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SPIGOT-4446: Legacy rotation methods don't work for wall mounted skulls
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1 changed files with 4 additions and 2 deletions
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@ -56,7 +56,8 @@ public interface Skull extends BlockState {
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public void setOwningPlayer(OfflinePlayer player);
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public void setOwningPlayer(OfflinePlayer player);
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/**
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/**
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* Gets the rotation of the skull in the world
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* Gets the rotation of the skull in the world (or facing direction if this
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* is a wall mounted skull).
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*
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*
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* @return the rotation of the skull
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* @return the rotation of the skull
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* @deprecated use {@link BlockData}
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* @deprecated use {@link BlockData}
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@ -65,7 +66,8 @@ public interface Skull extends BlockState {
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public BlockFace getRotation();
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public BlockFace getRotation();
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/**
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/**
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* Sets the rotation of the skull in the world
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* Sets the rotation of the skull in the world (or facing direction if this
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* is a wall mounted skull).
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*
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*
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* @param rotation the rotation of the skull
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* @param rotation the rotation of the skull
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* @deprecated use {@link BlockData}
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* @deprecated use {@link BlockData}
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