diff --git a/README.md b/README.md index d9c61ce..1a9356e 100644 --- a/README.md +++ b/README.md @@ -3,4 +3,4 @@ SpigotMC Build Data Data needed to build custom MC servers. -(c) 2014-2019 SpigotMC Pty. Ltd. +(c) 2014-2020 SpigotMC Pty. Ltd. diff --git a/bin/fernflower.jar b/bin/fernflower.jar index 0946dee..237243c 100644 Binary files a/bin/fernflower.jar and b/bin/fernflower.jar differ diff --git a/info.json b/info.json index fe6f21a..96b4208 100644 --- a/info.json +++ b/info.json @@ -1,12 +1,12 @@ { - "minecraftVersion": "1.15.2", - "serverUrl": "https://launcher.mojang.com/v1/objects/bb2b6b1aefcd70dfd1892149ac3a215f6c636b07/server.jar", - "minecraftHash": "15ae1106a67cc78fd25d28bda6f05c06", - "accessTransforms": "bukkit-1.15.2.at", - "classMappings": "bukkit-1.15.2-cl.csrg", - "memberMappings": "bukkit-1.15.2-members.csrg", + "minecraftVersion": "1.16.1", + "serverUrl": "https://launcher.mojang.com/v1/objects/a412fd69db1f81db3f511c1463fd304675244077/server.jar", + "minecraftHash": "6d4fce96b7081f64389eaf8fe4bbfe2e", + "accessTransforms": "bukkit-1.16.1.at", + "classMappings": "bukkit-1.16.1-cl.csrg", + "memberMappings": "bukkit-1.16.1-members.csrg", "packageMappings": "package.srg", - "classMapCommand": "java -jar BuildData/bin/SpecialSource-2.jar map --only . --only net/minecraft --auto-lvt BASIC --auto-member SYNTHETIC -e BuildData/mappings/bukkit-1.15.2.exclude -i {0} -m {1} -o {2}", + "classMapCommand": "java -jar BuildData/bin/SpecialSource-2.jar map --only . --only net/minecraft --auto-lvt BASIC --auto-member SYNTHETIC -e BuildData/mappings/bukkit-1.16.1.exclude -i {0} -m {1} -o {2}", "memberMapCommand": "java -jar BuildData/bin/SpecialSource-2.jar map --only . --only net/minecraft --auto-member LOGGER --auto-member TOKENS -i {0} -m {1} -o {2}", "finalMapCommand": "java -jar BuildData/bin/SpecialSource.jar --only . --only net/minecraft -i {0} --access-transformer {1} -m {2} -o {3}", "decompileCommand": "java -jar BuildData/bin/fernflower.jar -dgs=1 -hdc=0 -asc=1 -udv=0 -rsy=1 -aoa=1 {0} {1}", diff --git a/mappings/bukkit-1.15.2-cl.csrg b/mappings/bukkit-1.15.2-cl.csrg deleted file mode 100644 index 03b2d1c..0000000 --- a/mappings/bukkit-1.15.2-cl.csrg +++ /dev/null @@ -1,2675 +0,0 @@ -# (c) 2020 SpigotMC Pty. Ltd. -aa CriterionProgress -aaa RemoteControlCommandListener -aac RemoteConnectionThread -aad RemoteStatusListener -aad$a RemoteStatusListener$RemoteStatusChallenge -aae RemoteControlSession -aaf RemoteControlListener -aah SoundEffect -aai SoundEffects -aaj SoundCategory -aal RecipeBook -aam RecipeBookServer -aan ServerStatisticManager -aao Statistic -aap Counter -aaq StatisticWrapper -aar StatisticList -aas StatisticManager -aau TagsBlock -aav TagsEntity -aaw TagsFluid -aax TagsItem -aay TagsServer -aaz Tag -ab CriterionTrigger -aba Tags -abb TagRegistry -abd DataBits -abe EntitySlice -abf RegistryID -abg MinecraftEncryption -abh CSVWriter -abi DynamicDeserializer -abj CircularTimer -abk ChatDeserializer -abl HttpUtilities -abm InsensitiveStringMap -abn LazyInitVar -abp LinearCongruentialGenerator -abq ChatTypeAdapterFactory -abr MathHelper -abs IProgressUpdate -abt StreamAccumulator -abu MinecraftSerializable -abw ArraySetSorted -abx INamable -aby UtilColor -abz Tuple -ac CriterionInstance -aca Unit -acc WeightedRandom -acc$a WeightedRandom$WeightedRandomChoice -acd DataFixTypes -ace DataConverterRegistry -acf DataConverterOminousBannerBlockEntityRename -acg DataConverterOminousBannerRename -ach DataConverterAddChoices -aci DataConverterAdvancement -acj DataConverterAdvancementBase -ack DataConverterBedBlock -acl DataConverterBedItem -acm DataConverterBeehive -acn DataConverterBiome -aco DataConverterBannerColour -acp DataConverterPiston -acq DataConverterCustomNameTile -acr DataConverterTileEntity -acs DataConverterJukeBox -act DataConverterBlockEntityKeepPacked -acu DataConverterShulkerBoxBlock -acv DataConverterSignText -acw DataConverterBlockName -acx DataConverterBlockRename -acy DataConverterFlattenData -acz DataConverterFlattenState -ad AdvancementDisplay -ada DataConverterCatType -adb DataConverterLeavesBiome -adc DataConverterChunkLightRemove -add ChunkConverterPalette -add$b ChunkConverterPalette$Direction -add$b$a ChunkConverterPalette$Direction$Axis -add$b$b ChunkConverterPalette$Direction$AxisDirection -ade DataConverterChunkStatus -adf DataConverterChunkStatus2 -adg DataConverterChunkStructuresTemplateRename -adh DataConverterProtoChunk -adi DataConverterColorlessShulkerEntity -adj DataConverterDye -adk DataConverterArmorStand -adl DataConverterEntityBlockState -adm DataConverterEntityCatSplit -adn DataConverterEntityCodSalmon -ado DataConverterCustomNameEntity -adp DataConverterGuardian -adq DataConverterEquipment -adr DataConverterHealth -ads DataConverterSaddle -adt DataConverterHorse -adu DataConverterEntity -adv DataConverterItemFrame -adw DataConverterMinecart -adx DataConverterHanging -ady DataConverterPainting -adz DataConverterEntityPufferfish -ae AdvancementFrameType -aea DataConverterEntityRavagerRename -aeb DataConverterDropChances -aec DataConverterEntityName -aed DataConverterRiding -aee DataConverterShulker -aef DataConverterSkeleton -aeg DataConverterUUID -aeh DataConverterEntityRename -aei DataConverterEntityTippedArrow -aej DataConverterWolf -aek DataConverterZombieType -ael DataConverterZombie -aem DataConverterPOIRebuild -aen DataConverterHeightmapRenaming -aeo DataConverterIglooMetadataRemoval -aep DataConverterBanner -aeq DataConverterCustomNameItem -aer DataConverterMaterialId -aes DataConverterItemLoreComponentize -aet DataConverterPotionId -aeu DataConverterItemName -aev DataConverterShulkerBoxItem -aew DataConverterSpawnEgg -aex DataConverterItemStackEnchantment -aey DataConverterMap -aez DataConverterFlattenSpawnEgg -af AdvancementRequirements -afa DataConverterFlatten -afb DataConverterPotionWater -afc DataConverterBook -afd DataConverterLeaves -afe DataConverterLevelDataGeneratorOptions -aff DataConverterWorldGenSettings -afg DataConverterMapId -afh DataConverterMobSpawner -afi DataConverterNamedEntity -afj DataConverterNewVillage -afk DataConverterObjectiveDisplayName -afl DataConverterObjectiveRenderType -afm DataConverterOptionsAddTextBackground -afn DataConverterVBO -afo DataConverterKeybind -afp DataConverterKeybind2 -afq DataConverterLang -afr DataConverterPOIRename -afs DataConverterRecipes -aft DataConverterRecipeBase -afu DataConverterRecipeRename -afv DataConverterTypes -afw DataConverterCoralFan -afx DataConverterCoral -afy DataConverterPOI -afz DataConverterVillage -ag AdvancementTree -aga DataConverterEntityNameAbstract -agb DataConverterEntityRenameAbstract -agc DataConverterStatistic -agd DataConverterStructureReference -age DataConverterSwimStats -agf DataConverterTeamDisplayName -agg DataConverterTrappedChest -agh DataConverterVillagerProfession -agi DataConverterVillagerLevelXp -agj DataConverterVillagerTrade -agk DataConverterShoulderEntity -agl DataConverterZombieVillagerLevelXp -ago DataConverterSchemaNamed -agp DataConverterSchemaV100 -agq DataConverterSchemaV102 -agr DataConverterSchemaV1022 -ags DataConverterSchemaV106 -agt DataConverterSchemaV107 -agu DataConverterSchemaV1125 -agv DataConverterSchemaV135 -agw DataConverterSchemaV143 -agx DataConverterSchemaV1451 -agy DataConverterSchemaV1451_1 -agz DataConverterSchemaV1451_2 -ah CriterionInstanceAbstract -aha DataConverterSchemaV1451_3 -ahb DataConverterSchemaV1451_4 -ahc DataConverterSchemaV1451_5 -ahd DataConverterSchemaV1451_6 -ahe DataConverterSchemaV1451_7 -ahf DataConverterSchemaV1460 -ahg DataConverterSchemaV1466 -ahh DataConverterSchemaV1470 -ahi DataConverterSchemaV1481 -ahj DataConverterSchemaV1483 -ahk DataConverterSchemaV1486 -ahl DataConverterSchemaV1510 -ahm DataConverterSchemaV1800 -ahn DataConverterSchemaV1801 -aho DataConverterSchemaV1904 -ahp DataConverterSchemaV1906 -ahq DataConverterSchemaV1909 -ahr DataConverterSchemaV1920 -ahs DataConverterSchemaV1928 -aht DataConverterSchemaV1929 -ahu DataConverterSchemaV1931 -ahv DataConverterSchemaV2100 -ahw DataConverterSchemaV501 -ahx DataConverterSchemaV700 -ahy DataConverterSchemaV701 -ahz DataConverterSchemaV702 -ai CriterionTriggerBeeNestDestroyed -aia DataConverterSchemaV703 -aib DataConverterSchemaV704 -aic DataConverterSchemaV705 -aid DataConverterSchemaV808 -aie DataConverterSchemaV99 -aih MethodProfiler -aii MethodProfilerResultsEmpty -aij MethodProfilerResultsFilled -aik GameProfiler -ail GameProfilerDisabled -aim GameProfilerFillerActive -ain MethodProfilerResults -aio GameProfilerFiller -aip MethodProfilerResult -aiq MethodProfilerResultsField -ais IAsyncTaskHandler -aiu Mailbox -aiv ThreadedMailbox -aiw IAsyncTaskHandlerReentrant -aix PairedQueue -aiz WorldUpgrader -aj CriterionConditionBlock -ajb BossBattle -ajb$a BossBattle$BarColor -ajb$b BossBattle$BarStyle -ajc Clearable -ajd InventoryLargeChest -aje IInventory -ajf ContainerUtil -ajg IInventoryListener -ajh InventoryUtils -aji EnumDifficulty -ajj DifficultyDamageScaler -ajk EnumHand -ajl EnumInteractionResult -ajm InteractionResultWrapper -ajn ChestLock -ajo ITileInventory -ajp INamableTileEntity -ajq InventorySubcontainer -ajr TileInventory -ajs MojangStatisticsGenerator -ajt IMojangStatistics -aju IWorldInventory -ajv IInventoryHolder -ajw CombatEntry -ajx CombatMath -ajy CombatTracker -ajz DamageSource -ak CriterionTriggerBredAnimals -aka EntityDamageSource -akb EntityDamageSourceIndirect -akc DamageSourceNetherBed -ake MobEffectAbsorption -akf MobEffectAttackDamage -akg MobEffectHealthBoost -akh InstantMobEffect -aki MobEffectList -akj MobEffectInfo -akk MobEffect -akl MobEffectUtil -akm MobEffects -ako EntityAgeable -akp EntityAreaEffectCloud -akq Entity -akr EntitySize -akt IEntitySelector -akt$a IEntitySelector$EntitySelectorEquipable -aku EntityTypes -akv EnumItemSlot -akv$a EnumItemSlot$Function -akw EntityExperienceOrb -akx EntityFlying -aky EnumMainHand -akz EntityLiving -al CriterionTriggerBrewedPotion -ala EntityInsentient -alb EnumCreatureType -alc EnumMobSpawn -ald EnumMonsterType -ale EnumMoveType -alg EntityCreature -ali IJumpable -alj EntityPose -all ReputationHandler -alm GroupDataEntity -aln EntityPositionTypes -aln$c EntityPositionTypes$Surface -alo EntityTameableAnimal -alp BehaviorController -alq IAttribute -alr AttributeInstance -als AttributeModifier -als$a AttributeModifier$Operation -alt AttributeBase -alu AttributeMapBase -alv AttributeModifiable -alw AttributeMapServer -alx AttributeRanged -alz BehaviorFindPosition -am CriterionTriggerChangedDimension -ama BehaviorCareer -amb Behavior -amb$a Behavior$Status -amc BehaviorUtil -amd BehaviorTarget -ame BehaviorCelebrate -amf BehaviorNop -amg BehaviorPositionEntity -amh BehaviorGate -amh$a BehaviorGate$Order -amh$b BehaviorGate$Execution -ami BehaviorVillageHeroGift -amj BehaviorOutsideCelebrate -amk BehaviorNearestVillage -aml BehaviorFarm -amm BehaviorStrollInside -amn BehaviorInteract -amo BehaviorInteractDoor -amp BehaviorBedJump -amq BehaviorHome -amr BehaviorHomeRaid -ams BehaviorInteractPlayer -amt BehaviorLook -amu BehaviorMakeLove -amv BehaviorOutside -amw BehavorMove -amx BehaviorPickupItem -amy BehaviorPlay -amz BehaviorPosition -an CriterionTriggerChanneledLightning -ana BehaviorBellAlert -anb BehaviorProfession -anc BehaviorRaidReset -and BehaviorBellRing -ane BehaviorGateSingle -anf BehaviorWalkHome -ang BehaviorLookTarget -anh BehaviorHide -ani BehaviorLookInteract -anj BehaviorRaid -ank BehaviorWalkAwayEntity -anl BehaviorWalkAwayBlock -anm BehaviorLookWalk -ann BehaviorTradePlayer -ano BehaviorSleep -anp BehaviorBell -anq BehaviorStrollPosition -anr BehaviorStrollPlace -ans BehaviorStrollPlaceList -ant BehaviorSwim -anu BehaviorTradeVillager -anv BehaviorSchedule -anw BehaviorPositionValidate -anx BehaviorVictory -any BehaviorStrollRandom -anz BehaviorCooldown -ao CriterionTriggerConstructBeacon -aoa Behaviors -aob BehaviorPanic -aoc BehaviorWake -aod WeightedList -aoe BehaviorWork -aog EntityAIBodyControl -aoi ControllerLookDolphin -aoj ControllerMoveFlying -aok ControllerJump -aol ControllerLook -aom ControllerMove -aom$a ControllerMove$Operation -aoo PathfinderGoalAvoidTarget -aop PathfinderGoalBeg -aoq PathfinderGoalBoat -aor PathfinderGoalBreakDoor -aos PathfinderGoalBreath -aot PathfinderGoalBreed -aou PathfinderGoalCatSitOnBed -aov PathfinderGoalJumpOnBlock -aow PathfinderGoalWaterJump -aox PathfinderGoalDoorInteract -aoy PathfinderGoalEatTile -aoz PathfinderGoalFleeSun -ap CriterionTriggerConsumeItem -apa PathfinderGoalFloat -apb PathfinderGoalFollowBoat -apc PathfinderGoalFishSchool -apd PathfinderGoalFollowEntity -ape PathfinderGoalFollowOwner -apf PathfinderGoalFollowParent -apg PathfinderGoal -apg$a PathfinderGoal$Type -aph PathfinderGoalSelector -api PathfinderGoalInteract -apj PathfinderGoalWaterJumpAbstract -apk PathfinderGoalPerch -apl PathfinderGoalLeapAtTarget -apm PathfinderGoalLlamaFollow -apn PathfinderGoalLookAtPlayer -apo PathfinderGoalLookAtTradingPlayer -app PathfinderGoalMeleeAttack -apq PathfinderGoalStrollVillage -aps PathfinderGoalMoveThroughVillage -apt PathfinderGoalGotoTarget -apu PathfinderGoalMoveTowardsRestriction -apv PathfinderGoalMoveTowardsTarget -apw PathfinderGoalOcelotAttack -apx PathfinderGoalOfferFlower -apy PathfinderGoalDoorOpen -apz PathfinderGoalPanic -aq CriterionTriggerCuredZombieVillager -aqa PathfinderGoalRaid -aqc PathfinderGoalRandomLookaround -aqd PathfinderGoalRandomStroll -aqe PathfinderGoalRandomSwim -aqf PathfinderGoalArrowAttack -aqg PathfinderGoalBowShoot -aqh PathfinderGoalCrossbowAttack -aqh$a PathfinderGoalCrossbowAttack$State -aqi PathfinderGoalRemoveBlock -aqj PathfinderGoalRestrictSun -aqk PathfinderGoalTame -aql PathfinderGoalSit -aqm PathfinderGoalNearestVillage -aqn PathfinderGoalSwell -aqp PathfinderGoalTempt -aqq PathfinderGoalTradeWithPlayer -aqr PathfinderGoalWater -aqs PathfinderGoalUseItem -aqt PathfinderGoalRandomFly -aqu PathfinderGoalRandomStrollLand -aqv PathfinderGoalWrapped -aqw PathfinderGoalZombieAttack -aqy PathfinderGoalDefendVillage -aqz PathfinderGoalHurtByTarget -ar CriterionConditionDamage -ara PathfinderGoalNearestAttackableTarget -arb PathfinderGoalNearestAttackableTargetWitch -arc PathfinderGoalNearestHealableRaider -ard PathfinderGoalRandomTargetNonTamed -are PathfinderGoalOwnerHurtByTarget -arf PathfinderGoalOwnerHurtTarget -arg PathfinderGoalTarget -ari Reputation -arj ReputationType -arl MemoryModuleType -arm MemoryStatus -arn MemoryTarget -arp NavigationFlying -arq Navigation -arr NavigationAbstract -ars NavigationSpider -art NavigationGuardian -arw SensorDummy -arx SensorGolemLastSeen -ary SensorHurtBy -arz SensorInteractableDoors -as CriterionConditionDamageSource -asa SensorNearestBed -asb SensorNearestLivingEntities -asc SensorNearestPlayers -asd SensorSecondaryPlaces -ase EntitySenses -asf Sensor -asg SensorType -ash SensorVillagerBabies -asi SensorVillagerHostiles -ask PathfinderTargetCondition -asm RandomPositionGenerator -aso ReputationEvent -asp VillageSiege -asp$a VillageSiege$State -asr VillagePlace -asr$b VillagePlace$Occupancy -ass VillagePlaceRecord -ast VillagePlaceSection -asu PointOfInterestType -asu VillagePlaceType -asw EntityAmbient -asx EntityBat -asz EntityFish -at CriterionConditionDistance -ata EntityGolem -atb EntityFishSchool -atc EntityAnimal -atd EntityBee -ate EntityCat -ate$c EntityCat$PathfinderGoalTemptChance -atf EntityChicken -atg EntityCod -ath EntityCow -ati EntityDolphin -atj EntityBird -atk EntityFox -atk$v EntityFox$Type -atl EntityIronGolem -atl$a EntityIronGolem$CrackLevel -atm EntityMushroomCow -atm$a EntityMushroomCow$Type -atn EntityOcelot -ato EntityPanda -ato$a EntityPanda$Gene -atp EntityParrot -atq EntityPig -atr EntityPolarBear -ats EntityPufferFish -att EntityRabbit -att$a EntityRabbit$PathfinderGoalKillerRabbitMeleeAttack -att$b EntityRabbit$PathfinderGoalRabbitAvoidTarget -att$c EntityRabbit$GroupDataRabbit -att$d EntityRabbit$ControllerJumpRabbit -att$e EntityRabbit$ControllerMoveRabbit -att$f EntityRabbit$PathfinderGoalRabbitPanic -att$g EntityRabbit$PathfinderGoalEatCarrots -atu EntitySalmon -atv EntitySheep -atw EntityPerchable -atx EntitySnowman -aty EntitySquid -aty$b EntitySquid$PathfinderGoalSquid -atz EntityTropicalFish -atz$a EntityTropicalFish$Variant -au CriterionTriggerEffectsChanged -aua EntityTurtle -aub EntityWaterAnimal -auc EntityWolf -aud EntityHorseChestedAbstract -aue EntityHorseAbstract -auf EntityHorseDonkey -aug EntityHorse -auh EntityLlama -aui EntityHorseMule -auj EntityHorseSkeleton -auk PathfinderGoalHorseTrap -aul EntityLlamaTrader -aum EntityHorseZombie -auq EntityComplexPart -aur EntityEnderCrystal -aus EntityEnderDragon -auu AbstractDragonController -auv AbstractDragonControllerLanded -auw DragonControllerCharge -auy DragonControllerDying -auz DragonControllerHold -av CriterionTriggerEnchantedItem -ava DragonControllerHover -avb DragonControllerLandingFly -avc DragonControllerLanding -avd IDragonController -ave DragonControllerLandedAttack -avf DragonControllerLandedFlame -avg DragonControllerLandedSearch -avh DragonControllerStrafe -avi DragonControllerFly -avj DragonControllerPhase -avk DragonControllerManager -avn EntityWither -avp EntityArmorStand -avq EntityHanging -avr EntityItemFrame -avs EntityLeash -avt Paintings -avu EntityPainting -avw EntityFishingHook -avw$a EntityFishingHook$HookState -avy EntityLightning -aw CriterionConditionEnchantments -awa EntityFallingBlock -awb EntityItem -awc EntityTNTPrimed -awe EntityIllagerAbstract -awf EntitySkeletonAbstract -awg EntityBlaze -awg$a EntityBlaze$PathfinderGoalBlazeFireball -awh EntityCaveSpider -awi EntityCreeper -awj ICrossbow -awk EntityDrowned -awl EntityGuardianElder -awm EntityEnderman -awm$b EntityEnderman$PathfinderGoalEndermanPlaceBlock -awm$c EntityEnderman$PathfinderGoalPlayerWhoLookedAtTarget -awm$d EntityEnderman$PathfinderGoalEndermanPickupBlock -awn EntityEndermite -awo IMonster -awp EntityEvoker -awq EntityGhast -awq$a EntityGhast$PathfinderGoalGhastMoveTowardsTarget -awq$b EntityGhast$ControllerGhast -awq$c EntityGhast$PathfinderGoalGhastAttackTarget -awq$d EntityGhast$PathfinderGoalGhastIdleMove -awr EntityGiantZombie -aws EntityGuardian -aws$a EntityGuardian$PathfinderGoalGuardianAttack -aws$b EntityGuardian$EntitySelectorGuardianTargetHumanSquid -aws$c EntityGuardian$ControllerMoveGuardian -awt EntityZombieHusk -awu EntityIllagerIllusioner -awv EntityMagmaCube -aww EntityMonster -awx EntityMonsterPatrolling -awy EntityPhantom -awy$a EntityPhantom$AttackPhase -awz EntityPigZombie -awz$a EntityPigZombie$PathfinderGoalAnger -awz$b EntityPigZombie$PathfinderGoalAngerOther -ax CriterionTriggerEnterBlock -axa EntityPillager -axb IRangedEntity -axc EntityRavager -axd GenericAttributes -axe EntityShulker -axf EntitySilverfish -axf$a EntitySilverfish$PathfinderGoalSilverfishHideInBlock -axf$b EntitySilverfish$PathfinderGoalSilverfishWakeOthers -axg EntitySkeleton -axh EntitySlime -axh$a EntitySlime$PathfinderGoalSlimeNearestPlayer -axh$b EntitySlime$PathfinderGoalSlimeRandomJump -axh$c EntitySlime$PathfinderGoalSlimeIdle -axh$d EntitySlime$ControllerMoveSlime -axh$e EntitySlime$PathfinderGoalSlimeRandomDirection -axi EntityIllagerWizard -axi$a EntityIllagerWizard$Spell -axj EntitySpider -axj$a EntitySpider$PathfinderGoalSpiderMeleeAttack -axj$b EntitySpider$GroupDataSpider -axj$c EntitySpider$PathfinderGoalSpiderNearestAttackableTarget -axk EntitySkeletonStray -axl EntityVex -axm EntityVindicator -axn EntityWitch -axo EntitySkeletonWither -axp EntityZombie -axp$b EntityZombie$GroupDataZombie -axq EntityZombieVillager -axs EntityVillagerAbstract -axt MobSpawnerCat -axu MerchantWrapper -axv NPC -axw EntityVillager -axx VillagerData -axy VillagerDataHolder -axz VillagerProfession -ay CriterionConditionEntityEquipment -aya VillagerTrades -aya$f VillagerTrades$IMerchantRecipeOption -ayb VillagerType -ayc EntityVillagerTrader -ayd MobSpawnerTrader -ayg PlayerAbilities -ayh EnumChatVisibility -ayi PlayerInventory -ayj EntityHuman -ayj$a EntityHuman$EnumBedResult -ayl AutoRecipeStackManager -ayn EntityArrow -ayn$a EntityArrow$PickupStatus -ayo EntityFireball -ayp EntityTippedArrow -ayq EntityDragonFireball -ayr EntityEvokerFangs -ays EntityEnderSignal -ayt EntityFireballFireball -ayu EntityFireworks -ayw EntityLargeFireball -ayx EntityLlamaSpit -ayy IProjectile -ayz ProjectileHelper -az CriterionConditionEntityFlags -aza EntityShulkerBullet -azb EntitySmallFireball -azc EntitySnowball -azd EntitySpectralArrow -aze EntityProjectileThrowable -azf EntityProjectile -azg EntityEgg -azh EntityEnderPearl -azi EntityThrownExpBottle -azj EntityPotion -azk EntityThrownTrident -azl EntityWitherSkull -azn Raid -azn$a Raid$Status -azn$b Raid$Wave -azo EntityRaider -azp PersistentRaid -azr Activity -azs ActivityFrame -azt Schedule -azu ScheduleBuilder -azv ScheduleActivity -azx EntityMinecartAbstract -azx$a EntityMinecartAbstract$EnumMinecartType -azy EntityMinecartContainer -azz EntityBoat -azz$a EntityBoat$EnumStatus -azz$b EntityBoat$EnumBoatType -ba CriterionTriggerEntityHurtPlayer -baa EntityMinecartRideable -bab EntityMinecartChest -bac EntityMinecartCommandBlock -bad EntityMinecartFurnace -bae EntityMinecartHopper -baf EntityMinecartMobSpawner -bag EntityMinecartTNT -baj FoodMetaData -bak FoodInfo -bal Foods -ban Container -bao ContainerFurnace -bap ContainerAnvil -baq ContainerBeacon -baq$a ContainerBeacon$SlotBeacon -bar ContainerBlastFurnace -bas ContainerBrewingStand -bas$b ContainerBrewingStand$SlotBrewing -bas$c ContainerBrewingStand$SlotPotionBottle -bat ContainerCartography -bau ContainerChest -bav InventoryClickType -baw IContainerProperties -bax ContainerAccess -bay ICrafting -baz InventoryCrafting -bb CriterionConditionEntity -bba ContainerWorkbench -bbb ContainerProperty -bbc ContainerDispenser -bbd ContainerEnchantTable -bbe SlotFurnaceFuel -bbf ContainerFurnaceFurnace -bbg SlotFurnaceResult -bbh ContainerGrindstone -bbi ContainerHopper -bbj ContainerHorse -bbk ContainerPlayer -bbl ContainerLectern -bbm ContainerLoom -bbn ITileEntityContainer -bbo Containers -bbo$a Containers$Supplier -bbp InventoryMerchant -bbq ContainerMerchant -bbr SlotMerchantResult -bbs InventoryEnderChest -bbt ContainerRecipeBook -bbu RecipeHolder -bbv InventoryCraftResult -bbw SlotResult -bbx ContainerShulkerBox -bby SlotShulkerBox -bbz ContainerProperties -bc CriterionConditionEntityType -bca Slot -bcb ContainerSmoker -bcc AutoRecipeOutput -bcd ContainerStonecutter -bcf ItemAir -bcg ItemArmor -bch ArmorMaterial -bci EnumArmorMaterial -bcj ItemArmorStand -bck ItemArrow -bcl ItemAxe -bcm ItemBanner -bcn ItemBannerPattern -bco ItemBed -bcp ItemBlock -bcq BlockActionContext -bcr ItemBoat -bcs ItemBoneMeal -bct ItemBook -bcu ItemGlassBottle -bcv ItemBow -bcw ItemSoup -bcx ItemBucket -bcy ItemCarrotStick -bcz ItemChorusFruit -bd CriterionTriggerFilledBucket -bda ItemClock -bdb ItemCompass -bdc ItemWorldMapBase -bdd CreativeModeTab -bde ItemCrossbow -bdf ItemDebugStick -bdg ItemTool -bdh BlockActionContextDirectional -bdi ItemBisected -bdj EnumColor -bdk ItemDye -bdl ItemArmorColorable -bdm ItemHorseArmorDyeable -bdn IDyeable -bdo ItemEgg -bdp ItemElytra -bdq ItemMapEmpty -bdr ItemEnchantedBook -bds ItemFireworks -bds ItemGoldenAppleEnchanted -bdt ItemEndCrystal -bdu ItemEnderEye -bdv ItemEnderPearl -bdw ItemExpBottle -bdx ItemFireball -bdy ItemFireworks -bdy$a ItemFireworks$EffectType -bdz ItemFireworksCharge -be CriterionTriggerFishingRodHooked -bea ItemFishBucket -beb ItemFishingRod -bec ItemFlintAndSteel -bed ItemRestricted -bee ItemHanging -bef ItemHoe -beg ItemHoneyBottle -beh ItemHorseArmor -bei Item -bei$a Item$Info -bej ItemCooldown -bej$a ItemCooldown$Info -bek ItemItemFrame -bel ItemNamedBlock -bem IDynamicTexture -ben ItemStack -beo Items -bep ItemKnowledgeBook -beq ItemLeash -ber ItemLingeringPotion -bes ItemWorldMap -bet ItemMilkBucket -beu ItemMinecart -bev ItemNameTag -bew ItemPickaxe -bex ItemSkullPlayer -bey ItemPotion -bez ItemProjectileWeapon -bf CriterionConditionFluid -bfa EnumItemRarity -bfb ItemRecord -bfc ItemSaddle -bfd ItemScaffolding -bfe ItemCooldownPlayer -bff ItemShears -bfg ItemShield -bfh ItemSpade -bfi ItemSign -bfj ItemNetherStar -bfk ItemSnowball -bfl ItemMonsterEgg -bfm ItemSpectralArrow -bfn ItemSplashPotion -bfo ItemBlockWallable -bfp ItemSuspiciousStew -bfq ItemSword -bfr ItemPotionThrowable -bfs ToolMaterial -bft ItemToolMaterial -bfu EnumToolMaterial -bfv ItemTippedArrow -bfx ItemTrident -bfy EnumAnimation -bfz ItemActionContext -bg CriterionTriggerImpossible -bga ItemWaterLily -bgb ItemBookAndQuill -bgc ItemWrittenBook -bgd PotionRegistry -bge PotionBrewer -bge$a PotionBrewer$PredicatedCombination -bgf PotionUtil -bgg Potions -bgi RecipeCooking -bgj RecipeArmorDye -bgk RecipeBannerDuplicate -bgl RecipeBlasting -bgm RecipeBookClone -bgn RecipeCampfire -bgo RecipeCrafting -bgp IRecipeComplex -bgq RecipeFireworks -bgr RecipeFireworksFade -bgs RecipeFireworksStar -bgt RecipeItemStack -bgt$a RecipeItemStack$StackProvider -bgt$c RecipeItemStack$Provider -bgu RecipeMapClone -bgv RecipeMapExtend -bgw IRecipe -bgx CraftingManager -bgy RecipeSerializer -bgz Recipes -bh CriterionTriggerInventoryChanged -bha RecipeRepair -bhb ShapedRecipes -bhc ShapelessRecipes -bhd RecipiesShield -bhe RecipeShulkerBox -bhf RecipeSerializerCooking -bhg RecipeSerializerComplex -bhh RecipeSingleItem -bhi FurnaceRecipe -bhj RecipeSmoking -bhk RecipeStonecutting -bhl RecipeSuspiciousStew -bhm RecipeTippedArrow -bho EnchantmentArrowDamage -bhp EnchantmentFlameArrows -bhq EnchantmentInfiniteArrows -bhr EnchantmentArrowKnockback -bhs EnchantmentPiercing -bht EnchantmentBinding -bhu EnchantmentWeaponDamage -bhv EnchantmentDurability -bhw EnchantmentDigging -bhx Enchantment -bhx$a Enchantment$Rarity -bhy EnchantmentSlotType -bhz EnchantmentManager -bi CriterionTriggerItemDurabilityChanged -bia WeightedRandomEnchant -bib Enchantments -bic EnchantmentFire -bid EnchantmentLure -bie EnchantmentFrostWalker -bif EnchantmentKnockback -big EnchantmentLootBonus -bih EnchantmentMending -bii EnchantmentMultishot -bij EnchantmentOxygen -bik EnchantmentProtection -bik$a EnchantmentProtection$DamageType -bil EnchantmentQuickCharge -bim EnchantmentSweeping -bin EnchantmentThorns -bio EnchantmentTridentChanneling -bip EnchantmentTridentImpaling -biq EnchantmentTridentLoyalty -bir EnchantmentTridentRiptide -bis EnchantmentSilkTouch -bit EnchantmentVanishing -biu EnchantmentDepthStrider -biv EnchantmentWaterWorker -biy IMerchant -biz MerchantRecipe -bj CriterionConditionItem -bja MerchantRecipeList -bjc CommandBlockListenerAbstract -bjd MobSpawnerAbstract -bje IBlockLightAccess -bjf BlockActionData -bjg IBlockAccess -bjh ChunkCoordIntPair -bji TickListChunk -bjj RayTrace -bjj$a RayTrace$BlockCollisionOption -bjj$b RayTrace$FluidCollisionOption -bjk ICollisionAccess -bjm BlockAccessAir -bjn TickListEmpty -bjo IEntityAccess -bjp Explosion -bjp$a Explosion$Effect -bjr ForcedChunk -bjs GameRules -bjs$a GameRules$GameRuleBoolean -bjs$b GameRules$GameRuleVisitor -bjs$c GameRules$GameRuleInt -bjs$d GameRules$GameRuleKey -bjs$e GameRules$GameRuleDefinition -bjs$f GameRules$GameRuleValue -bjt EnumGamemode -bjv IMaterial -bjw World -bjx GeneratorAccess -bjy ExceptionWorldConflict -bjz IWorldReader -bk CriterionTriggerInteractBlock -bka WorldSettings -bkb VirtualLevelWritable -bkc VirtualLevelReadable -bkd WorldType -bke IWorldWriter -bkf EnumSkyBlock -bkg SpawnerCreature -bkh ChunkCache -bki PortalTravelAgent -bkj TickListServer -bkk MobSpawnerData -bkl TickList -bkm NextTickListEntry -bkn TickListPriority -bko BiomeMesa -bkp BiomeMesaPlataeuClear -bkq BiomeBambooJungle -bkr BiomeBambooJungleHills -bks BiomeBeach -bkt BiomeBase -bkt$b BiomeBase$Geography -bkt$c BiomeBase$EnumTemperature -bkt$d BiomeBase$Precipitation -bkt$e BiomeBase$BiomeMeta -bku BiomeDecoratorGroups -bkv BiomeManager -bkv$a BiomeManager$Provider -bkw WorldChunkManager -bkx BiomeLayoutConfiguration -bky BiomeLayout -bkz GenLayerZoomer -bl CriterionTriggerKilledByCrossbow -bla Biomes -blb BiomeBirchForest -blc BiomeBirchForestHills -bld BiomeLayoutCheckerboardConfiguration -ble WorldChunkManagerCheckerBoard -blf BiomeColdOcean -blg BiomeRoofedForest -blh BiomeRoofedForestMutated -bli BiomeColdDeepOcean -blj BiomeFrozenDeepOcean -blk BiomeLukewarmDeepOcean -bll BiomeDeepOcean -blm BiomeWarmDeepOcean -bln BiomeDesert -blo BiomeDesertHills -blp BiomeDesertMutated -blq BiomeTheEndBarrenIsland -blr BiomeTheEndHighIsland -bls BiomeTheEndMediumIsland -blt BiomeMesaBryce -blu WorldChunkManagerHell -blv BiomeLayoutFixedConfiguration -blw BiomeForest -blx BiomeFlowerForest -bly BiomeFrozenOcean -blz BiomeFrozenRiver -bm CriterionTriggerKilled -bma GenLayerZoomVoronoi -bmb GenLayerZoomVoronoiFixed -bmc BiomeMegaSpruceTaiga -bmd BiomeRedwoodTaigaHillsMutated -bme BiomeMegaTaiga -bmf BiomeMegaTaigaHills -bmg BiomeExtremeHillsMutated -bmh BiomeIcePlainsSpikes -bmi BiomeJungle -bmj BiomeJungleEdge -bmk BiomeJungleHills -bml BiomeLukewarmOcean -bmm BiomeMesaPlateauClearMutated -bmn BiomeExtremeHillsWithTreesMutated -bmo BiomeJungleMutated -bmp BiomeJungleEdgeMutated -bmq BiomeMesaPlateauMutated -bmr BiomeBigHills -bms BiomeExtremeHillsEdge -bmt BiomeMushrooms -bmu BiomeMushroomIslandShore -bmw BiomeHell -bmx BiomeOcean -bmy WorldChunkManagerOverworld -bmz BiomeLayoutOverworldConfiguration -bn CriterionTriggerLevitation -bna BiomePlains -bnb BiomeRiver -bnc BiomeSavanna -bnd BiomeSavannaPlateau -bne BiomeSavannaMutated -bnf BiomeSavannaPlateauMutated -bng BiomeTheEndFloatingIslands -bnh BiomeColdBeach -bni BiomeIceMountains -bnj BiomeColdTaiga -bnk BiomeColdTaigaHills -bnl BiomeColdTaigaMutated -bnm BiomeIcePlains -bnn BiomeStoneBeach -bno BiomeSunflowerPlains -bnp BiomeSwamp -bnq BiomeSwamplandMutated -bnr BiomeTaiga -bns BiomeTaigaHills -bnt BiomeTaigaMutated -bnu BiomeBirchForestMutated -bnv BiomeBirchForestHillsMutated -bnw BiomeTheEnd -bnx WorldChunkManagerTheEnd -bny BiomeLayoutTheEndConfiguration -bnz BiomeVoid -bo CriterionConditionLight -boa BiomeWarmOcean -bob BiomeMesaPlataeu -boc BiomeForestHills -bod BiomeExtremeHillsWithTrees -bof BlockBannerAbstract -bog BlockChestAbstract -boh BlockFurnace -boi BlockGlassAbstract -boj BlockSkullAbstract -bok BlockAir -bol BlockAnvil -bom BlockStemAttached -bon BlockBamboo -boo BlockBambooSapling -bop BlockBanner -boq BlockBarrel -bor BlockBarrier -bos BlockCoralFanAbstract -bot BlockCoralDead -bou BlockCoralBase -bov BlockCoralFanWallAbstract -bow BlockTileEntity -box BlockPressurePlateAbstract -boy BlockMinecartTrackAbstract -boz IBeaconBeam -bp CriterionConditionLocation -bpa BlockBeacon -bpb BlockBed -bpc BlockBedrock -bpd BlockBeehive -bpe BlockBeetroot -bpf BlockBell -bpg BlockBlastFurnace -bph Block -bph$b Block$EnumRandomOffset -bph$c Block$Info -bpi Blocks -bpj IBlockFragilePlantElement -bpk BlockBrewingStand -bpl BlockBubbleColumn -bpm IFluidSource -bpn BlockPlant -bpo BlockButtonAbstract -bpp BlockCactus -bpq BlockCake -bpr BlockCampfire -bps BlockCarrots -bpt BlockCartographyTable -bpu BlockPumpkinCarved -bpv BlockCauldron -bpw BlockChest -bpx BlockChorusFlower -bpy BlockChorusFruit -bpz BlockCocoa -bq CriterionTriggerLocation -bqa BlockCommand -bqb BlockRedstoneComparator -bqc BlockComposter -bqc$a BlockComposter$ContainerEmpty -bqc$b BlockComposter$ContainerInput -bqc$c BlockComposter$ContainerOutput -bqd BlockConcretePowder -bqe BlockConduit -bqf BlockCoral -bqg BlockCoralFan -bqh BlockCoralPlant -bqi BlockCoralFanWall -bqj BlockWorkbench -bqk BlockCrops -bql BlockTall -bqm BlockDaylightDetector -bqn BlockDeadBush -bqo BlockMinecartDetector -bqp BlockDiodeAbstract -bqq BlockDirectional -bqr BlockDispenser -bqs BlockDoor -bqt DoubleBlockFinder -bqt$a DoubleBlockFinder$BlockType -bqt$b DoubleBlockFinder$Combiner -bqt$c DoubleBlockFinder$Result -bqt$c$a DoubleBlockFinder$Result$Double -bqt$c$b DoubleBlockFinder$Result$Single -bqu BlockTallPlant -bqv BlockDragonEgg -bqw BlockDropper -bqx BlockEnchantmentTable -bqy BlockEndGateway -bqz BlockEnderPortal -br CriterionConditionValue -br$c CriterionConditionValue$FloatRange -br$d CriterionConditionValue$IntegerRange -bra BlockEnderPortalFrame -brb BlockEndRod -brc BlockEnderChest -brd ITileEntity -bre BlockAttachable -brf BlockFalling -brg BlockSoil -brh BlockFence -bri BlockFenceGate -brj BlockFire -brk BlockFletchingTable -brl BlockFlowers -brm BlockFlowerPot -brn BlockIceFrost -bro BlockFurnaceFurace -brp BlockGlass -brq BlockGlazedTerracotta -brr BlockGrass -brs BlockGrassPath -brt BlockGravel -bru BlockGrindstone -brv BlockHalfTransparent -brw BlockHay -brx BlockHoney -bry BlockHopper -brz BlockFacingHorizontal -bs CriterionConditionMobEffect -bsa BlockHugeMushroom -bsb BlockIce -bsc BlockMonsterEggs -bsd BlockIronBars -bse BlockJigsaw -bsf BlockJukeBox -bsg BlockKelp -bsh BlockKelpPlant -bsi BlockLadder -bsj BlockLantern -bsk BlockLeaves -bsl BlockLectern -bsn BlockLever -bso BlockFluids -bsp IFluidContainer -bsq BlockLogAbstract -bsr BlockLoom -bss BlockMagma -bst BlockMelon -bsu EnumBlockMirror -bsv BlockMushroom -bsw BlockMycel -bsx BlockPortal -bsx$a BlockPortal$Shape -bsy BlockNetherWart -bsz BlockNote -bt CriterionConditionNBT -bta BlockObserver -btb BlockOre -btc BlockSprawling -btd BlockSkullPlayer -bte BlockSkullPlayerWall -btf BlockPotatoes -btg BlockPowered -bth BlockPoweredRail -bti BlockPressurePlateBinary -bti$a BlockPressurePlateBinary$EnumMobType -btj BlockPumpkin -btk BlockMinecartTrack -btl MinecartTrackLogic -btm BlockRedstoneOre -btn BlockRedstoneWire -bto BlockRedstoneLamp -btp BlockRedstoneTorch -btp$a BlockRedstoneTorch$RedstoneUpdateInfo -btq BlockRedstoneTorchWall -btr EnumRenderType -bts BlockRepeater -btt BlockRotatable -btu EnumBlockRotation -btv BlockSand -btw BlockSapling -btx BlockScaffolding -bty BlockSeaPickle -btz BlockSeaGrass -bu CriterionTriggerNetherTravel -bua BlockTallPlantShearable -bub BlockShulkerBox -buc BlockSign -bud IBlockWaterlogged -bue BlockSkull -bue$b BlockSkull$Type -buf BlockStepAbstract -bug BlockSlime -buh BlockSmithingTable -bui BlockSmoker -buj BlockSnow -buk BlockDirtSnow -bul BlockSlowSand -bum SoundEffectType -bun BlockMobSpawner -buo BlockSponge -bup BlockDirtSnowSpreadable -buq BlockStainedGlass -bur BlockStainedGlassPane -bus BlockStairs -but BlockFloorSign -buu BlockStem -buv BlockStemmed -buw BlockStoneButton -bux BlockStonecutter -buy BlockStructure -buz BlockStructureVoid -bv CriterionTriggerPlacedBlock -bva BlockReed -bvb BlockSweetBerryBush -bvc BlockTallPlantFlower -bvd BlockLongGrass -bve BlockTallSeaGrass -bvf BlockTNT -bvg BlockTorch -bvh BlockTrapdoor -bvi BlockChestTrapped -bvj BlockTripwire -bvk BlockTripwireHook -bvl BlockTurtleEgg -bvm BlockVine -bvn BlockBannerWall -bvo BlockCobbleWall -bvp BlockWallSign -bvq BlockSkullWall -bvr BlockTorchWall -bvs BlockWaterLily -bvt BlockWeb -bvu BlockPressurePlateWeighted -bvv BlockWetSponge -bvw BlockWitherRose -bvx BlockWitherSkull -bvy BlockWitherSkullWall -bvz BlockWoodButton -bw CriterionTriggerPlayerHurtEntity -bwa BlockCarpet -bwb TileEntityFurnace -bwc TileEntityBanner -bwd EnumBannerPatternType -bwe TileEntityBarrel -bwf TileEntityContainer -bwg TileEntityBeacon -bwg$a TileEntityBeacon$BeaconColorTracker -bwh TileEntityBed -bwi TileEntityBeehive -bwi$a TileEntityBeehive$HiveBee -bwi$b TileEntityBeehive$ReleaseStatus -bwj TileEntityBell -bwk TileEntityBlastFurnace -bwl TileEntity -bwm TileEntityTypes -bwn TileEntityBrewingStand -bwo TileEntityCampfire -bwp TileEntityChest -bwq TileEntityCommand -bwq$a TileEntityCommand$Type -bwr TileEntityComparator -bws TileEntityConduit -bwt TileEntityLightDetector -bwu TileEntityDispenser -bwv TileEntityDropper -bww TileEntityEnchantTable -bwx TileEntityEnderChest -bwy TileEntityFurnaceFurnace -bwz IHopper -bx CriterionConditionPlayer -bxa TileEntityHopper -bxb TileEntityJigsaw -bxc TileEntityJukeBox -bxd TileEntityLectern -bxf TileEntityLootable -bxg TileEntityShulkerBox -bxg$a TileEntityShulkerBox$AnimationPhase -bxh TileEntitySign -bxi TileEntitySkull -bxj TileEntitySmoker -bxk TileEntityMobSpawner -bxl TileEntityStructure -bxl$a TileEntityStructure$UpdateType -bxm TileEntityEndGateway -bxn TileEntityEnderPortal -bxo ITickable -bxp TileEntityChestTrapped -bxr WorldGenMegaTreeProvider -bxs WorldGenTreeProvider -bxt WorldGenTreeProviderAcacia -bxu WorldGenTreeProviderBirch -bxv WorldGenMegaTreeProviderDarkOak -bxw WorldGenMegaTreeProviderJungle -bxx WorldGenTreeProviderOak -bxy WorldGenTreeProviderSpruce -by CriterionTriggerRecipeUnlocked -byb BlockPistonMoving -byc BlockPiston -byd BlockPistonExtension -bye PistonUtil -byf TileEntityPiston -byg PistonExtendsChecker -byi BlockDataAbstract -byj IBlockData -byk BlockStateList -byl IBlockDataHolder -byn ShapeDetectorBlock -byo ShapeDetector -byo$a ShapeDetector$BlockLoader -byo$b ShapeDetector$ShapeDetectorCollection -byo$c ShapeDetector$Shape -byp ShapeDetectorBuilder -byr MaterialPredicate -bys BlockPredicate -byt BlockStatePredicate -byv BlockState -byw BlockPropertyAttachPosition -byx BlockPropertyBambooSize -byy BlockPropertyBedPart -byz BlockPropertyBellAttach -bz CriterionTriggerShotCrossbow -bza BlockProperties -bzb BlockStateBoolean -bzc BlockPropertyChestType -bzd BlockPropertyComparatorMode -bze BlockStateDirection -bzf BlockPropertyDoorHinge -bzg BlockPropertyDoubleBlockHalf -bzh BlockStateEnum -bzi BlockPropertyHalf -bzj BlockStateInteger -bzk BlockPropertyInstrument -bzl BlockPropertyPistonType -bzm IBlockState -bzn BlockPropertyTrackPosition -bzo BlockPropertyRedstoneSide -bzp BlockPropertySlabType -bzq BlockPropertyStairsShape -bzr BlockPropertyStructureMode -bzs BlockPropertyWood -bzu IWorldBorderListener -bzw WorldBorder -bzy IChunkAccess -bzz BiomeStorage -c Quaternion -ca CriterionTriggerAbstract -caa ChunkGenerator -cab ChunkGeneratorFactory -cac ChunkGeneratorType -cad IChunkProvider -cae ChunkStatus -cae$a ChunkStatus$Type -caf NibbleArray -cag ChunkEmpty -cah IStructureAccess -cai DataPaletteGlobal -caj DataPaletteHash -cak ProtoChunkExtension -cal Chunk -cal$a Chunk$EnumTileEntityState -cam ChunkSection -can ILightAccess -cao DataPaletteLinear -cap OldNibbleArray -caq DataPalette -car DataPaletteExpandable -cas DataPaletteBlock -cat ProtoChunk -cau ProtoChunkTickList -cav ChunkConverter -cav$b ChunkConverter$Type -cax ChunkRegionLoader -cay IChunkLoader -caz IOWorker -cb CriterionSlideDownBlock -cba OldChunkLoader -cba$a OldChunkLoader$OldChunk -cbb RegionFileBitSet -cbc RegionFile -cbc$a RegionFile$ChunkBuffer -cbd RegionFileCache -cbe RegionFileCompression -cbf RegionFileSection -cbh WorldProvider -cbi DimensionManager -cbj WorldProviderHell -cbk WorldProviderNormal -cbl EnumDragonRespawn -cbm EnderDragonBattle -cbn WorldProviderTheEnd -cbq GeneratorSettingsDefault -cbr GeneratorSettingsDebug -cbs ChunkProviderDebug -cbt ChunkProviderFlat -cbu WorldGenStage -cbu$a WorldGenStage$Features -cbu$b WorldGenStage$Decoration -cbv HeightMap -cbv$a HeightMap$Type -cbv$b HeightMap$Use -cbw GeneratorSettingsNether -cbx ChunkProviderHell -cby ChunkGeneratorAbstract -cbz GeneratorSettingsOverworld -cc CriterionTriggerProperties -cca ChunkProviderGenerate -ccb MobSpawnerPatrol -ccc MobSpawnerPhantom -ccd GeneratorSettingsEnd -cce ChunkProviderTheEnd -ccf SeededRandom -ccg WorldGenCanyon -cch WorldGenCarverConfiguration -cci WorldGenCaves -ccj WorldGenCarverWrapper -cck WorldGenCavesHell -ccl WorldGenCarverConfigurationEmpty -ccm WorldGenCanyonOcean -ccn WorldGenCavesOcean -cco WorldGenCarverAbstract -ccq WorldGenFlowers -ccr WorldGenMushrooms -ccs WorldGenFeatureSmallTree -cct WorldGenTreeAbstract -ccu WorldGenAcaciaTree -ccv WorldGenFeatureBamboo -ccw WorldGenTaigaStructure -ccx WorldGenFeatureBlockPile -ccy WorldGenFeatureBlueIce -ccz WorldGenBonusChest -cd CriterionTriggerSummonedEntity -cda WorldGenBuriedTreasure -cdb WorldGenFeatureChorusPlant -cdc WorldGenFeatureConfigured -cdd WorldGenFeatureCoralClaw -cde WorldGenFeatureCoral -cdf WorldGenFeatureCoralMushroom -cdg WorldGenFeatureCoralTree -cdh WorldGenForestTree -cdi WorldGenFeatureComposite -cdj WorldGenFeatureCompositeFlower -cdk WorldGenFeatureFlower -cdl WorldGenFeatureDesertPyramid -cdm WorldGenFeatureDesertVillage -cdn WorldGenDesertWell -cdo WorldGenFeatureCircle -cdp WorldGenEndCity -cdq WorldGenEndGateway -cdr WorldGenEndIsland -cds WorldGenEndTrophy -cdt WorldGenBigTree -cdu WorldGenerator -cdv WorldGenFeatureFill -cdw WorldGenFossils -cdx WorldGenLightStone1 -cdy WorldGenGroundBush -cdz WorldGenHugeMushroomBrown -ce CriterionTriggerTamedAnimal -cea WorldGenHugeMushroomRed -ceb WorldGenPackedIce1 -cec WorldGenPackedIce2 -ced WorldGenFeatureIceburg -cee WorldGenFeatureIgloo -cef WorldGenFeatureJunglePyramid -ceg WorldGenFeatureKelp -ceh WorldGenLakes -cei WorldGenJungleTree -cej WorldGenMegaTree -cek WorldGenMegaTreeAbstract -cel WorldGenMineshaft -cel$b WorldGenMineshaft$Type -cem WorldGenDungeons -cen WorldGenNether -ceo WorldGenFeatureEmpty -cep WorldGenMonument -ceq WorldGenMinable -cer WorldGenFeaturePillagerOutpost -ces WorldGenFeatureVillagePlain -cet WorldGenFeatureChoice -ceu WorldGenFeatureRandomPatch -cev WorldGenFeatureRandom -cew WorldGenFeatureRandomScattered -cex WorldGenFeatureRandomChoice -cey WorldGenFeatureReplaceBlock -cez WorldGenFeatureVillageSavanna -cf CriterionTriggerTick -cfa WorldGenFeatureSeaPickel -cfb WorldGenFeatureSeaGrass -cfc WorldGenFeatureShipwreck -cfd WorldGenFeatureBlock -cfe WorldGenFeatureRandom2Configuration -cfg WorldGenFeatureIceSnow -cfh WorldGenFeatureVillageSnowy -cfi WorldGenEnder -cfi$a WorldGenEnder$Spike -cfj WorldGenLiquids -cfk WorldGenStronghold -cfl StructureGenerator -cfm WorldGenFeatureStructurePieceType -cfn WorldGenFeatureSwampHut -cfo WorldGenFeatureVillageTaiga -cfp WorldGenTrees -cfq WorldGenVillage -cfr NewVillagePieces -cfs WorldGenVines -cft WorldGenFeatureEndPlatform -cfu WorldGenFeatureRandomChoiceConfigurationWeight -cfv WorldGenWoodlandMansion -cfw WorldGenBlockPlacer -cfx WorldGenBlockPlacers -cfy WorldGenBlockPlacerColumn -cfz WorldGenBlockPlacerDoublePlant -cg CriterionTriggerVillagerTrade -cga WorldGenBlockPlacerSimple -cgc WorldGenFeatureBlockOffsetConfiguration -cgd WorldGenFeatureBlockPileConfiguration -cge WorldGenFeatureLakeConfiguration -cgf WorldGenBuriedTreasureConfiguration -cgg WorldGenFeatureChanceDecoratorRangeConfiguration -cgh WorldGenFeatureKelpConfiguration -cgi WorldGenFeatureChanceDecoratorCountConfiguration -cgj WorldGenFeatureCompositeConfiguration -cgk WorldGenFeatureDecoratorConfiguration -cgl WorldGenFeatureCircleConfiguration -cgm WorldGenEndGatewayConfiguration -cgn WorldGenFeatureConfiguration -cgo WorldGenFeatureRadiusConfiguration -cgp WorldGenFeatureMushroomConfiguration -cgq WorldGenFeatureFillConfiguration -cgr WorldGenMegaTreeConfiguration -cgs WorldGenMineshaftConfiguration -cgt WorldGenFeatureDecoratorNoiseConfiguration -cgu WorldGenFeatureEmptyConfiguration2 -cgv WorldGenFeatureEmptyConfiguration -cgw WorldGenFeatureOceanRuinConfiguration -cgx WorldGenFeatureOreConfiguration -cgx$a WorldGenFeatureOreConfiguration$Target -cgy WorldGenFeatureConfigurationChance -cgz WorldGenFeatureChoiceConfiguration -ch CriterionTriggerUsedEnderEye -cha WorldGenFeatureRandomChoiceConfiguration -chb WorldGenFeatureRandomPatchConfiguration -chc WorldGenFeatureRandomConfiguration -chd WorldGenFeatureReplaceBlockConfiguration -che WorldGenFeatureSeaGrassConfiguration -chf WorldGenFeatureShipwreckConfiguration -chg WorldGenFeatureBlockConfiguration -chh WorldGenFeatureRandom2 -chi WorldGenFeatureSmallTreeConfigurationConfiguration -chj WorldGenFeatureEndSpikeConfiguration -chk WorldGenFeatureHellFlowingLavaConfiguration -chl WorldGenFeatureTreeConfiguration -chm WorldGenFeatureVillageConfiguration -cho WorldGenFoilagePlacerAcacia -chp WorldGenFoilagePlacerBlob -chq WorldGenFoilagePlacer -chr WorldGenFoilagePlacers -chs WorldGenFoilagePlacerPine -cht WorldGenFoilagePlacerSpruce -chw WorldGenFeatureStateProvider -chx WorldGenFeatureStateProviders -chy WorldGenFeatureStateProviderForestFlower -chz WorldGenFeatureStateProviderPlainFlower -ci CriterionTriggerUsedTotem -cia WorldGenFeatureStateProviderRotatedBlock -cib WorldGenFeatureStateProviderSimpl -cic WorldGenFeatureStateProviderWeighted -cie WorldGenFeatureDefinedStructurePoolEmpty -cif WorldGenFeatureDefinedStructurePoolFeature -cig WorldGenFeatureDefinedStructureJigsawJunction -cih WorldGenFeatureDefinedStructureJigsawPlacement -cii WorldGenFeatureDefinedStructurePoolList -cij WorldGenFeatureDefinedStructurePoolSingle -cik WorldGenFeatureDefinedStructurePoolStructure -cil WorldGenFeatureDefinedStructurePools -cim WorldGenFeatureDefinedStructurePoolTemplate -cim$a WorldGenFeatureDefinedStructurePoolTemplate$Matching -cin WorldGenFeatureDefinedStructurePoolTemplates -cip WorldGenFeatureTreeAlterGround -ciq WorldGenFeatureTreeBeehive -cir WorldGenFeatureTreeCocoa -cis WorldGenFeatureTreeVineLeaves -cit WorldGenFeatureTree -ciu WorldGenFeatureTrees -civ WorldGenFeatureTreeVineTrunk -cix WorldGenFlatLayerInfo -ciy GeneratorSettingsFlat -cj CriterionConditionRange -cjb WorldGenDecoratorCarveMask -cjc WorldGenDecoratorCarveMaskConfiguration -cjd WorldGenDecoratorDungeonConfiguration -cje WorldGenDecoratorChance -cjf WorldGenDecoratorChanceHeight -cjg WorldGenDecoratorChancePass -cjh WorldGenDecoratorSkyVisibleBiased -cji WorldGenDecoratorChorusPlant -cjj WorldGenDecoratorConfigured -cjk WorldGenDecoratorHeightBiased -cjl WorldGenFeatureChanceDecorator -cjm WorldGenFeatureChanceDecoratorHeight -cjn WorldGenDecoratorHeightAverage -cjo WorldGenDecoratorHeightDouble -cjp WorldGenDecoratorHeight64 -cjq WorldGenDecoratorHeight32 -cjr WorldGenDecoratorHeight -cjs WorldGenDecoratorSkyVisible -cjt WorldGenDecoratorHeightBiased2 -cju WorldGenDecoratorHeightExtraChance -cjv WorldGenDecoratorRoofedTree -cjw WorldGenDecoratorHeightAverageConfiguration -cjx WorldGenDecoratorEmerald -cjy WorldGenDecoratorEndGateway -cjz WorldGenDecoratorEndIsland -cka WorldGenDecorator -ckb WorldGenDecoratorForestRock -ckc WorldGenDecoratorFrequencyChanceConfiguration -ckd WorldGenDecoratorFrequencyConfiguration -cke WorldGenDecoratorFrequencyExtraChanceConfiguration -ckf WorldGenDecoratorIceburg -ckg WorldGenDecoratorLakeLava -ckh WorldGenDecoratorLakeWater -cki WorldGenDecoratorDungeon -ckj WorldGenDecoratorNoiseConfiguration -ckk WorldGenDecoratorNoiseHeight32 -ckl WorldGenDecoratorNoiseHeightDouble -ckm WorldGenDecoratorEmpty -ckn WorldGenDecoratorRangeConfiguration -cko WorldGenDecoratorFeatureSimple -ckp WorldGenDecoratorSolidTop -ckq WorldGenDecoratorSolidTopNoise -ckr WorldGenDecoratorSolidTopHeight -cks WorldGenDecoratorNetherChance -ckt