),
- ENTITY_DONKEY_CHEST("entity.donkey.chest"),
- ENTITY_DONKEY_DEATH("entity.donkey.death"),
- ENTITY_DONKEY_EAT("entity.donkey.eat"),
- ENTITY_DONKEY_HURT("entity.donkey.hurt"),
- ENTITY_DONKEY_JUMP("entity.donkey.jump"),
- ENTITY_DRAGON_FIREBALL_EXPLODE("entity.dragon_fireball.explode"),
- ENTITY_DROWNED_AMBIENT("entity.drowned.ambient"),
- ENTITY_DROWNED_AMBIENT_WATER("entity.drowned.ambient_water"),
- ENTITY_DROWNED_DEATH("entity.drowned.death"),
- ENTITY_DROWNED_DEATH_WATER("entity.drowned.death_water"),
- ENTITY_DROWNED_HURT("entity.drowned.hurt"),
- ENTITY_DROWNED_HURT_WATER("entity.drowned.hurt_water"),
- ENTITY_DROWNED_SHOOT("entity.drowned.shoot"),
- ENTITY_DROWNED_STEP("entity.drowned.step"),
- ENTITY_DROWNED_SWIM("entity.drowned.swim"),
- ENTITY_EGG_THROW("entity.egg.throw"),
- ENTITY_ELDER_GUARDIAN_AMBIENT("entity.elder_guardian.ambient"),
- ENTITY_ELDER_GUARDIAN_AMBIENT_LAND("entity.elder_guardian.ambient_land"),
- ENTITY_ELDER_GUARDIAN_CURSE("entity.elder_guardian.curse"),
- ENTITY_ELDER_GUARDIAN_DEATH("entity.elder_guardian.death"),
- ENTITY_ELDER_GUARDIAN_DEATH_LAND("entity.elder_guardian.death_land"),
- ENTITY_ELDER_GUARDIAN_FLOP("entity.elder_guardian.flop"),
- ENTITY_ELDER_GUARDIAN_HURT("entity.elder_guardian.hurt"),
- ENTITY_ELDER_GUARDIAN_HURT_LAND("entity.elder_guardian.hurt_land"),
- ENTITY_ENDERMAN_AMBIENT("entity.enderman.ambient"),
- ENTITY_ENDERMAN_DEATH("entity.enderman.death"),
- ENTITY_ENDERMAN_HURT("entity.enderman.hurt"),
- ENTITY_ENDERMAN_SCREAM("entity.enderman.scream"),
- ENTITY_ENDERMAN_STARE("entity.enderman.stare"),
- ENTITY_ENDERMAN_TELEPORT("entity.enderman.teleport"),
- ENTITY_ENDERMITE_AMBIENT("entity.endermite.ambient"),
- ENTITY_ENDERMITE_DEATH("entity.endermite.death"),
- ENTITY_ENDERMITE_HURT("entity.endermite.hurt"),
- ENTITY_ENDERMITE_STEP("entity.endermite.step"),
- ENTITY_ENDER_DRAGON_AMBIENT("entity.ender_dragon.ambient"),
- ENTITY_ENDER_DRAGON_DEATH("entity.ender_dragon.death"),
- ENTITY_ENDER_DRAGON_FLAP("entity.ender_dragon.flap"),
- ENTITY_ENDER_DRAGON_GROWL("entity.ender_dragon.growl"),
- ENTITY_ENDER_DRAGON_HURT("entity.ender_dragon.hurt"),
- ENTITY_ENDER_DRAGON_SHOOT("entity.ender_dragon.shoot"),
- ENTITY_ENDER_EYE_DEATH("entity.ender_eye.death"),
- ENTITY_ENDER_EYE_LAUNCH("entity.ender_eye.launch"),
- ENTITY_ENDER_PEARL_THROW("entity.ender_pearl.throw"),
- ENTITY_EVOKER_AMBIENT("entity.evoker.ambient"),
- ENTITY_EVOKER_CAST_SPELL("entity.evoker.cast_spell"),
- ENTITY_EVOKER_CELEBRATE("entity.evoker.celebrate"),
- ENTITY_EVOKER_DEATH("entity.evoker.death"),
- ENTITY_EVOKER_FANGS_ATTACK("entity.evoker_fangs.attack"),
- ENTITY_EVOKER_HURT("entity.evoker.hurt"),
- ENTITY_EVOKER_PREPARE_ATTACK("entity.evoker.prepare_attack"),
- ENTITY_EVOKER_PREPARE_SUMMON("entity.evoker.prepare_summon"),
- ENTITY_EVOKER_PREPARE_WOLOLO("entity.evoker.prepare_wololo"),
- ENTITY_EXPERIENCE_BOTTLE_THROW("entity.experience_bottle.throw"),
- ENTITY_EXPERIENCE_ORB_PICKUP("entity.experience_orb.pickup"),
- ENTITY_FIREWORK_ROCKET_BLAST("entity.firework_rocket.blast"),
- ENTITY_FIREWORK_ROCKET_BLAST_FAR("entity.firework_rocket.blast_far"),
- ENTITY_FIREWORK_ROCKET_LARGE_BLAST("entity.firework_rocket.large_blast"),
- ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR("entity.firework_rocket.large_blast_far"),
- ENTITY_FIREWORK_ROCKET_LAUNCH("entity.firework_rocket.launch"),
- ENTITY_FIREWORK_ROCKET_SHOOT("entity.firework_rocket.shoot"),
- ENTITY_FIREWORK_ROCKET_TWINKLE("entity.firework_rocket.twinkle"),
- ENTITY_FIREWORK_ROCKET_TWINKLE_FAR("entity.firework_rocket.twinkle_far"),
- ENTITY_FISHING_BOBBER_RETRIEVE("entity.fishing_bobber.retrieve"),
- ENTITY_FISHING_BOBBER_SPLASH("entity.fishing_bobber.splash"),
- ENTITY_FISHING_BOBBER_THROW("entity.fishing_bobber.throw"),
- ENTITY_FISH_SWIM("entity.fish.swim"),
- ENTITY_FOX_AGGRO("entity.fox.aggro"),
- ENTITY_FOX_AMBIENT("entity.fox.ambient"),
- ENTITY_FOX_BITE("entity.fox.bite"),
- ENTITY_FOX_DEATH("entity.fox.death"),
- ENTITY_FOX_EAT("entity.fox.eat"),
- ENTITY_FOX_HURT("entity.fox.hurt"),
- ENTITY_FOX_SCREECH("entity.fox.screech"),
- ENTITY_FOX_SLEEP("entity.fox.sleep"),
- ENTITY_FOX_SNIFF("entity.fox.sniff"),
- ENTITY_FOX_SPIT("entity.fox.spit"),
- ENTITY_FOX_TELEPORT("entity.fox.teleport"),
- ENTITY_FROG_AMBIENT("entity.frog.ambient"),
- ENTITY_FROG_DEATH("entity.frog.death"),
- ENTITY_FROG_EAT("entity.frog.eat"),
- ENTITY_FROG_HURT("entity.frog.hurt"),
- ENTITY_FROG_LAY_SPAWN("entity.frog.lay_spawn"),
- ENTITY_FROG_LONG_JUMP("entity.frog.long_jump"),
- ENTITY_FROG_STEP("entity.frog.step"),
- ENTITY_FROG_TONGUE("entity.frog.tongue"),
- ENTITY_GENERIC_BIG_FALL("entity.generic.big_fall"),
- ENTITY_GENERIC_BURN("entity.generic.burn"),
- ENTITY_GENERIC_DEATH("entity.generic.death"),
- ENTITY_GENERIC_DRINK("entity.generic.drink"),
- ENTITY_GENERIC_EAT("entity.generic.eat"),
- ENTITY_GENERIC_EXPLODE("entity.generic.explode"),
- ENTITY_GENERIC_EXTINGUISH_FIRE("entity.generic.extinguish_fire"),
- ENTITY_GENERIC_HURT("entity.generic.hurt"),
- ENTITY_GENERIC_SMALL_FALL("entity.generic.small_fall"),
- ENTITY_GENERIC_SPLASH("entity.generic.splash"),
- ENTITY_GENERIC_SWIM("entity.generic.swim"),
- ENTITY_GHAST_AMBIENT("entity.ghast.ambient"),
- ENTITY_GHAST_DEATH("entity.ghast.death"),
- ENTITY_GHAST_HURT("entity.ghast.hurt"),
- ENTITY_GHAST_SCREAM("entity.ghast.scream"),
- ENTITY_GHAST_SHOOT("entity.ghast.shoot"),
- ENTITY_GHAST_WARN("entity.ghast.warn"),
- ENTITY_GLOW_ITEM_FRAME_ADD_ITEM("entity.glow_item_frame.add_item"),
- ENTITY_GLOW_ITEM_FRAME_BREAK("entity.glow_item_frame.break"),
- ENTITY_GLOW_ITEM_FRAME_PLACE("entity.glow_item_frame.place"),
- ENTITY_GLOW_ITEM_FRAME_REMOVE_ITEM("entity.glow_item_frame.remove_item"),
- ENTITY_GLOW_ITEM_FRAME_ROTATE_ITEM("entity.glow_item_frame.rotate_item"),
- ENTITY_GLOW_SQUID_AMBIENT("entity.glow_squid.ambient"),
- ENTITY_GLOW_SQUID_DEATH("entity.glow_squid.death"),
- ENTITY_GLOW_SQUID_HURT("entity.glow_squid.hurt"),
- ENTITY_GLOW_SQUID_SQUIRT("entity.glow_squid.squirt"),
- ENTITY_GOAT_AMBIENT("entity.goat.ambient"),
- ENTITY_GOAT_DEATH("entity.goat.death"),
- ENTITY_GOAT_EAT("entity.goat.eat"),
- ENTITY_GOAT_HORN_BREAK("entity.goat.horn_break"),
- ENTITY_GOAT_HURT("entity.goat.hurt"),
- ENTITY_GOAT_LONG_JUMP("entity.goat.long_jump"),
- ENTITY_GOAT_MILK("entity.goat.milk"),
- ENTITY_GOAT_PREPARE_RAM("entity.goat.prepare_ram"),
- ENTITY_GOAT_RAM_IMPACT("entity.goat.ram_impact"),
- ENTITY_GOAT_SCREAMING_AMBIENT("entity.goat.screaming.ambient"),
- ENTITY_GOAT_SCREAMING_DEATH("entity.goat.screaming.death"),
- ENTITY_GOAT_SCREAMING_EAT("entity.goat.screaming.eat"),
- ENTITY_GOAT_SCREAMING_HORN_BREAK("entity.goat.screaming.horn_break"),
- ENTITY_GOAT_SCREAMING_HURT("entity.goat.screaming.hurt"),
- ENTITY_GOAT_SCREAMING_LONG_JUMP("entity.goat.screaming.long_jump"),
- ENTITY_GOAT_SCREAMING_MILK("entity.goat.screaming.milk"),
- ENTITY_GOAT_SCREAMING_PREPARE_RAM("entity.goat.screaming.prepare_ram"),
- ENTITY_GOAT_SCREAMING_RAM_IMPACT("entity.goat.screaming.ram_impact"),
- ENTITY_GOAT_STEP("entity.goat.step"),
- ENTITY_GUARDIAN_AMBIENT("entity.guardian.ambient"),
- ENTITY_GUARDIAN_AMBIENT_LAND("entity.guardian.ambient_land"),
- ENTITY_GUARDIAN_ATTACK("entity.guardian.attack"),
- ENTITY_GUARDIAN_DEATH("entity.guardian.death"),
- ENTITY_GUARDIAN_DEATH_LAND("entity.guardian.death_land"),
- ENTITY_GUARDIAN_FLOP("entity.guardian.flop"),
- ENTITY_GUARDIAN_HURT("entity.guardian.hurt"),
- ENTITY_GUARDIAN_HURT_LAND("entity.guardian.hurt_land"),
- ENTITY_HOGLIN_AMBIENT("entity.hoglin.ambient"),
- ENTITY_HOGLIN_ANGRY("entity.hoglin.angry"),
- ENTITY_HOGLIN_ATTACK("entity.hoglin.attack"),
- ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED("entity.hoglin.converted_to_zombified"),
- ENTITY_HOGLIN_DEATH("entity.hoglin.death"),
- ENTITY_HOGLIN_HURT("entity.hoglin.hurt"),
- ENTITY_HOGLIN_RETREAT("entity.hoglin.retreat"),
- ENTITY_HOGLIN_STEP("entity.hoglin.step"),
- ENTITY_HORSE_AMBIENT("entity.horse.ambient"),
- ENTITY_HORSE_ANGRY("entity.horse.angry"),
- ENTITY_HORSE_ARMOR("entity.horse.armor"),
- ENTITY_HORSE_BREATHE("entity.horse.breathe"),
- ENTITY_HORSE_DEATH("entity.horse.death"),
- ENTITY_HORSE_EAT("entity.horse.eat"),
- ENTITY_HORSE_GALLOP("entity.horse.gallop"),
- ENTITY_HORSE_HURT("entity.horse.hurt"),
- ENTITY_HORSE_JUMP("entity.horse.jump"),
- ENTITY_HORSE_LAND("entity.horse.land"),
- ENTITY_HORSE_SADDLE("entity.horse.saddle"),
- ENTITY_HORSE_STEP("entity.horse.step"),
- ENTITY_HORSE_STEP_WOOD("entity.horse.step_wood"),
- ENTITY_HOSTILE_BIG_FALL("entity.hostile.big_fall"),
- ENTITY_HOSTILE_DEATH("entity.hostile.death"),
- ENTITY_HOSTILE_HURT("entity.hostile.hurt"),
- ENTITY_HOSTILE_SMALL_FALL("entity.hostile.small_fall"),
- ENTITY_HOSTILE_SPLASH("entity.hostile.splash"),
- ENTITY_HOSTILE_SWIM("entity.hostile.swim"),
- ENTITY_HUSK_AMBIENT("entity.husk.ambient"),
- ENTITY_HUSK_CONVERTED_TO_ZOMBIE("entity.husk.converted_to_zombie"),
- ENTITY_HUSK_DEATH("entity.husk.death"),
- ENTITY_HUSK_HURT("entity.husk.hurt"),
- ENTITY_HUSK_STEP("entity.husk.step"),
- ENTITY_ILLUSIONER_AMBIENT("entity.illusioner.ambient"),
- ENTITY_ILLUSIONER_CAST_SPELL("entity.illusioner.cast_spell"),
- ENTITY_ILLUSIONER_DEATH("entity.illusioner.death"),
- ENTITY_ILLUSIONER_HURT("entity.illusioner.hurt"),
- ENTITY_ILLUSIONER_MIRROR_MOVE("entity.illusioner.mirror_move"),
- ENTITY_ILLUSIONER_PREPARE_BLINDNESS("entity.illusioner.prepare_blindness"),
- ENTITY_ILLUSIONER_PREPARE_MIRROR("entity.illusioner.prepare_mirror"),
- ENTITY_IRON_GOLEM_ATTACK("entity.iron_golem.attack"),
- ENTITY_IRON_GOLEM_DAMAGE("entity.iron_golem.damage"),
- ENTITY_IRON_GOLEM_DEATH("entity.iron_golem.death"),
- ENTITY_IRON_GOLEM_HURT("entity.iron_golem.hurt"),
- ENTITY_IRON_GOLEM_REPAIR("entity.iron_golem.repair"),
- ENTITY_IRON_GOLEM_STEP("entity.iron_golem.step"),
- ENTITY_ITEM_BREAK("entity.item.break"),
- ENTITY_ITEM_FRAME_ADD_ITEM("entity.item_frame.add_item"),
- ENTITY_ITEM_FRAME_BREAK("entity.item_frame.break"),
- ENTITY_ITEM_FRAME_PLACE("entity.item_frame.place"),
- ENTITY_ITEM_FRAME_REMOVE_ITEM("entity.item_frame.remove_item"),
- ENTITY_ITEM_FRAME_ROTATE_ITEM("entity.item_frame.rotate_item"),
- ENTITY_ITEM_PICKUP("entity.item.pickup"),
- ENTITY_LEASH_KNOT_BREAK("entity.leash_knot.break"),
- ENTITY_LEASH_KNOT_PLACE("entity.leash_knot.place"),
- ENTITY_LIGHTNING_BOLT_IMPACT("entity.lightning_bolt.impact"),
- ENTITY_LIGHTNING_BOLT_THUNDER("entity.lightning_bolt.thunder"),
- ENTITY_LINGERING_POTION_THROW("entity.lingering_potion.throw"),
- ENTITY_LLAMA_AMBIENT("entity.llama.ambient"),
- ENTITY_LLAMA_ANGRY("entity.llama.angry"),
- ENTITY_LLAMA_CHEST("entity.llama.chest"),
- ENTITY_LLAMA_DEATH("entity.llama.death"),
- ENTITY_LLAMA_EAT("entity.llama.eat"),
- ENTITY_LLAMA_HURT("entity.llama.hurt"),
- ENTITY_LLAMA_SPIT("entity.llama.spit"),
- ENTITY_LLAMA_STEP("entity.llama.step"),
- ENTITY_LLAMA_SWAG("entity.llama.swag"),
- ENTITY_MAGMA_CUBE_DEATH("entity.magma_cube.death"),
- ENTITY_MAGMA_CUBE_DEATH_SMALL("entity.magma_cube.death_small"),
- ENTITY_MAGMA_CUBE_HURT("entity.magma_cube.hurt"),
- ENTITY_MAGMA_CUBE_HURT_SMALL("entity.magma_cube.hurt_small"),
- ENTITY_MAGMA_CUBE_JUMP("entity.magma_cube.jump"),
- ENTITY_MAGMA_CUBE_SQUISH("entity.magma_cube.squish"),
- ENTITY_MAGMA_CUBE_SQUISH_SMALL("entity.magma_cube.squish_small"),
- ENTITY_MINECART_INSIDE("entity.minecart.inside"),
- ENTITY_MINECART_INSIDE_UNDERWATER("entity.minecart.inside.underwater"),
- ENTITY_MINECART_RIDING("entity.minecart.riding"),
- ENTITY_MOOSHROOM_CONVERT("entity.mooshroom.convert"),
- ENTITY_MOOSHROOM_EAT("entity.mooshroom.eat"),
- ENTITY_MOOSHROOM_MILK("entity.mooshroom.milk"),
- ENTITY_MOOSHROOM_SHEAR("entity.mooshroom.shear"),
- ENTITY_MOOSHROOM_SUSPICIOUS_MILK("entity.mooshroom.suspicious_milk"),
- ENTITY_MULE_AMBIENT("entity.mule.ambient"),
- ENTITY_MULE_ANGRY("entity.mule.angry"),
- ENTITY_MULE_CHEST("entity.mule.chest"),
- ENTITY_MULE_DEATH("entity.mule.death"),
- ENTITY_MULE_EAT("entity.mule.eat"),
- ENTITY_MULE_HURT("entity.mule.hurt"),
- ENTITY_MULE_JUMP("entity.mule.jump"),
- ENTITY_OCELOT_AMBIENT("entity.ocelot.ambient"),
- ENTITY_OCELOT_DEATH("entity.ocelot.death"),
- ENTITY_OCELOT_HURT("entity.ocelot.hurt"),
- ENTITY_PAINTING_BREAK("entity.painting.break"),
- ENTITY_PAINTING_PLACE("entity.painting.place"),
- ENTITY_PANDA_AGGRESSIVE_AMBIENT("entity.panda.aggressive_ambient"),
- ENTITY_PANDA_AMBIENT("entity.panda.ambient"),
- ENTITY_PANDA_BITE("entity.panda.bite"),
- ENTITY_PANDA_CANT_BREED("entity.panda.cant_breed"),
- ENTITY_PANDA_DEATH("entity.panda.death"),
- ENTITY_PANDA_EAT("entity.panda.eat"),
- ENTITY_PANDA_HURT("entity.panda.hurt"),
- ENTITY_PANDA_PRE_SNEEZE("entity.panda.pre_sneeze"),
- ENTITY_PANDA_SNEEZE("entity.panda.sneeze"),
- ENTITY_PANDA_STEP("entity.panda.step"),
- ENTITY_PANDA_WORRIED_AMBIENT("entity.panda.worried_ambient"),
- ENTITY_PARROT_AMBIENT("entity.parrot.ambient"),
- ENTITY_PARROT_DEATH("entity.parrot.death"),
- ENTITY_PARROT_EAT("entity.parrot.eat"),
- ENTITY_PARROT_FLY("entity.parrot.fly"),
- ENTITY_PARROT_HURT("entity.parrot.hurt"),
- ENTITY_PARROT_IMITATE_BLAZE("entity.parrot.imitate.blaze"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- ENTITY_PARROT_IMITATE_BOGGED("entity.parrot.imitate.bogged"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- ENTITY_PARROT_IMITATE_BREEZE("entity.parrot.imitate.breeze"),
- ENTITY_PARROT_IMITATE_CREEPER("entity.parrot.imitate.creeper"),
- ENTITY_PARROT_IMITATE_DROWNED("entity.parrot.imitate.drowned"),
- ENTITY_PARROT_IMITATE_ELDER_GUARDIAN("entity.parrot.imitate.elder_guardian"),
- ENTITY_PARROT_IMITATE_ENDERMITE("entity.parrot.imitate.endermite"),
- ENTITY_PARROT_IMITATE_ENDER_DRAGON("entity.parrot.imitate.ender_dragon"),
- ENTITY_PARROT_IMITATE_EVOKER("entity.parrot.imitate.evoker"),
- ENTITY_PARROT_IMITATE_GHAST("entity.parrot.imitate.ghast"),
- ENTITY_PARROT_IMITATE_GUARDIAN("entity.parrot.imitate.guardian"),
- ENTITY_PARROT_IMITATE_HOGLIN("entity.parrot.imitate.hoglin"),
- ENTITY_PARROT_IMITATE_HUSK("entity.parrot.imitate.husk"),
- ENTITY_PARROT_IMITATE_ILLUSIONER("entity.parrot.imitate.illusioner"),
- ENTITY_PARROT_IMITATE_MAGMA_CUBE("entity.parrot.imitate.magma_cube"),
- ENTITY_PARROT_IMITATE_PHANTOM("entity.parrot.imitate.phantom"),
- ENTITY_PARROT_IMITATE_PIGLIN("entity.parrot.imitate.piglin"),
- ENTITY_PARROT_IMITATE_PIGLIN_BRUTE("entity.parrot.imitate.piglin_brute"),
- ENTITY_PARROT_IMITATE_PILLAGER("entity.parrot.imitate.pillager"),
- ENTITY_PARROT_IMITATE_RAVAGER("entity.parrot.imitate.ravager"),
- ENTITY_PARROT_IMITATE_SHULKER("entity.parrot.imitate.shulker"),
- ENTITY_PARROT_IMITATE_SILVERFISH("entity.parrot.imitate.silverfish"),
- ENTITY_PARROT_IMITATE_SKELETON("entity.parrot.imitate.skeleton"),
- ENTITY_PARROT_IMITATE_SLIME("entity.parrot.imitate.slime"),
- ENTITY_PARROT_IMITATE_SPIDER("entity.parrot.imitate.spider"),
- ENTITY_PARROT_IMITATE_STRAY("entity.parrot.imitate.stray"),
- ENTITY_PARROT_IMITATE_VEX("entity.parrot.imitate.vex"),
- ENTITY_PARROT_IMITATE_VINDICATOR("entity.parrot.imitate.vindicator"),
- ENTITY_PARROT_IMITATE_WARDEN("entity.parrot.imitate.warden"),
- ENTITY_PARROT_IMITATE_WITCH("entity.parrot.imitate.witch"),
- ENTITY_PARROT_IMITATE_WITHER("entity.parrot.imitate.wither"),
- ENTITY_PARROT_IMITATE_WITHER_SKELETON("entity.parrot.imitate.wither_skeleton"),
- ENTITY_PARROT_IMITATE_ZOGLIN("entity.parrot.imitate.zoglin"),
- ENTITY_PARROT_IMITATE_ZOMBIE("entity.parrot.imitate.zombie"),
- ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER("entity.parrot.imitate.zombie_villager"),
- ENTITY_PARROT_STEP("entity.parrot.step"),
- ENTITY_PHANTOM_AMBIENT("entity.phantom.ambient"),
- ENTITY_PHANTOM_BITE("entity.phantom.bite"),
- ENTITY_PHANTOM_DEATH("entity.phantom.death"),
- ENTITY_PHANTOM_FLAP("entity.phantom.flap"),
- ENTITY_PHANTOM_HURT("entity.phantom.hurt"),
- ENTITY_PHANTOM_SWOOP("entity.phantom.swoop"),
- ENTITY_PIGLIN_ADMIRING_ITEM("entity.piglin.admiring_item"),
- ENTITY_PIGLIN_AMBIENT("entity.piglin.ambient"),
- ENTITY_PIGLIN_ANGRY("entity.piglin.angry"),
- ENTITY_PIGLIN_BRUTE_AMBIENT("entity.piglin_brute.ambient"),
- ENTITY_PIGLIN_BRUTE_ANGRY("entity.piglin_brute.angry"),
- ENTITY_PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED("entity.piglin_brute.converted_to_zombified"),
- ENTITY_PIGLIN_BRUTE_DEATH("entity.piglin_brute.death"),
- ENTITY_PIGLIN_BRUTE_HURT("entity.piglin_brute.hurt"),
- ENTITY_PIGLIN_BRUTE_STEP("entity.piglin_brute.step"),
- ENTITY_PIGLIN_CELEBRATE("entity.piglin.celebrate"),
- ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED("entity.piglin.converted_to_zombified"),
- ENTITY_PIGLIN_DEATH("entity.piglin.death"),
- ENTITY_PIGLIN_HURT("entity.piglin.hurt"),
- ENTITY_PIGLIN_JEALOUS("entity.piglin.jealous"),
- ENTITY_PIGLIN_RETREAT("entity.piglin.retreat"),
- ENTITY_PIGLIN_STEP("entity.piglin.step"),
- ENTITY_PIG_AMBIENT("entity.pig.ambient"),
- ENTITY_PIG_DEATH("entity.pig.death"),
- ENTITY_PIG_HURT("entity.pig.hurt"),
- ENTITY_PIG_SADDLE("entity.pig.saddle"),
- ENTITY_PIG_STEP("entity.pig.step"),
- ENTITY_PILLAGER_AMBIENT("entity.pillager.ambient"),
- ENTITY_PILLAGER_CELEBRATE("entity.pillager.celebrate"),
- ENTITY_PILLAGER_DEATH("entity.pillager.death"),
- ENTITY_PILLAGER_HURT("entity.pillager.hurt"),
- ENTITY_PLAYER_ATTACK_CRIT("entity.player.attack.crit"),
- ENTITY_PLAYER_ATTACK_KNOCKBACK("entity.player.attack.knockback"),
- ENTITY_PLAYER_ATTACK_NODAMAGE("entity.player.attack.nodamage"),
- ENTITY_PLAYER_ATTACK_STRONG("entity.player.attack.strong"),
- ENTITY_PLAYER_ATTACK_SWEEP("entity.player.attack.sweep"),
- ENTITY_PLAYER_ATTACK_WEAK("entity.player.attack.weak"),
- ENTITY_PLAYER_BIG_FALL("entity.player.big_fall"),
- ENTITY_PLAYER_BREATH("entity.player.breath"),
- ENTITY_PLAYER_BURP("entity.player.burp"),
- ENTITY_PLAYER_DEATH("entity.player.death"),
- ENTITY_PLAYER_HURT("entity.player.hurt"),
- ENTITY_PLAYER_HURT_DROWN("entity.player.hurt_drown"),
- ENTITY_PLAYER_HURT_FREEZE("entity.player.hurt_freeze"),
- ENTITY_PLAYER_HURT_ON_FIRE("entity.player.hurt_on_fire"),
- ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH("entity.player.hurt_sweet_berry_bush"),
- ENTITY_PLAYER_LEVELUP("entity.player.levelup"),
- ENTITY_PLAYER_SMALL_FALL("entity.player.small_fall"),
- ENTITY_PLAYER_SPLASH("entity.player.splash"),
- ENTITY_PLAYER_SPLASH_HIGH_SPEED("entity.player.splash.high_speed"),
- ENTITY_PLAYER_SWIM("entity.player.swim"),
- ENTITY_PLAYER_TELEPORT("entity.player.teleport"),
- ENTITY_POLAR_BEAR_AMBIENT("entity.polar_bear.ambient"),
- ENTITY_POLAR_BEAR_AMBIENT_BABY("entity.polar_bear.ambient_baby"),
- ENTITY_POLAR_BEAR_DEATH("entity.polar_bear.death"),
- ENTITY_POLAR_BEAR_HURT("entity.polar_bear.hurt"),
- ENTITY_POLAR_BEAR_STEP("entity.polar_bear.step"),
- ENTITY_POLAR_BEAR_WARNING("entity.polar_bear.warning"),
- ENTITY_PUFFER_FISH_AMBIENT("entity.puffer_fish.ambient"),
- ENTITY_PUFFER_FISH_BLOW_OUT("entity.puffer_fish.blow_out"),
- ENTITY_PUFFER_FISH_BLOW_UP("entity.puffer_fish.blow_up"),
- ENTITY_PUFFER_FISH_DEATH("entity.puffer_fish.death"),
- ENTITY_PUFFER_FISH_FLOP("entity.puffer_fish.flop"),
- ENTITY_PUFFER_FISH_HURT("entity.puffer_fish.hurt"),
- ENTITY_PUFFER_FISH_STING("entity.puffer_fish.sting"),
- ENTITY_RABBIT_AMBIENT("entity.rabbit.ambient"),
- ENTITY_RABBIT_ATTACK("entity.rabbit.attack"),
- ENTITY_RABBIT_DEATH("entity.rabbit.death"),
- ENTITY_RABBIT_HURT("entity.rabbit.hurt"),
- ENTITY_RABBIT_JUMP("entity.rabbit.jump"),
- ENTITY_RAVAGER_AMBIENT("entity.ravager.ambient"),
- ENTITY_RAVAGER_ATTACK("entity.ravager.attack"),
- ENTITY_RAVAGER_CELEBRATE("entity.ravager.celebrate"),
- ENTITY_RAVAGER_DEATH("entity.ravager.death"),
- ENTITY_RAVAGER_HURT("entity.ravager.hurt"),
- ENTITY_RAVAGER_ROAR("entity.ravager.roar"),
- ENTITY_RAVAGER_STEP("entity.ravager.step"),
- ENTITY_RAVAGER_STUNNED("entity.ravager.stunned"),
- ENTITY_SALMON_AMBIENT("entity.salmon.ambient"),
- ENTITY_SALMON_DEATH("entity.salmon.death"),
- ENTITY_SALMON_FLOP("entity.salmon.flop"),
- ENTITY_SALMON_HURT("entity.salmon.hurt"),
- ENTITY_SHEEP_AMBIENT("entity.sheep.ambient"),
- ENTITY_SHEEP_DEATH("entity.sheep.death"),
- ENTITY_SHEEP_HURT("entity.sheep.hurt"),
- ENTITY_SHEEP_SHEAR("entity.sheep.shear"),
- ENTITY_SHEEP_STEP("entity.sheep.step"),
- ENTITY_SHULKER_AMBIENT("entity.shulker.ambient"),
- ENTITY_SHULKER_BULLET_HIT("entity.shulker_bullet.hit"),
- ENTITY_SHULKER_BULLET_HURT("entity.shulker_bullet.hurt"),
- ENTITY_SHULKER_CLOSE("entity.shulker.close"),
- ENTITY_SHULKER_DEATH("entity.shulker.death"),
- ENTITY_SHULKER_HURT("entity.shulker.hurt"),
- ENTITY_SHULKER_HURT_CLOSED("entity.shulker.hurt_closed"),
- ENTITY_SHULKER_OPEN("entity.shulker.open"),
- ENTITY_SHULKER_SHOOT("entity.shulker.shoot"),
- ENTITY_SHULKER_TELEPORT("entity.shulker.teleport"),
- ENTITY_SILVERFISH_AMBIENT("entity.silverfish.ambient"),
- ENTITY_SILVERFISH_DEATH("entity.silverfish.death"),
- ENTITY_SILVERFISH_HURT("entity.silverfish.hurt"),
- ENTITY_SILVERFISH_STEP("entity.silverfish.step"),
- ENTITY_SKELETON_AMBIENT("entity.skeleton.ambient"),
- ENTITY_SKELETON_CONVERTED_TO_STRAY("entity.skeleton.converted_to_stray"),
- ENTITY_SKELETON_DEATH("entity.skeleton.death"),
- ENTITY_SKELETON_HORSE_AMBIENT("entity.skeleton_horse.ambient"),
- ENTITY_SKELETON_HORSE_AMBIENT_WATER("entity.skeleton_horse.ambient_water"),
- ENTITY_SKELETON_HORSE_DEATH("entity.skeleton_horse.death"),
- ENTITY_SKELETON_HORSE_GALLOP_WATER("entity.skeleton_horse.gallop_water"),
- ENTITY_SKELETON_HORSE_HURT("entity.skeleton_horse.hurt"),
- ENTITY_SKELETON_HORSE_JUMP_WATER("entity.skeleton_horse.jump_water"),
- ENTITY_SKELETON_HORSE_STEP_WATER("entity.skeleton_horse.step_water"),
- ENTITY_SKELETON_HORSE_SWIM("entity.skeleton_horse.swim"),
- ENTITY_SKELETON_HURT("entity.skeleton.hurt"),
- ENTITY_SKELETON_SHOOT("entity.skeleton.shoot"),
- ENTITY_SKELETON_STEP("entity.skeleton.step"),
- ENTITY_SLIME_ATTACK("entity.slime.attack"),
- ENTITY_SLIME_DEATH("entity.slime.death"),
- ENTITY_SLIME_DEATH_SMALL("entity.slime.death_small"),
- ENTITY_SLIME_HURT("entity.slime.hurt"),
- ENTITY_SLIME_HURT_SMALL("entity.slime.hurt_small"),
- ENTITY_SLIME_JUMP("entity.slime.jump"),
- ENTITY_SLIME_JUMP_SMALL("entity.slime.jump_small"),
- ENTITY_SLIME_SQUISH("entity.slime.squish"),
- ENTITY_SLIME_SQUISH_SMALL("entity.slime.squish_small"),
- ENTITY_SNIFFER_DEATH("entity.sniffer.death"),
- ENTITY_SNIFFER_DIGGING("entity.sniffer.digging"),
- ENTITY_SNIFFER_DIGGING_STOP("entity.sniffer.digging_stop"),
- ENTITY_SNIFFER_DROP_SEED("entity.sniffer.drop_seed"),
- ENTITY_SNIFFER_EAT("entity.sniffer.eat"),
- ENTITY_SNIFFER_HAPPY("entity.sniffer.happy"),
- ENTITY_SNIFFER_HURT("entity.sniffer.hurt"),
- ENTITY_SNIFFER_IDLE("entity.sniffer.idle"),
- ENTITY_SNIFFER_SCENTING("entity.sniffer.scenting"),
- ENTITY_SNIFFER_SEARCHING("entity.sniffer.searching"),
- ENTITY_SNIFFER_SNIFFING("entity.sniffer.sniffing"),
- ENTITY_SNIFFER_STEP("entity.sniffer.step"),
- ENTITY_SNOWBALL_THROW("entity.snowball.throw"),
- ENTITY_SNOW_GOLEM_AMBIENT("entity.snow_golem.ambient"),
- ENTITY_SNOW_GOLEM_DEATH("entity.snow_golem.death"),
- ENTITY_SNOW_GOLEM_HURT("entity.snow_golem.hurt"),
- ENTITY_SNOW_GOLEM_SHEAR("entity.snow_golem.shear"),
- ENTITY_SNOW_GOLEM_SHOOT("entity.snow_golem.shoot"),
- ENTITY_SPIDER_AMBIENT("entity.spider.ambient"),
- ENTITY_SPIDER_DEATH("entity.spider.death"),
- ENTITY_SPIDER_HURT("entity.spider.hurt"),
- ENTITY_SPIDER_STEP("entity.spider.step"),
- ENTITY_SPLASH_POTION_BREAK("entity.splash_potion.break"),
- ENTITY_SPLASH_POTION_THROW("entity.splash_potion.throw"),