WorldGenDecoratorNetherHeight -cku WorldGenDecoratorNetherFire -ckv WorldGenDecoratorNetherGlowstone -ckw WorldGenDecoratorNetherMagma -ckx WorldGenDecoratorNetherRandomCount -cla StructureAbstract -clb StructureBoundingBox -clc WorldGenBuriedTreasurePieces -cld WorldGenDesertPyramidPiece -cle WorldGenEndCityPieces -cle$a WorldGenEndCityPieces$Piece -cle$b WorldGenEndCityPieces$PieceGenerator -clf WorldGenIglooPiece -clg WorldGenJunglePyramidPiece -clh PersistentStructureLegacy -cli WorldGenMineshaftPieces -cli$a WorldGenMineshaftPieces$WorldGenMineshaftCorridor -cli$b WorldGenMineshaftPieces$WorldGenMineshaftCross -cli$d WorldGenMineshaftPieces$WorldGenMineshaftRoom -cli$e WorldGenMineshaftPieces$WorldGenMineshaftStairs -clj WorldGenNetherPieces -clj$a WorldGenNetherPieces$WorldGenNetherPiece1 -clj$b WorldGenNetherPieces$WorldGenNetherPiece2 -clj$c WorldGenNetherPieces$WorldGenNetherPiece3 -clj$d WorldGenNetherPieces$WorldGenNetherPiece4 -clj$e WorldGenNetherPieces$WorldGenNetherPiece5 -clj$f WorldGenNetherPieces$WorldGenNetherPiece6 -clj$g WorldGenNetherPieces$WorldGenNetherPiece7 -clj$h WorldGenNetherPieces$WorldGenNetherPiece8 -clj$i WorldGenNetherPieces$WorldGenNetherPiece9 -clj$j WorldGenNetherPieces$WorldGenNetherPiece10 -clj$k WorldGenNetherPieces$WorldGenNetherPiece11 -clj$l WorldGenNetherPieces$WorldGenNetherPiece12 -clj$m WorldGenNetherPieces$WorldGenNetherPiece -clj$n WorldGenNetherPieces$WorldGenNetherPieceWeight -clj$o WorldGenNetherPieces$WorldGenNetherPiece13 -clj$p WorldGenNetherPieces$WorldGenNetherPiece14 -clj$q WorldGenNetherPieces$WorldGenNetherPiece15 -clk WorldGenMonumentPieces -clk$a WorldGenMonumentPieces$WorldGenMonumentPieceSelector7 -clk$b WorldGenMonumentPieces$WorldGenMonumentPieceSelector6 -clk$c WorldGenMonumentPieces$WorldGenMonumentPieceSelector5 -clk$d WorldGenMonumentPieces$WorldGenMonumentPieceSelector4 -clk$e WorldGenMonumentPieces$WorldGenMonumentPieceSelector3 -clk$f WorldGenMonumentPieces$WorldGenMonumentPieceSelector2 -clk$g WorldGenMonumentPieces$WorldGenMonumentPieceSelector1 -clk$h WorldGenMonumentPieces$WorldGenMonumentPiece1 -clk$i WorldGenMonumentPieces$IWorldGenMonumentPieceSelector -clk$j WorldGenMonumentPieces$WorldGenMonumentPiece2 -clk$k WorldGenMonumentPieces$WorldGenMonumentPiece3 -clk$l WorldGenMonumentPieces$WorldGenMonumentPiece4 -clk$m WorldGenMonumentPieces$WorldGenMonumentPiece5 -clk$n WorldGenMonumentPieces$WorldGenMonumentPiece6 -clk$o WorldGenMonumentPieces$WorldGenMonumentPiece7 -clk$p WorldGenMonumentPieces$WorldGenMonumentPieceEntry -clk$q WorldGenMonumentPieces$WorldGenMonumentPiecePenthouse -clk$r WorldGenMonumentPieces$WorldGenMonumentPiece -clk$s WorldGenMonumentPieces$WorldGenMonumentPieceSimple -clk$t WorldGenMonumentPieces$WorldGenMonumentPieceSimpleT -clk$u WorldGenMonumentPieces$WorldGenMonumentPiece8 -clk$v WorldGenMonumentPieces$WorldGenMonumentStateTracker -cll WorldGenFeatureOceanRuin -cll$b WorldGenFeatureOceanRuin$Temperature -clm WorldGenFeatureOceanRuinPieces -cln WorldGenFeaturePillagerOutpostPieces -clo WorldGenFeaturePillagerOutpostPoolPiece -clp WorldGenScatteredPiece -clq WorldGenShipwreck -clr WorldGenStrongholdPieces -clr$a WorldGenStrongholdPieces$WorldGenStrongholdChestCorridor -clr$b WorldGenStrongholdPieces$WorldGenStrongholdCorridor -clr$c WorldGenStrongholdPieces$WorldGenStrongholdCrossing -clr$d WorldGenStrongholdPieces$WorldGenStrongholdLeftTurn -clr$e WorldGenStrongholdPieces$WorldGenStrongholdLibrary -clr$f WorldGenStrongholdPieces$WorldGenStrongholdPieceWeight -clr$g WorldGenStrongholdPieces$WorldGenStrongholdPortalRoom -clr$h WorldGenStrongholdPieces$WorldGenStrongholdPrison -clr$i WorldGenStrongholdPieces$WorldGenStrongholdRightTurn -clr$j WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing -clr$k WorldGenStrongholdPieces$WorldGenStrongholdStones -clr$l WorldGenStrongholdPieces$WorldGenStrongholdStairs2 -clr$m WorldGenStrongholdPieces$WorldGenStrongholdStart -clr$n WorldGenStrongholdPieces$WorldGenStrongholdStairs -clr$o WorldGenStrongholdPieces$WorldGenStrongholdStairsStraight -clr$p WorldGenStrongholdPieces$WorldGenStrongholdPiece -clr$p$a WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType -cls WorldGenFactory -clt PersistentIndexed -clu StructurePiece -clu$a StructurePiece$StructurePieceBlockSelector -clv StructureStart -clw WorldGenWitchHut -clx DefinedStructurePiece -cly WorldGenWoodlandMansionPieces -cm CommandExceptionProvider -cma DefinedStructureTestTrue -cmb DefinedStructureProcessorBlockIgnore -cmc DefinedStructureTestBlock -cmd DefinedStructureProcessorRotation -cme DefinedStructureTestBlockState -cmf DefinedStructureProcessorGravity -cmg DefinedStructureProcessorJigsawReplacement -cmh DefinedStructureProcessorNop -cmi DefinedStructureProcessorPredicates -cmj DefinedStructureTestRandomBlock -cmk DefinedStructureTestRandomBlockState -cml DefinedStructureProcessorRule -cmm DefinedStructureRuleTest -cmn DefinedStructureRuleTestType -cmo DefinedStructureManager -cmp DefinedStructureInfo -cmq DefinedStructureProcessor -cmr DefinedStructureStructureProcessorType -cms DefinedStructure -cms$b DefinedStructure$BlockInfo -cms$c DefinedStructure$EntityInfo -cmt DefinedStructureTestTag -cmv WorldGenSurfaceMesa -cmw WorldGenSurfaceComposite -cmx WorldGenSurfaceDefaultBlock -cmy WorldGenSurfaceMesaBryce -cmz WorldGenSurfaceFrozenOcean -cn CustomFunction -cna WorldGenSurfaceTaigaMega -cnb WorldGenSurfaceExtremeHillMutated -cnc WorldGenSurfaceExtremeHills -cnd WorldGenSurfaceNether -cne WorldGenSurfaceEmpty -cnf WorldGenSurfaceSavannaMutated -cng WorldGenSurface -cnh WorldGenSurfaceConfigurationBase -cni WorldGenSurfaceConfiguration -cnj WorldGenSurfaceSwamp -cnk WorldGenSurfaceMesaForest -cnm NoiseGeneratorPerlin -cnn NoiseGeneratorOctaves -cno NoiseGenerator3 -cnp NoiseGenerator3Handler -cnq NoiseGenerator -cns LightEngineBlock -cnt LightEngineStorageBlock -cnu LightEngineStorageArray -cnv LightEngineGraph -cnw NibbleArrayFlat -cnx LightEngineLayer -cny LightEngineLayerEventListener -cny$a LightEngineLayerEventListener$Void -cnz LightEngineStorage -co CommandException -coa LightEngine -cob ILightEngine -coc LightEngineSky -cod LightEngineStorageSky -cog FluidTypeEmpty -coh FluidTypeFlowing -coi FluidType -coj Fluid -cok FluidImpl -col FluidTypes -com FluidTypeLava -coo Material -cop MaterialMapColor -coq EnumPistonReaction -cor FluidTypeWater -cot Area -cou AreaFactory -cov AreaLazy -cox AreaContextTransformed -coy WorldGenContext -coz WorldGenContextArea -cp ICommandListener -cpb GenLayerDeepOcean -cpc GenLayerSpecial -cpc$a GenLayerSpecial$Special1 -cpc$b GenLayerSpecial$Special2 -cpc$c GenLayerSpecial$Special3 -cpd GenLayerIsland -cpe GenLayerMushroomIsland -cpf GenLayerTopSoil -cpg GenLayerDesert -cph GenLayerBiome -cpi LayerIsland -cpj GenLayer -cpk GenLayers -cpl GenLayerOceanEdge -cpm GenLayerOcean -cpn GenLayerJungle -cpo GenLayerPlains -cpp GenLayerRegionHills -cpq GenLayerIcePlains -cpr GenLayerCleaner -cps GenLayerRiver -cpt GenLayerRiverMix -cpu GenLayerMushroomShore -cpv GenLayerSmooth -cpw GenLayerZoom -cpy AreaTransformer1 -cpz AreaTransformer2 -cq CommandListenerWrapper -cqa AreaTransformer3 -cqb AreaTransformer4 -cqc AreaTransformer5 -cqd AreaTransformer6 -cqe AreaTransformer7 -cqf AreaTransformerIdentity -cqg AreaTransformerOffset1 -cqh AreaTransformer -cqi AreaTransformer8 -cql Path -cqm PathType -cqn PathfinderFlying -cqo PathPoint -cqp PathfinderAbstract -cqq PathEntity -cqr PathMode -cqs Pathfinder -cqt PathfinderWater -cqu PathDestination -cqv PathfinderTurtle -cqw PathfinderNormal -cr CommandDispatcher -cra RunnableSaveScoreboard -crb PersistentBase -crc MapIconBanner -crd MapIcon -crd$a MapIcon$Type -cre WorldMapFrame -crf PersistentIdCounts -crg WorldMap -crg$a WorldMap$WorldMapHumanTracker -crj PersistentCommandStorage -crk SecondaryWorldData -crl WorldPersistentData -crm WorldData -crn WorldNBTStorage -crp Convertable -crr WorldUpgraderIterator -crs IPlayerFileData -crt LootValueBinomial -cru LootTables -crv LootValueConstant -crw LootIntegerLimit -crx LootTableInfo -crx$a LootTableInfo$Builder -crx$c LootTableInfo$EntityTarget -cry LootItemUser -crz LootSelector -cs ICompletionProvider -csa LootTable -csb LootTableRegistry -csc LootPredicateManager -csd LootValue -cse LootValueGenerators -csf LootValueBounds -csg LootCollector -csh LootEntryAlternatives -csi LootEntryChildren -csj LootEntryChildrenAbstract -csk LootSelectorDynamic -csl LootSelectorEmpty -csm LootEntryGroup -csn LootItem -cso LootEntries -csp LootEntry -csq LootEntryAbstract -csr LootSelectorEntry -css LootSelectorLootTable -cst LootEntrySequence -csu LootSelectorTag -csw LootItemFunctionApplyBonus -csx LootItemFunctionExplosionDecay -csy LootItemFunctionCopyState -csz LootItemFunctionCopyName -csz$a LootItemFunctionCopyName$Source -ct ArgumentChatFormat -cta LootItemFunctionCopyNBT -cta$c LootItemFunctionCopyNBT$Source -cta$d LootItemFunctionCopyNBT$Action -ctb LootItemFunctionEnchant -ctc LootEnchantLevel -ctd LootItemFunctionExplorationMap -cte LootItemFunctionFillPlayerHead -ctf LootItemFunctionUser -ctg LootItemFunctionLimitCount -cth LootItemFunctionConditional -cti LootItemFunction -ctj LootItemFunctions -ctk LootEnchantFunction -ctl LootItemFunctionSetAttribute -ctm LootItemFunctionSetContents -ctn LootItemFunctionSetTable -cto LootItemFunctionSetCount -ctp LootItemFunctionSetDamage -ctq LootItemFunctionSetLore -ctr LootItemFunctionSetName -cts LootItemFunctionSetTag -ctt LootItemFunctionSetStewEffect -ctu LootItemFunctionSmelt -ctx LootContextParameter -cty LootContextParameterSet -ctz LootContextParameterSets -cu ArgumentChatComponent -cua LootContextParameters -cuc LootItemConditionAlternative -cud LootItemConditionTableBonus -cue LootItemConditionReference -cuf LootItemConditionUser -cug LootItemConditionDamageSourceProperties -cuh LootItemConditionEntityScore -cui LootItemConditionSurvivesExplosion -cuj LootItemConditionInverted -cuk LootItemConditionLocationCheck -cul LootItemConditionBlockStateProperty -cum LootItemCondition -cun LootItemConditions -cuo LootItemConditionEntityProperty -cup LootItemConditionKilledByPlayer -cuq LootItemConditionRandomChance -cur LootItemConditionRandomChanceWithLooting -cus LootItemConditionMatchTool -cut LootItemConditionTimeCheck -cuu LootItemConditionWeatherCheck -cuy CustomFunctionCallback -cuz CustomFunctionCallbackTag -cv ArgumentNBTTag -cva CustomFunctionCallbackTimer -cvb CustomFunctionCallbackTimers -cvc CustomFunctionCallbackTimerQueue -cvf AxisAlignedBB -cvg MovingObjectPositionBlock -cvh MovingObjectPositionEntity -cvi MovingObjectPosition -cvi$a MovingObjectPosition$EnumMovingObjectType -cvk Vec2F -cvl Vec3D -cvn VoxelShapeArray -cvo VoxelShapeBitSet -cvp OperatorBoolean -cvq VoxelShapeCollision -cvr VoxelShapeCubePoint -cvs VoxelShapeCube -cvt VoxelShapeCubeMerger -cvu VoxelShapeDiscrete -cvv VoxelShapeCollisionEntity -cvw VoxelShapeMergerIdentical -cvx VoxelShapeMerger -cvy VoxelShapeMergerList -cw ArgumentDimension -cwa VoxelShapeMergerDisjoint -cwb DoubleListOffset -cwc VoxelShapes -cwd VoxelShapeSlice -cwe VoxelShapeDiscreteSlice -cwf VoxelShape -cwi ScoreboardObjective -cwj ScoreboardTeam -cwk ScoreboardScore -cwl Scoreboard -cwm PersistentScoreboard -cwn ScoreboardTeamBase -cwn$a ScoreboardTeamBase$EnumTeamPush -cwn$b ScoreboardTeamBase$EnumNameTagVisibility -cwo IScoreboardCriteria -cwo$a IScoreboardCriteria$EnumScoreboardHealthDisplay -cx ArgumentAnchor -cx$a ArgumentAnchor$Anchor -cy ArgumentEntity -cz ArgumentEntitySummon -da ArgumentProfile -db ArgumentEnchantment -dc ArgumentChat -dd ArgumentMobEffect -de ArgumentNBTKey -df ArgumentNBTBase -dg ArgumentScoreboardObjective -dh ArgumentScoreboardCriteria -di ArgumentMathOperation -dj ArgumentParticle -dk ArgumentCriterionValue -dl ArgumentMinecraftKeyRegistered -dm ArgumentScoreholder -dn ArgumentScoreboardSlot -dp ArgumentInventorySlot -dq ArgumentScoreboardTeam -dr ArgumentTime -ds ArgumentTileLocation -dt ArgumentBlockPredicate -du ArgumentTile -dv ArgumentBlock -dx ArgumentPosition -dy ArgumentVec2I -dz IVectorPosition -e Vector3fa -ea ArgumentVectorPosition -eb ArgumentRotation -ec ArgumentRotationAxis -ed ArgumentVec2 -ee ArgumentVec3 -ef ArgumentParserPosition -eg VectorPosition -ei ArgumentTag -ej ArgumentItemStack -ek ArgumentPredicateItemStack -el ArgumentParserItemStack -em ArgumentItemPredicate -ep EntitySelector -eq ArgumentParserSelector -er PlayerSelector -ew ArgumentSerializer -ex ArgumentRegistry -ey ArgumentSerializerVoid -ez CompletionProviders -fa ArgumentSerializers -fb ArgumentSerializerDouble -fc ArgumentSerializerFloat -fd ArgumentSerializerInteger -fe ArgumentSerializerLong -ff ArgumentSerializerString -fi EnumAxisCycle -fk BlockPosition -fk$a BlockPosition$MutableBlockPosition -fk$b BlockPosition$PooledBlockPosition -fl ISourceBlock -fm SourceBlock -fn CursorPosition -fo RegistryBlocks -fp EnumDirection -fp$a EnumDirection$EnumAxis -fp$b EnumDirection$EnumAxisDirection -fp$c EnumDirection$EnumDirectionLimit -fq EnumDirection8 -fr GlobalPos -fs Registry -ft RegistryBlockID -fu ILocationSource -fv ISource -fw MapGeneratorUtils -fx RegistryMaterials -fy NonNullList -fz IPosition -g EnumChatFormat -ga Position -gb IRegistry -gc Vector3f -gd SectionPosition -ge MinecraftSerializableLong -gg BaseBlockPosition -gh IRegistryWritable -gi DispenseBehaviorProjectile -gj DispenseBehaviorBoat -gk DispenseBehaviorItem -gl IDispenseBehavior -gm DispenseBehaviorMaybe -gn DispenseBehaviorShulkerBox -gq ParticleParamBlock -gr ParticleParamRedstone -gs ParticleParamItem -gt ParticleParam -gu Particle -gv Particles -gw ParticleType -gy DebugReportGenerator -gz DebugReportProvider -h CrashReport -ha HashCache -i CrashReportSystemDetails -i$a CrashReportSystemDetails$CrashReportDetail -ic DebugReportNBT -ip GameTestHarnessAssertion -iq GameTestHarnessAssertionPosition -ir GameTestHarnessBatch -is GameTestHarnessBatchRunner -it GameTestHarnessEvent -iv GameTestHarnessHelper -iw GameTestHarnessInfo -ix GameTestHarnessListener -iy GameTestHarnessRegistry -iz GameTestHarnessRunner -j CrashReportCallable -ja GameTestHarnessSequence -jc GameTestHarnessTicker -jd GameTestHarnessTimeout -je GameTestHarnessLogger -jf GameTestHarnessCollector -jg GameTestHarnessStructures -ji GameTestHarnessTestClassArgument -jj GameTestHarnessTestCommand -jk GameTestHarnessTestFunction -jl GameTestHarnessTestFunctionArgument -jm GameTestHarnessITestReporter -jo LocaleLanguage -jq NBTTagByteArray -jr NBTTagByte -js NBTList -jt NBTTagCompound -ju NBTTagDouble -jv NBTTagEnd -jw NBTTagFloat -jx NBTTagIntArray -jy NBTTagInt -jz NBTTagList -k DefaultUncaughtExceptionHandler -ka NBTTagLongArray -kb NBTTagLong -kc NBTReadLimiter -kd NBTCompressedStreamTools -ke DynamicOpsNBT -kf GameProfileSerializer -kg NBTNumber -kh NBTTagShort -ki NBTTagString -kj NBTBase -kk MojangsonParser -kl NBTTagType -km NBTTagTypes -ko PacketEncryptionHandler -kp PacketDecrypter -kq PacketEncrypter -kr PacketDecompressor -ks PacketCompressor -kt NetworkManager -kt$a NetworkManager$QueuedPacket -ku EnumProtocol -kv PacketDataSerializer -kw PacketDecoder -kx PacketEncoder -ky PacketListener -kz SkipEncodeException -l ThreadNamedUncaughtExceptionHandler -la PacketSplitter -lb PacketPrepender -lc ChatBaseComponent -ld ChatMessageType -le ChatClickable -le$a ChatClickable$EnumClickAction -lf IChatBaseComponent -lf$a IChatBaseComponent$ChatSerializer -lg ChatComponentUtils -lh ChatComponentContextual -li ChatHoverable -li$a ChatHoverable$EnumHoverAction -lj ChatComponentKeybind -lk ChatComponentNBT -ll ChatComponentScore -lm ChatComponentSelector -ln ChatModifier -ln$a ChatModifier$ChatModifierSerializer -lo ChatComponentText -lp ChatMessage -lq ChatMessageException -lt Packet -lu EnumProtocolDirection -lv PlayerConnectionUtils -lw PacketListenerPlayOut -lx PacketPlayOutSpawnEntity -ly PacketPlayOutSpawnEntityExperienceOrb -lz PacketPlayOutSpawnEntityWeather -m MinecraftVersion -ma PacketPlayOutSpawnEntityLiving -mb PacketPlayOutSpawnEntityPainting -mc PacketPlayOutNamedEntitySpawn -md PacketPlayOutAnimation -me PacketPlayOutStatistic -mf PacketPlayOutBlockBreak -mg PacketPlayOutBlockBreakAnimation -mh PacketPlayOutTileEntityData -mi PacketPlayOutBlockAction -mj PacketPlayOutBlockChange -mk PacketPlayOutBoss -mk$a PacketPlayOutBoss$Action -ml PacketPlayOutServerDifficulty -mm PacketPlayOutChat -mn PacketPlayOutMultiBlockChange -mn$a PacketPlayOutMultiBlockChange$MultiBlockChangeInfo -mo PacketPlayOutTabComplete -mp PacketPlayOutCommands -mq PacketPlayOutTransaction -mr PacketPlayOutCloseWindow -ms PacketPlayOutWindowItems -mt PacketPlayOutWindowData -mu PacketPlayOutSetSlot -mv PacketPlayOutSetCooldown -mw PacketPlayOutCustomPayload -mx PacketPlayOutCustomSoundEffect -my PacketPlayOutKickDisconnect -mz PacketPlayOutEntityStatus -na PacketPlayOutExplosion -nb PacketPlayOutUnloadChunk -nc PacketPlayOutGameStateChange -nd PacketPlayOutOpenWindowHorse -ne PacketPlayOutKeepAlive -nf PacketPlayOutMapChunk -ng PacketPlayOutWorldEvent -nh PacketPlayOutWorldParticles -ni PacketPlayOutLightUpdate -nj PacketPlayOutLogin -nk PacketPlayOutMap -nl PacketPlayOutOpenWindowMerchant -nm PacketPlayOutEntity -nm$a PacketPlayOutEntity$PacketPlayOutRelEntityMove -nm$b PacketPlayOutEntity$PacketPlayOutRelEntityMoveLook -nm$c PacketPlayOutEntity$PacketPlayOutEntityLook -nn PacketPlayOutVehicleMove -no PacketPlayOutOpenBook -np PacketPlayOutOpenWindow -nq PacketPlayOutOpenSignEditor -nr PacketPlayOutAutoRecipe -ns PacketPlayOutAbilities -nt PacketPlayOutCombatEvent -nt$a PacketPlayOutCombatEvent$EnumCombatEventType -nu PacketPlayOutPlayerInfo -nu$a PacketPlayOutPlayerInfo$EnumPlayerInfoAction -nu$b PacketPlayOutPlayerInfo$PlayerInfoData -nv PacketPlayOutLookAt -nw PacketPlayOutPosition -nw$a PacketPlayOutPosition$EnumPlayerTeleportFlags -nx PacketPlayOutRecipes -nx$a PacketPlayOutRecipes$Action -ny PacketPlayOutEntityDestroy -nz PacketPlayOutRemoveEntityEffect -o FileUtils -oa PacketPlayOutResourcePackSend -ob PacketPlayOutRespawn -oc PacketPlayOutEntityHeadRotation -od PacketPlayOutSelectAdvancementTab -oe PacketPlayOutWorldBorder -oe$a PacketPlayOutWorldBorder$EnumWorldBorderAction -of PacketPlayOutCamera -og PacketPlayOutHeldItemSlot -oh PacketPlayOutViewCentre -oi PacketPlayOutViewDistance -oj PacketPlayOutScoreboardDisplayObjective -ok PacketPlayOutEntityMetadata -ol PacketPlayOutAttachEntity -om PacketPlayOutEntityVelocity -on PacketPlayOutEntityEquipment -oo PacketPlayOutExperience -op PacketPlayOutUpdateHealth -oq PacketPlayOutScoreboardObjective -or PacketPlayOutMount -os PacketPlayOutScoreboardTeam -ot PacketPlayOutScoreboardScore -ou PacketPlayOutSpawnPosition -ov PacketPlayOutUpdateTime -ow PacketPlayOutTitle -ow$a PacketPlayOutTitle$EnumTitleAction -ox PacketPlayOutEntitySound -oy PacketPlayOutNamedSoundEffect -oz PacketPlayOutStopSound -pa PacketPlayOutPlayerListHeaderFooter -pb PacketPlayOutNBTQuery -pc PacketPlayOutCollect -pd PacketPlayOutEntityTeleport -pe PacketPlayOutAdvancements -pf PacketPlayOutUpdateAttributes -pf$a PacketPlayOutUpdateAttributes$AttributeSnapshot -pg PacketPlayOutEntityEffect -ph PacketPlayOutRecipeUpdate -pi PacketPlayOutTags -pk PacketDebug -pl PacketListenerPlayIn -pm PacketPlayInTeleportAccept -pn PacketPlayInTileNBTQuery -po PacketPlayInDifficultyChange -pp PacketPlayInChat -pq PacketPlayInClientCommand -pq$a PacketPlayInClientCommand$EnumClientCommand -pr PacketPlayInSettings -ps PacketPlayInTabComplete -pt PacketPlayInTransaction -pu PacketPlayInEnchantItem -pv PacketPlayInWindowClick -pw PacketPlayInCloseWindow -px PacketPlayInCustomPayload -py PacketPlayInBEdit -pz PacketPlayInEntityNBTQuery -q ReportedException -qa PacketPlayInUseEntity -qa$a PacketPlayInUseEntity$EnumEntityUseAction -qb PacketPlayInKeepAlive -qc PacketPlayInDifficultyLock -qd PacketPlayInFlying -qd$a PacketPlayInFlying$PacketPlayInPosition -qd$b PacketPlayInFlying$PacketPlayInPositionLook -qd$c PacketPlayInFlying$PacketPlayInLook -qe PacketPlayInVehicleMove -qf PacketPlayInBoatMove -qg PacketPlayInPickItem -qh PacketPlayInAutoRecipe -qi PacketPlayInAbilities -qj PacketPlayInBlockDig -qj$a PacketPlayInBlockDig$EnumPlayerDigType -qk PacketPlayInEntityAction -qk$a PacketPlayInEntityAction$EnumPlayerAction -ql PacketPlayInSteerVehicle -qm PacketPlayInRecipeDisplayed -qm$a PacketPlayInRecipeDisplayed$Status -qn PacketPlayInItemName -qo PacketPlayInResourcePackStatus -qo$a PacketPlayInResourcePackStatus$EnumResourcePackStatus -qp PacketPlayInAdvancements -qp$a PacketPlayInAdvancements$Status -qq PacketPlayInTrSel -qr PacketPlayInBeacon -qs PacketPlayInHeldItemSlot -qt PacketPlayInSetCommandBlock -qu PacketPlayInSetCommandMinecart -qv PacketPlayInSetCreativeSlot -qw PacketPlayInSetJigsaw -qx PacketPlayInStruct -qy PacketPlayInUpdateSign -qz PacketPlayInArmAnimation -r ResourceKeyInvalidException -ra PacketPlayInSpectate -rb PacketPlayInUseItem -rc PacketPlayInBlockPlace -re PacketHandshakingInSetProtocol -rf PacketHandshakingInListener -rh PacketLoginOutListener -ri PacketLoginOutCustomPayload -rj PacketLoginOutSuccess -rk PacketLoginOutEncryptionBegin -rl PacketLoginOutSetCompression -rm PacketLoginOutDisconnect -rn PacketLoginInListener -ro PacketLoginInCustomPayload -rp PacketLoginInStart -rq PacketLoginInEncryptionBegin -rt PacketStatusOutListener -ru PacketStatusOutPong -rv PacketStatusOutServerInfo -rw ServerPing -rw$a ServerPing$ServerPingPlayerSample -rw$a$a ServerPing$ServerPingPlayerSample$Serializer -rw$b ServerPing$Serializer -rw$c ServerPing$ServerData -rw$c$a ServerPing$ServerData$Serializer -rx PacketStatusInListener -ry PacketStatusInPing -rz PacketStatusInStart -s SharedConstants -sb DataWatcherObject -sc DataWatcherSerializer -sd DataWatcherRegistry -se DataWatcher -se$a DataWatcher$Item -si AutoRecipeAbstract -sj AutoRecipe -sk AutoRecipeFurnace -sm MinecraftKey -so DispenserRegistry -sq ServerCommand -ss DebugOutputStream -st EULA -su RedirectStream -sv AdvancementDataPlayer -sw CancelledPacketHandleException -sx AdvancementDataWorld -sy CustomFunctionData -sz IMinecraftServer -t SystemUtils -t$a SystemUtils$IdentityHashingStrategy -t$b SystemUtils$OS -ta ScoreboardServer -ta$a ScoreboardServer$Action -tb TickTask -tc BossBattleCustom -td BossBattleCustomData -tf CommandAdvancement -tf$a CommandAdvancement$Action -tf$b CommandAdvancement$Filter -tg CommandBanIp -th CommandBanList -ti CommandBan -tj CommandBossBar -tk CommandClear -tl CommandClone -tl$a CommandClone$CommandCloneStoredTileEntity -tl$b CommandClone$Mode -tm CommandDatapack -tn CommandDeop -to CommandDebug -tq CommandGamemodeDefault -tr CommandDifficulty -ts CommandEffect -tt CommandMe -tu CommandEnchant -tv CommandExecute -tw CommandXp -tw$a CommandXp$Unit -tx CommandFill -tx$a CommandFill$Mode -ty CommandForceload -tz CommandFunction -u Advancement -u$a Advancement$SerializedAdvancement -ua CommandGamemode -ub CommandGamerule -uc CommandGive -ud CommandHelp -ue CommandKick -uf CommandKill -ug CommandList -uh CommandLocate -ui CommandLoot -uj CommandTell -uk CommandOp -ul CommandPardon -um CommandPardonIP -un CommandParticle -uo CommandPlaySound -up CommandPublish -ur CommandRecipe -us CommandReload -ut CommandReplaceItem -uu CommandSaveAll -uv CommandSaveOff -uw CommandSaveOn -ux CommandSay -uy CommandSchedule -uz CommandScoreboard -v Advancements -va CommandSeed -vb CommandSetBlock -vb$a CommandSetBlock$Filter -vb$b CommandSetBlock$Mode -vc CommandIdleTimeout -vd CommandSpawnpoint -ve CommandSetWorldSpawn -vf CommandSpectate -vg CommandSpreadPlayers -vh CommandStop -vi CommandStopSound -vj CommandSummon -vk CommandTag -vl CommandTeam -vm CommandTeamMsg -vn CommandTeleport -vo CommandTellRaw -vp CommandTime -vq CommandTitle -vr CommandTrigger -vs CommandWeather -vt CommandWhitelist -vu CommandWorldBorder -vv CommandDataAccessorTile -vw CommandDataAccessor -vx CommandData -vy CommandDataAccessorEntity -vz CommandDataStorage -w AdvancementProgress -wc DedicatedPlayerList -wd DedicatedServer -we DedicatedServerProperties -wf DedicatedServerSettings -wg ThreadWatchdog -wh PropertyManager -wh$a PropertyManager$EditableProperty -wj ServerGUI -wk PlayerListBox -wl GuiStatsComponent -wo PlayerChunk -wo$a PlayerChunk$Failure -wo$b PlayerChunk$State -wp PlayerChunkMap -wp$b PlayerChunkMap$EntityTracker -wq ChunkTaskQueue -wr ChunkTaskQueueSorter -ws ChunkMap -wt BlockPosition2D -wu DemoPlayerInteractManager -wv SecondaryWorldServer -ww ChunkMapDistance -wy PlayerMap -wz LightEngineGraphSection -x AdvancementRewards -xa BossBattleServer -xb ChunkProviderServer -xc EntityTrackerEntry -xd WorldServer -xe EntityPlayer -xf PlayerInteractManager -xg LightEngineThreaded -xg$a LightEngineThreaded$Update -xh Ticket -xi TicketType -xj RegionLimitedWorldAccess -xk TickListWorldGen -xm WorldLoadListener -xn WorldLoadListenerFactory -xo WorldLoadListenerLogger -xs LegacyPingHandler -xu ServerConnection -xv PlayerConnection -xw HandshakeListener -xx LoginListener -xx$a LoginListener$EnumProtocolState -xy PacketStatusListener -y CriterionTriggers -yb ResourcePackAbstract -yc ResourcePackFile -yd ResourcePackFolder -ye IResourcePack -yf EnumResourcePackType -yg ResourceNotFoundException -yh ResourcePackVanilla -yi ResourcePackMetaParser -yj ResourcePackInfo -yk ResourcePackInfoDeserializer -yo ResourcePackSourceFolder -yp EnumResourcePackVersion -yq ResourcePackRepository -yr ResourcePackSource -ys ResourcePackSourceVanilla -yt ResourcePackLoader -yt$a ResourcePackLoader$Position -yv ResourceManagerFallback -yw IReloadListener -yx ReloadableProfiled -yy IReloadable -yz IReloadableResourceManager -z Criterion -za IResource -zb IResourceManager -zc IResourcePackListener -zd ResourceDataJson -ze ResourceDataAbstract -zf Reloadable -zg ResourceManager -zh Resource -zj ExpirableListEntry -zk UserCache -zk$a UserCache$UserCacheEntry -zk$b UserCache$BanEntrySerializer -zl IpBanList -zm IpBanEntry -zn NameReferencingFileConverter -zn$a NameReferencingFileConverter$FileConversionException -zo PlayerList -zp OpList -zq OpListEntry -zr JsonListEntry -zs JsonList -zs$a JsonList$JsonListEntrySerializer -zt GameProfileBanList -zu GameProfileBanEntry -zv WhiteList -zw WhiteListEntry -zy RemoteStatusReply -zz StatusChallengeUtils diff --git a/mappings/bukkit-1.15.2-members.csrg b/mappings/bukkit-1.15.2-members.csrg deleted file mode 100644 index 01ea590..0000000 --- a/mappings/bukkit-1.15.2-members.csrg +++ /dev/null @@ -1,6732 +0,0 @@ -# (c) 2020 SpigotMC Pty. Ltd. -Activity a CORE -Activity b IDLE -Activity c WORK -Activity d PLAY -Activity e REST -Activity f MEET -Activity g PANIC -Activity h RAID -Activity i PRE_RAID -Activity j HIDE -Advancement a parent -Advancement b display -Advancement c rewards -Advancement d key -Advancement e criteria -Advancement f ()Ljava/util/Map; getCriteria -Advancement f requirements -Advancement g children -Advancement h ()LMinecraftKey; getName -Advancement h chatComponent -AdvancementDataPlayer a (LAdvancement;Ljava/lang/String;)Z grantCriteria -AdvancementDataPlayer b (LAdvancement;)LAdvancementProgress; getProgress -AdvancementDataPlayer b (LAdvancement;Ljava/lang/String;)Z revokeCritera -AdvancementDataPlayer f data -AdvancementDataPlayer j player -AdvancementDataWorld a ()Ljava/util/Collection; getAdvancements -AdvancementDataWorld b DESERIALIZER -AdvancementDataWorld c REGISTRY -AdvancementFrameType a TASK -AdvancementFrameType b CHALLENGE -AdvancementFrameType c GOAL -AdvancementProgress a ()Z isDone -AdvancementProgress c (Ljava/lang/String;)LCriterionProgress; getCriterionProgress -AdvancementProgress e ()Ljava/lang/Iterable; getRemainingCriteria -AdvancementProgress f ()Ljava/lang/Iterable; getAwardedCriteria -AdvancementRequirements a AND -AdvancementRequirements b OR -Advancements b advancements -ArgumentAnchor$Anchor a FEET -ArgumentAnchor$Anchor b EYES -ArgumentBlock a ()Ljava/util/Map; getStateMap -ArgumentBlock b ()LIBlockData; getBlockData -ArgumentEntity b ()LArgumentEntity; multipleEntities -ArgumentParserSelector T checkPermissions -ArgumentParserSelector b ()V parseSelector -ArgumentParserSelector t ()LEntitySelector; parse -AttributeInstance a ()LIAttribute; getAttribute -AttributeInstance a (D)V setValue -AttributeInstance b ()D getBaseValue -AttributeInstance b (LAttributeModifier;)V addModifier -AttributeInstance c ()Ljava/util/Set; getModifiers -AttributeInstance c (LAttributeModifier;)V removeModifier -AttributeInstance e ()D getValue -AttributeMapServer b ()Ljava/util/Set; getAttributes -AttributeModifier a ()Ljava/util/UUID; getUniqueId -AttributeModifier b ()Ljava/lang/String; getName -AttributeModifier c ()LAttributeModifier$Operation; getOperation -AttributeModifier d ()D getAmount -AttributeModifier$Operation a ADDITION -AttributeModifier$Operation b MULTIPLY_BASE -AttributeModifier$Operation c MULTIPLY_TOTAL -AttributeRanged b maximum -AxisAlignedBB a minX -AxisAlignedBB b minY -AxisAlignedBB c (DDD)LAxisAlignedBB; grow -AxisAlignedBB c minZ -AxisAlignedBB d maxX -AxisAlignedBB e maxY -AxisAlignedBB f maxZ -AxisAlignedBB h (D)LAxisAlignedBB; shrink -BaseBlockPosition a (DDDZ)D distanceSquared -BaseBlockPosition b (LEnumDirection;I)LBaseBlockPosition; shift -BaseBlockPosition e ZERO -BaseBlockPosition l (I)LBaseBlockPosition; down -BaseBlockPosition m ()LBaseBlockPosition; down -BaseBlockPosition o ()I getX -BaseBlockPosition p ()I getY -BaseBlockPosition q ()I getZ -Behavior$Status a STOPPED -Behavior$Status b RUNNING -BehaviorController a (LMemoryModuleType;)Z hasMemory -BehaviorController a (LMemoryModuleType;Ljava/lang/Object;)V setMemory -BehaviorController a (LMemoryModuleType;Ljava/util/Optional;)V setMemory -BehaviorController a (LSchedule;)V setSchedule -BehaviorController a memories -BehaviorController b ()LSchedule; getSchedule -BehaviorController b (LMemoryModuleType;)V removeMemory -BehaviorController b sensors -BehaviorController c (LMemoryModuleType;)Ljava/util/Optional; getMemory -BehaviorController d schedule -BehaviorGate$Execution a RUN_ONE -BehaviorGate$Execution b TRY_ALL -BehaviorGate$Order a ORDERED -BehaviorGate$Order b SHUFFLED -BiomeBase a (LEnumCreatureType;)Ljava/util/List; getMobs -BiomeBase b (LBlockPosition;)F getAdjustedTemperature -BiomeBase j ()F getHumidity -BiomeBase n ()F getTemperature -BiomeBase$EnumTemperature a OCEAN -BiomeBase$EnumTemperature b COLD -BiomeBase$EnumTemperature c MEDIUM -BiomeBase$EnumTemperature d WARM -BiomeBase$Geography a NONE -BiomeBase$Geography b TAIGA -BiomeBase$Geography c EXTREME_HILLS -BiomeBase$Geography d JUNGLE -BiomeBase$Geography e MESA -BiomeBase$Geography f PLAINS -BiomeBase$Geography g SAVANNA -BiomeBase$Geography h ICY -BiomeBase$Geography i THEEND -BiomeBase$Geography j BEACH -BiomeBase$Geography k FOREST -BiomeBase$Geography l OCEAN -BiomeBase$Geography m DESERT -BiomeBase$Geography n RIVER -BiomeBase$Geography o SWAMP -BiomeBase$Geography p MUSHROOM -BiomeBase$Geography q NETHER -BiomeBase$Precipitation a NONE -BiomeBase$Precipitation b RAIN -BiomeBase$Precipitation c SNOW -BiomeDecoratorGroups a NORMAL_TREE -BiomeDecoratorGroups aA GRANITE -BiomeDecoratorGroups aB DIORITE -BiomeDecoratorGroups aC ANDESITE -BiomeDecoratorGroups aD COAL_ORE -BiomeDecoratorGroups aE IRON_ORE -BiomeDecoratorGroups aF GOLD_ORE -BiomeDecoratorGroups aG REDSTONE_ORE -BiomeDecoratorGroups aH DIAMOND_ORE -BiomeDecoratorGroups aI LAPIS_ORE -BiomeDecoratorGroups aJ STONE -BiomeDecoratorGroups aK EMERALD_ORE -BiomeDecoratorGroups aL INFESTED_STONE -BiomeDecoratorGroups aM SAND -BiomeDecoratorGroups aN CLAY -BiomeDecoratorGroups aO GRASS_BLOCK -BiomeDecoratorGroups aP MOSSY_COBBLESTONE -BiomeDecoratorGroups aQ LARGE_FERN -BiomeDecoratorGroups aR TALL_GRASS -BiomeDecoratorGroups aS LILAC -BiomeDecoratorGroups aT ROSE_BUSH -BiomeDecoratorGroups aU PEONY -BiomeDecoratorGroups aV BROWN_MUSHROOM -BiomeDecoratorGroups aW RED_MUSHROOM -BiomeDecoratorGroups aX SEAGRASS -BiomeDecoratorGroups aY PACKED_ICE -BiomeDecoratorGroups aZ BLUE_ICE -BiomeDecoratorGroups af HUGE_RED_MUSHROOM -BiomeDecoratorGroups ag HUGE_BROWN_MUSHROOM -BiomeDecoratorGroups ah GRASS -BiomeDecoratorGroups ai FERN -BiomeDecoratorGroups aj PODZOL -BiomeDecoratorGroups ak OAK_LOG -BiomeDecoratorGroups al OAK_LEAVES -BiomeDecoratorGroups am JUNGLE_LOG -BiomeDecoratorGroups an JUNGLE_LEAVES -BiomeDecoratorGroups ao SPRUCE_LOG -BiomeDecoratorGroups ap SPRUCE_LEAVES -BiomeDecoratorGroups aq ACACIA_LOG -BiomeDecoratorGroups ar ACACIA_LEAVES -BiomeDecoratorGroups as BIRCH_LOG -BiomeDecoratorGroups at BIRCH_LEAVES -BiomeDecoratorGroups au DARK_OAK_LOG -BiomeDecoratorGroups av DARK_OAK_LEAVES -BiomeDecoratorGroups aw WATER -BiomeDecoratorGroups ax LAVA -BiomeDecoratorGroups ay DIRT -BiomeDecoratorGroups az GRAVEL -BiomeDecoratorGroups b JUNGLE_TREE -BiomeDecoratorGroups ba LILY_OF_THE_VALLEY -BiomeDecoratorGroups bb BLUE_ORCHID -BiomeDecoratorGroups bc POPPY -BiomeDecoratorGroups bd DANDELION -BiomeDecoratorGroups be DEAD_BUSH -BiomeDecoratorGroups bf MELON -BiomeDecoratorGroups bg PUMPKIN -BiomeDecoratorGroups bh SWEET_BERRY_BUSH -BiomeDecoratorGroups bi FIRE -BiomeDecoratorGroups bj NETHERRACK -BiomeDecoratorGroups bk LILY_PAD -BiomeDecoratorGroups bl SNOW -BiomeDecoratorGroups bm JACK_O_LANTERN -BiomeDecoratorGroups bn SUNFLOWER -BiomeDecoratorGroups bo CACTUS -BiomeDecoratorGroups bp SUGAR_CANE -BiomeDecoratorGroups bq RED_MUSHROOM_BLOCK -BiomeDecoratorGroups br BROWN_MUSHROOM_BLOCK -BiomeDecoratorGroups bs MUSHROOM_STEM -BiomeDecoratorGroups c JUNGLE_TREE_NOVINE -BiomeDecoratorGroups d PINE_TREE -BiomeDecoratorGroups e SPRUCE_TREE -BiomeDecoratorGroups f ACACIA_TREE -BiomeDecoratorGroups g BIRCH_TREE -BiomeDecoratorGroups h BIRCH_TREE_BEES_0002 -BiomeDecoratorGroups i TALL_BIRCH_TREE_BEES_0002 -BiomeDecoratorGroups j SWAMP_TREE -BiomeDecoratorGroups k FANCY_TREE -BiomeDecoratorGroups l NORMAL_TREE_BEES_005 -BiomeDecoratorGroups m FANCY_TREE_BEES_0002 -BiomeDecoratorGroups n FANCY_TREE_BEES_005 -BiomeDecoratorGroups o NORMAL_TREE_BEES_0002 -BiomeDecoratorGroups p NORMAL_TREE_BEES_002 -BiomeDecoratorGroups q FANCY_TREE_BEES_002 -BiomeDecoratorGroups r BIRCH_TREE_BEES_002 -BiomeDecoratorGroups s BIRCH_TREE_BEES_005 -BiomeDecoratorGroups t JUNGLE_BUSH -BiomeDecoratorGroups u DARK_OAK_TREE -BiomeDecoratorGroups v MEGA_SPRUCE_TREE -BiomeDecoratorGroups w MEGA_PINE_TREE -BiomeDecoratorGroups x MEGA_JUNGLE_TREE -BiomeManager$Provider b (III)LBiomeBase; getBiome -Biomes A STONE_SHORE -Biomes B SNOWY_BEACH -Biomes C BIRCH_FOREST -Biomes D BIRCH_FOREST_HILLS -Biomes E DARK_FOREST -Biomes F SNOWY_TAIGA -Biomes G SNOWY_TAIGA_HILLS -Biomes H GIANT_TREE_TAIGA -Biomes I GIANT_TREE_TAIGA_HILLS -Biomes J WOODED_MOUNTAINS -Biomes K SAVANNA -Biomes L SAVANNA_PLATEAU -Biomes M BADLANDS -Biomes N WOODED_BADLANDS_PLATEAU -Biomes O BADLANDS_PLATEAU -Biomes P SMALL_END_ISLANDS -Biomes Q END_MIDLANDS -Biomes R END_HIGHLANDS -Biomes S END_BARRENS -Biomes T WARM_OCEAN -Biomes U LUKEWARM_OCEAN -Biomes V COLD_OCEAN -Biomes W DEEP_WARM_OCEAN -Biomes X DEEP_LUKEWARM_OCEAN -Biomes Y DEEP_COLD_OCEAN -Biomes Z DEEP_FROZEN_OCEAN -Biomes a OCEAN -Biomes aa THE_VOID -Biomes ab SUNFLOWER_PLAINS -Biomes ac DESERT_LAKES -Biomes ad GRAVELLY_MOUNTAINS -Biomes ae FLOWER_FOREST -Biomes af TAIGA_MOUNTAINS -Biomes ag SWAMP_HILLS -Biomes ah ICE_SPIKES -Biomes ai MODIFIED_JUNGLE -Biomes aj MODIFIED_JUNGLE_EDGE -Biomes ak TALL_BIRCH_FOREST -Biomes al TALL_BIRCH_HILLS -Biomes am DARK_FOREST_HILLS -Biomes an SNOWY_TAIGA_MOUNTAINS -Biomes ao GIANT_SPRUCE_TAIGA -Biomes ap GIANT_SPRUCE_TAIGA_HILLS -Biomes aq MODIFIED_GRAVELLY_MOUNTAINS -Biomes ar SHATTERED_SAVANNA -Biomes as SHATTERED_SAVANNA_PLATEAU -Biomes at ERODED_BADLANDS -Biomes au MODIFIED_WOODED_BADLANDS_PLATEAU -Biomes av MODIFIED_BADLANDS_PLATEAU -Biomes aw BAMBOO_JUNGLE -Biomes ax BAMBOO_JUNGLE_HILLS -Biomes c PLAINS -Biomes d DESERT -Biomes e MOUNTAINS -Biomes f FOREST -Biomes g TAIGA -Biomes h SWAMP -Biomes i RIVER -Biomes j NETHER -Biomes k THE_END -Biomes l FROZEN_OCEAN -Biomes m FROZEN_RIVER -Biomes n SNOWY_TUNDRA -Biomes o SNOWY_MOUNTAINS -Biomes p MUSHROOM_FIELDS -Biomes q MUSHROOM_FIELD_SHORE -Biomes r BEACH -Biomes s DESERT_HILLS -Biomes t WOODED_HILLS -Biomes u TAIGA_HILLS -Biomes v MOUNTAIN_EDGE -Biomes w JUNGLE -Biomes x JUNGLE_HILLS -Biomes y JUNGLE_EDGE -Biomes z DEEP_OCEAN -Block a (I)LIBlockData; getByCombinedId -Block a (LBlockActionContext;)LIBlockData; getPlacedState -Block a (LGeneratorAccess;LBlockPosition;LIBlockData;)V postBreak -Block a (LIBlockData;LEntityHuman;LIBlockAccess;LBlockPosition;)F getDamage -Block a (LIBlockData;LEnumDirection;LIBlockData;LGeneratorAccess;LBlockPosition;LBlockPosition;)LIBlockData; updateState -Block a (LIBlockData;LIWorldReader;LBlockPosition;)Z canPlace -Block a (LIBlockData;LWorld;LBlockPosition;LBlock;LBlockPosition;Z)V doPhysics -Block a (LIBlockData;LWorld;LBlockPosition;LEntityHuman;)V attack -Block a (LIBlockData;LWorld;LBlockPosition;LEntityHuman;LEnumHand;LMovingObjectPositionBlock;)LEnumInteractionResult; interact -Block a (LIBlockData;LWorld;LBlockPosition;LIBlockData;Z)V remove -Block a (LIBlockData;LWorld;LBlockPosition;LItemStack;)V dropNaturally -Block a (LIBlockData;LWorld;LBlockPosition;LTileEntity;LEntity;LItemStack;)V dropItems -Block a (LIBlockData;LWorldServer;LBlockPosition;LTileEntity;LEntity;LItemStack;)Ljava/util/List; getDrops -Block a (LIBlockData;LWorldServer;LBlockPosition;Ljava/util/Random;)V tick -Block a (LItem;)LBlock; asBlock -Block a (LWorld;LBlockPosition;I)V dropExperience -Block a (LWorld;LBlockPosition;LEntity;)V stepOn -Block a (LWorld;LBlockPosition;LEntity;F)V fallOn -Block a (LWorld;LBlockPosition;LExplosion;)V wasExploded -Block a (LWorld;LBlockPosition;LIBlockData;LEntityLiving;LItemStack;)V postPlace -Block b (LIBlockData;)Z isComplexRedstone -Block b (LIBlockData;LWorld;LBlockPosition;)LITileInventory; getInventory -Block b (LIBlockData;LWorld;LBlockPosition;LIBlockData;Z)V onPlace -Block d (LIBlockData;LIBlockAccess;LBlockPosition;)Z isOccluding -Block e frictionFactor -Block f ()Z isTileEntity -Block f (LIBlockData;)Z isPowerSource -Block g (LIBlockData;)LEnumPistonReaction; getPushReaction -Block h ()F getDurability -Block h blockData -Block j (LIBlockData;)I getCombinedId -Block l (LIBlockData;)Z isTicking -Block m REGISTRY_ID -Block o ()LBlockStateList; getStates -Block o strength -Block p ()LIBlockData; getBlockData -Block p durability -Block q (LIBlockData;)LSoundEffectType; getStepSound -Block r stepSound -Block s material -Block u blockStateList -Block w name -Block$EnumRandomOffset a NONE -Block$EnumRandomOffset b XZ -Block$EnumRandomOffset c XYZ -BlockAccessAir a INSTANCE -BlockAnvil a FACING -BlockAttachable C FACE -BlockBanner a ROTATION -BlockBannerAbstract b ()LEnumColor; getColor -BlockBed a PART -BlockBed b OCCUPIED -BlockBed w color -BlockBrewingStand a HAS_BOTTLE -BlockButtonAbstract a POWERED -BlockCactus a AGE -BlockCake a BITES -BlockCarpet b color -BlockCauldron a LEVEL -BlockChest a (LBlockChest;LIBlockData;LWorld;LBlockPosition;Z)LIInventory; getInventory -BlockChest b FACING -BlockChorusFlower a AGE -BlockCobbleWall i UP -BlockCocoa a AGE -BlockComposter$ContainerOutput a blockData -BlockComposter$ContainerOutput b generatorAccess -BlockComposter$ContainerOutput c blockPosition -BlockComposter$ContainerOutput d emptied -BlockConcretePowder b (LIBlockAccess;LBlockPosition;LIBlockData;)Z canHarden -BlockCrops b (I)LIBlockData; setAge -BlockCrops b AGE -BlockCrops i (LIBlockData;)Z isRipe -BlockDataAbstract c STATE_TO_VALUE -BlockDaylightDetector a POWER -BlockDiodeAbstract r (LIBlockData;)Z isDiode -BlockDirectional a FACING -BlockDispenser a (LWorld;LBlockPosition;)V dispense -BlockDispenser a FACING -BlockDispenser b TRIGGERED -BlockDispenser c REGISTRY -BlockDoor a (LWorld;LBlockPosition;Z)V setDoor -BlockDoor a FACING -BlockDoor b OPEN -BlockDoor c HINGE -BlockDoor d POWERED -BlockDoor e HALF -BlockEnderChest b FACING -BlockEnderPortalFrame a FACING -BlockEnderPortalFrame b EYE -BlockFacingHorizontal ay FACING -BlockFalling h (LIBlockData;)Z canFallThrough -BlockFenceGate a OPEN -BlockFenceGate b POWERED -BlockFenceGate c IN_WALL -BlockFire a AGE -BlockFire b (LIBlockAccess;LBlockPosition;)Z canBurn -BlockFire b NORTH -BlockFire c EAST -BlockFire d SOUTH -BlockFire e WEST -BlockFire f UPPER -BlockFire h flameChances -BlockFloorSign c ROTATION -BlockFluids a (LGeneratorAccess;LBlockPosition;)V fizz -BlockFluids a LEVEL -BlockFurnace a FACING -BlockFurnace b LIT -BlockHopper a FACING -BlockHopper b ENABLED -BlockIce d (LIBlockData;LWorld;LBlockPosition;)V melt -BlockJukeBox a (LWorld;LBlockPosition;)V dropRecord -BlockJukeBox a HAS_RECORD -BlockLadder a FACING -BlockLeaves a DISTANCE -BlockLeaves b PERSISTENT -BlockLectern a (LWorld;LBlockPosition;LIBlockData;Z)V setHasBook -BlockLever a POWERED -BlockMinecartDetector c SHAPE -BlockMinecartDetector d POWERED -BlockMinecartTrack c SHAPE -BlockNetherWart a AGE -BlockNote a (LWorld;LBlockPosition;)V play -BlockNote a INSTRUMENT -BlockNote b POWERED -BlockNote c NOTE -BlockPiston b EXTENDED -BlockPiston i sticky -BlockPistonExtension b TYPE -BlockPistonExtension c SHORT -BlockPortal a AXIS -BlockPortal$Shape e ()V createPortal -BlockPortal$Shape f position -BlockPortal$Shape g height -BlockPortal$Shape h width -BlockPosition a ()J asLong -BlockPosition a (LEnumDirection;)LBlockPosition; shift -BlockPosition a ZERO -BlockPosition b ()LBlockPosition; up -BlockPosition b (I)LBlockPosition; up -BlockPosition d ()LBlockPosition; north -BlockPosition d (I)LBlockPosition; north -BlockPosition e ()LBlockPosition; south -BlockPosition e (I)LBlockPosition; south -BlockPosition e (J)LBlockPosition; fromLong -BlockPosition f ()LBlockPosition; west -BlockPosition f (I)LBlockPosition; west -BlockPosition g ()LBlockPosition; east -BlockPosition g (I)LBlockPosition; east -BlockPosition h ()LBlockPosition; immutableCopy -BlockPoweredRail c SHAPE -BlockPoweredRail d POWERED -BlockPressurePlateAbstract h (LIBlockData;)I getPower -BlockPressurePlateBinary d POWERED -BlockPressurePlateBinary$EnumMobType a EVERYTHING -BlockPressurePlateBinary$EnumMobType b MOBS -BlockPressurePlateWeighted d POWER -BlockPressurePlateWeighted e weight -BlockPropertyAttachPosition a FLOOR -BlockPropertyAttachPosition b WALL -BlockPropertyAttachPosition c CEILING -BlockPropertyBambooSize a NONE -BlockPropertyBambooSize b SMALL -BlockPropertyBambooSize c LARGE -BlockPropertyBedPart a HEAD -BlockPropertyBedPart b FOOT -BlockPropertyBellAttach a FLOOR -BlockPropertyBellAttach b CEILING -BlockPropertyBellAttach c SINGLE_WALL -BlockPropertyBellAttach d DOUBLE_WALL -BlockPropertyChestType a SINGLE -BlockPropertyChestType b LEFT -BlockPropertyChestType c RIGHT -BlockPropertyComparatorMode a COMPARE -BlockPropertyComparatorMode b SUBTRACT -BlockPropertyDoorHinge a LEFT -BlockPropertyDoorHinge b RIGHT -BlockPropertyDoubleBlockHalf a UPPER -BlockPropertyDoubleBlockHalf b LOWER -BlockPropertyHalf a TOP -BlockPropertyHalf b BOTTOM -BlockPropertyInstrument a HARP -BlockPropertyInstrument b BASEDRUM -BlockPropertyInstrument c SNARE -BlockPropertyInstrument d HAT -BlockPropertyInstrument e BASS -BlockPropertyInstrument f FLUTE -BlockPropertyInstrument g BELL -BlockPropertyInstrument h GUITAR -BlockPropertyInstrument i CHIME -BlockPropertyInstrument j XYLOPHONE -BlockPropertyInstrument k IRON_XYLOPHONE -BlockPropertyInstrument l COW_BELL -BlockPropertyInstrument m DIDGERIDOO -BlockPropertyInstrument n BIT -BlockPropertyInstrument o BANJO -BlockPropertyInstrument p PLING -BlockPropertyPistonType a DEFAULT -BlockPropertyPistonType b STICKY -BlockPropertyRedstoneSide a UP -BlockPropertyRedstoneSide b SIDE -BlockPropertyRedstoneSide c NONE -BlockPropertySlabType a TOP -BlockPropertySlabType b BOTTOM -BlockPropertySlabType c DOUBLE -BlockPropertyStairsShape a STRAIGHT -BlockPropertyStairsShape b INNER_LEFT -BlockPropertyStairsShape c INNER_RIGHT -BlockPropertyStairsShape d OUTER_LEFT -BlockPropertyStairsShape e OUTER_RIGHT -BlockPropertyStructureMode a SAVE -BlockPropertyStructureMode b LOAD -BlockPropertyStructureMode c CORNER -BlockPropertyStructureMode d DATA -BlockPropertyTrackPosition a NORTH_SOUTH -BlockPropertyTrackPosition b EAST_WEST -BlockPropertyTrackPosition c ASCENDING_EAST -BlockPropertyTrackPosition d ASCENDING_WEST -BlockPropertyTrackPosition e ASCENDING_NORTH -BlockPropertyTrackPosition f ASCENDING_SOUTH -BlockPropertyTrackPosition g SOUTH_EAST -BlockPropertyTrackPosition h SOUTH_WEST -BlockPropertyTrackPosition i NORTH_WEST -BlockPropertyTrackPosition j NORTH_EAST -BlockPumpkinCarved d ()LShapeDetector; getSnowmanShape -BlockPumpkinCarved r ()LShapeDetector; getIronGolemShape -BlockRedstoneComparator a MODE -BlockRedstoneOre a (LWorld;LBlockPosition;)V playEffect -BlockRedstoneOre d (LIBlockData;LWorld;LBlockPosition;)V interact -BlockRedstoneTorch a LIT -BlockRedstoneWire a (ILIBlockData;)I getPower -BlockRedstoneWire a NORTH -BlockRedstoneWire b EAST -BlockRedstoneWire c SOUTH -BlockRedstoneWire d WEST -BlockRedstoneWire e POWER -BlockReed a AGE -BlockRepeater a LOCKED -BlockRepeater d DELAY -BlockRotatable a AXIS -BlockSapling a (LWorldServer;LBlockPosition;LIBlockData;Ljava/util/Random;)V grow -BlockSapling a STAGE -BlockShulkerBox c color -BlockSkull$Type a SKELETON -BlockSkull$Type b WITHER_SKELETON -BlockSkull$Type c PLAYER -BlockSkull$Type d ZOMBIE -BlockSkull$Type e CREEPER -BlockSkull$Type f DRAGON -BlockSnow a LAYERS -BlockSoil a MOISTURE -BlockSoil d (LIBlockData;LWorld;LBlockPosition;)V fade -BlockStainedGlass a color -BlockStainedGlassPane i color -BlockStairs a FACING -BlockStairs b HALF -BlockStairs c SHAPE -BlockStateBoolean a (Ljava/lang/String;)LBlockStateBoolean; of -BlockStateDirection a (Ljava/lang/String;)LBlockStateDirection; of -BlockStateEnum a (Ljava/lang/String;Ljava/lang/Class;)LBlockStateEnum; of -BlockStateEnum a (Ljava/lang/String;Ljava/lang/Class;[Ljava/lang/Enum;)LBlockStateEnum; of -BlockStateInteger a (Ljava/lang/String;II)LBlockStateInteger; of -BlockStateList b ()LIBlockDataHolder; getBlockData -BlockStateList c ()Ljava/lang/Object; getBlock -BlockStem a AGE -BlockStem c blockFruit -BlockTall a NORTH -BlockTall b EAST -BlockTall c SOUTH -BlockTall d WEST -BlockTallPlant a HALF -BlockTrapdoor a OPEN -BlockTrapdoor b HALF -BlockTripwire a POWERED -BlockTripwire b ATTACHED -BlockTripwire c DISARMED -BlockTripwire d NORTH -BlockTripwire e EAST -BlockTripwire f SOUTH -BlockTripwire g WEST -BlockTripwireHook a FACING -BlockTripwireHook b POWERED -BlockTripwireHook c ATTACHED -BlockVine a (LEnumDirection;)LBlockStateBoolean; getDirection -BlockVine a UP -BlockVine b NORTH -BlockVine c EAST -BlockVine d SOUTH -BlockVine e WEST -BlockVine r (LIBlockData;)Z canSpread -BlockWallSign c FACING -Blocks A WATER -Blocks B LAVA -Blocks C SAND -Blocks D RED_SAND -Blocks E GRAVEL -Blocks F GOLD_ORE -Blocks G IRON_ORE -Blocks H COAL_ORE -Blocks I OAK_LOG -Blocks J SPRUCE_LOG -Blocks K BIRCH_LOG -Blocks L JUNGLE_LOG -Blocks M ACACIA_LOG -Blocks N DARK_OAK_LOG -Blocks O STRIPPED_SPRUCE_LOG -Blocks P STRIPPED_BIRCH_LOG -Blocks Q STRIPPED_JUNGLE_LOG -Blocks R STRIPPED_ACACIA_LOG -Blocks S STRIPPED_DARK_OAK_LOG -Blocks T STRIPPED_OAK_LOG -Blocks U OAK_WOOD -Blocks V SPRUCE_WOOD -Blocks W BIRCH_WOOD -Blocks X JUNGLE_WOOD -Blocks Y ACACIA_WOOD -Blocks Z DARK_OAK_WOOD -Blocks a AIR -Blocks aA YELLOW_BED -Blocks aB LIME_BED -Blocks aC PINK_BED -Blocks aD GRAY_BED -Blocks aE LIGHT_GRAY_BED -Blocks aF CYAN_BED -Blocks aG PURPLE_BED -Blocks aH BLUE_BED -Blocks aI BROWN_BED -Blocks aJ GREEN_BED -Blocks aK RED_BED -Blocks aL BLACK_BED -Blocks aM POWERED_RAIL -Blocks aN DETECTOR_RAIL -Blocks aO STICKY_PISTON -Blocks aP COBWEB -Blocks aQ GRASS -Blocks aR FERN -Blocks aS DEAD_BUSH -Blocks aT SEAGRASS -Blocks aU TALL_SEAGRASS -Blocks aV PISTON -Blocks aW PISTON_HEAD -Blocks aX WHITE_WOOL -Blocks aY ORANGE_WOOL -Blocks aZ MAGENTA_WOOL -Blocks aa STRIPPED_OAK_WOOD -Blocks ab STRIPPED_SPRUCE_WOOD -Blocks ac STRIPPED_BIRCH_WOOD -Blocks ad STRIPPED_JUNGLE_WOOD -Blocks ae STRIPPED_ACACIA_WOOD -Blocks af STRIPPED_DARK_OAK_WOOD -Blocks ag OAK_LEAVES -Blocks ah SPRUCE_LEAVES -Blocks ai BIRCH_LEAVES -Blocks aj JUNGLE_LEAVES -Blocks ak ACACIA_LEAVES -Blocks al DARK_OAK_LEAVES -Blocks am SPONGE -Blocks an WET_SPONGE -Blocks ao GLASS -Blocks ap LAPIS_ORE -Blocks aq LAPIS_BLOCK -Blocks ar DISPENSER -Blocks as SANDSTONE -Blocks at CHISELED_SANDSTONE -Blocks au CUT_SANDSTONE -Blocks av NOTE_BLOCK -Blocks aw WHITE_BED -Blocks ax ORANGE_BED -Blocks ay MAGENTA_BED -Blocks az LIGHT_BLUE_BED -Blocks b STONE -Blocks bA LILY_OF_THE_VALLEY -Blocks bB BROWN_MUSHROOM -Blocks bC RED_MUSHROOM -Blocks bD GOLD_BLOCK -Blocks bE IRON_BLOCK -Blocks bF BRICKS -Blocks bG TNT -Blocks bH BOOKSHELF -Blocks bI MOSSY_COBBLESTONE -Blocks bJ OBSIDIAN -Blocks bK TORCH -Blocks bL WALL_TORCH -Blocks bM FIRE -Blocks bN SPAWNER -Blocks bO OAK_STAIRS -Blocks bP CHEST -Blocks bQ REDSTONE_WIRE -Blocks bR DIAMOND_ORE -Blocks bS DIAMOND_BLOCK -Blocks bT CRAFTING_TABLE -Blocks bU WHEAT -Blocks bV FARMLAND -Blocks bW FURNACE -Blocks bX OAK_SIGN -Blocks bY SPRUCE_SIGN -Blocks bZ BIRCH_SIGN -Blocks ba LIGHT_BLUE_WOOL -Blocks bb YELLOW_WOOL -Blocks bc LIME_WOOL -Blocks bd PINK_WOOL -Blocks be GRAY_WOOL -Blocks bf LIGHT_GRAY_WOOL -Blocks bg CYAN_WOOL -Blocks bh PURPLE_WOOL -Blocks bi BLUE_WOOL -Blocks bj BROWN_WOOL -Blocks bk GREEN_WOOL -Blocks bl RED_WOOL -Blocks bm BLACK_WOOL -Blocks bn MOVING_PISTON -Blocks bo DANDELION -Blocks bp POPPY -Blocks bq BLUE_ORCHID -Blocks br ALLIUM -Blocks bs AZURE_BLUET -Blocks bt RED_TULIP -Blocks bu ORANGE_TULIP -Blocks bv WHITE_TULIP -Blocks bw PINK_TULIP -Blocks bx OXEYE_DAISY -Blocks by CORNFLOWER -Blocks bz WITHER_ROSE -Blocks c GRANITE -Blocks cA SNOW -Blocks cB ICE -Blocks cC SNOW_BLOCK -Blocks cD CACTUS -Blocks cE CLAY -Blocks cF SUGAR_CANE -Blocks cG JUKEBOX -Blocks cH OAK_FENCE -Blocks cI PUMPKIN -Blocks cJ NETHERRACK -Blocks cK SOUL_SAND -Blocks cL GLOWSTONE -Blocks cM NETHER_PORTAL -Blocks cN CARVED_PUMPKIN -Blocks cO JACK_O_LANTERN -Blocks cP CAKE -Blocks cQ REPEATER -Blocks cR WHITE_STAINED_GLASS -Blocks cS ORANGE_STAINED_GLASS -Blocks cT MAGENTA_STAINED_GLASS -Blocks cU LIGHT_BLUE_STAINED_GLASS -Blocks cV YELLOW_STAINED_GLASS -Blocks cW LIME_STAINED_GLASS -Blocks cX PINK_STAINED_GLASS -Blocks cY GRAY_STAINED_GLASS -Blocks cZ LIGHT_GRAY_STAINED_GLASS -Blocks ca ACACIA_SIGN -Blocks cb JUNGLE_SIGN -Blocks cc DARK_OAK_SIGN -Blocks cd OAK_DOOR -Blocks ce LADDER -Blocks cf RAIL -Blocks cg COBBLESTONE_STAIRS -Blocks ch OAK_WALL_SIGN -Blocks ci SPRUCE_WALL_SIGN -Blocks cj BIRCH_WALL_SIGN -Blocks ck ACACIA_WALL_SIGN -Blocks cl JUNGLE_WALL_SIGN -Blocks cm DARK_OAK_WALL_SIGN -Blocks cn LEVER -Blocks co STONE_PRESSURE_PLATE -Blocks cp IRON_DOOR -Blocks cq OAK_PRESSURE_PLATE -Blocks cr SPRUCE_PRESSURE_PLATE -Blocks cs BIRCH_PRESSURE_PLATE -Blocks ct JUNGLE_PRESSURE_PLATE -Blocks cu ACACIA_PRESSURE_PLATE -Blocks cv DARK_OAK_PRESSURE_PLATE -Blocks cw REDSTONE_ORE -Blocks cx REDSTONE_TORCH -Blocks cy REDSTONE_WALL_TORCH -Blocks cz STONE_BUTTON -Blocks d POLISHED_GRANITE -Blocks dA IRON_BARS -Blocks dB GLASS_PANE -Blocks dC MELON -Blocks dD ATTACHED_PUMPKIN_STEM -Blocks dE ATTACHED_MELON_STEM -Blocks dF PUMPKIN_STEM -Blocks dG MELON_STEM -Blocks dH VINE -Blocks dI OAK_FENCE_GATE -Blocks dJ BRICK_STAIRS -Blocks dK STONE_BRICK_STAIRS -Blocks dL MYCELIUM -Blocks dM LILY_PAD -Blocks dN NETHER_BRICKS -Blocks dO NETHER_BRICK_FENCE -Blocks dP NETHER_BRICK_STAIRS -Blocks dQ NETHER_WART -Blocks dR ENCHANTING_TABLE -Blocks dS BREWING_STAND -Blocks dT CAULDRON -Blocks dU END_PORTAL -Blocks dV END_PORTAL_FRAME -Blocks dW END_STONE -Blocks dX DRAGON_EGG -Blocks dY REDSTONE_LAMP -Blocks dZ COCOA -Blocks da CYAN_STAINED_GLASS -Blocks db PURPLE_STAINED_GLASS -Blocks dc BLUE_STAINED_GLASS -Blocks dd BROWN_STAINED_GLASS -Blocks de GREEN_STAINED_GLASS -Blocks df RED_STAINED_GLASS -Blocks dg BLACK_STAINED_GLASS -Blocks dh OAK_TRAPDOOR -Blocks di SPRUCE_TRAPDOOR -Blocks dj BIRCH_TRAPDOOR -Blocks dk JUNGLE_TRAPDOOR -Blocks dl ACACIA_TRAPDOOR -Blocks dm DARK_OAK_TRAPDOOR -Blocks dn STONE_BRICKS -Blocks do MOSSY_STONE_BRICKS -Blocks dp CRACKED_STONE_BRICKS -Blocks dq CHISELED_STONE_BRICKS -Blocks dr INFESTED_STONE -Blocks ds INFESTED_COBBLESTONE -Blocks dt INFESTED_STONE_BRICKS -Blocks du INFESTED_MOSSY_STONE_BRICKS -Blocks dv INFESTED_CRACKED_STONE_BRICKS -Blocks dw INFESTED_CHISELED_STONE_BRICKS -Blocks dx BROWN_MUSHROOM_BLOCK -Blocks dy RED_MUSHROOM_BLOCK -Blocks dz MUSHROOM_STEM -Blocks e DIORITE -Blocks eA POTTED_RED_TULIP -Blocks eB POTTED_ORANGE_TULIP -Blocks eC POTTED_WHITE_TULIP -Blocks eD POTTED_PINK_TULIP -Blocks eE POTTED_OXEYE_DAISY -Blocks eF POTTED_CORNFLOWER -Blocks eG POTTED_LILY_OF_THE_VALLEY -Blocks eH POTTED_WITHER_ROSE -Blocks eI POTTED_RED_MUSHROOM -Blocks eJ POTTED_BROWN_MUSHROOM -Blocks eK POTTED_DEAD_BUSH -Blocks eL POTTED_CACTUS -Blocks eM CARROTS -Blocks eN POTATOES -Blocks eO OAK_BUTTON -Blocks eP SPRUCE_BUTTON -Blocks eQ BIRCH_BUTTON -Blocks eR JUNGLE_BUTTON -Blocks eS ACACIA_BUTTON -Blocks eT DARK_OAK_BUTTON -Blocks eU SKELETON_SKULL -Blocks eV SKELETON_WALL_SKULL -Blocks eW WITHER_SKELETON_SKULL -Blocks eX WITHER_SKELETON_WALL_SKULL -Blocks eY ZOMBIE_HEAD -Blocks eZ ZOMBIE_WALL_HEAD -Blocks ea SANDSTONE_STAIRS -Blocks eb EMERALD_ORE -Blocks ec ENDER_CHEST -Blocks ed TRIPWIRE_HOOK -Blocks ee TRIPWIRE -Blocks ef EMERALD_BLOCK -Blocks eg SPRUCE_STAIRS -Blocks eh BIRCH_STAIRS -Blocks ei JUNGLE_STAIRS -Blocks ej COMMAND_BLOCK -Blocks ek BEACON -Blocks el COBBLESTONE_WALL -Blocks em MOSSY_COBBLESTONE_WALL -Blocks en FLOWER_POT -Blocks eo POTTED_OAK_SAPLING -Blocks ep POTTED_SPRUCE_SAPLING -Blocks eq POTTED_BIRCH_SAPLING -Blocks er POTTED_JUNGLE_SAPLING -Blocks es POTTED_ACACIA_SAPLING -Blocks et POTTED_DARK_OAK_SAPLING -Blocks eu POTTED_FERN -Blocks ev POTTED_DANDELION -Blocks ew POTTED_POPPY -Blocks ex POTTED_BLUE_ORCHID -Blocks ey POTTED_ALLIUM -Blocks ez POTTED_AZURE_BLUET -Blocks f POLISHED_DIORITE -Blocks fA LIGHT_BLUE_TERRACOTTA -Blocks fB YELLOW_TERRACOTTA -Blocks fC LIME_TERRACOTTA -Blocks fD PINK_TERRACOTTA -Blocks fE GRAY_TERRACOTTA -Blocks fF LIGHT_GRAY_TERRACOTTA -Blocks fG CYAN_TERRACOTTA -Blocks fH PURPLE_TERRACOTTA -Blocks fI BLUE_TERRACOTTA -Blocks fJ BROWN_TERRACOTTA -Blocks fK GREEN_TERRACOTTA -Blocks fL RED_TERRACOTTA -Blocks fM BLACK_TERRACOTTA -Blocks fN WHITE_STAINED_GLASS_PANE -Blocks fO ORANGE_STAINED_GLASS_PANE -Blocks fP MAGENTA_STAINED_GLASS_PANE -Blocks fQ LIGHT_BLUE_STAINED_GLASS_PANE -Blocks fR YELLOW_STAINED_GLASS_PANE -Blocks fS LIME_STAINED_GLASS_PANE -Blocks fT PINK_STAINED_GLASS_PANE -Blocks fU GRAY_STAINED_GLASS_PANE -Blocks fV LIGHT_GRAY_STAINED_GLASS_PANE -Blocks fW CYAN_STAINED_GLASS_PANE -Blocks fX PURPLE_STAINED_GLASS_PANE -Blocks fY BLUE_STAINED_GLASS_PANE -Blocks fZ BROWN_STAINED_GLASS_PANE -Blocks fa PLAYER_HEAD -Blocks fb PLAYER_WALL_HEAD -Blocks fc CREEPER_HEAD -Blocks fd CREEPER_WALL_HEAD -Blocks fe DRAGON_HEAD -Blocks ff DRAGON_WALL_HEAD -Blocks fg ANVIL -Blocks fh CHIPPED_ANVIL -Blocks fi DAMAGED_ANVIL -Blocks fj TRAPPED_CHEST -Blocks fk LIGHT_WEIGHTED_PRESSURE_PLATE -Blocks fl HEAVY_WEIGHTED_PRESSURE_PLATE -Blocks fm COMPARATOR -Blocks fn DAYLIGHT_DETECTOR -Blocks fo REDSTONE_BLOCK -Blocks fp NETHER_QUARTZ_ORE -Blocks fq HOPPER -Blocks fr QUARTZ_BLOCK -Blocks fs CHISELED_QUARTZ_BLOCK -Blocks ft QUARTZ_PILLAR -Blocks fu QUARTZ_STAIRS -Blocks fv ACTIVATOR_RAIL -Blocks fw DROPPER -Blocks fx WHITE_TERRACOTTA -Blocks fy ORANGE_TERRACOTTA -Blocks fz MAGENTA_TERRACOTTA -Blocks g ANDESITE -Blocks gA GRAY_CARPET -Blocks gB LIGHT_GRAY_CARPET -Blocks gC CYAN_CARPET -Blocks gD PURPLE_CARPET -Blocks gE BLUE_CARPET -Blocks gF BROWN_CARPET -Blocks gG GREEN_CARPET -Blocks gH RED_CARPET -Blocks gI BLACK_CARPET -Blocks gJ TERRACOTTA -Blocks gK COAL_BLOCK -Blocks gL PACKED_ICE -Blocks gM SUNFLOWER -Blocks gN LILAC -Blocks gO ROSE_BUSH -Blocks gP PEONY -Blocks gQ TALL_GRASS -Blocks gR LARGE_FERN -Blocks gS WHITE_BANNER -Blocks gT ORANGE_BANNER -Blocks gU MAGENTA_BANNER -Blocks gV LIGHT_BLUE_BANNER -Blocks gW YELLOW_BANNER -Blocks gX LIME_BANNER -Blocks gY PINK_BANNER -Blocks gZ GRAY_BANNER -Blocks ga GREEN_STAINED_GLASS_PANE -Blocks gb RED_STAINED_GLASS_PANE -Blocks gc BLACK_STAINED_GLASS_PANE -Blocks gd ACACIA_STAIRS -Blocks ge DARK_OAK_STAIRS -Blocks gf SLIME_BLOCK -Blocks gg BARRIER -Blocks gh IRON_TRAPDOOR -Blocks gi PRISMARINE -Blocks gj PRISMARINE_BRICKS -Blocks gk DARK_PRISMARINE -Blocks gl PRISMARINE_STAIRS -Blocks gm PRISMARINE_BRICK_STAIRS -Blocks gn DARK_PRISMARINE_STAIRS -Blocks go PRISMARINE_SLAB -Blocks gp PRISMARINE_BRICK_SLAB -Blocks gq DARK_PRISMARINE_SLAB -Blocks gr SEA_LANTERN -Blocks gs HAY_BLOCK -Blocks gt WHITE_CARPET -Blocks gu ORANGE_CARPET -Blocks gv MAGENTA_CARPET -Blocks gw LIGHT_BLUE_CARPET -Blocks gx YELLOW_CARPET -Blocks gy LIME_CARPET -Blocks gz PINK_CARPET -Blocks h POLISHED_ANDESITE -Blocks hA CUT_RED_SANDSTONE -Blocks hB RED_SANDSTONE_STAIRS -Blocks hC OAK_SLAB -Blocks hD SPRUCE_SLAB -Blocks hE BIRCH_SLAB -Blocks hF JUNGLE_SLAB -Blocks hG ACACIA_SLAB -Blocks hH DARK_OAK_SLAB -Blocks hI STONE_SLAB -Blocks hJ SMOOTH_STONE_SLAB -Blocks hK SANDSTONE_SLAB -Blocks hL CUT_SANDSTONE_SLAB -Blocks hM PETRIFIED_OAK_SLAB -Blocks hN COBBLESTONE_SLAB -Blocks hO BRICK_SLAB -Blocks hP STONE_BRICK_SLAB -Blocks hQ NETHER_BRICK_SLAB -Blocks hR QUARTZ_SLAB -Blocks hS RED_SANDSTONE_SLAB -Blocks hT CUT_RED_SANDSTONE_SLAB -Blocks hU PURPUR_SLAB -Blocks hV SMOOTH_STONE -Blocks hW SMOOTH_SANDSTONE -Blocks hX SMOOTH_QUARTZ -Blocks hY SMOOTH_RED_SANDSTONE -Blocks hZ SPRUCE_FENCE_GATE -Blocks ha LIGHT_GRAY_BANNER -Blocks hb CYAN_BANNER -Blocks hc PURPLE_BANNER -Blocks hd BLUE_BANNER -Blocks he BROWN_BANNER -Blocks hf GREEN_BANNER -Blocks hg RED_BANNER -Blocks hh BLACK_BANNER -Blocks hi WHITE_WALL_BANNER -Blocks hj ORANGE_WALL_BANNER -Blocks hk MAGENTA_WALL_BANNER -Blocks hl LIGHT_BLUE_WALL_BANNER -Blocks hm YELLOW_WALL_BANNER -Blocks hn LIME_WALL_BANNER -Blocks ho PINK_WALL_BANNER -Blocks hp GRAY_WALL_BANNER -Blocks hq LIGHT_GRAY_WALL_BANNER -Blocks hr CYAN_WALL_BANNER -Blocks hs PURPLE_WALL_BANNER -Blocks ht BLUE_WALL_BANNER -Blocks hu BROWN_WALL_BANNER -Blocks hv GREEN_WALL_BANNER -Blocks hw RED_WALL_BANNER -Blocks hx BLACK_WALL_BANNER -Blocks hy RED_SANDSTONE -Blocks hz CHISELED_RED_SANDSTONE -Blocks i GRASS_BLOCK -Blocks iA FROSTED_ICE -Blocks iB MAGMA_BLOCK -Blocks iC NETHER_WART_BLOCK -Blocks iD RED_NETHER_BRICKS -Blocks iE BONE_BLOCK -Blocks iF STRUCTURE_VOID -Blocks iG OBSERVER -Blocks iH SHULKER_BOX -Blocks iI WHITE_SHULKER_BOX -Blocks iJ ORANGE_SHULKER_BOX -Blocks iK MAGENTA_SHULKER_BOX -Blocks iL LIGHT_BLUE_SHULKER_BOX -Blocks iM YELLOW_SHULKER_BOX -Blocks iN LIME_SHULKER_BOX -Blocks iO PINK_SHULKER_BOX -Blocks iP GRAY_SHULKER_BOX -Blocks iQ LIGHT_GRAY_SHULKER_BOX -Blocks iR CYAN_SHULKER_BOX -Blocks iS PURPLE_SHULKER_BOX -Blocks iT BLUE_SHULKER_BOX -Blocks iU BROWN_SHULKER_BOX -Blocks iV GREEN_SHULKER_BOX -Blocks iW RED_SHULKER_BOX -Blocks iX BLACK_SHULKER_BOX -Blocks iY WHITE_GLAZED_TERRACOTTA -Blocks iZ ORANGE_GLAZED_TERRACOTTA -Blocks ia BIRCH_FENCE_GATE -Blocks ib JUNGLE_FENCE_GATE -Blocks ic ACACIA_FENCE_GATE -Blocks id DARK_OAK_FENCE_GATE -Blocks ie SPRUCE_FENCE -Blocks if BIRCH_FENCE -Blocks ig JUNGLE_FENCE -Blocks ih ACACIA_FENCE -Blocks ii DARK_OAK_FENCE -Blocks ij SPRUCE_DOOR -Blocks ik BIRCH_DOOR -Blocks il JUNGLE_DOOR -Blocks im ACACIA_DOOR -Blocks in DARK_OAK_DOOR -Blocks io END_ROD -Blocks ip CHORUS_PLANT -Blocks iq CHORUS_FLOWER -Blocks ir PURPUR_BLOCK -Blocks is PURPUR_PILLAR -Blocks it PURPUR_STAIRS -Blocks iu END_STONE_BRICKS -Blocks iv BEETROOTS -Blocks iw GRASS_PATH -Blocks ix END_GATEWAY -Blocks iy REPEATING_COMMAND_BLOCK -Blocks iz CHAIN_COMMAND_BLOCK -Blocks j DIRT -Blocks jA BROWN_CONCRETE -Blocks jB GREEN_CONCRETE -Blocks jC RED_CONCRETE -Blocks jD BLACK_CONCRETE -Blocks jE WHITE_CONCRETE_POWDER -Blocks jF ORANGE_CONCRETE_POWDER -Blocks jG MAGENTA_CONCRETE_POWDER -Blocks jH LIGHT_BLUE_CONCRETE_POWDER -Blocks jI YELLOW_CONCRETE_POWDER -Blocks jJ LIME_CONCRETE_POWDER -Blocks jK PINK_CONCRETE_POWDER -Blocks jL GRAY_CONCRETE_POWDER -Blocks jM LIGHT_GRAY_CONCRETE_POWDER -Blocks jN CYAN_CONCRETE_POWDER -Blocks jO PURPLE_CONCRETE_POWDER -Blocks jP BLUE_CONCRETE_POWDER -Blocks jQ BROWN_CONCRETE_POWDER -Blocks jR GREEN_CONCRETE_POWDER -Blocks jS RED_CONCRETE_POWDER -Blocks jT BLACK_CONCRETE_POWDER -Blocks jU KELP -Blocks jV KELP_PLANT -Blocks jW DRIED_KELP_BLOCK -Blocks jX TURTLE_EGG -Blocks jY DEAD_TUBE_CORAL_BLOCK -Blocks jZ DEAD_BRAIN_CORAL_BLOCK -Blocks ja MAGENTA_GLAZED_TERRACOTTA -Blocks jb LIGHT_BLUE_GLAZED_TERRACOTTA -Blocks jc YELLOW_GLAZED_TERRACOTTA -Blocks jd LIME_GLAZED_TERRACOTTA -Blocks je PINK_GLAZED_TERRACOTTA -Blocks jf GRAY_GLAZED_TERRACOTTA -Blocks jg LIGHT_GRAY_GLAZED_TERRACOTTA -Blocks jh CYAN_GLAZED_TERRACOTTA -Blocks ji PURPLE_GLAZED_TERRACOTTA -Blocks jj BLUE_GLAZED_TERRACOTTA -Blocks jk BROWN_GLAZED_TERRACOTTA -Blocks jl GREEN_GLAZED_TERRACOTTA -Blocks jm RED_GLAZED_TERRACOTTA -Blocks jn BLACK_GLAZED_TERRACOTTA -Blocks jo WHITE_CONCRETE -Blocks jp ORANGE_CONCRETE -Blocks jq MAGENTA_CONCRETE -Blocks jr LIGHT_BLUE_CONCRETE -Blocks js YELLOW_CONCRETE -Blocks jt LIME_CONCRETE -Blocks ju PINK_CONCRETE -Blocks jv GRAY_CONCRETE -Blocks jw LIGHT_GRAY_CONCRETE -Blocks jx CYAN_CONCRETE -Blocks jy PURPLE_CONCRETE -Blocks jz BLUE_CONCRETE -Blocks k COARSE_DIRT -Blocks kA FIRE_CORAL_FAN -Blocks kB HORN_CORAL_FAN -Blocks kC DEAD_TUBE_CORAL_WALL_FAN -Blocks kD DEAD_BRAIN_CORAL_WALL_FAN -Blocks kE DEAD_BUBBLE_CORAL_WALL_FAN -Blocks kF DEAD_FIRE_CORAL_WALL_FAN -Blocks kG DEAD_HORN_CORAL_WALL_FAN -Blocks kH TUBE_CORAL_WALL_FAN -Blocks kI BRAIN_CORAL_WALL_FAN -Blocks kJ BUBBLE_CORAL_WALL_FAN -Blocks kK FIRE_CORAL_WALL_FAN -Blocks kL HORN_CORAL_WALL_FAN -Blocks kM SEA_PICKLE -Blocks kN BLUE_ICE -Blocks kO CONDUIT -Blocks kP BAMBOO_SAPLING -Blocks kQ BAMBOO -Blocks kR POTTED_BAMBOO -Blocks kS VOID_AIR -Blocks kT CAVE_AIR -Blocks kU BUBBLE_COLUMN -Blocks kV POLISHED_GRANITE_STAIRS -Blocks kW SMOOTH_RED_SANDSTONE_STAIRS -Blocks kX MOSSY_STONE_BRICK_STAIRS -Blocks kY POLISHED_DIORITE_STAIRS -Blocks kZ MOSSY_COBBLESTONE_STAIRS -Blocks ka DEAD_BUBBLE_CORAL_BLOCK -Blocks kb DEAD_FIRE_CORAL_BLOCK -Blocks kc DEAD_HORN_CORAL_BLOCK -Blocks kd TUBE_CORAL_BLOCK -Blocks ke BRAIN_CORAL_BLOCK -Blocks kf BUBBLE_CORAL_BLOCK -Blocks kg FIRE_CORAL_BLOCK -Blocks kh HORN_CORAL_BLOCK -Blocks ki DEAD_TUBE_CORAL -Blocks kj DEAD_BRAIN_CORAL -Blocks kk DEAD_BUBBLE_CORAL -Blocks kl DEAD_FIRE_CORAL -Blocks km DEAD_HORN_CORAL -Blocks kn TUBE_CORAL -Blocks ko BRAIN_CORAL -Blocks kp BUBBLE_CORAL -Blocks kq FIRE_CORAL -Blocks kr HORN_CORAL -Blocks ks DEAD_TUBE_CORAL_FAN -Blocks kt DEAD_BRAIN_CORAL_FAN -Blocks ku DEAD_BUBBLE_CORAL_FAN -Blocks kv DEAD_FIRE_CORAL_FAN -Blocks kw DEAD_HORN_CORAL_FAN -Blocks kx TUBE_CORAL_FAN -Blocks ky BRAIN_CORAL_FAN -Blocks kz BUBBLE_CORAL_FAN -Blocks l PODZOL -Blocks lA GRANITE_WALL -Blocks lB STONE_BRICK_WALL -Blocks lC NETHER_BRICK_WALL -Blocks lD ANDESITE_WALL -Blocks lE RED_NETHER_BRICK_WALL -Blocks lF SANDSTONE_WALL -Blocks lG END_STONE_BRICK_WALL -Blocks lH DIORITE_WALL -Blocks lI SCAFFOLDING -Blocks lJ LOOM -Blocks lK BARREL -Blocks lL SMOKER -Blocks lM BLAST_FURNACE -Blocks lN CARTOGRAPHY_TABLE -Blocks lO FLETCHING_TABLE -Blocks lP GRINDSTONE -Blocks lQ LECTERN -Blocks lR SMITHING_TABLE -Blocks lS STONECUTTER -Blocks lT BELL -Blocks lU LANTERN -Blocks lV CAMPFIRE -Blocks lW SWEET_BERRY_BUSH -Blocks lX STRUCTURE_BLOCK -Blocks lY JIGSAW -Blocks lZ COMPOSTER -Blocks la END_STONE_BRICK_STAIRS -Blocks lb STONE_STAIRS -Blocks lc SMOOTH_SANDSTONE_STAIRS -Blocks ld SMOOTH_QUARTZ_STAIRS -Blocks le GRANITE_STAIRS -Blocks lf ANDESITE_STAIRS -Blocks lg RED_NETHER_BRICK_STAIRS -Blocks lh POLISHED_ANDESITE_STAIRS -Blocks li DIORITE_STAIRS -Blocks lj POLISHED_GRANITE_SLAB -Blocks lk SMOOTH_RED_SANDSTONE_SLAB -Blocks ll MOSSY_STONE_BRICK_SLAB -Blocks lm POLISHED_DIORITE_SLAB -Blocks ln MOSSY_COBBLESTONE_SLAB -Blocks lo END_STONE_BRICK_SLAB -Blocks lp SMOOTH_SANDSTONE_SLAB -Blocks lq SMOOTH_QUARTZ_SLAB -Blocks lr GRANITE_SLAB -Blocks ls ANDESITE_SLAB -Blocks lt RED_NETHER_BRICK_SLAB -Blocks lu POLISHED_ANDESITE_SLAB -Blocks lv DIORITE_SLAB -Blocks lw BRICK_WALL -Blocks lx PRISMARINE_WALL -Blocks ly RED_SANDSTONE_WALL -Blocks lz MOSSY_STONE_BRICK_WALL -Blocks m COBBLESTONE -Blocks ma BEE_NEST -Blocks mb BEEHIVE -Blocks mc HONEY_BLOCK -Blocks md HONEYCOMB_BLOCK -Blocks n OAK_PLANKS -Blocks o SPRUCE_PLANKS -Blocks p BIRCH_PLANKS -Blocks q JUNGLE_PLANKS -Blocks r ACACIA_PLANKS -Blocks s DARK_OAK_PLANKS -Blocks t OAK_SAPLING -Blocks u SPRUCE_SAPLING -Blocks v BIRCH_SAPLING -Blocks w JUNGLE_SAPLING -Blocks x ACACIA_SAPLING -Blocks y DARK_OAK_SAPLING -Blocks z BEDROCK -BossBattle a title -BossBattle c color -BossBattle d style -BossBattle k ()F getProgress -BossBattle n ()Z isDarkenSky -BossBattle o ()Z isPlayMusic -BossBattle p ()Z isCreateFog -BossBattle$BarColor a PINK -BossBattle$BarColor b BLUE -BossBattle$BarColor c RED -BossBattle$BarColor d GREEN -BossBattle$BarColor e YELLOW -BossBattle$BarColor f PURPLE -BossBattle$BarColor g WHITE -BossBattle$BarStyle a PROGRESS -BossBattle$BarStyle b NOTCHED_6 -BossBattle$BarStyle c NOTCHED_10 -BossBattle$BarStyle d NOTCHED_12 -BossBattle$BarStyle e NOTCHED_20 -BossBattleCustom a ()LMinecraftKey; getKey -BossBattleCustomData a (LBossBattleCustom;)V remove -BossBattleCustomData a (LMinecraftKey;LIChatBaseComponent;)LBossBattleCustom; register -BossBattleCustomData a (LNBTTagCompound;)V load -BossBattleCustomData b ()Ljava/util/Collection; getBattles -BossBattleCustomData c ()LNBTTagCompound; save -BossBattleServer a (F)V setProgress -BossBattleServer a (LEntityPlayer;)V addPlayer -BossBattleServer a (LPacketPlayOutBoss$Action;)V sendUpdate -BossBattleServer a (Z)LBossBattle; setDarkenSky -BossBattleServer b (LEntityPlayer;)V removePlayer -BossBattleServer b (Z)LBossBattle; setPlayMusic -BossBattleServer c (Z)LBossBattle; setCreateFog -BossBattleServer d (Z)V setVisible -BossBattleServer h ()Ljava/util/Collection; getPlayers -BossBattleServer j visible -CancelledPacketHandleException a INSTANCE -ChatBaseComponent a siblings -ChatClickable$EnumClickAction a OPEN_URL -ChatClickable$EnumClickAction b OPEN_FILE -ChatClickable$EnumClickAction c RUN_COMMAND -ChatClickable$EnumClickAction d SUGGEST_COMMAND -ChatClickable$EnumClickAction e CHANGE_PAGE -ChatClickable$EnumClickAction f COPY_TO_CLIPBOARD -ChatComponentUtils a (LCommandListenerWrapper;LIChatBaseComponent;LEntity;I)LIChatBaseComponent; filterForDisplay -ChatHoverable$EnumHoverAction a SHOW_TEXT -ChatHoverable$EnumHoverAction b SHOW_ITEM -ChatHoverable$EnumHoverAction c SHOW_ENTITY -ChatMessage f key -ChatMessage g args -ChatMessage k ()Ljava/lang/String; getKey -ChatMessage l ()[Ljava/lang/Object; getArgs -ChatMessageType a CHAT -ChatMessageType b SYSTEM -ChatMessageType c GAME_INFO -ChatModifier a ()LEnumChatFormat; getColor -ChatModifier a (LChatClickable;)LChatModifier; setChatClickable -ChatModifier a (LChatHoverable;)LChatModifier; setChatHoverable -ChatModifier a (LChatModifier;)LChatModifier; setChatModifier -ChatModifier a (LEnumChatFormat;)LChatModifier; setColor -ChatModifier a (Ljava/lang/Boolean;)LChatModifier; setBold -ChatModifier a (Ljava/lang/String;)LChatModifier; setInsertion -ChatModifier b ()Z isBold -ChatModifier b (Ljava/lang/Boolean;)LChatModifier; setItalic -ChatModifier b color -ChatModifier c ()Z isItalic -ChatModifier c (Ljava/lang/Boolean;)LChatModifier; setStrikethrough -ChatModifier c bold -ChatModifier d ()Z isStrikethrough -ChatModifier d (Ljava/lang/Boolean;)LChatModifier; setUnderline -ChatModifier d italic -ChatModifier e ()Z isUnderlined -ChatModifier e (Ljava/lang/Boolean;)LChatModifier; setRandom -ChatModifier e underlined -ChatModifier f ()Z isRandom -ChatModifier f strikethrough -ChatModifier g obfuscated -ChatModifier h ()LChatClickable; getClickEvent -ChatModifier h clickEvent -ChatModifier i ()LChatHoverable; getHoverEvent -ChatModifier i hoverEvent -ChatModifier j ()Ljava/lang/String; getInsertion -ChatModifier j insertion -ChatModifier m ()LChatModifier; clone -ChestLock b key -Chunk c (Z)V setLoaded -Chunk c sections -Chunk f loaded -Chunk g world -Chunk h heightMap -Chunk j tileEntities -Chunk k entitySlices -Chunk r lastSaved -Chunk s ()V markDirty -Chunk t ()Z isEmpty -Chunk t inhabitedTime -Chunk u ()LPlayerChunk$State; getState -Chunk w ()V addEntities -Chunk w loc -Chunk x ()LWorld; getWorld -Chunk y ()Ljava/util/Map; getTileEntities -Chunk z ()[LEntitySlice; getEntitySlices -Chunk$EnumTileEntityState a IMMEDIATE -Chunk$EnumTileEntityState b QUEUED -Chunk$EnumTileEntityState c CHECK -ChunkConverter$Type a BLACKLIST -ChunkConverter$Type b DEFAULT -ChunkConverter$Type c CHEST -ChunkConverter$Type d LEAVES -ChunkConverter$Type e STEM_BLOCK -ChunkConverterPalette$Direction a DOWN -ChunkConverterPalette$Direction b UP -ChunkConverterPalette$Direction c NORTH -ChunkConverterPalette$Direction d SOUTH -ChunkConverterPalette$Direction e WEST -ChunkConverterPalette$Direction f EAST -ChunkConverterPalette$Direction$Axis a X -ChunkConverterPalette$Direction$Axis b Y -ChunkConverterPalette$Direction$Axis c Z -ChunkConverterPalette$Direction$AxisDirection a POSITIVE -ChunkConverterPalette$Direction$AxisDirection b NEGATIVE -ChunkCoordIntPair a ()J pair -ChunkCoordIntPair a (II)J pair -ChunkCoordIntPair a (J)I getX -ChunkCoordIntPair b (J)I getZ -ChunkCoordIntPair b x -ChunkCoordIntPair c z -ChunkCoordIntPair h ()I getRegionX -ChunkCoordIntPair i ()I getRegionZ -ChunkGenerator a ()LGeneratorSettingsDefault; getSettings -ChunkGenerator a (IILHeightMap$Type;)I getBaseHeight -ChunkGenerator a (LBiomeBase;LStructureGenerator;)Z canSpawnStructure -ChunkGenerator a (LBiomeManager;LBlockPosition;)LBiomeBase; getBiome -ChunkGenerator a (LBiomeManager;LIChunkAccess;LChunkGenerator;LDefinedStructureManager;)V createStructures -ChunkGenerator a (LBiomeManager;LIChunkAccess;LWorldGenStage$Features;)V doCarving -ChunkGenerator a (LEnumCreatureType;LBlockPosition;)Ljava/util/List; getMobsFor -ChunkGenerator a (LGeneratorAccess;LIChunkAccess;)V storeStructures -ChunkGenerator a (LIChunkAccess;)V createBiomes -ChunkGenerator a (LRegionLimitedWorldAccess;)V addDecorations -ChunkGenerator a (LRegionLimitedWorldAccess;LIChunkAccess;)V buildBase -ChunkGenerator a (LWorld;Ljava/lang/String;LBlockPosition;IZ)LBlockPosition; findNearestMapFeature -ChunkGenerator a (LWorldServer;ZZ)V doMobSpawning -ChunkGenerator b ()I getSpawnHeight -ChunkGenerator b (LBiomeBase;LStructureGenerator;)LWorldGenFeatureConfiguration; getFeatureConfiguration -ChunkGenerator b (LGeneratorAccess;LIChunkAccess;)V buildNoise -ChunkGenerator b (LRegionLimitedWorldAccess;)V addMobs -ChunkGenerator b seed -ChunkGenerator c ()LWorldChunkManager; getWorldChunkManager -ChunkGenerator d ()J getSeed -ChunkGenerator d settings -ChunkGenerator e ()I getGenerationDepth -ChunkGenerator f ()I getSeaLevel -ChunkMapDistance a ()V purgeTickets -ChunkMapDistance a (JLTicket;)V addTicket -ChunkMapDistance b (JLTicket;)V removeTicket -ChunkMapDistance c (LTicketType;LChunkCoordIntPair;ILjava/lang/Object;)V addTicket -ChunkMapDistance d (LTicketType;LChunkCoordIntPair;ILjava/lang/Object;)V removeTicket -ChunkMapDistance d tickets -ChunkMapDistance h pendingChunkUpdates -ChunkMapDistance n currentTick -ChunkProviderServer a (I)V setViewDistance -ChunkProviderServer a (J)LPlayerChunk; getChunk -ChunkProviderServer a (LEntity;LPacket;)V broadcastIncludingSelf -ChunkProviderServer a (LEntityPlayer;)V movePlayer -ChunkProviderServer a (LTicketType;LChunkCoordIntPair;ILjava/lang/Object;)V addTicket -ChunkProviderServer a (Ljava/util/function/BooleanSupplier;)V tick -ChunkProviderServer a (Z)V save -ChunkProviderServer a playerChunkMap -ChunkProviderServer b (II)Z isLoaded -ChunkProviderServer b (LBlockPosition;)V flagDirty -ChunkProviderServer b (LEntity;LPacket;)V broadcast -ChunkProviderServer b (LTicketType;LChunkCoordIntPair;ILjava/lang/Object;)V removeTicket -ChunkProviderServer c (IILChunkStatus;Z)Ljava/util/concurrent/CompletableFuture; getChunkFutureMainThread -ChunkProviderServer c (LEntity;)V removeEntity -ChunkProviderServer d ()Z runTasks -ChunkProviderServer d (LEntity;)V addEntity -ChunkProviderServer d chunkMapDistance -ChunkProviderServer e chunkGenerator -ChunkProviderServer f world -ChunkProviderServer g ()LChunkGenerator; getChunkGenerator -ChunkProviderServer g serverThread -ChunkProviderServer h lightEngine -ChunkProviderServer i ()LWorldPersistentData; getWorldPersistentData -ChunkProviderServer i serverThreadQueue -ChunkProviderServer j worldPersistentData -ChunkProviderServer k lastTickTime -ChunkProviderServer l allowMonsters -ChunkProviderServer m ()V clearCache -ChunkProviderServer m allowAnimals -ChunkProviderServer n ()Z tickDistanceManager -ChunkProviderServer n cachePos -ChunkProviderServer o ()V tickChunks -ChunkProviderServer o cacheStatus -ChunkProviderServer p cacheChunk -ChunkRegionLoader a (LNBTTagCompound;LChunk;)V loadEntities -ChunkRegionLoader a (LWorldServer;LDefinedStructureManager;LVillagePlace;LChunkCoordIntPair;LNBTTagCompound;)LProtoChunk; loadChunk -ChunkRegionLoader a (LWorldServer;LIChunkAccess;)LNBTTagCompound; saveChunk -ChunkSection a (III)LIBlockData; getType -ChunkSection a (IIILIBlockData;)LIBlockData; setType -ChunkSection a (IIILIBlockData;Z)LIBlockData; setType -ChunkSection a GLOBAL_PALETTE -ChunkSection b yPos -ChunkSection c nonEmptyBlockCount -ChunkSection d tickingBlockCount -ChunkSection e ()Z shouldTick -ChunkSection f blockIds -ChunkSection g ()I getYPosition -ChunkSection h ()V recalcBlockCounts -ChunkSection i ()LDataPaletteBlock; getBlocks -ChunkStatus a EMPTY -ChunkStatus b STRUCTURE_STARTS -ChunkStatus c STRUCTURE_REFERENCES -ChunkStatus d BIOMES -ChunkStatus e NOISE -ChunkStatus f SURFACE -ChunkStatus g ()LChunkStatus$Type; getType -ChunkStatus g CARVERS -ChunkStatus h LIQUID_CARVERS -ChunkStatus i FEATURES -ChunkStatus j LIGHT -ChunkStatus k SPAWN -ChunkStatus l HEIGHTMAPS -ChunkStatus m FULL -ChunkStatus$Type a PROTOCHUNK -ChunkStatus$Type b LEVELCHUNK -Clearable N_ ()V clear -CombatTracker a (LDamageSource;FF)V trackDamage -CombatTracker b ()LIChatBaseComponent; getDeathMessage -CommandAdvancement$Action a GRANT -CommandAdvancement$Action b REVOKE -CommandAdvancement$Filter a ONLY -CommandAdvancement$Filter b THROUGH -CommandAdvancement$Filter c FROM -CommandAdvancement$Filter d UNTIL -CommandAdvancement$Filter e EVERYTHING -CommandBlockListenerAbstract a (Ljava/lang/String;)V setCommand -CommandBlockListenerAbstract b (LIChatBaseComponent;)V setName -CommandBlockListenerAbstract d lastExecution -CommandBlockListenerAbstract e updateLastExecution -CommandBlockListenerAbstract f successCount -CommandBlockListenerAbstract g trackOutput -CommandBlockListenerAbstract h ()LCommandListenerWrapper; getWrapper -CommandBlockListenerAbstract h lastOutput -CommandBlockListenerAbstract i command -CommandBlockListenerAbstract j customName -CommandBlockListenerAbstract k ()Ljava/lang/String; getCommand -CommandBlockListenerAbstract l ()LIChatBaseComponent; getName -CommandClone$Mode a FORCE -CommandClone$Mode b MOVE -CommandClone$Mode c NORMAL -CommandFill$Mode a REPLACE -CommandFill$Mode b OUTLINE -CommandFill$Mode c HOLLOW -CommandFill$Mode d DESTROY -CommandListenerWrapper a (LIChatBaseComponent;)V sendFailureMessage -CommandListenerWrapper a (LIChatBaseComponent;Z)V sendMessage -CommandListenerWrapper b ()LIChatBaseComponent; getScoreboardDisplayName -CommandListenerWrapper b (LIChatBaseComponent;)V sendAdminMessage -CommandListenerWrapper c ()Ljava/lang/String; getName -CommandListenerWrapper c base -CommandListenerWrapper d ()LVec3D; getPosition -CommandListenerWrapper e ()LWorldServer; getWorld -CommandListenerWrapper f ()LEntity; getEntity -CommandListenerWrapper j ()Lnet/minecraft/server/MinecraftServer; getServer -CommandSetBlock$Mode a REPLACE -CommandSetBlock$Mode b DESTROY -CommandXp$Unit a POINTS -CommandXp$Unit b LEVELS -Container a ()LContainers; getType -Container a (I)LSlot; getSlot -Container a (ILItemStack;)V setItem -Container a (LEntityHuman;)Z canUse -Container a (LICrafting;)V addSlotListener -Container a slots -Container b (LEntityHuman;I)LItemStack; shiftClick -Container b (LIInventory;I)LSlot; getSlot -Container b windowId -Container c items -Container g dragType -Container j listeners -ContainerAccess a (LWorld;LBlockPosition;)LContainerAccess; at -ContainerAnvil d resultInventory -ContainerAnvil e repairInventory -ContainerAnvil f levelCost -ContainerAnvil g containerAccess -ContainerAnvil i renameText -ContainerAnvil j player -ContainerBeacon c beacon -ContainerBeacon e containerAccess -ContainerBeacon f containerProperties -ContainerBrewingStand c brewingStand -ContainerCartography c inventory -ContainerCartography d containerAccess -ContainerCartography g resultInventory -ContainerChest c container -ContainerDispenser c items -ContainerEnchantTable c costs -ContainerEnchantTable d enchantments -ContainerEnchantTable e levels -ContainerEnchantTable f enchantSlots -ContainerEnchantTable g containerAccess -ContainerFurnace d furnace -ContainerGrindstone c resultInventory -ContainerGrindstone d craftInventory -ContainerGrindstone e containerAccess -ContainerHopper c hopper -ContainerLectern c inventory -ContainerLectern d containerProperties -ContainerLoom c containerAccess -ContainerLoom k craftInventory -ContainerLoom l resultInventory -ContainerMerchant c merchant -ContainerMerchant d inventoryMerchant -ContainerPlayer l craftInventory -ContainerPlayer m resultInventory -ContainerPlayer n owner -ContainerProperty a (I)V set -ContainerProperty b ()I get -ContainerStonecutter e inventory -ContainerStonecutter f containerAccess -ContainerStonecutter g containerProperty -ContainerStonecutter h world -ContainerStonecutter m resultInventory -ContainerWorkbench c craftInventory -ContainerWorkbench d resultInventory -ContainerWorkbench e containerAccess -Containers a GENERIC_9X1 -Containers b GENERIC_9X2 -Containers c GENERIC_9X3 -Containers d GENERIC_9X4 -Containers e GENERIC_9X5 -Containers f GENERIC_9X6 -Containers g GENERIC_3X3 -Containers h ANVIL -Containers i BEACON -Containers j BLAST_FURNACE -Containers k BREWING_STAND -Containers l CRAFTING -Containers m ENCHANTMENT -Containers n FURNACE -Containers o GRINDSTONE -Containers p HOPPER -Containers q LECTERN -Containers r LOOM -Containers s MERCHANT -Containers t SHULKER_BOX -Containers u SMOKER -Containers v CARTOGRAPHY_TABLE -Containers w STONECUTTER -ControllerJump a ()V jump -ControllerMove$Operation a WAIT -ControllerMove$Operation b MOVE_TO -ControllerMove$Operation c STRAFE -ControllerMove$Operation d JUMPING -Convertable a (Ljava/lang/String;)Z isConvertable -Convertable a (Ljava/lang/String;LIProgressUpdate;)Z convert -Counter a DECIMAL_FORMAT -Counter b DEFAULT -Counter c DIVIDE_BY_TEN -Counter d DISTANCE -Counter e TIME -CraftingManager a (LRecipes;LIInventory;LWorld;)Ljava/util/Optional; craft -CraftingManager c recipes -CriterionProgress d ()Ljava/util/Date; getDate -CustomFunctionData a ()Lnet/minecraft/server/MinecraftServer; getServer -CustomFunctionData d ()Lcom/mojang/brigadier/CommandDispatcher; getCommandDispatcher -CustomFunctionData e ()V tick -CustomFunctionData f server -DamageSource a (LEntityArrow;LEntity;)LDamageSource; arrow -DamageSource a (LEntityFireball;LEntity;)LDamageSource; fireball -DamageSource a (LEntityHuman;)LDamageSource; playerAttack -DamageSource a (LExplosion;)LDamageSource; explosion -DamageSource a FIRE -DamageSource b (LEntity;LEntity;)LDamageSource; projectile -DamageSource b (LEntityLiving;)LDamageSource; mobAttack -DamageSource b LIGHTNING -DamageSource c BURN -DamageSource d ()Z isExplosion -DamageSource d (LEntityLiving;)LIChatBaseComponent; getLocalizedDeathMessage -DamageSource d LAVA -DamageSource e ()LDamageSource; setExplosion -DamageSource e HOT_FLOOR -DamageSource f ()Z ignoresArmor -DamageSource f STUCK -DamageSource g ()F getExhaustionCost -DamageSource g CRAMMING -DamageSource h ()Z ignoresInvulnerability -DamageSource h DROWN -DamageSource i ()Z isStarvation -DamageSource i STARVE -DamageSource j CACTUS -DamageSource k ()LEntity; getEntity -DamageSource k FALL -DamageSource l ()LDamageSource; setIgnoreArmor -DamageSource l FLY_INTO_WALL -DamageSource m ()LDamageSource; setIgnoresInvulnerability -DamageSource m OUT_OF_WORLD -DamageSource n ()LDamageSource; setStarvation -DamageSource n GENERIC -DamageSource o ()LDamageSource; setFire -DamageSource o MAGIC -DamageSource p ()Z isFire -DamageSource p WITHER -DamageSource q ANVIL -DamageSource r FALLING_BLOCK -DamageSource s DRAGON_BREATH -DamageSource t ()Z isMagic -DamageSource t FIREWORKS -DamageSource u ()LDamageSource; setMagic -DamageSource u DRYOUT -DamageSource v SWEET_BERRY_BUSH -DamageSource w translationIndex -DataConverterFlattenData a (ILjava/lang/String;[Ljava/lang/String;)V map -DataConverterMaterialId a ID_MAPPING -DataConverterSpawnEgg a ID_MAPPING -DataConverterTypes a LEVEL -DataConverterTypes b PLAYER -DataConverterTypes c CHUNK -DataConverterTypes d HOTBAR -DataConverterTypes e OPTIONS -DataConverterTypes f STRUCTURE -DataConverterTypes g STATS -DataConverterTypes h SAVED_DATA -DataConverterTypes i ADVANCEMENTS -DataConverterTypes j POI_CHUNK -DataConverterTypes k BLOCK_ENTITY -DataConverterTypes l ITEM_STACK -DataConverterTypes m BLOCK_STATE -DataConverterTypes n ENTITY_NAME -DataConverterTypes o ENTITY_TREE -DataConverterTypes p ENTITY -DataConverterTypes q BLOCK_NAME -DataConverterTypes r ITEM_NAME -DataConverterTypes s UNTAGGED_SPAWNER -DataConverterTypes t STRUCTURE_FEATURE -DataConverterTypes u OBJECTIVE -DataConverterTypes v TEAM -DataConverterTypes w RECIPE -DataConverterTypes x BIOME -DataFixTypes a LEVEL -DataFixTypes b PLAYER -DataFixTypes c CHUNK -DataFixTypes d HOTBAR -DataFixTypes e OPTIONS -DataFixTypes f STRUCTURE -DataFixTypes g STATS -DataFixTypes h SAVED_DATA -DataFixTypes i ADVANCEMENTS -DataFixTypes j POI_CHUNK -DataPaletteBlock a (IIILjava/lang/Object;)Ljava/lang/Object; setBlock -DataPaletteBlock a (Ljava/lang/Object;)Z contains -DataPaletteBlock b (ILjava/lang/Object;)V setBlockIndex -DataWatcher a (LDataWatcherObject;)Ljava/lang/Object; get -DataWatcher a (LDataWatcherObject;Ljava/lang/Object;)V register -DataWatcher b (LDataWatcherObject;Ljava/lang/Object;)V set -DataWatcher c (LDataWatcherObject;Ljava/lang/Object;)V registerObject -DataWatcher c entity -DataWatcher d entries -DataWatcher e lock -DedicatedPlayerList b ()LDedicatedServer; getServer -DedicatedServer a (Ljava/lang/String;LCommandListenerWrapper;)V issueCommand -DedicatedServer ba ()V handleCommandQueue -DedicatedServer bd ()Z convertNames -DedicatedServer be ()J getMaxTickTime -DedicatedServer j serverCommandQueue -DedicatedServer k remoteStatusListener -DedicatedServer l remoteControlCommandListener -DedicatedServer m remoteControlListener -DedicatedServer n propertyManager -DedicatedServer o (Z)V setHasWhitelist -DedicatedServerProperties A resourcePackHash -DedicatedServerProperties B resourcePackSha1 -DedicatedServerProperties C hardcore -DedicatedServerProperties D allowNether -DedicatedServerProperties E spawnMonsters -DedicatedServerProperties F snooperEnabled -DedicatedServerProperties G useNativeTransport -DedicatedServerProperties H enableCommandBlock -DedicatedServerProperties I spawnProtection -DedicatedServerProperties J opPermissionLevel -DedicatedServerProperties K functionPermissionLevel -DedicatedServerProperties L maxTickTime -DedicatedServerProperties M viewDistance -DedicatedServerProperties N maxPlayers -DedicatedServerProperties O networkCompressionThreshold -DedicatedServerProperties P broadcastRconToOps -DedicatedServerProperties Q broadcastConsoleToOps -DedicatedServerProperties R maxWorldSize -DedicatedServerProperties S playerIdleTimeout -DedicatedServerProperties T whiteList -DedicatedServerProperties a (Ljava/nio/file/Path;)LDedicatedServerProperties; load -DedicatedServerProperties a onlineMode -DedicatedServerProperties b preventProxyConnections -DedicatedServerProperties c serverIp -DedicatedServerProperties d spawnAnimals -DedicatedServerProperties e spawnNpcs -DedicatedServerProperties f pvp -DedicatedServerProperties g allowFlight -DedicatedServerProperties h resourcePack -DedicatedServerProperties i motd -DedicatedServerProperties j forceGamemode -DedicatedServerProperties k enforceWhitelist -DedicatedServerProperties l generateStructures -DedicatedServerProperties m difficulty -DedicatedServerProperties n gamemode -DedicatedServerProperties o levelName -DedicatedServerProperties p levelSeed -DedicatedServerProperties q levelType -DedicatedServerProperties r generatorSettings -DedicatedServerProperties s serverPort -DedicatedServerProperties t maxBuildHeight -DedicatedServerProperties u announcePlayerAchievements -DedicatedServerProperties v enableQuery -DedicatedServerProperties w queryPort -DedicatedServerProperties x enableRcon -DedicatedServerProperties y rconPort -DedicatedServerProperties z rconPassword -DedicatedServerSettings a ()LDedicatedServerProperties; getProperties -DedicatedServerSettings a (Ljava/util/function/UnaryOperator;)LDedicatedServerSettings; setProperty -DedicatedServerSettings a path -DedicatedServerSettings b ()V save -DedicatedServerSettings b properties -DimensionManager a (LWorld;)LWorldProvider; getWorldProvider -DimensionManager a (Ljava/lang/String;LDimensionManager;)LDimensionManager; register -DimensionManager a OVERWORLD -DimensionManager b ()I getDimensionID -DimensionManager b NETHER -DimensionManager c ()Ljava/lang/String; getSuffix -DimensionManager c THE_END -DimensionManager d ()Z hasSkyLight -DimensionManager d id -DimensionManager e ()LGenLayerZoomer; getGenLayerZoomer -DimensionManager e suffix -DimensionManager f folder -DimensionManager g providerFactory -DimensionManager h hasSkyLight -DimensionManager i genLayerZoomer -DispenseBehaviorMaybe b dispensed -DispenseBehaviorProjectile b ()F getPower -DispenserRegistry a ()V init -DoubleBlockFinder$BlockType a SINGLE -DoubleBlockFinder$BlockType b FIRST -DoubleBlockFinder$BlockType c SECOND -DragonControllerManager a (LDragonControllerPhase;)V setControllerPhase -DragonControllerManager b enderDragon -DragonControllerManager c dragonControllers -DragonControllerManager d currentDragonController -DragonControllerPhase a (I)LDragonControllerPhase; getById -DragonControllerPhase a HOLDING_PATTERN -DragonControllerPhase b STRAFE_PLAYER -DragonControllerPhase c LANDING_APPROACH -DragonControllerPhase d LANDING -DragonControllerPhase e TAKEOFF -DragonControllerPhase f SITTING_FLAMING -DragonControllerPhase g SITTING_SCANNING -DragonControllerPhase h SITTING_ATTACKING -DragonControllerPhase i CHARGING_PLAYER -DragonControllerPhase j DYING -DragonControllerPhase k HOVER -Enchantment a ()I getMaxLevel -Enchantment a (LItemStack;)Z canEnchant -Enchantment b ()Z isTreasure -Enchantment b (LEnchantment;)Z isCompatible -Enchantment b itemTarget -Enchantment e ()I getStartLevel -Enchantment$Rarity a COMMON -Enchantment$Rarity b UNCOMMON -Enchantment$Rarity c RARE -Enchantment$Rarity d VERY_RARE -EnchantmentManager a (LEnchantment;LItemStack;)I getEnchantmentLevel -EnchantmentManager c (LEntityLiving;)I getFireAspectEnchantmentLevel -EnchantmentManager d (LEntityLiving;)I getOxygenEnchantmentLevel -EnchantmentManager e (LItemStack;)Z shouldNotDrop -EnchantmentManager f (LEntityLiving;)I getDigSpeedEnchantmentLevel -EnchantmentProtection$DamageType a ALL -EnchantmentProtection$DamageType b FIRE -EnchantmentProtection$DamageType c FALL -EnchantmentProtection$DamageType d EXPLOSION -EnchantmentProtection$DamageType e PROJECTILE -EnchantmentSlotType a (LItem;)Z canEnchant -EnchantmentSlotType a ALL -EnchantmentSlotType b ARMOR -EnchantmentSlotType c ARMOR_FEET -EnchantmentSlotType d ARMOR_LEGS -EnchantmentSlotType e ARMOR_CHEST -EnchantmentSlotType f ARMOR_HEAD -EnchantmentSlotType g WEAPON -EnchantmentSlotType h DIGGER -EnchantmentSlotType i FISHING_ROD -EnchantmentSlotType j TRIDENT -EnchantmentSlotType k BREAKABLE -EnchantmentSlotType l BOW -EnchantmentSlotType m WEARABLE -EnchantmentSlotType n CROSSBOW -Enchantments A LUCK -Enchantments B LURE -Enchantments C LOYALTY -Enchantments D IMPALING -Enchantments E RIPTIDE -Enchantments F CHANNELING -Enchantments G MULTISHOT -Enchantments H QUICK_CHARGE -Enchantments I PIERCING -Enchantments J MENDING -Enchantments K VANISHING_CURSE -Enchantments a PROTECTION_ENVIRONMENTAL -Enchantments b PROTECTION_FIRE -Enchantments c PROTECTION_FALL -Enchantments d PROTECTION_EXPLOSIONS -Enchantments e PROTECTION_PROJECTILE -Enchantments f OXYGEN -Enchantments g WATER_WORKER -Enchantments h THORNS -Enchantments i DEPTH_STRIDER -Enchantments j FROST_WALKER -Enchantments k BINDING_CURSE -Enchantments l DAMAGE_ALL -Enchantments m DAMAGE_UNDEAD -Enchantments n DAMAGE_ARTHROPODS -Enchantments o KNOCKBACK -Enchantments p FIRE_ASPECT -Enchantments q LOOT_BONUS_MOBS -Enchantments r SWEEPING -Enchantments s DIG_SPEED -Enchantments t SILK_TOUCH -Enchantments u DURABILITY -Enchantments v LOOT_BONUS_BLOCKS -Enchantments w ARROW_DAMAGE -Enchantments x ARROW_KNOCKBACK -Enchantments y ARROW_FIRE -Enchantments z ARROW_INFINITE -EnderDragonBattle c bossBattle -Entity A_ ()LEnumPistonReaction; getPushReaction -Entity D fallDistance -Entity I noclip -Entity K random -Entity L ticksLived -Entity M inWater -Entity N ()Z hasCustomName -Entity P inLava -Entity Q ()V decouple -Entity Q noDamageTicks -Entity R ()LEntityTypes; getEntityType -Entity R justCreated -Entity S ()I getId -Entity S datawatcher -Entity T ()Ljava/util/Set; getScoreboardTags -Entity U ()V killEntity -Entity U POSE -Entity V ()LDataWatcher; getDataWatcher -Entity V inChunk -Entity W chunkX -Entity X ()V die -Entity X chunkY -Entity Y ()LEntityPose; getPose -Entity Y chunkZ -Entity a (DDD)V enderTeleportTo -Entity a (DDDFF)V setLocation -Entity a (FF)V setYawPitch -Entity a (LBlockPosition;FF)V setPositionRotation -Entity a (LCrashReportSystemDetails;)V appendEntityCrashDetails -Entity a (LDamageSource;F)Z damageEntity -Entity a (LEntityLightning;)V onLightningStrike -Entity a (LEntityPose;LEntitySize;)F getHeadHeight -Entity a (LEnumItemSlot;LItemStack;)V setEquipment -Entity a (LEnumMoveType;LVec3D;)V move -Entity a (LWorld;)V spawnIn -Entity a (Ljava/lang/String;)Z addScoreboardTag -Entity aD invulnerable -Entity aI size -Entity aJ ()V velocityChanged -Entity aJ headHeight -Entity aK ()Z isInteractable -Entity aL ()Z isCollidable -Entity aN ()Ljava/lang/String; getSaveID -Entity aO ()Z isAlive -Entity aP ()Z inBlock -Entity aQ ()V passengerTick -Entity aU ()V ejectPassengers -Entity aW ()LVec3D; getLookDirection -Entity aZ ()V doPortalTick -Entity aa ()V entityBaseTick -Entity ac ()V burnFromLava -Entity ad impulse -Entity ae ()V extinguish -Entity ae portalCooldown -Entity ah dimension -Entity al ()V recalcPosition -Entity al uniqueID -Entity am ()LSoundEffect; getSoundSwim -Entity an ()LSoundEffect; getSoundSplash -Entity an glowing -Entity ao ()LSoundEffect; getSoundSplashHighSpeed -Entity ao passengers -Entity ap ()V checkBlockCollisions -Entity ap vehicle -Entity aq locX -Entity ar ()Z isSilent -Entity ar locY -Entity as ()Z isNoGravity -Entity as locZ -Entity at ()Z playStepSound -Entity at mot -Entity au boundingBox -Entity av ()Z isFireProof -Entity aw ()Z isInWater -Entity ax ()Z isInWaterOrRain -Entity ax fireTicks -Entity ay AIR_TICKS -Entity b (DDD)V teleportAndSync -Entity b (DDDFF)V setPositionRotation -Entity b (IZ)V setFlag -Entity b (LDamageSource;)Z isInvulnerable -Entity b (LEntityHuman;)V pickup -Entity b (LEntityPose;)V setPose -Entity b (LIChatBaseComponent;)V setCustomName -Entity b (Ljava/lang/String;)Z removeScoreboardTag -Entity b entityCount -Entity bB ()Z isInvulnerable -Entity bC ()Z canPortal -Entity bF ()LVec3D; getPortalOffset -Entity bG ()LEnumDirection; getPortalDirection -Entity bH ()Z isIgnoreBlockTrigger -Entity bJ ()Ljava/util/UUID; getUniqueID -Entity bK ()Ljava/lang/String; getUniqueIDString -Entity bL ()Ljava/lang/String; getName -Entity bO ()Z getCustomNameVisible -Entity bQ ()LEnumDirection; getDirection -Entity bR ()LEnumDirection; getAdjustedDirection -Entity bT ()LAxisAlignedBB; getBoundingBox -Entity bV ()F getHeadHeight -Entity bW ()LBlockPosition; getChunkCoordinates -Entity bY ()LWorld; getWorld -Entity bZ ()Lnet/minecraft/server/MinecraftServer; getMinecraftServer -Entity bd ()Ljava/lang/Iterable; getArmorItems -Entity bf ()Z isBurning -Entity bg ()Z isPassenger -Entity bh ()Z isVehicle -Entity bj ()Z isSneaking -Entity bp ()Z isSprinting -Entity bq ()Z isSwimming -Entity bu ()Z isInvisible -Entity bv ()LScoreboardTeamBase; getScoreboardTeam -Entity bx ()I getAirTicks -Entity bz ()F getHeadRotation -Entity c (Z)V setSilent -Entity cd ()LEntity; getRidingPassenger -Entity ce ()Ljava/util/List; getPassengers -Entity cf ()Ljava/util/Collection; getAllPassengers -Entity ch ()Z hasSinglePlayerPassenger -Entity ci ()LEntity; getRootVehicle -Entity ck ()LEntity; getVehicle -Entity cl ()LSoundCategory; getSoundCategory -Entity cm ()I getMaxFireTicks -Entity cn ()LCommandListenerWrapper; getCommandListener -Entity cp ()F getWidth -Entity cq ()F getHeight -Entity cr ()LVec3D; getPositionVector -Entity cs ()LVec3D; getMot -Entity ct ()D locX -Entity cu ()D locY -Entity cw ()D getHeadY -Entity cx ()D locZ -Entity cy ()V checkDespawn -Entity d ()LIChatBaseComponent; getScoreboardDisplayName -Entity d (DDD)V setPosition -Entity d (LVec3D;)V setMot -Entity d (Z)V setNoGravity -Entity e (LNBTTagCompound;)LNBTTagCompound; save -Entity e (Z)V setSneaking -Entity f (I)V setOnFire -Entity f (Z)V setSprinting -Entity g (Z)V setSwimming -Entity g id -Entity h ()V tick -Entity h (I)V burn -Entity i (I)Z getFlag -Entity i (LEntity;)V collide -Entity i (Z)V setInvisible -Entity j ()V stopRiding -Entity j (I)V setAirTicks -Entity k ()Z isInRain -Entity k (F)V setHeadRotation -Entity k attachedToPlayer -Entity l (DDD)V enderTeleportAndLoad -Entity l (Z)V setInvulnerable -Entity l world -Entity m (DDD)V setMot -Entity m (LEntity;)Z startRiding -Entity m (Z)V setCustomNameVisible -Entity m lastX -Entity n (DDD)V setPositionRaw -Entity n lastY -Entity o (LEntity;)V addPassenger -Entity o lastZ -Entity p (LEntity;)V removePassenger -Entity p yaw -Entity q pitch -Entity r lastYaw -Entity s lastPitch -Entity t ()Z isSpectator -Entity t onGround -Entity u positionChanged -Entity w_ ()V initDatawatcher -Entity x (LEntity;)Z isSameVehicle -Entity x velocityChanged -Entity z dead -Entity z_ ()V updateSize -EntityAgeable a (I)V setAge -EntityAgeable a (IZ)V setAge -EntityAgeable a (LEntityAgeable;)LEntityAgeable; createChild -EntityAgeable b_ (I)V setAgeRaw -EntityAgeable i ()I getAge -EntityAnimal a (LDamageSource;F)Z damageEntity -EntityAnimal a (LEntityAnimal;)Z mate -EntityAnimal bw loveTicks -EntityAnimal bx breedCause -EntityAnimal d (LEntityHuman;)I getExpValue 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potionRegistry -EntityAreaEffectCloud i ()I getColor -EntityAreaEffectCloud k ()LParticleParam; getParticle -EntityAreaEffectCloud m ()I getDuration -EntityAreaEffectCloud u ()LEntityLiving; getSource -EntityArmorStand a (LVector3f;)V setHeadPose -EntityArmorStand b (LVector3f;)V setBodyPose -EntityArmorStand bA armorStandInvisible -EntityArmorStand bC headPose -EntityArmorStand bD bodyPose -EntityArmorStand bE leftArmPose -EntityArmorStand bF rightArmPose -EntityArmorStand bG leftLegPose -EntityArmorStand bH rightLegPose -EntityArmorStand by handItems -EntityArmorStand bz armorItems -EntityArmorStand c (LVector3f;)V setLeftArmPose -EntityArmorStand d (LVector3f;)V setRightArmPose -EntityArmorStand e (LVector3f;)V setLeftLegPose -EntityArmorStand f (LVector3f;)V setRightLegPose -EntityArmorStand l ()Z isSmall -EntityArmorStand n ()Z hasArms -EntityArmorStand n (Z)V setSmall -EntityArmorStand o ()Z hasBasePlate -EntityArmorStand o (Z)V setArms -EntityArmorStand p ()Z isMarker -EntityArmorStand p (Z)V setBasePlate -EntityArmorStand q (Z)V setMarker -EntityArrow a (I)V setKnockbackStrength -EntityArrow a (LEntity;)V setShooter -EntityArrow a (Z)V setCritical -EntityArrow ar despawnCounter -EntityArrow at damage -EntityArrow au knockbackStrength -EntityArrow b (B)V setPierceLevel -EntityArrow c inGround -EntityArrow e fromPlayer -EntityArrow f shake -EntityArrow g shooter -EntityArrow h (D)V setDamage -EntityArrow l ()LSoundEffect; getSoundHit -EntityArrow m ()LEntity; getShooter -EntityArrow n ()LItemStack; getItemStack -EntityArrow o ()D getDamage -EntityArrow q ()Z isCritical -EntityArrow s ()B getPierceLevel -EntityArrow$PickupStatus a DISALLOWED -EntityArrow$PickupStatus b ALLOWED -EntityArrow$PickupStatus c CREATIVE_ONLY -EntityBat l ()Z isAsleep -EntityBat r (Z)V setAsleep -EntityBee bC ticksSincePollination -EntityBee bD cannotEnterHiveTicks -EntityBee bE numCropsGrownSincePollination -EntityBee bH flowerPos -EntityBee bI hivePos -EntityBee by hurtBy -EntityBee eA ()Z hasHivePos -EntityBee eB ()LBlockPosition; getHivePos -EntityBee eD ()Z hasNectar -EntityBee eE ()Z hasStung -EntityBee eH ()Z canPollinate -EntityBee eL ()I getAnger -EntityBee eM ()I getNumCropsGrownSincePollination -EntityBee eq ()LBlockPosition; getFlowerPos -EntityBee er ()Z hasFlowerPos -EntityBee ez ()Z isAngry -EntityBee g (LBlockPosition;)V setFlowerPos -EntityBee r (Z)V setHasNectar -EntityBee s (Z)V setHasStung -EntityBee t (I)V setCannotEnterHiveTicks -EntityBee u (I)V setAnger -EntityBoat a (F)V setDamage -EntityBoat a (LEntityBoat$EnumBoatType;)V setType -EntityBoat m ()F getDamage -EntityBoat p ()LEntityBoat$EnumBoatType; getType -EntityBoat$EnumBoatType a OAK -EntityBoat$EnumBoatType b SPRUCE -EntityBoat$EnumBoatType c BIRCH -EntityBoat$EnumBoatType d JUNGLE -EntityBoat$EnumBoatType e ACACIA -EntityBoat$EnumBoatType f DARK_OAK -EntityBoat$EnumStatus a IN_WATER -EntityBoat$EnumStatus b UNDER_WATER -EntityBoat$EnumStatus c UNDER_FLOWING_WATER -EntityBoat$EnumStatus d ON_LAND -EntityBoat$EnumStatus e IN_AIR -EntityCat a (LEnumColor;)V setCollarColor -EntityCat eA ()I getCatType -EntityCat eD ()LEnumColor; getCollarColor -EntityCat t (I)V setCatType -EntityCat$PathfinderGoalTemptChance c chosenTarget -EntityChicken bB eggLayTime -EntityChicken eq ()Z isChickenJockey -EntityComplexPart b owner -EntityCreeper J_ ()Z isPowered -EntityCreeper bx fuseTicks -EntityCreeper by maxFuseTicks -EntityCreeper bz explosionRadius -EntityCreeper c POWERED -EntityCreeper eq ()Z isIgnited -EntityCreeper er ()V ignite -EntityCreeper es ()Z canCauseHeadDrop -EntityCreeper et ()V setCausedHeadDrop -EntityCreeper eu ()V explode -EntityCreeper ev ()V createEffectCloud -EntityDamageSource d (LEntityLiving;)LIChatBaseComponent; getLocalizedDeathMessage -EntityDamageSource k ()LEntity; getEntity -EntityDamageSourceIndirect y owner -EntityDrowned b navigationWater -EntityDrowned c navigationLand -EntityEnderCrystal a (LBlockPosition;)V setBeamTarget -EntityEnderCrystal a (Z)V setShowingBottom -EntityEnderCrystal f ()LBlockPosition; getBeamTarget -EntityEnderCrystal i ()Z isShowingBottom -EntityEnderDragon b PHASE -EntityEnderDragon bC currentEnderCrystal -EntityEnderDragon bF children -EntityEnderDragon e (LDamageSource;F)Z dealDamage -EntityEnderDragon ep ()LDragonControllerManager; getDragonControllerManager -EntityEnderDragon eq ()LEnderDragonBattle; getEnderDragonBattle -EntityEnderSignal c targetX -EntityEnderSignal d targetY -EntityEnderSignal e targetZ -EntityEnderSignal f despawnTimer -EntityEnderSignal g shouldDropItem -EntityEnderman b (LIBlockData;)V setCarried -EntityEnderman er ()LIBlockData; getCarried -EntityEnderman$PathfinderGoalEndermanPickupBlock a enderman -EntityEndermite l ()Z isPlayerSpawned -EntityEndermite r (Z)V setPlayerSpawned -EntityEvokerFangs f ()LEntityLiving; getOwner -EntityExperienceOrb a (I)I getOrbValue -EntityExperienceOrb ao targetTime -EntityExperienceOrb f value -EntityExperienceOrb g targetPlayer -EntityFallingBlock ao hurtEntities -EntityFallingBlock ap fallHurtMax -EntityFallingBlock aq fallHurtAmount -EntityFallingBlock b ticksLived -EntityFallingBlock c dropItem -EntityFallingBlock d tileEntityData -EntityFallingBlock f block -EntityFallingBlock k ()LIBlockData; getBlock -EntityFireball b shooter -EntityFireball c dirX -EntityFireball d dirY -EntityFireball e dirZ -EntityFireworks b FIREWORK_ITEM -EntityFireworks d SHOT_AT_ANGLE -EntityFireworks e ticksFlown -EntityFireworks f expectedLifespan -EntityFireworks g ridingEntity -EntityFireworks i ()Z isShotAtAngle -EntityFireworks k ()V explode -EntityFireworks l ()Z hasExplosions -EntityFish b FROM_BUCKET -EntityFish er ()LSoundEffect; getSoundFlop -EntityFish es ()Z isFromBucket -EntityFish r (Z)V setFromBucket -EntityFishingHook b hooked -EntityFishingHook d isInGround -EntityFishingHook f ()V reel -EntityFishingHook f owner -EntityFishingHook$HookState a FLYING -EntityFishingHook$HookState b HOOKED_IN_ENTITY -EntityFishingHook$HookState c BOBBING -EntityFox a (LEntityFox$Type;)V setFoxType -EntityFox bo ()Z isCrouching -EntityFox by FIRST_TRUSTED_PLAYER -EntityFox bz SECOND_TRUSTED_PLAYER -EntityFox eD ()V initializePathFinderGoals -EntityFox eq ()LEntityFox$Type; getFoxType -EntityFox er ()Z isSitting -EntityFox r (Z)V setSitting -EntityFox t (Z)V setCrouching -EntityFox x (Z)V setSleeping -EntityFox$Type a RED -EntityFox$Type b SNOW -EntityGhast eo ()I getPower -EntityGhast$PathfinderGoalGhastAttackTarget b ghast -EntityGuardian bz goalRandomStroll -EntityGuardian er ()LSoundEffect; getSoundFlop -EntityHanging a (LDamageSource;F)Z damageEntity -EntityHanging a (LEnumDirection;)V setDirection -EntityHanging c blockPosition -EntityHanging d direction -EntityHanging f ()V updateBoundingBox -EntityHanging i ()Z survives -EntityHanging k ()I getHangingWidth -EntityHanging l ()I getHangingHeight -EntityHanging m ()V playPlaceSound -EntityHanging n ()LBlockPosition; getBlockPosition -EntityHorse et ()I getVariant -EntityHorse w (I)V setVariant -EntityHorseAbstract b (Ljava/util/UUID;)V setOwnerUUID -EntityHorseAbstract bA inventoryChest -EntityHorseAbstract bC jumpPower -EntityHorseAbstract bM canSlide -EntityHorseAbstract bw attributeJumpStrength -EntityHorseAbstract eA ()Z isTamed -EntityHorseAbstract eB ()Ljava/util/UUID; getOwnerUUID -EntityHorseAbstract eF ()Z hasReproduced -EntityHorseAbstract eG ()I getTemper -EntityHorseAbstract eH ()V loadChest -EntityHorseAbstract eJ ()D getJumpStrength -EntityHorseAbstract eM ()I getMaxDomestication -EntityHorseAbstract er ()I getChestSlots -EntityHorseAbstract es ()LSoundEffect; getSoundAngry -EntityHorseAbstract s (Z)V setTamed -EntityHorseAbstract u (I)V setTemper -EntityHorseAbstract x (Z)V setStanding -EntityHorseChestedAbstract eq ()Z isCarryingChest -EntityHorseChestedAbstract r (Z)V setCarryingChest -EntityHuman a (ILMerchantRecipeList;IIZZ)V openTrade -EntityHuman a (LBlockPosition;)Lcom/mojang/datafixers/util/Either; sleep -EntityHuman a (LBlockPosition;ZZ)V setRespawnPosition -EntityHuman a (LEntityHorseAbstract;LIInventory;)V openHorseInventory -EntityHuman a (LITileInventory;)Ljava/util/OptionalInt; openContainer -EntityHuman a (LIWorldReader;LBlockPosition;Z)Ljava/util/Optional; getBed -EntityHuman a (LItemStack;I)V enchantDone -EntityHuman a (LItemStack;LEnumHand;)V openBook -EntityHuman a (LItemStack;Z)LEntityItem; drop -EntityHuman a (LTileEntitySign;)V openSign -EntityHuman a (Ljava/util/Collection;)I discoverRecipes -EntityHuman a (ZZ)V wakeup -EntityHuman b (Ljava/util/Collection;)I undiscoverRecipes -EntityHuman bK abilities -EntityHuman bL expLevel -EntityHuman bM expTotal -EntityHuman bN exp -EntityHuman bQ hookedFish -EntityHuman bu inventory -EntityHuman bv enderChest -EntityHuman bw defaultContainer -EntityHuman bx activeContainer -EntityHuman by foodData -EntityHuman c (I)V levelDown -EntityHuman c (LIBlockData;)Z hasBlock -EntityHuman c (Ljava/lang/String;)Ljava/util/UUID; getOfflineUUID -EntityHuman d (I)V giveExp -EntityHuman dY ()I getScore -EntityHuman dZ ()V removeCursedItems -EntityHuman eB ()Z isCreativeAndOp -EntityHuman ed ()Lcom/mojang/authlib/GameProfile; getProfile -EntityHuman ee ()Z isDeeplySleeping -EntityHuman eg ()LBlockPosition; getBed -EntityHuman eh ()Z isRespawnForced -EntityHuman ej ()V startGliding -EntityHuman ek ()V stopGliding -EntityHuman em ()I getExpToLevel -EntityHuman en ()LFoodMetaData; getFoodData -EntityHuman eq ()LInventoryEnderChest; getEnderChest -EntityHuman er ()V releaseShoulderEntities -EntityHuman es ()LScoreboard; getScoreboard -EntityHuman ev ()LNBTTagCompound; getShoulderEntityLeft -EntityHuman ew ()LNBTTagCompound; getShoulderEntityRight -EntityHuman ez ()LItemCooldown; getCooldownTracker -EntityHuman f (LEntity;)V attack -EntityHuman f sleepTicks -EntityHuman h (LNBTTagCompound;)V setShoulderEntityLeft -EntityHuman i (LNBTTagCompound;)V setShoulderEntityRight -EntityHuman k (LNBTTagCompound;)V spawnEntityFromShoulder -EntityHuman o (DDD)V checkMovement -EntityHuman r ()V updateAbilities -EntityHuman r (F)V applyExhaustion -EntityHuman s (I)V setScore -EntityHuman t (I)V addScore -EntityHuman u ()Z isCreative -EntityHuman v_ ()V closeInventory -EntityHuman$EnumBedResult a NOT_POSSIBLE_HERE -EntityHuman$EnumBedResult b NOT_POSSIBLE_NOW -EntityHuman$EnumBedResult c TOO_FAR_AWAY -EntityHuman$EnumBedResult d OBSTRUCTED -EntityHuman$EnumBedResult e OTHER_PROBLEM -EntityHuman$EnumBedResult f NOT_SAFE -EntityIllagerWizard a (LEntityIllagerWizard$Spell;)V setSpell -EntityIllagerWizard eB ()LEntityIllagerWizard$Spell; getSpell -EntityIllagerWizard er ()LSoundEffect; getSoundCastSpell -EntityIllagerWizard$Spell a NONE -EntityIllagerWizard$Spell b SUMMON_VEX -EntityIllagerWizard$Spell c FANGS -EntityIllagerWizard$Spell d WOLOLO -EntityIllagerWizard$Spell e DISAPPEAR -EntityIllagerWizard$Spell f BLINDNESS -EntityInsentient D ()V doSpawnEffect -EntityInsentient G ()LSoundEffect; getSoundAmbient -EntityInsentient H ()LMinecraftKey; getDefaultLootTable -EntityInsentient a (LGeneratorAccess;LDifficultyDamageScaler;LEnumMobSpawn;LGroupDataEntity;LNBTTagCompound;)LGroupDataEntity; prepare -EntityInsentient a (ZZ)V unleash -EntityInsentient b (LEntity;Z)V setLeashHolder -EntityInsentient bA persistent -EntityInsentient bC lootTableKey -EntityInsentient bD lootTableSeed -EntityInsentient bE leashHolder -EntityInsentient bp moveController -EntityInsentient br navigation -EntityInsentient bs goalSelector -EntityInsentient bt targetSelector -EntityInsentient bu dropChanceHand -EntityInsentient bv dropChanceArmor -EntityInsentient bz canPickUpLoot -EntityInsentient d (LEntityHuman;)I getExpValue -EntityInsentient d goalTarget -EntityInsentient dT ()V mobTick -EntityInsentient dX ()I getMaxSpawnGroup -EntityInsentient dZ ()V setPersistent -EntityInsentient ea ()Z canPickupLoot -EntityInsentient eb ()Z isPersistent -EntityInsentient ei ()Z isLeashed -EntityInsentient ej ()LEntity; getLeashHolder -EntityInsentient ek ()Z isNoAI -EntityInsentient el ()Z isLeftHanded -EntityInsentient g lookController -EntityInsentient h (D)Z isTypeNotPersistent -EntityInsentient h (LEntityLiving;)V setGoalTarget -EntityInsentient n ()V initPathfinder -EntityInsentient n (Z)V setCanPickupLoot -EntityInsentient o (Z)V setNoAI -EntityInsentient p ()LControllerLook; getControllerLook -EntityInsentient r ()LControllerMove; getControllerMove -EntityInsentient s ()LControllerJump; getControllerJump -EntityInsentient u ()LNavigationAbstract; getNavigation -EntityInsentient v ()LEntitySenses; getEntitySenses -EntityInsentient w ()LEntityLiving; getGoalTarget -EntityInsentient z ()V blockEaten -EntityIronGolem es ()Z isPlayerCreated -EntityIronGolem s (Z)V setPlayerCreated -EntityIronGolem$CrackLevel a NONE -EntityIronGolem$CrackLevel b LOW -EntityIronGolem$CrackLevel c MEDIUM -EntityIronGolem$CrackLevel d HIGH -EntityItem a (I)V setPickupDelay -EntityItem ao owner -EntityItem b (LItemStack;)V setItemStack -EntityItem b (Ljava/util/UUID;)V setOwner -EntityItem c (Ljava/util/UUID;)V setThrower -EntityItem c ITEM -EntityItem d age -EntityItem e pickupDelay -EntityItem f ()LItemStack; getItemStack -EntityItem g thrower -EntityItem i ()Ljava/util/UUID; getOwner -EntityItem k ()Ljava/util/UUID; getThrower -EntityItem m ()V defaultPickupDelay -EntityItem v ()V mergeNearby -EntityItemFrame a (I)V setRotation -EntityItemFrame a (IZ)V setRotation -EntityItemFrame a (LItemStack;Z)V setItem -EntityItemFrame b (LItemStack;)V setItem -EntityItemFrame f ITEM -EntityItemFrame o ()LItemStack; getItem -EntityItemFrame p ()I getRotation -EntityLargeFireball f yield -EntityLightning c lifeTicks -EntityLiving D (LEntity;)Z hasLineOfSight -EntityLiving a (LDamageSource;)V die -EntityLiving a (LDamageSource;F)Z damageEntity -EntityLiving a (LDamageSource;IZ)V dropDeathLoot -EntityLiving a (LEntity;I)V receive -EntityLiving a (LEntityLiving;)V setLastDamager -EntityLiving a (LEnumItemSlot;LItemStack;)V setSlot -EntityLiving a (LIAttribute;)LAttributeInstance; getAttributeInstance -EntityLiving a (LMobEffectList;)Z hasEffect -EntityLiving aF maxNoDamageTicks -EntityLiving aN killer -EntityLiving aO lastDamageByPlayerTime -EntityLiving aP killed -EntityLiving aQ ticksFarFromPlayer -EntityLiving aX lastDamage -EntityLiving aY jumping -EntityLiving a_ (Z)V setJumping -EntityLiving av hurtTicks -EntityLiving aw hurtDuration -EntityLiving ay deathTicks -EntityLiving b (F)V heal -EntityLiving b (LDamageSource;F)F applyArmorModifier -EntityLiving b (LEnumItemSlot;)LItemStack; getEquipment -EntityLiving b (LMobEffectList;)LMobEffect; getEffect -EntityLiving bC jumpTicks -EntityLiving bk activeItem -EntityLiving br attributeMap -EntityLiving bs combatTracker -EntityLiving bt effects -EntityLiving bw updateEffects -EntityLiving bx lastDamager -EntityLiving by hurtTimestamp -EntityLiving c (F)V setHealth -EntityLiving c (LDamageSource;F)F applyMagicModifier -EntityLiving c (LEnumItemSlot;)V broadcastItemBreak -EntityLiving c (LMobEffect;)Z addEffect -EntityLiving cA ()V initAttributes -EntityLiving cE ()Z isDropExperience -EntityLiving cF ()Z alwaysGivesExp -EntityLiving cG ()Ljava/util/Random; getRandom -EntityLiving cH ()LEntityLiving; getLastDamager -EntityLiving cM ()V tickPotionEffects -EntityLiving cO ()Z removeAllEffects -EntityLiving cP ()Ljava/util/Collection; getEffects -EntityLiving cS ()F getHealth -EntityLiving cU ()V dropInventory -EntityLiving cV ()V dropExperience -EntityLiving cX ()LSoundEffect; getSoundDeath -EntityLiving cz ()LBehaviorController; getBehaviorController -EntityLiving d (LDamageSource;F)V damageEntity0 -EntityLiving d (LEntityHuman;)I getExpValue -EntityLiving d (LEntityLiving;)V shieldBlock -EntityLiving d (LEnumHand;)V broadcastItemBreak -EntityLiving d (LMobEffectList;)Z removeEffect -EntityLiving d HEALTH -EntityLiving dA ()LEnumMainHand; getMainHand -EntityLiving dB ()Z isHandRaised -EntityLiving dC ()LEnumHand; getRaisedHand -EntityLiving dG ()V clearActiveItem -EntityLiving dI ()Z isBlocking -EntityLiving dK ()Z isGliding -EntityLiving dO ()Ljava/util/Optional; getBedPosition -EntityLiving dQ ()Z isSleeping -EntityLiving dR ()V entityWakeup -EntityLiving da ()I getArmorStrength -EntityLiving db ()LCombatTracker; getCombatTracker -EntityLiving dc ()LEntityLiving; getKillingEntity -EntityLiving dd ()F getMaxHealth -EntityLiving de ()I getArrowCount -EntityLiving dh ()LAttributeMapBase; getAttributeMap -EntityLiving di ()LEnumMonsterType; getMonsterType -EntityLiving dj ()LItemStack; getItemInMainHand -EntityLiving dk ()LItemStack; getItemInOffHand -EntityLiving dm ()F getSoundVolume -EntityLiving do ()Z isFrozen -EntityLiving dq ()V jump -EntityLiving du ()V doTick -EntityLiving dv ()V collideNearby -EntityLiving dw ()Z isRiptiding -EntityLiving dx ()Z doAITick -EntityLiving dy ()F getAbsorptionHearts -EntityLiving e ()V enterCombat -EntityLiving e (LBlockPosition;)V entitySleep -EntityLiving e (LDamageSource;)LSoundEffect; getSoundHurt -EntityLiving f ()V exitCombat -EntityLiving g (LDamageSource;)Z applyBlockingModifier -EntityLiving k ()V movementTick -EntityLiving m (F)V damageArmor -EntityLiving n (F)V damageShield -EntityLiving o (I)LSoundEffect; getSoundFall -EntityLiving p (I)V setArrowCount -EntityLiving q (F)V setAbsorptionHearts -EntityLiving x_ ()Z isBaby -EntityLiving y_ ()Z isClimbing -EntityLlama eX ()I getStrength -EntityLlama eY ()I getVariant -EntityLlama w (I)V setVariant -EntityLlama x (I)V setStrength -EntityLlamaSpit b shooter -EntityMinecartAbstract a (F)V setDamage -EntityMinecartAbstract b (LIBlockData;)V setDisplayBlock -EntityMinecartAbstract f ()D getMaxSpeed -EntityMinecartAbstract k ()V decelerate -EntityMinecartAbstract l ()F getDamage -EntityMinecartAbstract l (I)V setDisplayBlockOffset -EntityMinecartAbstract m ()I getType -EntityMinecartAbstract o ()LEntityMinecartAbstract$EnumMinecartType; getMinecartType -EntityMinecartAbstract p ()LIBlockData; getDisplayBlock -EntityMinecartAbstract r ()I getDisplayBlockOffset -EntityMinecartAbstract$EnumMinecartType a RIDEABLE -EntityMinecartAbstract$EnumMinecartType b CHEST -EntityMinecartAbstract$EnumMinecartType c FURNACE -EntityMinecartAbstract$EnumMinecartType d TNT -EntityMinecartAbstract$EnumMinecartType e SPAWNER -EntityMinecartAbstract$EnumMinecartType f HOPPER -EntityMinecartAbstract$EnumMinecartType g COMMAND_BLOCK -EntityMinecartCommandBlock b COMMAND -EntityMinecartCommandBlock v ()LCommandBlockListenerAbstract; getCommandBlock -EntityMinecartContainer a (LMinecraftKey;J)V setLootTable -EntityMinecartContainer b items -EntityMinecartContainer d lootTable -EntityMinecartContainer e lootTableSeed -EntityMinecartHopper m (I)V setCooldown -EntityMinecartHopper n (Z)V setEnabled -EntityMinecartHopper v ()Z isEnabled -EntityMonster a (LDamageSource;F)Z damageEntity -EntityMonsterPatrolling b patrolTarget -EntityMonsterPatrolling c patrolLeader -EntityMonsterPatrolling d patrolling -EntityMonsterPatrolling et ()LBlockPosition; getPatrolTarget -EntityMonsterPatrolling ev ()Z isPatrolLeader -EntityMonsterPatrolling ez ()Z isPatrolling -EntityMonsterPatrolling g (LBlockPosition;)V setPatrolTarget -EntityMonsterPatrolling r (Z)V setPatrolLeader -EntityMushroomCow a (LEntityMushroomCow$Type;)V setVariant -EntityMushroomCow eq ()LEntityMushroomCow$Type; getVariant -EntityMushroomCow$Type a RED -EntityMushroomCow$Type b BROWN -EntityOcelot er ()Z isTrusting -EntityOcelot r (Z)V setTrusting -EntityPainting e art -EntityPanda a (LEntityPanda$Gene;)V setMainGene -EntityPanda b (LEntityPanda$Gene;)V setHiddenGene -EntityPanda bO PICKUP_PREDICATE -EntityPanda eA ()LEntityPanda$Gene; getMainGene -EntityPanda eB ()LEntityPanda$Gene; getHiddenGene -EntityPanda$Gene a NORMAL -EntityPanda$Gene b LAZY -EntityPanda$Gene c ()Z isRecessive -EntityPanda$Gene c WORRIED -EntityPanda$Gene d PLAYFUL -EntityPanda$Gene e BROWN -EntityPanda$Gene f WEAK -EntityPanda$Gene g AGGRESSIVE -EntityParrot eA ()I getVariant -EntityParrot t (I)V setVariant -EntityPhantom a (I)V setSize -EntityPhantom l ()I getSize -EntityPhantom$AttackPhase a CIRCLE -EntityPhantom$AttackPhase b SWOOP -EntityPig eq ()Z hasSaddle -EntityPig r (Z)V setSaddle -EntityPigZombie bw angerLevel -EntityPigZombie bx soundDelay -EntityPigZombie by hurtBy -EntityPillager bw inventory -EntityPillager eA ()LInventorySubcontainer; getInventory -EntityPlayer A ()LServerStatisticManager; getStatisticManager -EntityPlayer D ()LEntity; getSpecatorTarget -EntityPlayer G ()LIChatBaseComponent; getPlayerListName -EntityPlayer J ()LAdvancementDataPlayer; getAdvancementData -EntityPlayer a (LContainer;)V updateInventory -EntityPlayer a (LEntityPlayer;Z)V copyFrom -EntityPlayer a (Ljava/lang/String;Ljava/lang/String;)V setResourcePack -EntityPlayer b (LWorldServer;)V triggerDimensionAdvancements -EntityPlayer 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setVillagerData -EntityZombieVillager a (Ljava/util/UUID;I)V startConversion -EntityZombieVillager b CONVERTING -EntityZombieVillager bw conversionTime -EntityZombieVillager bx conversionPlayer -EntityZombieVillager eA ()LVillagerData; getVillagerData -EntityZombieVillager eC ()I getConversionProgress -EntityZombieVillager ez ()Z isConverting -EntityZombieVillager g (LNBTTagCompound;)V setOffers -EnumAnimation a NONE -EnumAnimation b EAT -EnumAnimation c DRINK -EnumAnimation d BLOCK -EnumAnimation e BOW -EnumAnimation f SPEAR -EnumAnimation g CROSSBOW -EnumArmorMaterial a LEATHER -EnumArmorMaterial b CHAIN -EnumArmorMaterial c IRON -EnumArmorMaterial d GOLD -EnumArmorMaterial e DIAMOND -EnumArmorMaterial f TURTLE -EnumAxisCycle a NONE -EnumAxisCycle b FORWARD -EnumAxisCycle c BACKWARD -EnumBannerPatternType A HALF_VERTICAL -EnumBannerPatternType B HALF_HORIZONTAL -EnumBannerPatternType C HALF_VERTICAL_MIRROR -EnumBannerPatternType D HALF_HORIZONTAL_MIRROR -EnumBannerPatternType E 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-EnumMobSpawn d STRUCTURE -EnumMobSpawn e BREEDING -EnumMobSpawn f MOB_SUMMONED -EnumMobSpawn g JOCKEY -EnumMobSpawn h EVENT -EnumMobSpawn i CONVERSION -EnumMobSpawn j REINFORCEMENT -EnumMobSpawn k TRIGGERED -EnumMobSpawn l BUCKET -EnumMobSpawn m SPAWN_EGG -EnumMobSpawn n COMMAND -EnumMobSpawn o DISPENSER -EnumMobSpawn p PATROL -EnumMonsterType a UNDEFINED -EnumMonsterType b UNDEAD -EnumMonsterType c ARTHROPOD -EnumMonsterType d ILLAGER -EnumMoveType a SELF -EnumMoveType b PLAYER -EnumMoveType c PISTON -EnumMoveType d SHULKER_BOX -EnumMoveType e SHULKER -EnumPistonReaction a NORMAL -EnumPistonReaction b DESTROY -EnumPistonReaction c BLOCK -EnumPistonReaction d IGNORE -EnumPistonReaction e PUSH_ONLY -EnumProtocol a HANDSHAKING -EnumProtocol b PLAY -EnumProtocol c STATUS -EnumProtocol d LOGIN -EnumProtocolDirection a SERVERBOUND -EnumProtocolDirection b CLIENTBOUND -EnumRenderType a INVISIBLE -EnumRenderType b ENTITYBLOCK_ANIMATED -EnumRenderType c MODEL -EnumResourcePackType a CLIENT_RESOURCES -EnumResourcePackType b SERVER_DATA -EnumResourcePackVersion a TOO_OLD -EnumResourcePackVersion b TOO_NEW -EnumResourcePackVersion c COMPATIBLE -EnumSkyBlock a SKY -EnumSkyBlock b BLOCK -EnumToolMaterial a WOOD -EnumToolMaterial b STONE -EnumToolMaterial c IRON -EnumToolMaterial d DIAMOND -EnumToolMaterial e GOLD -ExpirableListEntry b ()Ljava/lang/String; getSource -ExpirableListEntry c ()Ljava/util/Date; getExpires -ExpirableListEntry d ()Ljava/lang/String; getReason -Explosion d ()LEntityLiving; getSource -Explosion d world -Explosion e ()V clearBlocks -Explosion e posX -Explosion f ()Ljava/util/List; getBlocks -Explosion f posY -Explosion g posZ -Explosion h source -Explosion i size -Explosion k blocks -Explosion$Effect a NONE -Explosion$Effect b BREAK -Explosion$Effect c DESTROY -Fluid a (LIBlockAccess;LBlockPosition;)F getHeight -Fluid c ()LFluidType; getType -Fluid d ()Z isSource -Fluid e ()Z isEmpty -Fluid i ()LIBlockData; getBlockData -FluidTypeFlowing a 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(LGameRules$GameRuleKey;)LGameRules$GameRuleValue; get -GameRules a DO_FIRE_TICK -GameRules b (LGameRules$GameRuleKey;)Z getBoolean -GameRules b MOB_GRIEFING -GameRules c (LGameRules$GameRuleKey;)I getInt -GameRules c KEEP_INVENTORY -GameRules d DO_MOB_SPAWNING -GameRules e DO_MOB_LOOT -GameRules f DO_TILE_DROPS -GameRules g DO_ENTITY_DROPS -GameRules h COMMAND_BLOCK_OUTPUT -GameRules i NATURAL_REGENERATION -GameRules j DO_DAYLIGHT_CYCLE -GameRules k LOG_ADMIN_COMMANDS -GameRules l SHOW_DEATH_MESSAGES -GameRules m RANDOM_TICK_SPEED -GameRules n SEND_COMMAND_FEEDBACK -GameRules o REDUCED_DEBUG_INFO -GameRules p SPECTATORS_GENERATE_CHUNKS -GameRules q SPAWN_RADIUS -GameRules r DISABLE_ELYTRA_MOVEMENT_CHECK -GameRules s MAX_ENTITY_CRAMMING -GameRules t DO_WEATHER_CYCLE -GameRules u DO_LIMITED_CRAFTING -GameRules v MAX_COMMAND_CHAIN_LENGTH -GameRules w ANNOUNCE_ADVANCEMENTS -GameRules x DISABLE_RAIDS -GameRules y DO_INSOMNIA -GameRules z DO_IMMEDIATE_RESPAWN -GameRules$GameRuleDefinition a 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getChunkProvider -GeneratorAccess F ()LTickList; getFluidTickList -GeneratorAccess G ()LTickList; getBlockTickList -GeneratorAccess a (LBlockPosition;LBlock;)V update -GeneratorAccess a (LEntityHuman;LBlockPosition;LSoundEffect;LSoundCategory;FF)V playSound -GeneratorAccess a (LParticleParam;DDDDDD)V addParticle -GeneratorAccess aa ()LEnumDifficulty; getDifficulty -GeneratorAccess c (ILBlockPosition;I)V triggerEffect -GeneratorAccess d (LBlockPosition;)LDifficultyDamageScaler; getDamageScaler -GeneratorAccess i ()LWorldData; getWorldData -GeneratorAccess q ()LWorld; getMinecraftWorld -GeneratorAccess r_ ()J getSeed -GeneratorAccess t_ ()Ljava/util/Random; getRandom -GenericAttributes a MAX_HEALTH -GenericAttributes b FOLLOW_RANGE -GenericAttributes c KNOCKBACK_RESISTANCE -GenericAttributes d MOVEMENT_SPEED -GenericAttributes e FLYING_SPEED -GenericAttributes f ATTACK_DAMAGE -GenericAttributes g ATTACK_KNOCKBACK -GenericAttributes h ATTACK_SPEED -GenericAttributes i ARMOR -GenericAttributes j ARMOR_TOUGHNESS -GenericAttributes k LUCK -GlobalPos a ()LDimensionManager; getDimensionManager -GlobalPos a (LDimensionManager;LBlockPosition;)LGlobalPos; create -GlobalPos a dimensionManager -GlobalPos b ()LBlockPosition; getBlockPosition -GlobalPos b blockPosition -HeightMap$Type a WORLD_SURFACE_WG -HeightMap$Type b WORLD_SURFACE -HeightMap$Type c OCEAN_FLOOR_WG -HeightMap$Type d OCEAN_FLOOR -HeightMap$Type e MOTION_BLOCKING -HeightMap$Type f MOTION_BLOCKING_NO_LEAVES -HeightMap$Use a WORLDGEN -HeightMap$Use b LIVE_WORLD -HeightMap$Use c CLIENT -IAsyncTaskHandler a (Ljava/lang/Runnable;)Ljava/util/concurrent/CompletableFuture; executeFuture -IAsyncTaskHandler ay ()Z isNotMainThread -IAsyncTaskHandler az ()Ljava/lang/Thread; getThread -IAsyncTaskHandler bg ()Z isMainThread -IAsyncTaskHandler bk ()V executeAll -IAsyncTaskHandler c (Ljava/lang/Runnable;)V executeTask -IAsyncTaskHandler c (Ljava/util/function/BooleanSupplier;)V awaitTasks -IAsyncTaskHandler d (Ljava/lang/Runnable;)Z canExecute -IAsyncTaskHandler e (Ljava/lang/Runnable;)Ljava/lang/Runnable; postToMainThread -IAsyncTaskHandler g (Ljava/lang/Runnable;)V executeSync -IAsyncTaskHandler w ()Z executeNext -IAsyncTaskHandlerReentrant b depth -IAsyncTaskHandlerReentrant bm ()Z isEntered -IAttribute a ()Ljava/lang/String; getName -IAttribute b ()D getDefault -IBlockAccess I ()I getBuildHeight -IBlockAccess a (LRayTrace;)LMovingObjectPositionBlock; rayTrace -IBlockAccess a (LVec3D;LVec3D;LBlockPosition;LVoxelShape;LIBlockData;)LMovingObjectPositionBlock; rayTrace -IBlockAccess b (LBlockPosition;)LFluid; getFluid -IBlockAccess c (LBlockPosition;)LTileEntity; getTileEntity -IBlockAccess d_ (LBlockPosition;)LIBlockData; getType -IBlockData a (LEntityHuman;LIBlockAccess;LBlockPosition;)F getDamage -IBlockData a (LEnumDirection;LIBlockData;LGeneratorAccess;LBlockPosition;LBlockPosition;)LIBlockData; updateState -IBlockData a (LIWorldReader;LBlockPosition;)Z canPlace -IBlockData a (LWorld;LBlockPosition;LBlock;LBlockPosition;Z)V doPhysics -IBlockData a (LWorld;LBlockPosition;LEntityHuman;)V attack -IBlockData a (LWorld;LBlockPosition;LIBlockData;Z)V onPlace -IBlockData a (LWorld;LBlockPosition;LItemStack;)V dropNaturally -IBlockData a (LWorld;LEntityHuman;LEnumHand;LMovingObjectPositionBlock;)LEnumInteractionResult; interact -IBlockData b (LWorld;LBlockPosition;LIBlockData;Z)V remove -IBlockData d ()LBlock; getBlock -IBlockData e ()LMaterial; getMaterial -IBlockData e (LIBlockAccess;LBlockPosition;)Z isOccluding -IBlockData h (LIBlockAccess;LBlockPosition;)LVoxelShape; getShape -IBlockData i ()Z isAir -IBlockData i (LIBlockAccess;LBlockPosition;)LVoxelShape; getCollisionShape -IBlockData l ()Z isPowerSource -IBlockData m ()Z isComplexRedstone -IBlockData n ()LEnumPistonReaction; getPushReaction -IBlockData p ()LFluid; getFluid -IBlockDataHolder a (LIBlockState;Ljava/lang/Comparable;)Ljava/lang/Object; set -IBlockDataHolder b ()Lcom/google/common/collect/ImmutableMap; getStateMap -IBlockDataHolder c (LIBlockState;)Ljava/lang/Comparable; get -IBlockLightAccess a (LEnumSkyBlock;LBlockPosition;)I getBrightness -IBlockLightAccess b (LBlockPosition;I)I getLightLevel -IBlockState d ()Ljava/util/Collection; getValues -IChatBaseComponent a ()Ljava/util/List; getSiblings -IChatBaseComponent a (LChatModifier;)LIChatBaseComponent; setChatModifier -IChatBaseComponent a (LIChatBaseComponent;)LIChatBaseComponent; addSibling -IChatBaseComponent b ()LChatModifier; getChatModifier -IChatBaseComponent d ()Ljava/lang/String; getText -IChatBaseComponent e ()Ljava/lang/String; getLegacyString -IChunkAccess a (J)V setLastSaved -IChunkAccess a (LBlockPosition;LIBlockData;Z)LIBlockData; setType -IChunkAccess a (LBlockPosition;LTileEntity;)V setTileEntity -IChunkAccess a (Z)V setNeedsSaving -IChunkAccess b (J)V setInhabitedTime -IChunkAccess d ()[LChunkSection; getSections -IChunkAccess d (LBlockPosition;)V removeTileEntity -IChunkAccess g ()LChunkCoordIntPair; getPos -IChunkAccess i ()LBiomeStorage; getBiomeIndex -IChunkAccess j ()Z isNeedsSaving -IChunkAccess k ()LChunkStatus; getChunkStatus -IChunkAccess q ()J getInhabitedTime -IChunkLoader a (LDimensionManager;Ljava/util/function/Supplier;LNBTTagCompound;)LNBTTagCompound; getChunkData -IChunkLoader e (LChunkCoordIntPair;)LNBTTagCompound; read -IChunkProvider a (IILChunkStatus;Z)LIChunkAccess; getChunkAt -IChunkProvider a (IIZ)LChunk; getChunkAt -IChunkProvider e ()Ljava/lang/String; getName -IChunkProvider k ()LLightEngine; getLightEngine -ICollisionAccess a_ (LEntity;LAxisAlignedBB;)Z getCubes -ICollisionAccess f ()LWorldBorder; getWorldBorder -ICollisionAccess j (LEntity;)Z getCubes -ICommandListener I_ ()Z shouldBroadcastCommands -ICommandListener a ()Z shouldSendSuccess -ICommandListener a (LIChatBaseComponent;)V sendMessage -ICommandListener a_ DUMMY -ICommandListener b ()Z shouldSendFailure -ICompletionProvider c (I)Z hasPermission -IContainerProperties a (I)I getProperty -IContainerProperties a (II)V setProperty -ICrafting a (LContainer;II)V setContainerData -ICrossbow w ()LEntityLiving; getGoalTarget -IDispenseBehavior a NONE -IDragonController i ()LDragonControllerPhase; getControllerPhase -IEntityAccess A ()Ljava/util/List; getPlayers -IEntityAccess a (DDDD)Z isPlayerNearby -IEntityAccess a (LEntity;D)LEntityHuman; findNearbyPlayer -IEntityAccess a (LEntity;LAxisAlignedBB;)Ljava/util/List; getEntities -IEntityAccess a (LEntity;LAxisAlignedBB;Ljava/util/function/Predicate;)Ljava/util/List; getEntities -IFluidContainer a (LGeneratorAccess;LBlockPosition;LIBlockData;LFluid;)Z place -IFluidContainer a (LIBlockAccess;LBlockPosition;LIBlockData;LFluidType;)Z canPlace -IFluidSource b (LGeneratorAccess;LBlockPosition;LIBlockData;)LFluidType; removeFluid -IHopper w ()LWorld; getWorld -IInventory L_ ()I getMaxStackSize -IInventory O_ ()I getSize -IInventory a (I)LItemStack; getItem -IInventory a (II)LItemStack; splitStack -IInventory a (ILItemStack;)V setItem -IInventory a_ (LEntityHuman;)V startOpen -IInventory b (I)LItemStack; splitWithoutUpdate -IInventory b_ (LEntityHuman;)V closeContainer -IInventory c ()Z isEmpty -IInventory e ()V update -ILightAccess l ()LIBlockAccess; getWorld -IMaterial i ()LItem; getItem -IMerchant a (LEntityHuman;LIChatBaseComponent;I)V openTrade -IMerchant e (LEntityHuman;)V setTradingPlayer -IMerchant eB ()LWorld; getWorld -IMerchant er ()I getExperience -IMerchant es ()LEntityHuman; getTrader -IMerchant eu ()LMerchantRecipeList; getOffers -IMerchant ev ()Z isRegularVillager -IMerchant ew ()LSoundEffect; getTradeSound -IMerchant t (I)V setExperience -IMinecraftServer E ()Ljava/lang/String; getVersion -IMinecraftServer F ()I getPlayerCount -IMinecraftServer G ()I getMaxPlayers -IMinecraftServer H ()[Ljava/lang/String; getPlayers -IMinecraftServer J ()Z isDebugging -IMinecraftServer P ()Ljava/lang/String; getWorld -IMinecraftServer a_ (Ljava/lang/String;)Ljava/lang/String; executeRemoteCommand -IMinecraftServer d_ ()LDedicatedServerProperties; getDedicatedServerProperties -IMinecraftServer e (Ljava/lang/String;)V info -IMinecraftServer f (Ljava/lang/String;)V warning -IMinecraftServer u ()Ljava/lang/String; getPlugins -INamable o ()Ljava/lang/String; getName -INamableTileEntity M ()LIChatBaseComponent; getDisplayName -INamableTileEntity N ()Z hasCustomName -INamableTileEntity O ()LIChatBaseComponent; getCustomName -INamableTileEntity d ()LIChatBaseComponent; getScoreboardDisplayName -IPlayerFileData a (LEntityHuman;)V save -IPlayerFileData b (LEntityHuman;)LNBTTagCompound; load -IPosition a ()D getX -IPosition b ()D getY -IPosition c ()D getZ -IProjectile c (DDDFF)V shoot -IRecipe V_ ()Z isComplex -IRecipe W_ ()LRecipeSerializer; getRecipeSerializer -IRecipe c ()LItemStack; getResult -IRecipe f ()LMinecraftKey; getKey -IRegistry A CHUNK_GENERATOR_TYPE -IRegistry B DIMENSION_TYPE -IRegistry C MOTIVE -IRegistry D CUSTOM_STAT -IRegistry E CHUNK_STATUS -IRegistry F STRUCTURE_FEATURE -IRegistry G STRUCTURE_PIECE -IRegistry H RULE_TEST -IRegistry I STRUCTURE_PROCESSOR -IRegistry J STRUCTURE_POOL_ELEMENT -IRegistry K MENU -IRegistry L RECIPE_TYPE -IRegistry M RECIPE_SERIALIZER -IRegistry N STATS -IRegistry O VILLAGER_TYPE -IRegistry P VILLAGER_PROFESSION -IRegistry Q POINT_OF_INTEREST_TYPE -IRegistry R MEMORY_MODULE_TYPE -IRegistry S SENSOR_TYPE -IRegistry T SCHEDULE -IRegistry U ACTIVITY -IRegistry a (LMinecraftKey;)Ljava/lang/Object; get -IRegistry b ()Ljava/util/Set; keySet -IRegistry b (LMinecraftKey;)Ljava/util/Optional; getOptional -IRegistry b (Ljava/lang/Object;)LMinecraftKey; getKey -IRegistry g SOUND_EVENT -IRegistry h FLUID -IRegistry i MOB_EFFECT -IRegistry j BLOCK -IRegistry k ENCHANTMENT -IRegistry l ENTITY_TYPE -IRegistry m ITEM -IRegistry n POTION -IRegistry o CARVER -IRegistry p SURFACE_BUILDER -IRegistry q FEATURE -IRegistry r DECORATOR -IRegistry s BIOME -IRegistry x PARTICLE_TYPE -IRegistry y BIOME_SOURCE_TYPE -IRegistry z BLOCK_ENTITY_TYPE -IScoreboardCriteria a criteria -IScoreboardCriteria b DUMMY -IScoreboardCriteria c ()Ljava/lang/String; getName -IScoreboardCriteria c TRIGGER -IScoreboardCriteria d ()Z isReadOnly -IScoreboardCriteria d DEATH_COUNT -IScoreboardCriteria e PLAYER_KILL_COUNT -IScoreboardCriteria f TOTAL_KILL_COUNT -IScoreboardCriteria g HEALTH -IScoreboardCriteria h FOOD -IScoreboardCriteria i AIR -IScoreboardCriteria j ARMOR -IScoreboardCriteria k XP -IScoreboardCriteria l LEVEL -IScoreboardCriteria$EnumScoreboardHealthDisplay a INTEGER -IScoreboardCriteria$EnumScoreboardHealthDisplay b HEARTS -ISource h ()LWorld; getWorld -ISourceBlock d ()LBlockPosition; getBlockPosition -ISourceBlock e ()LIBlockData; getBlockData -ISourceBlock g ()LTileEntity; getTileEntity -ITickable Z_ ()V tick -ITileEntity a (LIBlockAccess;)LTileEntity; createTile -ITileInventory d ()LIChatBaseComponent; getScoreboardDisplayName -IWorldInventory a (ILItemStack;LEnumDirection;)Z canPlaceItemThroughFace -IWorldInventory a (LEnumDirection;)[I getSlotsForFace -IWorldInventory b (ILItemStack;LEnumDirection;)Z canTakeItemThroughFace -IWorldReader A (LBlockPosition;)Z isLoaded -IWorldReader a (II)LIChunkAccess; getChunkAt -IWorldReader a (IIIIII)Z isAreaLoaded -IWorldReader a (IILChunkStatus;)LIChunkAccess; getChunkAt -IWorldReader a (IILChunkStatus;Z)LIChunkAccess; getChunkAt -IWorldReader a (LBlockPosition;LBlockPosition;)Z areChunksLoadedBetween -IWorldReader a (LHeightMap$Type;LBlockPosition;)LBlockPosition; getHighestBlockYAt -IWorldReader b (II)Z isChunkLoaded -IWorldReader d (LAxisAlignedBB;)Z containsLiquid -IWorldReader o ()LWorldProvider; getWorldProvider -IWorldReader q_ ()I getSeaLevel -IWorldReader t (LBlockPosition;)LBiomeBase; getBiome -IWorldReader u (LBlockPosition;)Z isEmpty -IWorldReader z (LBlockPosition;)I getLightLevel -IWorldWriter a (LBlockPosition;LIBlockData;I)Z setTypeAndData -IWorldWriter c (LEntity;)Z addEntity -InteractionResultWrapper a (Ljava/lang/Object;)LInteractionResultWrapper; success -InteractionResultWrapper b (Ljava/lang/Object;)LInteractionResultWrapper; consume -InteractionResultWrapper c (Ljava/lang/Object;)LInteractionResultWrapper; pass -InteractionResultWrapper d (Ljava/lang/Object;)LInteractionResultWrapper; fail -InventoryClickType a PICKUP -InventoryClickType b QUICK_MOVE -InventoryClickType c SWAP -InventoryClickType d CLONE -InventoryClickType e THROW -InventoryClickType f QUICK_CRAFT -InventoryClickType g PICKUP_ALL -InventoryCraftResult a items -InventoryCrafting a items -InventoryCrafting d container -InventoryLargeChest a left -InventoryLargeChest b right -InventoryMerchant a merchant -InventoryMerchant b itemsInSlots -InventoryMerchant c recipe -InventoryMerchant d selectedIndex -InventoryMerchant g ()LMerchantRecipe; getRecipe -InventorySubcontainer b items -InventorySubcontainer e ()V update -InventoryUtils a (LWorld;DDDLIInventory;)V dropInventory -InventoryUtils a (LWorld;DDDLItemStack;)V dropItem -InventoryUtils a (LWorld;LBlockPosition;LIInventory;)V dropInventory -InventoryUtils a (LWorld;LEntity;LIInventory;)V dropEntity -IpBanList a (Ljava/net/SocketAddress;)Z isBanned -IpBanList b (Ljava/net/SocketAddress;)LIpBanEntry; get -Item a ()Ljava/lang/String; getName -Item a (LBlock;)LItem; getItemOf -Item a (LItem;)I getId -Item a (LItemStack;LIBlockData;)F getDestroySpeed -Item b (I)LItem; getById -Item b (LIBlockData;)Z canDestroySpecialBlock -Item j ()I getMaxStackSize -Item k ()I getMaxDurability -Item l ()Z usesDurability -Item m maxStackSize -Item n durability -Item o craftingResult -Item p name -Item q foodInfo -Item t ()Z isFood -Item u ()LFoodInfo; getFoodInfo -ItemActionContext a ()LBlockPosition; getClickPosition -ItemActionContext g ()Z isSneaking -ItemActionContext i ()LEnumDirection; getClickedFace -ItemActionContext j ()LVec3D; getPos -ItemActionContext l ()LItemStack; getItemStack -ItemActionContext m ()LEntityHuman; getEntity -ItemActionContext n ()LEnumHand; getHand -ItemActionContext o ()LWorld; getWorld -ItemBlock e ()LBlock; getBlock -ItemBlockWallable a wallBlock -ItemBucket a fluidType -ItemCooldown a (LItem;)Z hasCooldown -ItemCooldown a (LItem;I)V setCooldown -ItemCooldown a cooldowns -ItemCooldown b currentTick -ItemCooldown$Info c endTick -ItemFireworks$EffectType a SMALL_BALL -ItemFireworks$EffectType b LARGE_BALL -ItemFireworks$EffectType c STAR -ItemFireworks$EffectType d CREEPER -ItemFireworks$EffectType e BURST -ItemStack A ()I getRepairCost -ItemStack D ()I getCount -ItemStack I ()V checkEmpty -ItemStack a ()Z isEmpty -ItemStack a (I)LItemStack; cloneAndSubtract -ItemStack a (ILEntityLiving;Ljava/util/function/Consumer;)V damage -ItemStack a (ILjava/util/Random;LEntityPlayer;)Z isDamaged -ItemStack a (LEnchantment;I)V addEnchantment -ItemStack a (LItemActionContext;)LEnumInteractionResult; placeItem -ItemStack a (LItemStack;)Z doMaterialsMatch -ItemStack a (LItemStack;LItemStack;)Z equals -ItemStack b ()LItem; getItem -ItemStack b (I)V setDamage -ItemStack b (LIBlockData;)Z canDestroySpecialBlock -ItemStack b (LItemStack;LItemStack;)Z matches -ItemStack b (LNBTTagCompound;)LNBTTagCompound; save -ItemStack c ()I getMaxStackSize -ItemStack c (I)V setRepairCost -ItemStack c (LNBTTagCompound;)V setTag -ItemStack c (Ljava/lang/String;)V removeTag -ItemStack d ()Z isStackable -ItemStack d count -ItemStack e (I)V setCount -ItemStack f (I)V add -ItemStack f item -ItemStack g ()I getDamage -ItemStack g (I)V subtract -ItemStack g tag -ItemStack i ()LItemStack; cloneItemStack -ItemStack n ()Z hasTag -ItemStack o ()LNBTTagCompound; getTag -ItemStack p ()LNBTTagCompound; getOrCreateTag -ItemStack q ()LNBTTagList; getEnchantments -ItemStack r ()LIChatBaseComponent; getName -ItemStack t ()Z hasName -ItemStack w ()Z canEnchant -ItemStack x ()Z hasEnchantments -ItemWorldMap a (LWorld;IIBZZ)LItemStack; createFilledMapView -ItemWorldMap a (LWorldServer;LItemStack;)V applySepiaFilter -ItemWorldMap b (LItemStack;LWorld;)LWorldMap; getSavedMap -Items a AIR -Items iY TURTLE_HELMET -Items iZ SCUTE -Items jA BOWL -Items jB MUSHROOM_STEW -Items jC GOLDEN_SWORD -Items jD GOLDEN_SHOVEL -Items jE GOLDEN_PICKAXE -Items jF GOLDEN_AXE -Items jG STRING -Items jH FEATHER -Items jI GUNPOWDER -Items jJ WOODEN_HOE -Items jK STONE_HOE -Items jL IRON_HOE -Items jM DIAMOND_HOE -Items jN GOLDEN_HOE -Items jO WHEAT_SEEDS -Items jP WHEAT -Items jQ BREAD -Items jR LEATHER_HELMET -Items jS LEATHER_CHESTPLATE -Items jT LEATHER_LEGGINGS -Items jU LEATHER_BOOTS -Items jV CHAINMAIL_HELMET -Items jW CHAINMAIL_CHESTPLATE -Items jX CHAINMAIL_LEGGINGS -Items jY CHAINMAIL_BOOTS -Items jZ IRON_HELMET -Items ja IRON_SHOVEL -Items jb IRON_PICKAXE -Items jc IRON_AXE -Items jd FLINT_AND_STEEL -Items je APPLE -Items jf BOW -Items jg ARROW -Items jh COAL -Items ji CHARCOAL -Items jj DIAMOND -Items jk IRON_INGOT -Items jl GOLD_INGOT -Items jm IRON_SWORD -Items jn WOODEN_SWORD -Items jo WOODEN_SHOVEL -Items jp WOODEN_PICKAXE -Items jq WOODEN_AXE -Items jr STONE_SWORD -Items js STONE_SHOVEL -Items jt STONE_PICKAXE -Items ju STONE_AXE -Items jv DIAMOND_SWORD -Items jw DIAMOND_SHOVEL -Items jx DIAMOND_PICKAXE -Items jy DIAMOND_AXE -Items jz STICK -Items kA MINECART -Items kB SADDLE -Items kC REDSTONE -Items kD SNOWBALL -Items kE OAK_BOAT -Items kF LEATHER -Items kG MILK_BUCKET -Items kH PUFFERFISH_BUCKET -Items kI SALMON_BUCKET -Items kJ COD_BUCKET -Items kK TROPICAL_FISH_BUCKET -Items kL BRICK -Items kM CLAY_BALL -Items kR PAPER -Items kS BOOK -Items kT SLIME_BALL -Items kU CHEST_MINECART -Items kV FURNACE_MINECART -Items kW EGG -Items kX COMPASS -Items kY FISHING_ROD -Items kZ CLOCK -Items ka IRON_CHESTPLATE -Items kb IRON_LEGGINGS -Items kc IRON_BOOTS -Items kd DIAMOND_HELMET -Items ke DIAMOND_CHESTPLATE -Items kf DIAMOND_LEGGINGS -Items kg DIAMOND_BOOTS -Items kh GOLDEN_HELMET -Items ki GOLDEN_CHESTPLATE -Items kj GOLDEN_LEGGINGS -Items kk GOLDEN_BOOTS -Items kl FLINT -Items km PORKCHOP -Items kn COOKED_PORKCHOP -Items ko PAINTING -Items kp GOLDEN_APPLE -Items kq ENCHANTED_GOLDEN_APPLE -Items kr OAK_SIGN -Items ks SPRUCE_SIGN -Items kt BIRCH_SIGN -Items ku JUNGLE_SIGN -Items kv ACACIA_SIGN -Items kw DARK_OAK_SIGN -Items kx BUCKET -Items ky WATER_BUCKET -Items kz LAVA_BUCKET -Items lA WHITE_DYE -Items lB BONE -Items lC SUGAR -Items lE WHITE_BED -Items lF ORANGE_BED -Items lG MAGENTA_BED -Items lH LIGHT_BLUE_BED -Items lI YELLOW_BED -Items lJ LIME_BED -Items lK PINK_BED -Items lL GRAY_BED -Items lM LIGHT_GRAY_BED -Items lN CYAN_BED -Items lO PURPLE_BED -Items lP BLUE_BED -Items lQ BROWN_BED -Items lR GREEN_BED -Items lS RED_BED -Items lT BLACK_BED -Items lU COOKIE -Items lV FILLED_MAP -Items lW SHEARS -Items lX MELON_SLICE -Items lY DRIED_KELP -Items lZ PUMPKIN_SEEDS -Items la GLOWSTONE_DUST -Items lb COD -Items lc SALMON -Items ld TROPICAL_FISH -Items le PUFFERFISH -Items lf COOKED_COD -Items lg COOKED_SALMON -Items lh INK_SAC -Items li RED_DYE -Items lj GREEN_DYE -Items lk COCOA_BEANS -Items ll LAPIS_LAZULI -Items lm PURPLE_DYE -Items ln CYAN_DYE -Items lo LIGHT_GRAY_DYE -Items lp GRAY_DYE -Items lq PINK_DYE -Items lr LIME_DYE -Items ls YELLOW_DYE -Items lt LIGHT_BLUE_DYE -Items lu MAGENTA_DYE -Items lv ORANGE_DYE -Items lw BONE_MEAL -Items lx BLUE_DYE -Items ly BROWN_DYE -Items lz BLACK_DYE -Items mA CHICKEN_SPAWN_EGG -Items mB COD_SPAWN_EGG -Items mC COW_SPAWN_EGG -Items mD CREEPER_SPAWN_EGG -Items mE DOLPHIN_SPAWN_EGG -Items mF DONKEY_SPAWN_EGG -Items mG DROWNED_SPAWN_EGG -Items mH ELDER_GUARDIAN_SPAWN_EGG -Items mI ENDERMAN_SPAWN_EGG -Items mJ ENDERMITE_SPAWN_EGG -Items mK EVOKER_SPAWN_EGG -Items mL FOX_SPAWN_EGG -Items mM GHAST_SPAWN_EGG -Items mN GUARDIAN_SPAWN_EGG -Items mO HORSE_SPAWN_EGG -Items mP HUSK_SPAWN_EGG -Items mQ LLAMA_SPAWN_EGG -Items mR MAGMA_CUBE_SPAWN_EGG -Items mS MOOSHROOM_SPAWN_EGG -Items mT MULE_SPAWN_EGG -Items mU OCELOT_SPAWN_EGG -Items mV PANDA_SPAWN_EGG -Items mW PARROT_SPAWN_EGG -Items mX PHANTOM_SPAWN_EGG -Items mY PIG_SPAWN_EGG -Items mZ PILLAGER_SPAWN_EGG -Items ma MELON_SEEDS -Items mb BEEF -Items mc COOKED_BEEF -Items md CHICKEN -Items me COOKED_CHICKEN -Items mf ROTTEN_FLESH -Items mg ENDER_PEARL -Items mh BLAZE_ROD -Items mi GHAST_TEAR -Items mj GOLD_NUGGET -Items mk NETHER_WART -Items ml POTION -Items mm GLASS_BOTTLE -Items mn SPIDER_EYE -Items mo FERMENTED_SPIDER_EYE -Items mp BLAZE_POWDER -Items mq MAGMA_CREAM -Items mt ENDER_EYE -Items mu GLISTERING_MELON_SLICE -Items mv BAT_SPAWN_EGG -Items mx BLAZE_SPAWN_EGG -Items my CAT_SPAWN_EGG -Items mz CAVE_SPIDER_SPAWN_EGG -Items nA ZOMBIE_PIGMAN_SPAWN_EGG -Items nB ZOMBIE_VILLAGER_SPAWN_EGG -Items nC EXPERIENCE_BOTTLE -Items nD FIRE_CHARGE -Items nE WRITABLE_BOOK -Items nF WRITTEN_BOOK -Items nG EMERALD -Items nH ITEM_FRAME -Items nJ CARROT -Items nK POTATO -Items nL BAKED_POTATO -Items nM POISONOUS_POTATO -Items nN MAP -Items nO GOLDEN_CARROT -Items nP SKELETON_SKULL -Items nQ 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sendPacket -PlayerConnection a networkManager -PlayerConnection b ()V tick -PlayerConnection b (LIChatBaseComponent;)V disconnect -PlayerConnection b player -PlayerConnection c ()V syncPosition -PlayerConnection c (Ljava/lang/String;)V handleCommand -PlayerConnection d ()Z isExemptPlayer -PlayerConnection d minecraftServer -PlayerConnection f lastKeepAlive -PlayerConnection g awaitingKeepAlive -PlayerConnection i chatThrottle -PlayerConnection y teleportPos -PlayerConnection z teleportAwait -PlayerConnectionUtils a (LPacket;LPacketListener;LIAsyncTaskHandler;)V ensureMainThread -PlayerConnectionUtils a (LPacket;LPacketListener;LWorldServer;)V ensureMainThread -PlayerInteractManager a (LBlockPosition;)Z breakBlock -PlayerInteractManager a (LEnumGamemode;)V setGameMode -PlayerInteractManager a world -PlayerInteractManager b ()LEnumGamemode; getGameMode -PlayerInteractManager b player -PlayerInteractManager d ()Z isCreative -PlayerInteractManager d gamemode -PlayerInteractManager f 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server -PlayerList i ()V savePlayers -PlayerList i players -PlayerList j ()LWhiteList; getWhitelist -PlayerList k ()[Ljava/lang/String; getWhitelisted -PlayerList l ()LOpList; getOPs -PlayerList m operators -PlayerList n ()I getPlayerCount -PlayerList n whitelist -PlayerList o ()I getMaxPlayers -PlayerList p ()Z getHasWhitelist -PlayerList q ()I getViewDistance -PlayerList q playerFileData -PlayerList r ()LNBTTagCompound; save -PlayerList r hasWhitelist -PlayerList s ()V shutdown -PlayerList s viewDistance -PlayerList t ()Ljava/util/List; getPlayers -PlayerList u ()V reload -PlayerListBox a ()V tick -PortalTravelAgent a (LEntity;)Z createPortal -PortalTravelAgent a (LEntity;F)Z findAndTeleport -PortalTravelAgent a world -PotionUtil a (LItemStack;)Ljava/util/List; getEffects -Potions A STRONG_HEALING -Potions B HARMING -Potions C STRONG_HARMING -Potions D POISON -Potions E LONG_POISON -Potions F STRONG_POISON -Potions G REGENERATION -Potions H LONG_REGENERATION -Potions I 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()I getId -Raid u random -Raid v numGroups -Raid w status -Raid$Status a ONGOING -Raid$Status b VICTORY -Raid$Status c LOSS -Raid$Status d STOPPED -Raid$Wave a VINDICATOR -Raid$Wave b EVOKER -Raid$Wave c PILLAGER -Raid$Wave d WITCH -Raid$Wave e RAVAGER -RayTrace$BlockCollisionOption a COLLIDER -RayTrace$BlockCollisionOption b OUTLINE -RayTrace$FluidCollisionOption a NONE -RayTrace$FluidCollisionOption b SOURCE_ONLY -RayTrace$FluidCollisionOption c ANY -RayTrace$FluidCollisionOption d predicate -RecipeBookServer i ()LNBTTagCompound; save -RecipeCooking b key -RecipeCooking c group -RecipeCooking d ingredient -RecipeCooking e result -RecipeCooking f experience -RecipeCooking g cookingTime -RecipeItemStack d choices -RecipeItemStack f ()V buildChoices -RecipeSingleItem a ingredient -RecipeSingleItem b result -RecipeSingleItem c key -RecipeSingleItem d group -Recipes a CRAFTING -Recipes b SMELTING -Recipes c BLASTING -Recipes d SMOKING -Recipes e CAMPFIRE_COOKING -Recipes f STONECUTTING 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(Ljava/lang/String;LIScoreboardCriteria;LIChatBaseComponent;LIScoreboardCriteria$EnumScoreboardHealthDisplay;)LScoreboardObjective; registerObjective -Scoreboard a (Ljava/lang/String;LScoreboardTeam;)Z addPlayerToTeam -Scoreboard a objectivesByName -Scoreboard b (I)Ljava/lang/String; getSlotName -Scoreboard b (LScoreboardObjective;)V handleObjectiveChanged -Scoreboard b (LScoreboardTeam;)V handleTeamChanged -Scoreboard b (Ljava/lang/String;LScoreboardTeam;)V removePlayerFromTeam -Scoreboard b objectivesByCriteria -Scoreboard c ()Ljava/util/Collection; getObjectives -Scoreboard c (LScoreboardObjective;)V handleObjectiveRemoved -Scoreboard c (LScoreboardTeam;)V handleTeamRemoved -Scoreboard c (Ljava/lang/String;LScoreboardObjective;)LScoreboardScore; getPlayerScoreForObjective -Scoreboard c playerScores -Scoreboard d (LScoreboardTeam;)V removeTeam -Scoreboard d (Ljava/lang/String;)LScoreboardObjective; getObjective -Scoreboard d (Ljava/lang/String;LScoreboardObjective;)V resetPlayerScores -Scoreboard d displaySlots -Scoreboard e ()Ljava/util/Collection; getPlayers -Scoreboard e (Ljava/lang/String;)Ljava/util/Map; getPlayerObjectives -Scoreboard e teamsByName -Scoreboard f (Ljava/lang/String;)LScoreboardTeam; getTeam -Scoreboard f teamsByPlayer -Scoreboard g ()Ljava/util/Collection; getTeams -Scoreboard g (Ljava/lang/String;)LScoreboardTeam; createTeam -Scoreboard h (Ljava/lang/String;)Z removePlayerFromTeam -Scoreboard i (LScoreboardObjective;)Ljava/util/Collection; getScoresForObjective -Scoreboard i (Ljava/lang/String;)LScoreboardTeam; getPlayerTeam -Scoreboard j (LScoreboardObjective;)V unregisterObjective -Scoreboard j (Ljava/lang/String;)I getSlotForName -ScoreboardObjective a (LIChatBaseComponent;)V setDisplayName -ScoreboardObjective a (LIScoreboardCriteria$EnumScoreboardHealthDisplay;)V setRenderType -ScoreboardObjective b ()Ljava/lang/String; getName -ScoreboardObjective c ()LIScoreboardCriteria; getCriteria -ScoreboardObjective d ()LIChatBaseComponent; getDisplayName -ScoreboardObjective d displayName -ScoreboardObjective f ()LIScoreboardCriteria$EnumScoreboardHealthDisplay; getRenderType -ScoreboardScore a ()V incrementScore -ScoreboardScore a (I)V addScore -ScoreboardScore b ()I getScore -ScoreboardScore c (I)V setScore -ScoreboardScore d ()LScoreboardObjective; getObjective -ScoreboardScore d playerName -ScoreboardScore e ()Ljava/lang/String; getPlayerName -ScoreboardScore e score -ScoreboardServer d (LScoreboardObjective;)Ljava/util/List; getScoreboardScorePacketsForObjective -ScoreboardServer$Action a CHANGE -ScoreboardServer$Action b REMOVE -ScoreboardTeam a (LEnumChatFormat;)V setColor -ScoreboardTeam a (LIChatBaseComponent;)V setDisplayName -ScoreboardTeam a (LScoreboardTeamBase$EnumNameTagVisibility;)V setNameTagVisibility -ScoreboardTeam a (LScoreboardTeamBase$EnumTeamPush;)V setCollisionRule -ScoreboardTeam a (Z)V setAllowFriendlyFire -ScoreboardTeam b (LIChatBaseComponent;)V setPrefix -ScoreboardTeam b (LScoreboardTeamBase$EnumNameTagVisibility;)V setDeathMessageVisibility -ScoreboardTeam b (Z)V setCanSeeFriendlyInvisibles -ScoreboardTeam c ()LIChatBaseComponent; getDisplayName -ScoreboardTeam c (LIChatBaseComponent;)V setSuffix -ScoreboardTeam e ()LIChatBaseComponent; getPrefix -ScoreboardTeam f ()LIChatBaseComponent; getSuffix -ScoreboardTeam i ()Z canSeeFriendlyInvisibles -ScoreboardTeam j ()LScoreboardTeamBase$EnumNameTagVisibility; getNameTagVisibility -ScoreboardTeam m ()I packOptionData -ScoreboardTeam n ()LEnumChatFormat; getColor -ScoreboardTeamBase a (LScoreboardTeamBase;)Z isAlly -ScoreboardTeamBase b ()Ljava/lang/String; getName -ScoreboardTeamBase d (LIChatBaseComponent;)LIChatBaseComponent; getFormattedName -ScoreboardTeamBase g ()Ljava/util/Collection; getPlayerNameSet -ScoreboardTeamBase h ()Z allowFriendlyFire -ScoreboardTeamBase k ()LScoreboardTeamBase$EnumNameTagVisibility; getDeathMessageVisibility -ScoreboardTeamBase l ()LScoreboardTeamBase$EnumTeamPush; getCollisionRule -ScoreboardTeamBase$EnumNameTagVisibility a ALWAYS -ScoreboardTeamBase$EnumNameTagVisibility b NEVER -ScoreboardTeamBase$EnumNameTagVisibility c HIDE_FOR_OTHER_TEAMS -ScoreboardTeamBase$EnumNameTagVisibility d HIDE_FOR_OWN_TEAM -ScoreboardTeamBase$EnumTeamPush a ALWAYS -ScoreboardTeamBase$EnumTeamPush b NEVER -ScoreboardTeamBase$EnumTeamPush c PUSH_OTHER_TEAMS -ScoreboardTeamBase$EnumTeamPush d PUSH_OWN_TEAM -ServerCommand a command -ServerCommand b source -ServerConnection f listeningChannels -ServerConnection g connectedChannels -ServerPing a (LIChatBaseComponent;)V setMOTD -ServerPing a (LServerPing$ServerData;)V setServerInfo -ServerPing a (LServerPing$ServerPingPlayerSample;)V setPlayerSample -ServerPing a (Ljava/lang/String;)V setFavicon -ServerPing c ()LServerPing$ServerData; getServerData -ServerPing$ServerData b ()I getProtocolVersion -ShapeDetector$Shape a position -ShapeDetector$Shape b velocity -ShapeDetector$Shape c yaw -ShapeDetector$ShapeDetectorCollection b ()LEnumDirection; getFacing -ShapeDetectorBlock d ()LBlockPosition; getPosition -ShapedRecipes a width -ShapedRecipes b height -ShapedRecipes c items -ShapedRecipes d result -ShapedRecipes e key -ShapedRecipes f group -ShapelessRecipes a key -ShapelessRecipes b group -ShapelessRecipes c result -ShapelessRecipes d ingredients -SharedConstants a ()Lcom/mojang/bridge/game/GameVersion; getGameVersion -SharedConstants a (C)Z isAllowedChatCharacter -SharedConstants c allowedCharacters -Slot a ()I getMaxStackSize -Slot a (LEntityHuman;)Z isAllowed -Slot a (LItemStack;)Z isAllowed -Slot a index -Slot b (LItemStack;)I getMaxStackSize -Slot c inventory -Slot d (LItemStack;)V set -Slot d rawSlotIndex -Slot e ()LItemStack; getItem -Slot f ()Z hasItem -SoundCategory a MASTER -SoundCategory b MUSIC -SoundCategory c RECORDS -SoundCategory d WEATHER -SoundCategory e BLOCKS -SoundCategory f HOSTILE -SoundCategory g NEUTRAL -SoundCategory h PLAYERS -SoundCategory i AMBIENT -SoundCategory j VOICE -SoundEffects A ENTITY_ARMOR_STAND_PLACE -SoundEffects B ENTITY_ARROW_HIT -SoundEffects C ENTITY_ARROW_HIT_PLAYER -SoundEffects D ENTITY_ARROW_SHOOT -SoundEffects E ITEM_AXE_STRIP -SoundEffects F BLOCK_BAMBOO_BREAK -SoundEffects G BLOCK_BAMBOO_FALL -SoundEffects H BLOCK_BAMBOO_HIT -SoundEffects I BLOCK_BAMBOO_PLACE -SoundEffects J BLOCK_BAMBOO_STEP -SoundEffects K BLOCK_BAMBOO_SAPLING_BREAK -SoundEffects L BLOCK_BAMBOO_SAPLING_HIT -SoundEffects M BLOCK_BAMBOO_SAPLING_PLACE -SoundEffects N BLOCK_BARREL_CLOSE -SoundEffects O BLOCK_BARREL_OPEN -SoundEffects P ENTITY_BAT_AMBIENT -SoundEffects Q ENTITY_BAT_DEATH -SoundEffects R ENTITY_BAT_HURT -SoundEffects S ENTITY_BAT_LOOP -SoundEffects T ENTITY_BAT_TAKEOFF -SoundEffects U BLOCK_BEACON_ACTIVATE -SoundEffects V BLOCK_BEACON_AMBIENT -SoundEffects W BLOCK_BEACON_DEACTIVATE -SoundEffects X BLOCK_BEACON_POWER_SELECT -SoundEffects Y ENTITY_BEE_DEATH -SoundEffects Z ENTITY_BEE_HURT -SoundEffects a AMBIENT_CAVE -SoundEffects aA ITEM_BOTTLE_FILL_DRAGONBREATH -SoundEffects aB BLOCK_BREWING_STAND_BREW -SoundEffects aC BLOCK_BUBBLE_COLUMN_BUBBLE_POP -SoundEffects aD BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT -SoundEffects aE BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE -SoundEffects aF BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT -SoundEffects aG BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE -SoundEffects aH ITEM_BUCKET_EMPTY -SoundEffects aI ITEM_BUCKET_EMPTY_FISH -SoundEffects aJ ITEM_BUCKET_EMPTY_LAVA -SoundEffects aK ITEM_BUCKET_FILL -SoundEffects aL ITEM_BUCKET_FILL_FISH -SoundEffects aM ITEM_BUCKET_FILL_LAVA -SoundEffects aN BLOCK_CAMPFIRE_CRACKLE -SoundEffects aO ENTITY_CAT_AMBIENT -SoundEffects aP ENTITY_CAT_STRAY_AMBIENT -SoundEffects aQ ENTITY_CAT_DEATH -SoundEffects aR ENTITY_CAT_EAT -SoundEffects aS ENTITY_CAT_HISS -SoundEffects aT ENTITY_CAT_BEG_FOR_FOOD -SoundEffects aU ENTITY_CAT_HURT -SoundEffects aV ENTITY_CAT_PURR -SoundEffects aW ENTITY_CAT_PURREOW -SoundEffects aX BLOCK_CHEST_CLOSE -SoundEffects aY BLOCK_CHEST_LOCKED -SoundEffects aZ BLOCK_CHEST_OPEN -SoundEffects aa ENTITY_BEE_LOOP_AGGRESSIVE -SoundEffects ab ENTITY_BEE_LOOP -SoundEffects ac ENTITY_BEE_STING -SoundEffects ad ENTITY_BEE_POLLINATE -SoundEffects ae BLOCK_BEEHIVE_DRIP -SoundEffects af BLOCK_BEEHIVE_ENTER -SoundEffects ag BLOCK_BEEHIVE_EXIT -SoundEffects ah BLOCK_BEEHIVE_SHEAR -SoundEffects ai BLOCK_BEEHIVE_WORK -SoundEffects aj BLOCK_BELL_USE -SoundEffects ak BLOCK_BELL_RESONATE -SoundEffects al ENTITY_BLAZE_AMBIENT -SoundEffects am ENTITY_BLAZE_BURN -SoundEffects an ENTITY_BLAZE_DEATH -SoundEffects ao ENTITY_BLAZE_HURT -SoundEffects ap ENTITY_BLAZE_SHOOT -SoundEffects aq ENTITY_BOAT_PADDLE_LAND -SoundEffects ar ENTITY_BOAT_PADDLE_WATER -SoundEffects as ITEM_BOOK_PAGE_TURN -SoundEffects at ITEM_BOOK_PUT -SoundEffects au ENTITY_FISHING_BOBBER_RETRIEVE -SoundEffects av ENTITY_FISHING_BOBBER_SPLASH -SoundEffects aw ENTITY_FISHING_BOBBER_THROW -SoundEffects ax BLOCK_BLASTFURNACE_FIRE_CRACKLE -SoundEffects ay ITEM_BOTTLE_EMPTY -SoundEffects az ITEM_BOTTLE_FILL -SoundEffects b AMBIENT_UNDERWATER_ENTER -SoundEffects bA BLOCK_CONDUIT_DEACTIVATE -SoundEffects bB ENTITY_COW_AMBIENT -SoundEffects bC ENTITY_COW_DEATH -SoundEffects bD ENTITY_COW_HURT -SoundEffects bE ENTITY_COW_MILK -SoundEffects bF ENTITY_COW_STEP -SoundEffects bG ENTITY_CREEPER_DEATH -SoundEffects bH ENTITY_CREEPER_HURT -SoundEffects bI ENTITY_CREEPER_PRIMED -SoundEffects bJ BLOCK_CROP_BREAK -SoundEffects bK ITEM_CROP_PLANT -SoundEffects bL ITEM_CROSSBOW_HIT -SoundEffects bM ITEM_CROSSBOW_LOADING_END -SoundEffects bN ITEM_CROSSBOW_LOADING_MIDDLE -SoundEffects bO ITEM_CROSSBOW_LOADING_START -SoundEffects bP ITEM_CROSSBOW_QUICK_CHARGE_1 -SoundEffects bQ ITEM_CROSSBOW_QUICK_CHARGE_2 -SoundEffects bR ITEM_CROSSBOW_QUICK_CHARGE_3 -SoundEffects bS ITEM_CROSSBOW_SHOOT -SoundEffects bT BLOCK_DISPENSER_DISPENSE -SoundEffects bU BLOCK_DISPENSER_FAIL -SoundEffects bV BLOCK_DISPENSER_LAUNCH -SoundEffects bW ENTITY_DOLPHIN_AMBIENT -SoundEffects bX ENTITY_DOLPHIN_AMBIENT_WATER -SoundEffects bY ENTITY_DOLPHIN_ATTACK -SoundEffects bZ ENTITY_DOLPHIN_DEATH -SoundEffects ba ENTITY_CHICKEN_AMBIENT -SoundEffects bb ENTITY_CHICKEN_DEATH -SoundEffects bc ENTITY_CHICKEN_EGG -SoundEffects bd ENTITY_CHICKEN_HURT -SoundEffects be ENTITY_CHICKEN_STEP -SoundEffects bf BLOCK_CHORUS_FLOWER_DEATH -SoundEffects bg BLOCK_CHORUS_FLOWER_GROW -SoundEffects bh ITEM_CHORUS_FRUIT_TELEPORT -SoundEffects bi BLOCK_WOOL_BREAK -SoundEffects bj BLOCK_WOOL_FALL -SoundEffects bk BLOCK_WOOL_HIT -SoundEffects bl BLOCK_WOOL_PLACE -SoundEffects bm BLOCK_WOOL_STEP -SoundEffects bn ENTITY_COD_AMBIENT -SoundEffects bo ENTITY_COD_DEATH -SoundEffects bp ENTITY_COD_FLOP -SoundEffects bq ENTITY_COD_HURT -SoundEffects br BLOCK_COMPARATOR_CLICK -SoundEffects bs BLOCK_COMPOSTER_EMPTY -SoundEffects bt BLOCK_COMPOSTER_FILL -SoundEffects bu BLOCK_COMPOSTER_FILL_SUCCESS -SoundEffects bv BLOCK_COMPOSTER_READY -SoundEffects bw BLOCK_CONDUIT_ACTIVATE -SoundEffects bx BLOCK_CONDUIT_AMBIENT -SoundEffects by BLOCK_CONDUIT_AMBIENT_SHORT -SoundEffects bz BLOCK_CONDUIT_ATTACK_TARGET -SoundEffects c AMBIENT_UNDERWATER_EXIT -SoundEffects cA ENTITY_ELDER_GUARDIAN_FLOP -SoundEffects cB ENTITY_ELDER_GUARDIAN_HURT -SoundEffects cC ENTITY_ELDER_GUARDIAN_HURT_LAND -SoundEffects cD ITEM_ELYTRA_FLYING -SoundEffects cE BLOCK_ENCHANTMENT_TABLE_USE -SoundEffects cF BLOCK_ENDER_CHEST_CLOSE -SoundEffects cG BLOCK_ENDER_CHEST_OPEN -SoundEffects cH ENTITY_ENDER_DRAGON_AMBIENT -SoundEffects cI ENTITY_ENDER_DRAGON_DEATH -SoundEffects cJ ENTITY_DRAGON_FIREBALL_EXPLODE -SoundEffects cK ENTITY_ENDER_DRAGON_FLAP -SoundEffects cL ENTITY_ENDER_DRAGON_GROWL -SoundEffects cM ENTITY_ENDER_DRAGON_HURT -SoundEffects cN ENTITY_ENDER_DRAGON_SHOOT -SoundEffects cO ENTITY_ENDER_EYE_DEATH -SoundEffects cP ENTITY_ENDER_EYE_LAUNCH -SoundEffects cQ ENTITY_ENDERMAN_AMBIENT -SoundEffects cR ENTITY_ENDERMAN_DEATH -SoundEffects cS ENTITY_ENDERMAN_HURT -SoundEffects cT ENTITY_ENDERMAN_SCREAM -SoundEffects cU ENTITY_ENDERMAN_STARE -SoundEffects cV ENTITY_ENDERMAN_TELEPORT -SoundEffects cW ENTITY_ENDERMITE_AMBIENT -SoundEffects cX ENTITY_ENDERMITE_DEATH -SoundEffects cY ENTITY_ENDERMITE_HURT -SoundEffects cZ ENTITY_ENDERMITE_STEP -SoundEffects ca ENTITY_DOLPHIN_EAT -SoundEffects cb ENTITY_DOLPHIN_HURT -SoundEffects cc ENTITY_DOLPHIN_JUMP -SoundEffects cd ENTITY_DOLPHIN_PLAY -SoundEffects ce ENTITY_DOLPHIN_SPLASH -SoundEffects cf ENTITY_DOLPHIN_SWIM -SoundEffects cg ENTITY_DONKEY_AMBIENT -SoundEffects ch ENTITY_DONKEY_ANGRY -SoundEffects ci ENTITY_DONKEY_CHEST -SoundEffects cj ENTITY_DONKEY_DEATH -SoundEffects ck ENTITY_DONKEY_HURT -SoundEffects cl ENTITY_DROWNED_AMBIENT -SoundEffects cm ENTITY_DROWNED_AMBIENT_WATER -SoundEffects cn ENTITY_DROWNED_DEATH -SoundEffects co ENTITY_DROWNED_DEATH_WATER -SoundEffects cp ENTITY_DROWNED_HURT -SoundEffects cq ENTITY_DROWNED_HURT_WATER -SoundEffects cr ENTITY_DROWNED_SHOOT -SoundEffects cs ENTITY_DROWNED_STEP -SoundEffects ct ENTITY_DROWNED_SWIM -SoundEffects cu ENTITY_EGG_THROW -SoundEffects cv ENTITY_ELDER_GUARDIAN_AMBIENT -SoundEffects cw ENTITY_ELDER_GUARDIAN_AMBIENT_LAND -SoundEffects cx ENTITY_ELDER_GUARDIAN_CURSE -SoundEffects cy ENTITY_ELDER_GUARDIAN_DEATH -SoundEffects cz ENTITY_ELDER_GUARDIAN_DEATH_LAND -SoundEffects d AMBIENT_UNDERWATER_LOOP -SoundEffects dA BLOCK_FIRE_AMBIENT -SoundEffects dB BLOCK_FIRE_EXTINGUISH -SoundEffects dC ENTITY_FISH_SWIM -SoundEffects dD ITEM_FLINTANDSTEEL_USE -SoundEffects dE ENTITY_FOX_AGGRO -SoundEffects dF ENTITY_FOX_AMBIENT -SoundEffects dG ENTITY_FOX_BITE -SoundEffects dH ENTITY_FOX_DEATH -SoundEffects dI ENTITY_FOX_EAT -SoundEffects dJ ENTITY_FOX_HURT -SoundEffects dK ENTITY_FOX_SCREECH -SoundEffects dL ENTITY_FOX_SLEEP -SoundEffects dM ENTITY_FOX_SNIFF -SoundEffects dN ENTITY_FOX_SPIT -SoundEffects dO BLOCK_FURNACE_FIRE_CRACKLE -SoundEffects dP ENTITY_GENERIC_BIG_FALL -SoundEffects dQ ENTITY_GENERIC_BURN -SoundEffects dR ENTITY_GENERIC_DEATH -SoundEffects dS ENTITY_GENERIC_DRINK -SoundEffects dT ENTITY_GENERIC_EAT -SoundEffects dU ENTITY_GENERIC_EXPLODE -SoundEffects dV ENTITY_GENERIC_EXTINGUISH_FIRE -SoundEffects dW ENTITY_GENERIC_HURT -SoundEffects dX ENTITY_GENERIC_SMALL_FALL -SoundEffects dY ENTITY_GENERIC_SPLASH -SoundEffects dZ ENTITY_GENERIC_SWIM -SoundEffects da ENTITY_ENDER_PEARL_THROW -SoundEffects db BLOCK_END_GATEWAY_SPAWN -SoundEffects dc BLOCK_END_PORTAL_FRAME_FILL -SoundEffects dd BLOCK_END_PORTAL_SPAWN -SoundEffects de ENTITY_EVOKER_AMBIENT -SoundEffects df ENTITY_EVOKER_CAST_SPELL -SoundEffects dg ENTITY_EVOKER_CELEBRATE -SoundEffects dh ENTITY_EVOKER_DEATH -SoundEffects di ENTITY_EVOKER_FANGS_ATTACK -SoundEffects dj ENTITY_EVOKER_HURT -SoundEffects dk ENTITY_EVOKER_PREPARE_ATTACK -SoundEffects dl ENTITY_EVOKER_PREPARE_SUMMON -SoundEffects dm ENTITY_EVOKER_PREPARE_WOLOLO -SoundEffects dn ENTITY_EXPERIENCE_BOTTLE_THROW -SoundEffects do ENTITY_EXPERIENCE_ORB_PICKUP -SoundEffects dp BLOCK_FENCE_GATE_CLOSE -SoundEffects dq BLOCK_FENCE_GATE_OPEN -SoundEffects dr ITEM_FIRECHARGE_USE -SoundEffects ds ENTITY_FIREWORK_ROCKET_BLAST -SoundEffects dt ENTITY_FIREWORK_ROCKET_BLAST_FAR -SoundEffects du ENTITY_FIREWORK_ROCKET_LARGE_BLAST -SoundEffects dv ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR -SoundEffects dw ENTITY_FIREWORK_ROCKET_LAUNCH -SoundEffects dx ENTITY_FIREWORK_ROCKET_SHOOT -SoundEffects dy ENTITY_FIREWORK_ROCKET_TWINKLE -SoundEffects dz ENTITY_FIREWORK_ROCKET_TWINKLE_FAR -SoundEffects e AMBIENT_UNDERWATER_LOOP_ADDITIONS -SoundEffects eA BLOCK_GRAVEL_BREAK -SoundEffects eB BLOCK_GRAVEL_FALL -SoundEffects eC BLOCK_GRAVEL_HIT -SoundEffects eD BLOCK_GRAVEL_PLACE -SoundEffects eE BLOCK_GRAVEL_STEP -SoundEffects eF BLOCK_GRINDSTONE_USE -SoundEffects eG ENTITY_GUARDIAN_AMBIENT -SoundEffects eH ENTITY_GUARDIAN_AMBIENT_LAND -SoundEffects eI ENTITY_GUARDIAN_ATTACK -SoundEffects eJ ENTITY_GUARDIAN_DEATH -SoundEffects eK ENTITY_GUARDIAN_DEATH_LAND -SoundEffects eL ENTITY_GUARDIAN_FLOP -SoundEffects eM ENTITY_GUARDIAN_HURT -SoundEffects eN ENTITY_GUARDIAN_HURT_LAND -SoundEffects eO ITEM_HOE_TILL -SoundEffects eP BLOCK_HONEY_BLOCK_BREAK -SoundEffects eQ BLOCK_HONEY_BLOCK_FALL -SoundEffects eR BLOCK_HONEY_BLOCK_HIT -SoundEffects eS BLOCK_HONEY_BLOCK_PLACE -SoundEffects eT BLOCK_HONEY_BLOCK_SLIDE -SoundEffects eU BLOCK_HONEY_BLOCK_STEP -SoundEffects eV ITEM_HONEY_BOTTLE_DRINK -SoundEffects eW ENTITY_HORSE_AMBIENT -SoundEffects eX ENTITY_HORSE_ANGRY -SoundEffects eY ENTITY_HORSE_ARMOR -SoundEffects eZ ENTITY_HORSE_BREATHE -SoundEffects ea ENTITY_GHAST_AMBIENT -SoundEffects eb ENTITY_GHAST_DEATH -SoundEffects ec ENTITY_GHAST_HURT -SoundEffects ed ENTITY_GHAST_SCREAM -SoundEffects ee ENTITY_GHAST_SHOOT -SoundEffects ef ENTITY_GHAST_WARN -SoundEffects eg BLOCK_GLASS_BREAK -SoundEffects eh BLOCK_GLASS_FALL -SoundEffects ei BLOCK_GLASS_HIT -SoundEffects ej BLOCK_GLASS_PLACE -SoundEffects ek BLOCK_GLASS_STEP -SoundEffects el BLOCK_GRASS_BREAK -SoundEffects em BLOCK_GRASS_FALL -SoundEffects en BLOCK_GRASS_HIT -SoundEffects eo BLOCK_GRASS_PLACE -SoundEffects ep BLOCK_GRASS_STEP -SoundEffects eq BLOCK_WET_GRASS_BREAK -SoundEffects er BLOCK_WET_GRASS_FALL -SoundEffects es BLOCK_WET_GRASS_HIT -SoundEffects et BLOCK_WET_GRASS_PLACE -SoundEffects eu BLOCK_WET_GRASS_STEP -SoundEffects ev BLOCK_CORAL_BLOCK_BREAK -SoundEffects ew BLOCK_CORAL_BLOCK_FALL -SoundEffects ex BLOCK_CORAL_BLOCK_HIT -SoundEffects ey BLOCK_CORAL_BLOCK_PLACE -SoundEffects ez BLOCK_CORAL_BLOCK_STEP -SoundEffects f AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE -SoundEffects fA ENTITY_RAVAGER_STUNNED -SoundEffects fB ENTITY_RAVAGER_ROAR -SoundEffects fC ENTITY_ILLUSIONER_AMBIENT -SoundEffects fD ENTITY_ILLUSIONER_CAST_SPELL -SoundEffects fE ENTITY_ILLUSIONER_DEATH -SoundEffects fF ENTITY_ILLUSIONER_HURT -SoundEffects fG ENTITY_ILLUSIONER_MIRROR_MOVE -SoundEffects fH ENTITY_ILLUSIONER_PREPARE_BLINDNESS -SoundEffects fI ENTITY_ILLUSIONER_PREPARE_MIRROR -SoundEffects fJ BLOCK_IRON_DOOR_CLOSE -SoundEffects fK BLOCK_IRON_DOOR_OPEN -SoundEffects fL ENTITY_IRON_GOLEM_ATTACK -SoundEffects fM ENTITY_IRON_GOLEM_DAMAGE -SoundEffects fN ENTITY_IRON_GOLEM_DEATH -SoundEffects fO ENTITY_IRON_GOLEM_HURT -SoundEffects fP ENTITY_IRON_GOLEM_REPAIR -SoundEffects fQ ENTITY_IRON_GOLEM_STEP -SoundEffects fR BLOCK_IRON_TRAPDOOR_CLOSE -SoundEffects fS BLOCK_IRON_TRAPDOOR_OPEN -SoundEffects fT ENTITY_ITEM_FRAME_ADD_ITEM -SoundEffects fU ENTITY_ITEM_FRAME_BREAK -SoundEffects fV ENTITY_ITEM_FRAME_PLACE -SoundEffects fW ENTITY_ITEM_FRAME_REMOVE_ITEM -SoundEffects fX ENTITY_ITEM_FRAME_ROTATE_ITEM -SoundEffects fY ENTITY_ITEM_BREAK -SoundEffects fZ ENTITY_ITEM_PICKUP -SoundEffects fa ENTITY_HORSE_DEATH -SoundEffects fb ENTITY_HORSE_EAT -SoundEffects fc ENTITY_HORSE_GALLOP -SoundEffects fd ENTITY_HORSE_HURT -SoundEffects fe ENTITY_HORSE_JUMP -SoundEffects ff ENTITY_HORSE_LAND -SoundEffects fg ENTITY_HORSE_SADDLE -SoundEffects fh ENTITY_HORSE_STEP -SoundEffects fi ENTITY_HORSE_STEP_WOOD -SoundEffects fj ENTITY_HOSTILE_BIG_FALL -SoundEffects fk ENTITY_HOSTILE_DEATH -SoundEffects fl ENTITY_HOSTILE_HURT -SoundEffects fm ENTITY_HOSTILE_SMALL_FALL -SoundEffects fn ENTITY_HOSTILE_SPLASH -SoundEffects fo ENTITY_HOSTILE_SWIM -SoundEffects fp ENTITY_HUSK_AMBIENT -SoundEffects fq ENTITY_HUSK_CONVERTED_TO_ZOMBIE -SoundEffects fr ENTITY_HUSK_DEATH -SoundEffects fs ENTITY_HUSK_HURT -SoundEffects ft ENTITY_HUSK_STEP -SoundEffects fu ENTITY_RAVAGER_AMBIENT -SoundEffects fv ENTITY_RAVAGER_ATTACK -SoundEffects fw ENTITY_RAVAGER_CELEBRATE -SoundEffects fx ENTITY_RAVAGER_DEATH -SoundEffects fy ENTITY_RAVAGER_HURT -SoundEffects fz ENTITY_RAVAGER_STEP -SoundEffects g AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE -SoundEffects gA ENTITY_LLAMA_STEP -SoundEffects gB ENTITY_LLAMA_SWAG -SoundEffects gC ENTITY_MAGMA_CUBE_DEATH -SoundEffects gD ENTITY_MAGMA_CUBE_HURT -SoundEffects gE ENTITY_MAGMA_CUBE_JUMP -SoundEffects gF ENTITY_MAGMA_CUBE_SQUISH -SoundEffects gG BLOCK_METAL_BREAK -SoundEffects gH BLOCK_METAL_FALL -SoundEffects gI BLOCK_METAL_HIT -SoundEffects gJ BLOCK_METAL_PLACE -SoundEffects gK BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF -SoundEffects gL BLOCK_METAL_PRESSURE_PLATE_CLICK_ON -SoundEffects gM BLOCK_METAL_STEP -SoundEffects gN ENTITY_MINECART_INSIDE -SoundEffects gO ENTITY_MINECART_RIDING -SoundEffects gP ENTITY_MOOSHROOM_CONVERT -SoundEffects gQ ENTITY_MOOSHROOM_EAT -SoundEffects gR ENTITY_MOOSHROOM_MILK -SoundEffects gS ENTITY_MOOSHROOM_SUSPICIOUS_MILK -SoundEffects gT ENTITY_MOOSHROOM_SHEAR -SoundEffects gU ENTITY_MULE_AMBIENT -SoundEffects gV ENTITY_MULE_CHEST -SoundEffects gW ENTITY_MULE_DEATH -SoundEffects gX ENTITY_MULE_HURT -SoundEffects gY MUSIC_CREATIVE -SoundEffects gZ MUSIC_CREDITS -SoundEffects ga BLOCK_LADDER_BREAK -SoundEffects gb BLOCK_LADDER_FALL -SoundEffects gc BLOCK_LADDER_HIT -SoundEffects gd BLOCK_LADDER_PLACE -SoundEffects ge BLOCK_LADDER_STEP -SoundEffects gf BLOCK_LANTERN_BREAK -SoundEffects gg BLOCK_LANTERN_FALL -SoundEffects gh BLOCK_LANTERN_HIT -SoundEffects gi BLOCK_LANTERN_PLACE -SoundEffects gj BLOCK_LANTERN_STEP -SoundEffects gk BLOCK_LAVA_AMBIENT -SoundEffects gl BLOCK_LAVA_EXTINGUISH -SoundEffects gm BLOCK_LAVA_POP -SoundEffects gn ENTITY_LEASH_KNOT_BREAK -SoundEffects go ENTITY_LEASH_KNOT_PLACE -SoundEffects gp BLOCK_LEVER_CLICK -SoundEffects gq ENTITY_LIGHTNING_BOLT_IMPACT -SoundEffects gr ENTITY_LIGHTNING_BOLT_THUNDER -SoundEffects gs ENTITY_LINGERING_POTION_THROW -SoundEffects gt ENTITY_LLAMA_AMBIENT -SoundEffects gu ENTITY_LLAMA_ANGRY -SoundEffects gv ENTITY_LLAMA_CHEST -SoundEffects gw ENTITY_LLAMA_DEATH -SoundEffects gx ENTITY_LLAMA_EAT -SoundEffects gy ENTITY_LLAMA_HURT -SoundEffects gz ENTITY_LLAMA_SPIT -SoundEffects h BLOCK_ANVIL_BREAK -SoundEffects hA ENTITY_OCELOT_DEATH -SoundEffects hB ENTITY_PAINTING_BREAK -SoundEffects hC ENTITY_PAINTING_PLACE -SoundEffects hD ENTITY_PANDA_PRE_SNEEZE -SoundEffects hE ENTITY_PANDA_SNEEZE -SoundEffects hF ENTITY_PANDA_AMBIENT -SoundEffects hG ENTITY_PANDA_DEATH -SoundEffects hH ENTITY_PANDA_EAT -SoundEffects hI ENTITY_PANDA_STEP -SoundEffects hJ ENTITY_PANDA_CANT_BREED -SoundEffects hK ENTITY_PANDA_AGGRESSIVE_AMBIENT -SoundEffects hL ENTITY_PANDA_WORRIED_AMBIENT -SoundEffects hM ENTITY_PANDA_HURT -SoundEffects hN ENTITY_PANDA_BITE -SoundEffects hO ENTITY_PARROT_AMBIENT -SoundEffects hP ENTITY_PARROT_DEATH -SoundEffects hQ ENTITY_PARROT_EAT -SoundEffects hR ENTITY_PARROT_FLY -SoundEffects hS ENTITY_PARROT_HURT -SoundEffects hT ENTITY_PARROT_IMITATE_BLAZE -SoundEffects hU ENTITY_PARROT_IMITATE_CREEPER -SoundEffects hV ENTITY_PARROT_IMITATE_DROWNED -SoundEffects hW ENTITY_PARROT_IMITATE_ELDER_GUARDIAN -SoundEffects hX ENTITY_PARROT_IMITATE_ENDER_DRAGON -SoundEffects hY ENTITY_PARROT_IMITATE_ENDERMITE -SoundEffects hZ ENTITY_PARROT_IMITATE_EVOKER -SoundEffects ha MUSIC_DRAGON -SoundEffects hb MUSIC_END -SoundEffects hc MUSIC_GAME -SoundEffects hd MUSIC_MENU -SoundEffects he MUSIC_NETHER -SoundEffects hf MUSIC_UNDER_WATER -SoundEffects hg BLOCK_NETHER_WART_BREAK -SoundEffects hh ITEM_NETHER_WART_PLANT -SoundEffects hi BLOCK_NOTE_BLOCK_BASEDRUM -SoundEffects hj BLOCK_NOTE_BLOCK_BASS -SoundEffects hk BLOCK_NOTE_BLOCK_BELL -SoundEffects hl BLOCK_NOTE_BLOCK_CHIME -SoundEffects hm BLOCK_NOTE_BLOCK_FLUTE -SoundEffects hn BLOCK_NOTE_BLOCK_GUITAR -SoundEffects ho BLOCK_NOTE_BLOCK_HARP -SoundEffects hp BLOCK_NOTE_BLOCK_HAT -SoundEffects hq BLOCK_NOTE_BLOCK_PLING -SoundEffects hr BLOCK_NOTE_BLOCK_SNARE -SoundEffects hs BLOCK_NOTE_BLOCK_XYLOPHONE -SoundEffects ht BLOCK_NOTE_BLOCK_IRON_XYLOPHONE -SoundEffects hu BLOCK_NOTE_BLOCK_COW_BELL -SoundEffects hv BLOCK_NOTE_BLOCK_DIDGERIDOO -SoundEffects hw BLOCK_NOTE_BLOCK_BIT -SoundEffects hx BLOCK_NOTE_BLOCK_BANJO -SoundEffects hy ENTITY_OCELOT_HURT -SoundEffects hz ENTITY_OCELOT_AMBIENT -SoundEffects i BLOCK_ANVIL_DESTROY -SoundEffects iA ENTITY_PHANTOM_HURT -SoundEffects iB ENTITY_PHANTOM_SWOOP -SoundEffects iC ENTITY_PIG_AMBIENT -SoundEffects iD ENTITY_PIG_DEATH -SoundEffects iE ENTITY_PIG_HURT -SoundEffects iF ENTITY_PIG_SADDLE -SoundEffects iG ENTITY_PIG_STEP -SoundEffects iH ENTITY_PILLAGER_AMBIENT -SoundEffects iI ENTITY_PILLAGER_CELEBRATE -SoundEffects iJ ENTITY_PILLAGER_DEATH -SoundEffects iK ENTITY_PILLAGER_HURT -SoundEffects iL BLOCK_PISTON_CONTRACT -SoundEffects iM BLOCK_PISTON_EXTEND -SoundEffects iN ENTITY_PLAYER_ATTACK_CRIT -SoundEffects iO ENTITY_PLAYER_ATTACK_KNOCKBACK -SoundEffects iP ENTITY_PLAYER_ATTACK_NODAMAGE -SoundEffects iQ ENTITY_PLAYER_ATTACK_STRONG -SoundEffects iR ENTITY_PLAYER_ATTACK_SWEEP -SoundEffects iS ENTITY_PLAYER_ATTACK_WEAK -SoundEffects iT ENTITY_PLAYER_BIG_FALL -SoundEffects iU ENTITY_PLAYER_BREATH -SoundEffects iV ENTITY_PLAYER_BURP -SoundEffects iW ENTITY_PLAYER_DEATH -SoundEffects iX ENTITY_PLAYER_HURT -SoundEffects iY ENTITY_PLAYER_HURT_DROWN -SoundEffects iZ ENTITY_PLAYER_HURT_ON_FIRE -SoundEffects ia ENTITY_PARROT_IMITATE_GHAST -SoundEffects ib ENTITY_PARROT_IMITATE_GUARDIAN -SoundEffects ic ENTITY_PARROT_IMITATE_HUSK -SoundEffects id ENTITY_PARROT_IMITATE_ILLUSIONER -SoundEffects ie ENTITY_PARROT_IMITATE_MAGMA_CUBE -SoundEffects if ENTITY_PARROT_IMITATE_PHANTOM -SoundEffects ig ENTITY_PARROT_IMITATE_PILLAGER -SoundEffects ih ENTITY_PARROT_IMITATE_RAVAGER -SoundEffects ii ENTITY_PARROT_IMITATE_SHULKER -SoundEffects ij ENTITY_PARROT_IMITATE_SILVERFISH -SoundEffects ik ENTITY_PARROT_IMITATE_SKELETON -SoundEffects il ENTITY_PARROT_IMITATE_SLIME -SoundEffects im ENTITY_PARROT_IMITATE_SPIDER -SoundEffects in ENTITY_PARROT_IMITATE_STRAY -SoundEffects io ENTITY_PARROT_IMITATE_VEX -SoundEffects ip ENTITY_PARROT_IMITATE_VINDICATOR -SoundEffects iq ENTITY_PARROT_IMITATE_WITCH -SoundEffects ir ENTITY_PARROT_IMITATE_WITHER -SoundEffects is ENTITY_PARROT_IMITATE_WITHER_SKELETON -SoundEffects it ENTITY_PARROT_IMITATE_ZOMBIE -SoundEffects iu ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER -SoundEffects iv ENTITY_PARROT_STEP -SoundEffects iw ENTITY_PHANTOM_AMBIENT -SoundEffects ix ENTITY_PHANTOM_BITE -SoundEffects iy ENTITY_PHANTOM_DEATH -SoundEffects iz ENTITY_PHANTOM_FLAP -SoundEffects j BLOCK_ANVIL_FALL -SoundEffects jA ENTITY_RABBIT_HURT -SoundEffects jB ENTITY_RABBIT_JUMP -SoundEffects jC EVENT_RAID_HORN -SoundEffects jD MUSIC_DISC_11 -SoundEffects jE MUSIC_DISC_13 -SoundEffects jF MUSIC_DISC_BLOCKS -SoundEffects jG MUSIC_DISC_CAT -SoundEffects jH MUSIC_DISC_CHIRP -SoundEffects jI MUSIC_DISC_FAR -SoundEffects jJ MUSIC_DISC_MALL -SoundEffects jK MUSIC_DISC_MELLOHI -SoundEffects jL MUSIC_DISC_STAL -SoundEffects jM MUSIC_DISC_STRAD -SoundEffects jN MUSIC_DISC_WAIT -SoundEffects jO MUSIC_DISC_WARD -SoundEffects jP BLOCK_REDSTONE_TORCH_BURNOUT -SoundEffects jQ ENTITY_SALMON_AMBIENT -SoundEffects jR ENTITY_SALMON_DEATH -SoundEffects jS ENTITY_SALMON_FLOP -SoundEffects jT ENTITY_SALMON_HURT -SoundEffects jU BLOCK_SAND_BREAK -SoundEffects jV BLOCK_SAND_FALL -SoundEffects jW BLOCK_SAND_HIT -SoundEffects jX BLOCK_SAND_PLACE -SoundEffects jY BLOCK_SAND_STEP -SoundEffects jZ BLOCK_SCAFFOLDING_BREAK -SoundEffects ja ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH -SoundEffects jb ENTITY_PLAYER_LEVELUP -SoundEffects jc ENTITY_PLAYER_SMALL_FALL -SoundEffects jd ENTITY_PLAYER_SPLASH -SoundEffects je ENTITY_PLAYER_SPLASH_HIGH_SPEED -SoundEffects jf ENTITY_PLAYER_SWIM -SoundEffects jg ENTITY_POLAR_BEAR_AMBIENT -SoundEffects jh ENTITY_POLAR_BEAR_AMBIENT_BABY -SoundEffects ji ENTITY_POLAR_BEAR_DEATH -SoundEffects jj ENTITY_POLAR_BEAR_HURT -SoundEffects jk ENTITY_POLAR_BEAR_STEP -SoundEffects jl ENTITY_POLAR_BEAR_WARNING -SoundEffects jm BLOCK_PORTAL_AMBIENT -SoundEffects jn BLOCK_PORTAL_TRAVEL -SoundEffects jo BLOCK_PORTAL_TRIGGER -SoundEffects jp ENTITY_PUFFER_FISH_AMBIENT -SoundEffects jq ENTITY_PUFFER_FISH_BLOW_OUT -SoundEffects jr ENTITY_PUFFER_FISH_BLOW_UP -SoundEffects js ENTITY_PUFFER_FISH_DEATH -SoundEffects jt ENTITY_PUFFER_FISH_FLOP -SoundEffects ju ENTITY_PUFFER_FISH_HURT -SoundEffects jv ENTITY_PUFFER_FISH_STING -SoundEffects jw BLOCK_PUMPKIN_CARVE -SoundEffects jx ENTITY_RABBIT_AMBIENT -SoundEffects jy ENTITY_RABBIT_ATTACK -SoundEffects jz ENTITY_RABBIT_DEATH -SoundEffects k BLOCK_ANVIL_HIT -SoundEffects kA ENTITY_SILVERFISH_HURT -SoundEffects kB ENTITY_SILVERFISH_STEP -SoundEffects kC ENTITY_SKELETON_AMBIENT -SoundEffects kD ENTITY_SKELETON_DEATH -SoundEffects kE ENTITY_SKELETON_HORSE_AMBIENT -SoundEffects kF ENTITY_SKELETON_HORSE_DEATH -SoundEffects kG ENTITY_SKELETON_HORSE_HURT -SoundEffects kH ENTITY_SKELETON_HORSE_SWIM -SoundEffects kI ENTITY_SKELETON_HORSE_AMBIENT_WATER -SoundEffects kJ ENTITY_SKELETON_HORSE_GALLOP_WATER -SoundEffects kK ENTITY_SKELETON_HORSE_JUMP_WATER -SoundEffects kL ENTITY_SKELETON_HORSE_STEP_WATER -SoundEffects kM ENTITY_SKELETON_HURT -SoundEffects kN ENTITY_SKELETON_SHOOT -SoundEffects kO ENTITY_SKELETON_STEP -SoundEffects kP ENTITY_SLIME_ATTACK -SoundEffects kQ ENTITY_SLIME_DEATH -SoundEffects kR ENTITY_SLIME_HURT -SoundEffects kS ENTITY_SLIME_JUMP -SoundEffects kT ENTITY_SLIME_SQUISH -SoundEffects kU BLOCK_SLIME_BLOCK_BREAK -SoundEffects kV BLOCK_SLIME_BLOCK_FALL -SoundEffects kW BLOCK_SLIME_BLOCK_HIT -SoundEffects kX BLOCK_SLIME_BLOCK_PLACE -SoundEffects kY BLOCK_SLIME_BLOCK_STEP -SoundEffects kZ ENTITY_MAGMA_CUBE_DEATH_SMALL -SoundEffects ka BLOCK_SCAFFOLDING_FALL -SoundEffects kb BLOCK_SCAFFOLDING_HIT -SoundEffects kc BLOCK_SCAFFOLDING_PLACE -SoundEffects kd BLOCK_SCAFFOLDING_STEP -SoundEffects ke ENTITY_SHEEP_AMBIENT -SoundEffects kf ENTITY_SHEEP_DEATH -SoundEffects kg ENTITY_SHEEP_HURT -SoundEffects kh ENTITY_SHEEP_SHEAR -SoundEffects ki ENTITY_SHEEP_STEP -SoundEffects kj ITEM_SHIELD_BLOCK -SoundEffects kk ITEM_SHIELD_BREAK -SoundEffects kl ITEM_SHOVEL_FLATTEN -SoundEffects km ENTITY_SHULKER_AMBIENT -SoundEffects kn BLOCK_SHULKER_BOX_CLOSE -SoundEffects ko BLOCK_SHULKER_BOX_OPEN -SoundEffects kp ENTITY_SHULKER_BULLET_HIT -SoundEffects kq ENTITY_SHULKER_BULLET_HURT -SoundEffects kr ENTITY_SHULKER_CLOSE -SoundEffects ks ENTITY_SHULKER_DEATH -SoundEffects kt ENTITY_SHULKER_HURT -SoundEffects ku ENTITY_SHULKER_HURT_CLOSED -SoundEffects kv ENTITY_SHULKER_OPEN -SoundEffects kw ENTITY_SHULKER_SHOOT -SoundEffects kx ENTITY_SHULKER_TELEPORT -SoundEffects ky ENTITY_SILVERFISH_AMBIENT -SoundEffects kz ENTITY_SILVERFISH_DEATH -SoundEffects l BLOCK_ANVIL_LAND -SoundEffects lA ENTITY_SQUID_SQUIRT -SoundEffects lB BLOCK_STONE_BREAK -SoundEffects lC BLOCK_STONE_BUTTON_CLICK_OFF -SoundEffects lD BLOCK_STONE_BUTTON_CLICK_ON -SoundEffects lE BLOCK_STONE_FALL -SoundEffects lF BLOCK_STONE_HIT -SoundEffects lG BLOCK_STONE_PLACE -SoundEffects lH BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF -SoundEffects lI BLOCK_STONE_PRESSURE_PLATE_CLICK_ON -SoundEffects lJ BLOCK_STONE_STEP -SoundEffects lK ENTITY_STRAY_AMBIENT -SoundEffects lL ENTITY_STRAY_DEATH -SoundEffects lM ENTITY_STRAY_HURT -SoundEffects lN ENTITY_STRAY_STEP -SoundEffects lO BLOCK_SWEET_BERRY_BUSH_BREAK -SoundEffects lP BLOCK_SWEET_BERRY_BUSH_PLACE -SoundEffects lQ ITEM_SWEET_BERRIES_PICK_FROM_BUSH -SoundEffects lR ENCHANT_THORNS_HIT -SoundEffects lS ENTITY_TNT_PRIMED -SoundEffects lT ITEM_TOTEM_USE -SoundEffects lU ITEM_TRIDENT_HIT -SoundEffects lV ITEM_TRIDENT_HIT_GROUND -SoundEffects lW ITEM_TRIDENT_RETURN -SoundEffects lX ITEM_TRIDENT_RIPTIDE_1 -SoundEffects lY ITEM_TRIDENT_RIPTIDE_2 -SoundEffects lZ ITEM_TRIDENT_RIPTIDE_3 -SoundEffects la ENTITY_MAGMA_CUBE_HURT_SMALL -SoundEffects lb ENTITY_MAGMA_CUBE_SQUISH_SMALL -SoundEffects lc ENTITY_SLIME_DEATH_SMALL -SoundEffects ld ENTITY_SLIME_HURT_SMALL -SoundEffects le ENTITY_SLIME_JUMP_SMALL -SoundEffects lf ENTITY_SLIME_SQUISH_SMALL -SoundEffects lg BLOCK_SMOKER_SMOKE -SoundEffects lh ENTITY_SNOWBALL_THROW -SoundEffects li BLOCK_SNOW_BREAK -SoundEffects lj BLOCK_SNOW_FALL -SoundEffects lk ENTITY_SNOW_GOLEM_AMBIENT -SoundEffects ll ENTITY_SNOW_GOLEM_DEATH -SoundEffects lm ENTITY_SNOW_GOLEM_HURT -SoundEffects ln ENTITY_SNOW_GOLEM_SHOOT -SoundEffects lo BLOCK_SNOW_HIT -SoundEffects lp BLOCK_SNOW_PLACE -SoundEffects lq BLOCK_SNOW_STEP -SoundEffects lr ENTITY_SPIDER_AMBIENT -SoundEffects ls ENTITY_SPIDER_DEATH -SoundEffects lt ENTITY_SPIDER_HURT -SoundEffects lu ENTITY_SPIDER_STEP -SoundEffects lv ENTITY_SPLASH_POTION_BREAK -SoundEffects lw ENTITY_SPLASH_POTION_THROW -SoundEffects lx ENTITY_SQUID_AMBIENT -SoundEffects ly ENTITY_SQUID_DEATH -SoundEffects lz ENTITY_SQUID_HURT -SoundEffects m BLOCK_ANVIL_PLACE -SoundEffects mA UI_STONECUTTER_TAKE_RESULT -SoundEffects mB UI_STONECUTTER_SELECT_RECIPE -SoundEffects mC UI_TOAST_CHALLENGE_COMPLETE -SoundEffects mD UI_TOAST_IN -SoundEffects mE UI_TOAST_OUT -SoundEffects mF ENTITY_VEX_AMBIENT -SoundEffects mG ENTITY_VEX_CHARGE -SoundEffects mH ENTITY_VEX_DEATH -SoundEffects mI ENTITY_VEX_HURT -SoundEffects mJ ENTITY_VILLAGER_AMBIENT -SoundEffects mK ENTITY_VILLAGER_CELEBRATE -SoundEffects mL ENTITY_VILLAGER_DEATH -SoundEffects mM ENTITY_VILLAGER_HURT -SoundEffects mN ENTITY_VILLAGER_NO -SoundEffects mO ENTITY_VILLAGER_TRADE -SoundEffects mP ENTITY_VILLAGER_YES -SoundEffects mQ ENTITY_VILLAGER_WORK_ARMORER -SoundEffects mR ENTITY_VILLAGER_WORK_BUTCHER -SoundEffects mS ENTITY_VILLAGER_WORK_CARTOGRAPHER -SoundEffects mT ENTITY_VILLAGER_WORK_CLERIC -SoundEffects mU ENTITY_VILLAGER_WORK_FARMER -SoundEffects mV ENTITY_VILLAGER_WORK_FISHERMAN -SoundEffects mW ENTITY_VILLAGER_WORK_FLETCHER -SoundEffects mX ENTITY_VILLAGER_WORK_LEATHERWORKER -SoundEffects mY ENTITY_VILLAGER_WORK_LIBRARIAN -SoundEffects mZ ENTITY_VILLAGER_WORK_MASON -SoundEffects ma ITEM_TRIDENT_THROW -SoundEffects mb ITEM_TRIDENT_THUNDER -SoundEffects mc BLOCK_TRIPWIRE_ATTACH -SoundEffects md BLOCK_TRIPWIRE_CLICK_OFF -SoundEffects me BLOCK_TRIPWIRE_CLICK_ON -SoundEffects mf BLOCK_TRIPWIRE_DETACH -SoundEffects mg ENTITY_TROPICAL_FISH_AMBIENT -SoundEffects mh ENTITY_TROPICAL_FISH_DEATH -SoundEffects mi ENTITY_TROPICAL_FISH_FLOP -SoundEffects mj ENTITY_TROPICAL_FISH_HURT -SoundEffects mk ENTITY_TURTLE_AMBIENT_LAND -SoundEffects ml ENTITY_TURTLE_DEATH -SoundEffects mm ENTITY_TURTLE_DEATH_BABY -SoundEffects mn ENTITY_TURTLE_EGG_BREAK -SoundEffects mo ENTITY_TURTLE_EGG_CRACK -SoundEffects mp ENTITY_TURTLE_EGG_HATCH -SoundEffects mq ENTITY_TURTLE_HURT -SoundEffects mr ENTITY_TURTLE_HURT_BABY -SoundEffects ms ENTITY_TURTLE_LAY_EGG -SoundEffects mt ENTITY_TURTLE_SHAMBLE -SoundEffects mu ENTITY_TURTLE_SHAMBLE_BABY -SoundEffects mv ENTITY_TURTLE_SWIM -SoundEffects mw UI_BUTTON_CLICK -SoundEffects mx UI_LOOM_SELECT_PATTERN -SoundEffects my UI_LOOM_TAKE_RESULT -SoundEffects mz UI_CARTOGRAPHY_TABLE_TAKE_RESULT -SoundEffects n BLOCK_ANVIL_STEP -SoundEffects nA ENTITY_WITCH_THROW -SoundEffects nB ENTITY_WITHER_AMBIENT -SoundEffects nC ENTITY_WITHER_BREAK_BLOCK -SoundEffects nD ENTITY_WITHER_DEATH -SoundEffects nE ENTITY_WITHER_HURT -SoundEffects nF ENTITY_WITHER_SHOOT -SoundEffects nG ENTITY_WITHER_SKELETON_AMBIENT -SoundEffects nH ENTITY_WITHER_SKELETON_DEATH -SoundEffects nI ENTITY_WITHER_SKELETON_HURT -SoundEffects nJ ENTITY_WITHER_SKELETON_STEP -SoundEffects nK ENTITY_WITHER_SPAWN -SoundEffects nL ENTITY_WOLF_AMBIENT -SoundEffects nM ENTITY_WOLF_DEATH -SoundEffects nN ENTITY_WOLF_GROWL -SoundEffects nO ENTITY_WOLF_HOWL -SoundEffects nP ENTITY_WOLF_HURT -SoundEffects nQ ENTITY_WOLF_PANT -SoundEffects nR ENTITY_WOLF_SHAKE -SoundEffects nS ENTITY_WOLF_STEP -SoundEffects nT ENTITY_WOLF_WHINE -SoundEffects nU BLOCK_WOODEN_DOOR_CLOSE -SoundEffects nV BLOCK_WOODEN_DOOR_OPEN -SoundEffects nW BLOCK_WOODEN_TRAPDOOR_CLOSE -SoundEffects nX BLOCK_WOODEN_TRAPDOOR_OPEN -SoundEffects nY BLOCK_WOOD_BREAK -SoundEffects nZ BLOCK_WOODEN_BUTTON_CLICK_OFF -SoundEffects na ENTITY_VILLAGER_WORK_SHEPHERD -SoundEffects nb ENTITY_VILLAGER_WORK_TOOLSMITH -SoundEffects nc ENTITY_VILLAGER_WORK_WEAPONSMITH -SoundEffects nd ENTITY_VINDICATOR_AMBIENT -SoundEffects ne ENTITY_VINDICATOR_CELEBRATE -SoundEffects nf ENTITY_VINDICATOR_DEATH -SoundEffects ng ENTITY_VINDICATOR_HURT -SoundEffects nh BLOCK_LILY_PAD_PLACE -SoundEffects ni ENTITY_WANDERING_TRADER_AMBIENT -SoundEffects nj ENTITY_WANDERING_TRADER_DEATH -SoundEffects nk ENTITY_WANDERING_TRADER_DISAPPEARED -SoundEffects nl ENTITY_WANDERING_TRADER_DRINK_MILK -SoundEffects nm ENTITY_WANDERING_TRADER_DRINK_POTION -SoundEffects nn ENTITY_WANDERING_TRADER_HURT -SoundEffects no ENTITY_WANDERING_TRADER_NO -SoundEffects np ENTITY_WANDERING_TRADER_REAPPEARED -SoundEffects nq ENTITY_WANDERING_TRADER_TRADE -SoundEffects nr ENTITY_WANDERING_TRADER_YES -SoundEffects ns BLOCK_WATER_AMBIENT -SoundEffects nt WEATHER_RAIN -SoundEffects nu WEATHER_RAIN_ABOVE -SoundEffects nv ENTITY_WITCH_AMBIENT -SoundEffects nw ENTITY_WITCH_CELEBRATE -SoundEffects nx ENTITY_WITCH_DEATH -SoundEffects ny ENTITY_WITCH_DRINK -SoundEffects nz ENTITY_WITCH_HURT -SoundEffects o BLOCK_ANVIL_USE -SoundEffects oA ENTITY_ZOMBIE_VILLAGER_CURE -SoundEffects oB ENTITY_ZOMBIE_VILLAGER_DEATH -SoundEffects oC ENTITY_ZOMBIE_VILLAGER_HURT -SoundEffects oD ENTITY_ZOMBIE_VILLAGER_STEP -SoundEffects oa BLOCK_WOODEN_BUTTON_CLICK_ON -SoundEffects ob BLOCK_WOOD_FALL -SoundEffects oc BLOCK_WOOD_HIT -SoundEffects od BLOCK_WOOD_PLACE -SoundEffects oe BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF -SoundEffects of BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON -SoundEffects og BLOCK_WOOD_STEP -SoundEffects oh ENTITY_ZOMBIE_AMBIENT -SoundEffects oi ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR -SoundEffects oj ENTITY_ZOMBIE_ATTACK_IRON_DOOR -SoundEffects ok ENTITY_ZOMBIE_BREAK_WOODEN_DOOR -SoundEffects ol ENTITY_ZOMBIE_CONVERTED_TO_DROWNED -SoundEffects om ENTITY_ZOMBIE_DEATH -SoundEffects on ENTITY_ZOMBIE_DESTROY_EGG -SoundEffects oo ENTITY_ZOMBIE_HORSE_AMBIENT -SoundEffects op ENTITY_ZOMBIE_HORSE_DEATH -SoundEffects oq ENTITY_ZOMBIE_HORSE_HURT -SoundEffects or ENTITY_ZOMBIE_HURT -SoundEffects os ENTITY_ZOMBIE_INFECT -SoundEffects ot ENTITY_ZOMBIE_PIGMAN_AMBIENT -SoundEffects ou ENTITY_ZOMBIE_PIGMAN_ANGRY -SoundEffects ov ENTITY_ZOMBIE_PIGMAN_DEATH -SoundEffects ow ENTITY_ZOMBIE_PIGMAN_HURT -SoundEffects ox ENTITY_ZOMBIE_STEP -SoundEffects oy ENTITY_ZOMBIE_VILLAGER_AMBIENT -SoundEffects oz ENTITY_ZOMBIE_VILLAGER_CONVERTED -SoundEffects p ITEM_ARMOR_EQUIP_CHAIN -SoundEffects q ITEM_ARMOR_EQUIP_DIAMOND -SoundEffects r ITEM_ARMOR_EQUIP_ELYTRA -SoundEffects s ITEM_ARMOR_EQUIP_GENERIC -SoundEffects t ITEM_ARMOR_EQUIP_GOLD -SoundEffects u ITEM_ARMOR_EQUIP_IRON -SoundEffects v ITEM_ARMOR_EQUIP_LEATHER -SoundEffects w ITEM_ARMOR_EQUIP_TURTLE -SoundEffects x ENTITY_ARMOR_STAND_BREAK -SoundEffects y ENTITY_ARMOR_STAND_FALL -SoundEffects z ENTITY_ARMOR_STAND_HIT -SpawnerCreature a (LWorld;LChunk;)LBlockPosition; getRandomPosition -Statistic a ()LStatisticWrapper; getWrapper -StatisticList A AVIATE_ONE_CM -StatisticList B SWIM_ONE_CM -StatisticList C JUMP -StatisticList D DROP -StatisticList E DAMAGE_DEALT -StatisticList F DAMAGE_DEALT_ABSORBED -StatisticList G DAMAGE_DEALT_RESISTED -StatisticList H DAMAGE_TAKEN -StatisticList I DAMAGE_BLOCKED_BY_SHIELD -StatisticList J DAMAGE_ABSORBED -StatisticList K DAMAGE_RESISTED -StatisticList L DEATHS -StatisticList M MOB_KILLS -StatisticList N ANIMALS_BRED -StatisticList O PLAYER_KILLS -StatisticList P FISH_CAUGHT -StatisticList Q TALKED_TO_VILLAGER -StatisticList R TRADED_WITH_VILLAGER -StatisticList S EAT_CAKE_SLICE -StatisticList T FILL_CAULDRON -StatisticList U USE_CAULDRON -StatisticList V CLEAN_ARMOR -StatisticList W CLEAN_BANNER -StatisticList X CLEAN_SHULKER_BOX -StatisticList Y INTERACT_WITH_BREWINGSTAND -StatisticList Z INTERACT_WITH_BEACON -StatisticList a BLOCK_MINED -StatisticList aA INTERACT_WITH_ANVIL -StatisticList aB INTERACT_WITH_GRINDSTONE -StatisticList aa INSPECT_DROPPER -StatisticList ab INSPECT_HOPPER -StatisticList ac INSPECT_DISPENSER -StatisticList ad PLAY_NOTEBLOCK -StatisticList ae TUNE_NOTEBLOCK -StatisticList af POT_FLOWER -StatisticList ag TRIGGER_TRAPPED_CHEST -StatisticList ah OPEN_ENDERCHEST -StatisticList ai ENCHANT_ITEM -StatisticList aj PLAY_RECORD -StatisticList ak INTERACT_WITH_FURNACE -StatisticList al INTERACT_WITH_CRAFTING_TABLE -StatisticList am OPEN_CHEST -StatisticList an SLEEP_IN_BED -StatisticList ao OPEN_SHULKER_BOX -StatisticList ap OPEN_BARREL -StatisticList aq INTERACT_WITH_BLAST_FURNACE -StatisticList ar INTERACT_WITH_SMOKER -StatisticList as INTERACT_WITH_LECTERN -StatisticList at INTERACT_WITH_CAMPFIRE -StatisticList au INTERACT_WITH_CARTOGRAPHY_TABLE -StatisticList av INTERACT_WITH_LOOM -StatisticList aw INTERACT_WITH_STONECUTTER -StatisticList ax BELL_RING -StatisticList ay RAID_TRIGGER -StatisticList az RAID_WIN -StatisticList b ITEM_CRAFTED -StatisticList c ITEM_USED -StatisticList d ITEM_BROKEN -StatisticList e ITEM_PICKED_UP -StatisticList f ITEM_DROPPED -StatisticList g ENTITY_KILLED -StatisticList h ENTITY_KILLED_BY -StatisticList i CUSTOM -StatisticList j LEAVE_GAME -StatisticList k PLAY_ONE_MINUTE -StatisticList l TIME_SINCE_DEATH -StatisticList m TIME_SINCE_REST -StatisticList n SNEAK_TIME -StatisticList o WALK_ONE_CM -StatisticList p CROUCH_ONE_CM -StatisticList q SPRINT_ONE_CM -StatisticList r WALK_ON_WATER_ONE_CM -StatisticList s FALL_ONE_CM -StatisticList t CLIMB_ONE_CM -StatisticList u FLY_ONE_CM -StatisticList v WALK_UNDER_WATER_ONE_CM -StatisticList w MINECART_ONE_CM -StatisticList x BOAT_ONE_CM -StatisticList y PIG_ONE_CM -StatisticList z HORSE_ONE_CM -StatisticManager a (LEntityHuman;LStatistic;I)V setStatistic -StatisticManager a (LStatistic;)I getStatisticValue -StatisticWrapper a ()LIRegistry; getRegistry -StructureGenerator a (LWorld;LChunkGenerator;LBlockPosition;IZ)LBlockPosition; getNearestGeneratedFeature -SystemUtils b ()J getMonotonicMillis -SystemUtils c ()J getMonotonicNanos -SystemUtils d ()J getTimeMillis -SystemUtils$IdentityHashingStrategy a INSTANCE -SystemUtils$OS a LINUX -SystemUtils$OS b SOLARIS -SystemUtils$OS c WINDOWS -SystemUtils$OS d OSX -SystemUtils$OS e UNKNOWN -Tag a (Ljava/lang/Object;)Z isTagged -TagRegistry a ()LTagsServer; getBlockTags -TagRegistry a blockTags -TagRegistry b ()LTagsServer; getItemTags -TagRegistry b itemTags -TagRegistry c ()LTagsServer; getFluidTags -TagRegistry c fluidTags -TagRegistry d ()LTagsServer; getEntityTags -TagRegistry d entityTags -TagsBlock A ANVIL -TagsBlock B RAILS -TagsBlock C LEAVES -TagsBlock D TRAPDOORS -TagsBlock E SMALL_FLOWERS -TagsBlock F BEDS -TagsBlock G FENCES -TagsBlock H TALL_FLOWERS -TagsBlock I FLOWERS -TagsBlock J SHULKER_BOXES -TagsBlock K FLOWER_POTS -TagsBlock L ENDERMAN_HOLDABLE -TagsBlock M ICE -TagsBlock N VALID_SPAWN -TagsBlock O IMPERMEABLE -TagsBlock P UNDERWATER_BONEMEALS -TagsBlock Q CORAL_BLOCKS -TagsBlock R WALL_CORALS -TagsBlock S CORAL_PLANTS -TagsBlock T CORALS -TagsBlock U BAMBOO_PLANTABLE_ON -TagsBlock V STANDING_SIGNS -TagsBlock