- ENTITY_SQUID_AMBIENT("entity.squid.ambient"),
- ENTITY_SQUID_DEATH("entity.squid.death"),
- ENTITY_SQUID_HURT("entity.squid.hurt"),
- ENTITY_SQUID_SQUIRT("entity.squid.squirt"),
- ENTITY_STRAY_AMBIENT("entity.stray.ambient"),
- ENTITY_STRAY_DEATH("entity.stray.death"),
- ENTITY_STRAY_HURT("entity.stray.hurt"),
- ENTITY_STRAY_STEP("entity.stray.step"),
- ENTITY_STRIDER_AMBIENT("entity.strider.ambient"),
- ENTITY_STRIDER_DEATH("entity.strider.death"),
- ENTITY_STRIDER_EAT("entity.strider.eat"),
- ENTITY_STRIDER_HAPPY("entity.strider.happy"),
- ENTITY_STRIDER_HURT("entity.strider.hurt"),
- ENTITY_STRIDER_RETREAT("entity.strider.retreat"),
- ENTITY_STRIDER_SADDLE("entity.strider.saddle"),
- ENTITY_STRIDER_STEP("entity.strider.step"),
- ENTITY_STRIDER_STEP_LAVA("entity.strider.step_lava"),
- ENTITY_TADPOLE_DEATH("entity.tadpole.death"),
- ENTITY_TADPOLE_FLOP("entity.tadpole.flop"),
- ENTITY_TADPOLE_GROW_UP("entity.tadpole.grow_up"),
- ENTITY_TADPOLE_HURT("entity.tadpole.hurt"),
- ENTITY_TNT_PRIMED("entity.tnt.primed"),
- ENTITY_TROPICAL_FISH_AMBIENT("entity.tropical_fish.ambient"),
- ENTITY_TROPICAL_FISH_DEATH("entity.tropical_fish.death"),
- ENTITY_TROPICAL_FISH_FLOP("entity.tropical_fish.flop"),
- ENTITY_TROPICAL_FISH_HURT("entity.tropical_fish.hurt"),
- ENTITY_TURTLE_AMBIENT_LAND("entity.turtle.ambient_land"),
- ENTITY_TURTLE_DEATH("entity.turtle.death"),
- ENTITY_TURTLE_DEATH_BABY("entity.turtle.death_baby"),
- ENTITY_TURTLE_EGG_BREAK("entity.turtle.egg_break"),
- ENTITY_TURTLE_EGG_CRACK("entity.turtle.egg_crack"),
- ENTITY_TURTLE_EGG_HATCH("entity.turtle.egg_hatch"),
- ENTITY_TURTLE_HURT("entity.turtle.hurt"),
- ENTITY_TURTLE_HURT_BABY("entity.turtle.hurt_baby"),
- ENTITY_TURTLE_LAY_EGG("entity.turtle.lay_egg"),
- ENTITY_TURTLE_SHAMBLE("entity.turtle.shamble"),
- ENTITY_TURTLE_SHAMBLE_BABY("entity.turtle.shamble_baby"),
- ENTITY_TURTLE_SWIM("entity.turtle.swim"),
- ENTITY_VEX_AMBIENT("entity.vex.ambient"),
- ENTITY_VEX_CHARGE("entity.vex.charge"),
- ENTITY_VEX_DEATH("entity.vex.death"),
- ENTITY_VEX_HURT("entity.vex.hurt"),
- ENTITY_VILLAGER_AMBIENT("entity.villager.ambient"),
- ENTITY_VILLAGER_CELEBRATE("entity.villager.celebrate"),
- ENTITY_VILLAGER_DEATH("entity.villager.death"),
- ENTITY_VILLAGER_HURT("entity.villager.hurt"),
- ENTITY_VILLAGER_NO("entity.villager.no"),
- ENTITY_VILLAGER_TRADE("entity.villager.trade"),
- ENTITY_VILLAGER_WORK_ARMORER("entity.villager.work_armorer"),
- ENTITY_VILLAGER_WORK_BUTCHER("entity.villager.work_butcher"),
- ENTITY_VILLAGER_WORK_CARTOGRAPHER("entity.villager.work_cartographer"),
- ENTITY_VILLAGER_WORK_CLERIC("entity.villager.work_cleric"),
- ENTITY_VILLAGER_WORK_FARMER("entity.villager.work_farmer"),
- ENTITY_VILLAGER_WORK_FISHERMAN("entity.villager.work_fisherman"),
- ENTITY_VILLAGER_WORK_FLETCHER("entity.villager.work_fletcher"),
- ENTITY_VILLAGER_WORK_LEATHERWORKER("entity.villager.work_leatherworker"),
- ENTITY_VILLAGER_WORK_LIBRARIAN("entity.villager.work_librarian"),
- ENTITY_VILLAGER_WORK_MASON("entity.villager.work_mason"),
- ENTITY_VILLAGER_WORK_SHEPHERD("entity.villager.work_shepherd"),
- ENTITY_VILLAGER_WORK_TOOLSMITH("entity.villager.work_toolsmith"),
- ENTITY_VILLAGER_WORK_WEAPONSMITH("entity.villager.work_weaponsmith"),
- ENTITY_VILLAGER_YES("entity.villager.yes"),
- ENTITY_VINDICATOR_AMBIENT("entity.vindicator.ambient"),
- ENTITY_VINDICATOR_CELEBRATE("entity.vindicator.celebrate"),
- ENTITY_VINDICATOR_DEATH("entity.vindicator.death"),
- ENTITY_VINDICATOR_HURT("entity.vindicator.hurt"),
- ENTITY_WANDERING_TRADER_AMBIENT("entity.wandering_trader.ambient"),
- ENTITY_WANDERING_TRADER_DEATH("entity.wandering_trader.death"),
- ENTITY_WANDERING_TRADER_DISAPPEARED("entity.wandering_trader.disappeared"),
- ENTITY_WANDERING_TRADER_DRINK_MILK("entity.wandering_trader.drink_milk"),
- ENTITY_WANDERING_TRADER_DRINK_POTION("entity.wandering_trader.drink_potion"),
- ENTITY_WANDERING_TRADER_HURT("entity.wandering_trader.hurt"),
- ENTITY_WANDERING_TRADER_NO("entity.wandering_trader.no"),
- ENTITY_WANDERING_TRADER_REAPPEARED("entity.wandering_trader.reappeared"),
- ENTITY_WANDERING_TRADER_TRADE("entity.wandering_trader.trade"),
- ENTITY_WANDERING_TRADER_YES("entity.wandering_trader.yes"),
- ENTITY_WARDEN_AGITATED("entity.warden.agitated"),
- ENTITY_WARDEN_AMBIENT("entity.warden.ambient"),
- ENTITY_WARDEN_ANGRY("entity.warden.angry"),
- ENTITY_WARDEN_ATTACK_IMPACT("entity.warden.attack_impact"),
- ENTITY_WARDEN_DEATH("entity.warden.death"),
- ENTITY_WARDEN_DIG("entity.warden.dig"),
- ENTITY_WARDEN_EMERGE("entity.warden.emerge"),
- ENTITY_WARDEN_HEARTBEAT("entity.warden.heartbeat"),
- ENTITY_WARDEN_HURT("entity.warden.hurt"),
- ENTITY_WARDEN_LISTENING("entity.warden.listening"),
- ENTITY_WARDEN_LISTENING_ANGRY("entity.warden.listening_angry"),
- ENTITY_WARDEN_NEARBY_CLOSE("entity.warden.nearby_close"),
- ENTITY_WARDEN_NEARBY_CLOSER("entity.warden.nearby_closer"),
- ENTITY_WARDEN_NEARBY_CLOSEST("entity.warden.nearby_closest"),
- ENTITY_WARDEN_ROAR("entity.warden.roar"),
- ENTITY_WARDEN_SNIFF("entity.warden.sniff"),
- ENTITY_WARDEN_SONIC_BOOM("entity.warden.sonic_boom"),
- ENTITY_WARDEN_SONIC_CHARGE("entity.warden.sonic_charge"),
- ENTITY_WARDEN_STEP("entity.warden.step"),
- ENTITY_WARDEN_TENDRIL_CLICKS("entity.warden.tendril_clicks"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- ENTITY_WIND_CHARGE_THROW("entity.wind_charge.throw"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- ENTITY_WIND_CHARGE_WIND_BURST("entity.wind_charge.wind_burst"),
- ENTITY_WITCH_AMBIENT("entity.witch.ambient"),
- ENTITY_WITCH_CELEBRATE("entity.witch.celebrate"),
- ENTITY_WITCH_DEATH("entity.witch.death"),
- ENTITY_WITCH_DRINK("entity.witch.drink"),
- ENTITY_WITCH_HURT("entity.witch.hurt"),
- ENTITY_WITCH_THROW("entity.witch.throw"),
- ENTITY_WITHER_AMBIENT("entity.wither.ambient"),
- ENTITY_WITHER_BREAK_BLOCK("entity.wither.break_block"),
- ENTITY_WITHER_DEATH("entity.wither.death"),
- ENTITY_WITHER_HURT("entity.wither.hurt"),
- ENTITY_WITHER_SHOOT("entity.wither.shoot"),
- ENTITY_WITHER_SKELETON_AMBIENT("entity.wither_skeleton.ambient"),
- ENTITY_WITHER_SKELETON_DEATH("entity.wither_skeleton.death"),
- ENTITY_WITHER_SKELETON_HURT("entity.wither_skeleton.hurt"),
- ENTITY_WITHER_SKELETON_STEP("entity.wither_skeleton.step"),
- ENTITY_WITHER_SPAWN("entity.wither.spawn"),
- ENTITY_WOLF_AMBIENT("entity.wolf.ambient"),
- ENTITY_WOLF_DEATH("entity.wolf.death"),
- ENTITY_WOLF_GROWL("entity.wolf.growl"),
- ENTITY_WOLF_HOWL("entity.wolf.howl"),
- ENTITY_WOLF_HURT("entity.wolf.hurt"),
- ENTITY_WOLF_PANT("entity.wolf.pant"),
- ENTITY_WOLF_SHAKE("entity.wolf.shake"),
- ENTITY_WOLF_STEP("entity.wolf.step"),
- ENTITY_WOLF_WHINE("entity.wolf.whine"),
- ENTITY_ZOGLIN_AMBIENT("entity.zoglin.ambient"),
- ENTITY_ZOGLIN_ANGRY("entity.zoglin.angry"),
- ENTITY_ZOGLIN_ATTACK("entity.zoglin.attack"),
- ENTITY_ZOGLIN_DEATH("entity.zoglin.death"),
- ENTITY_ZOGLIN_HURT("entity.zoglin.hurt"),
- ENTITY_ZOGLIN_STEP("entity.zoglin.step"),
- ENTITY_ZOMBIE_AMBIENT("entity.zombie.ambient"),
- ENTITY_ZOMBIE_ATTACK_IRON_DOOR("entity.zombie.attack_iron_door"),
- ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR("entity.zombie.attack_wooden_door"),
- ENTITY_ZOMBIE_BREAK_WOODEN_DOOR("entity.zombie.break_wooden_door"),
- ENTITY_ZOMBIE_CONVERTED_TO_DROWNED("entity.zombie.converted_to_drowned"),
- ENTITY_ZOMBIE_DEATH("entity.zombie.death"),
- ENTITY_ZOMBIE_DESTROY_EGG("entity.zombie.destroy_egg"),
- ENTITY_ZOMBIE_HORSE_AMBIENT("entity.zombie_horse.ambient"),
- ENTITY_ZOMBIE_HORSE_DEATH("entity.zombie_horse.death"),
- ENTITY_ZOMBIE_HORSE_HURT("entity.zombie_horse.hurt"),
- ENTITY_ZOMBIE_HURT("entity.zombie.hurt"),
- ENTITY_ZOMBIE_INFECT("entity.zombie.infect"),
- ENTITY_ZOMBIE_STEP("entity.zombie.step"),
- ENTITY_ZOMBIE_VILLAGER_AMBIENT("entity.zombie_villager.ambient"),
- ENTITY_ZOMBIE_VILLAGER_CONVERTED("entity.zombie_villager.converted"),
- ENTITY_ZOMBIE_VILLAGER_CURE("entity.zombie_villager.cure"),
- ENTITY_ZOMBIE_VILLAGER_DEATH("entity.zombie_villager.death"),
- ENTITY_ZOMBIE_VILLAGER_HURT("entity.zombie_villager.hurt"),
- ENTITY_ZOMBIE_VILLAGER_STEP("entity.zombie_villager.step"),
- ENTITY_ZOMBIFIED_PIGLIN_AMBIENT("entity.zombified_piglin.ambient"),
- ENTITY_ZOMBIFIED_PIGLIN_ANGRY("entity.zombified_piglin.angry"),
- ENTITY_ZOMBIFIED_PIGLIN_DEATH("entity.zombified_piglin.death"),
- ENTITY_ZOMBIFIED_PIGLIN_HURT("entity.zombified_piglin.hurt"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- EVENT_MOB_EFFECT_BAD_OMEN("event.mob_effect.bad_omen"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- EVENT_MOB_EFFECT_RAID_OMEN("event.mob_effect.raid_omen"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- EVENT_MOB_EFFECT_TRIAL_OMEN("event.mob_effect.trial_omen"),
- EVENT_RAID_HORN("event.raid.horn"),
- INTENTIONALLY_EMPTY("intentionally_empty"),
- ITEM_ARMOR_EQUIP_CHAIN("item.armor.equip_chain"),
- ITEM_ARMOR_EQUIP_DIAMOND("item.armor.equip_diamond"),
- ITEM_ARMOR_EQUIP_ELYTRA("item.armor.equip_elytra"),
- ITEM_ARMOR_EQUIP_GENERIC("item.armor.equip_generic"),
- ITEM_ARMOR_EQUIP_GOLD("item.armor.equip_gold"),
- ITEM_ARMOR_EQUIP_IRON("item.armor.equip_iron"),
- ITEM_ARMOR_EQUIP_LEATHER("item.armor.equip_leather"),
- ITEM_ARMOR_EQUIP_NETHERITE("item.armor.equip_netherite"),
- ITEM_ARMOR_EQUIP_TURTLE("item.armor.equip_turtle"),
- ITEM_ARMOR_EQUIP_WOLF("item.armor.equip_wolf"),
- ITEM_ARMOR_UNEQUIP_WOLF("item.armor.unequip_wolf"),
- ITEM_AXE_SCRAPE("item.axe.scrape"),
- ITEM_AXE_STRIP("item.axe.strip"),
- ITEM_AXE_WAX_OFF("item.axe.wax_off"),
- ITEM_BONE_MEAL_USE("item.bone_meal.use"),
- ITEM_BOOK_PAGE_TURN("item.book.page_turn"),
- ITEM_BOOK_PUT("item.book.put"),
- ITEM_BOTTLE_EMPTY("item.bottle.empty"),
- ITEM_BOTTLE_FILL("item.bottle.fill"),
- ITEM_BOTTLE_FILL_DRAGONBREATH("item.bottle.fill_dragonbreath"),
- ITEM_BRUSH_BRUSHING_GENERIC("item.brush.brushing.generic"),
- ITEM_BRUSH_BRUSHING_GRAVEL("item.brush.brushing.gravel"),
- ITEM_BRUSH_BRUSHING_GRAVEL_COMPLETE("item.brush.brushing.gravel.complete"),
- ITEM_BRUSH_BRUSHING_SAND("item.brush.brushing.sand"),
- ITEM_BRUSH_BRUSHING_SAND_COMPLETE("item.brush.brushing.sand.complete"),
- ITEM_BUCKET_EMPTY("item.bucket.empty"),
- ITEM_BUCKET_EMPTY_AXOLOTL("item.bucket.empty_axolotl"),
- ITEM_BUCKET_EMPTY_FISH("item.bucket.empty_fish"),
- ITEM_BUCKET_EMPTY_LAVA("item.bucket.empty_lava"),
- ITEM_BUCKET_EMPTY_POWDER_SNOW("item.bucket.empty_powder_snow"),
- ITEM_BUCKET_EMPTY_TADPOLE("item.bucket.empty_tadpole"),
- ITEM_BUCKET_FILL("item.bucket.fill"),
- ITEM_BUCKET_FILL_AXOLOTL("item.bucket.fill_axolotl"),
- ITEM_BUCKET_FILL_FISH("item.bucket.fill_fish"),
- ITEM_BUCKET_FILL_LAVA("item.bucket.fill_lava"),
- ITEM_BUCKET_FILL_POWDER_SNOW("item.bucket.fill_powder_snow"),
- ITEM_BUCKET_FILL_TADPOLE("item.bucket.fill_tadpole"),
- ITEM_BUNDLE_DROP_CONTENTS("item.bundle.drop_contents"),
- ITEM_BUNDLE_INSERT("item.bundle.insert"),
- ITEM_BUNDLE_REMOVE_ONE("item.bundle.remove_one"),
- ITEM_CHORUS_FRUIT_TELEPORT("item.chorus_fruit.teleport"),
- ITEM_CROP_PLANT("item.crop.plant"),
- ITEM_CROSSBOW_HIT("item.crossbow.hit"),
- ITEM_CROSSBOW_LOADING_END("item.crossbow.loading_end"),
- ITEM_CROSSBOW_LOADING_MIDDLE("item.crossbow.loading_middle"),
- ITEM_CROSSBOW_LOADING_START("item.crossbow.loading_start"),
- ITEM_CROSSBOW_QUICK_CHARGE_1("item.crossbow.quick_charge_1"),
- ITEM_CROSSBOW_QUICK_CHARGE_2("item.crossbow.quick_charge_2"),
- ITEM_CROSSBOW_QUICK_CHARGE_3("item.crossbow.quick_charge_3"),
- ITEM_CROSSBOW_SHOOT("item.crossbow.shoot"),
- ITEM_DYE_USE("item.dye.use"),
- ITEM_ELYTRA_FLYING("item.elytra.flying"),
- ITEM_FIRECHARGE_USE("item.firecharge.use"),
- ITEM_FLINTANDSTEEL_USE("item.flintandsteel.use"),
- ITEM_GLOW_INK_SAC_USE("item.glow_ink_sac.use"),
- ITEM_GOAT_HORN_PLAY("item.goat_horn.play"),
- ITEM_GOAT_HORN_SOUND_0("item.goat_horn.sound.0"),
- ITEM_GOAT_HORN_SOUND_1("item.goat_horn.sound.1"),
- ITEM_GOAT_HORN_SOUND_2("item.goat_horn.sound.2"),
- ITEM_GOAT_HORN_SOUND_3("item.goat_horn.sound.3"),
- ITEM_GOAT_HORN_SOUND_4("item.goat_horn.sound.4"),
- ITEM_GOAT_HORN_SOUND_5("item.goat_horn.sound.5"),
- ITEM_GOAT_HORN_SOUND_6("item.goat_horn.sound.6"),
- ITEM_GOAT_HORN_SOUND_7("item.goat_horn.sound.7"),
- ITEM_HOE_TILL("item.hoe.till"),
- ITEM_HONEYCOMB_WAX_ON("item.honeycomb.wax_on"),
- ITEM_HONEY_BOTTLE_DRINK("item.honey_bottle.drink"),
- ITEM_INK_SAC_USE("item.ink_sac.use"),
- ITEM_LODESTONE_COMPASS_LOCK("item.lodestone_compass.lock"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- ITEM_MACE_SMASH_AIR("item.mace.smash_air"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- ITEM_MACE_SMASH_GROUND("item.mace.smash_ground"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- ITEM_MACE_SMASH_GROUND_HEAVY("item.mace.smash_ground_heavy"),
- ITEM_NETHER_WART_PLANT("item.nether_wart.plant"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- ITEM_OMINOUS_BOTTLE_DISPOSE("item.ominous_bottle.dispose"),
- ITEM_SHIELD_BLOCK("item.shield.block"),
- ITEM_SHIELD_BREAK("item.shield.break"),
- ITEM_SHOVEL_FLATTEN("item.shovel.flatten"),
- ITEM_SPYGLASS_STOP_USING("item.spyglass.stop_using"),
- ITEM_SPYGLASS_USE("item.spyglass.use"),
- ITEM_TOTEM_USE("item.totem.use"),
- ITEM_TRIDENT_HIT("item.trident.hit"),
- ITEM_TRIDENT_HIT_GROUND("item.trident.hit_ground"),
- ITEM_TRIDENT_RETURN("item.trident.return"),
- ITEM_TRIDENT_RIPTIDE_1("item.trident.riptide_1"),
- ITEM_TRIDENT_RIPTIDE_2("item.trident.riptide_2"),
- ITEM_TRIDENT_RIPTIDE_3("item.trident.riptide_3"),
- ITEM_TRIDENT_THROW("item.trident.throw"),
- ITEM_TRIDENT_THUNDER("item.trident.thunder"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- ITEM_WOLF_ARMOR_BREAK("item.wolf_armor.break"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- ITEM_WOLF_ARMOR_CRACK("item.wolf_armor.crack"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- ITEM_WOLF_ARMOR_DAMAGE("item.wolf_armor.damage"),
- @MinecraftExperimental(Requires.UPDATE_1_21)
- ITEM_WOLF_ARMOR_REPAIR("item.wolf_armor.repair"),
- MUSIC_CREATIVE("music.creative"),
- MUSIC_CREDITS("music.credits"),
- MUSIC_DISC_11("music_disc.11"),
- MUSIC_DISC_13("music_disc.13"),
- MUSIC_DISC_5("music_disc.5"),
- MUSIC_DISC_BLOCKS("music_disc.blocks"),
- MUSIC_DISC_CAT("music_disc.cat"),
- MUSIC_DISC_CHIRP("music_disc.chirp"),
- MUSIC_DISC_FAR("music_disc.far"),
- MUSIC_DISC_MALL("music_disc.mall"),
- MUSIC_DISC_MELLOHI("music_disc.mellohi"),
- MUSIC_DISC_OTHERSIDE("music_disc.otherside"),
- MUSIC_DISC_PIGSTEP("music_disc.pigstep"),
- MUSIC_DISC_RELIC("music_disc.relic"),
- MUSIC_DISC_STAL("music_disc.stal"),
- MUSIC_DISC_STRAD("music_disc.strad"),
- MUSIC_DISC_WAIT("music_disc.wait"),
- MUSIC_DISC_WARD("music_disc.ward"),
- MUSIC_DRAGON("music.dragon"),
- MUSIC_END("music.end"),
- MUSIC_GAME("music.game"),
- MUSIC_MENU("music.menu"),
- MUSIC_NETHER_BASALT_DELTAS("music.nether.basalt_deltas"),
- MUSIC_NETHER_CRIMSON_FOREST("music.nether.crimson_forest"),
- MUSIC_NETHER_NETHER_WASTES("music.nether.nether_wastes"),
- MUSIC_NETHER_SOUL_SAND_VALLEY("music.nether.soul_sand_valley"),
- MUSIC_NETHER_WARPED_FOREST("music.nether.warped_forest"),
- MUSIC_OVERWORLD_BADLANDS("music.overworld.badlands"),
- MUSIC_OVERWORLD_BAMBOO_JUNGLE("music.overworld.bamboo_jungle"),
- MUSIC_OVERWORLD_CHERRY_GROVE("music.overworld.cherry_grove"),
- MUSIC_OVERWORLD_DEEP_DARK("music.overworld.deep_dark"),
- MUSIC_OVERWORLD_DESERT("music.overworld.desert"),
- MUSIC_OVERWORLD_DRIPSTONE_CAVES("music.overworld.dripstone_caves"),
- MUSIC_OVERWORLD_FLOWER_FOREST("music.overworld.flower_forest"),
- MUSIC_OVERWORLD_FOREST("music.overworld.forest"),
- MUSIC_OVERWORLD_FROZEN_PEAKS("music.overworld.frozen_peaks"),
- MUSIC_OVERWORLD_GROVE("music.overworld.grove"),
- MUSIC_OVERWORLD_JAGGED_PEAKS("music.overworld.jagged_peaks"),
- MUSIC_OVERWORLD_JUNGLE("music.overworld.jungle"),
- MUSIC_OVERWORLD_LUSH_CAVES("music.overworld.lush_caves"),
- MUSIC_OVERWORLD_MEADOW("music.overworld.meadow"),
- MUSIC_OVERWORLD_OLD_GROWTH_TAIGA("music.overworld.old_growth_taiga"),
- MUSIC_OVERWORLD_SNOWY_SLOPES("music.overworld.snowy_slopes"),
- MUSIC_OVERWORLD_SPARSE_JUNGLE("music.overworld.sparse_jungle"),
- MUSIC_OVERWORLD_STONY_PEAKS("music.overworld.stony_peaks"),
- MUSIC_OVERWORLD_SWAMP("music.overworld.swamp"),
- MUSIC_UNDER_WATER("music.under_water"),
- PARTICLE_SOUL_ESCAPE("particle.soul_escape"),
- UI_BUTTON_CLICK("ui.button.click"),
- UI_CARTOGRAPHY_TABLE_TAKE_RESULT("ui.cartography_table.take_result"),
- UI_LOOM_SELECT_PATTERN("ui.loom.select_pattern"),
- UI_LOOM_TAKE_RESULT("ui.loom.take_result"),
- UI_STONECUTTER_SELECT_RECIPE("ui.stonecutter.select_recipe"),
- UI_STONECUTTER_TAKE_RESULT("ui.stonecutter.take_result"),
- UI_TOAST_CHALLENGE_COMPLETE("ui.toast.challenge_complete"),
- UI_TOAST_IN("ui.toast.in"),
- UI_TOAST_OUT("ui.toast.out"),
- WEATHER_RAIN("weather.rain"),
- WEATHER_RAIN_ABOVE("weather.rain.above");
-
- private final NamespacedKey key;
-
- private Sound(String key) {
- this.key = NamespacedKey.minecraft(key);
- }
+ public static final Sound ENTITY_ALLAY_AMBIENT_WITH_ITEM = getSound("entity.allay.ambient_with_item");
+ public static final Sound ENTITY_ALLAY_AMBIENT_WITHOUT_ITEM = getSound("entity.allay.ambient_without_item");
+ public static final Sound ENTITY_ALLAY_DEATH = getSound("entity.allay.death");
+ public static final Sound ENTITY_ALLAY_HURT = getSound("entity.allay.hurt");
+ public static final Sound ENTITY_ALLAY_ITEM_GIVEN = getSound("entity.allay.item_given");
+ public static final Sound ENTITY_ALLAY_ITEM_TAKEN = getSound("entity.allay.item_taken");
+ public static final Sound ENTITY_ALLAY_ITEM_THROWN = getSound("entity.allay.item_thrown");
+ public static final Sound AMBIENT_CAVE = getSound("ambient.cave");
+ public static final Sound AMBIENT_BASALT_DELTAS_ADDITIONS = getSound("ambient.basalt_deltas.additions");
+ public static final Sound AMBIENT_BASALT_DELTAS_LOOP = getSound("ambient.basalt_deltas.loop");
+ public static final Sound AMBIENT_BASALT_DELTAS_MOOD = getSound("ambient.basalt_deltas.mood");
+ public static final Sound AMBIENT_CRIMSON_FOREST_ADDITIONS = getSound("ambient.crimson_forest.additions");
+ public static final Sound AMBIENT_CRIMSON_FOREST_LOOP = getSound("ambient.crimson_forest.loop");
+ public static final Sound AMBIENT_CRIMSON_FOREST_MOOD = getSound("ambient.crimson_forest.mood");
+ public static final Sound AMBIENT_NETHER_WASTES_ADDITIONS = getSound("ambient.nether_wastes.additions");
+ public static final Sound AMBIENT_NETHER_WASTES_LOOP = getSound("ambient.nether_wastes.loop");
+ public static final Sound AMBIENT_NETHER_WASTES_MOOD = getSound("ambient.nether_wastes.mood");
+ public static final Sound AMBIENT_SOUL_SAND_VALLEY_ADDITIONS = getSound("ambient.soul_sand_valley.additions");
+ public static final Sound AMBIENT_SOUL_SAND_VALLEY_LOOP = getSound("ambient.soul_sand_valley.loop");
+ public static final Sound AMBIENT_SOUL_SAND_VALLEY_MOOD = getSound("ambient.soul_sand_valley.mood");
+ public static final Sound AMBIENT_WARPED_FOREST_ADDITIONS = getSound("ambient.warped_forest.additions");
+ public static final Sound AMBIENT_WARPED_FOREST_LOOP = getSound("ambient.warped_forest.loop");
+ public static final Sound AMBIENT_WARPED_FOREST_MOOD = getSound("ambient.warped_forest.mood");
+ public static final Sound AMBIENT_UNDERWATER_ENTER = getSound("ambient.underwater.enter");
+ public static final Sound AMBIENT_UNDERWATER_EXIT = getSound("ambient.underwater.exit");
+ public static final Sound AMBIENT_UNDERWATER_LOOP = getSound("ambient.underwater.loop");
+ public static final Sound AMBIENT_UNDERWATER_LOOP_ADDITIONS = getSound("ambient.underwater.loop.additions");
+ public static final Sound AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE = getSound("ambient.underwater.loop.additions.rare");
+ public static final Sound AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE = getSound("ambient.underwater.loop.additions.ultra_rare");
+ public static final Sound BLOCK_AMETHYST_BLOCK_BREAK = getSound("block.amethyst_block.break");
+ public static final Sound BLOCK_AMETHYST_BLOCK_CHIME = getSound("block.amethyst_block.chime");
+ public static final Sound BLOCK_AMETHYST_BLOCK_FALL = getSound("block.amethyst_block.fall");
+ public static final Sound BLOCK_AMETHYST_BLOCK_HIT = getSound("block.amethyst_block.hit");
+ public static final Sound BLOCK_AMETHYST_BLOCK_PLACE = getSound("block.amethyst_block.place");
+ public static final Sound BLOCK_AMETHYST_BLOCK_RESONATE = getSound("block.amethyst_block.resonate");
+ public static final Sound BLOCK_AMETHYST_BLOCK_STEP = getSound("block.amethyst_block.step");
+ public static final Sound BLOCK_AMETHYST_CLUSTER_BREAK = getSound("block.amethyst_cluster.break");
+ public static final Sound BLOCK_AMETHYST_CLUSTER_FALL = getSound("block.amethyst_cluster.fall");
+ public static final Sound BLOCK_AMETHYST_CLUSTER_HIT = getSound("block.amethyst_cluster.hit");
+ public static final Sound BLOCK_AMETHYST_CLUSTER_PLACE = getSound("block.amethyst_cluster.place");
+ public static final Sound BLOCK_AMETHYST_CLUSTER_STEP = getSound("block.amethyst_cluster.step");
+ public static final Sound BLOCK_ANCIENT_DEBRIS_BREAK = getSound("block.ancient_debris.break");
+ public static final Sound BLOCK_ANCIENT_DEBRIS_STEP = getSound("block.ancient_debris.step");
+ public static final Sound BLOCK_ANCIENT_DEBRIS_PLACE = getSound("block.ancient_debris.place");
+ public static final Sound BLOCK_ANCIENT_DEBRIS_HIT = getSound("block.ancient_debris.hit");
+ public static final Sound BLOCK_ANCIENT_DEBRIS_FALL = getSound("block.ancient_debris.fall");
+ public static final Sound BLOCK_ANVIL_BREAK = getSound("block.anvil.break");
+ public static final Sound BLOCK_ANVIL_DESTROY = getSound("block.anvil.destroy");
+ public static final Sound BLOCK_ANVIL_FALL = getSound("block.anvil.fall");
+ public static final Sound BLOCK_ANVIL_HIT = getSound("block.anvil.hit");
+ public static final Sound BLOCK_ANVIL_LAND = getSound("block.anvil.land");
+ public static final Sound BLOCK_ANVIL_PLACE = getSound("block.anvil.place");
+ public static final Sound BLOCK_ANVIL_STEP = getSound("block.anvil.step");
+ public static final Sound BLOCK_ANVIL_USE = getSound("block.anvil.use");
+ public static final Sound ENTITY_ARMADILLO_EAT = getSound("entity.armadillo.eat");
+ public static final Sound ENTITY_ARMADILLO_HURT = getSound("entity.armadillo.hurt");
+ public static final Sound ENTITY_ARMADILLO_HURT_REDUCED = getSound("entity.armadillo.hurt_reduced");
+ public static final Sound ENTITY_ARMADILLO_AMBIENT = getSound("entity.armadillo.ambient");
+ public static final Sound ENTITY_ARMADILLO_STEP = getSound("entity.armadillo.step");
+ public static final Sound ENTITY_ARMADILLO_DEATH = getSound("entity.armadillo.death");
+ public static final Sound ENTITY_ARMADILLO_ROLL = getSound("entity.armadillo.roll");
+ public static final Sound ENTITY_ARMADILLO_LAND = getSound("entity.armadillo.land");
+ public static final Sound ENTITY_ARMADILLO_SCUTE_DROP = getSound("entity.armadillo.scute_drop");
+ public static final Sound ENTITY_ARMADILLO_UNROLL_FINISH = getSound("entity.armadillo.unroll_finish");
+ public static final Sound ENTITY_ARMADILLO_PEEK = getSound("entity.armadillo.peek");
+ public static final Sound ENTITY_ARMADILLO_UNROLL_START = getSound("entity.armadillo.unroll_start");
+ public static final Sound ENTITY_ARMADILLO_BRUSH = getSound("entity.armadillo.brush");
+ public static final Sound ITEM_ARMOR_EQUIP_CHAIN = getSound("item.armor.equip_chain");
+ public static final Sound ITEM_ARMOR_EQUIP_DIAMOND = getSound("item.armor.equip_diamond");