W WALL_SIGNS -TagsBlock X SIGNS -TagsBlock Y DRAGON_IMMUNE -TagsBlock Z WITHER_IMMUNE -TagsBlock a WOOL -TagsBlock aa BEEHIVES -TagsBlock ab CROPS -TagsBlock ac BEE_GROWABLES -TagsBlock ad PORTALS -TagsBlock b PLANKS -TagsBlock c STONE_BRICKS -TagsBlock d WOODEN_BUTTONS -TagsBlock e BUTTONS -TagsBlock f CARPETS -TagsBlock g WOODEN_DOORS -TagsBlock h WOODEN_STAIRS -TagsBlock i WOODEN_SLABS -TagsBlock j WOODEN_FENCES -TagsBlock k WOODEN_PRESSURE_PLATES -TagsBlock l WOODEN_TRAPDOORS -TagsBlock m DOORS -TagsBlock n SAPLINGS -TagsBlock o LOGS -TagsBlock p DARK_OAK_LOGS -TagsBlock q OAK_LOGS -TagsBlock r BIRCH_LOGS -TagsBlock s ACACIA_LOGS -TagsBlock t JUNGLE_LOGS -TagsBlock u SPRUCE_LOGS -TagsBlock v BANNERS -TagsBlock w SAND -TagsBlock x STAIRS -TagsBlock y SLABS -TagsBlock z WALLS -TagsEntity a SKELETONS -TagsEntity b RADIERS -TagsEntity c BEEHIVE_INHABITORS -TagsEntity d ARROWS -TagsFluid a WATER -TagsFluid b LAVA -TagsItem A ANVIL -TagsItem B RAILS -TagsItem C LEAVES -TagsItem D TRAPDOORS -TagsItem E SMALL_FLOWERS -TagsItem F BEDS -TagsItem G FENCES -TagsItem H TALL_FLOWERS -TagsItem I FLOWERS -TagsItem J BOATS -TagsItem K FISHES -TagsItem L SIGNS -TagsItem M MUSIC_DISCS -TagsItem N COALS -TagsItem O ARROWS -TagsItem P LECTERN_BOOKS -TagsItem a WOOL 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(LBlockPosition;)LChunk; getChunkAtWorldCoords -World l rainLevel -World m (LBlockPosition;)V removeTileEntity -World m lastThunderLevel -World n thunderLevel -World o (LBlockPosition;)I getBlockPower -World o random -World p ()Lnet/minecraft/server/MinecraftServer; getMinecraftServer -World p (LBlockPosition;)Z isBlockIndirectlyPowered -World p worldProvider -World q chunkProvider -World r (LBlockPosition;)Z isRainingAt -World r worldData -World s ()LCraftingManager; getCraftingManager -World s isClientSide -World s_ ()LBlockPosition; getSpawn -World t tickingTileEntities -World u ()Z isSavingDisabled -World u methodProfiler -World v worldBorder -World w biomeManager -World y ()I getWorldMapCount -WorldBorder a (D)V setSize -WorldBorder a (DDJ)V transitionSizeBetween -WorldBorder a (LChunkCoordIntPair;)Z isInBounds -WorldBorder a (LWorldData;)V save -WorldBorder b (D)V setDamageBuffer -WorldBorder b (I)V setWarningTime -WorldBorder c (D)V setDamageAmount -WorldBorder c (DD)V setCenter 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HUGE_BROWN_MUSHROOM -WorldGenerator J ICE_SPIKE -WorldGenerator K GLOWSTONE_BLOB -WorldGenerator L FREEZE_TOP_LAYER -WorldGenerator M VINES -WorldGenerator N MONSTER_ROOM -WorldGenerator O BLUE_ICE -WorldGenerator P ICEBERG -WorldGenerator Q FOREST_ROCK -WorldGenerator R DISK -WorldGenerator S ICE_PATCH -WorldGenerator T LAKE -WorldGenerator U ORE -WorldGenerator V END_SPIKE -WorldGenerator W END_ISLAND -WorldGenerator X END_GATEWAY -WorldGenerator Y SEAGRASS -WorldGenerator Z KELP -WorldGenerator a (LGeneratorAccess;LChunkGenerator;Ljava/util/Random;LBlockPosition;LWorldGenFeatureConfiguration;)Z generate -WorldGenerator aa CORAL_TREE -WorldGenerator ab CORAL_MUSHROOM -WorldGenerator ac CORAL_CLAW -WorldGenerator ad SEA_PICKLE -WorldGenerator ae SIMPLE_BLOCK -WorldGenerator af BAMBOO -WorldGenerator ag FILL_LAYER -WorldGenerator ah BONUS_CHEST -WorldGenerator ai RANDOM_RANDOM_SELECTOR -WorldGenerator aj RANDOM_SELECTOR -WorldGenerator ak SIMPLE_RANDOM_SELECTOR -WorldGenerator al 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()Lit/unimi/dsi/fastutil/longs/LongSet; getForceLoadedChunks -WorldServer z players -WorldSettings a (Lcom/google/gson/JsonElement;)LWorldSettings; setGeneratorSettings -WorldType a ()Ljava/lang/String; name -WorldType a (Ljava/lang/String;)LWorldType; getType -WorldType a types -WorldType b NORMAL -WorldType c FLAT -WorldType d LARGE_BIOMES -WorldType e ()I getVersion -WorldType e AMPLIFIED -WorldType f CUSTOMIZED -WorldType h DEBUG_ALL_BLOCK_STATES -WorldType i NORMAL_1_1 -WorldType k name -WorldType m version -net/minecraft/server/MinecraftServer A ()Z getAllowNether -net/minecraft/server/MinecraftServer B ()V startServerThread -net/minecraft/server/MinecraftServer B spawnAnimals -net/minecraft/server/MinecraftServer C spawnNPCs -net/minecraft/server/MinecraftServer D ()Ljava/lang/Iterable; getWorlds -net/minecraft/server/MinecraftServer D pvpMode -net/minecraft/server/MinecraftServer E ()Ljava/lang/String; getVersion -net/minecraft/server/MinecraftServer E allowFlight 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-net/minecraft/server/MinecraftServer x isStopped -net/minecraft/server/MinecraftServer y ticks -net/minecraft/server/MinecraftServer z onlineMode diff --git a/mappings/bukkit-1.16.1-cl.csrg b/mappings/bukkit-1.16.1-cl.csrg new file mode 100644 index 0000000..e79b45b --- /dev/null +++ b/mappings/bukkit-1.16.1-cl.csrg @@ -0,0 +1,2896 @@ +# (c) 2020 SpigotMC Pty. Ltd. +a Matrix3f +aa CriterionTriggers +aab ResourcePackAbstract +aac ResourcePackFile +aad ResourcePackFolder +aae IResourcePack +aaf EnumResourcePackType +aag ResourceNotFoundException +aah ResourcePackVanilla +aai ResourcePackMetaParser +aaj ResourcePackInfo +aak ResourcePackInfoDeserializer +aao ResourcePackSourceFolder +aap ResourcePackLoader +aap$b ResourcePackLoader$Position +aaq EnumResourcePackVersion +aar ResourcePackRepository +aas PackSource +aat ResourcePackSource +aau ResourcePackSourceVanilla +aaw ResourceManagerFallback +aax IReloadListener +aay ReloadableProfiled +aaz IReloadable +ab Criterion +aba IReloadableResourceManager +abb IResource +abc IResourceManager +abc$a IResourceManager$Empty +abe ResourceDataJson +abf ResourceDataAbstract +abg Reloadable +abh ResourceManager +abi Resource +abk ExpirableListEntry +abl UserCache +abl$a UserCache$UserCacheEntry +abl$b UserCache$BanEntrySerializer +abm IpBanList +abn IpBanEntry +abo NameReferencingFileConverter +abo$a 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PacketEncoder +mj PacketListener +mk SkipEncodeException +ml PacketSplitter +mm PacketPrepender +mn ChatBaseComponent +mo ChatMessageType +mp ChatClickable +mp$a ChatClickable$EnumClickAction +mr IChatBaseComponent +mr$a IChatBaseComponent$ChatSerializer +ms ChatComponentUtils +mt ChatComponentContextual +mu IChatFormatted +mv ChatHoverable +mv$a ChatHoverable$EnumHoverAction +mw ChatComponentKeybind +mx IChatMutableComponent +my ChatComponentNBT +mz ChatComponentScore +n ThreadNamedUncaughtExceptionHandler +na ChatComponentSelector +nb ChatModifier +nb$a ChatModifier$ChatModifierSerializer +nc ChatHexColor +nd ChatComponentText +ne ChatMessage +nf ChatMessageException +ni Packet +nj EnumProtocolDirection +nk PlayerConnectionUtils +nl PacketListenerPlayOut +nm PacketPlayOutSpawnEntity +nn PacketPlayOutSpawnEntityExperienceOrb +no PacketPlayOutSpawnEntityLiving +np PacketPlayOutSpawnEntityPainting +nq PacketPlayOutNamedEntitySpawn +nr PacketPlayOutAnimation +ns PacketPlayOutStatistic +nt PacketPlayOutBlockBreak +nu PacketPlayOutBlockBreakAnimation +nv PacketPlayOutTileEntityData +nw PacketPlayOutBlockAction +nx PacketPlayOutBlockChange +ny PacketPlayOutBoss +ny$a PacketPlayOutBoss$Action +nz PacketPlayOutServerDifficulty +o MinecraftVersion +oa PacketPlayOutChat +ob PacketPlayOutMultiBlockChange +ob$a PacketPlayOutMultiBlockChange$MultiBlockChangeInfo +oc PacketPlayOutTabComplete +od PacketPlayOutCommands +oe PacketPlayOutTransaction +of PacketPlayOutCloseWindow +og PacketPlayOutWindowItems +oh PacketPlayOutWindowData +oi PacketPlayOutSetSlot +oj PacketPlayOutSetCooldown +ok PacketPlayOutCustomPayload +ol PacketPlayOutCustomSoundEffect +om PacketPlayOutKickDisconnect +on PacketPlayOutEntityStatus +oo PacketPlayOutExplosion +op PacketPlayOutUnloadChunk +oq PacketPlayOutGameStateChange +or PacketPlayOutOpenWindowHorse +os PacketPlayOutKeepAlive +ot PacketPlayOutMapChunk +ou PacketPlayOutWorldEvent +ov PacketPlayOutWorldParticles +ow PacketPlayOutLightUpdate +ox PacketPlayOutLogin +oy PacketPlayOutMap +oz PacketPlayOutOpenWindowMerchant +pa PacketPlayOutEntity +pa$a PacketPlayOutEntity$PacketPlayOutRelEntityMove +pa$b PacketPlayOutEntity$PacketPlayOutRelEntityMoveLook +pa$c PacketPlayOutEntity$PacketPlayOutEntityLook +pb PacketPlayOutVehicleMove +pc PacketPlayOutOpenBook +pd PacketPlayOutOpenWindow +pe PacketPlayOutOpenSignEditor +pf PacketPlayOutAutoRecipe +pg PacketPlayOutAbilities +ph PacketPlayOutCombatEvent +ph$a PacketPlayOutCombatEvent$EnumCombatEventType +pi PacketPlayOutPlayerInfo +pi$a PacketPlayOutPlayerInfo$EnumPlayerInfoAction +pi$b PacketPlayOutPlayerInfo$PlayerInfoData +pj PacketPlayOutLookAt +pk PacketPlayOutPosition +pk$a PacketPlayOutPosition$EnumPlayerTeleportFlags +pl PacketPlayOutRecipes +pl$a PacketPlayOutRecipes$Action +pm PacketPlayOutEntityDestroy +pn PacketPlayOutRemoveEntityEffect +po PacketPlayOutResourcePackSend +pp PacketPlayOutRespawn +pq PacketPlayOutEntityHeadRotation +pr PacketPlayOutSelectAdvancementTab +ps PacketPlayOutWorldBorder +ps$a PacketPlayOutWorldBorder$EnumWorldBorderAction +pt PacketPlayOutCamera +pu PacketPlayOutHeldItemSlot +pv PacketPlayOutViewCentre +pw PacketPlayOutViewDistance +px PacketPlayOutSpawnPosition +py PacketPlayOutScoreboardDisplayObjective +pz PacketPlayOutEntityMetadata +q FileUtils +qa PacketPlayOutAttachEntity +qb PacketPlayOutEntityVelocity +qc PacketPlayOutEntityEquipment +qd PacketPlayOutExperience +qe PacketPlayOutUpdateHealth +qf PacketPlayOutScoreboardObjective +qg PacketPlayOutMount +qh PacketPlayOutScoreboardTeam +qi PacketPlayOutScoreboardScore +qj PacketPlayOutUpdateTime +qk PacketPlayOutTitle +qk$a PacketPlayOutTitle$EnumTitleAction +ql PacketPlayOutEntitySound +qm PacketPlayOutNamedSoundEffect +qn PacketPlayOutStopSound +qo PacketPlayOutPlayerListHeaderFooter +qp PacketPlayOutNBTQuery +qq PacketPlayOutCollect +qr PacketPlayOutEntityTeleport +qs PacketPlayOutAdvancements +qt PacketPlayOutUpdateAttributes +qt$a PacketPlayOutUpdateAttributes$AttributeSnapshot +qu PacketPlayOutEntityEffect +qv PacketPlayOutRecipeUpdate +qw PacketPlayOutTags +qy PacketDebug +qz PacketListenerPlayIn +ra PacketPlayInTeleportAccept +rb PacketPlayInTileNBTQuery +rc PacketPlayInDifficultyChange +rd PacketPlayInChat +re PacketPlayInClientCommand +re$a PacketPlayInClientCommand$EnumClientCommand +rf PacketPlayInSettings +rg PacketPlayInTabComplete +rh PacketPlayInTransaction +ri PacketPlayInEnchantItem +rj PacketPlayInWindowClick +rk PacketPlayInCloseWindow +rl PacketPlayInCustomPayload +rm PacketPlayInBEdit +rn PacketPlayInEntityNBTQuery +ro PacketPlayInUseEntity +ro$a PacketPlayInUseEntity$EnumEntityUseAction +rp PacketPlayInJigsawGenerate +rq PacketPlayInKeepAlive +rr PacketPlayInDifficultyLock +rs PacketPlayInFlying +rs$a PacketPlayInFlying$PacketPlayInPosition +rs$b PacketPlayInFlying$PacketPlayInPositionLook +rs$c PacketPlayInFlying$PacketPlayInLook +rt PacketPlayInVehicleMove +ru PacketPlayInBoatMove +rv PacketPlayInPickItem +rw PacketPlayInAutoRecipe +rx PacketPlayInAbilities +ry PacketPlayInBlockDig +ry$a PacketPlayInBlockDig$EnumPlayerDigType +rz PacketPlayInEntityAction +rz$a PacketPlayInEntityAction$EnumPlayerAction +s ReportedException +sa PacketPlayInSteerVehicle +sb PacketPlayInRecipeDisplayed +sb$a PacketPlayInRecipeDisplayed$Status +sc PacketPlayInItemName +sd PacketPlayInResourcePackStatus +sd$a PacketPlayInResourcePackStatus$EnumResourcePackStatus +se PacketPlayInAdvancements +se$a PacketPlayInAdvancements$Status +sf PacketPlayInTrSel +sg PacketPlayInBeacon +sh PacketPlayInHeldItemSlot +si PacketPlayInSetCommandBlock +sj PacketPlayInSetCommandMinecart +sk PacketPlayInSetCreativeSlot +sl PacketPlayInSetJigsaw +sm PacketPlayInStruct +sn PacketPlayInUpdateSign +so PacketPlayInArmAnimation +sp PacketPlayInSpectate +sq PacketPlayInUseItem +sr PacketPlayInBlockPlace +st PacketHandshakingInSetProtocol +su PacketHandshakingInListener +sw PacketLoginOutListener +sx PacketLoginOutCustomPayload +sy PacketLoginOutSuccess +sz PacketLoginOutEncryptionBegin +t ResourceKeyInvalidException +ta PacketLoginOutSetCompression +tb PacketLoginOutDisconnect +tc PacketLoginInListener +td PacketLoginInCustomPayload +te PacketLoginInStart +tf PacketLoginInEncryptionBegin +ti PacketStatusOutListener +tj PacketStatusOutPong +tk PacketStatusOutServerInfo +tl ServerPing +tl$a ServerPing$ServerPingPlayerSample +tl$a$a ServerPing$ServerPingPlayerSample$Serializer +tl$b ServerPing$Serializer +tl$c ServerPing$ServerData +tl$c$a ServerPing$ServerData$Serializer +tm PacketStatusInListener +tn PacketStatusInPing +to PacketStatusInStart +tq DataWatcherObject +tr DataWatcherSerializer +ts DataWatcherRegistry +tt DataWatcher +tt$a DataWatcher$Item +tx AutoRecipeAbstract +ty AutoRecipe +tz AutoRecipeFurnace +u SharedConstants +ub DynamicOpsWrapper +uc RegistryDataPackCodec +ud RegistryFileCodec +ue RegistryReadOps +uf RegistryWriteOps +ug ResourceKey +uh MinecraftKey +uj DispenserRegistry +ul ServerCommand +un DebugOutputStream +uo EULA +up RedirectStream +uq AdvancementDataPlayer +ur CancelledPacketHandleException +us AdvancementDataWorld +ut CustomFunctionManager +uu CustomFunctionData +uv IMinecraftServer +uw DataPackResources +ux ScoreboardServer +ux$a ScoreboardServer$Action +uy TickTask +uz BossBattleCustom +v SystemUtils +v$a SystemUtils$IdentityHashingStrategy +v$b SystemUtils$OS +va BossBattleCustomData +vc CommandAdvancement +vc$a CommandAdvancement$Action +vc$b CommandAdvancement$Filter +vd CommandAttribute +ve CommandBanIp +vf CommandBanList +vg CommandBan +vh CommandBossBar +vi CommandClear +vj CommandClone +vj$a CommandClone$CommandCloneStoredTileEntity +vj$b CommandClone$Mode +vk CommandDatapack +vl CommandDeop +vm CommandDebug +vp CommandGamemodeDefault +vq CommandDifficulty +vr CommandEffect +vs CommandMe +vt CommandEnchant +vu CommandExecute +vv CommandXp +vv$a CommandXp$Unit +vw CommandFill +vw$a CommandFill$Mode +vx CommandForceload +vy CommandFunction +vz CommandGamemode +w Advancement +w$a Advancement$SerializedAdvancement +wa CommandGamerule +wb CommandGive +wc CommandHelp +wd CommandKick +we CommandKill +wf CommandList +wg CommandLocateBiome +wh CommandLocate +wi CommandLoot +wj CommandTell +wk CommandOp +wl CommandPardon +wm CommandPardonIP +wn CommandParticle +wo CommandPlaySound +wp CommandPublish +wr CommandRecipe +ws CommandReload +wt CommandReplaceItem +wu CommandSaveAll +wv CommandSaveOff +ww CommandSaveOn +wx CommandSay +wy CommandSchedule +wz CommandScoreboard +x Advancements +xa CommandSeed +xb CommandSetBlock +xb$a CommandSetBlock$Filter +xb$b CommandSetBlock$Mode +xc CommandIdleTimeout +xd CommandSpawnpoint +xe CommandSetWorldSpawn +xf CommandSpectate +xg CommandSpreadPlayers +xh CommandStop +xi CommandStopSound +xj CommandSummon +xk CommandTag +xl CommandTeam +xm CommandTeamMsg +xn CommandTeleport +xo CommandTellRaw +xp CommandTime +xq CommandTitle +xr CommandTrigger +xs CommandWeather +xt CommandWhitelist +xu CommandWorldBorder +xv CommandDataAccessorTile +xw CommandDataAccessor +xx CommandData +xy CommandDataAccessorEntity +xz CommandDataStorage +y AdvancementProgress +yc DedicatedPlayerList +yd DedicatedServer +ye DedicatedServerProperties +yf DedicatedServerSettings +yg ThreadWatchdog +yh PropertyManager +yh$a PropertyManager$EditableProperty +yj ServerGUI +yk PlayerListBox +yl GuiStatsComponent +yo PlayerChunk +yo$a PlayerChunk$Failure +yo$b PlayerChunk$State +yp PlayerChunkMap +yp$b PlayerChunkMap$EntityTracker +yq ChunkTaskQueue +yr ChunkTaskQueueSorter +ys ChunkMap +yt BlockPosition2D +yu DemoPlayerInteractManager +yv ChunkMapDistance +yx PlayerMap +yy WorldProviderNormal +yz LightEngineGraphSection +z AdvancementRewards +za BossBattleServer +zb ChunkProviderServer +zc EntityTrackerEntry +zd WorldServer +ze EntityPlayer +zf PlayerInteractManager +zg LightEngineThreaded +zg$a LightEngineThreaded$Update +zh Ticket +zi TicketType +zj RegionLimitedWorldAccess +zk TickListWorldGen +zm WorldLoadListener +zn WorldLoadListenerFactory +zo WorldLoadListenerLogger +zs LegacyPingHandler +zu ServerConnection +zv PlayerConnection +zw HandshakeListener +zx LoginListener +zx$a LoginListener$EnumProtocolState +zy PacketStatusListener diff --git a/mappings/bukkit-1.16.1-members.csrg b/mappings/bukkit-1.16.1-members.csrg new file mode 100644 index 0000000..c083038 --- /dev/null +++ b/mappings/bukkit-1.16.1-members.csrg @@ -0,0 +1,7398 @@ +# (c) 2020 SpigotMC Pty. Ltd. +Activity a CORE +Activity b IDLE +Activity c WORK +Activity d PLAY +Activity e REST +Activity f MEET +Activity g PANIC +Activity h RAID +Activity i PRE_RAID +Activity j HIDE +Activity k FLIGHT +Activity l CELEBRATE +Activity m ADMIRE_ITEM +Activity n AVOID +Activity o RIDE +Advancement a parent +Advancement b display +Advancement c rewards +Advancement d key +Advancement e criteria +Advancement f ()Ljava/util/Map; getCriteria +Advancement f requirements +Advancement g children +Advancement h ()LMinecraftKey; getName +Advancement h chatComponent +AdvancementDataPlayer a (LAdvancement;Ljava/lang/String;)Z grantCriteria +AdvancementDataPlayer b (LAdvancement;)LAdvancementProgress; getProgress +AdvancementDataPlayer b (LAdvancement;Ljava/lang/String;)Z revokeCritera +AdvancementDataPlayer g data +AdvancementDataPlayer k player +AdvancementDataWorld a ()Ljava/util/Collection; getAdvancements +AdvancementDataWorld b DESERIALIZER +AdvancementDataWorld c REGISTRY +AdvancementFrameType a TASK +AdvancementFrameType b CHALLENGE +AdvancementFrameType c GOAL +AdvancementProgress a ()Z isDone +AdvancementProgress c (Ljava/lang/String;)LCriterionProgress; getCriterionProgress +AdvancementProgress e ()Ljava/lang/Iterable; getRemainingCriteria +AdvancementProgress f ()Ljava/lang/Iterable; getAwardedCriteria +AdvancementRequirements a AND +AdvancementRequirements b OR +Advancements b advancements +ArgumentAnchor$Anchor a FEET +ArgumentAnchor$Anchor b EYES +ArgumentBlock a ()Ljava/util/Map; getStateMap +ArgumentBlock b ()LIBlockData; getBlockData +ArgumentEntity b ()LArgumentEntity; multipleEntities +ArgumentParserSelector T checkPermissions +ArgumentParserSelector b ()V parseSelector +ArgumentParserSelector t ()LEntitySelector; parse +AttributeBase a ()D getDefault +AttributeBase c ()Ljava/lang/String; getName +AttributeMapBase a ()Ljava/util/Set; getAttributes +AttributeModifiable a ()LAttributeBase; getAttribute +AttributeModifiable a (D)V setValue +AttributeModifiable b ()D getBaseValue +AttributeModifiable c ()Ljava/util/Set; getModifiers +AttributeModifiable c (LAttributeModifier;)V addModifier +AttributeModifiable d (LAttributeModifier;)V removeModifier +AttributeModifiable f ()D getValue +AttributeModifier a ()Ljava/util/UUID; getUniqueId +AttributeModifier b ()Ljava/lang/String; getName +AttributeModifier c ()LAttributeModifier$Operation; getOperation +AttributeModifier d ()D getAmount +AttributeModifier e ()LNBTTagCompound; save +AttributeModifier$Operation a ADDITION +AttributeModifier$Operation b MULTIPLY_BASE +AttributeModifier$Operation c MULTIPLY_TOTAL +AttributeRanged b maximum +AxisAlignedBB a minX +AxisAlignedBB b minY +AxisAlignedBB c (DDD)LAxisAlignedBB; grow +AxisAlignedBB c minZ +AxisAlignedBB d maxX +AxisAlignedBB e maxY +AxisAlignedBB f maxZ +AxisAlignedBB h (D)LAxisAlignedBB; shrink +BaseBlockPosition a (DDDZ)D distanceSquared +BaseBlockPosition b (LEnumDirection;I)LBaseBlockPosition; shift +BaseBlockPosition d ZERO +BaseBlockPosition l (I)LBaseBlockPosition; down +BaseBlockPosition n ()LBaseBlockPosition; down +BaseBlockPosition u ()I getX +BaseBlockPosition v ()I getY +BaseBlockPosition w ()I getZ +Behavior$Status a STOPPED +Behavior$Status b RUNNING +BehaviorController a (LMemoryModuleType;)Z hasMemory +BehaviorController a (LMemoryModuleType;Ljava/lang/Object;)V setMemory +BehaviorController a (LMemoryModuleType;Ljava/util/Optional;)V setMemory +BehaviorController a (LSchedule;)V setSchedule +BehaviorController b ()LSchedule; getSchedule +BehaviorController b (LMemoryModuleType;)V removeMemory +BehaviorController c (LMemoryModuleType;)Ljava/util/Optional; getMemory +BehaviorController c memories +BehaviorController d sensors +BehaviorController f schedule +BehaviorCrossbowAttack$BowState a UNCHARGED +BehaviorCrossbowAttack$BowState b CHARGING +BehaviorCrossbowAttack$BowState c CHARGED +BehaviorCrossbowAttack$BowState d READY_TO_ATTACK +BehaviorFarm b farmBlock +BehaviorGate$Execution a RUN_ONE +BehaviorGate$Execution b TRY_ALL +BehaviorGate$Order a ORDERED +BehaviorGate$Order b SHUFFLED +BiomeBase a (LEnumCreatureType;)Ljava/util/List; getMobs +BiomeBase b (LBlockPosition;)F getAdjustedTemperature +BiomeBase l ()F getHumidity +BiomeBase p ()F getTemperature +BiomeBase$EnumTemperature a OCEAN +BiomeBase$EnumTemperature b COLD +BiomeBase$EnumTemperature c MEDIUM +BiomeBase$EnumTemperature d WARM +BiomeBase$Geography a NONE +BiomeBase$Geography b TAIGA +BiomeBase$Geography c EXTREME_HILLS +BiomeBase$Geography d JUNGLE +BiomeBase$Geography e MESA +BiomeBase$Geography f PLAINS +BiomeBase$Geography g SAVANNA +BiomeBase$Geography h ICY +BiomeBase$Geography i THEEND +BiomeBase$Geography j BEACH +BiomeBase$Geography k FOREST +BiomeBase$Geography l OCEAN +BiomeBase$Geography m DESERT +BiomeBase$Geography n RIVER +BiomeBase$Geography o SWAMP +BiomeBase$Geography p MUSHROOM +BiomeBase$Geography q NETHER +BiomeBase$Precipitation a NONE +BiomeBase$Precipitation b RAIN +BiomeBase$Precipitation c SNOW +BiomeDecoratorGroups F NORMAL_TREE +BiomeDecoratorGroups G NORMAL_TREE_BEES_0002 +BiomeDecoratorGroups H NORMAL_TREE_BEES_002 +BiomeDecoratorGroups I NORMAL_TREE_BEES_005 +BiomeDecoratorGroups J JUNGLE_TREE +BiomeDecoratorGroups K JUNGLE_TREE_NOVINE +BiomeDecoratorGroups L PINE_TREE +BiomeDecoratorGroups M SPRUCE_TREE +BiomeDecoratorGroups N ACACIA_TREE +BiomeDecoratorGroups O BIRCH_TREE +BiomeDecoratorGroups P BIRCH_TREE_BEES_0002 +BiomeDecoratorGroups Q BIRCH_TREE_BEES_002 +BiomeDecoratorGroups R BIRCH_TREE_BEES_005 +BiomeDecoratorGroups S TALL_BIRCH_TREE_BEES_0002 +BiomeDecoratorGroups T SWAMP_TREE +BiomeDecoratorGroups U FANCY_TREE +BiomeDecoratorGroups V FANCY_TREE_BEES_0002 +BiomeDecoratorGroups W FANCY_TREE_BEES_002 +BiomeDecoratorGroups X FANCY_TREE_BEES_005 +BiomeDecoratorGroups Y JUNGLE_BUSH +BiomeDecoratorGroups Z DARK_OAK_TREE +BiomeDecoratorGroups aW HUGE_RED_MUSHROOM +BiomeDecoratorGroups aX HUGE_BROWN_MUSHROOM +BiomeDecoratorGroups aa MEGA_SPRUCE_TREE +BiomeDecoratorGroups ab MEGA_PINE_TREE +BiomeDecoratorGroups ac MEGA_JUNGLE_TREE +BiomeDecoratorGroups bA REDSTONE_ORE +BiomeDecoratorGroups bB DIAMOND_ORE +BiomeDecoratorGroups bC LAPIS_ORE +BiomeDecoratorGroups bD STONE +BiomeDecoratorGroups bE EMERALD_ORE +BiomeDecoratorGroups bF INFESTED_STONE +BiomeDecoratorGroups bG SAND +BiomeDecoratorGroups bH CLAY +BiomeDecoratorGroups bI GRASS_BLOCK +BiomeDecoratorGroups bJ MOSSY_COBBLESTONE +BiomeDecoratorGroups bK LARGE_FERN +BiomeDecoratorGroups bL TALL_GRASS +BiomeDecoratorGroups bM LILAC +BiomeDecoratorGroups bN ROSE_BUSH +BiomeDecoratorGroups bO PEONY +BiomeDecoratorGroups bP BROWN_MUSHROOM +BiomeDecoratorGroups bQ RED_MUSHROOM +BiomeDecoratorGroups bR SEAGRASS +BiomeDecoratorGroups bS PACKED_ICE +BiomeDecoratorGroups bT BLUE_ICE +BiomeDecoratorGroups bU LILY_OF_THE_VALLEY +BiomeDecoratorGroups bV BLUE_ORCHID +BiomeDecoratorGroups bW POPPY +BiomeDecoratorGroups bX DANDELION +BiomeDecoratorGroups bY DEAD_BUSH +BiomeDecoratorGroups bZ MELON +BiomeDecoratorGroups bb GRASS +BiomeDecoratorGroups bc FERN +BiomeDecoratorGroups bd PODZOL +BiomeDecoratorGroups be OAK_LOG +BiomeDecoratorGroups bf OAK_LEAVES +BiomeDecoratorGroups bg JUNGLE_LOG +BiomeDecoratorGroups bh JUNGLE_LEAVES +BiomeDecoratorGroups bi SPRUCE_LOG +BiomeDecoratorGroups bj SPRUCE_LEAVES +BiomeDecoratorGroups bk ACACIA_LOG +BiomeDecoratorGroups bl ACACIA_LEAVES +BiomeDecoratorGroups bm BIRCH_LOG +BiomeDecoratorGroups bn BIRCH_LEAVES +BiomeDecoratorGroups bo DARK_OAK_LOG +BiomeDecoratorGroups bp DARK_OAK_LEAVES +BiomeDecoratorGroups bq WATER +BiomeDecoratorGroups br LAVA +BiomeDecoratorGroups bs DIRT +BiomeDecoratorGroups bt GRAVEL +BiomeDecoratorGroups bu GRANITE +BiomeDecoratorGroups bv DIORITE +BiomeDecoratorGroups bw ANDESITE +BiomeDecoratorGroups bx COAL_ORE +BiomeDecoratorGroups by IRON_ORE +BiomeDecoratorGroups bz GOLD_ORE +BiomeDecoratorGroups ca PUMPKIN +BiomeDecoratorGroups cb SWEET_BERRY_BUSH +BiomeDecoratorGroups cc FIRE +BiomeDecoratorGroups cd SOUL_FIRE +BiomeDecoratorGroups ce NETHERRACK +BiomeDecoratorGroups cf SOUL_SOIL +BiomeDecoratorGroups cg CRIMSON_ROOTS +BiomeDecoratorGroups ch LILY_PAD +BiomeDecoratorGroups ci SNOW +BiomeDecoratorGroups cj JACK_O_LANTERN +BiomeDecoratorGroups ck SUNFLOWER +BiomeDecoratorGroups cl CACTUS +BiomeDecoratorGroups cm SUGAR_CANE +BiomeDecoratorGroups cn RED_MUSHROOM_BLOCK +BiomeDecoratorGroups co BROWN_MUSHROOM_BLOCK +BiomeDecoratorGroups cp MUSHROOM_STEM +BiomeDecoratorGroups cq NETHER_GOLD_ORE +BiomeDecoratorGroups cr NETHER_QUARTZ_ORE +BiomeDecoratorGroups cs WARPED_STEM +BiomeDecoratorGroups ct WARPED_WART_BLOCK +BiomeDecoratorGroups cu NETHER_WART_BLOCK +BiomeDecoratorGroups cv CRIMSON_STEM +BiomeDecoratorGroups cw SHROOMLIGHT +BiomeManager$Provider b (III)LBiomeBase; getBiome +Biomes A STONE_SHORE +Biomes B SNOWY_BEACH +Biomes C BIRCH_FOREST +Biomes D BIRCH_FOREST_HILLS +Biomes E DARK_FOREST +Biomes F SNOWY_TAIGA +Biomes G SNOWY_TAIGA_HILLS +Biomes H GIANT_TREE_TAIGA +Biomes I GIANT_TREE_TAIGA_HILLS +Biomes J WOODED_MOUNTAINS +Biomes K SAVANNA +Biomes L SAVANNA_PLATEAU +Biomes M BADLANDS +Biomes N WOODED_BADLANDS_PLATEAU +Biomes O BADLANDS_PLATEAU +Biomes P SMALL_END_ISLANDS +Biomes Q END_MIDLANDS +Biomes R END_HIGHLANDS +Biomes S END_BARRENS +Biomes T WARM_OCEAN +Biomes U LUKEWARM_OCEAN +Biomes V COLD_OCEAN +Biomes W DEEP_WARM_OCEAN +Biomes X DEEP_LUKEWARM_OCEAN +Biomes Y DEEP_COLD_OCEAN +Biomes Z DEEP_FROZEN_OCEAN +Biomes a OCEAN +Biomes aA WARPED_FOREST +Biomes aB BASALT_DELTAS +Biomes aa THE_VOID +Biomes ab SUNFLOWER_PLAINS +Biomes ac DESERT_LAKES +Biomes ad GRAVELLY_MOUNTAINS +Biomes ae FLOWER_FOREST +Biomes af TAIGA_MOUNTAINS +Biomes ag SWAMP_HILLS +Biomes ah ICE_SPIKES +Biomes ai MODIFIED_JUNGLE +Biomes aj MODIFIED_JUNGLE_EDGE +Biomes ak TALL_BIRCH_FOREST +Biomes al TALL_BIRCH_HILLS +Biomes am DARK_FOREST_HILLS +Biomes an SNOWY_TAIGA_MOUNTAINS +Biomes ao GIANT_SPRUCE_TAIGA +Biomes ap GIANT_SPRUCE_TAIGA_HILLS +Biomes aq MODIFIED_GRAVELLY_MOUNTAINS +Biomes ar SHATTERED_SAVANNA +Biomes as SHATTERED_SAVANNA_PLATEAU +Biomes at ERODED_BADLANDS +Biomes au MODIFIED_WOODED_BADLANDS_PLATEAU +Biomes av MODIFIED_BADLANDS_PLATEAU +Biomes aw BAMBOO_JUNGLE +Biomes ax BAMBOO_JUNGLE_HILLS +Biomes ay SOUL_SAND_VALLEY +Biomes az CRIMSON_FOREST +Biomes c PLAINS +Biomes d DESERT +Biomes e MOUNTAINS +Biomes f FOREST +Biomes g TAIGA +Biomes h SWAMP +Biomes i RIVER +Biomes j NETHER_WASTES +Biomes k THE_END +Biomes l FROZEN_OCEAN +Biomes m FROZEN_RIVER +Biomes n SNOWY_TUNDRA +Biomes o SNOWY_MOUNTAINS +Biomes p MUSHROOM_FIELDS +Biomes q MUSHROOM_FIELD_SHORE +Biomes r BEACH +Biomes s DESERT_HILLS +Biomes t WOODED_HILLS +Biomes u TAIGA_HILLS +Biomes v MOUNTAIN_EDGE +Biomes w JUNGLE +Biomes x JUNGLE_HILLS +Biomes y JUNGLE_EDGE +Biomes z DEEP_OCEAN +Block a (I)LIBlockData; getByCombinedId +Block a (LBlockActionContext;)LIBlockData; getPlacedState +Block a (LGeneratorAccess;LBlockPosition;LIBlockData;)V postBreak +Block a (LIBlockData;LWorld;LBlockPosition;LTileEntity;LEntity;LItemStack;)V dropItems +Block a (LIBlockData;LWorldServer;LBlockPosition;LTileEntity;LEntity;LItemStack;)Ljava/util/List; getDrops +Block a (LItem;)LBlock; asBlock +Block a (LWorld;LBlockPosition;I)V dropExperience +Block a (LWorld;LBlockPosition;LEntity;)V stepOn +Block a (LWorld;LBlockPosition;LEntity;F)V fallOn +Block a (LWorld;LBlockPosition;LExplosion;)V wasExploded +Block a (LWorld;LBlockPosition;LIBlockData;LEntityLiving;LItemStack;)V postPlace +Block a_ (LIBlockData;)Z isTicking +Block d blockData +Block e name +Block f ()F getDurability +Block i (LIBlockData;)I getCombinedId +Block j ()F getFrictionFactor +Block k ()F getSpeedFactor +Block k (LIBlockData;)LSoundEffectType; getStepSound +Block l ()F getJumpFactor +Block m ()LBlockStateList; getStates +Block m REGISTRY_ID +Block n ()LIBlockData; getBlockData +Block n blockStateList +BlockAccessAir a INSTANCE +BlockAnvil a FACING +BlockAttachable u FACE +BlockBanner a ROTATION +BlockBannerAbstract b ()LEnumColor; getColor +BlockBase a (LIBlockData;)Z isComplexRedstone +BlockBase a (LIBlockData;LEntityHuman;LIBlockAccess;LBlockPosition;)F getDamage +BlockBase a (LIBlockData;LEnumDirection;LIBlockData;LGeneratorAccess;LBlockPosition;LBlockPosition;)LIBlockData; updateState +BlockBase a (LIBlockData;LIWorldReader;LBlockPosition;)Z canPlace +BlockBase a (LIBlockData;LWorld;LBlockPosition;LBlock;LBlockPosition;Z)V doPhysics +BlockBase a (LIBlockData;LWorld;LBlockPosition;LEntityHuman;)V attack +BlockBase a (LIBlockData;LWorld;LBlockPosition;LEntityHuman;LEnumHand;LMovingObjectPositionBlock;)LEnumInteractionResult; interact +BlockBase a (LIBlockData;LWorld;LBlockPosition;LIBlockData;Z)V remove +BlockBase a (LIBlockData;LWorld;LBlockPosition;LItemStack;)V dropNaturally +BlockBase a (LIBlockData;LWorldServer;LBlockPosition;Ljava/util/Random;)V tickAlways +BlockBase as material +BlockBase au durability +BlockBase aw stepSound +BlockBase ax frictionFactor +BlockBase ay speedFactor +BlockBase az jumpFactor +BlockBase b (LIBlockData;LWorld;LBlockPosition;)LITileInventory; getInventory +BlockBase b (LIBlockData;LWorld;LBlockPosition;LIBlockData;Z)V onPlace +BlockBase b (LIBlockData;LWorldServer;LBlockPosition;Ljava/util/Random;)V tick +BlockBase b_ (LIBlockData;)Z isPowerSource +BlockBase f (LIBlockData;)LEnumPistonReaction; getPushReaction +BlockBase h ()LItem; getItem +BlockBase q ()Z isTileEntity +BlockBase$BlockData a (LEntityHuman;LIBlockAccess;LBlockPosition;)F getDamage +BlockBase$BlockData a (LEnumDirection;LIBlockData;LGeneratorAccess;LBlockPosition;LBlockPosition;)LIBlockData; updateState +BlockBase$BlockData a (LIWorldReader;LBlockPosition;)Z canPlace +BlockBase$BlockData a (LWorld;LBlockPosition;LBlock;LBlockPosition;Z)V doPhysics +BlockBase$BlockData a (LWorld;LBlockPosition;LEntityHuman;)V attack +BlockBase$BlockData a (LWorld;LBlockPosition;LIBlockData;Z)V onPlace +BlockBase$BlockData a (LWorld;LBlockPosition;LItemStack;)V dropNaturally +BlockBase$BlockData a (LWorld;LEntityHuman;LEnumHand;LMovingObjectPositionBlock;)LEnumInteractionResult; interact +BlockBase$BlockData b ()LBlock; getBlock +BlockBase$BlockData b (LWorld;LBlockPosition;LIBlockData;Z)V remove +BlockBase$BlockData c ()LMaterial; getMaterial +BlockBase$BlockData g ()Z isAir +BlockBase$BlockData g (LIBlockAccess;LBlockPosition;)Z isOccluding +BlockBase$BlockData i ()Z isPowerSource +BlockBase$BlockData i strength +BlockBase$BlockData j ()Z isComplexRedstone +BlockBase$BlockData j (LIBlockAccess;LBlockPosition;)LVoxelShape; getShape +BlockBase$BlockData k ()LEnumPistonReaction; getPushReaction +BlockBase$BlockData k (LIBlockAccess;LBlockPosition;)LVoxelShape; getCollisionShape +BlockBase$BlockData m ()LFluid; getFluid +BlockBase$BlockData n ()Z isTicking +BlockBase$BlockData o ()LSoundEffectType; getStepSound +BlockBase$BlockData q ()Z isAlwaysDestroyable +BlockBase$EnumRandomOffset a NONE +BlockBase$EnumRandomOffset b XZ +BlockBase$EnumRandomOffset c XYZ +BlockBed a PART +BlockBed b OCCUPIED +BlockBed o color +BlockBrewingStand a HAS_BOTTLE +BlockButtonAbstract a POWERED +BlockCactus a AGE +BlockCake a BITES +BlockCarpet b color +BlockCauldron a LEVEL +BlockChest a (LBlockChest;LIBlockData;LWorld;LBlockPosition;Z)LIInventory; getInventory +BlockChest b FACING +BlockChorusFlower a AGE +BlockCobbleWall a UP +BlockCocoa a AGE +BlockComposter$ContainerOutput a blockData +BlockComposter$ContainerOutput b generatorAccess +BlockComposter$ContainerOutput c blockPosition +BlockComposter$ContainerOutput d emptied +BlockConcretePowder b (LIBlockAccess;LBlockPosition;LIBlockData;)Z canHarden +BlockCrops b (I)LIBlockData; setAge +BlockCrops b AGE +BlockCrops h (LIBlockData;)Z isRipe +BlockDaylightDetector a POWER +BlockDiodeAbstract l (LIBlockData;)Z isDiode +BlockDirectional a FACING +BlockDispenser a (LWorld;LBlockPosition;)V dispense +BlockDispenser a FACING +BlockDispenser b TRIGGERED +BlockDispenser c REGISTRY +BlockDoor a (LWorld;LBlockPosition;Z)V setDoor +BlockDoor a FACING +BlockDoor b OPEN +BlockDoor c HINGE +BlockDoor d POWERED +BlockDoor e HALF +BlockEnderChest b FACING +BlockEnderPortalFrame a FACING +BlockEnderPortalFrame b EYE +BlockFacingHorizontal aq FACING +BlockFalling h (LIBlockData;)Z canFallThrough +BlockFenceGate a OPEN +BlockFenceGate b POWERED +BlockFenceGate c IN_WALL +BlockFire a (LWorld;LBlockPosition;ILjava/util/Random;I)V trySpread +BlockFire b (LIBlockAccess;LBlockPosition;)LIBlockData; getPlacedState +BlockFire e (LIBlockAccess;LBlockPosition;)Z canBurn +BlockFire g AGE +BlockFire h (LIBlockData;)I getBurnChance +BlockFire h NORTH +BlockFire i EAST +BlockFire j SOUTH +BlockFire k WEST +BlockFire l (LIBlockData;)I getFlameChance +BlockFire o UPPER +BlockFire q flameChances +BlockFire r burnChances +BlockFloorSign c ROTATION +BlockFluids a (LGeneratorAccess;LBlockPosition;)V fizz +BlockFluids a LEVEL +BlockFurnace a FACING +BlockFurnace b LIT +BlockHopper a FACING +BlockHopper b ENABLED +BlockIce d (LIBlockData;LWorld;LBlockPosition;)V melt +BlockJukeBox a (LWorld;LBlockPosition;)V dropRecord +BlockJukeBox a HAS_RECORD +BlockLadder a FACING +BlockLeaves a DISTANCE +BlockLeaves b PERSISTENT +BlockLectern a (LWorld;LBlockPosition;LIBlockData;Z)V setHasBook +BlockLever a POWERED +BlockMinecartDetector c SHAPE +BlockMinecartDetector d POWERED +BlockMinecartTrack c SHAPE +BlockNetherWart a AGE +BlockNote a (LWorld;LBlockPosition;)V play +BlockNote a INSTRUMENT +BlockNote b POWERED +BlockNote c NOTE +BlockPiston b EXTENDED +BlockPiston i sticky +BlockPistonExtension b TYPE +BlockPistonExtension c SHORT +BlockPortal a AXIS +BlockPortal$Shape e ()V createPortal +BlockPortal$Shape f position +BlockPortal$Shape g height +BlockPortal$Shape h width +BlockPosition a ()J asLong +BlockPosition a (LEnumDirection;)LBlockPosition; shift +BlockPosition b ()LBlockPosition; up +BlockPosition b (I)LBlockPosition; up +BlockPosition b ZERO +BlockPosition d ()LBlockPosition; north +BlockPosition d (I)LBlockPosition; north +BlockPosition e ()LBlockPosition; south +BlockPosition e (I)LBlockPosition; south +BlockPosition e (J)LBlockPosition; fromLong +BlockPosition f ()LBlockPosition; west +BlockPosition f (I)LBlockPosition; west +BlockPosition g ()LBlockPosition; east +BlockPosition g (I)LBlockPosition; east +BlockPosition h ()LBlockPosition; immutableCopy +BlockPoweredRail c SHAPE +BlockPoweredRail d POWERED +BlockPressurePlateAbstract g (LIBlockData;)I getPower +BlockPressurePlateBinary d POWERED +BlockPressurePlateBinary$EnumMobType a EVERYTHING +BlockPressurePlateBinary$EnumMobType b MOBS +BlockPressurePlateWeighted d POWER +BlockPressurePlateWeighted e weight +BlockPropertyAttachPosition a FLOOR +BlockPropertyAttachPosition b WALL +BlockPropertyAttachPosition c CEILING +BlockPropertyBambooSize a NONE +BlockPropertyBambooSize b SMALL +BlockPropertyBambooSize c LARGE +BlockPropertyBedPart a HEAD +BlockPropertyBedPart b FOOT +BlockPropertyBellAttach a FLOOR +BlockPropertyBellAttach b CEILING +BlockPropertyBellAttach c SINGLE_WALL +BlockPropertyBellAttach d DOUBLE_WALL +BlockPropertyChestType a SINGLE +BlockPropertyChestType b LEFT +BlockPropertyChestType c RIGHT +BlockPropertyComparatorMode a COMPARE +BlockPropertyComparatorMode b SUBTRACT +BlockPropertyDoorHinge a LEFT +BlockPropertyDoorHinge b RIGHT +BlockPropertyDoubleBlockHalf a UPPER +BlockPropertyDoubleBlockHalf b LOWER +BlockPropertyHalf a TOP +BlockPropertyHalf b BOTTOM +BlockPropertyInstrument a HARP +BlockPropertyInstrument b BASEDRUM +BlockPropertyInstrument c SNARE +BlockPropertyInstrument d HAT +BlockPropertyInstrument e BASS +BlockPropertyInstrument f FLUTE +BlockPropertyInstrument g BELL +BlockPropertyInstrument h GUITAR +BlockPropertyInstrument i CHIME +BlockPropertyInstrument j XYLOPHONE +BlockPropertyInstrument k IRON_XYLOPHONE +BlockPropertyInstrument l COW_BELL +BlockPropertyInstrument m DIDGERIDOO +BlockPropertyInstrument n BIT +BlockPropertyInstrument o BANJO +BlockPropertyInstrument p PLING +BlockPropertyJigsawOrientation a DOWN_EAST +BlockPropertyJigsawOrientation b DOWN_NORTH +BlockPropertyJigsawOrientation c DOWN_SOUTH +BlockPropertyJigsawOrientation d DOWN_WEST +BlockPropertyJigsawOrientation e UP_EAST +BlockPropertyJigsawOrientation f UP_NORTH +BlockPropertyJigsawOrientation g UP_SOUTH +BlockPropertyJigsawOrientation h UP_WEST +BlockPropertyJigsawOrientation i WEST_UP +BlockPropertyJigsawOrientation j EAST_UP +BlockPropertyJigsawOrientation k NORTH_UP +BlockPropertyJigsawOrientation l SOUTH_UP +BlockPropertyPistonType a DEFAULT +BlockPropertyPistonType b STICKY +BlockPropertyRedstoneSide a UP +BlockPropertyRedstoneSide b SIDE +BlockPropertyRedstoneSide c NONE +BlockPropertySlabType a TOP +BlockPropertySlabType b BOTTOM +BlockPropertySlabType c DOUBLE +BlockPropertyStairsShape a STRAIGHT +BlockPropertyStairsShape b INNER_LEFT +BlockPropertyStairsShape c INNER_RIGHT +BlockPropertyStairsShape d OUTER_LEFT +BlockPropertyStairsShape e OUTER_RIGHT +BlockPropertyStructureMode a SAVE +BlockPropertyStructureMode b LOAD +BlockPropertyStructureMode c CORNER +BlockPropertyStructureMode d DATA +BlockPropertyTrackPosition a NORTH_SOUTH +BlockPropertyTrackPosition b EAST_WEST +BlockPropertyTrackPosition c ASCENDING_EAST +BlockPropertyTrackPosition d ASCENDING_WEST +BlockPropertyTrackPosition e ASCENDING_NORTH +BlockPropertyTrackPosition f ASCENDING_SOUTH +BlockPropertyTrackPosition g SOUTH_EAST +BlockPropertyTrackPosition h SOUTH_WEST +BlockPropertyTrackPosition i NORTH_WEST +BlockPropertyTrackPosition j NORTH_EAST +BlockPropertyWallHeight a NONE +BlockPropertyWallHeight b LOW +BlockPropertyWallHeight c TALL +BlockPumpkinCarved d ()LShapeDetector; getSnowmanShape +BlockPumpkinCarved t ()LShapeDetector; getIronGolemShape +BlockRedstoneComparator a MODE +BlockRedstoneOre a (LWorld;LBlockPosition;)V playEffect +BlockRedstoneOre d (LIBlockData;LWorld;LBlockPosition;)V interact +BlockRedstoneTorch a LIT 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(Ljava/lang/String;Ljava/lang/Class;[Ljava/lang/Enum;)LBlockStateEnum; of +BlockStateInteger a (Ljava/lang/String;II)LBlockStateInteger; of +BlockStateList b ()LIBlockDataHolder; getBlockData +BlockStateList c ()Ljava/lang/Object; getBlock +BlockStem a AGE +BlockStem c blockFruit +BlockTall a NORTH +BlockTall b EAST +BlockTall c SOUTH +BlockTall d WEST +BlockTallPlant a HALF +BlockTrapdoor a OPEN +BlockTrapdoor b HALF +BlockTripwire a POWERED +BlockTripwire b ATTACHED +BlockTripwire c DISARMED +BlockTripwire d NORTH +BlockTripwire e EAST +BlockTripwire f SOUTH +BlockTripwire g WEST +BlockTripwireHook a FACING +BlockTripwireHook b POWERED +BlockTripwireHook c ATTACHED +BlockVine a (LEnumDirection;)LBlockStateBoolean; getDirection +BlockVine a UP +BlockVine b NORTH +BlockVine c EAST +BlockVine d SOUTH +BlockVine e WEST +BlockVine m (LIBlockData;)Z canSpread +BlockWallSign c FACING +Blocks A WATER +Blocks B LAVA +Blocks C SAND +Blocks D RED_SAND +Blocks E GRAVEL +Blocks F GOLD_ORE +Blocks G IRON_ORE +Blocks H COAL_ORE +Blocks I NETHER_GOLD_ORE +Blocks J OAK_LOG +Blocks K SPRUCE_LOG +Blocks L BIRCH_LOG +Blocks M JUNGLE_LOG +Blocks N ACACIA_LOG +Blocks O DARK_OAK_LOG +Blocks P STRIPPED_SPRUCE_LOG +Blocks Q STRIPPED_BIRCH_LOG +Blocks R STRIPPED_JUNGLE_LOG +Blocks S STRIPPED_ACACIA_LOG +Blocks T STRIPPED_DARK_OAK_LOG +Blocks U STRIPPED_OAK_LOG +Blocks V OAK_WOOD +Blocks W SPRUCE_WOOD +Blocks X BIRCH_WOOD +Blocks Y JUNGLE_WOOD +Blocks Z ACACIA_WOOD +Blocks a AIR +Blocks aA LIGHT_BLUE_BED +Blocks aB YELLOW_BED +Blocks aC LIME_BED +Blocks aD PINK_BED +Blocks aE GRAY_BED +Blocks aF LIGHT_GRAY_BED +Blocks aG CYAN_BED +Blocks aH PURPLE_BED +Blocks aI BLUE_BED +Blocks aJ BROWN_BED +Blocks aK GREEN_BED +Blocks aL RED_BED +Blocks aM BLACK_BED +Blocks aN POWERED_RAIL +Blocks aO DETECTOR_RAIL +Blocks aP STICKY_PISTON +Blocks aQ COBWEB +Blocks aR GRASS +Blocks aS FERN +Blocks aT DEAD_BUSH +Blocks aU SEAGRASS +Blocks aV TALL_SEAGRASS +Blocks aW PISTON +Blocks aX PISTON_HEAD +Blocks aY WHITE_WOOL +Blocks aZ ORANGE_WOOL +Blocks aa DARK_OAK_WOOD +Blocks ab STRIPPED_OAK_WOOD +Blocks ac STRIPPED_SPRUCE_WOOD +Blocks ad STRIPPED_BIRCH_WOOD +Blocks ae STRIPPED_JUNGLE_WOOD +Blocks af STRIPPED_ACACIA_WOOD +Blocks ag STRIPPED_DARK_OAK_WOOD +Blocks ah OAK_LEAVES +Blocks ai SPRUCE_LEAVES +Blocks aj BIRCH_LEAVES +Blocks ak JUNGLE_LEAVES +Blocks al ACACIA_LEAVES +Blocks am DARK_OAK_LEAVES +Blocks an SPONGE +Blocks ao WET_SPONGE +Blocks ap GLASS +Blocks aq LAPIS_ORE +Blocks ar LAPIS_BLOCK +Blocks as DISPENSER +Blocks at SANDSTONE +Blocks au CHISELED_SANDSTONE +Blocks av CUT_SANDSTONE +Blocks aw NOTE_BLOCK +Blocks ax WHITE_BED +Blocks ay ORANGE_BED +Blocks az MAGENTA_BED +Blocks b STONE +Blocks bA WITHER_ROSE +Blocks bB LILY_OF_THE_VALLEY +Blocks bC BROWN_MUSHROOM +Blocks bD RED_MUSHROOM +Blocks bE GOLD_BLOCK +Blocks bF IRON_BLOCK +Blocks bG BRICKS +Blocks bH TNT +Blocks bI BOOKSHELF +Blocks bJ MOSSY_COBBLESTONE +Blocks bK OBSIDIAN +Blocks bL TORCH +Blocks bM WALL_TORCH +Blocks bN FIRE +Blocks bO SOUL_FIRE +Blocks bP SPAWNER +Blocks bQ OAK_STAIRS +Blocks bR CHEST +Blocks bS REDSTONE_WIRE +Blocks bT DIAMOND_ORE +Blocks bU DIAMOND_BLOCK +Blocks bV CRAFTING_TABLE +Blocks bW WHEAT +Blocks bX FARMLAND +Blocks bY FURNACE +Blocks bZ OAK_SIGN +Blocks ba MAGENTA_WOOL +Blocks bb LIGHT_BLUE_WOOL +Blocks bc YELLOW_WOOL +Blocks bd LIME_WOOL +Blocks be PINK_WOOL +Blocks bf GRAY_WOOL +Blocks bg LIGHT_GRAY_WOOL +Blocks bh CYAN_WOOL +Blocks bi PURPLE_WOOL +Blocks bj BLUE_WOOL +Blocks bk BROWN_WOOL +Blocks bl GREEN_WOOL +Blocks bm RED_WOOL +Blocks bn BLACK_WOOL +Blocks bo MOVING_PISTON +Blocks bp DANDELION +Blocks bq POPPY +Blocks br BLUE_ORCHID +Blocks bs ALLIUM +Blocks bt AZURE_BLUET +Blocks bu RED_TULIP +Blocks bv ORANGE_TULIP +Blocks bw WHITE_TULIP +Blocks bx PINK_TULIP +Blocks by OXEYE_DAISY +Blocks bz CORNFLOWER +Blocks c GRANITE +Blocks cA REDSTONE_WALL_TORCH +Blocks cB STONE_BUTTON +Blocks cC SNOW +Blocks cD ICE +Blocks cE SNOW_BLOCK +Blocks cF CACTUS +Blocks cG CLAY +Blocks cH SUGAR_CANE +Blocks cI JUKEBOX +Blocks cJ OAK_FENCE +Blocks cK PUMPKIN +Blocks cL NETHERRACK +Blocks cM SOUL_SAND +Blocks cN SOUL_SOIL +Blocks cO BASALT +Blocks cQ SOUL_TORCH +Blocks cR SOUL_WALL_TORCH +Blocks cS GLOWSTONE +Blocks cT NETHER_PORTAL +Blocks cU CARVED_PUMPKIN +Blocks cV JACK_O_LANTERN +Blocks cW CAKE +Blocks cX REPEATER +Blocks cY WHITE_STAINED_GLASS +Blocks cZ ORANGE_STAINED_GLASS +Blocks ca SPRUCE_SIGN +Blocks cb BIRCH_SIGN +Blocks cc ACACIA_SIGN +Blocks cd JUNGLE_SIGN +Blocks ce DARK_OAK_SIGN +Blocks cf OAK_DOOR +Blocks cg LADDER +Blocks ch RAIL +Blocks ci COBBLESTONE_STAIRS +Blocks cj OAK_WALL_SIGN +Blocks ck SPRUCE_WALL_SIGN +Blocks cl BIRCH_WALL_SIGN +Blocks cm ACACIA_WALL_SIGN +Blocks cn JUNGLE_WALL_SIGN +Blocks co DARK_OAK_WALL_SIGN +Blocks cp LEVER +Blocks cq STONE_PRESSURE_PLATE +Blocks cr IRON_DOOR +Blocks cs OAK_PRESSURE_PLATE +Blocks ct SPRUCE_PRESSURE_PLATE +Blocks cu BIRCH_PRESSURE_PLATE +Blocks cv JUNGLE_PRESSURE_PLATE +Blocks cw ACACIA_PRESSURE_PLATE +Blocks cx DARK_OAK_PRESSURE_PLATE +Blocks cy REDSTONE_ORE +Blocks cz REDSTONE_TORCH +Blocks d POLISHED_GRANITE +Blocks dA INFESTED_STONE_BRICKS +Blocks dB INFESTED_MOSSY_STONE_BRICKS +Blocks dC INFESTED_CRACKED_STONE_BRICKS +Blocks dD INFESTED_CHISELED_STONE_BRICKS +Blocks dE BROWN_MUSHROOM_BLOCK +Blocks dF RED_MUSHROOM_BLOCK +Blocks dG MUSHROOM_STEM +Blocks dH IRON_BARS +Blocks dI CHAIN +Blocks dJ GLASS_PANE +Blocks dK MELON +Blocks dL ATTACHED_PUMPKIN_STEM +Blocks dM ATTACHED_MELON_STEM +Blocks dN PUMPKIN_STEM +Blocks dO MELON_STEM +Blocks dP VINE +Blocks dQ OAK_FENCE_GATE +Blocks dR BRICK_STAIRS +Blocks dS STONE_BRICK_STAIRS +Blocks dT MYCELIUM +Blocks dU LILY_PAD +Blocks dV NETHER_BRICKS +Blocks dW NETHER_BRICK_FENCE +Blocks dX NETHER_BRICK_STAIRS +Blocks dY NETHER_WART +Blocks dZ ENCHANTING_TABLE +Blocks da MAGENTA_STAINED_GLASS +Blocks db LIGHT_BLUE_STAINED_GLASS +Blocks dc YELLOW_STAINED_GLASS +Blocks dd LIME_STAINED_GLASS +Blocks de PINK_STAINED_GLASS +Blocks df GRAY_STAINED_GLASS +Blocks dg LIGHT_GRAY_STAINED_GLASS +Blocks dh CYAN_STAINED_GLASS +Blocks di PURPLE_STAINED_GLASS +Blocks dj BLUE_STAINED_GLASS +Blocks dk BROWN_STAINED_GLASS +Blocks dl GREEN_STAINED_GLASS +Blocks dm RED_STAINED_GLASS +Blocks dn BLACK_STAINED_GLASS +Blocks do OAK_TRAPDOOR +Blocks dp SPRUCE_TRAPDOOR +Blocks dq BIRCH_TRAPDOOR +Blocks dr JUNGLE_TRAPDOOR +Blocks ds ACACIA_TRAPDOOR +Blocks dt DARK_OAK_TRAPDOOR +Blocks du STONE_BRICKS +Blocks dv MOSSY_STONE_BRICKS +Blocks dw CRACKED_STONE_BRICKS +Blocks dx CHISELED_STONE_BRICKS +Blocks dy INFESTED_STONE +Blocks dz INFESTED_COBBLESTONE +Blocks e DIORITE +Blocks eA POTTED_ACACIA_SAPLING +Blocks eB POTTED_DARK_OAK_SAPLING +Blocks eC POTTED_FERN +Blocks eD POTTED_DANDELION +Blocks eE POTTED_POPPY +Blocks eF POTTED_BLUE_ORCHID +Blocks eG POTTED_ALLIUM +Blocks eH POTTED_AZURE_BLUET +Blocks eI POTTED_RED_TULIP +Blocks eJ POTTED_ORANGE_TULIP +Blocks eK POTTED_WHITE_TULIP +Blocks eL POTTED_PINK_TULIP +Blocks eM POTTED_OXEYE_DAISY +Blocks eN POTTED_CORNFLOWER +Blocks eO POTTED_LILY_OF_THE_VALLEY +Blocks eP POTTED_WITHER_ROSE +Blocks eQ POTTED_RED_MUSHROOM +Blocks eR POTTED_BROWN_MUSHROOM +Blocks eS POTTED_DEAD_BUSH +Blocks eT POTTED_CACTUS +Blocks eU CARROTS +Blocks eV POTATOES +Blocks eW OAK_BUTTON +Blocks eX SPRUCE_BUTTON +Blocks eY BIRCH_BUTTON +Blocks eZ JUNGLE_BUTTON +Blocks ea BREWING_STAND +Blocks eb CAULDRON +Blocks ec END_PORTAL +Blocks ed END_PORTAL_FRAME +Blocks ee END_STONE +Blocks ef DRAGON_EGG +Blocks eg REDSTONE_LAMP +Blocks eh COCOA +Blocks ei SANDSTONE_STAIRS +Blocks ej EMERALD_ORE +Blocks ek ENDER_CHEST +Blocks el TRIPWIRE_HOOK +Blocks em TRIPWIRE +Blocks en EMERALD_BLOCK +Blocks eo SPRUCE_STAIRS +Blocks ep BIRCH_STAIRS +Blocks eq JUNGLE_STAIRS +Blocks er COMMAND_BLOCK +Blocks es BEACON +Blocks et COBBLESTONE_WALL +Blocks eu MOSSY_COBBLESTONE_WALL +Blocks ev FLOWER_POT +Blocks ew POTTED_OAK_SAPLING +Blocks ex POTTED_SPRUCE_SAPLING +Blocks ey POTTED_BIRCH_SAPLING +Blocks ez POTTED_JUNGLE_SAPLING +Blocks f POLISHED_DIORITE +Blocks fA CHISELED_QUARTZ_BLOCK +Blocks fB QUARTZ_PILLAR +Blocks fC QUARTZ_STAIRS +Blocks fD ACTIVATOR_RAIL +Blocks fE DROPPER +Blocks fF WHITE_TERRACOTTA +Blocks fG ORANGE_TERRACOTTA +Blocks fH MAGENTA_TERRACOTTA +Blocks fI LIGHT_BLUE_TERRACOTTA +Blocks fJ YELLOW_TERRACOTTA +Blocks fK LIME_TERRACOTTA +Blocks fL PINK_TERRACOTTA +Blocks fM GRAY_TERRACOTTA +Blocks fN LIGHT_GRAY_TERRACOTTA +Blocks fO CYAN_TERRACOTTA +Blocks