+ public static final Sound ITEM_ARMOR_EQUIP_ELYTRA = getSound("item.armor.equip_elytra");
+ public static final Sound ITEM_ARMOR_EQUIP_GENERIC = getSound("item.armor.equip_generic");
+ public static final Sound ITEM_ARMOR_EQUIP_GOLD = getSound("item.armor.equip_gold");
+ public static final Sound ITEM_ARMOR_EQUIP_IRON = getSound("item.armor.equip_iron");
+ public static final Sound ITEM_ARMOR_EQUIP_LEATHER = getSound("item.armor.equip_leather");
+ public static final Sound ITEM_ARMOR_EQUIP_NETHERITE = getSound("item.armor.equip_netherite");
+ public static final Sound ITEM_ARMOR_EQUIP_TURTLE = getSound("item.armor.equip_turtle");
+ public static final Sound ITEM_ARMOR_EQUIP_WOLF = getSound("item.armor.equip_wolf");
+ public static final Sound ITEM_ARMOR_UNEQUIP_WOLF = getSound("item.armor.unequip_wolf");
+ public static final Sound ENTITY_ARMOR_STAND_BREAK = getSound("entity.armor_stand.break");
+ public static final Sound ENTITY_ARMOR_STAND_FALL = getSound("entity.armor_stand.fall");
+ public static final Sound ENTITY_ARMOR_STAND_HIT = getSound("entity.armor_stand.hit");
+ public static final Sound ENTITY_ARMOR_STAND_PLACE = getSound("entity.armor_stand.place");
+ public static final Sound ENTITY_ARROW_HIT = getSound("entity.arrow.hit");
+ public static final Sound ENTITY_ARROW_HIT_PLAYER = getSound("entity.arrow.hit_player");
+ public static final Sound ENTITY_ARROW_SHOOT = getSound("entity.arrow.shoot");
+ public static final Sound ITEM_AXE_STRIP = getSound("item.axe.strip");
+ public static final Sound ITEM_AXE_SCRAPE = getSound("item.axe.scrape");
+ public static final Sound ITEM_AXE_WAX_OFF = getSound("item.axe.wax_off");
+ public static final Sound ENTITY_AXOLOTL_ATTACK = getSound("entity.axolotl.attack");
+ public static final Sound ENTITY_AXOLOTL_DEATH = getSound("entity.axolotl.death");
+ public static final Sound ENTITY_AXOLOTL_HURT = getSound("entity.axolotl.hurt");
+ public static final Sound ENTITY_AXOLOTL_IDLE_AIR = getSound("entity.axolotl.idle_air");
+ public static final Sound ENTITY_AXOLOTL_IDLE_WATER = getSound("entity.axolotl.idle_water");
+ public static final Sound ENTITY_AXOLOTL_SPLASH = getSound("entity.axolotl.splash");
+ public static final Sound ENTITY_AXOLOTL_SWIM = getSound("entity.axolotl.swim");
+ public static final Sound BLOCK_AZALEA_BREAK = getSound("block.azalea.break");
+ public static final Sound BLOCK_AZALEA_FALL = getSound("block.azalea.fall");
+ public static final Sound BLOCK_AZALEA_HIT = getSound("block.azalea.hit");
+ public static final Sound BLOCK_AZALEA_PLACE = getSound("block.azalea.place");
+ public static final Sound BLOCK_AZALEA_STEP = getSound("block.azalea.step");
+ public static final Sound BLOCK_AZALEA_LEAVES_BREAK = getSound("block.azalea_leaves.break");
+ public static final Sound BLOCK_AZALEA_LEAVES_FALL = getSound("block.azalea_leaves.fall");
+ public static final Sound BLOCK_AZALEA_LEAVES_HIT = getSound("block.azalea_leaves.hit");
+ public static final Sound BLOCK_AZALEA_LEAVES_PLACE = getSound("block.azalea_leaves.place");
+ public static final Sound BLOCK_AZALEA_LEAVES_STEP = getSound("block.azalea_leaves.step");
+ public static final Sound BLOCK_BAMBOO_BREAK = getSound("block.bamboo.break");
+ public static final Sound BLOCK_BAMBOO_FALL = getSound("block.bamboo.fall");
+ public static final Sound BLOCK_BAMBOO_HIT = getSound("block.bamboo.hit");
+ public static final Sound BLOCK_BAMBOO_PLACE = getSound("block.bamboo.place");
+ public static final Sound BLOCK_BAMBOO_STEP = getSound("block.bamboo.step");
+ public static final Sound BLOCK_BAMBOO_SAPLING_BREAK = getSound("block.bamboo_sapling.break");
+ public static final Sound BLOCK_BAMBOO_SAPLING_HIT = getSound("block.bamboo_sapling.hit");
+ public static final Sound BLOCK_BAMBOO_SAPLING_PLACE = getSound("block.bamboo_sapling.place");
+ public static final Sound BLOCK_BAMBOO_WOOD_BREAK = getSound("block.bamboo_wood.break");
+ public static final Sound BLOCK_BAMBOO_WOOD_FALL = getSound("block.bamboo_wood.fall");
+ public static final Sound BLOCK_BAMBOO_WOOD_HIT = getSound("block.bamboo_wood.hit");
+ public static final Sound BLOCK_BAMBOO_WOOD_PLACE = getSound("block.bamboo_wood.place");
+ public static final Sound BLOCK_BAMBOO_WOOD_STEP = getSound("block.bamboo_wood.step");
+ public static final Sound BLOCK_BAMBOO_WOOD_DOOR_CLOSE = getSound("block.bamboo_wood_door.close");
+ public static final Sound BLOCK_BAMBOO_WOOD_DOOR_OPEN = getSound("block.bamboo_wood_door.open");
+ public static final Sound BLOCK_BAMBOO_WOOD_TRAPDOOR_CLOSE = getSound("block.bamboo_wood_trapdoor.close");
+ public static final Sound BLOCK_BAMBOO_WOOD_TRAPDOOR_OPEN = getSound("block.bamboo_wood_trapdoor.open");
+ public static final Sound BLOCK_BAMBOO_WOOD_BUTTON_CLICK_OFF = getSound("block.bamboo_wood_button.click_off");
+ public static final Sound BLOCK_BAMBOO_WOOD_BUTTON_CLICK_ON = getSound("block.bamboo_wood_button.click_on");
+ public static final Sound BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_OFF = getSound("block.bamboo_wood_pressure_plate.click_off");
+ public static final Sound BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_ON = getSound("block.bamboo_wood_pressure_plate.click_on");
+ public static final Sound BLOCK_BAMBOO_WOOD_FENCE_GATE_CLOSE = getSound("block.bamboo_wood_fence_gate.close");
+ public static final Sound BLOCK_BAMBOO_WOOD_FENCE_GATE_OPEN = getSound("block.bamboo_wood_fence_gate.open");
+ public static final Sound BLOCK_BARREL_CLOSE = getSound("block.barrel.close");
+ public static final Sound BLOCK_BARREL_OPEN = getSound("block.barrel.open");
+ public static final Sound BLOCK_BASALT_BREAK = getSound("block.basalt.break");
+ public static final Sound BLOCK_BASALT_STEP = getSound("block.basalt.step");
+ public static final Sound BLOCK_BASALT_PLACE = getSound("block.basalt.place");
+ public static final Sound BLOCK_BASALT_HIT = getSound("block.basalt.hit");
+ public static final Sound BLOCK_BASALT_FALL = getSound("block.basalt.fall");
+ public static final Sound ENTITY_BAT_AMBIENT = getSound("entity.bat.ambient");
+ public static final Sound ENTITY_BAT_DEATH = getSound("entity.bat.death");
+ public static final Sound ENTITY_BAT_HURT = getSound("entity.bat.hurt");
+ public static final Sound ENTITY_BAT_LOOP = getSound("entity.bat.loop");
+ public static final Sound ENTITY_BAT_TAKEOFF = getSound("entity.bat.takeoff");
+ public static final Sound BLOCK_BEACON_ACTIVATE = getSound("block.beacon.activate");
+ public static final Sound BLOCK_BEACON_AMBIENT = getSound("block.beacon.ambient");
+ public static final Sound BLOCK_BEACON_DEACTIVATE = getSound("block.beacon.deactivate");
+ public static final Sound BLOCK_BEACON_POWER_SELECT = getSound("block.beacon.power_select");
+ public static final Sound ENTITY_BEE_DEATH = getSound("entity.bee.death");
+ public static final Sound ENTITY_BEE_HURT = getSound("entity.bee.hurt");
+ public static final Sound ENTITY_BEE_LOOP_AGGRESSIVE = getSound("entity.bee.loop_aggressive");
+ public static final Sound ENTITY_BEE_LOOP = getSound("entity.bee.loop");
+ public static final Sound ENTITY_BEE_STING = getSound("entity.bee.sting");
+ public static final Sound ENTITY_BEE_POLLINATE = getSound("entity.bee.pollinate");
+ public static final Sound BLOCK_BEEHIVE_DRIP = getSound("block.beehive.drip");
+ public static final Sound BLOCK_BEEHIVE_ENTER = getSound("block.beehive.enter");
+ public static final Sound BLOCK_BEEHIVE_EXIT = getSound("block.beehive.exit");
+ public static final Sound BLOCK_BEEHIVE_SHEAR = getSound("block.beehive.shear");
+ public static final Sound BLOCK_BEEHIVE_WORK = getSound("block.beehive.work");
+ public static final Sound BLOCK_BELL_USE = getSound("block.bell.use");
+ public static final Sound BLOCK_BELL_RESONATE = getSound("block.bell.resonate");
+ public static final Sound BLOCK_BIG_DRIPLEAF_BREAK = getSound("block.big_dripleaf.break");
+ public static final Sound BLOCK_BIG_DRIPLEAF_FALL = getSound("block.big_dripleaf.fall");
+ public static final Sound BLOCK_BIG_DRIPLEAF_HIT = getSound("block.big_dripleaf.hit");
+ public static final Sound BLOCK_BIG_DRIPLEAF_PLACE = getSound("block.big_dripleaf.place");
+ public static final Sound BLOCK_BIG_DRIPLEAF_STEP = getSound("block.big_dripleaf.step");
+ public static final Sound ENTITY_BLAZE_AMBIENT = getSound("entity.blaze.ambient");
+ public static final Sound ENTITY_BLAZE_BURN = getSound("entity.blaze.burn");
+ public static final Sound ENTITY_BLAZE_DEATH = getSound("entity.blaze.death");
+ public static final Sound ENTITY_BLAZE_HURT = getSound("entity.blaze.hurt");
+ public static final Sound ENTITY_BLAZE_SHOOT = getSound("entity.blaze.shoot");
+ public static final Sound ENTITY_BOAT_PADDLE_LAND = getSound("entity.boat.paddle_land");
+ public static final Sound ENTITY_BOAT_PADDLE_WATER = getSound("entity.boat.paddle_water");
+ public static final Sound ENTITY_BOGGED_AMBIENT = getSound("entity.bogged.ambient");
+ public static final Sound ENTITY_BOGGED_DEATH = getSound("entity.bogged.death");
+ public static final Sound ENTITY_BOGGED_HURT = getSound("entity.bogged.hurt");
+ public static final Sound ENTITY_BOGGED_SHEAR = getSound("entity.bogged.shear");
+ public static final Sound ENTITY_BOGGED_STEP = getSound("entity.bogged.step");
+ public static final Sound BLOCK_BONE_BLOCK_BREAK = getSound("block.bone_block.break");
+ public static final Sound BLOCK_BONE_BLOCK_FALL = getSound("block.bone_block.fall");
+ public static final Sound BLOCK_BONE_BLOCK_HIT = getSound("block.bone_block.hit");
+ public static final Sound BLOCK_BONE_BLOCK_PLACE = getSound("block.bone_block.place");
+ public static final Sound BLOCK_BONE_BLOCK_STEP = getSound("block.bone_block.step");
+ public static final Sound ITEM_BONE_MEAL_USE = getSound("item.bone_meal.use");
+ public static final Sound ITEM_BOOK_PAGE_TURN = getSound("item.book.page_turn");
+ public static final Sound ITEM_BOOK_PUT = getSound("item.book.put");
+ public static final Sound BLOCK_BLASTFURNACE_FIRE_CRACKLE = getSound("block.blastfurnace.fire_crackle");
+ public static final Sound ITEM_BOTTLE_EMPTY = getSound("item.bottle.empty");
+ public static final Sound ITEM_BOTTLE_FILL = getSound("item.bottle.fill");
+ public static final Sound ITEM_BOTTLE_FILL_DRAGONBREATH = getSound("item.bottle.fill_dragonbreath");
+ public static final Sound ENTITY_BREEZE_CHARGE = getSound("entity.breeze.charge");
+ public static final Sound ENTITY_BREEZE_DEFLECT = getSound("entity.breeze.deflect");
+ public static final Sound ENTITY_BREEZE_INHALE = getSound("entity.breeze.inhale");
+ public static final Sound ENTITY_BREEZE_IDLE_GROUND = getSound("entity.breeze.idle_ground");
+ public static final Sound ENTITY_BREEZE_IDLE_AIR = getSound("entity.breeze.idle_air");
+ public static final Sound ENTITY_BREEZE_SHOOT = getSound("entity.breeze.shoot");
+ public static final Sound ENTITY_BREEZE_JUMP = getSound("entity.breeze.jump");
+ public static final Sound ENTITY_BREEZE_LAND = getSound("entity.breeze.land");
+ public static final Sound ENTITY_BREEZE_SLIDE = getSound("entity.breeze.slide");
+ public static final Sound ENTITY_BREEZE_DEATH = getSound("entity.breeze.death");
+ public static final Sound ENTITY_BREEZE_HURT = getSound("entity.breeze.hurt");
+ public static final Sound ENTITY_BREEZE_WHIRL = getSound("entity.breeze.whirl");
+ public static final Sound ENTITY_BREEZE_WIND_BURST = getSound("entity.breeze.wind_burst");
+ public static final Sound BLOCK_BREWING_STAND_BREW = getSound("block.brewing_stand.brew");
+ public static final Sound ITEM_BRUSH_BRUSHING_GENERIC = getSound("item.brush.brushing.generic");
+ public static final Sound ITEM_BRUSH_BRUSHING_SAND = getSound("item.brush.brushing.sand");
+ public static final Sound ITEM_BRUSH_BRUSHING_GRAVEL = getSound("item.brush.brushing.gravel");
+ public static final Sound ITEM_BRUSH_BRUSHING_SAND_COMPLETE = getSound("item.brush.brushing.sand.complete");
+ public static final Sound ITEM_BRUSH_BRUSHING_GRAVEL_COMPLETE = getSound("item.brush.brushing.gravel.complete");
+ public static final Sound BLOCK_BUBBLE_COLUMN_BUBBLE_POP = getSound("block.bubble_column.bubble_pop");
+ public static final Sound BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT = getSound("block.bubble_column.upwards_ambient");
+ public static final Sound BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE = getSound("block.bubble_column.upwards_inside");
+ public static final Sound BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT = getSound("block.bubble_column.whirlpool_ambient");
+ public static final Sound BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE = getSound("block.bubble_column.whirlpool_inside");
+ public static final Sound ITEM_BUCKET_EMPTY = getSound("item.bucket.empty");
+ public static final Sound ITEM_BUCKET_EMPTY_AXOLOTL = getSound("item.bucket.empty_axolotl");
+ public static final Sound ITEM_BUCKET_EMPTY_FISH = getSound("item.bucket.empty_fish");
+ public static final Sound ITEM_BUCKET_EMPTY_LAVA = getSound("item.bucket.empty_lava");
+ public static final Sound ITEM_BUCKET_EMPTY_POWDER_SNOW = getSound("item.bucket.empty_powder_snow");
+ public static final Sound ITEM_BUCKET_EMPTY_TADPOLE = getSound("item.bucket.empty_tadpole");
+ public static final Sound ITEM_BUCKET_FILL = getSound("item.bucket.fill");
+ public static final Sound ITEM_BUCKET_FILL_AXOLOTL = getSound("item.bucket.fill_axolotl");
+ public static final Sound ITEM_BUCKET_FILL_FISH = getSound("item.bucket.fill_fish");
+ public static final Sound ITEM_BUCKET_FILL_LAVA = getSound("item.bucket.fill_lava");
+ public static final Sound ITEM_BUCKET_FILL_POWDER_SNOW = getSound("item.bucket.fill_powder_snow");
+ public static final Sound ITEM_BUCKET_FILL_TADPOLE = getSound("item.bucket.fill_tadpole");
+ public static final Sound ITEM_BUNDLE_DROP_CONTENTS = getSound("item.bundle.drop_contents");
+ public static final Sound ITEM_BUNDLE_INSERT = getSound("item.bundle.insert");
+ public static final Sound ITEM_BUNDLE_REMOVE_ONE = getSound("item.bundle.remove_one");
+ public static final Sound BLOCK_CAKE_ADD_CANDLE = getSound("block.cake.add_candle");
+ public static final Sound BLOCK_CALCITE_BREAK = getSound("block.calcite.break");
+ public static final Sound BLOCK_CALCITE_STEP = getSound("block.calcite.step");
+ public static final Sound BLOCK_CALCITE_PLACE = getSound("block.calcite.place");
+ public static final Sound BLOCK_CALCITE_HIT = getSound("block.calcite.hit");
+ public static final Sound BLOCK_CALCITE_FALL = getSound("block.calcite.fall");
+ public static final Sound ENTITY_CAMEL_AMBIENT = getSound("entity.camel.ambient");
+ public static final Sound ENTITY_CAMEL_DASH = getSound("entity.camel.dash");
+ public static final Sound ENTITY_CAMEL_DASH_READY = getSound("entity.camel.dash_ready");
+ public static final Sound ENTITY_CAMEL_DEATH = getSound("entity.camel.death");
+ public static final Sound ENTITY_CAMEL_EAT = getSound("entity.camel.eat");
+ public static final Sound ENTITY_CAMEL_HURT = getSound("entity.camel.hurt");
+ public static final Sound ENTITY_CAMEL_SADDLE = getSound("entity.camel.saddle");
+ public static final Sound ENTITY_CAMEL_SIT = getSound("entity.camel.sit");
+ public static final Sound ENTITY_CAMEL_STAND = getSound("entity.camel.stand");
+ public static final Sound ENTITY_CAMEL_STEP = getSound("entity.camel.step");
+ public static final Sound ENTITY_CAMEL_STEP_SAND = getSound("entity.camel.step_sand");
+ public static final Sound BLOCK_CAMPFIRE_CRACKLE = getSound("block.campfire.crackle");
+ public static final Sound BLOCK_CANDLE_AMBIENT = getSound("block.candle.ambient");
+ public static final Sound BLOCK_CANDLE_BREAK = getSound("block.candle.break");
+ public static final Sound BLOCK_CANDLE_EXTINGUISH = getSound("block.candle.extinguish");
+ public static final Sound BLOCK_CANDLE_FALL = getSound("block.candle.fall");
+ public static final Sound BLOCK_CANDLE_HIT = getSound("block.candle.hit");
+ public static final Sound BLOCK_CANDLE_PLACE = getSound("block.candle.place");
+ public static final Sound BLOCK_CANDLE_STEP = getSound("block.candle.step");
+ public static final Sound ENTITY_CAT_AMBIENT = getSound("entity.cat.ambient");
+ public static final Sound ENTITY_CAT_STRAY_AMBIENT = getSound("entity.cat.stray_ambient");
+ public static final Sound ENTITY_CAT_DEATH = getSound("entity.cat.death");
+ public static final Sound ENTITY_CAT_EAT = getSound("entity.cat.eat");
+ public static final Sound ENTITY_CAT_HISS = getSound("entity.cat.hiss");
+ public static final Sound ENTITY_CAT_BEG_FOR_FOOD = getSound("entity.cat.beg_for_food");
+ public static final Sound ENTITY_CAT_HURT = getSound("entity.cat.hurt");
+ public static final Sound ENTITY_CAT_PURR = getSound("entity.cat.purr");
+ public static final Sound ENTITY_CAT_PURREOW = getSound("entity.cat.purreow");
+ public static final Sound BLOCK_CAVE_VINES_BREAK = getSound("block.cave_vines.break");
+ public static final Sound BLOCK_CAVE_VINES_FALL = getSound("block.cave_vines.fall");
+ public static final Sound BLOCK_CAVE_VINES_HIT = getSound("block.cave_vines.hit");
+ public static final Sound BLOCK_CAVE_VINES_PLACE = getSound("block.cave_vines.place");
+ public static final Sound BLOCK_CAVE_VINES_STEP = getSound("block.cave_vines.step");
+ public static final Sound BLOCK_CAVE_VINES_PICK_BERRIES = getSound("block.cave_vines.pick_berries");
+ public static final Sound BLOCK_CHAIN_BREAK = getSound("block.chain.break");
+ public static final Sound BLOCK_CHAIN_FALL = getSound("block.chain.fall");
+ public static final Sound BLOCK_CHAIN_HIT = getSound("block.chain.hit");
+ public static final Sound BLOCK_CHAIN_PLACE = getSound("block.chain.place");
+ public static final Sound BLOCK_CHAIN_STEP = getSound("block.chain.step");
+ public static final Sound BLOCK_CHERRY_WOOD_BREAK = getSound("block.cherry_wood.break");
+ public static final Sound BLOCK_CHERRY_WOOD_FALL = getSound("block.cherry_wood.fall");
+ public static final Sound BLOCK_CHERRY_WOOD_HIT = getSound("block.cherry_wood.hit");
+ public static final Sound BLOCK_CHERRY_WOOD_PLACE = getSound("block.cherry_wood.place");
+ public static final Sound BLOCK_CHERRY_WOOD_STEP = getSound("block.cherry_wood.step");
+ public static final Sound BLOCK_CHERRY_SAPLING_BREAK = getSound("block.cherry_sapling.break");
+ public static final Sound BLOCK_CHERRY_SAPLING_FALL = getSound("block.cherry_sapling.fall");
+ public static final Sound BLOCK_CHERRY_SAPLING_HIT = getSound("block.cherry_sapling.hit");
+ public static final Sound BLOCK_CHERRY_SAPLING_PLACE = getSound("block.cherry_sapling.place");
+ public static final Sound BLOCK_CHERRY_SAPLING_STEP = getSound("block.cherry_sapling.step");
+ public static final Sound BLOCK_CHERRY_LEAVES_BREAK = getSound("block.cherry_leaves.break");
+ public static final Sound BLOCK_CHERRY_LEAVES_FALL = getSound("block.cherry_leaves.fall");
+ public static final Sound BLOCK_CHERRY_LEAVES_HIT = getSound("block.cherry_leaves.hit");
+ public static final Sound BLOCK_CHERRY_LEAVES_PLACE = getSound("block.cherry_leaves.place");
+ public static final Sound BLOCK_CHERRY_LEAVES_STEP = getSound("block.cherry_leaves.step");
+ public static final Sound BLOCK_CHERRY_WOOD_HANGING_SIGN_STEP = getSound("block.cherry_wood_hanging_sign.step");
+ public static final Sound BLOCK_CHERRY_WOOD_HANGING_SIGN_BREAK = getSound("block.cherry_wood_hanging_sign.break");
+ public static final Sound BLOCK_CHERRY_WOOD_HANGING_SIGN_FALL = getSound("block.cherry_wood_hanging_sign.fall");
+ public static final Sound BLOCK_CHERRY_WOOD_HANGING_SIGN_HIT = getSound("block.cherry_wood_hanging_sign.hit");
+ public static final Sound BLOCK_CHERRY_WOOD_HANGING_SIGN_PLACE = getSound("block.cherry_wood_hanging_sign.place");
+ public static final Sound BLOCK_CHERRY_WOOD_DOOR_CLOSE = getSound("block.cherry_wood_door.close");
+ public static final Sound BLOCK_CHERRY_WOOD_DOOR_OPEN = getSound("block.cherry_wood_door.open");
+ public static final Sound BLOCK_CHERRY_WOOD_TRAPDOOR_CLOSE = getSound("block.cherry_wood_trapdoor.close");
+ public static final Sound BLOCK_CHERRY_WOOD_TRAPDOOR_OPEN = getSound("block.cherry_wood_trapdoor.open");
+ public static final Sound BLOCK_CHERRY_WOOD_BUTTON_CLICK_OFF = getSound("block.cherry_wood_button.click_off");
+ public static final Sound BLOCK_CHERRY_WOOD_BUTTON_CLICK_ON = getSound("block.cherry_wood_button.click_on");
+ public static final Sound BLOCK_CHERRY_WOOD_PRESSURE_PLATE_CLICK_OFF = getSound("block.cherry_wood_pressure_plate.click_off");
+ public static final Sound BLOCK_CHERRY_WOOD_PRESSURE_PLATE_CLICK_ON = getSound("block.cherry_wood_pressure_plate.click_on");
+ public static final Sound BLOCK_CHERRY_WOOD_FENCE_GATE_CLOSE = getSound("block.cherry_wood_fence_gate.close");
+ public static final Sound BLOCK_CHERRY_WOOD_FENCE_GATE_OPEN = getSound("block.cherry_wood_fence_gate.open");
+ public static final Sound BLOCK_CHEST_CLOSE = getSound("block.chest.close");
+ public static final Sound BLOCK_CHEST_LOCKED = getSound("block.chest.locked");
+ public static final Sound BLOCK_CHEST_OPEN = getSound("block.chest.open");
+ public static final Sound ENTITY_CHICKEN_AMBIENT = getSound("entity.chicken.ambient");
+ public static final Sound ENTITY_CHICKEN_DEATH = getSound("entity.chicken.death");
+ public static final Sound ENTITY_CHICKEN_EGG = getSound("entity.chicken.egg");
+ public static final Sound ENTITY_CHICKEN_HURT = getSound("entity.chicken.hurt");
+ public static final Sound ENTITY_CHICKEN_STEP = getSound("entity.chicken.step");
+ public static final Sound BLOCK_CHISELED_BOOKSHELF_BREAK = getSound("block.chiseled_bookshelf.break");
+ public static final Sound BLOCK_CHISELED_BOOKSHELF_FALL = getSound("block.chiseled_bookshelf.fall");
+ public static final Sound BLOCK_CHISELED_BOOKSHELF_HIT = getSound("block.chiseled_bookshelf.hit");
+ public static final Sound BLOCK_CHISELED_BOOKSHELF_INSERT = getSound("block.chiseled_bookshelf.insert");
+ public static final Sound BLOCK_CHISELED_BOOKSHELF_INSERT_ENCHANTED = getSound("block.chiseled_bookshelf.insert.enchanted");
+ public static final Sound BLOCK_CHISELED_BOOKSHELF_STEP = getSound("block.chiseled_bookshelf.step");
+ public static final Sound BLOCK_CHISELED_BOOKSHELF_PICKUP = getSound("block.chiseled_bookshelf.pickup");
+ public static final Sound BLOCK_CHISELED_BOOKSHELF_PICKUP_ENCHANTED = getSound("block.chiseled_bookshelf.pickup.enchanted");
+ public static final Sound BLOCK_CHISELED_BOOKSHELF_PLACE = getSound("block.chiseled_bookshelf.place");
+ public static final Sound BLOCK_CHORUS_FLOWER_DEATH = getSound("block.chorus_flower.death");
+ public static final Sound BLOCK_CHORUS_FLOWER_GROW = getSound("block.chorus_flower.grow");
+ public static final Sound ITEM_CHORUS_FRUIT_TELEPORT = getSound("item.chorus_fruit.teleport");
+ public static final Sound BLOCK_COBWEB_BREAK = getSound("block.cobweb.break");
+ public static final Sound BLOCK_COBWEB_STEP = getSound("block.cobweb.step");
+ public static final Sound BLOCK_COBWEB_PLACE = getSound("block.cobweb.place");
+ public static final Sound BLOCK_COBWEB_HIT = getSound("block.cobweb.hit");
+ public static final Sound BLOCK_COBWEB_FALL = getSound("block.cobweb.fall");
+ public static final Sound ENTITY_COD_AMBIENT = getSound("entity.cod.ambient");
+ public static final Sound ENTITY_COD_DEATH = getSound("entity.cod.death");
+ public static final Sound ENTITY_COD_FLOP = getSound("entity.cod.flop");
+ public static final Sound ENTITY_COD_HURT = getSound("entity.cod.hurt");
+ public static final Sound BLOCK_COMPARATOR_CLICK = getSound("block.comparator.click");
+ public static final Sound BLOCK_COMPOSTER_EMPTY = getSound("block.composter.empty");
+ public static final Sound BLOCK_COMPOSTER_FILL = getSound("block.composter.fill");
+ public static final Sound BLOCK_COMPOSTER_FILL_SUCCESS = getSound("block.composter.fill_success");
+ public static final Sound BLOCK_COMPOSTER_READY = getSound("block.composter.ready");
+ public static final Sound BLOCK_CONDUIT_ACTIVATE = getSound("block.conduit.activate");
+ public static final Sound BLOCK_CONDUIT_AMBIENT = getSound("block.conduit.ambient");
+ public static final Sound BLOCK_CONDUIT_AMBIENT_SHORT = getSound("block.conduit.ambient.short");
+ public static final Sound BLOCK_CONDUIT_ATTACK_TARGET = getSound("block.conduit.attack.target");
+ public static final Sound BLOCK_CONDUIT_DEACTIVATE = getSound("block.conduit.deactivate");
+ public static final Sound BLOCK_COPPER_BULB_BREAK = getSound("block.copper_bulb.break");
+ public static final Sound BLOCK_COPPER_BULB_STEP = getSound("block.copper_bulb.step");
+ public static final Sound BLOCK_COPPER_BULB_PLACE = getSound("block.copper_bulb.place");
+ public static final Sound BLOCK_COPPER_BULB_HIT = getSound("block.copper_bulb.hit");
+ public static final Sound BLOCK_COPPER_BULB_FALL = getSound("block.copper_bulb.fall");
+ public static final Sound BLOCK_COPPER_BULB_TURN_ON = getSound("block.copper_bulb.turn_on");
+ public static final Sound BLOCK_COPPER_BULB_TURN_OFF = getSound("block.copper_bulb.turn_off");
+ public static final Sound BLOCK_COPPER_BREAK = getSound("block.copper.break");
+ public static final Sound BLOCK_COPPER_STEP = getSound("block.copper.step");
+ public static final Sound BLOCK_COPPER_PLACE = getSound("block.copper.place");
+ public static final Sound BLOCK_COPPER_HIT = getSound("block.copper.hit");
+ public static final Sound BLOCK_COPPER_FALL = getSound("block.copper.fall");
+ public static final Sound BLOCK_COPPER_DOOR_CLOSE = getSound("block.copper_door.close");
+ public static final Sound BLOCK_COPPER_DOOR_OPEN = getSound("block.copper_door.open");
+ public static final Sound BLOCK_COPPER_GRATE_BREAK = getSound("block.copper_grate.break");
+ public static final Sound BLOCK_COPPER_GRATE_STEP = getSound("block.copper_grate.step");
+ public static final Sound BLOCK_COPPER_GRATE_PLACE = getSound("block.copper_grate.place");
+ public static final Sound BLOCK_COPPER_GRATE_HIT = getSound("block.copper_grate.hit");
+ public static final Sound BLOCK_COPPER_GRATE_FALL = getSound("block.copper_grate.fall");
+ public static final Sound BLOCK_COPPER_TRAPDOOR_CLOSE = getSound("block.copper_trapdoor.close");
+ public static final Sound BLOCK_COPPER_TRAPDOOR_OPEN = getSound("block.copper_trapdoor.open");
+ public static final Sound BLOCK_CORAL_BLOCK_BREAK = getSound("block.coral_block.break");
+ public static final Sound BLOCK_CORAL_BLOCK_FALL = getSound("block.coral_block.fall");
+ public static final Sound BLOCK_CORAL_BLOCK_HIT = getSound("block.coral_block.hit");
+ public static final Sound BLOCK_CORAL_BLOCK_PLACE = getSound("block.coral_block.place");
+ public static final Sound BLOCK_CORAL_BLOCK_STEP = getSound("block.coral_block.step");
+ public static final Sound ENTITY_COW_AMBIENT = getSound("entity.cow.ambient");
+ public static final Sound ENTITY_COW_DEATH = getSound("entity.cow.death");
+ public static final Sound ENTITY_COW_HURT = getSound("entity.cow.hurt");
+ public static final Sound ENTITY_COW_MILK = getSound("entity.cow.milk");
+ public static final Sound ENTITY_COW_STEP = getSound("entity.cow.step");
+ public static final Sound BLOCK_CRAFTER_CRAFT = getSound("block.crafter.craft");
+ public static final Sound BLOCK_CRAFTER_FAIL = getSound("block.crafter.fail");
+ public static final Sound ENTITY_CREEPER_DEATH = getSound("entity.creeper.death");
+ public static final Sound ENTITY_CREEPER_HURT = getSound("entity.creeper.hurt");
+ public static final Sound ENTITY_CREEPER_PRIMED = getSound("entity.creeper.primed");
+ public static final Sound BLOCK_CROP_BREAK = getSound("block.crop.break");
+ public static final Sound ITEM_CROP_PLANT = getSound("item.crop.plant");
+ public static final Sound ITEM_CROSSBOW_HIT = getSound("item.crossbow.hit");
+ public static final Sound ITEM_CROSSBOW_LOADING_END = getSound("item.crossbow.loading_end");
+ public static final Sound ITEM_CROSSBOW_LOADING_MIDDLE = getSound("item.crossbow.loading_middle");
+ public static final Sound ITEM_CROSSBOW_LOADING_START = getSound("item.crossbow.loading_start");
+ public static final Sound ITEM_CROSSBOW_QUICK_CHARGE_1 = getSound("item.crossbow.quick_charge_1");
+ public static final Sound ITEM_CROSSBOW_QUICK_CHARGE_2 = getSound("item.crossbow.quick_charge_2");
+ public static final Sound ITEM_CROSSBOW_QUICK_CHARGE_3 = getSound("item.crossbow.quick_charge_3");
+ public static final Sound ITEM_CROSSBOW_SHOOT = getSound("item.crossbow.shoot");
+ public static final Sound BLOCK_DECORATED_POT_BREAK = getSound("block.decorated_pot.break");
+ public static final Sound BLOCK_DECORATED_POT_FALL = getSound("block.decorated_pot.fall");
+ public static final Sound BLOCK_DECORATED_POT_HIT = getSound("block.decorated_pot.hit");
+ public static final Sound BLOCK_DECORATED_POT_INSERT = getSound("block.decorated_pot.insert");
+ public static final Sound BLOCK_DECORATED_POT_INSERT_FAIL = getSound("block.decorated_pot.insert_fail");
+ public static final Sound BLOCK_DECORATED_POT_STEP = getSound("block.decorated_pot.step");
+ public static final Sound BLOCK_DECORATED_POT_PLACE = getSound("block.decorated_pot.place");
+ public static final Sound BLOCK_DECORATED_POT_SHATTER = getSound("block.decorated_pot.shatter");
+ public static final Sound BLOCK_DEEPSLATE_BRICKS_BREAK = getSound("block.deepslate_bricks.break");
+ public static final Sound BLOCK_DEEPSLATE_BRICKS_FALL = getSound("block.deepslate_bricks.fall");
+ public static final Sound BLOCK_DEEPSLATE_BRICKS_HIT = getSound("block.deepslate_bricks.hit");
+ public static final Sound BLOCK_DEEPSLATE_BRICKS_PLACE = getSound("block.deepslate_bricks.place");
+ public static final Sound BLOCK_DEEPSLATE_BRICKS_STEP = getSound("block.deepslate_bricks.step");
+ public static final Sound BLOCK_DEEPSLATE_BREAK = getSound("block.deepslate.break");
+ public static final Sound BLOCK_DEEPSLATE_FALL = getSound("block.deepslate.fall");
+ public static final Sound BLOCK_DEEPSLATE_HIT = getSound("block.deepslate.hit");
+ public static final Sound BLOCK_DEEPSLATE_PLACE = getSound("block.deepslate.place");
+ public static final Sound BLOCK_DEEPSLATE_STEP = getSound("block.deepslate.step");
+ public static final Sound BLOCK_DEEPSLATE_TILES_BREAK = getSound("block.deepslate_tiles.break");
+ public static final Sound BLOCK_DEEPSLATE_TILES_FALL = getSound("block.deepslate_tiles.fall");
+ public static final Sound BLOCK_DEEPSLATE_TILES_HIT = getSound("block.deepslate_tiles.hit");
+ public static final Sound BLOCK_DEEPSLATE_TILES_PLACE = getSound("block.deepslate_tiles.place");
+ public static final Sound BLOCK_DEEPSLATE_TILES_STEP = getSound("block.deepslate_tiles.step");
+ public static final Sound BLOCK_DISPENSER_DISPENSE = getSound("block.dispenser.dispense");
+ public static final Sound BLOCK_DISPENSER_FAIL = getSound("block.dispenser.fail");
+ public static final Sound BLOCK_DISPENSER_LAUNCH = getSound("block.dispenser.launch");
+ public static final Sound ENTITY_DOLPHIN_AMBIENT = getSound("entity.dolphin.ambient");
+ public static final Sound ENTITY_DOLPHIN_AMBIENT_WATER = getSound("entity.dolphin.ambient_water");
+ public static final Sound ENTITY_DOLPHIN_ATTACK = getSound("entity.dolphin.attack");
+ public static final Sound ENTITY_DOLPHIN_DEATH = getSound("entity.dolphin.death");
+ public static final Sound ENTITY_DOLPHIN_EAT = getSound("entity.dolphin.eat");
+ public static final Sound ENTITY_DOLPHIN_HURT = getSound("entity.dolphin.hurt");
+ public static final Sound ENTITY_DOLPHIN_JUMP = getSound("entity.dolphin.jump");
+ public static final Sound ENTITY_DOLPHIN_PLAY = getSound("entity.dolphin.play");
+ public static final Sound ENTITY_DOLPHIN_SPLASH = getSound("entity.dolphin.splash");
+ public static final Sound ENTITY_DOLPHIN_SWIM = getSound("entity.dolphin.swim");
+ public static final Sound ENTITY_DONKEY_AMBIENT = getSound("entity.donkey.ambient");
+ public static final Sound ENTITY_DONKEY_ANGRY = getSound("entity.donkey.angry");
+ public static final Sound ENTITY_DONKEY_CHEST = getSound("entity.donkey.chest");
+ public static final Sound ENTITY_DONKEY_DEATH = getSound("entity.donkey.death");
+ public static final Sound ENTITY_DONKEY_EAT = getSound("entity.donkey.eat");
+ public static final Sound ENTITY_DONKEY_HURT = getSound("entity.donkey.hurt");
+ public static final Sound ENTITY_DONKEY_JUMP = getSound("entity.donkey.jump");
+ public static final Sound BLOCK_DRIPSTONE_BLOCK_BREAK = getSound("block.dripstone_block.break");
+ public static final Sound BLOCK_DRIPSTONE_BLOCK_STEP = getSound("block.dripstone_block.step");
+ public static final Sound BLOCK_DRIPSTONE_BLOCK_PLACE = getSound("block.dripstone_block.place");
+ public static final Sound BLOCK_DRIPSTONE_BLOCK_HIT = getSound("block.dripstone_block.hit");
+ public static final Sound BLOCK_DRIPSTONE_BLOCK_FALL = getSound("block.dripstone_block.fall");
+ public static final Sound BLOCK_POINTED_DRIPSTONE_BREAK = getSound("block.pointed_dripstone.break");
+ public static final Sound BLOCK_POINTED_DRIPSTONE_STEP = getSound("block.pointed_dripstone.step");
+ public static final Sound BLOCK_POINTED_DRIPSTONE_PLACE = getSound("block.pointed_dripstone.place");
+ public static final Sound BLOCK_POINTED_DRIPSTONE_HIT = getSound("block.pointed_dripstone.hit");
+ public static final Sound BLOCK_POINTED_DRIPSTONE_FALL = getSound("block.pointed_dripstone.fall");
+ public static final Sound BLOCK_POINTED_DRIPSTONE_LAND = getSound("block.pointed_dripstone.land");
+ public static final Sound BLOCK_POINTED_DRIPSTONE_DRIP_LAVA = getSound("block.pointed_dripstone.drip_lava");
+ public static final Sound BLOCK_POINTED_DRIPSTONE_DRIP_WATER = getSound("block.pointed_dripstone.drip_water");
+ public static final Sound BLOCK_POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON = getSound("block.pointed_dripstone.drip_lava_into_cauldron");
+ public static final Sound BLOCK_POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON = getSound("block.pointed_dripstone.drip_water_into_cauldron");
+ public static final Sound BLOCK_BIG_DRIPLEAF_TILT_DOWN = getSound("block.big_dripleaf.tilt_down");
+ public static final Sound BLOCK_BIG_DRIPLEAF_TILT_UP = getSound("block.big_dripleaf.tilt_up");
+ public static final Sound ENTITY_DROWNED_AMBIENT = getSound("entity.drowned.ambient");
+ public static final Sound ENTITY_DROWNED_AMBIENT_WATER = getSound("entity.drowned.ambient_water");
+ public static final Sound ENTITY_DROWNED_DEATH = getSound("entity.drowned.death");
+ public static final Sound ENTITY_DROWNED_DEATH_WATER = getSound("entity.drowned.death_water");
+ public static final Sound ENTITY_DROWNED_HURT = getSound("entity.drowned.hurt");
+ public static final Sound ENTITY_DROWNED_HURT_WATER = getSound("entity.drowned.hurt_water");
+ public static final Sound ENTITY_DROWNED_SHOOT = getSound("entity.drowned.shoot");
+ public static final Sound ENTITY_DROWNED_STEP = getSound("entity.drowned.step");
+ public static final Sound ENTITY_DROWNED_SWIM = getSound("entity.drowned.swim");
+ public static final Sound ITEM_DYE_USE = getSound("item.dye.use");
+ public static final Sound ENTITY_EGG_THROW = getSound("entity.egg.throw");
+ public static final Sound ENTITY_ELDER_GUARDIAN_AMBIENT = getSound("entity.elder_guardian.ambient");
+ public static final Sound ENTITY_ELDER_GUARDIAN_AMBIENT_LAND = getSound("entity.elder_guardian.ambient_land");
+ public static final Sound ENTITY_ELDER_GUARDIAN_CURSE = getSound("entity.elder_guardian.curse");
+ public static final Sound ENTITY_ELDER_GUARDIAN_DEATH = getSound("entity.elder_guardian.death");
+ public static final Sound ENTITY_ELDER_GUARDIAN_DEATH_LAND = getSound("entity.elder_guardian.death_land");
+ public static final Sound ENTITY_ELDER_GUARDIAN_FLOP = getSound("entity.elder_guardian.flop");
+ public static final Sound ENTITY_ELDER_GUARDIAN_HURT = getSound("entity.elder_guardian.hurt");
+ public static final Sound ENTITY_ELDER_GUARDIAN_HURT_LAND = getSound("entity.elder_guardian.hurt_land");
+ public static final Sound ITEM_ELYTRA_FLYING = getSound("item.elytra.flying");
+ public static final Sound BLOCK_ENCHANTMENT_TABLE_USE = getSound("block.enchantment_table.use");
+ public static final Sound BLOCK_ENDER_CHEST_CLOSE = getSound("block.ender_chest.close");
+ public static final Sound BLOCK_ENDER_CHEST_OPEN = getSound("block.ender_chest.open");
+ public static final Sound ENTITY_ENDER_DRAGON_AMBIENT = getSound("entity.ender_dragon.ambient");
+ public static final Sound ENTITY_ENDER_DRAGON_DEATH = getSound("entity.ender_dragon.death");
+ public static final Sound ENTITY_DRAGON_FIREBALL_EXPLODE = getSound("entity.dragon_fireball.explode");
+ public static final Sound ENTITY_ENDER_DRAGON_FLAP = getSound("entity.ender_dragon.flap");
+ public static final Sound ENTITY_ENDER_DRAGON_GROWL = getSound("entity.ender_dragon.growl");
+ public static final Sound ENTITY_ENDER_DRAGON_HURT = getSound("entity.ender_dragon.hurt");
+ public static final Sound ENTITY_ENDER_DRAGON_SHOOT = getSound("entity.ender_dragon.shoot");
+ public static final Sound ENTITY_ENDER_EYE_DEATH = getSound("entity.ender_eye.death");
+ public static final Sound ENTITY_ENDER_EYE_LAUNCH = getSound("entity.ender_eye.launch");
+ public static final Sound ENTITY_ENDERMAN_AMBIENT = getSound("entity.enderman.ambient");
+ public static final Sound ENTITY_ENDERMAN_DEATH = getSound("entity.enderman.death");
+ public static final Sound ENTITY_ENDERMAN_HURT = getSound("entity.enderman.hurt");
+ public static final Sound ENTITY_ENDERMAN_SCREAM = getSound("entity.enderman.scream");
+ public static final Sound ENTITY_ENDERMAN_STARE = getSound("entity.enderman.stare");
+ public static final Sound ENTITY_ENDERMAN_TELEPORT = getSound("entity.enderman.teleport");
+ public static final Sound ENTITY_ENDERMITE_AMBIENT = getSound("entity.endermite.ambient");
+ public static final Sound ENTITY_ENDERMITE_DEATH = getSound("entity.endermite.death");
+ public static final Sound ENTITY_ENDERMITE_HURT = getSound("entity.endermite.hurt");
+ public static final Sound ENTITY_ENDERMITE_STEP = getSound("entity.endermite.step");
+ public static final Sound ENTITY_ENDER_PEARL_THROW = getSound("entity.ender_pearl.throw");
+ public static final Sound BLOCK_END_GATEWAY_SPAWN = getSound("block.end_gateway.spawn");
+ public static final Sound BLOCK_END_PORTAL_FRAME_FILL = getSound("block.end_portal_frame.fill");
+ public static final Sound BLOCK_END_PORTAL_SPAWN = getSound("block.end_portal.spawn");
+ public static final Sound ENTITY_EVOKER_AMBIENT = getSound("entity.evoker.ambient");
+ public static final Sound ENTITY_EVOKER_CAST_SPELL = getSound("entity.evoker.cast_spell");
+ public static final Sound ENTITY_EVOKER_CELEBRATE = getSound("entity.evoker.celebrate");
+ public static final Sound ENTITY_EVOKER_DEATH = getSound("entity.evoker.death");
+ public static final Sound ENTITY_EVOKER_FANGS_ATTACK = getSound("entity.evoker_fangs.attack");
+ public static final Sound ENTITY_EVOKER_HURT = getSound("entity.evoker.hurt");
+ public static final Sound ENTITY_EVOKER_PREPARE_ATTACK = getSound("entity.evoker.prepare_attack");
+ public static final Sound ENTITY_EVOKER_PREPARE_SUMMON = getSound("entity.evoker.prepare_summon");
+ public static final Sound ENTITY_EVOKER_PREPARE_WOLOLO = getSound("entity.evoker.prepare_wololo");
+ public static final Sound ENTITY_EXPERIENCE_BOTTLE_THROW = getSound("entity.experience_bottle.throw");
+ public static final Sound ENTITY_EXPERIENCE_ORB_PICKUP = getSound("entity.experience_orb.pickup");
+ public static final Sound BLOCK_FENCE_GATE_CLOSE = getSound("block.fence_gate.close");
+ public static final Sound BLOCK_FENCE_GATE_OPEN = getSound("block.fence_gate.open");
+ public static final Sound ITEM_FIRECHARGE_USE = getSound("item.firecharge.use");
+ public static final Sound ENTITY_FIREWORK_ROCKET_BLAST = getSound("entity.firework_rocket.blast");
+ public static final Sound ENTITY_FIREWORK_ROCKET_BLAST_FAR = getSound("entity.firework_rocket.blast_far");
+ public static final Sound ENTITY_FIREWORK_ROCKET_LARGE_BLAST = getSound("entity.firework_rocket.large_blast");
+ public static final Sound ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR = getSound("entity.firework_rocket.large_blast_far");
+ public static final Sound ENTITY_FIREWORK_ROCKET_LAUNCH = getSound("entity.firework_rocket.launch");
+ public static final Sound ENTITY_FIREWORK_ROCKET_SHOOT = getSound("entity.firework_rocket.shoot");
+ public static final Sound ENTITY_FIREWORK_ROCKET_TWINKLE = getSound("entity.firework_rocket.twinkle");
+ public static final Sound ENTITY_FIREWORK_ROCKET_TWINKLE_FAR = getSound("entity.firework_rocket.twinkle_far");
+ public static final Sound BLOCK_FIRE_AMBIENT = getSound("block.fire.ambient");
+ public static final Sound BLOCK_FIRE_EXTINGUISH = getSound("block.fire.extinguish");
+ public static final Sound ENTITY_FISH_SWIM = getSound("entity.fish.swim");
+ public static final Sound ENTITY_FISHING_BOBBER_RETRIEVE = getSound("entity.fishing_bobber.retrieve");
+ public static final Sound ENTITY_FISHING_BOBBER_SPLASH = getSound("entity.fishing_bobber.splash");
+ public static final Sound ENTITY_FISHING_BOBBER_THROW = getSound("entity.fishing_bobber.throw");
+ public static final Sound ITEM_FLINTANDSTEEL_USE = getSound("item.flintandsteel.use");
+ public static final Sound BLOCK_FLOWERING_AZALEA_BREAK = getSound("block.flowering_azalea.break");
+ public static final Sound BLOCK_FLOWERING_AZALEA_FALL = getSound("block.flowering_azalea.fall");
+ public static final Sound BLOCK_FLOWERING_AZALEA_HIT = getSound("block.flowering_azalea.hit");
+ public static final Sound BLOCK_FLOWERING_AZALEA_PLACE = getSound("block.flowering_azalea.place");
+ public static final Sound BLOCK_FLOWERING_AZALEA_STEP = getSound("block.flowering_azalea.step");
+ public static final Sound ENTITY_FOX_AGGRO = getSound("entity.fox.aggro");
+ public static final Sound ENTITY_FOX_AMBIENT = getSound("entity.fox.ambient");
+ public static final Sound ENTITY_FOX_BITE = getSound("entity.fox.bite");
+ public static final Sound ENTITY_FOX_DEATH = getSound("entity.fox.death");
+ public static final Sound ENTITY_FOX_EAT = getSound("entity.fox.eat");
+ public static final Sound ENTITY_FOX_HURT = getSound("entity.fox.hurt");
+ public static final Sound ENTITY_FOX_SCREECH = getSound("entity.fox.screech");
+ public static final Sound ENTITY_FOX_SLEEP = getSound("entity.fox.sleep");
+ public static final Sound ENTITY_FOX_SNIFF = getSound("entity.fox.sniff");
+ public static final Sound ENTITY_FOX_SPIT = getSound("entity.fox.spit");
+ public static final Sound ENTITY_FOX_TELEPORT = getSound("entity.fox.teleport");
+ public static final Sound BLOCK_SUSPICIOUS_SAND_BREAK = getSound("block.suspicious_sand.break");
+ public static final Sound BLOCK_SUSPICIOUS_SAND_STEP = getSound("block.suspicious_sand.step");
+ public static final Sound BLOCK_SUSPICIOUS_SAND_PLACE = getSound("block.suspicious_sand.place");
+ public static final Sound BLOCK_SUSPICIOUS_SAND_HIT = getSound("block.suspicious_sand.hit");
+ public static final Sound BLOCK_SUSPICIOUS_SAND_FALL = getSound("block.suspicious_sand.fall");
+ public static final Sound BLOCK_SUSPICIOUS_GRAVEL_BREAK = getSound("block.suspicious_gravel.break");
+ public static final Sound BLOCK_SUSPICIOUS_GRAVEL_STEP = getSound("block.suspicious_gravel.step");
+ public static final Sound BLOCK_SUSPICIOUS_GRAVEL_PLACE = getSound("block.suspicious_gravel.place");
+ public static final Sound BLOCK_SUSPICIOUS_GRAVEL_HIT = getSound("block.suspicious_gravel.hit");
+ public static final Sound BLOCK_SUSPICIOUS_GRAVEL_FALL = getSound("block.suspicious_gravel.fall");
+ public static final Sound BLOCK_FROGLIGHT_BREAK = getSound("block.froglight.break");
+ public static final Sound BLOCK_FROGLIGHT_FALL = getSound("block.froglight.fall");
+ public static final Sound BLOCK_FROGLIGHT_HIT = getSound("block.froglight.hit");
+ public static final Sound BLOCK_FROGLIGHT_PLACE = getSound("block.froglight.place");
+ public static final Sound BLOCK_FROGLIGHT_STEP = getSound("block.froglight.step");
+ public static final Sound BLOCK_FROGSPAWN_STEP = getSound("block.frogspawn.step");
+ public static final Sound BLOCK_FROGSPAWN_BREAK = getSound("block.frogspawn.break");
+ public static final Sound BLOCK_FROGSPAWN_FALL = getSound("block.frogspawn.fall");
+ public static final Sound BLOCK_FROGSPAWN_HATCH = getSound("block.frogspawn.hatch");
+ public static final Sound BLOCK_FROGSPAWN_HIT = getSound("block.frogspawn.hit");
+ public static final Sound BLOCK_FROGSPAWN_PLACE = getSound("block.frogspawn.place");
+ public static final Sound ENTITY_FROG_AMBIENT = getSound("entity.frog.ambient");
+ public static final Sound ENTITY_FROG_DEATH = getSound("entity.frog.death");
+ public static final Sound ENTITY_FROG_EAT = getSound("entity.frog.eat");
+ public static final Sound ENTITY_FROG_HURT = getSound("entity.frog.hurt");
+ public static final Sound ENTITY_FROG_LAY_SPAWN = getSound("entity.frog.lay_spawn");
+ public static final Sound ENTITY_FROG_LONG_JUMP = getSound("entity.frog.long_jump");
+ public static final Sound ENTITY_FROG_STEP = getSound("entity.frog.step");
+ public static final Sound ENTITY_FROG_TONGUE = getSound("entity.frog.tongue");
+ public static final Sound BLOCK_ROOTS_BREAK = getSound("block.roots.break");
+ public static final Sound BLOCK_ROOTS_STEP = getSound("block.roots.step");
+ public static final Sound BLOCK_ROOTS_PLACE = getSound("block.roots.place");
+ public static final Sound BLOCK_ROOTS_HIT = getSound("block.roots.hit");
+ public static final Sound BLOCK_ROOTS_FALL = getSound("block.roots.fall");
+ public static final Sound BLOCK_FURNACE_FIRE_CRACKLE = getSound("block.furnace.fire_crackle");
+ public static final Sound ENTITY_GENERIC_BIG_FALL = getSound("entity.generic.big_fall");
+ public static final Sound ENTITY_GENERIC_BURN = getSound("entity.generic.burn");
+ public static final Sound ENTITY_GENERIC_DEATH = getSound("entity.generic.death");
+ public static final Sound ENTITY_GENERIC_DRINK = getSound("entity.generic.drink");
+ public static final Sound ENTITY_GENERIC_EAT = getSound("entity.generic.eat");
+ public static final Sound ENTITY_GENERIC_EXPLODE = getSound("entity.generic.explode");
+ public static final Sound ENTITY_GENERIC_EXTINGUISH_FIRE = getSound("entity.generic.extinguish_fire");
+ public static final Sound ENTITY_GENERIC_HURT = getSound("entity.generic.hurt");
+ public static final Sound ENTITY_GENERIC_SMALL_FALL = getSound("entity.generic.small_fall");
+ public static final Sound ENTITY_GENERIC_SPLASH = getSound("entity.generic.splash");
+ public static final Sound ENTITY_GENERIC_SWIM = getSound("entity.generic.swim");
+ public static final Sound ENTITY_GHAST_AMBIENT = getSound("entity.ghast.ambient");
+ public static final Sound ENTITY_GHAST_DEATH = getSound("entity.ghast.death");
+ public static final Sound ENTITY_GHAST_HURT = getSound("entity.ghast.hurt");
+ public static final Sound ENTITY_GHAST_SCREAM = getSound("entity.ghast.scream");
+ public static final Sound ENTITY_GHAST_SHOOT = getSound("entity.ghast.shoot");
+ public static final Sound ENTITY_GHAST_WARN = getSound("entity.ghast.warn");
+ public static final Sound BLOCK_GILDED_BLACKSTONE_BREAK = getSound("block.gilded_blackstone.break");
+ public static final Sound BLOCK_GILDED_BLACKSTONE_FALL = getSound("block.gilded_blackstone.fall");
+ public static final Sound BLOCK_GILDED_BLACKSTONE_HIT = getSound("block.gilded_blackstone.hit");
+ public static final Sound BLOCK_GILDED_BLACKSTONE_PLACE = getSound("block.gilded_blackstone.place");
+ public static final Sound BLOCK_GILDED_BLACKSTONE_STEP = getSound("block.gilded_blackstone.step");
+ public static final Sound BLOCK_GLASS_BREAK = getSound("block.glass.break");
+ public static final Sound BLOCK_GLASS_FALL = getSound("block.glass.fall");
+ public static final Sound BLOCK_GLASS_HIT = getSound("block.glass.hit");
+ public static final Sound BLOCK_GLASS_PLACE = getSound("block.glass.place");
+ public static final Sound BLOCK_GLASS_STEP = getSound("block.glass.step");
+ public static final Sound ITEM_GLOW_INK_SAC_USE = getSound("item.glow_ink_sac.use");
+ public static final Sound ENTITY_GLOW_ITEM_FRAME_ADD_ITEM = getSound("entity.glow_item_frame.add_item");
+ public static final Sound ENTITY_GLOW_ITEM_FRAME_BREAK = getSound("entity.glow_item_frame.break");
+ public static final Sound ENTITY_GLOW_ITEM_FRAME_PLACE = getSound("entity.glow_item_frame.place");
+ public static final Sound ENTITY_GLOW_ITEM_FRAME_REMOVE_ITEM = getSound("entity.glow_item_frame.remove_item");
+ public static final Sound ENTITY_GLOW_ITEM_FRAME_ROTATE_ITEM = getSound("entity.glow_item_frame.rotate_item");
+ public static final Sound ENTITY_GLOW_SQUID_AMBIENT = getSound("entity.glow_squid.ambient");
+ public static final Sound ENTITY_GLOW_SQUID_DEATH = getSound("entity.glow_squid.death");
+ public static final Sound ENTITY_GLOW_SQUID_HURT = getSound("entity.glow_squid.hurt");
+ public static final Sound ENTITY_GLOW_SQUID_SQUIRT = getSound("entity.glow_squid.squirt");
+ public static final Sound ENTITY_GOAT_AMBIENT = getSound("entity.goat.ambient");
+ public static final Sound ENTITY_GOAT_DEATH = getSound("entity.goat.death");
+ public static final Sound ENTITY_GOAT_EAT = getSound("entity.goat.eat");
+ public static final Sound ENTITY_GOAT_HURT = getSound("entity.goat.hurt");
+ public static final Sound ENTITY_GOAT_LONG_JUMP = getSound("entity.goat.long_jump");
+ public static final Sound ENTITY_GOAT_MILK = getSound("entity.goat.milk");
+ public static final Sound ENTITY_GOAT_PREPARE_RAM = getSound("entity.goat.prepare_ram");
+ public static final Sound ENTITY_GOAT_RAM_IMPACT = getSound("entity.goat.ram_impact");
+ public static final Sound ENTITY_GOAT_HORN_BREAK = getSound("entity.goat.horn_break");
+ public static final Sound ITEM_GOAT_HORN_PLAY = getSound("item.goat_horn.play");
+ public static final Sound ENTITY_GOAT_SCREAMING_AMBIENT = getSound("entity.goat.screaming.ambient");
+ public static final Sound ENTITY_GOAT_SCREAMING_DEATH = getSound("entity.goat.screaming.death");
+ public static final Sound ENTITY_GOAT_SCREAMING_EAT = getSound("entity.goat.screaming.eat");
+ public static final Sound ENTITY_GOAT_SCREAMING_HURT = getSound("entity.goat.screaming.hurt");
+ public static final Sound ENTITY_GOAT_SCREAMING_LONG_JUMP = getSound("entity.goat.screaming.long_jump");
+ public static final Sound ENTITY_GOAT_SCREAMING_MILK = getSound("entity.goat.screaming.milk");
+ public static final Sound ENTITY_GOAT_SCREAMING_PREPARE_RAM = getSound("entity.goat.screaming.prepare_ram");
+ public static final Sound ENTITY_GOAT_SCREAMING_RAM_IMPACT = getSound("entity.goat.screaming.ram_impact");
+ public static final Sound ENTITY_GOAT_SCREAMING_HORN_BREAK = getSound("entity.goat.screaming.horn_break");
+ public static final Sound ENTITY_GOAT_STEP = getSound("entity.goat.step");
+ public static final Sound BLOCK_GRASS_BREAK = getSound("block.grass.break");
+ public static final Sound BLOCK_GRASS_FALL = getSound("block.grass.fall");
+ public static final Sound BLOCK_GRASS_HIT = getSound("block.grass.hit");
+ public static final Sound BLOCK_GRASS_PLACE = getSound("block.grass.place");
+ public static final Sound BLOCK_GRASS_STEP = getSound("block.grass.step");
+ public static final Sound BLOCK_GRAVEL_BREAK = getSound("block.gravel.break");
+ public static final Sound BLOCK_GRAVEL_FALL = getSound("block.gravel.fall");
+ public static final Sound BLOCK_GRAVEL_HIT = getSound("block.gravel.hit");
+ public static final Sound BLOCK_GRAVEL_PLACE = getSound("block.gravel.place");
+ public static final Sound BLOCK_GRAVEL_STEP = getSound("block.gravel.step");
+ public static final Sound BLOCK_GRINDSTONE_USE = getSound("block.grindstone.use");
+ public static final Sound BLOCK_GROWING_PLANT_CROP = getSound("block.growing_plant.crop");
+ public static final Sound ENTITY_GUARDIAN_AMBIENT = getSound("entity.guardian.ambient");
+ public static final Sound ENTITY_GUARDIAN_AMBIENT_LAND = getSound("entity.guardian.ambient_land");
+ public static final Sound ENTITY_GUARDIAN_ATTACK = getSound("entity.guardian.attack");
+ public static final Sound ENTITY_GUARDIAN_DEATH = getSound("entity.guardian.death");
+ public static final Sound ENTITY_GUARDIAN_DEATH_LAND = getSound("entity.guardian.death_land");
+ public static final Sound ENTITY_GUARDIAN_FLOP = getSound("entity.guardian.flop");
+ public static final Sound ENTITY_GUARDIAN_HURT = getSound("entity.guardian.hurt");
+ public static final Sound ENTITY_GUARDIAN_HURT_LAND = getSound("entity.guardian.hurt_land");
+ public static final Sound BLOCK_HANGING_ROOTS_BREAK = getSound("block.hanging_roots.break");
+ public static final Sound BLOCK_HANGING_ROOTS_FALL = getSound("block.hanging_roots.fall");
+ public static final Sound BLOCK_HANGING_ROOTS_HIT = getSound("block.hanging_roots.hit");
+ public static final Sound BLOCK_HANGING_ROOTS_PLACE = getSound("block.hanging_roots.place");
+ public static final Sound BLOCK_HANGING_ROOTS_STEP = getSound("block.hanging_roots.step");
+ public static final Sound BLOCK_HANGING_SIGN_STEP = getSound("block.hanging_sign.step");
+ public static final Sound BLOCK_HANGING_SIGN_BREAK = getSound("block.hanging_sign.break");
+ public static final Sound BLOCK_HANGING_SIGN_FALL = getSound("block.hanging_sign.fall");
+ public static final Sound BLOCK_HANGING_SIGN_HIT = getSound("block.hanging_sign.hit");
+ public static final Sound BLOCK_HANGING_SIGN_PLACE = getSound("block.hanging_sign.place");
+ public static final Sound BLOCK_HEAVY_CORE_BREAK = getSound("block.heavy_core.break");
+ public static final Sound BLOCK_HEAVY_CORE_FALL = getSound("block.heavy_core.fall");
+ public static final Sound BLOCK_HEAVY_CORE_HIT = getSound("block.heavy_core.hit");
+ public static final Sound BLOCK_HEAVY_CORE_PLACE = getSound("block.heavy_core.place");
+ public static final Sound BLOCK_HEAVY_CORE_STEP = getSound("block.heavy_core.step");
+ public static final Sound BLOCK_NETHER_WOOD_HANGING_SIGN_STEP = getSound("block.nether_wood_hanging_sign.step");
+ public static final Sound BLOCK_NETHER_WOOD_HANGING_SIGN_BREAK = getSound("block.nether_wood_hanging_sign.break");
+ public static final Sound BLOCK_NETHER_WOOD_HANGING_SIGN_FALL = getSound("block.nether_wood_hanging_sign.fall");
+ public static final Sound BLOCK_NETHER_WOOD_HANGING_SIGN_HIT = getSound("block.nether_wood_hanging_sign.hit");
+ public static final Sound BLOCK_NETHER_WOOD_HANGING_SIGN_PLACE = getSound("block.nether_wood_hanging_sign.place");
+ public static final Sound BLOCK_BAMBOO_WOOD_HANGING_SIGN_STEP = getSound("block.bamboo_wood_hanging_sign.step");
+ public static final Sound BLOCK_BAMBOO_WOOD_HANGING_SIGN_BREAK = getSound("block.bamboo_wood_hanging_sign.break");
+ public static final Sound BLOCK_BAMBOO_WOOD_HANGING_SIGN_FALL = getSound("block.bamboo_wood_hanging_sign.fall");
+ public static final Sound BLOCK_BAMBOO_WOOD_HANGING_SIGN_HIT = getSound("block.bamboo_wood_hanging_sign.hit");
+ public static final Sound BLOCK_BAMBOO_WOOD_HANGING_SIGN_PLACE = getSound("block.bamboo_wood_hanging_sign.place");
+ public static final Sound BLOCK_TRIAL_SPAWNER_BREAK = getSound("block.trial_spawner.break");
+ public static final Sound BLOCK_TRIAL_SPAWNER_STEP = getSound("block.trial_spawner.step");
+ public static final Sound BLOCK_TRIAL_SPAWNER_PLACE = getSound("block.trial_spawner.place");
+ public static final Sound BLOCK_TRIAL_SPAWNER_HIT = getSound("block.trial_spawner.hit");
+ public static final Sound BLOCK_TRIAL_SPAWNER_FALL = getSound("block.trial_spawner.fall");
+ public static final Sound BLOCK_TRIAL_SPAWNER_SPAWN_MOB = getSound("block.trial_spawner.spawn_mob");
+ public static final Sound BLOCK_TRIAL_SPAWNER_ABOUT_TO_SPAWN_ITEM = getSound("block.trial_spawner.about_to_spawn_item");
+ public static final Sound BLOCK_TRIAL_SPAWNER_SPAWN_ITEM = getSound("block.trial_spawner.spawn_item");
+ public static final Sound BLOCK_TRIAL_SPAWNER_SPAWN_ITEM_BEGIN = getSound("block.trial_spawner.spawn_item_begin");
+ public static final Sound BLOCK_TRIAL_SPAWNER_DETECT_PLAYER = getSound("block.trial_spawner.detect_player");
+ public static final Sound BLOCK_TRIAL_SPAWNER_CHARGE_ACTIVATE = getSound("block.trial_spawner.charge_activate");
+ public static final Sound BLOCK_TRIAL_SPAWNER_AMBIENT = getSound("block.trial_spawner.ambient");
+ public static final Sound BLOCK_TRIAL_SPAWNER_AMBIENT_CHARGED = getSound("block.trial_spawner.ambient_charged");
+ public static final Sound BLOCK_TRIAL_SPAWNER_OPEN_SHUTTER = getSound("block.trial_spawner.open_shutter");
+ public static final Sound BLOCK_TRIAL_SPAWNER_CLOSE_SHUTTER = getSound("block.trial_spawner.close_shutter");
+ public static final Sound BLOCK_TRIAL_SPAWNER_EJECT_ITEM = getSound("block.trial_spawner.eject_item");
+ public static final Sound ITEM_HOE_TILL = getSound("item.hoe.till");
+ public static final Sound ENTITY_HOGLIN_AMBIENT = getSound("entity.hoglin.ambient");
+ public static final Sound ENTITY_HOGLIN_ANGRY = getSound("entity.hoglin.angry");
+ public static final Sound ENTITY_HOGLIN_ATTACK = getSound("entity.hoglin.attack");
+ public static final Sound ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED = getSound("entity.hoglin.converted_to_zombified");
+ public static final Sound ENTITY_HOGLIN_DEATH = getSound("entity.hoglin.death");
+ public static final Sound ENTITY_HOGLIN_HURT = getSound("entity.hoglin.hurt");
+ public static final Sound ENTITY_HOGLIN_RETREAT = getSound("entity.hoglin.retreat");
+ public static final Sound ENTITY_HOGLIN_STEP = getSound("entity.hoglin.step");
+ public static final Sound BLOCK_HONEY_BLOCK_BREAK = getSound("block.honey_block.break");
+ public static final Sound BLOCK_HONEY_BLOCK_FALL = getSound("block.honey_block.fall");
+ public static final Sound BLOCK_HONEY_BLOCK_HIT = getSound("block.honey_block.hit");
+ public static final Sound BLOCK_HONEY_BLOCK_PLACE = getSound("block.honey_block.place");
+ public static final Sound BLOCK_HONEY_BLOCK_SLIDE = getSound("block.honey_block.slide");
+ public static final Sound BLOCK_HONEY_BLOCK_STEP = getSound("block.honey_block.step");
+ public static final Sound ITEM_HONEYCOMB_WAX_ON = getSound("item.honeycomb.wax_on");
+ public static final Sound ITEM_HONEY_BOTTLE_DRINK = getSound("item.honey_bottle.drink");
+ public static final Sound ITEM_GOAT_HORN_SOUND_0 = getSound("item.goat_horn.sound.0");
+ public static final Sound ITEM_GOAT_HORN_SOUND_1 = getSound("item.goat_horn.sound.1");
+ public static final Sound ITEM_GOAT_HORN_SOUND_2 = getSound("item.goat_horn.sound.2");
+ public static final Sound ITEM_GOAT_HORN_SOUND_3 = getSound("item.goat_horn.sound.3");
+ public static final Sound ITEM_GOAT_HORN_SOUND_4 = getSound("item.goat_horn.sound.4");
+ public static final Sound ITEM_GOAT_HORN_SOUND_5 = getSound("item.goat_horn.sound.5");
+ public static final Sound ITEM_GOAT_HORN_SOUND_6 = getSound("item.goat_horn.sound.6");
+ public static final Sound ITEM_GOAT_HORN_SOUND_7 = getSound("item.goat_horn.sound.7");
+ public static final Sound ENTITY_HORSE_AMBIENT = getSound("entity.horse.ambient");
+ public static final Sound ENTITY_HORSE_ANGRY = getSound("entity.horse.angry");
+ public static final Sound ENTITY_HORSE_ARMOR = getSound("entity.horse.armor");
+ public static final Sound ENTITY_HORSE_BREATHE = getSound("entity.horse.breathe");
+ public static final Sound ENTITY_HORSE_DEATH = getSound("entity.horse.death");
+ public static final Sound ENTITY_HORSE_EAT = getSound("entity.horse.eat");
+ public static final Sound ENTITY_HORSE_GALLOP = getSound("entity.horse.gallop");
+ public static final Sound ENTITY_HORSE_HURT = getSound("entity.horse.hurt");
+ public static final Sound ENTITY_HORSE_JUMP = getSound("entity.horse.jump");
+ public static final Sound ENTITY_HORSE_LAND = getSound("entity.horse.land");
+ public static final Sound ENTITY_HORSE_SADDLE = getSound("entity.horse.saddle");
+ public static final Sound ENTITY_HORSE_STEP = getSound("entity.horse.step");
+ public static final Sound ENTITY_HORSE_STEP_WOOD = getSound("entity.horse.step_wood");
+ public static final Sound ENTITY_HOSTILE_BIG_FALL = getSound("entity.hostile.big_fall");
+ public static final Sound ENTITY_HOSTILE_DEATH = getSound("entity.hostile.death");
+ public static final Sound ENTITY_HOSTILE_HURT = getSound("entity.hostile.hurt");
+ public static final Sound ENTITY_HOSTILE_SMALL_FALL = getSound("entity.hostile.small_fall");
+ public static final Sound ENTITY_HOSTILE_SPLASH = getSound("entity.hostile.splash");
+ public static final Sound ENTITY_HOSTILE_SWIM = getSound("entity.hostile.swim");
+ public static final Sound ENTITY_HUSK_AMBIENT = getSound("entity.husk.ambient");
+ public static final Sound ENTITY_HUSK_CONVERTED_TO_ZOMBIE = getSound("entity.husk.converted_to_zombie");
+ public static final Sound ENTITY_HUSK_DEATH = getSound("entity.husk.death");
+ public static final Sound ENTITY_HUSK_HURT = getSound("entity.husk.hurt");
+ public static final Sound ENTITY_HUSK_STEP = getSound("entity.husk.step");
+ public static final Sound ENTITY_ILLUSIONER_AMBIENT = getSound("entity.illusioner.ambient");
+ public static final Sound ENTITY_ILLUSIONER_CAST_SPELL = getSound("entity.illusioner.cast_spell");
+ public static final Sound ENTITY_ILLUSIONER_DEATH = getSound("entity.illusioner.death");
+ public static final Sound ENTITY_ILLUSIONER_HURT = getSound("entity.illusioner.hurt");
+ public static final Sound ENTITY_ILLUSIONER_MIRROR_MOVE = getSound("entity.illusioner.mirror_move");
+ public static final Sound ENTITY_ILLUSIONER_PREPARE_BLINDNESS = getSound("entity.illusioner.prepare_blindness");
+ public static final Sound ENTITY_ILLUSIONER_PREPARE_MIRROR = getSound("entity.illusioner.prepare_mirror");
+ public static final Sound ITEM_INK_SAC_USE = getSound("item.ink_sac.use");
+ public static final Sound BLOCK_IRON_DOOR_CLOSE = getSound("block.iron_door.close");
+ public static final Sound BLOCK_IRON_DOOR_OPEN = getSound("block.iron_door.open");
+ public static final Sound ENTITY_IRON_GOLEM_ATTACK = getSound("entity.iron_golem.attack");
+ public static final Sound ENTITY_IRON_GOLEM_DAMAGE = getSound("entity.iron_golem.damage");
+ public static final Sound ENTITY_IRON_GOLEM_DEATH = getSound("entity.iron_golem.death");
+ public static final Sound ENTITY_IRON_GOLEM_HURT = getSound("entity.iron_golem.hurt");
+ public static final Sound ENTITY_IRON_GOLEM_REPAIR = getSound("entity.iron_golem.repair");
+ public static final Sound ENTITY_IRON_GOLEM_STEP = getSound("entity.iron_golem.step");
+ public static final Sound BLOCK_IRON_TRAPDOOR_CLOSE = getSound("block.iron_trapdoor.close");
+ public static final Sound BLOCK_IRON_TRAPDOOR_OPEN = getSound("block.iron_trapdoor.open");
+ public static final Sound ENTITY_ITEM_FRAME_ADD_ITEM = getSound("entity.item_frame.add_item");
+ public static final Sound ENTITY_ITEM_FRAME_BREAK = getSound("entity.item_frame.break");
+ public static final Sound ENTITY_ITEM_FRAME_PLACE = getSound("entity.item_frame.place");
+ public static final Sound ENTITY_ITEM_FRAME_REMOVE_ITEM = getSound("entity.item_frame.remove_item");
+ public static final Sound ENTITY_ITEM_FRAME_ROTATE_ITEM = getSound("entity.item_frame.rotate_item");
+ public static final Sound ENTITY_ITEM_BREAK = getSound("entity.item.break");
+ public static final Sound ENTITY_ITEM_PICKUP = getSound("entity.item.pickup");
+ public static final Sound BLOCK_LADDER_BREAK = getSound("block.ladder.break");
+ public static final Sound BLOCK_LADDER_FALL = getSound("block.ladder.fall");
+ public static final Sound BLOCK_LADDER_HIT = getSound("block.ladder.hit");
+ public static final Sound BLOCK_LADDER_PLACE = getSound("block.ladder.place");
+ public static final Sound BLOCK_LADDER_STEP = getSound("block.ladder.step");
+ public static final Sound BLOCK_LANTERN_BREAK = getSound("block.lantern.break");
+ public static final Sound BLOCK_LANTERN_FALL = getSound("block.lantern.fall");
+ public static final Sound BLOCK_LANTERN_HIT = getSound("block.lantern.hit");
+ public static final Sound BLOCK_LANTERN_PLACE = getSound("block.lantern.place");
+ public static final Sound BLOCK_LANTERN_STEP = getSound("block.lantern.step");
+ public static final Sound BLOCK_LARGE_AMETHYST_BUD_BREAK = getSound("block.large_amethyst_bud.break");
+ public static final Sound BLOCK_LARGE_AMETHYST_BUD_PLACE = getSound("block.large_amethyst_bud.place");
+ public static final Sound BLOCK_LAVA_AMBIENT = getSound("block.lava.ambient");
+ public static final Sound BLOCK_LAVA_EXTINGUISH = getSound("block.lava.extinguish");
+ public static final Sound BLOCK_LAVA_POP = getSound("block.lava.pop");
+ public static final Sound ENTITY_LEASH_KNOT_BREAK = getSound("entity.leash_knot.break");
+ public static final Sound ENTITY_LEASH_KNOT_PLACE = getSound("entity.leash_knot.place");
+ public static final Sound BLOCK_LEVER_CLICK = getSound("block.lever.click");
+ public static final Sound ENTITY_LIGHTNING_BOLT_IMPACT = getSound("entity.lightning_bolt.impact");
+ public static final Sound ENTITY_LIGHTNING_BOLT_THUNDER = getSound("entity.lightning_bolt.thunder");
+ public static final Sound ENTITY_LINGERING_POTION_THROW = getSound("entity.lingering_potion.throw");
+ public static final Sound ENTITY_LLAMA_AMBIENT = getSound("entity.llama.ambient");
+ public static final Sound ENTITY_LLAMA_ANGRY = getSound("entity.llama.angry");
+ public static final Sound ENTITY_LLAMA_CHEST = getSound("entity.llama.chest");
+ public static final Sound ENTITY_LLAMA_DEATH = getSound("entity.llama.death");
+ public static final Sound ENTITY_LLAMA_EAT = getSound("entity.llama.eat");
+ public static final Sound ENTITY_LLAMA_HURT = getSound("entity.llama.hurt");
+ public static final Sound ENTITY_LLAMA_SPIT = getSound("entity.llama.spit");
+ public static final Sound ENTITY_LLAMA_STEP = getSound("entity.llama.step");
+ public static final Sound ENTITY_LLAMA_SWAG = getSound("entity.llama.swag");
+ public static final Sound ENTITY_MAGMA_CUBE_DEATH_SMALL = getSound("entity.magma_cube.death_small");
+ public static final Sound BLOCK_LODESTONE_BREAK = getSound("block.lodestone.break");
+ public static final Sound BLOCK_LODESTONE_STEP = getSound("block.lodestone.step");
+ public static final Sound BLOCK_LODESTONE_PLACE = getSound("block.lodestone.place");
+ public static final Sound BLOCK_LODESTONE_HIT = getSound("block.lodestone.hit");
+ public static final Sound BLOCK_LODESTONE_FALL = getSound("block.lodestone.fall");
+ public static final Sound ITEM_LODESTONE_COMPASS_LOCK = getSound("item.lodestone_compass.lock");
+ public static final Sound ITEM_MACE_SMASH_AIR = getSound("item.mace.smash_air");
+ public static final Sound ITEM_MACE_SMASH_GROUND = getSound("item.mace.smash_ground");
+ public static final Sound ITEM_MACE_SMASH_GROUND_HEAVY = getSound("item.mace.smash_ground_heavy");
+ public static final Sound ENTITY_MAGMA_CUBE_DEATH = getSound("entity.magma_cube.death");
+ public static final Sound ENTITY_MAGMA_CUBE_HURT = getSound("entity.magma_cube.hurt");
+ public static final Sound ENTITY_MAGMA_CUBE_HURT_SMALL = getSound("entity.magma_cube.hurt_small");
+ public static final Sound ENTITY_MAGMA_CUBE_JUMP = getSound("entity.magma_cube.jump");
+ public static final Sound ENTITY_MAGMA_CUBE_SQUISH = getSound("entity.magma_cube.squish");
+ public static final Sound ENTITY_MAGMA_CUBE_SQUISH_SMALL = getSound("entity.magma_cube.squish_small");
+ public static final Sound BLOCK_MANGROVE_ROOTS_BREAK = getSound("block.mangrove_roots.break");
+ public static final Sound BLOCK_MANGROVE_ROOTS_FALL = getSound("block.mangrove_roots.fall");
+ public static final Sound BLOCK_MANGROVE_ROOTS_HIT = getSound("block.mangrove_roots.hit");
+ public static final Sound BLOCK_MANGROVE_ROOTS_PLACE = getSound("block.mangrove_roots.place");
+ public static final Sound BLOCK_MANGROVE_ROOTS_STEP = getSound("block.mangrove_roots.step");
+ public static final Sound BLOCK_MEDIUM_AMETHYST_BUD_BREAK = getSound("block.medium_amethyst_bud.break");
+ public static final Sound BLOCK_MEDIUM_AMETHYST_BUD_PLACE = getSound("block.medium_amethyst_bud.place");
+ public static final Sound BLOCK_METAL_BREAK = getSound("block.metal.break");
+ public static final Sound BLOCK_METAL_FALL = getSound("block.metal.fall");
+ public static final Sound BLOCK_METAL_HIT = getSound("block.metal.hit");
+ public static final Sound BLOCK_METAL_PLACE = getSound("block.metal.place");
+ public static final Sound BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF = getSound("block.metal_pressure_plate.click_off");
+ public static final Sound BLOCK_METAL_PRESSURE_PLATE_CLICK_ON = getSound("block.metal_pressure_plate.click_on");
+ public static final Sound BLOCK_METAL_STEP = getSound("block.metal.step");
+ public static final Sound ENTITY_MINECART_INSIDE_UNDERWATER = getSound("entity.minecart.inside.underwater");
+ public static final Sound ENTITY_MINECART_INSIDE = getSound("entity.minecart.inside");
+ public static final Sound ENTITY_MINECART_RIDING = getSound("entity.minecart.riding");
+ public static final Sound ENTITY_MOOSHROOM_CONVERT = getSound("entity.mooshroom.convert");
+ public static final Sound ENTITY_MOOSHROOM_EAT = getSound("entity.mooshroom.eat");
+ public static final Sound ENTITY_MOOSHROOM_MILK = getSound("entity.mooshroom.milk");
+ public static final Sound ENTITY_MOOSHROOM_SUSPICIOUS_MILK = getSound("entity.mooshroom.suspicious_milk");
+ public static final Sound ENTITY_MOOSHROOM_SHEAR = getSound("entity.mooshroom.shear");
+ public static final Sound BLOCK_MOSS_CARPET_BREAK = getSound("block.moss_carpet.break");
+ public static final Sound BLOCK_MOSS_CARPET_FALL = getSound("block.moss_carpet.fall");
+ public static final Sound BLOCK_MOSS_CARPET_HIT = getSound("block.moss_carpet.hit");
+ public static final Sound BLOCK_MOSS_CARPET_PLACE = getSound("block.moss_carpet.place");
+ public static final Sound BLOCK_MOSS_CARPET_STEP = getSound("block.moss_carpet.step");
+ public static final Sound BLOCK_PINK_PETALS_BREAK = getSound("block.pink_petals.break");
+ public static final Sound BLOCK_PINK_PETALS_FALL = getSound("block.pink_petals.fall");
+ public static final Sound BLOCK_PINK_PETALS_HIT = getSound("block.pink_petals.hit");
+ public static final Sound BLOCK_PINK_PETALS_PLACE = getSound("block.pink_petals.place");
+ public static final Sound BLOCK_PINK_PETALS_STEP = getSound("block.pink_petals.step");
+ public static final Sound BLOCK_MOSS_BREAK = getSound("block.moss.break");
+ public static final Sound BLOCK_MOSS_FALL = getSound("block.moss.fall");
+ public static final Sound BLOCK_MOSS_HIT = getSound("block.moss.hit");
+ public static final Sound BLOCK_MOSS_PLACE = getSound("block.moss.place");
+ public static final Sound BLOCK_MOSS_STEP = getSound("block.moss.step");
+ public static final Sound BLOCK_MUD_BREAK = getSound("block.mud.break");
+ public static final Sound BLOCK_MUD_FALL = getSound("block.mud.fall");
+ public static final Sound BLOCK_MUD_HIT = getSound("block.mud.hit");
+ public static final Sound BLOCK_MUD_PLACE = getSound("block.mud.place");
+ public static final Sound BLOCK_MUD_STEP = getSound("block.mud.step");
+ public static final Sound BLOCK_MUD_BRICKS_BREAK = getSound("block.mud_bricks.break");
+ public static final Sound BLOCK_MUD_BRICKS_FALL = getSound("block.mud_bricks.fall");
+ public static final Sound BLOCK_MUD_BRICKS_HIT = getSound("block.mud_bricks.hit");
+ public static final Sound BLOCK_MUD_BRICKS_PLACE = getSound("block.mud_bricks.place");
+ public static final Sound BLOCK_MUD_BRICKS_STEP = getSound("block.mud_bricks.step");
+ public static final Sound BLOCK_MUDDY_MANGROVE_ROOTS_BREAK = getSound("block.muddy_mangrove_roots.break");
+ public static final Sound BLOCK_MUDDY_MANGROVE_ROOTS_FALL = getSound("block.muddy_mangrove_roots.fall");
+ public static final Sound BLOCK_MUDDY_MANGROVE_ROOTS_HIT = getSound("block.muddy_mangrove_roots.hit");
+ public static final Sound BLOCK_MUDDY_MANGROVE_ROOTS_PLACE = getSound("block.muddy_mangrove_roots.place");
+ public static final Sound BLOCK_MUDDY_MANGROVE_ROOTS_STEP = getSound("block.muddy_mangrove_roots.step");
+ public static final Sound ENTITY_MULE_AMBIENT = getSound("entity.mule.ambient");
+ public static final Sound ENTITY_MULE_ANGRY = getSound("entity.mule.angry");
+ public static final Sound ENTITY_MULE_CHEST = getSound("entity.mule.chest");
+ public static final Sound ENTITY_MULE_DEATH = getSound("entity.mule.death");
+ public static final Sound ENTITY_MULE_EAT = getSound("entity.mule.eat");
+ public static final Sound ENTITY_MULE_HURT = getSound("entity.mule.hurt");
+ public static final Sound ENTITY_MULE_JUMP = getSound("entity.mule.jump");
+ public static final Sound MUSIC_CREATIVE = getSound("music.creative");
+ public static final Sound MUSIC_CREDITS = getSound("music.credits");
+ public static final Sound MUSIC_DISC_5 = getSound("music_disc.5");
+ public static final Sound MUSIC_DISC_11 = getSound("music_disc.11");
+ public static final Sound MUSIC_DISC_13 = getSound("music_disc.13");
+ public static final Sound MUSIC_DISC_BLOCKS = getSound("music_disc.blocks");
+ public static final Sound MUSIC_DISC_CAT = getSound("music_disc.cat");
+ public static final Sound MUSIC_DISC_CHIRP = getSound("music_disc.chirp");
+ public static final Sound MUSIC_DISC_FAR = getSound("music_disc.far");
+ public static final Sound MUSIC_DISC_MALL = getSound("music_disc.mall");
+ public static final Sound MUSIC_DISC_MELLOHI = getSound("music_disc.mellohi");
+ public static final Sound MUSIC_DISC_PIGSTEP = getSound("music_disc.pigstep");
+ public static final Sound MUSIC_DISC_STAL = getSound("music_disc.stal");
+ public static final Sound MUSIC_DISC_STRAD = getSound("music_disc.strad");
+ public static final Sound MUSIC_DISC_WAIT = getSound("music_disc.wait");
+ public static final Sound MUSIC_DISC_WARD = getSound("music_disc.ward");
+ public static final Sound MUSIC_DISC_OTHERSIDE = getSound("music_disc.otherside");
+ public static final Sound MUSIC_DISC_RELIC = getSound("music_disc.relic");
+ public static final Sound MUSIC_DRAGON = getSound("music.dragon");
+ public static final Sound MUSIC_END = getSound("music.end");
+ public static final Sound MUSIC_GAME = getSound("music.game");
+ public static final Sound MUSIC_MENU = getSound("music.menu");
+ public static final Sound MUSIC_NETHER_BASALT_DELTAS = getSound("music.nether.basalt_deltas");
+ public static final Sound MUSIC_NETHER_CRIMSON_FOREST = getSound("music.nether.crimson_forest");
+ public static final Sound MUSIC_OVERWORLD_DEEP_DARK = getSound("music.overworld.deep_dark");
+ public static final Sound MUSIC_OVERWORLD_DRIPSTONE_CAVES = getSound("music.overworld.dripstone_caves");
+ public static final Sound MUSIC_OVERWORLD_GROVE = getSound("music.overworld.grove");
+ public static final Sound MUSIC_OVERWORLD_JAGGED_PEAKS = getSound("music.overworld.jagged_peaks");
+ public static final Sound MUSIC_OVERWORLD_LUSH_CAVES = getSound("music.overworld.lush_caves");
+ public static final Sound MUSIC_OVERWORLD_SWAMP = getSound("music.overworld.swamp");
+ public static final Sound MUSIC_OVERWORLD_FOREST = getSound("music.overworld.forest");
+ public static final Sound MUSIC_OVERWORLD_OLD_GROWTH_TAIGA = getSound("music.overworld.old_growth_taiga");
+ public static final Sound MUSIC_OVERWORLD_MEADOW = getSound("music.overworld.meadow");
+ public static final Sound MUSIC_OVERWORLD_CHERRY_GROVE = getSound("music.overworld.cherry_grove");
+ public static final Sound MUSIC_NETHER_NETHER_WASTES = getSound("music.nether.nether_wastes");
+ public static final Sound MUSIC_OVERWORLD_FROZEN_PEAKS = getSound("music.overworld.frozen_peaks");
+ public static final Sound MUSIC_OVERWORLD_SNOWY_SLOPES = getSound("music.overworld.snowy_slopes");
+ public static final Sound MUSIC_NETHER_SOUL_SAND_VALLEY = getSound("music.nether.soul_sand_valley");
+ public static final Sound MUSIC_OVERWORLD_STONY_PEAKS = getSound("music.overworld.stony_peaks");
+ public static final Sound MUSIC_NETHER_WARPED_FOREST = getSound("music.nether.warped_forest");
+ public static final Sound MUSIC_OVERWORLD_FLOWER_FOREST = getSound("music.overworld.flower_forest");
+ public static final Sound MUSIC_OVERWORLD_DESERT = getSound("music.overworld.desert");
+ public static final Sound MUSIC_OVERWORLD_BADLANDS = getSound("music.overworld.badlands");
+ public static final Sound MUSIC_OVERWORLD_JUNGLE = getSound("music.overworld.jungle");
+ public static final Sound MUSIC_OVERWORLD_SPARSE_JUNGLE = getSound("music.overworld.sparse_jungle");
+ public static final Sound MUSIC_OVERWORLD_BAMBOO_JUNGLE = getSound("music.overworld.bamboo_jungle");
+ public static final Sound MUSIC_UNDER_WATER = getSound("music.under_water");
+ public static final Sound BLOCK_NETHER_BRICKS_BREAK = getSound("block.nether_bricks.break");
+ public static final Sound BLOCK_NETHER_BRICKS_STEP = getSound("block.nether_bricks.step");
+ public static final Sound BLOCK_NETHER_BRICKS_PLACE = getSound("block.nether_bricks.place");
+ public static final Sound BLOCK_NETHER_BRICKS_HIT = getSound("block.nether_bricks.hit");
+ public static final Sound BLOCK_NETHER_BRICKS_FALL = getSound("block.nether_bricks.fall");
+ public static final Sound BLOCK_NETHER_WART_BREAK = getSound("block.nether_wart.break");
+ public static final Sound ITEM_NETHER_WART_PLANT = getSound("item.nether_wart.plant");
+ public static final Sound BLOCK_NETHER_WOOD_BREAK = getSound("block.nether_wood.break");
+ public static final Sound BLOCK_NETHER_WOOD_FALL = getSound("block.nether_wood.fall");
+ public static final Sound BLOCK_NETHER_WOOD_HIT = getSound("block.nether_wood.hit");
+ public static final Sound BLOCK_NETHER_WOOD_PLACE = getSound("block.nether_wood.place");
+ public static final Sound BLOCK_NETHER_WOOD_STEP = getSound("block.nether_wood.step");
+ public static final Sound BLOCK_NETHER_WOOD_DOOR_CLOSE = getSound("block.nether_wood_door.close");
+ public static final Sound BLOCK_NETHER_WOOD_DOOR_OPEN = getSound("block.nether_wood_door.open");
+ public static final Sound BLOCK_NETHER_WOOD_TRAPDOOR_CLOSE = getSound("block.nether_wood_trapdoor.close");
+ public static final Sound BLOCK_NETHER_WOOD_TRAPDOOR_OPEN = getSound("block.nether_wood_trapdoor.open");
+ public static final Sound BLOCK_NETHER_WOOD_BUTTON_CLICK_OFF = getSound("block.nether_wood_button.click_off");
+ public static final Sound BLOCK_NETHER_WOOD_BUTTON_CLICK_ON = getSound("block.nether_wood_button.click_on");
+ public static final Sound BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_OFF = getSound("block.nether_wood_pressure_plate.click_off");
+ public static final Sound BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_ON = getSound("block.nether_wood_pressure_plate.click_on");
+ public static final Sound BLOCK_NETHER_WOOD_FENCE_GATE_CLOSE = getSound("block.nether_wood_fence_gate.close");
+ public static final Sound BLOCK_NETHER_WOOD_FENCE_GATE_OPEN = getSound("block.nether_wood_fence_gate.open");
+ public static final Sound INTENTIONALLY_EMPTY = getSound("intentionally_empty");
+ public static final Sound BLOCK_PACKED_MUD_BREAK = getSound("block.packed_mud.break");
+ public static final Sound BLOCK_PACKED_MUD_FALL = getSound("block.packed_mud.fall");
+ public static final Sound BLOCK_PACKED_MUD_HIT = getSound("block.packed_mud.hit");
+ public static final Sound BLOCK_PACKED_MUD_PLACE = getSound("block.packed_mud.place");
+ public static final Sound BLOCK_PACKED_MUD_STEP = getSound("block.packed_mud.step");
+ public static final Sound BLOCK_STEM_BREAK = getSound("block.stem.break");
+ public static final Sound BLOCK_STEM_STEP = getSound("block.stem.step");
+ public static final Sound BLOCK_STEM_PLACE = getSound("block.stem.place");
+ public static final Sound BLOCK_STEM_HIT = getSound("block.stem.hit");
+ public static final Sound BLOCK_STEM_FALL = getSound("block.stem.fall");
+ public static final Sound BLOCK_NYLIUM_BREAK = getSound("block.nylium.break");
+ public static final Sound BLOCK_NYLIUM_STEP = getSound("block.nylium.step");
+ public static final Sound BLOCK_NYLIUM_PLACE = getSound("block.nylium.place");
+ public static final Sound BLOCK_NYLIUM_HIT = getSound("block.nylium.hit");
+ public static final Sound BLOCK_NYLIUM_FALL = getSound("block.nylium.fall");
+ public static final Sound BLOCK_NETHER_SPROUTS_BREAK = getSound("block.nether_sprouts.break");
+ public static final Sound BLOCK_NETHER_SPROUTS_STEP = getSound("block.nether_sprouts.step");
+ public static final Sound BLOCK_NETHER_SPROUTS_PLACE = getSound("block.nether_sprouts.place");
+ public static final Sound BLOCK_NETHER_SPROUTS_HIT = getSound("block.nether_sprouts.hit");
+ public static final Sound BLOCK_NETHER_SPROUTS_FALL = getSound("block.nether_sprouts.fall");
+ public static final Sound BLOCK_FUNGUS_BREAK = getSound("block.fungus.break");
+ public static final Sound BLOCK_FUNGUS_STEP = getSound("block.fungus.step");
+ public static final Sound BLOCK_FUNGUS_PLACE = getSound("block.fungus.place");
+ public static final Sound BLOCK_FUNGUS_HIT = getSound("block.fungus.hit");
+ public static final Sound BLOCK_FUNGUS_FALL = getSound("block.fungus.fall");
+ public static final Sound BLOCK_WEEPING_VINES_BREAK = getSound("block.weeping_vines.break");
+ public static final Sound BLOCK_WEEPING_VINES_STEP = getSound("block.weeping_vines.step");
+ public static final Sound BLOCK_WEEPING_VINES_PLACE = getSound("block.weeping_vines.place");
+ public static final Sound BLOCK_WEEPING_VINES_HIT = getSound("block.weeping_vines.hit");
+ public static final Sound BLOCK_WEEPING_VINES_FALL = getSound("block.weeping_vines.fall");
+ public static final Sound BLOCK_WART_BLOCK_BREAK = getSound("block.wart_block.break");
+ public static final Sound BLOCK_WART_BLOCK_STEP = getSound("block.wart_block.step");
+ public static final Sound BLOCK_WART_BLOCK_PLACE = getSound("block.wart_block.place");
+ public static final Sound BLOCK_WART_BLOCK_HIT = getSound("block.wart_block.hit");
+ public static final Sound BLOCK_WART_BLOCK_FALL = getSound("block.wart_block.fall");
+ public static final Sound BLOCK_NETHERITE_BLOCK_BREAK = getSound("block.netherite_block.break");
+ public static final Sound BLOCK_NETHERITE_BLOCK_STEP = getSound("block.netherite_block.step");
+ public static final Sound BLOCK_NETHERITE_BLOCK_PLACE = getSound("block.netherite_block.place");
+ public static final Sound BLOCK_NETHERITE_BLOCK_HIT = getSound("block.netherite_block.hit");
+ public static final Sound BLOCK_NETHERITE_BLOCK_FALL = getSound("block.netherite_block.fall");
+ public static final Sound BLOCK_NETHERRACK_BREAK = getSound("block.netherrack.break");
+ public static final Sound BLOCK_NETHERRACK_STEP = getSound("block.netherrack.step");
+ public static final Sound BLOCK_NETHERRACK_PLACE = getSound("block.netherrack.place");
+ public static final Sound BLOCK_NETHERRACK_HIT = getSound("block.netherrack.hit");
+ public static final Sound BLOCK_NETHERRACK_FALL = getSound("block.netherrack.fall");
+ public static final Sound BLOCK_NOTE_BLOCK_BASEDRUM = getSound("block.note_block.basedrum");
+ public static final Sound BLOCK_NOTE_BLOCK_BASS = getSound("block.note_block.bass");
+ public static final Sound BLOCK_NOTE_BLOCK_BELL = getSound("block.note_block.bell");
+ public static final Sound BLOCK_NOTE_BLOCK_CHIME = getSound("block.note_block.chime");
+ public static final Sound BLOCK_NOTE_BLOCK_FLUTE = getSound("block.note_block.flute");
+ public static final Sound BLOCK_NOTE_BLOCK_GUITAR = getSound("block.note_block.guitar");
+ public static final Sound BLOCK_NOTE_BLOCK_HARP = getSound("block.note_block.harp");
+ public static final Sound BLOCK_NOTE_BLOCK_HAT = getSound("block.note_block.hat");
+ public static final Sound BLOCK_NOTE_BLOCK_PLING = getSound("block.note_block.pling");
+ public static final Sound BLOCK_NOTE_BLOCK_SNARE = getSound("block.note_block.snare");
+ public static final Sound BLOCK_NOTE_BLOCK_XYLOPHONE = getSound("block.note_block.xylophone");
+ public static final Sound BLOCK_NOTE_BLOCK_IRON_XYLOPHONE = getSound("block.note_block.iron_xylophone");
+ public static final Sound BLOCK_NOTE_BLOCK_COW_BELL = getSound("block.note_block.cow_bell");
+ public static final Sound BLOCK_NOTE_BLOCK_DIDGERIDOO = getSound("block.note_block.didgeridoo");
+ public static final Sound BLOCK_NOTE_BLOCK_BIT = getSound("block.note_block.bit");
+ public static final Sound BLOCK_NOTE_BLOCK_BANJO = getSound("block.note_block.banjo");
+ public static final Sound BLOCK_NOTE_BLOCK_IMITATE_ZOMBIE = getSound("block.note_block.imitate.zombie");
+ public static final Sound BLOCK_NOTE_BLOCK_IMITATE_SKELETON = getSound("block.note_block.imitate.skeleton");
+ public static final Sound BLOCK_NOTE_BLOCK_IMITATE_CREEPER = getSound("block.note_block.imitate.creeper");
+ public static final Sound BLOCK_NOTE_BLOCK_IMITATE_ENDER_DRAGON = getSound("block.note_block.imitate.ender_dragon");
+ public static final Sound BLOCK_NOTE_BLOCK_IMITATE_WITHER_SKELETON = getSound("block.note_block.imitate.wither_skeleton");
+ public static final Sound BLOCK_NOTE_BLOCK_IMITATE_PIGLIN = getSound("block.note_block.imitate.piglin");
+ public static final Sound ENTITY_OCELOT_HURT = getSound("entity.ocelot.hurt");
+ public static final Sound ENTITY_OCELOT_AMBIENT = getSound("entity.ocelot.ambient");
+ public static final Sound ENTITY_OCELOT_DEATH = getSound("entity.ocelot.death");
+ public static final Sound ITEM_OMINOUS_BOTTLE_DISPOSE = getSound("item.ominous_bottle.dispose");
+ public static final Sound ENTITY_PAINTING_BREAK = getSound("entity.painting.break");
+ public static final Sound ENTITY_PAINTING_PLACE = getSound("entity.painting.place");
+ public static final Sound ENTITY_PANDA_PRE_SNEEZE = getSound("entity.panda.pre_sneeze");
+ public static final Sound ENTITY_PANDA_SNEEZE = getSound("entity.panda.sneeze");
+ public static final Sound ENTITY_PANDA_AMBIENT = getSound("entity.panda.ambient");
+ public static final Sound ENTITY_PANDA_DEATH = getSound("entity.panda.death");
+ public static final Sound ENTITY_PANDA_EAT = getSound("entity.panda.eat");
+ public static final Sound ENTITY_PANDA_STEP = getSound("entity.panda.step");
+ public static final Sound ENTITY_PANDA_CANT_BREED = getSound("entity.panda.cant_breed");
+ public static final Sound ENTITY_PANDA_AGGRESSIVE_AMBIENT = getSound("entity.panda.aggressive_ambient");
+ public static final Sound ENTITY_PANDA_WORRIED_AMBIENT = getSound("entity.panda.worried_ambient");
+ public static final Sound ENTITY_PANDA_HURT = getSound("entity.panda.hurt");
+ public static final Sound ENTITY_PANDA_BITE = getSound("entity.panda.bite");
+ public static final Sound ENTITY_PARROT_AMBIENT = getSound("entity.parrot.ambient");
+ public static final Sound ENTITY_PARROT_DEATH = getSound("entity.parrot.death");
+ public static final Sound ENTITY_PARROT_EAT = getSound("entity.parrot.eat");
+ public static final Sound ENTITY_PARROT_FLY = getSound("entity.parrot.fly");
+ public static final Sound ENTITY_PARROT_HURT = getSound("entity.parrot.hurt");
+ public static final Sound ENTITY_PARROT_IMITATE_BLAZE = getSound("entity.parrot.imitate.blaze");
+ public static final Sound ENTITY_PARROT_IMITATE_BOGGED = getSound("entity.parrot.imitate.bogged");
+ public static final Sound ENTITY_PARROT_IMITATE_BREEZE = getSound("entity.parrot.imitate.breeze");
+ public static final Sound ENTITY_PARROT_IMITATE_CREEPER = getSound("entity.parrot.imitate.creeper");
+ public static final Sound ENTITY_PARROT_IMITATE_DROWNED = getSound("entity.parrot.imitate.drowned");
+ public static final Sound ENTITY_PARROT_IMITATE_ELDER_GUARDIAN = getSound("entity.parrot.imitate.elder_guardian");
+ public static final Sound ENTITY_PARROT_IMITATE_ENDER_DRAGON = getSound("entity.parrot.imitate.ender_dragon");
+ public static final Sound ENTITY_PARROT_IMITATE_ENDERMITE = getSound("entity.parrot.imitate.endermite");
+ public static final Sound ENTITY_PARROT_IMITATE_EVOKER = getSound("entity.parrot.imitate.evoker");
+ public static final Sound ENTITY_PARROT_IMITATE_GHAST = getSound("entity.parrot.imitate.ghast");
+ public static final Sound ENTITY_PARROT_IMITATE_GUARDIAN = getSound("entity.parrot.imitate.guardian");
+ public static final Sound ENTITY_PARROT_IMITATE_HOGLIN = getSound("entity.parrot.imitate.hoglin");
+ public static final Sound ENTITY_PARROT_IMITATE_HUSK = getSound("entity.parrot.imitate.husk");
+ public static final Sound ENTITY_PARROT_IMITATE_ILLUSIONER = getSound("entity.parrot.imitate.illusioner");
+ public static final Sound ENTITY_PARROT_IMITATE_MAGMA_CUBE = getSound("entity.parrot.imitate.magma_cube");
+ public static final Sound ENTITY_PARROT_IMITATE_PHANTOM = getSound("entity.parrot.imitate.phantom");
+ public static final Sound ENTITY_PARROT_IMITATE_PIGLIN = getSound("entity.parrot.imitate.piglin");
+ public static final Sound ENTITY_PARROT_IMITATE_PIGLIN_BRUTE = getSound("entity.parrot.imitate.piglin_brute");
+ public static final Sound ENTITY_PARROT_IMITATE_PILLAGER = getSound("entity.parrot.imitate.pillager");
+ public static final Sound ENTITY_PARROT_IMITATE_RAVAGER = getSound("entity.parrot.imitate.ravager");
+ public static final Sound ENTITY_PARROT_IMITATE_SHULKER = getSound("entity.parrot.imitate.shulker");
+ public static final Sound ENTITY_PARROT_IMITATE_SILVERFISH = getSound("entity.parrot.imitate.silverfish");
+ public static final Sound ENTITY_PARROT_IMITATE_SKELETON = getSound("entity.parrot.imitate.skeleton");
+ public static final Sound ENTITY_PARROT_IMITATE_SLIME = getSound("entity.parrot.imitate.slime");
+ public static final Sound ENTITY_PARROT_IMITATE_SPIDER = getSound("entity.parrot.imitate.spider");
+ public static final Sound ENTITY_PARROT_IMITATE_STRAY = getSound("entity.parrot.imitate.stray");
+ public static final Sound ENTITY_PARROT_IMITATE_VEX = getSound("entity.parrot.imitate.vex");
+ public static final Sound ENTITY_PARROT_IMITATE_VINDICATOR = getSound("entity.parrot.imitate.vindicator");
+ public static final Sound ENTITY_PARROT_IMITATE_WARDEN = getSound("entity.parrot.imitate.warden");
+ public static final Sound ENTITY_PARROT_IMITATE_WITCH = getSound("entity.parrot.imitate.witch");
+ public static final Sound ENTITY_PARROT_IMITATE_WITHER = getSound("entity.parrot.imitate.wither");
+ public static final Sound ENTITY_PARROT_IMITATE_WITHER_SKELETON = getSound("entity.parrot.imitate.wither_skeleton");
+ public static final Sound ENTITY_PARROT_IMITATE_ZOGLIN = getSound("entity.parrot.imitate.zoglin");
+ public static final Sound ENTITY_PARROT_IMITATE_ZOMBIE = getSound("entity.parrot.imitate.zombie");
+ public static final Sound ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER = getSound("entity.parrot.imitate.zombie_villager");
+ public static final Sound ENTITY_PARROT_STEP = getSound("entity.parrot.step");
+ public static final Sound ENTITY_PHANTOM_AMBIENT = getSound("entity.phantom.ambient");
+ public static final Sound ENTITY_PHANTOM_BITE = getSound("entity.phantom.bite");
+ public static final Sound ENTITY_PHANTOM_DEATH = getSound("entity.phantom.death");
+ public static final Sound ENTITY_PHANTOM_FLAP = getSound("entity.phantom.flap");
+ public static final Sound ENTITY_PHANTOM_HURT = getSound("entity.phantom.hurt");
+ public static final Sound ENTITY_PHANTOM_SWOOP = getSound("entity.phantom.swoop");
+ public static final Sound ENTITY_PIG_AMBIENT = getSound("entity.pig.ambient");
+ public static final Sound ENTITY_PIG_DEATH = getSound("entity.pig.death");
+ public static final Sound ENTITY_PIG_HURT = getSound("entity.pig.hurt");
+ public static final Sound ENTITY_PIG_SADDLE = getSound("entity.pig.saddle");
+ public static final Sound ENTITY_PIG_STEP = getSound("entity.pig.step");
+ public static final Sound ENTITY_PIGLIN_ADMIRING_ITEM = getSound("entity.piglin.admiring_item");
+ public static final Sound ENTITY_PIGLIN_AMBIENT = getSound("entity.piglin.ambient");
+ public static final Sound ENTITY_PIGLIN_ANGRY = getSound("entity.piglin.angry");
+ public static final Sound ENTITY_PIGLIN_CELEBRATE = getSound("entity.piglin.celebrate");
+ public static final Sound ENTITY_PIGLIN_DEATH = getSound("entity.piglin.death");
+ public static final Sound ENTITY_PIGLIN_JEALOUS = getSound("entity.piglin.jealous");
+ public static final Sound ENTITY_PIGLIN_HURT = getSound("entity.piglin.hurt");
+ public static final Sound ENTITY_PIGLIN_RETREAT = getSound("entity.piglin.retreat");
+ public static final Sound ENTITY_PIGLIN_STEP = getSound("entity.piglin.step");
+ public static final Sound ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED = getSound("entity.piglin.converted_to_zombified");
+ public static final Sound ENTITY_PIGLIN_BRUTE_AMBIENT = getSound("entity.piglin_brute.ambient");
+ public static final Sound ENTITY_PIGLIN_BRUTE_ANGRY = getSound("entity.piglin_brute.angry");
+ public static final Sound ENTITY_PIGLIN_BRUTE_DEATH = getSound("entity.piglin_brute.death");
+ public static final Sound ENTITY_PIGLIN_BRUTE_HURT = getSound("entity.piglin_brute.hurt");
+ public static final Sound ENTITY_PIGLIN_BRUTE_STEP = getSound("entity.piglin_brute.step");
+ public static final Sound ENTITY_PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED = getSound("entity.piglin_brute.converted_to_zombified");
+ public static final Sound ENTITY_PILLAGER_AMBIENT = getSound("entity.pillager.ambient");
+ public static final Sound ENTITY_PILLAGER_CELEBRATE = getSound("entity.pillager.celebrate");
+ public static final Sound ENTITY_PILLAGER_DEATH = getSound("entity.pillager.death");
+ public static final Sound ENTITY_PILLAGER_HURT = getSound("entity.pillager.hurt");
+ public static final Sound BLOCK_PISTON_CONTRACT = getSound("block.piston.contract");
+ public static final Sound BLOCK_PISTON_EXTEND = getSound("block.piston.extend");
+ public static final Sound ENTITY_PLAYER_ATTACK_CRIT = getSound("entity.player.attack.crit");
+ public static final Sound ENTITY_PLAYER_ATTACK_KNOCKBACK = getSound("entity.player.attack.knockback");
+ public static final Sound ENTITY_PLAYER_ATTACK_NODAMAGE = getSound("entity.player.attack.nodamage");
+ public static final Sound ENTITY_PLAYER_ATTACK_STRONG = getSound("entity.player.attack.strong");
+ public static final Sound ENTITY_PLAYER_ATTACK_SWEEP = getSound("entity.player.attack.sweep");
+ public static final Sound ENTITY_PLAYER_ATTACK_WEAK = getSound("entity.player.attack.weak");
+ public static final Sound ENTITY_PLAYER_BIG_FALL = getSound("entity.player.big_fall");
+ public static final Sound ENTITY_PLAYER_BREATH = getSound("entity.player.breath");
+ public static final Sound ENTITY_PLAYER_BURP = getSound("entity.player.burp");
+ public static final Sound ENTITY_PLAYER_DEATH = getSound("entity.player.death");
+ public static final Sound ENTITY_PLAYER_HURT = getSound("entity.player.hurt");
+ public static final Sound ENTITY_PLAYER_HURT_DROWN = getSound("entity.player.hurt_drown");
+ public static final Sound ENTITY_PLAYER_HURT_FREEZE = getSound("entity.player.hurt_freeze");
+ public static final Sound ENTITY_PLAYER_HURT_ON_FIRE = getSound("entity.player.hurt_on_fire");
+ public static final Sound ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH = getSound("entity.player.hurt_sweet_berry_bush");
+ public static final Sound ENTITY_PLAYER_LEVELUP = getSound("entity.player.levelup");
+ public static final Sound ENTITY_PLAYER_SMALL_FALL = getSound("entity.player.small_fall");
+ public static final Sound ENTITY_PLAYER_SPLASH = getSound("entity.player.splash");
+ public static final Sound ENTITY_PLAYER_SPLASH_HIGH_SPEED = getSound("entity.player.splash.high_speed");
+ public static final Sound ENTITY_PLAYER_SWIM = getSound("entity.player.swim");
+ public static final Sound ENTITY_PLAYER_TELEPORT = getSound("entity.player.teleport");
+ public static final Sound ENTITY_POLAR_BEAR_AMBIENT = getSound("entity.polar_bear.ambient");
+ public static final Sound ENTITY_POLAR_BEAR_AMBIENT_BABY = getSound("entity.polar_bear.ambient_baby");
+ public static final Sound ENTITY_POLAR_BEAR_DEATH = getSound("entity.polar_bear.death");
+ public static final Sound ENTITY_POLAR_BEAR_HURT = getSound("entity.polar_bear.hurt");
+ public static final Sound ENTITY_POLAR_BEAR_STEP = getSound("entity.polar_bear.step");
+ public static final Sound ENTITY_POLAR_BEAR_WARNING = getSound("entity.polar_bear.warning");
+ public static final Sound BLOCK_POLISHED_DEEPSLATE_BREAK = getSound("block.polished_deepslate.break");
+ public static final Sound BLOCK_POLISHED_DEEPSLATE_FALL = getSound("block.polished_deepslate.fall");
+ public static final Sound BLOCK_POLISHED_DEEPSLATE_HIT = getSound("block.polished_deepslate.hit");
+ public static final Sound BLOCK_POLISHED_DEEPSLATE_PLACE = getSound("block.polished_deepslate.place");
+ public static final Sound BLOCK_POLISHED_DEEPSLATE_STEP = getSound("block.polished_deepslate.step");
+ public static final Sound BLOCK_PORTAL_AMBIENT = getSound("block.portal.ambient");
+ public static final Sound BLOCK_PORTAL_TRAVEL = getSound("block.portal.travel");
+ public static final Sound BLOCK_PORTAL_TRIGGER = getSound("block.portal.trigger");
+ public static final Sound BLOCK_POWDER_SNOW_BREAK = getSound("block.powder_snow.break");
+ public static final Sound BLOCK_POWDER_SNOW_FALL = getSound("block.powder_snow.fall");
+ public static final Sound BLOCK_POWDER_SNOW_HIT = getSound("block.powder_snow.hit");
+ public static final Sound BLOCK_POWDER_SNOW_PLACE = getSound("block.powder_snow.place");
+ public static final Sound BLOCK_POWDER_SNOW_STEP = getSound("block.powder_snow.step");
+ public static final Sound ENTITY_PUFFER_FISH_AMBIENT = getSound("entity.puffer_fish.ambient");
+ public static final Sound ENTITY_PUFFER_FISH_BLOW_OUT = getSound("entity.puffer_fish.blow_out");
+ public static final Sound ENTITY_PUFFER_FISH_BLOW_UP = getSound("entity.puffer_fish.blow_up");
+ public static final Sound ENTITY_PUFFER_FISH_DEATH = getSound("entity.puffer_fish.death");
+ public static final Sound ENTITY_PUFFER_FISH_FLOP = getSound("entity.puffer_fish.flop");
+ public static final Sound ENTITY_PUFFER_FISH_HURT = getSound("entity.puffer_fish.hurt");
+ public static final Sound ENTITY_PUFFER_FISH_STING = getSound("entity.puffer_fish.sting");
+ public static final Sound BLOCK_PUMPKIN_CARVE = getSound("block.pumpkin.carve");
+ public static final Sound ENTITY_RABBIT_AMBIENT = getSound("entity.rabbit.ambient");
+ public static final Sound ENTITY_RABBIT_ATTACK = getSound("entity.rabbit.attack");
+ public static final Sound ENTITY_RABBIT_DEATH = getSound("entity.rabbit.death");
+ public static final Sound ENTITY_RABBIT_HURT = getSound("entity.rabbit.hurt");
+ public static final Sound ENTITY_RABBIT_JUMP = getSound("entity.rabbit.jump");
+ public static final Sound EVENT_RAID_HORN = getSound("event.raid.horn");
+ public static final Sound ENTITY_RAVAGER_AMBIENT = getSound("entity.ravager.ambient");
+ public static final Sound ENTITY_RAVAGER_ATTACK = getSound("entity.ravager.attack");
+ public static final Sound ENTITY_RAVAGER_CELEBRATE = getSound("entity.ravager.celebrate");
+ public static final Sound ENTITY_RAVAGER_DEATH = getSound("entity.ravager.death");
+ public static final Sound ENTITY_RAVAGER_HURT = getSound("entity.ravager.hurt");
+ public static final Sound ENTITY_RAVAGER_STEP = getSound("entity.ravager.step");
+ public static final Sound ENTITY_RAVAGER_STUNNED = getSound("entity.ravager.stunned");
+ public static final Sound ENTITY_RAVAGER_ROAR = getSound("entity.ravager.roar");
+ public static final Sound BLOCK_NETHER_GOLD_ORE_BREAK = getSound("block.nether_gold_ore.break");
+ public static final Sound BLOCK_NETHER_GOLD_ORE_FALL = getSound("block.nether_gold_ore.fall");
+ public static final Sound BLOCK_NETHER_GOLD_ORE_HIT = getSound("block.nether_gold_ore.hit");
+ public static final Sound BLOCK_NETHER_GOLD_ORE_PLACE = getSound("block.nether_gold_ore.place");
+ public static final Sound BLOCK_NETHER_GOLD_ORE_STEP = getSound("block.nether_gold_ore.step");
+ public static final Sound BLOCK_NETHER_ORE_BREAK = getSound("block.nether_ore.break");
+ public static final Sound BLOCK_NETHER_ORE_FALL = getSound("block.nether_ore.fall");
+ public static final Sound BLOCK_NETHER_ORE_HIT = getSound("block.nether_ore.hit");
+ public static final Sound BLOCK_NETHER_ORE_PLACE = getSound("block.nether_ore.place");
+ public static final Sound BLOCK_NETHER_ORE_STEP = getSound("block.nether_ore.step");
+ public static final Sound BLOCK_REDSTONE_TORCH_BURNOUT = getSound("block.redstone_torch.burnout");
+ public static final Sound BLOCK_RESPAWN_ANCHOR_AMBIENT = getSound("block.respawn_anchor.ambient");
+ public static final Sound BLOCK_RESPAWN_ANCHOR_CHARGE = getSound("block.respawn_anchor.charge");
+ public static final Sound BLOCK_RESPAWN_ANCHOR_DEPLETE = getSound("block.respawn_anchor.deplete");
+ public static final Sound BLOCK_RESPAWN_ANCHOR_SET_SPAWN = getSound("block.respawn_anchor.set_spawn");
+ public static final Sound BLOCK_ROOTED_DIRT_BREAK = getSound("block.rooted_dirt.break");
+ public static final Sound BLOCK_ROOTED_DIRT_FALL = getSound("block.rooted_dirt.fall");
+ public static final Sound BLOCK_ROOTED_DIRT_HIT = getSound("block.rooted_dirt.hit");
+ public static final Sound BLOCK_ROOTED_DIRT_PLACE = getSound("block.rooted_dirt.place");
+ public static final Sound BLOCK_ROOTED_DIRT_STEP = getSound("block.rooted_dirt.step");
+ public static final Sound ENTITY_SALMON_AMBIENT = getSound("entity.salmon.ambient");
+ public static final Sound ENTITY_SALMON_DEATH = getSound("entity.salmon.death");
+ public static final Sound ENTITY_SALMON_FLOP = getSound("entity.salmon.flop");
+ public static final Sound ENTITY_SALMON_HURT = getSound("entity.salmon.hurt");
+ public static final Sound BLOCK_SAND_BREAK = getSound("block.sand.break");
+ public static final Sound BLOCK_SAND_FALL = getSound("block.sand.fall");
+ public static final Sound BLOCK_SAND_HIT = getSound("block.sand.hit");
+ public static final Sound BLOCK_SAND_PLACE = getSound("block.sand.place");
+ public static final Sound BLOCK_SAND_STEP = getSound("block.sand.step");
+ public static final Sound BLOCK_SCAFFOLDING_BREAK = getSound("block.scaffolding.break");
+ public static final Sound BLOCK_SCAFFOLDING_FALL = getSound("block.scaffolding.fall");
+ public static final Sound BLOCK_SCAFFOLDING_HIT = getSound("block.scaffolding.hit");
+ public static final Sound BLOCK_SCAFFOLDING_PLACE = getSound("block.scaffolding.place");
+ public static final Sound BLOCK_SCAFFOLDING_STEP = getSound("block.scaffolding.step");
+ public static final Sound BLOCK_SCULK_SPREAD = getSound("block.sculk.spread");
+ public static final Sound BLOCK_SCULK_CHARGE = getSound("block.sculk.charge");
+ public static final Sound BLOCK_SCULK_BREAK = getSound("block.sculk.break");
+ public static final Sound BLOCK_SCULK_FALL = getSound("block.sculk.fall");
+ public static final Sound BLOCK_SCULK_HIT = getSound("block.sculk.hit");
+ public static final Sound BLOCK_SCULK_PLACE = getSound("block.sculk.place");
+ public static final Sound BLOCK_SCULK_STEP = getSound("block.sculk.step");
+ public static final Sound BLOCK_SCULK_CATALYST_BLOOM = getSound("block.sculk_catalyst.bloom");
+ public static final Sound BLOCK_SCULK_CATALYST_BREAK = getSound("block.sculk_catalyst.break");
+ public static final Sound BLOCK_SCULK_CATALYST_FALL = getSound("block.sculk_catalyst.fall");
+ public static final Sound BLOCK_SCULK_CATALYST_HIT = getSound("block.sculk_catalyst.hit");
+ public static final Sound BLOCK_SCULK_CATALYST_PLACE = getSound("block.sculk_catalyst.place");
+ public static final Sound BLOCK_SCULK_CATALYST_STEP = getSound("block.sculk_catalyst.step");
+ public static final Sound BLOCK_SCULK_SENSOR_CLICKING = getSound("block.sculk_sensor.clicking");
+ public static final Sound BLOCK_SCULK_SENSOR_CLICKING_STOP = getSound("block.sculk_sensor.clicking_stop");
+ public static final Sound BLOCK_SCULK_SENSOR_BREAK = getSound("block.sculk_sensor.break");
+ public static final Sound BLOCK_SCULK_SENSOR_FALL = getSound("block.sculk_sensor.fall");
+ public static final Sound BLOCK_SCULK_SENSOR_HIT = getSound("block.sculk_sensor.hit");
+ public static final Sound BLOCK_SCULK_SENSOR_PLACE = getSound("block.sculk_sensor.place");
+ public static final Sound BLOCK_SCULK_SENSOR_STEP = getSound("block.sculk_sensor.step");
+ public static final Sound BLOCK_SCULK_SHRIEKER_BREAK = getSound("block.sculk_shrieker.break");
+ public static final Sound BLOCK_SCULK_SHRIEKER_FALL = getSound("block.sculk_shrieker.fall");
+ public static final Sound BLOCK_SCULK_SHRIEKER_HIT = getSound("block.sculk_shrieker.hit");
+ public static final Sound BLOCK_SCULK_SHRIEKER_PLACE = getSound("block.sculk_shrieker.place");
+ public static final Sound BLOCK_SCULK_SHRIEKER_SHRIEK = getSound("block.sculk_shrieker.shriek");
+ public static final Sound BLOCK_SCULK_SHRIEKER_STEP = getSound("block.sculk_shrieker.step");
+ public static final Sound BLOCK_SCULK_VEIN_BREAK = getSound("block.sculk_vein.break");
+ public static final Sound BLOCK_SCULK_VEIN_FALL = getSound("block.sculk_vein.fall");
+ public static final Sound BLOCK_SCULK_VEIN_HIT = getSound("block.sculk_vein.hit");
+ public static final Sound BLOCK_SCULK_VEIN_PLACE = getSound("block.sculk_vein.place");
+ public static final Sound BLOCK_SCULK_VEIN_STEP = getSound("block.sculk_vein.step");
+ public static final Sound ENTITY_SHEEP_AMBIENT = getSound("entity.sheep.ambient");
+ public static final Sound ENTITY_SHEEP_DEATH = getSound("entity.sheep.death");
+ public static final Sound ENTITY_SHEEP_HURT = getSound("entity.sheep.hurt");
+ public static final Sound ENTITY_SHEEP_SHEAR = getSound("entity.sheep.shear");
+ public static final Sound ENTITY_SHEEP_STEP = getSound("entity.sheep.step");
+ public static final Sound ITEM_SHIELD_BLOCK = getSound("item.shield.block");
+ public static final Sound ITEM_SHIELD_BREAK = getSound("item.shield.break");
+ public static final Sound BLOCK_SHROOMLIGHT_BREAK = getSound("block.shroomlight.break");
+ public static final Sound BLOCK_SHROOMLIGHT_STEP = getSound("block.shroomlight.step");
+ public static final Sound BLOCK_SHROOMLIGHT_PLACE = getSound("block.shroomlight.place");
+ public static final Sound BLOCK_SHROOMLIGHT_HIT = getSound("block.shroomlight.hit");
+ public static final Sound BLOCK_SHROOMLIGHT_FALL = getSound("block.shroomlight.fall");
+ public static final Sound ITEM_SHOVEL_FLATTEN = getSound("item.shovel.flatten");
+ public static final Sound ENTITY_SHULKER_AMBIENT = getSound("entity.shulker.ambient");
+ public static final Sound BLOCK_SHULKER_BOX_CLOSE = getSound("block.shulker_box.close");
+ public static final Sound BLOCK_SHULKER_BOX_OPEN = getSound("block.shulker_box.open");
+ public static final Sound ENTITY_SHULKER_BULLET_HIT = getSound("entity.shulker_bullet.hit");
+ public static final Sound ENTITY_SHULKER_BULLET_HURT = getSound("entity.shulker_bullet.hurt");
+ public static final Sound ENTITY_SHULKER_CLOSE = getSound("entity.shulker.close");
+ public static final Sound ENTITY_SHULKER_DEATH = getSound("entity.shulker.death");
+ public static final Sound ENTITY_SHULKER_HURT = getSound("entity.shulker.hurt");
+ public static final Sound ENTITY_SHULKER_HURT_CLOSED = getSound("entity.shulker.hurt_closed");
+ public static final Sound ENTITY_SHULKER_OPEN = getSound("entity.shulker.open");
+ public static final Sound ENTITY_SHULKER_SHOOT = getSound("entity.shulker.shoot");
+ public static final Sound ENTITY_SHULKER_TELEPORT = getSound("entity.shulker.teleport");
+ public static final Sound ENTITY_SILVERFISH_AMBIENT = getSound("entity.silverfish.ambient");
+ public static final Sound ENTITY_SILVERFISH_DEATH = getSound("entity.silverfish.death");
+ public static final Sound ENTITY_SILVERFISH_HURT = getSound("entity.silverfish.hurt");
+ public static final Sound ENTITY_SILVERFISH_STEP = getSound("entity.silverfish.step");
+ public static final Sound ENTITY_SKELETON_AMBIENT = getSound("entity.skeleton.ambient");
+ public static final Sound ENTITY_SKELETON_CONVERTED_TO_STRAY = getSound("entity.skeleton.converted_to_stray");
+ public static final Sound ENTITY_SKELETON_DEATH = getSound("entity.skeleton.death");
+ public static final Sound ENTITY_SKELETON_HORSE_AMBIENT = getSound("entity.skeleton_horse.ambient");
+ public static final Sound ENTITY_SKELETON_HORSE_DEATH = getSound("entity.skeleton_horse.death");
+ public static final Sound ENTITY_SKELETON_HORSE_HURT = getSound("entity.skeleton_horse.hurt");
+ public static final Sound ENTITY_SKELETON_HORSE_SWIM = getSound("entity.skeleton_horse.swim");
+ public static final Sound ENTITY_SKELETON_HORSE_AMBIENT_WATER = getSound("entity.skeleton_horse.ambient_water");
+ public static final Sound ENTITY_SKELETON_HORSE_GALLOP_WATER = getSound("entity.skeleton_horse.gallop_water");
+ public static final Sound ENTITY_SKELETON_HORSE_JUMP_WATER = getSound("entity.skeleton_horse.jump_water");
+ public static final Sound ENTITY_SKELETON_HORSE_STEP_WATER = getSound("entity.skeleton_horse.step_water");
+ public static final Sound ENTITY_SKELETON_HURT = getSound("entity.skeleton.hurt");
+ public static final Sound ENTITY_SKELETON_SHOOT = getSound("entity.skeleton.shoot");
+ public static final Sound ENTITY_SKELETON_STEP = getSound("entity.skeleton.step");
+ public static final Sound ENTITY_SLIME_ATTACK = getSound("entity.slime.attack");
+ public static final Sound ENTITY_SLIME_DEATH = getSound("entity.slime.death");
+ public static final Sound ENTITY_SLIME_HURT = getSound("entity.slime.hurt");
+ public static final Sound ENTITY_SLIME_JUMP = getSound("entity.slime.jump");
+ public static final Sound ENTITY_SLIME_SQUISH = getSound("entity.slime.squish");
+ public static final Sound BLOCK_SLIME_BLOCK_BREAK = getSound("block.slime_block.break");
+ public static final Sound BLOCK_SLIME_BLOCK_FALL = getSound("block.slime_block.fall");
+ public static final Sound BLOCK_SLIME_BLOCK_HIT = getSound("block.slime_block.hit");
+ public static final Sound BLOCK_SLIME_BLOCK_PLACE = getSound("block.slime_block.place");
+ public static final Sound BLOCK_SLIME_BLOCK_STEP = getSound("block.slime_block.step");
+ public static final Sound BLOCK_SMALL_AMETHYST_BUD_BREAK = getSound("block.small_amethyst_bud.break");
+ public static final Sound BLOCK_SMALL_AMETHYST_BUD_PLACE = getSound("block.small_amethyst_bud.place");
+ public static final Sound BLOCK_SMALL_DRIPLEAF_BREAK = getSound("block.small_dripleaf.break");
+ public static final Sound BLOCK_SMALL_DRIPLEAF_FALL = getSound("block.small_dripleaf.fall");
+ public static final Sound BLOCK_SMALL_DRIPLEAF_HIT = getSound("block.small_dripleaf.hit");
+ public static final Sound BLOCK_SMALL_DRIPLEAF_PLACE = getSound("block.small_dripleaf.place");
+ public static final Sound BLOCK_SMALL_DRIPLEAF_STEP = getSound("block.small_dripleaf.step");
+ public static final Sound BLOCK_SOUL_SAND_BREAK = getSound("block.soul_sand.break");
+ public static final Sound BLOCK_SOUL_SAND_STEP = getSound("block.soul_sand.step");
+ public static final Sound BLOCK_SOUL_SAND_PLACE = getSound("block.soul_sand.place");
+ public static final Sound BLOCK_SOUL_SAND_HIT = getSound("block.soul_sand.hit");
+ public static final Sound BLOCK_SOUL_SAND_FALL = getSound("block.soul_sand.fall");
+ public static final Sound BLOCK_SOUL_SOIL_BREAK = getSound("block.soul_soil.break");
+ public static final Sound BLOCK_SOUL_SOIL_STEP = getSound("block.soul_soil.step");
+ public static final Sound BLOCK_SOUL_SOIL_PLACE = getSound("block.soul_soil.place");
+ public static final Sound BLOCK_SOUL_SOIL_HIT = getSound("block.soul_soil.hit");
+ public static final Sound BLOCK_SOUL_SOIL_FALL = getSound("block.soul_soil.fall");
+ public static final Sound PARTICLE_SOUL_ESCAPE = getSound("particle.soul_escape");
+ public static final Sound BLOCK_SPORE_BLOSSOM_BREAK = getSound("block.spore_blossom.break");
+ public static final Sound BLOCK_SPORE_BLOSSOM_FALL = getSound("block.spore_blossom.fall");
+ public static final Sound BLOCK_SPORE_BLOSSOM_HIT = getSound("block.spore_blossom.hit");
+ public static final Sound BLOCK_SPORE_BLOSSOM_PLACE = getSound("block.spore_blossom.place");
+ public static final Sound BLOCK_SPORE_BLOSSOM_STEP = getSound("block.spore_blossom.step");
+ public static final Sound ENTITY_STRIDER_AMBIENT = getSound("entity.strider.ambient");
+ public static final Sound ENTITY_STRIDER_HAPPY = getSound("entity.strider.happy");
+ public static final Sound ENTITY_STRIDER_RETREAT = getSound("entity.strider.retreat");
+ public static final Sound ENTITY_STRIDER_DEATH = getSound("entity.strider.death");
+ public static final Sound ENTITY_STRIDER_HURT = getSound("entity.strider.hurt");
+ public static final Sound ENTITY_STRIDER_STEP = getSound("entity.strider.step");
+ public static final Sound ENTITY_STRIDER_STEP_LAVA = getSound("entity.strider.step_lava");
+ public static final Sound ENTITY_STRIDER_EAT = getSound("entity.strider.eat");
+ public static final Sound ENTITY_STRIDER_SADDLE = getSound("entity.strider.saddle");
+ public static final Sound ENTITY_SLIME_DEATH_SMALL = getSound("entity.slime.death_small");
+ public static final Sound ENTITY_SLIME_HURT_SMALL = getSound("entity.slime.hurt_small");
+ public static final Sound ENTITY_SLIME_JUMP_SMALL = getSound("entity.slime.jump_small");
+ public static final Sound ENTITY_SLIME_SQUISH_SMALL = getSound("entity.slime.squish_small");
+ public static final Sound BLOCK_SMITHING_TABLE_USE = getSound("block.smithing_table.use");
+ public static final Sound BLOCK_SMOKER_SMOKE = getSound("block.smoker.smoke");
+ public static final Sound ENTITY_SNIFFER_STEP = getSound("entity.sniffer.step");
+ public static final Sound ENTITY_SNIFFER_EAT = getSound("entity.sniffer.eat");
+ public static final Sound ENTITY_SNIFFER_IDLE = getSound("entity.sniffer.idle");
+ public static final Sound ENTITY_SNIFFER_HURT = getSound("entity.sniffer.hurt");
+ public static final Sound ENTITY_SNIFFER_DEATH = getSound("entity.sniffer.death");
+ public static final Sound ENTITY_SNIFFER_DROP_SEED = getSound("entity.sniffer.drop_seed");
+ public static final Sound ENTITY_SNIFFER_SCENTING = getSound("entity.sniffer.scenting");
+ public static final Sound ENTITY_SNIFFER_SNIFFING = getSound("entity.sniffer.sniffing");
+ public static final Sound ENTITY_SNIFFER_SEARCHING = getSound("entity.sniffer.searching");
+ public static final Sound ENTITY_SNIFFER_DIGGING = getSound("entity.sniffer.digging");
+ public static final Sound ENTITY_SNIFFER_DIGGING_STOP = getSound("entity.sniffer.digging_stop");
+ public static final Sound ENTITY_SNIFFER_HAPPY = getSound("entity.sniffer.happy");
+ public static final Sound BLOCK_SNIFFER_EGG_PLOP = getSound("block.sniffer_egg.plop");
+ public static final Sound BLOCK_SNIFFER_EGG_CRACK = getSound("block.sniffer_egg.crack");
+ public static final Sound BLOCK_SNIFFER_EGG_HATCH = getSound("block.sniffer_egg.hatch");
+ public static final Sound ENTITY_SNOWBALL_THROW = getSound("entity.snowball.throw");
+ public static final Sound BLOCK_SNOW_BREAK = getSound("block.snow.break");
+ public static final Sound BLOCK_SNOW_FALL = getSound("block.snow.fall");
+ public static final Sound ENTITY_SNOW_GOLEM_AMBIENT = getSound("entity.snow_golem.ambient");
+ public static final Sound ENTITY_SNOW_GOLEM_DEATH = getSound("entity.snow_golem.death");
+ public static final Sound ENTITY_SNOW_GOLEM_HURT = getSound("entity.snow_golem.hurt");
+ public static final Sound ENTITY_SNOW_GOLEM_SHOOT = getSound("entity.snow_golem.shoot");
+ public static final Sound ENTITY_SNOW_GOLEM_SHEAR = getSound("entity.snow_golem.shear");
+ public static final Sound BLOCK_SNOW_HIT = getSound("block.snow.hit");
+ public static final Sound BLOCK_SNOW_PLACE = getSound("block.snow.place");
+ public static final Sound BLOCK_SNOW_STEP = getSound("block.snow.step");
+ public static final Sound ENTITY_SPIDER_AMBIENT = getSound("entity.spider.ambient");
+ public static final Sound ENTITY_SPIDER_DEATH = getSound("entity.spider.death");
+ public static final Sound ENTITY_SPIDER_HURT = getSound("entity.spider.hurt");
+ public static final Sound ENTITY_SPIDER_STEP = getSound("entity.spider.step");
+ public static final Sound ENTITY_SPLASH_POTION_BREAK = getSound("entity.splash_potion.break");
+ public static final Sound ENTITY_SPLASH_POTION_THROW = getSound("entity.splash_potion.throw");
+ public static final Sound BLOCK_SPONGE_BREAK = getSound("block.sponge.break");
+ public static final Sound BLOCK_SPONGE_FALL = getSound("block.sponge.fall");
+ public static final Sound BLOCK_SPONGE_HIT = getSound("block.sponge.hit");
+ public static final Sound BLOCK_SPONGE_PLACE = getSound("block.sponge.place");
+ public static final Sound BLOCK_SPONGE_STEP = getSound("block.sponge.step");
+ public static final Sound BLOCK_SPONGE_ABSORB = getSound("block.sponge.absorb");
+ public static final Sound ITEM_SPYGLASS_USE = getSound("item.spyglass.use");
+ public static final Sound ITEM_SPYGLASS_STOP_USING = getSound("item.spyglass.stop_using");
+ public static final Sound ENTITY_SQUID_AMBIENT = getSound("entity.squid.ambient");
+ public static final Sound ENTITY_SQUID_DEATH = getSound("entity.squid.death");
+ public static final Sound ENTITY_SQUID_HURT = getSound("entity.squid.hurt");
+ public static final Sound ENTITY_SQUID_SQUIRT = getSound("entity.squid.squirt");
+ public static final Sound BLOCK_STONE_BREAK = getSound("block.stone.break");
+ public static final Sound BLOCK_STONE_BUTTON_CLICK_OFF = getSound("block.stone_button.click_off");
+ public static final Sound BLOCK_STONE_BUTTON_CLICK_ON = getSound("block.stone_button.click_on");
+ public static final Sound BLOCK_STONE_FALL = getSound("block.stone.fall");
+ public static final Sound BLOCK_STONE_HIT = getSound("block.stone.hit");
+ public static final Sound BLOCK_STONE_PLACE = getSound("block.stone.place");
+ public static final Sound BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF = getSound("block.stone_pressure_plate.click_off");
+ public static final Sound BLOCK_STONE_PRESSURE_PLATE_CLICK_ON = getSound("block.stone_pressure_plate.click_on");
+ public static final Sound BLOCK_STONE_STEP = getSound("block.stone.step");
+ public static final Sound ENTITY_STRAY_AMBIENT = getSound("entity.stray.ambient");
+ public static final Sound ENTITY_STRAY_DEATH = getSound("entity.stray.death");
+ public static final Sound ENTITY_STRAY_HURT = getSound("entity.stray.hurt");
+ public static final Sound ENTITY_STRAY_STEP = getSound("entity.stray.step");
+ public static final Sound BLOCK_SWEET_BERRY_BUSH_BREAK = getSound("block.sweet_berry_bush.break");
+ public static final Sound BLOCK_SWEET_BERRY_BUSH_PLACE = getSound("block.sweet_berry_bush.place");
+ public static final Sound BLOCK_SWEET_BERRY_BUSH_PICK_BERRIES = getSound("block.sweet_berry_bush.pick_berries");
+ public static final Sound ENTITY_TADPOLE_DEATH = getSound("entity.tadpole.death");
+ public static final Sound ENTITY_TADPOLE_FLOP = getSound("entity.tadpole.flop");
+ public static final Sound ENTITY_TADPOLE_GROW_UP = getSound("entity.tadpole.grow_up");
+ public static final Sound ENTITY_TADPOLE_HURT = getSound("entity.tadpole.hurt");
+ public static final Sound ENCHANT_THORNS_HIT = getSound("enchant.thorns.hit");
+ public static final Sound ENTITY_TNT_PRIMED = getSound("entity.tnt.primed");
+ public static final Sound ITEM_TOTEM_USE = getSound("item.totem.use");
+ public static final Sound ITEM_TRIDENT_HIT = getSound("item.trident.hit");
+ public static final Sound ITEM_TRIDENT_HIT_GROUND = getSound("item.trident.hit_ground");
+ public static final Sound ITEM_TRIDENT_RETURN = getSound("item.trident.return");
+ public static final Sound ITEM_TRIDENT_RIPTIDE_1 = getSound("item.trident.riptide_1");
+ public static final Sound ITEM_TRIDENT_RIPTIDE_2 = getSound("item.trident.riptide_2");
+ public static final Sound ITEM_TRIDENT_RIPTIDE_3 = getSound("item.trident.riptide_3");
+ public static final Sound ITEM_TRIDENT_THROW = getSound("item.trident.throw");
+ public static final Sound ITEM_TRIDENT_THUNDER = getSound("item.trident.thunder");
+ public static final Sound BLOCK_TRIPWIRE_ATTACH = getSound("block.tripwire.attach");
+ public static final Sound BLOCK_TRIPWIRE_CLICK_OFF = getSound("block.tripwire.click_off");
+ public static final Sound BLOCK_TRIPWIRE_CLICK_ON = getSound("block.tripwire.click_on");
+ public static final Sound BLOCK_TRIPWIRE_DETACH = getSound("block.tripwire.detach");
+ public static final Sound ENTITY_TROPICAL_FISH_AMBIENT = getSound("entity.tropical_fish.ambient");
+ public static final Sound ENTITY_TROPICAL_FISH_DEATH = getSound("entity.tropical_fish.death");
+ public static final Sound ENTITY_TROPICAL_FISH_FLOP = getSound("entity.tropical_fish.flop");
+ public static final Sound ENTITY_TROPICAL_FISH_HURT = getSound("entity.tropical_fish.hurt");
+ public static final Sound BLOCK_TUFF_BREAK = getSound("block.tuff.break");
+ public static final Sound BLOCK_TUFF_STEP = getSound("block.tuff.step");
+ public static final Sound BLOCK_TUFF_PLACE = getSound("block.tuff.place");
+ public static final Sound BLOCK_TUFF_HIT = getSound("block.tuff.hit");
+ public static final Sound BLOCK_TUFF_FALL = getSound("block.tuff.fall");
+ public static final Sound BLOCK_TUFF_BRICKS_BREAK = getSound("block.tuff_bricks.break");
+ public static final Sound BLOCK_TUFF_BRICKS_FALL = getSound("block.tuff_bricks.fall");
+ public static final Sound BLOCK_TUFF_BRICKS_HIT = getSound("block.tuff_bricks.hit");
+ public static final Sound BLOCK_TUFF_BRICKS_PLACE = getSound("block.tuff_bricks.place");
+ public static final Sound BLOCK_TUFF_BRICKS_STEP = getSound("block.tuff_bricks.step");
+ public static final Sound BLOCK_POLISHED_TUFF_BREAK = getSound("block.polished_tuff.break");
+ public static final Sound BLOCK_POLISHED_TUFF_FALL = getSound("block.polished_tuff.fall");
+ public static final Sound BLOCK_POLISHED_TUFF_HIT = getSound("block.polished_tuff.hit");
+ public static final Sound BLOCK_POLISHED_TUFF_PLACE = getSound("block.polished_tuff.place");
+ public static final Sound BLOCK_POLISHED_TUFF_STEP = getSound("block.polished_tuff.step");
+ public static final Sound ENTITY_TURTLE_AMBIENT_LAND = getSound("entity.turtle.ambient_land");
+ public static final Sound ENTITY_TURTLE_DEATH = getSound("entity.turtle.death");
+ public static final Sound ENTITY_TURTLE_DEATH_BABY = getSound("entity.turtle.death_baby");
+ public static final Sound ENTITY_TURTLE_EGG_BREAK = getSound("entity.turtle.egg_break");
+ public static final Sound ENTITY_TURTLE_EGG_CRACK = getSound("entity.turtle.egg_crack");
+ public static final Sound ENTITY_TURTLE_EGG_HATCH = getSound("entity.turtle.egg_hatch");
+ public static final Sound ENTITY_TURTLE_HURT = getSound("entity.turtle.hurt");
+ public static final Sound ENTITY_TURTLE_HURT_BABY = getSound("entity.turtle.hurt_baby");
+ public static final Sound ENTITY_TURTLE_LAY_EGG = getSound("entity.turtle.lay_egg");
+ public static final Sound ENTITY_TURTLE_SHAMBLE = getSound("entity.turtle.shamble");
+ public static final Sound ENTITY_TURTLE_SHAMBLE_BABY = getSound("entity.turtle.shamble_baby");
+ public static final Sound ENTITY_TURTLE_SWIM = getSound("entity.turtle.swim");
+ public static final Sound UI_BUTTON_CLICK = getSound("ui.button.click");
+ public static final Sound UI_LOOM_SELECT_PATTERN = getSound("ui.loom.select_pattern");
+ public static final Sound UI_LOOM_TAKE_RESULT = getSound("ui.loom.take_result");
+ public static final Sound UI_CARTOGRAPHY_TABLE_TAKE_RESULT = getSound("ui.cartography_table.take_result");
+ public static final Sound UI_STONECUTTER_TAKE_RESULT = getSound("ui.stonecutter.take_result");
+ public static final Sound UI_STONECUTTER_SELECT_RECIPE = getSound("ui.stonecutter.select_recipe");
+ public static final Sound UI_TOAST_CHALLENGE_COMPLETE = getSound("ui.toast.challenge_complete");
+ public static final Sound UI_TOAST_IN = getSound("ui.toast.in");
+ public static final Sound UI_TOAST_OUT = getSound("ui.toast.out");
+ public static final Sound BLOCK_VAULT_ACTIVATE = getSound("block.vault.activate");
+ public static final Sound BLOCK_VAULT_AMBIENT = getSound("block.vault.ambient");
+ public static final Sound BLOCK_VAULT_BREAK = getSound("block.vault.break");
+ public static final Sound BLOCK_VAULT_CLOSE_SHUTTER = getSound("block.vault.close_shutter");
+ public static final Sound BLOCK_VAULT_DEACTIVATE = getSound("block.vault.deactivate");
+ public static final Sound BLOCK_VAULT_EJECT_ITEM = getSound("block.vault.eject_item");
+ public static final Sound BLOCK_VAULT_FALL = getSound("block.vault.fall");
+ public static final Sound BLOCK_VAULT_HIT = getSound("block.vault.hit");
+ public static final Sound BLOCK_VAULT_INSERT_ITEM = getSound("block.vault.insert_item");
+ public static final Sound BLOCK_VAULT_INSERT_ITEM_FAIL = getSound("block.vault.insert_item_fail");
+ public static final Sound BLOCK_VAULT_OPEN_SHUTTER = getSound("block.vault.open_shutter");
+ public static final Sound BLOCK_VAULT_PLACE = getSound("block.vault.place");
+ public static final Sound BLOCK_VAULT_STEP = getSound("block.vault.step");
+ public static final Sound ENTITY_VEX_AMBIENT = getSound("entity.vex.ambient");
+ public static final Sound ENTITY_VEX_CHARGE = getSound("entity.vex.charge");
+ public static final Sound ENTITY_VEX_DEATH = getSound("entity.vex.death");
+ public static final Sound ENTITY_VEX_HURT = getSound("entity.vex.hurt");
+ public static final Sound ENTITY_VILLAGER_AMBIENT = getSound("entity.villager.ambient");
+ public static final Sound ENTITY_VILLAGER_CELEBRATE = getSound("entity.villager.celebrate");
+ public static final Sound ENTITY_VILLAGER_DEATH = getSound("entity.villager.death");
+ public static final Sound ENTITY_VILLAGER_HURT = getSound("entity.villager.hurt");
+ public static final Sound ENTITY_VILLAGER_NO = getSound("entity.villager.no");
+ public static final Sound ENTITY_VILLAGER_TRADE = getSound("entity.villager.trade");
+ public static final Sound ENTITY_VILLAGER_YES = getSound("entity.villager.yes");
+ public static final Sound ENTITY_VILLAGER_WORK_ARMORER = getSound("entity.villager.work_armorer");
+ public static final Sound ENTITY_VILLAGER_WORK_BUTCHER = getSound("entity.villager.work_butcher");
+ public static final Sound ENTITY_VILLAGER_WORK_CARTOGRAPHER = getSound("entity.villager.work_cartographer");
+ public static final Sound ENTITY_VILLAGER_WORK_CLERIC = getSound("entity.villager.work_cleric");
+ public static final Sound ENTITY_VILLAGER_WORK_FARMER = getSound("entity.villager.work_farmer");
+ public static final Sound ENTITY_VILLAGER_WORK_FISHERMAN = getSound("entity.villager.work_fisherman");
+ public static final Sound ENTITY_VILLAGER_WORK_FLETCHER = getSound("entity.villager.work_fletcher");
+ public static final Sound ENTITY_VILLAGER_WORK_LEATHERWORKER = getSound("entity.villager.work_leatherworker");
+ public static final Sound ENTITY_VILLAGER_WORK_LIBRARIAN = getSound("entity.villager.work_librarian");
+ public static final Sound ENTITY_VILLAGER_WORK_MASON = getSound("entity.villager.work_mason");
+ public static final Sound ENTITY_VILLAGER_WORK_SHEPHERD = getSound("entity.villager.work_shepherd");
+ public static final Sound ENTITY_VILLAGER_WORK_TOOLSMITH = getSound("entity.villager.work_toolsmith");
+ public static final Sound ENTITY_VILLAGER_WORK_WEAPONSMITH = getSound("entity.villager.work_weaponsmith");
+ public static final Sound ENTITY_VINDICATOR_AMBIENT = getSound("entity.vindicator.ambient");
+ public static final Sound ENTITY_VINDICATOR_CELEBRATE = getSound("entity.vindicator.celebrate");
+ public static final Sound ENTITY_VINDICATOR_DEATH = getSound("entity.vindicator.death");
+ public static final Sound ENTITY_VINDICATOR_HURT = getSound("entity.vindicator.hurt");
+ public static final Sound BLOCK_VINE_BREAK = getSound("block.vine.break");
+ public static final Sound BLOCK_VINE_FALL = getSound("block.vine.fall");
+ public static final Sound BLOCK_VINE_HIT = getSound("block.vine.hit");
+ public static final Sound BLOCK_VINE_PLACE = getSound("block.vine.place");
+ public static final Sound BLOCK_VINE_STEP = getSound("block.vine.step");
+ public static final Sound BLOCK_LILY_PAD_PLACE = getSound("block.lily_pad.place");
+ public static final Sound ENTITY_WANDERING_TRADER_AMBIENT = getSound("entity.wandering_trader.ambient");
+ public static final Sound ENTITY_WANDERING_TRADER_DEATH = getSound("entity.wandering_trader.death");
+ public static final Sound ENTITY_WANDERING_TRADER_DISAPPEARED = getSound("entity.wandering_trader.disappeared");
+ public static final Sound ENTITY_WANDERING_TRADER_DRINK_MILK = getSound("entity.wandering_trader.drink_milk");
+ public static final Sound ENTITY_WANDERING_TRADER_DRINK_POTION = getSound("entity.wandering_trader.drink_potion");
+ public static final Sound ENTITY_WANDERING_TRADER_HURT = getSound("entity.wandering_trader.hurt");
+ public static final Sound ENTITY_WANDERING_TRADER_NO = getSound("entity.wandering_trader.no");
+ public static final Sound ENTITY_WANDERING_TRADER_REAPPEARED = getSound("entity.wandering_trader.reappeared");
+ public static final Sound ENTITY_WANDERING_TRADER_TRADE = getSound("entity.wandering_trader.trade");
+ public static final Sound ENTITY_WANDERING_TRADER_YES = getSound("entity.wandering_trader.yes");
+ public static final Sound ENTITY_WARDEN_AGITATED = getSound("entity.warden.agitated");
+ public static final Sound ENTITY_WARDEN_AMBIENT = getSound("entity.warden.ambient");
+ public static final Sound ENTITY_WARDEN_ANGRY = getSound("entity.warden.angry");
+ public static final Sound ENTITY_WARDEN_ATTACK_IMPACT = getSound("entity.warden.attack_impact");
+ public static final Sound ENTITY_WARDEN_DEATH = getSound("entity.warden.death");
+ public static final Sound ENTITY_WARDEN_DIG = getSound("entity.warden.dig");
+ public static final Sound ENTITY_WARDEN_EMERGE = getSound("entity.warden.emerge");
+ public static final Sound ENTITY_WARDEN_HEARTBEAT = getSound("entity.warden.heartbeat");
+ public static final Sound ENTITY_WARDEN_HURT = getSound("entity.warden.hurt");
+ public static final Sound ENTITY_WARDEN_LISTENING = getSound("entity.warden.listening");
+ public static final Sound ENTITY_WARDEN_LISTENING_ANGRY = getSound("entity.warden.listening_angry");
+ public static final Sound ENTITY_WARDEN_NEARBY_CLOSE = getSound("entity.warden.nearby_close");
+ public static final Sound ENTITY_WARDEN_NEARBY_CLOSER = getSound("entity.warden.nearby_closer");
+ public static final Sound ENTITY_WARDEN_NEARBY_CLOSEST = getSound("entity.warden.nearby_closest");
+ public static final Sound ENTITY_WARDEN_ROAR = getSound("entity.warden.roar");
+ public static final Sound ENTITY_WARDEN_SNIFF = getSound("entity.warden.sniff");
+ public static final Sound ENTITY_WARDEN_SONIC_BOOM = getSound("entity.warden.sonic_boom");
+ public static final Sound ENTITY_WARDEN_SONIC_CHARGE = getSound("entity.warden.sonic_charge");
+ public static final Sound ENTITY_WARDEN_STEP = getSound("entity.warden.step");
+ public static final Sound ENTITY_WARDEN_TENDRIL_CLICKS = getSound("entity.warden.tendril_clicks");
+ public static final Sound BLOCK_HANGING_SIGN_WAXED_INTERACT_FAIL = getSound("block.hanging_sign.waxed_interact_fail");
+ public static final Sound BLOCK_SIGN_WAXED_INTERACT_FAIL = getSound("block.sign.waxed_interact_fail");
+ public static final Sound BLOCK_WATER_AMBIENT = getSound("block.water.ambient");
+ public static final Sound WEATHER_RAIN = getSound("weather.rain");
+ public static final Sound WEATHER_RAIN_ABOVE = getSound("weather.rain.above");
+ public static final Sound BLOCK_WET_GRASS_BREAK = getSound("block.wet_grass.break");
+ public static final Sound BLOCK_WET_GRASS_FALL = getSound("block.wet_grass.fall");
+ public static final Sound BLOCK_WET_GRASS_HIT = getSound("block.wet_grass.hit");
+ public static final Sound BLOCK_WET_GRASS_PLACE = getSound("block.wet_grass.place");
+ public static final Sound BLOCK_WET_GRASS_STEP = getSound("block.wet_grass.step");
+ public static final Sound BLOCK_WET_SPONGE_BREAK = getSound("block.wet_sponge.break");
+ public static final Sound BLOCK_WET_SPONGE_DRIES = getSound("block.wet_sponge.dries");
+ public static final Sound BLOCK_WET_SPONGE_FALL = getSound("block.wet_sponge.fall");
+ public static final Sound BLOCK_WET_SPONGE_HIT = getSound("block.wet_sponge.hit");
+ public static final Sound BLOCK_WET_SPONGE_PLACE = getSound("block.wet_sponge.place");
+ public static final Sound BLOCK_WET_SPONGE_STEP = getSound("block.wet_sponge.step");
+ public static final Sound ENTITY_WIND_CHARGE_WIND_BURST = getSound("entity.wind_charge.wind_burst");
+ public static final Sound ENTITY_WIND_CHARGE_THROW = getSound("entity.wind_charge.throw");
+ public static final Sound ENTITY_WITCH_AMBIENT = getSound("entity.witch.ambient");
+ public static final Sound ENTITY_WITCH_CELEBRATE = getSound("entity.witch.celebrate");
+ public static final Sound ENTITY_WITCH_DEATH = getSound("entity.witch.death");
+ public static final Sound ENTITY_WITCH_DRINK = getSound("entity.witch.drink");
+ public static final Sound ENTITY_WITCH_HURT = getSound("entity.witch.hurt");
+ public static final Sound ENTITY_WITCH_THROW = getSound("entity.witch.throw");
+ public static final Sound ENTITY_WITHER_AMBIENT = getSound("entity.wither.ambient");
+ public static final Sound ENTITY_WITHER_BREAK_BLOCK = getSound("entity.wither.break_block");
+ public static final Sound ENTITY_WITHER_DEATH = getSound("entity.wither.death");
+ public static final Sound ENTITY_WITHER_HURT = getSound("entity.wither.hurt");
+ public static final Sound ENTITY_WITHER_SHOOT = getSound("entity.wither.shoot");
+ public static final Sound ENTITY_WITHER_SKELETON_AMBIENT = getSound("entity.wither_skeleton.ambient");
+ public static final Sound ENTITY_WITHER_SKELETON_DEATH = getSound("entity.wither_skeleton.death");
+ public static final Sound ENTITY_WITHER_SKELETON_HURT = getSound("entity.wither_skeleton.hurt");
+ public static final Sound ENTITY_WITHER_SKELETON_STEP = getSound("entity.wither_skeleton.step");
+ public static final Sound ENTITY_WITHER_SPAWN = getSound("entity.wither.spawn");
+ public static final Sound ITEM_WOLF_ARMOR_BREAK = getSound("item.wolf_armor.break");
+ public static final Sound ITEM_WOLF_ARMOR_CRACK = getSound("item.wolf_armor.crack");
+ public static final Sound ITEM_WOLF_ARMOR_DAMAGE = getSound("item.wolf_armor.damage");
+ public static final Sound ITEM_WOLF_ARMOR_REPAIR = getSound("item.wolf_armor.repair");
+ public static final Sound ENTITY_WOLF_AMBIENT = getSound("entity.wolf.ambient");
+ public static final Sound ENTITY_WOLF_DEATH = getSound("entity.wolf.death");
+ public static final Sound ENTITY_WOLF_GROWL = getSound("entity.wolf.growl");
+ public static final Sound ENTITY_WOLF_HOWL = getSound("entity.wolf.howl");
+ public static final Sound ENTITY_WOLF_HURT = getSound("entity.wolf.hurt");
+ public static final Sound ENTITY_WOLF_PANT = getSound("entity.wolf.pant");
+ public static final Sound ENTITY_WOLF_SHAKE = getSound("entity.wolf.shake");
+ public static final Sound ENTITY_WOLF_STEP = getSound("entity.wolf.step");
+ public static final Sound ENTITY_WOLF_WHINE = getSound("entity.wolf.whine");
+ public static final Sound BLOCK_WOODEN_DOOR_CLOSE = getSound("block.wooden_door.close");
+ public static final Sound BLOCK_WOODEN_DOOR_OPEN = getSound("block.wooden_door.open");
+ public static final Sound BLOCK_WOODEN_TRAPDOOR_CLOSE = getSound("block.wooden_trapdoor.close");
+ public static final Sound BLOCK_WOODEN_TRAPDOOR_OPEN = getSound("block.wooden_trapdoor.open");
+ public static final Sound BLOCK_WOODEN_BUTTON_CLICK_OFF = getSound("block.wooden_button.click_off");
+ public static final Sound BLOCK_WOODEN_BUTTON_CLICK_ON = getSound("block.wooden_button.click_on");
+ public static final Sound BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF = getSound("block.wooden_pressure_plate.click_off");
+ public static final Sound BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON = getSound("block.wooden_pressure_plate.click_on");
+ public static final Sound BLOCK_WOOD_BREAK = getSound("block.wood.break");
+ public static final Sound BLOCK_WOOD_FALL = getSound("block.wood.fall");
+ public static final Sound BLOCK_WOOD_HIT = getSound("block.wood.hit");
+ public static final Sound BLOCK_WOOD_PLACE = getSound("block.wood.place");
+ public static final Sound BLOCK_WOOD_STEP = getSound("block.wood.step");
+ public static final Sound BLOCK_WOOL_BREAK = getSound("block.wool.break");
+ public static final Sound BLOCK_WOOL_FALL = getSound("block.wool.fall");
+ public static final Sound BLOCK_WOOL_HIT = getSound("block.wool.hit");
+ public static final Sound BLOCK_WOOL_PLACE = getSound("block.wool.place");
+ public static final Sound BLOCK_WOOL_STEP = getSound("block.wool.step");
+ public static final Sound ENTITY_ZOGLIN_AMBIENT = getSound("entity.zoglin.ambient");
+ public static final Sound ENTITY_ZOGLIN_ANGRY = getSound("entity.zoglin.angry");
+ public static final Sound ENTITY_ZOGLIN_ATTACK = getSound("entity.zoglin.attack");
+ public static final Sound ENTITY_ZOGLIN_DEATH = getSound("entity.zoglin.death");
+ public static final Sound ENTITY_ZOGLIN_HURT = getSound("entity.zoglin.hurt");
+ public static final Sound ENTITY_ZOGLIN_STEP = getSound("entity.zoglin.step");
+ public static final Sound ENTITY_ZOMBIE_AMBIENT = getSound("entity.zombie.ambient");
+ public static final Sound ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR = getSound("entity.zombie.attack_wooden_door");
+ public static final Sound ENTITY_ZOMBIE_ATTACK_IRON_DOOR = getSound("entity.zombie.attack_iron_door");
+ public static final Sound ENTITY_ZOMBIE_BREAK_WOODEN_DOOR = getSound("entity.zombie.break_wooden_door");
+ public static final Sound ENTITY_ZOMBIE_CONVERTED_TO_DROWNED = getSound("entity.zombie.converted_to_drowned");
+ public static final Sound ENTITY_ZOMBIE_DEATH = getSound("entity.zombie.death");
+ public static final Sound ENTITY_ZOMBIE_DESTROY_EGG = getSound("entity.zombie.destroy_egg");
+ public static final Sound ENTITY_ZOMBIE_HORSE_AMBIENT = getSound("entity.zombie_horse.ambient");
+ public static final Sound ENTITY_ZOMBIE_HORSE_DEATH = getSound("entity.zombie_horse.death");
+ public static final Sound ENTITY_ZOMBIE_HORSE_HURT = getSound("entity.zombie_horse.hurt");
+ public static final Sound ENTITY_ZOMBIE_HURT = getSound("entity.zombie.hurt");
+ public static final Sound ENTITY_ZOMBIE_INFECT = getSound("entity.zombie.infect");
+ public static final Sound ENTITY_ZOMBIFIED_PIGLIN_AMBIENT = getSound("entity.zombified_piglin.ambient");
+ public static final Sound ENTITY_ZOMBIFIED_PIGLIN_ANGRY = getSound("entity.zombified_piglin.angry");
+ public static final Sound ENTITY_ZOMBIFIED_PIGLIN_DEATH = getSound("entity.zombified_piglin.death");
+ public static final Sound ENTITY_ZOMBIFIED_PIGLIN_HURT = getSound("entity.zombified_piglin.hurt");
+ public static final Sound ENTITY_ZOMBIE_STEP = getSound("entity.zombie.step");
+ public static final Sound ENTITY_ZOMBIE_VILLAGER_AMBIENT = getSound("entity.zombie_villager.ambient");
+ public static final Sound ENTITY_ZOMBIE_VILLAGER_CONVERTED = getSound("entity.zombie_villager.converted");
+ public static final Sound ENTITY_ZOMBIE_VILLAGER_CURE = getSound("entity.zombie_villager.cure");
+ public static final Sound ENTITY_ZOMBIE_VILLAGER_DEATH = getSound("entity.zombie_villager.death");
+ public static final Sound ENTITY_ZOMBIE_VILLAGER_HURT = getSound("entity.zombie_villager.hurt");
+ public static final Sound ENTITY_ZOMBIE_VILLAGER_STEP = getSound("entity.zombie_villager.step");
+ public static final Sound EVENT_MOB_EFFECT_BAD_OMEN = getSound("event.mob_effect.bad_omen");
+ public static final Sound EVENT_MOB_EFFECT_TRIAL_OMEN = getSound("event.mob_effect.trial_omen");
+ public static final Sound EVENT_MOB_EFFECT_RAID_OMEN = getSound("event.mob_effect.raid_omen");
@NotNull
- @Override
- public NamespacedKey getKey() {
- return key;
+ private static Sound getSound(@NotNull String key) {
+ NamespacedKey namespacedKey = NamespacedKey.minecraft(key);
+ Sound sound = Registry.SOUNDS.get(namespacedKey);
+ Preconditions.checkNotNull(sound, "No sound found for %s. This is a bug.", namespacedKey);
+ return sound;
+ }
+
+ /**
+ * @param name of the sound.
+ * @return the sound with the given name.
+ * @deprecated only for backwards compatibility, use {@link Registry#get(NamespacedKey)} instead.
+ */
+ @NotNull
+ @Deprecated
+ public static Sound valueOf(@NotNull String name) {
+ Sound sound = Registry.SOUNDS.get(NamespacedKey.fromString(name.toLowerCase(Locale.ROOT)));
+ if (sound != null) {
+ return sound;
+ }
+
+ // Sound keys can have dots in them which where converted to _. Since converting
+ // the _ back to a dot would be to complex (since not all _ need to be converted back) we use the field name.
+ try {
+ sound = (Sound) Sound.class.getField(name).get(null);
+ } catch (NoSuchFieldException | IllegalAccessException e) {
+ sound = null;
+ }
+
+ Preconditions.checkArgument(sound != null, "No sound found with the name %s", name);
+ return sound;
+ }
+
+ /**
+ * @return an array of all known sounds.
+ * @deprecated use {@link Registry#iterator()}.
+ */
+ @NotNull
+ @Deprecated
+ public static Sound[] values() {
+ return Lists.newArrayList(Registry.SOUNDS).toArray(new Sound[0]);
}
}