fP PURPLE_TERRACOTTA +Blocks fQ BLUE_TERRACOTTA +Blocks fR BROWN_TERRACOTTA +Blocks fS GREEN_TERRACOTTA +Blocks fT RED_TERRACOTTA +Blocks fU BLACK_TERRACOTTA +Blocks fV WHITE_STAINED_GLASS_PANE +Blocks fW ORANGE_STAINED_GLASS_PANE +Blocks fX MAGENTA_STAINED_GLASS_PANE +Blocks fY LIGHT_BLUE_STAINED_GLASS_PANE +Blocks fZ YELLOW_STAINED_GLASS_PANE +Blocks fa ACACIA_BUTTON +Blocks fb DARK_OAK_BUTTON +Blocks fc SKELETON_SKULL +Blocks fd SKELETON_WALL_SKULL +Blocks fe WITHER_SKELETON_SKULL +Blocks ff WITHER_SKELETON_WALL_SKULL +Blocks fg ZOMBIE_HEAD +Blocks fh ZOMBIE_WALL_HEAD +Blocks fi PLAYER_HEAD +Blocks fj PLAYER_WALL_HEAD +Blocks fk CREEPER_HEAD +Blocks fl CREEPER_WALL_HEAD +Blocks fm DRAGON_HEAD +Blocks fn DRAGON_WALL_HEAD +Blocks fo ANVIL +Blocks fp CHIPPED_ANVIL +Blocks fq DAMAGED_ANVIL +Blocks fr TRAPPED_CHEST +Blocks fs LIGHT_WEIGHTED_PRESSURE_PLATE +Blocks ft HEAVY_WEIGHTED_PRESSURE_PLATE +Blocks fu COMPARATOR +Blocks fv DAYLIGHT_DETECTOR +Blocks fw REDSTONE_BLOCK +Blocks fx NETHER_QUARTZ_ORE +Blocks fy HOPPER +Blocks fz QUARTZ_BLOCK +Blocks g ANDESITE +Blocks gA HAY_BLOCK +Blocks gB WHITE_CARPET +Blocks gC ORANGE_CARPET +Blocks gD MAGENTA_CARPET +Blocks gE LIGHT_BLUE_CARPET +Blocks gF YELLOW_CARPET +Blocks gG LIME_CARPET +Blocks gH PINK_CARPET +Blocks gI GRAY_CARPET +Blocks gJ LIGHT_GRAY_CARPET +Blocks gK CYAN_CARPET +Blocks gL PURPLE_CARPET +Blocks gM BLUE_CARPET +Blocks gN BROWN_CARPET +Blocks gO GREEN_CARPET +Blocks gP RED_CARPET +Blocks gQ BLACK_CARPET +Blocks gR TERRACOTTA +Blocks gS COAL_BLOCK +Blocks gT PACKED_ICE +Blocks gU SUNFLOWER +Blocks gV LILAC +Blocks gW ROSE_BUSH +Blocks gX PEONY +Blocks gY TALL_GRASS +Blocks gZ LARGE_FERN +Blocks ga LIME_STAINED_GLASS_PANE +Blocks gb PINK_STAINED_GLASS_PANE +Blocks gc GRAY_STAINED_GLASS_PANE +Blocks gd LIGHT_GRAY_STAINED_GLASS_PANE +Blocks ge CYAN_STAINED_GLASS_PANE +Blocks gf PURPLE_STAINED_GLASS_PANE +Blocks gg BLUE_STAINED_GLASS_PANE +Blocks gh BROWN_STAINED_GLASS_PANE +Blocks gi GREEN_STAINED_GLASS_PANE +Blocks gj RED_STAINED_GLASS_PANE +Blocks gk BLACK_STAINED_GLASS_PANE +Blocks gl ACACIA_STAIRS +Blocks gm DARK_OAK_STAIRS +Blocks gn SLIME_BLOCK +Blocks go BARRIER +Blocks gp IRON_TRAPDOOR +Blocks gq PRISMARINE +Blocks gr PRISMARINE_BRICKS +Blocks gs DARK_PRISMARINE +Blocks gt PRISMARINE_STAIRS +Blocks gu PRISMARINE_BRICK_STAIRS +Blocks gv DARK_PRISMARINE_STAIRS +Blocks gw PRISMARINE_SLAB +Blocks gx PRISMARINE_BRICK_SLAB +Blocks gy DARK_PRISMARINE_SLAB +Blocks gz SEA_LANTERN +Blocks h POLISHED_ANDESITE +Blocks hA PURPLE_WALL_BANNER +Blocks hB BLUE_WALL_BANNER +Blocks hC BROWN_WALL_BANNER +Blocks hD GREEN_WALL_BANNER +Blocks hE RED_WALL_BANNER +Blocks hF BLACK_WALL_BANNER +Blocks hG RED_SANDSTONE +Blocks hH CHISELED_RED_SANDSTONE +Blocks hI CUT_RED_SANDSTONE +Blocks hJ RED_SANDSTONE_STAIRS +Blocks hK OAK_SLAB +Blocks hL SPRUCE_SLAB +Blocks hM BIRCH_SLAB +Blocks hN JUNGLE_SLAB +Blocks hO ACACIA_SLAB +Blocks hP DARK_OAK_SLAB +Blocks hQ STONE_SLAB +Blocks hR SMOOTH_STONE_SLAB +Blocks hS SANDSTONE_SLAB +Blocks hT CUT_SANDSTONE_SLAB +Blocks hU PETRIFIED_OAK_SLAB +Blocks hV COBBLESTONE_SLAB +Blocks hW BRICK_SLAB +Blocks hX STONE_BRICK_SLAB +Blocks hY NETHER_BRICK_SLAB +Blocks hZ QUARTZ_SLAB +Blocks ha WHITE_BANNER +Blocks hb ORANGE_BANNER +Blocks hc MAGENTA_BANNER +Blocks hd LIGHT_BLUE_BANNER +Blocks he YELLOW_BANNER +Blocks hf LIME_BANNER +Blocks hg PINK_BANNER +Blocks hh GRAY_BANNER +Blocks hi LIGHT_GRAY_BANNER +Blocks hj CYAN_BANNER +Blocks hk PURPLE_BANNER +Blocks hl BLUE_BANNER +Blocks hm BROWN_BANNER +Blocks hn GREEN_BANNER +Blocks ho RED_BANNER +Blocks hp BLACK_BANNER +Blocks hq WHITE_WALL_BANNER +Blocks hr ORANGE_WALL_BANNER +Blocks hs MAGENTA_WALL_BANNER +Blocks ht LIGHT_BLUE_WALL_BANNER +Blocks hu YELLOW_WALL_BANNER +Blocks hv LIME_WALL_BANNER +Blocks hw PINK_WALL_BANNER +Blocks hx GRAY_WALL_BANNER +Blocks hy LIGHT_GRAY_WALL_BANNER +Blocks hz CYAN_WALL_BANNER +Blocks i GRASS_BLOCK +Blocks iA PURPUR_PILLAR +Blocks iB PURPUR_STAIRS +Blocks iC END_STONE_BRICKS +Blocks iD BEETROOTS +Blocks iE GRASS_PATH +Blocks iF END_GATEWAY +Blocks iG REPEATING_COMMAND_BLOCK +Blocks iH CHAIN_COMMAND_BLOCK +Blocks iI FROSTED_ICE +Blocks iJ MAGMA_BLOCK +Blocks iK NETHER_WART_BLOCK +Blocks iL RED_NETHER_BRICKS +Blocks iM BONE_BLOCK +Blocks iN STRUCTURE_VOID +Blocks iO OBSERVER +Blocks iP SHULKER_BOX +Blocks iQ WHITE_SHULKER_BOX +Blocks iR ORANGE_SHULKER_BOX +Blocks iS MAGENTA_SHULKER_BOX +Blocks iT LIGHT_BLUE_SHULKER_BOX +Blocks iU YELLOW_SHULKER_BOX +Blocks iV LIME_SHULKER_BOX +Blocks iW PINK_SHULKER_BOX +Blocks iX GRAY_SHULKER_BOX +Blocks iY LIGHT_GRAY_SHULKER_BOX +Blocks iZ CYAN_SHULKER_BOX +Blocks ia RED_SANDSTONE_SLAB +Blocks ib CUT_RED_SANDSTONE_SLAB +Blocks ic PURPUR_SLAB +Blocks id SMOOTH_STONE +Blocks ie SMOOTH_SANDSTONE +Blocks if SMOOTH_QUARTZ +Blocks ig SMOOTH_RED_SANDSTONE +Blocks ih SPRUCE_FENCE_GATE +Blocks ii BIRCH_FENCE_GATE +Blocks ij JUNGLE_FENCE_GATE +Blocks ik ACACIA_FENCE_GATE +Blocks il DARK_OAK_FENCE_GATE +Blocks im SPRUCE_FENCE +Blocks in BIRCH_FENCE +Blocks io JUNGLE_FENCE +Blocks ip ACACIA_FENCE +Blocks iq DARK_OAK_FENCE +Blocks ir SPRUCE_DOOR +Blocks is BIRCH_DOOR +Blocks it JUNGLE_DOOR +Blocks iu ACACIA_DOOR +Blocks iv DARK_OAK_DOOR +Blocks iw END_ROD +Blocks ix CHORUS_PLANT +Blocks iy CHORUS_FLOWER +Blocks iz PURPUR_BLOCK +Blocks j DIRT +Blocks jA YELLOW_CONCRETE +Blocks jB LIME_CONCRETE +Blocks jC PINK_CONCRETE +Blocks jD GRAY_CONCRETE +Blocks jE LIGHT_GRAY_CONCRETE +Blocks jF CYAN_CONCRETE +Blocks jG PURPLE_CONCRETE +Blocks jH BLUE_CONCRETE +Blocks jI BROWN_CONCRETE +Blocks jJ GREEN_CONCRETE +Blocks jK RED_CONCRETE +Blocks jL BLACK_CONCRETE +Blocks jM WHITE_CONCRETE_POWDER +Blocks jN ORANGE_CONCRETE_POWDER +Blocks jO MAGENTA_CONCRETE_POWDER +Blocks jP LIGHT_BLUE_CONCRETE_POWDER +Blocks jQ YELLOW_CONCRETE_POWDER +Blocks jR LIME_CONCRETE_POWDER +Blocks jS PINK_CONCRETE_POWDER +Blocks jT GRAY_CONCRETE_POWDER +Blocks jU LIGHT_GRAY_CONCRETE_POWDER +Blocks jV CYAN_CONCRETE_POWDER +Blocks jW PURPLE_CONCRETE_POWDER +Blocks jX BLUE_CONCRETE_POWDER +Blocks jY BROWN_CONCRETE_POWDER +Blocks jZ GREEN_CONCRETE_POWDER +Blocks ja PURPLE_SHULKER_BOX +Blocks jb BLUE_SHULKER_BOX +Blocks jc BROWN_SHULKER_BOX +Blocks jd GREEN_SHULKER_BOX +Blocks je RED_SHULKER_BOX +Blocks jf BLACK_SHULKER_BOX +Blocks jg WHITE_GLAZED_TERRACOTTA +Blocks jh ORANGE_GLAZED_TERRACOTTA +Blocks ji MAGENTA_GLAZED_TERRACOTTA +Blocks jj LIGHT_BLUE_GLAZED_TERRACOTTA +Blocks jk YELLOW_GLAZED_TERRACOTTA +Blocks jl LIME_GLAZED_TERRACOTTA +Blocks jm PINK_GLAZED_TERRACOTTA +Blocks jn GRAY_GLAZED_TERRACOTTA +Blocks jo LIGHT_GRAY_GLAZED_TERRACOTTA +Blocks jp CYAN_GLAZED_TERRACOTTA +Blocks jq PURPLE_GLAZED_TERRACOTTA +Blocks jr BLUE_GLAZED_TERRACOTTA +Blocks js BROWN_GLAZED_TERRACOTTA +Blocks jt GREEN_GLAZED_TERRACOTTA +Blocks ju RED_GLAZED_TERRACOTTA +Blocks jv BLACK_GLAZED_TERRACOTTA +Blocks jw WHITE_CONCRETE +Blocks jx ORANGE_CONCRETE +Blocks jy MAGENTA_CONCRETE +Blocks jz LIGHT_BLUE_CONCRETE +Blocks k COARSE_DIRT +Blocks kA DEAD_TUBE_CORAL_FAN +Blocks kB DEAD_BRAIN_CORAL_FAN +Blocks kC DEAD_BUBBLE_CORAL_FAN +Blocks kD DEAD_FIRE_CORAL_FAN +Blocks kE DEAD_HORN_CORAL_FAN +Blocks kF TUBE_CORAL_FAN +Blocks kG BRAIN_CORAL_FAN +Blocks kH BUBBLE_CORAL_FAN +Blocks kI FIRE_CORAL_FAN +Blocks kJ HORN_CORAL_FAN +Blocks kK DEAD_TUBE_CORAL_WALL_FAN +Blocks kL DEAD_BRAIN_CORAL_WALL_FAN +Blocks kM DEAD_BUBBLE_CORAL_WALL_FAN +Blocks kN DEAD_FIRE_CORAL_WALL_FAN +Blocks kO DEAD_HORN_CORAL_WALL_FAN +Blocks kP TUBE_CORAL_WALL_FAN +Blocks kQ BRAIN_CORAL_WALL_FAN +Blocks kR BUBBLE_CORAL_WALL_FAN +Blocks kS FIRE_CORAL_WALL_FAN +Blocks kT HORN_CORAL_WALL_FAN +Blocks kU SEA_PICKLE +Blocks kV BLUE_ICE +Blocks kW CONDUIT +Blocks kX BAMBOO_SAPLING +Blocks kY BAMBOO +Blocks kZ POTTED_BAMBOO +Blocks ka RED_CONCRETE_POWDER +Blocks kb BLACK_CONCRETE_POWDER +Blocks kc KELP +Blocks kd KELP_PLANT +Blocks ke DRIED_KELP_BLOCK +Blocks kf TURTLE_EGG +Blocks kg DEAD_TUBE_CORAL_BLOCK +Blocks kh DEAD_BRAIN_CORAL_BLOCK +Blocks ki DEAD_BUBBLE_CORAL_BLOCK +Blocks kj DEAD_FIRE_CORAL_BLOCK +Blocks kk DEAD_HORN_CORAL_BLOCK +Blocks kl TUBE_CORAL_BLOCK +Blocks km BRAIN_CORAL_BLOCK +Blocks kn BUBBLE_CORAL_BLOCK +Blocks ko FIRE_CORAL_BLOCK +Blocks kp HORN_CORAL_BLOCK +Blocks kq DEAD_TUBE_CORAL +Blocks kr DEAD_BRAIN_CORAL +Blocks ks DEAD_BUBBLE_CORAL +Blocks kt DEAD_FIRE_CORAL +Blocks ku DEAD_HORN_CORAL +Blocks kv TUBE_CORAL +Blocks kw BRAIN_CORAL +Blocks kx BUBBLE_CORAL +Blocks ky FIRE_CORAL +Blocks kz HORN_CORAL +Blocks l PODZOL +Blocks lA ANDESITE_SLAB +Blocks lB RED_NETHER_BRICK_SLAB +Blocks lC POLISHED_ANDESITE_SLAB +Blocks lD DIORITE_SLAB +Blocks lE BRICK_WALL +Blocks lF PRISMARINE_WALL +Blocks lG RED_SANDSTONE_WALL +Blocks lH MOSSY_STONE_BRICK_WALL +Blocks lI GRANITE_WALL +Blocks lJ STONE_BRICK_WALL +Blocks lK NETHER_BRICK_WALL +Blocks lL ANDESITE_WALL +Blocks lM RED_NETHER_BRICK_WALL +Blocks lN SANDSTONE_WALL +Blocks lO END_STONE_BRICK_WALL +Blocks lP DIORITE_WALL +Blocks lQ SCAFFOLDING +Blocks lR LOOM +Blocks lS BARREL +Blocks lT SMOKER +Blocks lU BLAST_FURNACE +Blocks lV CARTOGRAPHY_TABLE +Blocks lW FLETCHING_TABLE +Blocks lX GRINDSTONE +Blocks lY LECTERN +Blocks lZ SMITHING_TABLE +Blocks la VOID_AIR +Blocks lb CAVE_AIR +Blocks lc BUBBLE_COLUMN +Blocks ld POLISHED_GRANITE_STAIRS +Blocks le SMOOTH_RED_SANDSTONE_STAIRS +Blocks lf MOSSY_STONE_BRICK_STAIRS +Blocks lg POLISHED_DIORITE_STAIRS +Blocks lh MOSSY_COBBLESTONE_STAIRS +Blocks li END_STONE_BRICK_STAIRS +Blocks lj STONE_STAIRS +Blocks lk SMOOTH_SANDSTONE_STAIRS +Blocks ll SMOOTH_QUARTZ_STAIRS +Blocks lm GRANITE_STAIRS +Blocks ln ANDESITE_STAIRS +Blocks lo RED_NETHER_BRICK_STAIRS +Blocks lp POLISHED_ANDESITE_STAIRS +Blocks lq DIORITE_STAIRS +Blocks lr POLISHED_GRANITE_SLAB +Blocks ls SMOOTH_RED_SANDSTONE_SLAB +Blocks lt MOSSY_STONE_BRICK_SLAB +Blocks lu POLISHED_DIORITE_SLAB +Blocks lv MOSSY_COBBLESTONE_SLAB +Blocks lw END_STONE_BRICK_SLAB +Blocks lx SMOOTH_SANDSTONE_SLAB +Blocks ly SMOOTH_QUARTZ_SLAB +Blocks lz GRANITE_SLAB +Blocks m COBBLESTONE +Blocks mA TWISTING_VINES_PLANT +Blocks mB CRIMSON_ROOTS +Blocks mC CRIMSON_PLANKS +Blocks mD WARPED_PLANKS +Blocks mE CRIMSON_SLAB +Blocks mF WARPED_SLAB +Blocks mG CRIMSON_PRESSURE_PLATE +Blocks mH WARPED_PRESSURE_PLATE +Blocks mI CRIMSON_FENCE +Blocks mJ WARPED_FENCE +Blocks mK CRIMSON_TRAPDOOR +Blocks mL WARPED_TRAPDOOR +Blocks mM CRIMSON_FENCE_GATE +Blocks mN WARPED_FENCE_GATE +Blocks mO CRIMSON_STAIRS +Blocks mP WARPED_STAIRS +Blocks mQ CRIMSON_BUTTON +Blocks mR WARPED_BUTTON +Blocks mS CRIMSON_DOOR +Blocks mT WARPED_DOOR +Blocks mU CRIMSON_SIGN +Blocks mV WARPED_SIGN +Blocks mW CRIMSON_WALL_SIGN +Blocks mX WARPED_WALL_SIGN +Blocks mY STRUCTURE_BLOCK +Blocks mZ JIGSAW +Blocks ma STONECUTTER +Blocks mb BELL +Blocks mc LANTERN +Blocks md SOUL_LANTERN +Blocks me CAMPFIRE +Blocks mf SOUL_CAMPFIRE +Blocks mg SWEET_BERRY_BUSH +Blocks mh WARPED_STEM +Blocks mi STRIPPED_WARPED_STEM +Blocks mj WARPED_HYPHAE +Blocks mk STRIPPED_WARPED_HYPHAE +Blocks ml WARPED_NYLIUM +Blocks mm WARPED_FUNGUS +Blocks mn WARPED_WART_BLOCK +Blocks mo WARPED_ROOTS +Blocks mp NETHER_SPROUTS +Blocks mq CRIMSON_STEM +Blocks mr STRIPPED_CRIMSON_STEM +Blocks ms CRIMSON_HYPHAE +Blocks mt STRIPPED_CRIMSON_HYPHAE +Blocks mu CRIMSON_NYLIUM +Blocks mv CRIMSON_FUNGUS +Blocks mw SHROOMLIGHT +Blocks mx WEEPING_VINES +Blocks my WEEPING_VINES_PLANT +Blocks mz TWISTING_VINES +Blocks n OAK_PLANKS +Blocks nA GILDED_BLACKSTONE +Blocks nB POLISHED_BLACKSTONE_STAIRS +Blocks nC POLISHED_BLACKSTONE_SLAB +Blocks nD POLISHED_BLACKSTONE_PRESSURE_PLATE +Blocks nE POLISHED_BLACKSTONE_BUTTON +Blocks nF POLISHED_BLACKSTONE_WALL +Blocks nG CHISELED_NETHER_BRICKS +Blocks nH CRACKED_NETHER_BRICKS +Blocks nI QUARTZ_BRICKS +Blocks na COMPOSTER +Blocks nb TARGET +Blocks nc BEE_NEST +Blocks nd BEEHIVE +Blocks ne HONEY_BLOCK +Blocks nf HONEYCOMB_BLOCK +Blocks ng NETHERITE_BLOCK +Blocks nh ANCIENT_DEBRIS +Blocks ni CRYING_OBSIDIAN +Blocks nj RESPAWN_ANCHOR +Blocks nk POTTED_CRIMSON_FUNGUS +Blocks nl POTTED_WARPED_FUNGUS +Blocks nm POTTED_CRIMSON_ROOTS +Blocks nn POTTED_WARPED_ROOTS +Blocks no LODESTONE +Blocks np BLACKSTONE +Blocks nq BLACKSTONE_STAIRS +Blocks nr BLACKSTONE_WALL +Blocks ns BLACKSTONE_SLAB +Blocks nt POLISHED_BLACKSTONE +Blocks nu POLISHED_BLACKSTONE_BRICKS +Blocks nv CRACKED_POLISHED_BLACKSTONE_BRICKS +Blocks nw CHISELED_POLISHED_BLACKSTONE +Blocks nx POLISHED_BLACKSTONE_BRICK_SLAB +Blocks ny POLISHED_BLACKSTONE_BRICK_STAIRS +Blocks nz POLISHED_BLACKSTONE_BRICK_WALL +Blocks o SPRUCE_PLANKS +Blocks p BIRCH_PLANKS +Blocks q JUNGLE_PLANKS +Blocks r ACACIA_PLANKS +Blocks s DARK_OAK_PLANKS +Blocks t OAK_SAPLING +Blocks u SPRUCE_SAPLING +Blocks v BIRCH_SAPLING +Blocks w JUNGLE_SAPLING +Blocks x ACACIA_SAPLING +Blocks y DARK_OAK_SAPLING +Blocks z BEDROCK +BossBattle a title +BossBattle c color +BossBattle d style +BossBattle k ()F getProgress +BossBattle n ()Z isDarkenSky +BossBattle o ()Z isPlayMusic +BossBattle p ()Z isCreateFog +BossBattle$BarColor a PINK +BossBattle$BarColor b BLUE +BossBattle$BarColor c RED +BossBattle$BarColor d GREEN +BossBattle$BarColor e YELLOW +BossBattle$BarColor f PURPLE +BossBattle$BarColor g WHITE +BossBattle$BarStyle a PROGRESS +BossBattle$BarStyle b NOTCHED_6 +BossBattle$BarStyle c NOTCHED_10 +BossBattle$BarStyle d NOTCHED_12 +BossBattle$BarStyle e NOTCHED_20 +BossBattleCustom a ()LMinecraftKey; getKey +BossBattleCustomData a (LBossBattleCustom;)V remove +BossBattleCustomData a (LMinecraftKey;LIChatBaseComponent;)LBossBattleCustom; register +BossBattleCustomData a (LNBTTagCompound;)V load +BossBattleCustomData b ()Ljava/util/Collection; getBattles +BossBattleCustomData c ()LNBTTagCompound; save +BossBattleServer a (F)V setProgress +BossBattleServer a (LEntityPlayer;)V addPlayer +BossBattleServer a (LPacketPlayOutBoss$Action;)V sendUpdate +BossBattleServer a (Z)LBossBattle; setDarkenSky +BossBattleServer b (LEntityPlayer;)V removePlayer +BossBattleServer b (Z)LBossBattle; setPlayMusic +BossBattleServer c (Z)LBossBattle; setCreateFog +BossBattleServer d (Z)V setVisible +BossBattleServer h ()Ljava/util/Collection; getPlayers +BossBattleServer j visible +CancelledPacketHandleException a INSTANCE +ChatBaseComponent a siblings +ChatClickable$EnumClickAction a OPEN_URL +ChatClickable$EnumClickAction b OPEN_FILE +ChatClickable$EnumClickAction c RUN_COMMAND +ChatClickable$EnumClickAction d SUGGEST_COMMAND +ChatClickable$EnumClickAction e CHANGE_PAGE +ChatClickable$EnumClickAction f COPY_TO_CLIPBOARD +ChatComponentUtils a (LCommandListenerWrapper;LIChatBaseComponent;LEntity;I)LIChatMutableComponent; filterForDisplay +ChatHexColor c rgb +ChatHexColor d name +ChatHoverable$EnumHoverAction a SHOW_TEXT +ChatHoverable$EnumHoverAction b SHOW_ITEM +ChatHoverable$EnumHoverAction c SHOW_ENTITY +ChatMessage g key +ChatMessage h ()Ljava/lang/String; getKey +ChatMessage h args +ChatMessage i ()[Ljava/lang/Object; getArgs +ChatMessageType a CHAT +ChatMessageType b SYSTEM +ChatMessageType c GAME_INFO +ChatModifier a ()LChatHexColor; getColor +ChatModifier a (LChatClickable;)LChatModifier; setChatClickable +ChatModifier a (LChatHexColor;)LChatModifier; setColor +ChatModifier a (LChatHoverable;)LChatModifier; setChatHoverable +ChatModifier a (LChatModifier;)LChatModifier; setChatModifier +ChatModifier a (LEnumChatFormat;)LChatModifier; setColor +ChatModifier a (Ljava/lang/Boolean;)LChatModifier; setBold +ChatModifier a (Ljava/lang/String;)LChatModifier; setInsertion +ChatModifier b ()Z isBold +ChatModifier b (Ljava/lang/Boolean;)LChatModifier; setItalic +ChatModifier c ()Z isItalic +ChatModifier c color +ChatModifier d ()Z isStrikethrough +ChatModifier d bold +ChatModifier e ()Z isUnderlined +ChatModifier e italic +ChatModifier f ()Z isRandom +ChatModifier f underlined +ChatModifier g strikethrough +ChatModifier h ()LChatClickable; getClickEvent +ChatModifier h obfuscated +ChatModifier i ()LChatHoverable; getHoverEvent +ChatModifier i clickEvent +ChatModifier j ()Ljava/lang/String; getInsertion +ChatModifier j hoverEvent +ChatModifier k ()LMinecraftKey; getFont +ChatModifier k insertion +ChatModifier l font +ChestLock b key +Chunk c (Z)V setLoaded +Chunk c sections +Chunk f loaded +Chunk g world +Chunk h heightMap +Chunk j tileEntities +Chunk k entitySlices +Chunk r lastSaved +Chunk s ()V markDirty +Chunk t ()Z isEmpty +Chunk t inhabitedTime +Chunk u ()LPlayerChunk$State; getState +Chunk w ()V addEntities +Chunk w loc +Chunk x ()LWorld; getWorld +Chunk y ()Ljava/util/Map; getTileEntities +Chunk z ()[LEntitySlice; getEntitySlices +Chunk$EnumTileEntityState a IMMEDIATE +Chunk$EnumTileEntityState b QUEUED +Chunk$EnumTileEntityState c CHECK +ChunkConverter$Type a BLACKLIST +ChunkConverter$Type b DEFAULT +ChunkConverter$Type c CHEST +ChunkConverter$Type d LEAVES +ChunkConverter$Type e STEM_BLOCK +ChunkConverterPalette$Direction a DOWN +ChunkConverterPalette$Direction b UP +ChunkConverterPalette$Direction c NORTH +ChunkConverterPalette$Direction d SOUTH +ChunkConverterPalette$Direction e WEST +ChunkConverterPalette$Direction f EAST +ChunkConverterPalette$Direction$Axis a X +ChunkConverterPalette$Direction$Axis b Y +ChunkConverterPalette$Direction$Axis c Z +ChunkConverterPalette$Direction$AxisDirection a POSITIVE +ChunkConverterPalette$Direction$AxisDirection b NEGATIVE +ChunkCoordIntPair a ()J pair +ChunkCoordIntPair a (II)J pair +ChunkCoordIntPair a (J)I getX +ChunkCoordIntPair b (J)I getZ +ChunkCoordIntPair b x +ChunkCoordIntPair c z +ChunkCoordIntPair h ()I getRegionX +ChunkCoordIntPair i ()I getRegionZ +ChunkGenerator a (IILHeightMap$Type;)I getBaseHeight +ChunkGenerator a (JLBiomeManager;LIChunkAccess;LWorldGenStage$Features;)V doCarving +ChunkGenerator a (LBiomeBase;LStructureManager;LEnumCreatureType;LBlockPosition;)Ljava/util/List; getMobsFor +ChunkGenerator a (LGeneratorAccess;LStructureManager;LIChunkAccess;)V storeStructures +ChunkGenerator a (LIChunkAccess;)V createBiomes +ChunkGenerator a (LRegionLimitedWorldAccess;)V addMobs +ChunkGenerator a (LRegionLimitedWorldAccess;LIChunkAccess;)V buildBase +ChunkGenerator a (LRegionLimitedWorldAccess;LStructureManager;)V addDecorations +ChunkGenerator a (LStructureManager;LIChunkAccess;LDefinedStructureManager;J)V createStructures +ChunkGenerator a (LWorldServer;LStructureGenerator;LBlockPosition;IZ)LBlockPosition; findNearestMapFeature +ChunkGenerator b ()LStructureSettings; getSettings +ChunkGenerator b (LGeneratorAccess;LStructureManager;LIChunkAccess;)V buildNoise +ChunkGenerator c ()I getSpawnHeight +ChunkGenerator d ()LWorldChunkManager; getWorldChunkManager +ChunkGenerator d structureSettings +ChunkGenerator e ()I getGenerationDepth +ChunkGenerator f ()I getSeaLevel +ChunkMap b (JIZ)V update +ChunkMapDistance a ()V purgeTickets +ChunkMapDistance a (JLTicket;)V addTicket +ChunkMapDistance a (LArraySetSorted;)I getLowestTicketLevel +ChunkMapDistance b (JLTicket;)V removeTicket +ChunkMapDistance c (LTicketType;LChunkCoordIntPair;ILjava/lang/Object;)V addTicket +ChunkMapDistance d (LTicketType;LChunkCoordIntPair;ILjava/lang/Object;)V removeTicket +ChunkMapDistance d tickets +ChunkMapDistance e ticketLevelTracker +ChunkMapDistance h pendingChunkUpdates +ChunkMapDistance n currentTick +ChunkProviderServer a (I)V setViewDistance +ChunkProviderServer a (J)LPlayerChunk; getChunk +ChunkProviderServer a (LEntity;LPacket;)V broadcastIncludingSelf +ChunkProviderServer a (LEntityPlayer;)V movePlayer +ChunkProviderServer a (LTicketType;LChunkCoordIntPair;ILjava/lang/Object;)V addTicket +ChunkProviderServer a (Ljava/util/function/BooleanSupplier;)V tick +ChunkProviderServer a (Z)V save +ChunkProviderServer a playerChunkMap +ChunkProviderServer b (II)Z isLoaded +ChunkProviderServer b (LBlockPosition;)V flagDirty +ChunkProviderServer b (LEntity;)V removeEntity +ChunkProviderServer b (LEntity;LPacket;)V broadcast +ChunkProviderServer b (LTicketType;LChunkCoordIntPair;ILjava/lang/Object;)V removeTicket +ChunkProviderServer c (IILChunkStatus;Z)Ljava/util/concurrent/CompletableFuture; getChunkFutureMainThread +ChunkProviderServer c (LEntity;)V addEntity +ChunkProviderServer c chunkMapDistance +ChunkProviderServer d ()Z runTasks +ChunkProviderServer d chunkGenerator +ChunkProviderServer e world +ChunkProviderServer f serverThread +ChunkProviderServer g ()LChunkGenerator; getChunkGenerator +ChunkProviderServer g lightEngine +ChunkProviderServer h serverThreadQueue 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(Z)V setFromBucket +EntityFishingHook as hooked +EntityFishingHook h ()V reel +EntityFishingHook i ()LEntityHuman; getOwner +EntityFishingHook$HookState a FLYING +EntityFishingHook$HookState b HOOKED_IN_ENTITY +EntityFishingHook$HookState c BOBBING +EntityFishingHook$WaterPosition a ABOVE_WATER +EntityFishingHook$WaterPosition b INSIDE_WATER +EntityFishingHook$WaterPosition c INVALID +EntityFox a (LEntityFox$Type;)V setFoxType +EntityFox bv ()Z isCrouching +EntityFox bx FIRST_TRUSTED_PLAYER +EntityFox by SECOND_TRUSTED_PLAYER +EntityFox eM ()LEntityFox$Type; getFoxType +EntityFox eN ()Z isSitting +EntityFox fa ()V initializePathFinderGoals +EntityFox t (Z)V setSitting +EntityFox v (Z)V setCrouching +EntityFox z (Z)V setSleeping +EntityFox$Type a RED +EntityFox$Type b SNOW +EntityGhast eJ ()I getPower +EntityGhast$PathfinderGoalGhastAttackTarget b ghast +EntityGuardian c goalRandomStroll +EntityGuardian eM ()LSoundEffect; getSoundFlop +EntityHanging a (LDamageSource;F)Z damageEntity 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+EntityMinecartAbstract$EnumMinecartType a RIDEABLE +EntityMinecartAbstract$EnumMinecartType b CHEST +EntityMinecartAbstract$EnumMinecartType c FURNACE +EntityMinecartAbstract$EnumMinecartType d TNT +EntityMinecartAbstract$EnumMinecartType e SPAWNER +EntityMinecartAbstract$EnumMinecartType f HOPPER +EntityMinecartAbstract$EnumMinecartType g COMMAND_BLOCK +EntityMinecartCommandBlock b COMMAND +EntityMinecartCommandBlock u ()LCommandBlockListenerAbstract; getCommandBlock +EntityMinecartContainer a (LMinecraftKey;J)V setLootTable +EntityMinecartContainer b items +EntityMinecartContainer d lootTable +EntityMinecartContainer e lootTableSeed +EntityMinecartHopper m (I)V setCooldown +EntityMinecartHopper o (Z)V setEnabled +EntityMinecartHopper u ()Z isEnabled +EntityMonster a (LDamageSource;F)Z damageEntity +EntityMonsterPatrolling b patrolTarget +EntityMonsterPatrolling c patrolLeader +EntityMonsterPatrolling d patrolling +EntityMonsterPatrolling eP ()LBlockPosition; getPatrolTarget 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(LItemStack;)V setItem +EntityProjectileThrowable h ()LItem; getDefaultItem +EntityProjectileThrowable i ()LItemStack; getItem +EntityPufferFish b (I)V setPuffState +EntityPufferFish eO ()I getPuffState +EntityRabbit eN ()LSoundEffect; getSoundJump +EntityRabbit eO ()I getRabbitType +EntityRabbit t (I)V setRabbitType +EntityRabbit$PathfinderGoalEatCarrots g entity +EntityRaider bw canJoinRaid +EntityRaider fa ()Z isCanJoinRaid +EntityRaider w (Z)V setCanJoinRaid +EntitySelector b (LCommandListenerWrapper;)Ljava/util/List; getEntities +EntitySelector m checkPermissions +EntitySheep b (LEnumColor;)V setColor +EntitySheep eM ()LEnumColor; getColor +EntitySheep eN ()Z isSheared +EntitySheep t (Z)V setSheared +EntityShulker bv COLOR +EntityShulkerBullet b target +EntityShulkerBullet c dir +EntitySilverfish$PathfinderGoalSilverfishWakeOthers a silverfish +EntitySize a width +EntitySize b height +EntitySlime a (IZ)V setSize +EntitySlime eO ()LSoundEffect; getSoundSquish +EntitySlime eP 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(I)V setSpecialPrice +MerchantRecipe b buyingItem2 +MerchantRecipe c ()LItemStack; getBuyItem2 +MerchantRecipe c sellingItem +MerchantRecipe d ()LItemStack; getSellingItem +MerchantRecipe d uses +MerchantRecipe e maxUses +MerchantRecipe f rewardExp +MerchantRecipe g ()I getUses +MerchantRecipe g specialPrice +MerchantRecipe h ()V resetUses +MerchantRecipe h demand +MerchantRecipe i ()I getMaxUses +MerchantRecipe i priceMultiplier +MerchantRecipe j ()V increaseUses +MerchantRecipe j xp +MerchantRecipe k ()I getDemand +MerchantRecipe l ()V setSpecialPrice +MerchantRecipe m ()I getSpecialPrice +MerchantRecipe n ()F getPriceMultiplier +MerchantRecipe o ()I getXp +MerchantRecipe p ()Z isFullyUsed +MerchantRecipe s ()Z isRewardExp +MinecraftEncryption a (ILjava/lang/String;Ljava/security/Key;)Ljavax/crypto/Cipher; a +MinecraftEncryption a (ILjava/security/Key;)Ljavax/crypto/Cipher; a +MinecraftEncryption a (Ljava/lang/String;Ljava/security/PublicKey;Ljavax/crypto/SecretKey;)[B a +MinecraftEncryption a (Ljava/security/PrivateKey;[B)Ljavax/crypto/SecretKey; a +MinecraftKey a ()Ljava/lang/String; getKey +MinecraftKey b ()Ljava/lang/String; getNamespace +MinecraftKey b namespace +MinecraftKey c key +MobEffect a ()LMobEffectList; getMobEffect +MobEffect a (LEntityLiving;Ljava/lang/Runnable;)Z tick +MobEffect b ()I getDuration +MobEffect c ()I getAmplifier +MobEffect c duration +MobEffect d ()Z isAmbient +MobEffect d amplification +MobEffect e ()Z isShowParticles +MobEffect e splash +MobEffect f ()Z isShowIcon +MobEffect f ambient +MobEffect h showParticles +MobEffect i showIcon +MobEffect j hiddenEffect +MobEffectInfo a BENEFICIAL +MobEffectInfo b HARMFUL +MobEffectInfo c NEUTRAL +MobEffectList a ()Z isInstant +MobEffectList a (I)LMobEffectList; fromId +MobEffectList a (LEntity;LEntity;LEntityLiving;ID)V applyInstantEffect +MobEffectList a (LEntityLiving;I)V tick +MobEffectList a (LMobEffectList;)I getId +MobEffectList f ()I getColor +MobEffects A UNLUCK 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(Ljava/io/DataOutput;)V write +NBTBase c ()LNBTBase; clone +NBTBase f_ ()Ljava/lang/String; asString +NBTBase isEmpty ()Z isEmpty +NBTList d (ILNBTBase;)LNBTBase; set +NBTNumber e ()J asLong +NBTNumber f ()I asInt +NBTNumber g ()S asShort +NBTNumber h ()B asByte +NBTNumber i ()D asDouble +NBTNumber j ()F asFloat +NBTTagByte h data +NBTTagByteArray b data +NBTTagByteArray d ()[B getBytes +NBTTagCompound a (Ljava/lang/String;B)V setByte +NBTTagCompound a (Ljava/lang/String;D)V setDouble +NBTTagCompound a (Ljava/lang/String;F)V setFloat +NBTTagCompound a (Ljava/lang/String;J)V setLong +NBTTagCompound a (Ljava/lang/String;LNBTBase;)LNBTBase; set +NBTTagCompound a (Ljava/lang/String;Ljava/lang/String;)V setString +NBTTagCompound a (Ljava/lang/String;S)V setShort +NBTTagCompound a (Ljava/lang/String;Z)V setBoolean +NBTTagCompound a (Ljava/lang/String;[B)V setByteArray +NBTTagCompound a (Ljava/lang/String;[I)V setIntArray +NBTTagCompound b (Ljava/lang/String;I)V setInt +NBTTagCompound c (Ljava/lang/String;)LNBTBase; get +NBTTagCompound c (Ljava/lang/String;I)Z hasKeyOfType +NBTTagCompound d ()Ljava/util/Set; getKeys +NBTTagCompound d (Ljava/lang/String;I)LNBTTagList; getList +NBTTagCompound e (Ljava/lang/String;)Z hasKey +NBTTagCompound f (Ljava/lang/String;)B getByte +NBTTagCompound g ()LNBTTagCompound; clone +NBTTagCompound g (Ljava/lang/String;)S getShort +NBTTagCompound h (Ljava/lang/String;)I getInt +NBTTagCompound i (Ljava/lang/String;)J getLong +NBTTagCompound i map +NBTTagCompound j (Ljava/lang/String;)F getFloat +NBTTagCompound k (Ljava/lang/String;)D getDouble +NBTTagCompound l (Ljava/lang/String;)Ljava/lang/String; getString +NBTTagCompound m (Ljava/lang/String;)[B getByteArray +NBTTagCompound n (Ljava/lang/String;)[I getIntArray +NBTTagCompound o (Ljava/lang/String;)[J getLongArray +NBTTagCompound p (Ljava/lang/String;)LNBTTagCompound; getCompound +NBTTagCompound q (Ljava/lang/String;)Z getBoolean +NBTTagCompound r (Ljava/lang/String;)V remove 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channel +NetworkManager k ()V stopReading +NetworkManager k socketAddress +NetworkManager l ()V handleDisconnection +NetworkManager l packetListener +NibbleArray a ()[B asBytes +OperatorBoolean a FALSE +OperatorBoolean b NOT_OR +OperatorBoolean c ONLY_SECOND +OperatorBoolean d NOT_FIRST +OperatorBoolean e ONLY_FIRST +OperatorBoolean f NOT_SECOND +OperatorBoolean g NOT_SAME +OperatorBoolean h NOT_AND +OperatorBoolean i AND +OperatorBoolean j SAME +OperatorBoolean k SECOND +OperatorBoolean l CAUSES +OperatorBoolean m FIRST +OperatorBoolean n CAUSED_BY +OperatorBoolean o OR +OperatorBoolean p TRUE +PacketHandshakingInSetProtocol b hostname +PacketHandshakingInSetProtocol c port +PacketLoginInEncryptionBegin a (Ljava/security/PrivateKey;)Ljavax/crypto/SecretKey; a +PacketPlayInAbilities b ()Z isFlying +PacketPlayInAdvancements$Status a OPENED_TAB +PacketPlayInAdvancements$Status b CLOSED_SCREEN +PacketPlayInBlockDig$EnumPlayerDigType a START_DESTROY_BLOCK +PacketPlayInBlockDig$EnumPlayerDigType b ABORT_DESTROY_BLOCK +PacketPlayInBlockDig$EnumPlayerDigType c STOP_DESTROY_BLOCK +PacketPlayInBlockDig$EnumPlayerDigType d DROP_ALL_ITEMS +PacketPlayInBlockDig$EnumPlayerDigType e DROP_ITEM +PacketPlayInBlockDig$EnumPlayerDigType f RELEASE_USE_ITEM +PacketPlayInBlockDig$EnumPlayerDigType g SWAP_ITEM_WITH_OFFHAND +PacketPlayInClientCommand$EnumClientCommand a PERFORM_RESPAWN +PacketPlayInClientCommand$EnumClientCommand b REQUEST_STATS +PacketPlayInCloseWindow a id +PacketPlayInCustomPayload b tag +PacketPlayInCustomPayload c data +PacketPlayInEntityAction b animation +PacketPlayInEntityAction$EnumPlayerAction a PRESS_SHIFT_KEY +PacketPlayInEntityAction$EnumPlayerAction b RELEASE_SHIFT_KEY +PacketPlayInEntityAction$EnumPlayerAction c STOP_SLEEPING +PacketPlayInEntityAction$EnumPlayerAction d START_SPRINTING +PacketPlayInEntityAction$EnumPlayerAction e STOP_SPRINTING +PacketPlayInEntityAction$EnumPlayerAction f START_RIDING_JUMP 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+PacketPlayInSettings g ()LEnumMainHand; getMainHand +PacketPlayInUseEntity b action +PacketPlayInUseEntity$EnumEntityUseAction a INTERACT +PacketPlayInUseEntity$EnumEntityUseAction b ATTACK +PacketPlayInUseEntity$EnumEntityUseAction c INTERACT_AT +PacketPlayInVehicleMove b ()D getX +PacketPlayInVehicleMove c ()D getY +PacketPlayInVehicleMove d ()D getZ +PacketPlayInVehicleMove e ()F getYaw +PacketPlayInVehicleMove f ()F getPitch +PacketPlayInWindowClick b slot +PacketPlayInWindowClick c button +PacketPlayInWindowClick e item +PacketPlayInWindowClick f shift +PacketPlayOutBlockChange b block +PacketPlayOutBoss$Action a ADD +PacketPlayOutBoss$Action b REMOVE +PacketPlayOutBoss$Action c UPDATE_PCT +PacketPlayOutBoss$Action d UPDATE_NAME +PacketPlayOutBoss$Action e UPDATE_STYLE +PacketPlayOutBoss$Action f UPDATE_PROPERTIES +PacketPlayOutCombatEvent$EnumCombatEventType a ENTER_COMBAT +PacketPlayOutCombatEvent$EnumCombatEventType b END_COMBAT +PacketPlayOutCombatEvent$EnumCombatEventType c ENTITY_DIED +PacketPlayOutPlayerInfo$EnumPlayerInfoAction a ADD_PLAYER +PacketPlayOutPlayerInfo$EnumPlayerInfoAction b UPDATE_GAME_MODE +PacketPlayOutPlayerInfo$EnumPlayerInfoAction c UPDATE_LATENCY +PacketPlayOutPlayerInfo$EnumPlayerInfoAction d UPDATE_DISPLAY_NAME +PacketPlayOutPlayerInfo$EnumPlayerInfoAction e REMOVE_PLAYER +PacketPlayOutPlayerListHeaderFooter a header +PacketPlayOutPlayerListHeaderFooter b footer +PacketPlayOutPosition$EnumPlayerTeleportFlags a X +PacketPlayOutPosition$EnumPlayerTeleportFlags b Y +PacketPlayOutPosition$EnumPlayerTeleportFlags c Z +PacketPlayOutPosition$EnumPlayerTeleportFlags d Y_ROT +PacketPlayOutPosition$EnumPlayerTeleportFlags e X_ROT +PacketPlayOutRecipes$Action a INIT +PacketPlayOutRecipes$Action b ADD +PacketPlayOutRecipes$Action c REMOVE +PacketPlayOutSpawnPosition a position +PacketPlayOutTitle$EnumTitleAction a TITLE +PacketPlayOutTitle$EnumTitleAction b SUBTITLE +PacketPlayOutTitle$EnumTitleAction c ACTIONBAR +PacketPlayOutTitle$EnumTitleAction d TIMES +PacketPlayOutTitle$EnumTitleAction e CLEAR +PacketPlayOutTitle$EnumTitleAction f RESET +PacketPlayOutWorldBorder$EnumWorldBorderAction a SET_SIZE +PacketPlayOutWorldBorder$EnumWorldBorderAction b LERP_SIZE +PacketPlayOutWorldBorder$EnumWorldBorderAction c SET_CENTER +PacketPlayOutWorldBorder$EnumWorldBorderAction d INITIALIZE +PacketPlayOutWorldBorder$EnumWorldBorderAction e SET_WARNING_TIME +PacketPlayOutWorldBorder$EnumWorldBorderAction f SET_WARNING_BLOCKS +PacketStatusListener b minecraftServer +PacketStatusListener c networkManager +Paintings a ()I getWidth +Paintings b ()I getHeight +ParticleParam b ()LParticle; getParticle +Particles A FLAME +Particles B SOUL_FIRE_FLAME +Particles C SOUL +Particles D FLASH +Particles E HAPPY_VILLAGER +Particles F COMPOSTER +Particles G HEART +Particles H INSTANT_EFFECT +Particles I ITEM +Particles J ITEM_SLIME +Particles K ITEM_SNOWBALL +Particles L LARGE_SMOKE +Particles M LAVA +Particles N MYCELIUM +Particles O NOTE +Particles P POOF +Particles Q PORTAL +Particles R RAIN +Particles S SMOKE +Particles T SNEEZE +Particles U SPIT +Particles V SQUID_INK +Particles W SWEEP_ATTACK +Particles X TOTEM_OF_UNDYING +Particles Y UNDERWATER +Particles Z SPLASH +Particles a AMBIENT_ENTITY_EFFECT +Particles aa WITCH +Particles ab BUBBLE_POP +Particles ac CURRENT_DOWN +Particles ad BUBBLE_COLUMN_UP +Particles ae NAUTILUS +Particles af DOLPHIN +Particles ag CAMPFIRE_COSY_SMOKE +Particles ah CAMPFIRE_SIGNAL_SMOKE +Particles ai DRIPPING_HONEY +Particles aj FALLING_HONEY +Particles ak LANDING_HONEY +Particles al FALLING_NECTAR +Particles am ASH +Particles an CRIMSON_SPORE +Particles ao WARPED_SPORE +Particles ap DRIPPING_OBSIDIAN_TEAR +Particles aq FALLING_OBSIDIAN_TEAR +Particles ar LANDING_OBSIDIAN_TEAR +Particles as REVERSE_PORTAL +Particles at WHITE_ASH +Particles b ANGRY_VILLAGER +Particles c BARRIER +Particles d BLOCK +Particles e BUBBLE +Particles f CLOUD +Particles g CRIT +Particles h DAMAGE_INDICATOR +Particles i DRAGON_BREATH +Particles j DRIPPING_LAVA +Particles k FALLING_LAVA +Particles l LANDING_LAVA +Particles m DRIPPING_WATER +Particles n FALLING_WATER +Particles o DUST +Particles p EFFECT +Particles q ELDER_GUARDIAN +Particles r ENCHANTED_HIT +Particles s ENCHANT +Particles t END_ROD +Particles u ENTITY_EFFECT +Particles v EXPLOSION_EMITTER +Particles w EXPLOSION +Particles x FALLING_DUST +Particles y FIREWORK +Particles z FISHING +PathMode a LAND +PathMode b WATER +PathMode c AIR +PathType a BLOCKED +PathType b OPEN +PathType c WALKABLE +PathType d TRAPDOOR +PathType e FENCE +PathType f LAVA +PathType g WATER +PathType h WATER_BORDER +PathType i RAIL +PathType j UNPASSABLE_RAIL +PathType k DANGER_FIRE +PathType l DAMAGE_FIRE +PathType m DANGER_CACTUS +PathType n DAMAGE_CACTUS +PathType o DANGER_OTHER +PathType p DAMAGE_OTHER +PathType q DOOR_OPEN +PathType r DOOR_WOOD_CLOSED +PathType s DOOR_IRON_CLOSED +PathType t BREACH +PathType u LEAVES +PathType v STICKY_HONEY +PathType w COCOA +PathfinderGoal$Type a MOVE +PathfinderGoal$Type b LOOK +PathfinderGoal$Type c JUMP +PathfinderGoal$Type d TARGET +PathfinderGoalBoat a GO_TO_BOAT +PathfinderGoalBoat b GO_IN_BOAT_DIRECTION +PathfinderGoalBreed a animal +PathfinderGoalBreed c partner +PathfinderGoalCrossbowAttack$State a UNCHARGED +PathfinderGoalCrossbowAttack$State b CHARGING +PathfinderGoalCrossbowAttack$State c CHARGED +PathfinderGoalCrossbowAttack$State d READY_TO_ATTACK +PathfinderGoalDoorInteract d entity +PathfinderGoalDoorInteract e door +PathfinderGoalRandomStroll a (I)V setTimeBetweenMovement +PathfinderGoalRemoveBlock h entity +PathfinderGoalSelector b ()V doTick +PathfinderGoalSit a entity +PathfinderGoalTame a entity +PathfinderGoalTempt b target +PersistentBase b id +PersistentBase d ()Ljava/lang/String; getId +PersistentRaid a (LBlockPosition;I)LRaid; getNearbyRaid +PersistentRaid a raids +PistonExtendsChecker c ()Ljava/util/List; getMovedBlocks +PistonExtendsChecker d ()Ljava/util/List; getBrokenBlocks +PlayerAbilities a isInvulnerable +PlayerAbilities b isFlying +PlayerAbilities c canFly +PlayerAbilities d canInstantlyBuild +PlayerAbilities e mayBuild +PlayerAbilities f flySpeed +PlayerAbilities g walkSpeed +PlayerChunk a (LChunkStatus;)Ljava/util/concurrent/CompletableFuture; getStatusFutureUnchecked +PlayerChunk a UNLOADED_CHUNK_ACCESS +PlayerChunk b (I)LChunkStatus; getChunkStatus +PlayerChunk b UNLOADED_CHUNK_ACCESS_FUTURE +PlayerChunk c (I)LPlayerChunk$State; getChunkState +PlayerChunk c UNLOADED_CHUNK +PlayerChunk d ()LChunk; getChunk +PlayerChunk d UNLOADED_CHUNK_FUTURE +PlayerChunk e CHUNK_STATUSES +PlayerChunk f CHUNK_STATES +PlayerChunk g ()Ljava/util/concurrent/CompletableFuture; getChunkSave +PlayerChunk g statusFutures +PlayerChunk h fullChunkFuture +PlayerChunk i tickingFuture +PlayerChunk j ()I getTicketLevel +PlayerChunk j entityTickingFuture +PlayerChunk k chunkSave +PlayerChunk l ()Z hasBeenLoaded +PlayerChunk l oldTicketLevel +PlayerChunk m ticketLevel +PlayerChunk o location +PlayerChunk p dirtyBlocks +PlayerChunk q dirtyCount +PlayerChunk u lightEngine +PlayerChunk w players +PlayerChunk x hasBeenLoaded +PlayerChunk$State a (LPlayerChunk$State;)Z isAtLeast +PlayerChunk$State a INACCESSIBLE +PlayerChunk$State b BORDER +PlayerChunk$State c TICKING +PlayerChunk$State d ENTITY_TICKING +PlayerChunkMap B viewDistance +PlayerChunkMap a (I)V setViewDistance +PlayerChunkMap a (J)LPlayerChunk; getUpdatingChunk +PlayerChunkMap a (LEntity;)V addEntity +PlayerChunkMap a (LEntity;LPacket;)V broadcast +PlayerChunkMap a (LEntityPlayer;)V movePlayer +PlayerChunkMap a (LEntityPlayer;LChunkCoordIntPair;[LPacket;ZZ)V sendChunk +PlayerChunkMap a (LIChunkAccess;)Z saveChunk +PlayerChunkMap a (Ljava/util/function/BooleanSupplier;)V unloadChunks +PlayerChunkMap a (Z)V save +PlayerChunkMap a GOLDEN_TICKET +PlayerChunkMap b (J)LPlayerChunk; getVisibleChunk +PlayerChunkMap b (LEntity;)V removeEntity +PlayerChunkMap b (LEntity;LPacket;)V broadcastIncludingSelf +PlayerChunkMap d (LChunkCoordIntPair;)Z isOutsideOfRange +PlayerChunkMap d updatingChunks +PlayerChunkMap e visibleChunks +PlayerChunkMap f pendingUnload +PlayerChunkMap g loadedChunks +PlayerChunkMap h world +PlayerChunkMap i (LChunkCoordIntPair;)LNBTTagCompound; readChunkData +PlayerChunkMap i lightEngine +PlayerChunkMap j executor +PlayerChunkMap k chunkGenerator +PlayerChunkMap n unloadQueue +PlayerChunkMap o updatingChunksModified +PlayerChunkMap q mailboxWorldGen +PlayerChunkMap r mailboxMain +PlayerChunkMap s worldLoadListener +PlayerChunkMap t chunkDistanceManager +PlayerChunkMap v definedStructureManager +PlayerChunkMap x playerMap +PlayerChunkMap y trackedEntities +PlayerChunkMap$EntityTracker a (LEntityPlayer;)V clear +PlayerChunkMap$EntityTracker a (LPacket;)V broadcast +PlayerChunkMap$EntityTracker a (Ljava/util/List;)V track +PlayerChunkMap$EntityTracker b (LEntityPlayer;)V updatePlayer +PlayerChunkMap$EntityTracker b (LPacket;)V broadcastIncludingSelf +PlayerChunkMap$EntityTracker b trackerEntry +PlayerChunkMap$EntityTracker c tracker +PlayerChunkMap$EntityTracker d trackingDistance +PlayerChunkMap$EntityTracker f trackedPlayers +PlayerConnection F receivedMovePackets +PlayerConnection G processedMovePackets +PlayerConnection a (LPacket;)V sendPacket +PlayerConnection a networkManager +PlayerConnection b ()V tick +PlayerConnection b (LIChatBaseComponent;)V disconnect +PlayerConnection b player +PlayerConnection c ()V syncPosition +PlayerConnection c (Ljava/lang/String;)V handleCommand +PlayerConnection d ()Z isExemptPlayer +PlayerConnection d minecraftServer +PlayerConnection f lastKeepAlive +PlayerConnection g awaitingKeepAlive +PlayerConnection i chatThrottle +PlayerConnection y teleportPos +PlayerConnection z teleportAwait +PlayerConnectionUtils a (LPacket;LPacketListener;LIAsyncTaskHandler;)V ensureMainThread +PlayerConnectionUtils a (LPacket;LPacketListener;LWorldServer;)V ensureMainThread +PlayerInteractManager a (LBlockPosition;)Z breakBlock +PlayerInteractManager a (LEnumGamemode;)V setGameMode +PlayerInteractManager a world +PlayerInteractManager b ()LEnumGamemode; getGameMode +PlayerInteractManager b player +PlayerInteractManager d gamemode +PlayerInteractManager e ()Z isCreative +PlayerInteractManager g lastDigTick +PlayerInteractManager i currentTick +PlayerInventory a (LItemStack;LItemStack;)Z isSimilarAndNotFull +PlayerInventory a items +PlayerInventory b armor +PlayerInventory c extraSlots +PlayerInventory d (LItemStack;)I firstPartial +PlayerInventory d itemInHandIndex +PlayerInventory e (LItemStack;)Z pickup +PlayerInventory e player +PlayerInventory f ()LItemStack; getItemInHand +PlayerInventory g ()I getHotbarSize +PlayerInventory g (LItemStack;)V setCarried +PlayerInventory g carried +PlayerInventory h ()I getFirstEmptySlotIndex +PlayerInventory k ()V dropContents +PlayerInventory m ()LItemStack; getCarried +PlayerList a ()V reloadWhitelist +PlayerList a (LEntityHuman;)LServerStatisticManager; getStatisticManager +PlayerList a (LEntityHuman;DDDDLResourceKey;LPacket;)V sendPacketNearby +PlayerList a (LEntityPlayer;Z)LEntityPlayer; moveToWorld +PlayerList a (LIChatBaseComponent;LChatMessageType;Ljava/util/UUID;)V sendMessage +PlayerList a (LPacket;)V sendAll +PlayerList a (LScoreboardServer;LEntityPlayer;)V sendScoreboard +PlayerList a (LWorldServer;)V setPlayerFileData +PlayerList a (Lcom/mojang/authlib/GameProfile;)V addOp +PlayerList a (Ljava/lang/String;)LEntityPlayer; getPlayer +PlayerList a (Ljava/net/SocketAddress;Lcom/mojang/authlib/GameProfile;)LIChatBaseComponent; attemptLogin +PlayerList a (Ljava/util/UUID;)LEntityPlayer; getPlayer +PlayerList a (Z)V setHasWhitelist +PlayerList b (LEntityPlayer;)V savePlayerFile +PlayerList b (Lcom/mojang/authlib/GameProfile;)V removeOp +PlayerList c ()Lnet/minecraft/server/MinecraftServer; getServer +PlayerList c (LEntityPlayer;)V disconnect +PlayerList d ()V tick +PlayerList e (LEntityPlayer;)V updateClient +PlayerList e (Lcom/mojang/authlib/GameProfile;)Z isWhitelisted +PlayerList f ()LGameProfileBanList; getProfileBans +PlayerList f maxPlayers +PlayerList g ()LIpBanList; getIPBans +PlayerList g (Lcom/mojang/authlib/GameProfile;)LEntityPlayer; processLogin +PlayerList h ()V savePlayers +PlayerList h (Lcom/mojang/authlib/GameProfile;)Z isOp +PlayerList h server +PlayerList i ()LWhiteList; getWhitelist +PlayerList i players +PlayerList j ()[Ljava/lang/String; getWhitelisted +PlayerList k ()LOpList; getOPs +PlayerList m ()I getPlayerCount +PlayerList m operators +PlayerList n ()I getMaxPlayers +PlayerList n whitelist +PlayerList o ()Z getHasWhitelist +PlayerList p ()I getViewDistance +PlayerList q ()LNBTTagCompound; save +PlayerList q playerFileData +PlayerList r ()V shutdown +PlayerList r hasWhitelist +PlayerList s ()Ljava/util/List; getPlayers +PlayerList t ()V reload +PlayerList t viewDistance +PlayerListBox a ()V tick +PointGroupO A INVERT_Y +PointGroupO B INVERT_Z +PointGroupO C ROT_60_REF_NNN +PointGroupO D ROT_60_REF_NNP +PointGroupO E ROT_60_REF_NPN +PointGroupO F ROT_60_REF_NPP +PointGroupO G ROT_60_REF_PNN +PointGroupO H ROT_60_REF_PNP +PointGroupO I ROT_60_REF_PPN +PointGroupO J ROT_60_REF_PPP +PointGroupO K SWAP_XY +PointGroupO L SWAP_YZ +PointGroupO M SWAP_XZ +PointGroupO N SWAP_NEG_XY +PointGroupO O SWAP_NEG_YZ +PointGroupO P SWAP_NEG_XZ +PointGroupO Q ROT_90_REF_X_NEG +PointGroupO R ROT_90_REF_X_POS +PointGroupO S ROT_90_REF_Y_NEG +PointGroupO T ROT_90_REF_Y_POS +PointGroupO U ROT_90_REF_Z_NEG +PointGroupO V ROT_90_REF_Z_POS +PointGroupO a IDENTITY +PointGroupO b ROT_180_FACE_XY +PointGroupO c ROT_180_FACE_XZ +PointGroupO d ROT_180_FACE_YZ +PointGroupO e ROT_120_NNN +PointGroupO f ROT_120_NNP +PointGroupO g ROT_120_NPN +PointGroupO h ROT_120_NPP +PointGroupO i ROT_120_PNN +PointGroupO j ROT_120_PNP +PointGroupO k ROT_120_PPN +PointGroupO l ROT_120_PPP +PointGroupO m ROT_180_EDGE_XY_NEG +PointGroupO n ROT_180_EDGE_XY_POS +PointGroupO o ROT_180_EDGE_XZ_NEG +PointGroupO p ROT_180_EDGE_XZ_POS +PointGroupO q ROT_180_EDGE_YZ_NEG +PointGroupO r ROT_180_EDGE_YZ_POS +PointGroupO s ROT_90_X_NEG +PointGroupO t ROT_90_X_POS +PointGroupO u ROT_90_Y_NEG +PointGroupO v ROT_90_Y_POS +PointGroupO w ROT_90_Z_NEG +PointGroupO x ROT_90_Z_POS +PointGroupO y INVERSION +PointGroupO z INVERT_X +PointGroupS a P123 +PointGroupS b P213 +PointGroupS c P132 +PointGroupS d P231 +PointGroupS e P312 +PointGroupS f P321 +PortalTravelAgent a (LEntity;)Z createPortal +PortalTravelAgent a (LEntity;F)Z findAndTeleport +PortalTravelAgent a world +PotionUtil a (LItemStack;)Ljava/util/List; getEffects +Potions A STRONG_HEALING +Potions B HARMING +Potions C STRONG_HARMING +Potions D POISON +Potions E LONG_POISON +Potions F STRONG_POISON +Potions G REGENERATION +Potions H LONG_REGENERATION +Potions I STRONG_REGENERATION +Potions J STRENGTH +Potions K LONG_STRENGTH +Potions L STRONG_STRENGTH +Potions M WEAKNESS +Potions N LONG_WEAKNESS +Potions O LUCK +Potions P SLOW_FALLING +Potions Q LONG_SLOW_FALLING +Potions a EMPTY +Potions b WATER +Potions c MUNDANE +Potions d THICK +Potions e AWKWARD +Potions f NIGHT_VISION +Potions g LONG_NIGHT_VISION +Potions h INVISIBILITY +Potions i LONG_INVISIBILITY +Potions j LEAPING +Potions k LONG_LEAPING +Potions l STRONG_LEAPING +Potions m FIRE_RESISTANCE +Potions n LONG_FIRE_RESISTANCE +Potions o SWIFTNESS +Potions p LONG_SWIFTNESS +Potions q STRONG_SWIFTNESS +Potions r SLOWNESS +Potions s LONG_SLOWNESS +Potions t STRONG_SLOWNESS +Potions u TURTLE_MASTER +Potions v LONG_TURTLE_MASTER +Potions w STRONG_TURTLE_MASTER +Potions x WATER_BREATHING +Potions y LONG_WATER_BREATHING +Potions z HEALING +PropertyManager a (Ljava/lang/String;I)I getInt +PropertyManager a (Ljava/lang/String;J)J getLong +PropertyManager a (Ljava/lang/String;Ljava/lang/String;)Ljava/lang/String; getString +PropertyManager a (Ljava/lang/String;Z)Z getBoolean +PropertyManager b (Ljava/nio/file/Path;)Ljava/util/Properties; loadPropertiesFile +PropertyManager b (Ljava/util/Properties;)LPropertyManager; reload +PropertyManager b properties +PropertyManager c (Ljava/nio/file/Path;)V savePropertiesFile +PropertyManager$EditableProperty a (Ljava/lang/Object;)LPropertyManager; set +Raid d ()Z isStopped +Raid e ()Z isVictory +Raid f ()Z isLoss +Raid g raiders +Raid h heroes +Raid i ()LWorld; getWorld +Raid i ticksActive +Raid j ()Z isStarted +Raid j center +Raid k ()I getGroupsSpawned +Raid k world +Raid l ()I getMaxBadOmenLevel +Raid l started +Raid m ()I getBadOmenLevel +Raid m id +Raid n ()V stop +Raid n totalHealth +Raid o badOmenLevel +Raid p ()V updateProgress +Raid p active +Raid q ()F sumMobHealth +Raid q groupsSpawned +Raid r bossBattle +Raid s postRaidTicks +Raid t ()LBlockPosition; getCenter +Raid t preRaidTicks +Raid u ()I getId +Raid u random +Raid v numGroups +Raid w status +Raid$Status a ONGOING +Raid$Status b VICTORY +Raid$Status c LOSS +Raid$Status d STOPPED +Raid$Wave a VINDICATOR +Raid$Wave b EVOKER +Raid$Wave c PILLAGER +Raid$Wave d WITCH +Raid$Wave e RAVAGER +RayTrace$BlockCollisionOption a COLLIDER +RayTrace$BlockCollisionOption b OUTLINE +RayTrace$BlockCollisionOption c VISUAL +RayTrace$FluidCollisionOption a NONE +RayTrace$FluidCollisionOption b SOURCE_ONLY +RayTrace$FluidCollisionOption c ANY +RayTrace$FluidCollisionOption d predicate +RecipeBookServer i ()LNBTTagCompound; save +RecipeCooking b ()F getExperience +RecipeCooking b key +RecipeCooking c group +RecipeCooking d ingredient +RecipeCooking e ()I getCookingTime +RecipeCooking e result +RecipeCooking f experience +RecipeCooking g cookingTime +RecipeItemStack c choices +RecipeItemStack f ()V buildChoices +RecipeSingleItem a ingredient +RecipeSingleItem b result +RecipeSingleItem c key +RecipeSingleItem d group +Recipes a CRAFTING +Recipes b SMELTING +Recipes c BLASTING +Recipes d SMOKING +Recipes e CAMPFIRE_COOKING +Recipes f STONECUTTING +Recipes g SMITHING +RegionFile c dataFile +RegionFile close ()V close +RegionFile d (LChunkCoordIntPair;)Z chunkExists +RegionFile f (LChunkCoordIntPair;)I getOffset +RegionFile i freeSectors +RegionFileCache a (LChunkCoordIntPair;)LNBTTagCompound; read +RegionFileCache a (LChunkCoordIntPair;LNBTTagCompound;)V write +RegionFileCache a cache +RegionFileCache b (LChunkCoordIntPair;)LRegionFile; getFile +Registry a (I)Ljava/lang/Object; fromId +RegistryBlockID a (I)Ljava/lang/Object; fromId +RegistryBlockID a (Ljava/lang/Object;)I getId +RegistryID a (I)Ljava/lang/Object; fromId +RegistryID a (Ljava/lang/Object;)I getId +RemoteControlCommandListener c buffer +RemoteControlCommandListener d ()V clearMessages +RemoteControlCommandListener d server +RemoteControlCommandListener e ()Ljava/lang/String; getMessages +RemoteControlCommandListener f ()LCommandListenerWrapper; getWrapper +RemoteStatusListener$RemoteStatusChallenge a time +RemoteStatusListener$RemoteStatusChallenge b token +RemoteStatusListener$RemoteStatusChallenge c identity +ReputationType a MAJOR_NEGATIVE +ReputationType b MINOR_NEGATIVE +ReputationType c MINOR_POSITIVE +ReputationType d MAJOR_POSITIVE +ReputationType e TRADING +ResourcePackLoader$Position a TOP +ResourcePackLoader$Position b BOTTOM +ResourcePackSourceFolder b file +SaddleStorage a (Z)V setSaddle +SaddleStorage b ()Z hasSaddle +SaveData D ()LNBTTagCompound; getCustomBossEvents +SaveData a (LEnumDifficulty;)V setDifficulty +SaveData a (LEnumGamemode;)V setGameType +SaveData b (LNBTTagCompound;)V setCustomBossEvents +SaveData f ()Ljava/lang/String; getName +SaveData l ()LEnumGamemode; getGameType +SaveData m ()Z isHardcore +SaveData r ()LEnumDifficulty; getDifficulty +SaveData s ()Z isDifficultyLocked +SaveData z ()LGeneratorSettings; getGeneratorSettings +SavedFile a ADVANCEMENTS +SavedFile b STATS +SavedFile c PLAYERDATA +SavedFile d PLAYERS +SavedFile e LEVEL_DAT +SavedFile f GENERATED +SavedFile g DATAPACKS +SavedFile h RESOURCES_ZIP +SavedFile i ROOT +Schedule a EMPTY +Schedule b SIMPLE +Schedule c VILLAGER_BABY +Schedule d VILLAGER_DEFAULT +Scoreboard a (I)LScoreboardObjective; getObjectiveForSlot +Scoreboard a (ILScoreboardObjective;)V setDisplaySlot +Scoreboard a (LIScoreboardCriteria;Ljava/lang/String;Ljava/util/function/Consumer;)V getObjectivesForCriteria +Scoreboard a (LScoreboardObjective;)V handleObjectiveAdded +Scoreboard a (LScoreboardScore;)V handleScoreChanged +Scoreboard a (LScoreboardTeam;)V handleTeamAdded +Scoreboard a (Ljava/lang/String;)V handlePlayerRemoved +Scoreboard a (Ljava/lang/String;LIScoreboardCriteria;LIChatBaseComponent;LIScoreboardCriteria$EnumScoreboardHealthDisplay;)LScoreboardObjective; registerObjective +Scoreboard a (Ljava/lang/String;LScoreboardTeam;)Z addPlayerToTeam +Scoreboard a objectivesByName +Scoreboard b (I)Ljava/lang/String; getSlotName +Scoreboard b (LScoreboardObjective;)V handleObjectiveChanged +Scoreboard b (LScoreboardTeam;)V handleTeamChanged +Scoreboard b (Ljava/lang/String;LScoreboardTeam;)V removePlayerFromTeam +Scoreboard b objectivesByCriteria +Scoreboard c ()Ljava/util/Collection; getObjectives +Scoreboard c (LScoreboardObjective;)V handleObjectiveRemoved +Scoreboard c (LScoreboardTeam;)V handleTeamRemoved +Scoreboard c (Ljava/lang/String;LScoreboardObjective;)LScoreboardScore; getPlayerScoreForObjective +Scoreboard c playerScores +Scoreboard d (LScoreboardTeam;)V removeTeam +Scoreboard d (Ljava/lang/String;)LScoreboardObjective; getObjective +Scoreboard d (Ljava/lang/String;LScoreboardObjective;)V resetPlayerScores +Scoreboard d displaySlots +Scoreboard e ()Ljava/util/Collection; getPlayers +Scoreboard e (Ljava/lang/String;)Ljava/util/Map; getPlayerObjectives +Scoreboard e teamsByName +Scoreboard f (Ljava/lang/String;)LScoreboardTeam; getTeam +Scoreboard f teamsByPlayer +Scoreboard g ()Ljava/util/Collection; getTeams +Scoreboard g (Ljava/lang/String;)LScoreboardTeam; createTeam +Scoreboard h (Ljava/lang/String;)Z removePlayerFromTeam +Scoreboard i (LScoreboardObjective;)Ljava/util/Collection; getScoresForObjective +Scoreboard i (Ljava/lang/String;)LScoreboardTeam; getPlayerTeam +Scoreboard j (LScoreboardObjective;)V unregisterObjective +Scoreboard j (Ljava/lang/String;)I getSlotForName +ScoreboardObjective a (LIChatBaseComponent;)V setDisplayName +ScoreboardObjective a (LIScoreboardCriteria$EnumScoreboardHealthDisplay;)V setRenderType +ScoreboardObjective b ()Ljava/lang/String; getName +ScoreboardObjective c ()LIScoreboardCriteria; getCriteria +ScoreboardObjective d ()LIChatBaseComponent; getDisplayName +ScoreboardObjective d displayName +ScoreboardObjective f ()LIScoreboardCriteria$EnumScoreboardHealthDisplay; getRenderType +ScoreboardScore a ()V incrementScore +ScoreboardScore a (I)V addScore +ScoreboardScore b ()I getScore +ScoreboardScore c (I)V setScore +ScoreboardScore d ()LScoreboardObjective; getObjective +ScoreboardScore d playerName +ScoreboardScore e ()Ljava/lang/String; getPlayerName +ScoreboardScore e score +ScoreboardServer d (LScoreboardObjective;)Ljava/util/List; getScoreboardScorePacketsForObjective +ScoreboardServer$Action a CHANGE +ScoreboardServer$Action b REMOVE +ScoreboardTeam a (LEnumChatFormat;)V setColor +ScoreboardTeam a (LIChatBaseComponent;)V setDisplayName +ScoreboardTeam a (LScoreboardTeamBase$EnumNameTagVisibility;)V setNameTagVisibility +ScoreboardTeam a (LScoreboardTeamBase$EnumTeamPush;)V setCollisionRule +ScoreboardTeam a (Z)V setAllowFriendlyFire +ScoreboardTeam b (LIChatBaseComponent;)V setPrefix +ScoreboardTeam b (LScoreboardTeamBase$EnumNameTagVisibility;)V setDeathMessageVisibility +ScoreboardTeam b (Z)V setCanSeeFriendlyInvisibles +ScoreboardTeam c ()LIChatBaseComponent; getDisplayName +ScoreboardTeam c (LIChatBaseComponent;)V setSuffix +ScoreboardTeam e ()LIChatBaseComponent; getPrefix +ScoreboardTeam f ()LIChatBaseComponent; getSuffix +ScoreboardTeam i ()Z canSeeFriendlyInvisibles +ScoreboardTeam j ()LScoreboardTeamBase$EnumNameTagVisibility; getNameTagVisibility +ScoreboardTeam m ()I packOptionData +ScoreboardTeam n ()LEnumChatFormat; getColor +ScoreboardTeamBase a (LScoreboardTeamBase;)Z isAlly +ScoreboardTeamBase b ()Ljava/lang/String; getName +ScoreboardTeamBase d (LIChatBaseComponent;)LIChatMutableComponent; getFormattedName +ScoreboardTeamBase g ()Ljava/util/Collection; getPlayerNameSet +ScoreboardTeamBase h ()Z allowFriendlyFire +ScoreboardTeamBase k ()LScoreboardTeamBase$EnumNameTagVisibility; getDeathMessageVisibility +ScoreboardTeamBase l ()LScoreboardTeamBase$EnumTeamPush; getCollisionRule +ScoreboardTeamBase$EnumNameTagVisibility a ALWAYS +ScoreboardTeamBase$EnumNameTagVisibility b NEVER +ScoreboardTeamBase$EnumNameTagVisibility c HIDE_FOR_OTHER_TEAMS +ScoreboardTeamBase$EnumNameTagVisibility d HIDE_FOR_OWN_TEAM +ScoreboardTeamBase$EnumTeamPush a ALWAYS +ScoreboardTeamBase$EnumTeamPush b NEVER +ScoreboardTeamBase$EnumTeamPush c PUSH_OTHER_TEAMS +ScoreboardTeamBase$EnumTeamPush d PUSH_OWN_TEAM +ServerCommand a command +ServerCommand b source +ServerConnection f listeningChannels +ServerConnection g connectedChannels +ServerPing a (LIChatBaseComponent;)V setMOTD +ServerPing a (LServerPing$ServerData;)V setServerInfo +ServerPing a (LServerPing$ServerPingPlayerSample;)V setPlayerSample +ServerPing a (Ljava/lang/String;)V setFavicon +ServerPing c ()LServerPing$ServerData; getServerData +ServerPing$ServerData b ()I getProtocolVersion +ServerStatisticManager a ()V save +ShapeDetector$Shape a position +ShapeDetector$Shape b velocity +ShapeDetector$Shape c yaw +ShapeDetector$ShapeDetectorCollection b ()LEnumDirection; getFacing +ShapeDetectorBlock d ()LBlockPosition; getPosition +ShapedRecipes a width +ShapedRecipes b height +ShapedRecipes c items +ShapedRecipes d result +ShapedRecipes e key +ShapedRecipes f group +ShapelessRecipes a key +ShapelessRecipes b group +ShapelessRecipes c result +ShapelessRecipes d ingredients +SharedConstants a ()Lcom/mojang/bridge/game/GameVersion; getGameVersion +SharedConstants a (C)Z isAllowedChatCharacter +SharedConstants e allowedCharacters +Slot a ()I getMaxStackSize +Slot a (LEntityHuman;)Z isAllowed +Slot a (LItemStack;)Z isAllowed +Slot a index +Slot b (LItemStack;)I getMaxStackSize +Slot c inventory +Slot d (LItemStack;)V set +Slot d rawSlotIndex +Slot e ()LItemStack; getItem +Slot f ()Z hasItem +SoundCategory a MASTER +SoundCategory b MUSIC +SoundCategory c RECORDS +SoundCategory d WEATHER +SoundCategory e BLOCKS +SoundCategory f HOSTILE +SoundCategory g NEUTRAL +SoundCategory h PLAYERS +SoundCategory i AMBIENT +SoundCategory j VOICE +SoundEffects A BLOCK_ANCIENT_DEBRIS_FALL +SoundEffects B BLOCK_ANVIL_BREAK +SoundEffects C BLOCK_ANVIL_DESTROY +SoundEffects D BLOCK_ANVIL_FALL +SoundEffects E BLOCK_ANVIL_HIT +SoundEffects F BLOCK_ANVIL_LAND +SoundEffects G BLOCK_ANVIL_PLACE +SoundEffects H BLOCK_ANVIL_STEP +SoundEffects I BLOCK_ANVIL_USE +SoundEffects J ITEM_ARMOR_EQUIP_CHAIN +SoundEffects K ITEM_ARMOR_EQUIP_DIAMOND +SoundEffects L ITEM_ARMOR_EQUIP_ELYTRA +SoundEffects M ITEM_ARMOR_EQUIP_GENERIC +SoundEffects N ITEM_ARMOR_EQUIP_GOLD +SoundEffects O ITEM_ARMOR_EQUIP_IRON +SoundEffects P ITEM_ARMOR_EQUIP_LEATHER +SoundEffects Q ITEM_ARMOR_EQUIP_NETHERITE +SoundEffects R ITEM_ARMOR_EQUIP_TURTLE +SoundEffects S ENTITY_ARMOR_STAND_BREAK +SoundEffects T ENTITY_ARMOR_STAND_FALL +SoundEffects U ENTITY_ARMOR_STAND_HIT +SoundEffects V ENTITY_ARMOR_STAND_PLACE +SoundEffects W ENTITY_ARROW_HIT +SoundEffects X ENTITY_ARROW_HIT_PLAYER +SoundEffects Y ENTITY_ARROW_SHOOT +SoundEffects Z ITEM_AXE_STRIP +SoundEffects a AMBIENT_CAVE +SoundEffects aA ENTITY_BEE_LOOP_AGGRESSIVE +SoundEffects aB ENTITY_BEE_LOOP +SoundEffects aC ENTITY_BEE_STING +SoundEffects aD ENTITY_BEE_POLLINATE +SoundEffects aE BLOCK_BEEHIVE_DRIP +SoundEffects aF BLOCK_BEEHIVE_ENTER +SoundEffects aG BLOCK_BEEHIVE_EXIT +SoundEffects aH BLOCK_BEEHIVE_SHEAR +SoundEffects aI BLOCK_BEEHIVE_WORK +SoundEffects aJ BLOCK_BELL_USE +SoundEffects aK BLOCK_BELL_RESONATE +SoundEffects aL ENTITY_BLAZE_AMBIENT +SoundEffects aM ENTITY_BLAZE_BURN +SoundEffects aN ENTITY_BLAZE_DEATH +SoundEffects aO ENTITY_BLAZE_HURT +SoundEffects aP ENTITY_BLAZE_SHOOT +SoundEffects aQ ENTITY_BOAT_PADDLE_LAND +SoundEffects aR ENTITY_BOAT_PADDLE_WATER +SoundEffects aS BLOCK_BONE_BLOCK_BREAK +SoundEffects aT BLOCK_BONE_BLOCK_FALL +SoundEffects aU BLOCK_BONE_BLOCK_HIT +SoundEffects aV BLOCK_BONE_BLOCK_PLACE +SoundEffects aW BLOCK_BONE_BLOCK_STEP +SoundEffects aX ITEM_BOOK_PAGE_TURN +SoundEffects aY ITEM_BOOK_PUT +SoundEffects aZ BLOCK_BLASTFURNACE_FIRE_CRACKLE +SoundEffects aa BLOCK_BAMBOO_BREAK +SoundEffects ab BLOCK_BAMBOO_FALL +SoundEffects ac BLOCK_BAMBOO_HIT +SoundEffects ad BLOCK_BAMBOO_PLACE +SoundEffects ae BLOCK_BAMBOO_STEP +SoundEffects af BLOCK_BAMBOO_SAPLING_BREAK +SoundEffects ag BLOCK_BAMBOO_SAPLING_HIT +SoundEffects ah BLOCK_BAMBOO_SAPLING_PLACE +SoundEffects ai BLOCK_BARREL_CLOSE +SoundEffects aj BLOCK_BARREL_OPEN +SoundEffects ak BLOCK_BASALT_BREAK +SoundEffects al BLOCK_BASALT_STEP +SoundEffects am BLOCK_BASALT_PLACE +SoundEffects an BLOCK_BASALT_HIT +SoundEffects ao BLOCK_BASALT_FALL +SoundEffects ap ENTITY_BAT_AMBIENT +SoundEffects aq ENTITY_BAT_DEATH +SoundEffects ar ENTITY_BAT_HURT +SoundEffects as ENTITY_BAT_LOOP +SoundEffects at ENTITY_BAT_TAKEOFF +SoundEffects au BLOCK_BEACON_ACTIVATE +SoundEffects av BLOCK_BEACON_AMBIENT +SoundEffects aw BLOCK_BEACON_DEACTIVATE +SoundEffects ax BLOCK_BEACON_POWER_SELECT +SoundEffects ay ENTITY_BEE_DEATH +SoundEffects az ENTITY_BEE_HURT +SoundEffects b AMBIENT_BASALT_DELTAS_ADDITIONS +SoundEffects bA BLOCK_CHAIN_FALL +SoundEffects bB BLOCK_CHAIN_HIT +SoundEffects bC BLOCK_CHAIN_PLACE +SoundEffects bD BLOCK_CHAIN_STEP +SoundEffects bE BLOCK_CHEST_CLOSE +SoundEffects bF BLOCK_CHEST_LOCKED +SoundEffects bG BLOCK_CHEST_OPEN +SoundEffects bH ENTITY_CHICKEN_AMBIENT +SoundEffects bI ENTITY_CHICKEN_DEATH +SoundEffects bJ ENTITY_CHICKEN_EGG +SoundEffects bK ENTITY_CHICKEN_HURT +SoundEffects bL ENTITY_CHICKEN_STEP +SoundEffects bM BLOCK_CHORUS_FLOWER_DEATH +SoundEffects bN BLOCK_CHORUS_FLOWER_GROW +SoundEffects bO ITEM_CHORUS_FRUIT_TELEPORT +SoundEffects bP ENTITY_COD_AMBIENT +SoundEffects bQ ENTITY_COD_DEATH +SoundEffects bR ENTITY_COD_FLOP +SoundEffects bS ENTITY_COD_HURT +SoundEffects bT BLOCK_COMPARATOR_CLICK +SoundEffects bU BLOCK_COMPOSTER_EMPTY +SoundEffects bV BLOCK_COMPOSTER_FILL +SoundEffects bW BLOCK_COMPOSTER_FILL_SUCCESS +SoundEffects bX BLOCK_COMPOSTER_READY +SoundEffects bY BLOCK_CONDUIT_ACTIVATE +SoundEffects bZ BLOCK_CONDUIT_AMBIENT +SoundEffects ba ITEM_BOTTLE_EMPTY +SoundEffects bb ITEM_BOTTLE_FILL +SoundEffects bc ITEM_BOTTLE_FILL_DRAGONBREATH +SoundEffects bd BLOCK_BREWING_STAND_BREW +SoundEffects be BLOCK_BUBBLE_COLUMN_BUBBLE_POP +SoundEffects bf BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT +SoundEffects bg BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE +SoundEffects bh BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT +SoundEffects bi BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE +SoundEffects bj ITEM_BUCKET_EMPTY +SoundEffects bk ITEM_BUCKET_EMPTY_FISH +SoundEffects bl ITEM_BUCKET_EMPTY_LAVA +SoundEffects bm ITEM_BUCKET_FILL +SoundEffects bn ITEM_BUCKET_FILL_FISH +SoundEffects bo ITEM_BUCKET_FILL_LAVA +SoundEffects bp BLOCK_CAMPFIRE_CRACKLE +SoundEffects bq ENTITY_CAT_AMBIENT +SoundEffects br ENTITY_CAT_STRAY_AMBIENT +SoundEffects bs ENTITY_CAT_DEATH +SoundEffects bt ENTITY_CAT_EAT +SoundEffects bu ENTITY_CAT_HISS +SoundEffects bv ENTITY_CAT_BEG_FOR_FOOD +SoundEffects bw ENTITY_CAT_HURT +SoundEffects bx ENTITY_CAT_PURR +SoundEffects by ENTITY_CAT_PURREOW +SoundEffects bz BLOCK_CHAIN_BREAK +SoundEffects c AMBIENT_BASALT_DELTAS_LOOP +SoundEffects cA BLOCK_DISPENSER_DISPENSE +SoundEffects cB BLOCK_DISPENSER_FAIL +SoundEffects cC BLOCK_DISPENSER_LAUNCH +SoundEffects cD ENTITY_DOLPHIN_AMBIENT +SoundEffects cE ENTITY_DOLPHIN_AMBIENT_WATER +SoundEffects cF ENTITY_DOLPHIN_ATTACK +SoundEffects cG ENTITY_DOLPHIN_DEATH +SoundEffects cH ENTITY_DOLPHIN_EAT +SoundEffects cI ENTITY_DOLPHIN_HURT +SoundEffects cJ ENTITY_DOLPHIN_JUMP +SoundEffects cK ENTITY_DOLPHIN_PLAY +SoundEffects cL ENTITY_DOLPHIN_SPLASH +SoundEffects cM ENTITY_DOLPHIN_SWIM +SoundEffects cN ENTITY_DONKEY_AMBIENT +SoundEffects cO ENTITY_DONKEY_ANGRY +SoundEffects cP ENTITY_DONKEY_CHEST +SoundEffects cQ ENTITY_DONKEY_DEATH +SoundEffects cR ENTITY_DONKEY_EAT +SoundEffects cS ENTITY_DONKEY_HURT +SoundEffects cT ENTITY_DROWNED_AMBIENT +SoundEffects cU ENTITY_DROWNED_AMBIENT_WATER +SoundEffects cV ENTITY_DROWNED_DEATH +SoundEffects cW ENTITY_DROWNED_DEATH_WATER +SoundEffects cX ENTITY_DROWNED_HURT +SoundEffects cY ENTITY_DROWNED_HURT_WATER +SoundEffects cZ ENTITY_DROWNED_SHOOT +SoundEffects ca BLOCK_CONDUIT_AMBIENT_SHORT +SoundEffects cb BLOCK_CONDUIT_ATTACK_TARGET +SoundEffects cc BLOCK_CONDUIT_DEACTIVATE +SoundEffects cd BLOCK_CORAL_BLOCK_BREAK +SoundEffects ce BLOCK_CORAL_BLOCK_FALL +SoundEffects cf BLOCK_CORAL_BLOCK_HIT +SoundEffects cg BLOCK_CORAL_BLOCK_PLACE +SoundEffects ch BLOCK_CORAL_BLOCK_STEP +SoundEffects ci ENTITY_COW_AMBIENT +SoundEffects cj ENTITY_COW_DEATH +SoundEffects ck ENTITY_COW_HURT +SoundEffects cl ENTITY_COW_MILK +SoundEffects cm ENTITY_COW_STEP +SoundEffects cn ENTITY_CREEPER_DEATH +SoundEffects co ENTITY_CREEPER_HURT +SoundEffects cp ENTITY_CREEPER_PRIMED +SoundEffects cq BLOCK_CROP_BREAK +SoundEffects cr ITEM_CROP_PLANT +SoundEffects cs ITEM_CROSSBOW_HIT +SoundEffects ct ITEM_CROSSBOW_LOADING_END +SoundEffects cu ITEM_CROSSBOW_LOADING_MIDDLE +SoundEffects cv ITEM_CROSSBOW_LOADING_START +SoundEffects cw ITEM_CROSSBOW_QUICK_CHARGE_1 +SoundEffects cx ITEM_CROSSBOW_QUICK_CHARGE_2 +SoundEffects cy ITEM_CROSSBOW_QUICK_CHARGE_3 +SoundEffects cz ITEM_CROSSBOW_SHOOT +SoundEffects d AMBIENT_BASALT_DELTAS_MOOD +SoundEffects dA ENTITY_ENDERMAN_HURT +SoundEffects dB ENTITY_ENDERMAN_SCREAM +SoundEffects dC ENTITY_ENDERMAN_STARE +SoundEffects dD ENTITY_ENDERMAN_TELEPORT +SoundEffects dE ENTITY_ENDERMITE_AMBIENT +SoundEffects dF ENTITY_ENDERMITE_DEATH +SoundEffects dG ENTITY_ENDERMITE_HURT +SoundEffects dH ENTITY_ENDERMITE_STEP +SoundEffects dI ENTITY_ENDER_PEARL_THROW +SoundEffects dJ BLOCK_END_GATEWAY_SPAWN +SoundEffects dK BLOCK_END_PORTAL_FRAME_FILL +SoundEffects dL BLOCK_END_PORTAL_SPAWN +SoundEffects dM ENTITY_EVOKER_AMBIENT +SoundEffects dN ENTITY_EVOKER_CAST_SPELL +SoundEffects dO ENTITY_EVOKER_CELEBRATE +SoundEffects dP ENTITY_EVOKER_DEATH +SoundEffects dQ ENTITY_EVOKER_FANGS_ATTACK +SoundEffects dR ENTITY_EVOKER_HURT +SoundEffects dS ENTITY_EVOKER_PREPARE_ATTACK +SoundEffects dT ENTITY_EVOKER_PREPARE_SUMMON +SoundEffects dU ENTITY_EVOKER_PREPARE_WOLOLO +SoundEffects dV ENTITY_EXPERIENCE_BOTTLE_THROW +SoundEffects dW ENTITY_EXPERIENCE_ORB_PICKUP +SoundEffects dX BLOCK_FENCE_GATE_CLOSE +SoundEffects dY BLOCK_FENCE_GATE_OPEN +SoundEffects dZ ITEM_FIRECHARGE_USE +SoundEffects da ENTITY_DROWNED_STEP +SoundEffects db ENTITY_DROWNED_SWIM +SoundEffects dc ENTITY_EGG_THROW +SoundEffects dd ENTITY_ELDER_GUARDIAN_AMBIENT +SoundEffects de ENTITY_ELDER_GUARDIAN_AMBIENT_LAND +SoundEffects df ENTITY_ELDER_GUARDIAN_CURSE +SoundEffects dg ENTITY_ELDER_GUARDIAN_DEATH +SoundEffects dh ENTITY_ELDER_GUARDIAN_DEATH_LAND +SoundEffects di ENTITY_ELDER_GUARDIAN_FLOP +SoundEffects dj ENTITY_ELDER_GUARDIAN_HURT +SoundEffects dk ENTITY_ELDER_GUARDIAN_HURT_LAND +SoundEffects dl ITEM_ELYTRA_FLYING +SoundEffects dm BLOCK_ENCHANTMENT_TABLE_USE +SoundEffects dn BLOCK_ENDER_CHEST_CLOSE +SoundEffects do BLOCK_ENDER_CHEST_OPEN +SoundEffects dp ENTITY_ENDER_DRAGON_AMBIENT +SoundEffects dq ENTITY_ENDER_DRAGON_DEATH +SoundEffects dr ENTITY_DRAGON_FIREBALL_EXPLODE +SoundEffects ds ENTITY_ENDER_DRAGON_FLAP +SoundEffects dt ENTITY_ENDER_DRAGON_GROWL +SoundEffects du ENTITY_ENDER_DRAGON_HURT +SoundEffects dv ENTITY_ENDER_DRAGON_SHOOT +SoundEffects dw ENTITY_ENDER_EYE_DEATH +SoundEffects dx ENTITY_ENDER_EYE_LAUNCH +SoundEffects dy ENTITY_ENDERMAN_AMBIENT +SoundEffects dz ENTITY_ENDERMAN_DEATH +SoundEffects e AMBIENT_CRIMSON_FOREST_ADDITIONS +SoundEffects eA BLOCK_ROOTS_BREAK +SoundEffects eB BLOCK_ROOTS_STEP +SoundEffects eC BLOCK_ROOTS_PLACE +SoundEffects eD BLOCK_ROOTS_HIT +SoundEffects eE BLOCK_ROOTS_FALL +SoundEffects eF BLOCK_FURNACE_FIRE_CRACKLE +SoundEffects eG ENTITY_GENERIC_BIG_FALL +SoundEffects eH ENTITY_GENERIC_BURN +SoundEffects eI ENTITY_GENERIC_DEATH +SoundEffects eJ ENTITY_GENERIC_DRINK +SoundEffects eK ENTITY_GENERIC_EAT +SoundEffects eL ENTITY_GENERIC_EXPLODE +SoundEffects eM ENTITY_GENERIC_EXTINGUISH_FIRE +SoundEffects eN ENTITY_GENERIC_HURT +SoundEffects eO ENTITY_GENERIC_SMALL_FALL +SoundEffects eP ENTITY_GENERIC_SPLASH +SoundEffects eQ ENTITY_GENERIC_SWIM +SoundEffects eR ENTITY_GHAST_AMBIENT +SoundEffects eS ENTITY_GHAST_DEATH +SoundEffects eT ENTITY_GHAST_HURT +SoundEffects eU ENTITY_GHAST_SCREAM +SoundEffects eV ENTITY_GHAST_SHOOT +SoundEffects eW ENTITY_GHAST_WARN +SoundEffects eX BLOCK_GILDED_BLACKSTONE_BREAK +SoundEffects eY BLOCK_GILDED_BLACKSTONE_FALL +SoundEffects eZ BLOCK_GILDED_BLACKSTONE_HIT +SoundEffects ea ENTITY_FIREWORK_ROCKET_BLAST +SoundEffects eb ENTITY_FIREWORK_ROCKET_BLAST_FAR +SoundEffects ec ENTITY_FIREWORK_ROCKET_LARGE_BLAST +SoundEffects ed ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR +SoundEffects ee ENTITY_FIREWORK_ROCKET_LAUNCH +SoundEffects ef ENTITY_FIREWORK_ROCKET_SHOOT +SoundEffects eg ENTITY_FIREWORK_ROCKET_TWINKLE +SoundEffects eh ENTITY_FIREWORK_ROCKET_TWINKLE_FAR +SoundEffects ei BLOCK_FIRE_AMBIENT +SoundEffects ej BLOCK_FIRE_EXTINGUISH +SoundEffects ek ENTITY_FISH_SWIM +SoundEffects el ENTITY_FISHING_BOBBER_RETRIEVE +SoundEffects em ENTITY_FISHING_BOBBER_SPLASH +SoundEffects en ENTITY_FISHING_BOBBER_THROW +SoundEffects eo ITEM_FLINTANDSTEEL_USE +SoundEffects ep ENTITY_FOX_AGGRO +SoundEffects eq ENTITY_FOX_AMBIENT +SoundEffects er ENTITY_FOX_BITE +SoundEffects es ENTITY_FOX_DEATH +SoundEffects et ENTITY_FOX_EAT +SoundEffects eu ENTITY_FOX_HURT +SoundEffects ev ENTITY_FOX_SCREECH +SoundEffects ew ENTITY_FOX_SLEEP +SoundEffects ex ENTITY_FOX_SNIFF +SoundEffects ey ENTITY_FOX_SPIT +SoundEffects ez ENTITY_FOX_TELEPORT +SoundEffects f AMBIENT_CRIMSON_FOREST_LOOP +SoundEffects fA ITEM_HOE_TILL +SoundEffects fB ENTITY_HOGLIN_AMBIENT +SoundEffects fC ENTITY_HOGLIN_ANGRY +SoundEffects fD ENTITY_HOGLIN_ATTACK +SoundEffects fE ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED +SoundEffects fF ENTITY_HOGLIN_DEATH +SoundEffects fG ENTITY_HOGLIN_HURT +SoundEffects fH ENTITY_HOGLIN_RETREAT +SoundEffects fI ENTITY_HOGLIN_STEP +SoundEffects fJ BLOCK_HONEY_BLOCK_BREAK +SoundEffects fK BLOCK_HONEY_BLOCK_FALL +SoundEffects fL BLOCK_HONEY_BLOCK_HIT +SoundEffects fM BLOCK_HONEY_BLOCK_PLACE +SoundEffects fN BLOCK_HONEY_BLOCK_SLIDE +SoundEffects fO BLOCK_HONEY_BLOCK_STEP +SoundEffects fP ITEM_HONEY_BOTTLE_DRINK +SoundEffects fQ ENTITY_HORSE_AMBIENT +SoundEffects fR ENTITY_HORSE_ANGRY +SoundEffects fS ENTITY_HORSE_ARMOR +SoundEffects fT ENTITY_HORSE_BREATHE +SoundEffects fU ENTITY_HORSE_DEATH +SoundEffects fV ENTITY_HORSE_EAT +SoundEffects fW ENTITY_HORSE_GALLOP +SoundEffects fX ENTITY_HORSE_HURT +SoundEffects fY ENTITY_HORSE_JUMP +SoundEffects fZ ENTITY_HORSE_LAND +SoundEffects fa BLOCK_GILDED_BLACKSTONE_PLACE +SoundEffects fb BLOCK_GILDED_BLACKSTONE_STEP +SoundEffects fc BLOCK_GLASS_BREAK +SoundEffects fd BLOCK_GLASS_FALL +SoundEffects fe BLOCK_GLASS_HIT +SoundEffects ff BLOCK_GLASS_PLACE +SoundEffects fg BLOCK_GLASS_STEP +SoundEffects fh BLOCK_GRASS_BREAK +SoundEffects fi BLOCK_GRASS_FALL +SoundEffects fj BLOCK_GRASS_HIT +SoundEffects fk BLOCK_GRASS_PLACE +SoundEffects fl BLOCK_GRASS_STEP +SoundEffects fm BLOCK_GRAVEL_BREAK +SoundEffects fn BLOCK_GRAVEL_FALL +SoundEffects fo BLOCK_GRAVEL_HIT +SoundEffects fp BLOCK_GRAVEL_PLACE +SoundEffects fq BLOCK_GRAVEL_STEP +SoundEffects fr BLOCK_GRINDSTONE_USE +SoundEffects fs ENTITY_GUARDIAN_AMBIENT +SoundEffects ft ENTITY_GUARDIAN_AMBIENT_LAND +SoundEffects fu ENTITY_GUARDIAN_ATTACK +SoundEffects fv ENTITY_GUARDIAN_DEATH +SoundEffects fw ENTITY_GUARDIAN_DEATH_LAND +SoundEffects fx ENTITY_GUARDIAN_FLOP +SoundEffects fy ENTITY_GUARDIAN_HURT +SoundEffects fz ENTITY_GUARDIAN_HURT_LAND +SoundEffects g AMBIENT_CRIMSON_FOREST_MOOD +SoundEffects gA ENTITY_IRON_GOLEM_HURT +SoundEffects gB ENTITY_IRON_GOLEM_REPAIR +SoundEffects gC ENTITY_IRON_GOLEM_STEP +SoundEffects gD BLOCK_IRON_TRAPDOOR_CLOSE +SoundEffects gE BLOCK_IRON_TRAPDOOR_OPEN +SoundEffects gF ENTITY_ITEM_FRAME_ADD_ITEM +SoundEffects gG ENTITY_ITEM_FRAME_BREAK +SoundEffects gH ENTITY_ITEM_FRAME_PLACE +SoundEffects gI ENTITY_ITEM_FRAME_REMOVE_ITEM +SoundEffects gJ ENTITY_ITEM_FRAME_ROTATE_ITEM +SoundEffects gK ENTITY_ITEM_BREAK +SoundEffects gL ENTITY_ITEM_PICKUP +SoundEffects gM BLOCK_LADDER_BREAK +SoundEffects gN BLOCK_LADDER_FALL +SoundEffects gO BLOCK_LADDER_HIT +SoundEffects gP BLOCK_LADDER_PLACE +SoundEffects gQ BLOCK_LADDER_STEP +SoundEffects gR BLOCK_LANTERN_BREAK +SoundEffects gS BLOCK_LANTERN_FALL +SoundEffects gT BLOCK_LANTERN_HIT +SoundEffects gU BLOCK_LANTERN_PLACE +SoundEffects gV BLOCK_LANTERN_STEP +SoundEffects gW BLOCK_LAVA_AMBIENT +SoundEffects gX BLOCK_LAVA_EXTINGUISH +SoundEffects gY BLOCK_LAVA_POP +SoundEffects gZ ENTITY_LEASH_KNOT_BREAK +SoundEffects ga ENTITY_HORSE_SADDLE +SoundEffects gb ENTITY_HORSE_STEP +SoundEffects gc ENTITY_HORSE_STEP_WOOD +SoundEffects gd ENTITY_HOSTILE_BIG_FALL +SoundEffects ge ENTITY_HOSTILE_DEATH +SoundEffects gf ENTITY_HOSTILE_HURT +SoundEffects gg ENTITY_HOSTILE_SMALL_FALL +SoundEffects gh ENTITY_HOSTILE_SPLASH +SoundEffects gi ENTITY_HOSTILE_SWIM +SoundEffects gj ENTITY_HUSK_AMBIENT +SoundEffects gk ENTITY_HUSK_CONVERTED_TO_ZOMBIE +SoundEffects gl ENTITY_HUSK_DEATH +SoundEffects gm ENTITY_HUSK_HURT +SoundEffects gn ENTITY_HUSK_STEP +SoundEffects go ENTITY_ILLUSIONER_AMBIENT +SoundEffects gp ENTITY_ILLUSIONER_CAST_SPELL +SoundEffects gq ENTITY_ILLUSIONER_DEATH +SoundEffects gr ENTITY_ILLUSIONER_HURT +SoundEffects gs ENTITY_ILLUSIONER_MIRROR_MOVE +SoundEffects gt ENTITY_ILLUSIONER_PREPARE_BLINDNESS +SoundEffects gu ENTITY_ILLUSIONER_PREPARE_MIRROR +SoundEffects gv BLOCK_IRON_DOOR_CLOSE +SoundEffects gw BLOCK_IRON_DOOR_OPEN +SoundEffects gx ENTITY_IRON_GOLEM_ATTACK +SoundEffects gy ENTITY_IRON_GOLEM_DAMAGE +SoundEffects gz ENTITY_IRON_GOLEM_DEATH +SoundEffects h AMBIENT_NETHER_WASTES_ADDITIONS +SoundEffects hA ENTITY_MAGMA_CUBE_SQUISH_SMALL +SoundEffects hB BLOCK_METAL_BREAK +SoundEffects hC BLOCK_METAL_FALL +SoundEffects hD BLOCK_METAL_HIT +SoundEffects hE BLOCK_METAL_PLACE +SoundEffects hF BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF +SoundEffects hG BLOCK_METAL_PRESSURE_PLATE_CLICK_ON +SoundEffects hH BLOCK_METAL_STEP +SoundEffects hI ENTITY_MINECART_INSIDE +SoundEffects hJ ENTITY_MINECART_RIDING +SoundEffects hK ENTITY_MOOSHROOM_CONVERT +SoundEffects hL ENTITY_MOOSHROOM_EAT +SoundEffects hM ENTITY_MOOSHROOM_MILK +SoundEffects hN ENTITY_MOOSHROOM_SUSPICIOUS_MILK +SoundEffects hO ENTITY_MOOSHROOM_SHEAR +SoundEffects hP ENTITY_MULE_AMBIENT +SoundEffects hQ ENTITY_MULE_ANGRY +SoundEffects hR ENTITY_MULE_CHEST +SoundEffects hS ENTITY_MULE_DEATH +SoundEffects hT ENTITY_MULE_EAT +SoundEffects hU ENTITY_MULE_HURT +SoundEffects hV MUSIC_CREATIVE +SoundEffects hW MUSIC_CREDITS +SoundEffects hX MUSIC_DISC_11 +SoundEffects hY MUSIC_DISC_13 +SoundEffects hZ MUSIC_DISC_BLOCKS +SoundEffects ha ENTITY_LEASH_KNOT_PLACE +SoundEffects hb BLOCK_LEVER_CLICK +SoundEffects hc ENTITY_LIGHTNING_BOLT_IMPACT +SoundEffects hd ENTITY_LIGHTNING_BOLT_THUNDER +SoundEffects he ENTITY_LINGERING_POTION_THROW +SoundEffects hf ENTITY_LLAMA_AMBIENT +SoundEffects hg ENTITY_LLAMA_ANGRY +SoundEffects hh ENTITY_LLAMA_CHEST +SoundEffects hi ENTITY_LLAMA_DEATH +SoundEffects hj ENTITY_LLAMA_EAT +SoundEffects hk ENTITY_LLAMA_HURT +SoundEffects hl ENTITY_LLAMA_SPIT +SoundEffects hm ENTITY_LLAMA_STEP +SoundEffects hn ENTITY_LLAMA_SWAG +SoundEffects ho ENTITY_MAGMA_CUBE_DEATH_SMALL +SoundEffects hp BLOCK_LODESTONE_BREAK +SoundEffects hq BLOCK_LODESTONE_STEP +SoundEffects hr BLOCK_LODESTONE_PLACE +SoundEffects hs BLOCK_LODESTONE_HIT +SoundEffects ht BLOCK_LODESTONE_FALL +SoundEffects hu ITEM_LODESTONE_COMPASS_LOCK +SoundEffects hv ENTITY_MAGMA_CUBE_DEATH +SoundEffects hw ENTITY_MAGMA_CUBE_HURT +SoundEffects hx ENTITY_MAGMA_CUBE_HURT_SMALL +SoundEffects hy ENTITY_MAGMA_CUBE_JUMP +SoundEffects hz ENTITY_MAGMA_CUBE_SQUISH +SoundEffects i AMBIENT_NETHER_WASTES_LOOP +SoundEffects iA ITEM_NETHER_WART_PLANT +SoundEffects iB BLOCK_STEM_BREAK +SoundEffects iC BLOCK_STEM_STEP +SoundEffects iD BLOCK_STEM_PLACE +SoundEffects iE BLOCK_STEM_HIT +SoundEffects iF BLOCK_STEM_FALL +SoundEffects iG BLOCK_NYLIUM_BREAK +SoundEffects iH BLOCK_NYLIUM_STEP +SoundEffects iI BLOCK_NYLIUM_PLACE +SoundEffects iJ BLOCK_NYLIUM_HIT +SoundEffects iK BLOCK_NYLIUM_FALL +SoundEffects iL BLOCK_NETHER_SPROUTS_BREAK +SoundEffects iM BLOCK_NETHER_SPROUTS_STEP +SoundEffects iN BLOCK_NETHER_SPROUTS_PLACE +SoundEffects iO BLOCK_NETHER_SPROUTS_HIT +SoundEffects iP BLOCK_NETHER_SPROUTS_FALL +SoundEffects iQ BLOCK_FUNGUS_BREAK +SoundEffects iR BLOCK_FUNGUS_STEP +SoundEffects iS BLOCK_FUNGUS_PLACE +SoundEffects iT BLOCK_FUNGUS_HIT +SoundEffects iU BLOCK_FUNGUS_FALL +SoundEffects iV BLOCK_WEEPING_VINES_BREAK +SoundEffects iW BLOCK_WEEPING_VINES_STEP +SoundEffects iX BLOCK_WEEPING_VINES_PLACE +SoundEffects iY BLOCK_WEEPING_VINES_HIT +SoundEffects iZ BLOCK_WEEPING_VINES_FALL +SoundEffects ia MUSIC_DISC_CAT +SoundEffects ib MUSIC_DISC_CHIRP +SoundEffects ic MUSIC_DISC_FAR +SoundEffects id MUSIC_DISC_MALL +SoundEffects ie MUSIC_DISC_MELLOHI +SoundEffects if MUSIC_DISC_PIGSTEP +SoundEffects ig MUSIC_DISC_STAL +SoundEffects ih MUSIC_DISC_STRAD +SoundEffects ii MUSIC_DISC_WAIT +SoundEffects ij MUSIC_DISC_WARD +SoundEffects ik MUSIC_DRAGON +SoundEffects il MUSIC_END +SoundEffects im MUSIC_GAME +SoundEffects in MUSIC_MENU +SoundEffects io MUSIC_NETHER_BASALT_DELTAS +SoundEffects ip MUSIC_NETHER_NETHER_WASTES +SoundEffects iq MUSIC_NETHER_SOUL_SAND_VALLEY +SoundEffects ir MUSIC_NETHER_CRIMSON_FOREST +SoundEffects is MUSIC_NETHER_WARPED_FOREST +SoundEffects it MUSIC_UNDER_WATER +SoundEffects iu BLOCK_NETHER_BRICKS_BREAK +SoundEffects iv BLOCK_NETHER_BRICKS_STEP +SoundEffects iw BLOCK_NETHER_BRICKS_PLACE +SoundEffects ix BLOCK_NETHER_BRICKS_HIT +SoundEffects iy BLOCK_NETHER_BRICKS_FALL +SoundEffects iz BLOCK_NETHER_WART_BREAK +SoundEffects j AMBIENT_NETHER_WASTES_MOOD +SoundEffects jA BLOCK_NOTE_BLOCK_IRON_XYLOPHONE +SoundEffects jB BLOCK_NOTE_BLOCK_COW_BELL +SoundEffects jC BLOCK_NOTE_BLOCK_DIDGERIDOO +SoundEffects jD BLOCK_NOTE_BLOCK_BIT +SoundEffects jE BLOCK_NOTE_BLOCK_BANJO +SoundEffects jF ENTITY_OCELOT_HURT +SoundEffects jG ENTITY_OCELOT_AMBIENT +SoundEffects jH ENTITY_OCELOT_DEATH +SoundEffects jI ENTITY_PAINTING_BREAK +SoundEffects jJ ENTITY_PAINTING_PLACE +SoundEffects jK ENTITY_PANDA_PRE_SNEEZE +SoundEffects jL ENTITY_PANDA_SNEEZE +SoundEffects jM ENTITY_PANDA_AMBIENT +SoundEffects jN ENTITY_PANDA_DEATH +SoundEffects jO ENTITY_PANDA_EAT +SoundEffects jP ENTITY_PANDA_STEP +SoundEffects jQ ENTITY_PANDA_CANT_BREED +SoundEffects jR ENTITY_PANDA_AGGRESSIVE_AMBIENT +SoundEffects jS ENTITY_PANDA_WORRIED_AMBIENT +SoundEffects jT ENTITY_PANDA_HURT +SoundEffects jU ENTITY_PANDA_BITE +SoundEffects jV ENTITY_PARROT_AMBIENT +SoundEffects jW ENTITY_PARROT_DEATH +SoundEffects jX ENTITY_PARROT_EAT +SoundEffects jY ENTITY_PARROT_FLY +SoundEffects jZ ENTITY_PARROT_HURT +SoundEffects ja BLOCK_WART_BLOCK_BREAK +SoundEffects jb BLOCK_WART_BLOCK_STEP +SoundEffects jc BLOCK_WART_BLOCK_PLACE +SoundEffects jd BLOCK_WART_BLOCK_HIT +SoundEffects je BLOCK_WART_BLOCK_FALL +SoundEffects jf BLOCK_NETHERITE_BLOCK_BREAK +SoundEffects jg BLOCK_NETHERITE_BLOCK_STEP +SoundEffects jh BLOCK_NETHERITE_BLOCK_PLACE +SoundEffects ji BLOCK_NETHERITE_BLOCK_HIT +SoundEffects jj BLOCK_NETHERITE_BLOCK_FALL +SoundEffects jk BLOCK_NETHERRACK_BREAK +SoundEffects jl BLOCK_NETHERRACK_STEP +SoundEffects jm BLOCK_NETHERRACK_PLACE +SoundEffects jn BLOCK_NETHERRACK_HIT +SoundEffects jo BLOCK_NETHERRACK_FALL +SoundEffects jp BLOCK_NOTE_BLOCK_BASEDRUM +SoundEffects jq BLOCK_NOTE_BLOCK_BASS +SoundEffects jr BLOCK_NOTE_BLOCK_BELL +SoundEffects js BLOCK_NOTE_BLOCK_CHIME +SoundEffects jt BLOCK_NOTE_BLOCK_FLUTE +SoundEffects ju BLOCK_NOTE_BLOCK_GUITAR +SoundEffects jv BLOCK_NOTE_BLOCK_HARP +SoundEffects jw BLOCK_NOTE_BLOCK_HAT +SoundEffects jx BLOCK_NOTE_BLOCK_PLING +SoundEffects jy BLOCK_NOTE_BLOCK_SNARE +SoundEffects jz BLOCK_NOTE_BLOCK_XYLOPHONE +SoundEffects k AMBIENT_SOUL_SAND_VALLEY_ADDITIONS +SoundEffects kA ENTITY_PARROT_IMITATE_WITHER +SoundEffects kB ENTITY_PARROT_IMITATE_WITHER_SKELETON +SoundEffects kC ENTITY_PARROT_IMITATE_ZOGLIN +SoundEffects kD ENTITY_PARROT_IMITATE_ZOMBIE +SoundEffects kE ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER +SoundEffects kF ENTITY_PARROT_STEP +SoundEffects kG ENTITY_PHANTOM_AMBIENT +SoundEffects kH ENTITY_PHANTOM_BITE +SoundEffects kI ENTITY_PHANTOM_DEATH +SoundEffects kJ ENTITY_PHANTOM_FLAP +SoundEffects kK ENTITY_PHANTOM_HURT +SoundEffects kL ENTITY_PHANTOM_SWOOP +SoundEffects kM ENTITY_PIG_AMBIENT +SoundEffects kN ENTITY_PIG_DEATH +SoundEffects kO ENTITY_PIG_HURT +SoundEffects kP ENTITY_PIG_SADDLE +SoundEffects kQ ENTITY_PIG_STEP +SoundEffects kR ENTITY_PIGLIN_ADMIRING_ITEM +SoundEffects kS ENTITY_PIGLIN_AMBIENT +SoundEffects kT ENTITY_PIGLIN_ANGRY +SoundEffects kU ENTITY_PIGLIN_CELEBRATE +SoundEffects kV ENTITY_PIGLIN_DEATH +SoundEffects kW ENTITY_PIGLIN_JEALOUS +SoundEffects kX ENTITY_PIGLIN_HURT +SoundEffects kY ENTITY_PIGLIN_RETREAT +SoundEffects kZ ENTITY_PIGLIN_STEP +SoundEffects ka ENTITY_PARROT_IMITATE_BLAZE +SoundEffects kb ENTITY_PARROT_IMITATE_CREEPER +SoundEffects kc ENTITY_PARROT_IMITATE_DROWNED +SoundEffects kd ENTITY_PARROT_IMITATE_ELDER_GUARDIAN +SoundEffects ke ENTITY_PARROT_IMITATE_ENDER_DRAGON +SoundEffects kf ENTITY_PARROT_IMITATE_ENDERMITE +SoundEffects kg ENTITY_PARROT_IMITATE_EVOKER +SoundEffects kh ENTITY_PARROT_IMITATE_GHAST +SoundEffects ki ENTITY_PARROT_IMITATE_GUARDIAN +SoundEffects kj ENTITY_PARROT_IMITATE_HOGLIN +SoundEffects kk ENTITY_PARROT_IMITATE_HUSK +SoundEffects kl ENTITY_PARROT_IMITATE_ILLUSIONER +SoundEffects km ENTITY_PARROT_IMITATE_MAGMA_CUBE +SoundEffects kn ENTITY_PARROT_IMITATE_PHANTOM +SoundEffects ko ENTITY_PARROT_IMITATE_PIGLIN +SoundEffects kp ENTITY_PARROT_IMITATE_PILLAGER +SoundEffects kq ENTITY_PARROT_IMITATE_RAVAGER +SoundEffects kr ENTITY_PARROT_IMITATE_SHULKER +SoundEffects ks ENTITY_PARROT_IMITATE_SILVERFISH +SoundEffects kt ENTITY_PARROT_IMITATE_SKELETON +SoundEffects ku ENTITY_PARROT_IMITATE_SLIME +SoundEffects kv ENTITY_PARROT_IMITATE_SPIDER +SoundEffects kw ENTITY_PARROT_IMITATE_STRAY +SoundEffects kx ENTITY_PARROT_IMITATE_VEX +SoundEffects ky ENTITY_PARROT_IMITATE_VINDICATOR +SoundEffects kz ENTITY_PARROT_IMITATE_WITCH +SoundEffects l AMBIENT_SOUL_SAND_VALLEY_LOOP +SoundEffects lA ENTITY_POLAR_BEAR_AMBIENT +SoundEffects lB ENTITY_POLAR_BEAR_AMBIENT_BABY +SoundEffects lC ENTITY_POLAR_BEAR_DEATH +SoundEffects lD ENTITY_POLAR_BEAR_HURT +SoundEffects lE ENTITY_POLAR_BEAR_STEP +SoundEffects lF ENTITY_POLAR_BEAR_WARNING +SoundEffects lG BLOCK_PORTAL_AMBIENT +SoundEffects lH BLOCK_PORTAL_TRAVEL +SoundEffects lI BLOCK_PORTAL_TRIGGER +SoundEffects lJ ENTITY_PUFFER_FISH_AMBIENT +SoundEffects lK ENTITY_PUFFER_FISH_BLOW_OUT +SoundEffects lL ENTITY_PUFFER_FISH_BLOW_UP +SoundEffects lM ENTITY_PUFFER_FISH_DEATH +SoundEffects lN ENTITY_PUFFER_FISH_FLOP +SoundEffects lO ENTITY_PUFFER_FISH_HURT +SoundEffects lP ENTITY_PUFFER_FISH_STING +SoundEffects lQ BLOCK_PUMPKIN_CARVE +SoundEffects lR ENTITY_RABBIT_AMBIENT +SoundEffects lS ENTITY_RABBIT_ATTACK +SoundEffects lT ENTITY_RABBIT_DEATH +SoundEffects lU ENTITY_RABBIT_HURT +SoundEffects lV ENTITY_RABBIT_JUMP +SoundEffects lW EVENT_RAID_HORN +SoundEffects lX ENTITY_RAVAGER_AMBIENT +SoundEffects lY ENTITY_RAVAGER_ATTACK +SoundEffects lZ ENTITY_RAVAGER_CELEBRATE +SoundEffects la ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED +SoundEffects lb ENTITY_PILLAGER_AMBIENT +SoundEffects lc ENTITY_PILLAGER_CELEBRATE +SoundEffects ld ENTITY_PILLAGER_DEATH +SoundEffects le ENTITY_PILLAGER_HURT +SoundEffects lf BLOCK_PISTON_CONTRACT +SoundEffects lg BLOCK_PISTON_EXTEND +SoundEffects lh ENTITY_PLAYER_ATTACK_CRIT +SoundEffects li ENTITY_PLAYER_ATTACK_KNOCKBACK +SoundEffects lj ENTITY_PLAYER_ATTACK_NODAMAGE +SoundEffects lk ENTITY_PLAYER_ATTACK_STRONG +SoundEffects ll ENTITY_PLAYER_ATTACK_SWEEP +SoundEffects lm ENTITY_PLAYER_ATTACK_WEAK +SoundEffects ln ENTITY_PLAYER_BIG_FALL +SoundEffects lo ENTITY_PLAYER_BREATH +SoundEffects lp ENTITY_PLAYER_BURP +SoundEffects lq ENTITY_PLAYER_DEATH +SoundEffects lr ENTITY_PLAYER_HURT +SoundEffects ls ENTITY_PLAYER_HURT_DROWN +SoundEffects lt ENTITY_PLAYER_HURT_ON_FIRE +SoundEffects lu ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH +SoundEffects lv ENTITY_PLAYER_LEVELUP +SoundEffects lw ENTITY_PLAYER_SMALL_FALL +SoundEffects lx ENTITY_PLAYER_SPLASH +SoundEffects ly ENTITY_PLAYER_SPLASH_HIGH_SPEED +SoundEffects lz ENTITY_PLAYER_SWIM +SoundEffects m AMBIENT_SOUL_SAND_VALLEY_MOOD +SoundEffects mA BLOCK_SAND_HIT +SoundEffects mB BLOCK_SAND_PLACE +SoundEffects mC BLOCK_SAND_STEP +SoundEffects mD BLOCK_SCAFFOLDING_BREAK +SoundEffects mE BLOCK_SCAFFOLDING_FALL +SoundEffects mF BLOCK_SCAFFOLDING_HIT +SoundEffects mG BLOCK_SCAFFOLDING_PLACE +SoundEffects mH BLOCK_SCAFFOLDING_STEP +SoundEffects mI ENTITY_SHEEP_AMBIENT +SoundEffects mJ ENTITY_SHEEP_DEATH +SoundEffects mK ENTITY_SHEEP_HURT +SoundEffects mL ENTITY_SHEEP_SHEAR +SoundEffects mM ENTITY_SHEEP_STEP +SoundEffects mN ITEM_SHIELD_BLOCK +SoundEffects mO ITEM_SHIELD_BREAK +SoundEffects mP BLOCK_SHROOMLIGHT_BREAK +SoundEffects mQ BLOCK_SHROOMLIGHT_STEP +SoundEffects mR BLOCK_SHROOMLIGHT_PLACE +SoundEffects mS BLOCK_SHROOMLIGHT_HIT +SoundEffects mT BLOCK_SHROOMLIGHT_FALL +SoundEffects mU ITEM_SHOVEL_FLATTEN +SoundEffects mV ENTITY_SHULKER_AMBIENT +SoundEffects mW BLOCK_SHULKER_BOX_CLOSE +SoundEffects mX BLOCK_SHULKER_BOX_OPEN +SoundEffects mY ENTITY_SHULKER_BULLET_HIT +SoundEffects mZ ENTITY_SHULKER_BULLET_HURT +SoundEffects ma ENTITY_RAVAGER_DEATH +SoundEffects mb ENTITY_RAVAGER_HURT +SoundEffects mc ENTITY_RAVAGER_STEP +SoundEffects md ENTITY_RAVAGER_STUNNED +SoundEffects me ENTITY_RAVAGER_ROAR +SoundEffects mf BLOCK_NETHER_GOLD_ORE_BREAK +SoundEffects mg BLOCK_NETHER_GOLD_ORE_FALL +SoundEffects mh BLOCK_NETHER_GOLD_ORE_HIT +SoundEffects mi BLOCK_NETHER_GOLD_ORE_PLACE +SoundEffects mj BLOCK_NETHER_GOLD_ORE_STEP +SoundEffects mk BLOCK_NETHER_ORE_BREAK +SoundEffects ml BLOCK_NETHER_ORE_FALL +SoundEffects mm BLOCK_NETHER_ORE_HIT +SoundEffects mn BLOCK_NETHER_ORE_PLACE +SoundEffects mo BLOCK_NETHER_ORE_STEP +SoundEffects mp BLOCK_REDSTONE_TORCH_BURNOUT +SoundEffects mq BLOCK_RESPAWN_ANCHOR_AMBIENT +SoundEffects mr BLOCK_RESPAWN_ANCHOR_CHARGE +SoundEffects ms BLOCK_RESPAWN_ANCHOR_DEPLETE +SoundEffects mt BLOCK_RESPAWN_ANCHOR_SET_SPAWN +SoundEffects mu ENTITY_SALMON_AMBIENT +SoundEffects mv ENTITY_SALMON_DEATH +SoundEffects mw ENTITY_SALMON_FLOP +SoundEffects mx ENTITY_SALMON_HURT +SoundEffects my BLOCK_SAND_BREAK +SoundEffects mz BLOCK_SAND_FALL +SoundEffects n AMBIENT_WARPED_FOREST_ADDITIONS +SoundEffects nA ENTITY_SLIME_HURT +SoundEffects nB ENTITY_SLIME_JUMP +SoundEffects nC ENTITY_SLIME_SQUISH +SoundEffects nD BLOCK_SLIME_BLOCK_BREAK +SoundEffects nE BLOCK_SLIME_BLOCK_FALL +SoundEffects nF BLOCK_SLIME_BLOCK_HIT +SoundEffects nG BLOCK_SLIME_BLOCK_PLACE +SoundEffects nH BLOCK_SLIME_BLOCK_STEP +SoundEffects nI BLOCK_SOUL_SAND_BREAK +SoundEffects nJ BLOCK_SOUL_SAND_STEP +SoundEffects nK BLOCK_SOUL_SAND_PLACE +SoundEffects nL BLOCK_SOUL_SAND_HIT +SoundEffects nM BLOCK_SOUL_SAND_FALL +SoundEffects nN BLOCK_SOUL_SOIL_BREAK +SoundEffects nO BLOCK_SOUL_SOIL_STEP +SoundEffects nP BLOCK_SOUL_SOIL_PLACE +SoundEffects nQ BLOCK_SOUL_SOIL_HIT +SoundEffects nR BLOCK_SOUL_SOIL_FALL +SoundEffects nS PARTICLE_SOUL_ESCAPE +SoundEffects nT ENTITY_STRIDER_AMBIENT +SoundEffects nU ENTITY_STRIDER_HAPPY +SoundEffects nV ENTITY_STRIDER_RETREAT +SoundEffects nW ENTITY_STRIDER_DEATH +SoundEffects nX ENTITY_STRIDER_HURT +SoundEffects nY ENTITY_STRIDER_STEP +SoundEffects nZ ENTITY_STRIDER_STEP_LAVA +SoundEffects na ENTITY_SHULKER_CLOSE +SoundEffects nb ENTITY_SHULKER_DEATH +SoundEffects nc ENTITY_SHULKER_HURT +SoundEffects nd ENTITY_SHULKER_HURT_CLOSED +SoundEffects ne ENTITY_SHULKER_OPEN +SoundEffects nf ENTITY_SHULKER_SHOOT +SoundEffects ng ENTITY_SHULKER_TELEPORT +SoundEffects nh ENTITY_SILVERFISH_AMBIENT +SoundEffects ni ENTITY_SILVERFISH_DEATH +SoundEffects nj ENTITY_SILVERFISH_HURT +SoundEffects nk ENTITY_SILVERFISH_STEP +SoundEffects nl ENTITY_SKELETON_AMBIENT +SoundEffects nm ENTITY_SKELETON_DEATH +SoundEffects nn ENTITY_SKELETON_HORSE_AMBIENT +SoundEffects no ENTITY_SKELETON_HORSE_DEATH +SoundEffects np ENTITY_SKELETON_HORSE_HURT +SoundEffects nq ENTITY_SKELETON_HORSE_SWIM +SoundEffects nr ENTITY_SKELETON_HORSE_AMBIENT_WATER +SoundEffects ns ENTITY_SKELETON_HORSE_GALLOP_WATER +SoundEffects nt ENTITY_SKELETON_HORSE_JUMP_WATER +SoundEffects nu ENTITY_SKELETON_HORSE_STEP_WATER +SoundEffects nv ENTITY_SKELETON_HURT +SoundEffects nw ENTITY_SKELETON_SHOOT +SoundEffects nx ENTITY_SKELETON_STEP +SoundEffects ny ENTITY_SLIME_ATTACK +SoundEffects nz ENTITY_SLIME_DEATH +SoundEffects o AMBIENT_WARPED_FOREST_LOOP +SoundEffects oA ENTITY_SQUID_DEATH +SoundEffects oB ENTITY_SQUID_HURT +SoundEffects oC ENTITY_SQUID_SQUIRT +SoundEffects oD BLOCK_STONE_BREAK +SoundEffects oE BLOCK_STONE_BUTTON_CLICK_OFF +SoundEffects oF BLOCK_STONE_BUTTON_CLICK_ON +SoundEffects oG BLOCK_STONE_FALL +SoundEffects oH BLOCK_STONE_HIT +SoundEffects oI BLOCK_STONE_PLACE +SoundEffects oJ BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF +SoundEffects oK BLOCK_STONE_PRESSURE_PLATE_CLICK_ON +SoundEffects oL BLOCK_STONE_STEP +SoundEffects oM ENTITY_STRAY_AMBIENT +SoundEffects oN ENTITY_STRAY_DEATH +SoundEffects oO ENTITY_STRAY_HURT +SoundEffects oP ENTITY_STRAY_STEP +SoundEffects oQ BLOCK_SWEET_BERRY_BUSH_BREAK +SoundEffects oR BLOCK_SWEET_BERRY_BUSH_PLACE +SoundEffects oS ITEM_SWEET_BERRIES_PICK_FROM_BUSH +SoundEffects oT ENCHANT_THORNS_HIT +SoundEffects oU ENTITY_TNT_PRIMED +SoundEffects oV ITEM_TOTEM_USE +SoundEffects oW ITEM_TRIDENT_HIT +SoundEffects oX ITEM_TRIDENT_HIT_GROUND +SoundEffects oY ITEM_TRIDENT_RETURN +SoundEffects oZ ITEM_TRIDENT_RIPTIDE_1 +SoundEffects oa ENTITY_STRIDER_EAT +SoundEffects ob ENTITY_STRIDER_SADDLE +SoundEffects oc ENTITY_SLIME_DEATH_SMALL +SoundEffects od ENTITY_SLIME_HURT_SMALL +SoundEffects oe ENTITY_SLIME_JUMP_SMALL +SoundEffects of ENTITY_SLIME_SQUISH_SMALL +SoundEffects og BLOCK_SMITHING_TABLE_USE +SoundEffects oh BLOCK_SMOKER_SMOKE +SoundEffects oi ENTITY_SNOWBALL_THROW +SoundEffects oj BLOCK_SNOW_BREAK +SoundEffects ok BLOCK_SNOW_FALL +SoundEffects ol ENTITY_SNOW_GOLEM_AMBIENT +SoundEffects om ENTITY_SNOW_GOLEM_DEATH +SoundEffects on ENTITY_SNOW_GOLEM_HURT +SoundEffects oo ENTITY_SNOW_GOLEM_SHOOT +SoundEffects op ENTITY_SNOW_GOLEM_SHEAR +SoundEffects oq BLOCK_SNOW_HIT +SoundEffects or BLOCK_SNOW_PLACE +SoundEffects os BLOCK_SNOW_STEP +SoundEffects ot ENTITY_SPIDER_AMBIENT +SoundEffects ou ENTITY_SPIDER_DEATH +SoundEffects ov ENTITY_SPIDER_HURT +SoundEffects ow ENTITY_SPIDER_STEP +SoundEffects ox ENTITY_SPLASH_POTION_BREAK +SoundEffects oy ENTITY_SPLASH_POTION_THROW +SoundEffects oz ENTITY_SQUID_AMBIENT +SoundEffects p AMBIENT_WARPED_FOREST_MOOD +SoundEffects pA UI_LOOM_TAKE_RESULT +SoundEffects pB UI_CARTOGRAPHY_TABLE_TAKE_RESULT +SoundEffects pC UI_STONECUTTER_TAKE_RESULT +SoundEffects pD UI_STONECUTTER_SELECT_RECIPE +SoundEffects pE UI_TOAST_CHALLENGE_COMPLETE +SoundEffects pF UI_TOAST_IN +SoundEffects pG UI_TOAST_OUT +SoundEffects pH ENTITY_VEX_AMBIENT +SoundEffects pI ENTITY_VEX_CHARGE +SoundEffects pJ ENTITY_VEX_DEATH +SoundEffects pK ENTITY_VEX_HURT +SoundEffects pL ENTITY_VILLAGER_AMBIENT +SoundEffects pM ENTITY_VILLAGER_CELEBRATE +SoundEffects pN ENTITY_VILLAGER_DEATH +SoundEffects pO ENTITY_VILLAGER_HURT +SoundEffects pP ENTITY_VILLAGER_NO +SoundEffects pQ ENTITY_VILLAGER_TRADE +SoundEffects pR ENTITY_VILLAGER_YES +SoundEffects pS ENTITY_VILLAGER_WORK_ARMORER +SoundEffects pT ENTITY_VILLAGER_WORK_BUTCHER +SoundEffects pU ENTITY_VILLAGER_WORK_CARTOGRAPHER +SoundEffects pV ENTITY_VILLAGER_WORK_CLERIC +SoundEffects pW ENTITY_VILLAGER_WORK_FARMER +SoundEffects pX ENTITY_VILLAGER_WORK_FISHERMAN +SoundEffects pY ENTITY_VILLAGER_WORK_FLETCHER +SoundEffects pZ ENTITY_VILLAGER_WORK_LEATHERWORKER +SoundEffects pa ITEM_TRIDENT_RIPTIDE_2 +SoundEffects pb ITEM_TRIDENT_RIPTIDE_3 +SoundEffects pc ITEM_TRIDENT_THROW +SoundEffects pd ITEM_TRIDENT_THUNDER +SoundEffects pe BLOCK_TRIPWIRE_ATTACH +SoundEffects pf BLOCK_TRIPWIRE_CLICK_OFF +SoundEffects pg BLOCK_TRIPWIRE_CLICK_ON +SoundEffects ph BLOCK_TRIPWIRE_DETACH +SoundEffects pi ENTITY_TROPICAL_FISH_AMBIENT +SoundEffects pj ENTITY_TROPICAL_FISH_DEATH +SoundEffects pk ENTITY_TROPICAL_FISH_FLOP +SoundEffects pl ENTITY_TROPICAL_FISH_HURT +SoundEffects pm ENTITY_TURTLE_AMBIENT_LAND +SoundEffects pn ENTITY_TURTLE_DEATH +SoundEffects po ENTITY_TURTLE_DEATH_BABY +SoundEffects pp ENTITY_TURTLE_EGG_BREAK +SoundEffects pq ENTITY_TURTLE_EGG_CRACK +SoundEffects pr ENTITY_TURTLE_EGG_HATCH +SoundEffects ps ENTITY_TURTLE_HURT +SoundEffects pt ENTITY_TURTLE_HURT_BABY +SoundEffects pu ENTITY_TURTLE_LAY_EGG +SoundEffects pv ENTITY_TURTLE_SHAMBLE +SoundEffects pw ENTITY_TURTLE_SHAMBLE_BABY +SoundEffects px ENTITY_TURTLE_SWIM +SoundEffects py UI_BUTTON_CLICK +SoundEffects pz UI_LOOM_SELECT_PATTERN +SoundEffects q AMBIENT_UNDERWATER_ENTER +SoundEffects qA BLOCK_WET_GRASS_HIT +SoundEffects qB BLOCK_WET_GRASS_PLACE +SoundEffects qC BLOCK_WET_GRASS_STEP +SoundEffects qD ENTITY_WITCH_AMBIENT +SoundEffects qE ENTITY_WITCH_CELEBRATE +SoundEffects qF ENTITY_WITCH_DEATH +SoundEffects qG ENTITY_WITCH_DRINK +SoundEffects qH ENTITY_WITCH_HURT +SoundEffects qI ENTITY_WITCH_THROW +SoundEffects qJ ENTITY_WITHER_AMBIENT +SoundEffects qK ENTITY_WITHER_BREAK_BLOCK +SoundEffects qL ENTITY_WITHER_DEATH +SoundEffects qM ENTITY_WITHER_HURT +SoundEffects qN ENTITY_WITHER_SHOOT +SoundEffects qO ENTITY_WITHER_SKELETON_AMBIENT +SoundEffects qP ENTITY_WITHER_SKELETON_DEATH +SoundEffects qQ ENTITY_WITHER_SKELETON_HURT +SoundEffects qR ENTITY_WITHER_SKELETON_STEP +SoundEffects qS ENTITY_WITHER_SPAWN +SoundEffects qT ENTITY_WOLF_AMBIENT +SoundEffects qU ENTITY_WOLF_DEATH +SoundEffects qV ENTITY_WOLF_GROWL +SoundEffects qW ENTITY_WOLF_HOWL +SoundEffects qX ENTITY_WOLF_HURT +SoundEffects qY ENTITY_WOLF_PANT +SoundEffects qZ ENTITY_WOLF_SHAKE +SoundEffects qa ENTITY_VILLAGER_WORK_LIBRARIAN +SoundEffects qb ENTITY_VILLAGER_WORK_MASON +SoundEffects qc ENTITY_VILLAGER_WORK_SHEPHERD +SoundEffects qd ENTITY_VILLAGER_WORK_TOOLSMITH +SoundEffects qe ENTITY_VILLAGER_WORK_WEAPONSMITH +SoundEffects qf ENTITY_VINDICATOR_AMBIENT +SoundEffects qg ENTITY_VINDICATOR_CELEBRATE +SoundEffects qh ENTITY_VINDICATOR_DEATH +SoundEffects qi ENTITY_VINDICATOR_HURT +SoundEffects qj BLOCK_VINE_STEP +SoundEffects qk BLOCK_LILY_PAD_PLACE +SoundEffects ql ENTITY_WANDERING_TRADER_AMBIENT +SoundEffects qm ENTITY_WANDERING_TRADER_DEATH +SoundEffects qn ENTITY_WANDERING_TRADER_DISAPPEARED +SoundEffects qo ENTITY_WANDERING_TRADER_DRINK_MILK +SoundEffects qp ENTITY_WANDERING_TRADER_DRINK_POTION +SoundEffects qq ENTITY_WANDERING_TRADER_HURT +SoundEffects qr ENTITY_WANDERING_TRADER_NO +SoundEffects qs ENTITY_WANDERING_TRADER_REAPPEARED +SoundEffects qt ENTITY_WANDERING_TRADER_TRADE +SoundEffects qu ENTITY_WANDERING_TRADER_YES +SoundEffects qv BLOCK_WATER_AMBIENT +SoundEffects qw WEATHER_RAIN +SoundEffects qx WEATHER_RAIN_ABOVE +SoundEffects qy BLOCK_WET_GRASS_BREAK +SoundEffects qz BLOCK_WET_GRASS_FALL +SoundEffects r AMBIENT_UNDERWATER_EXIT +SoundEffects rA ENTITY_ZOMBIE_AMBIENT +SoundEffects rB ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR +SoundEffects rC ENTITY_ZOMBIE_ATTACK_IRON_DOOR +SoundEffects rD 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BLOCK_WOODEN_DOOR_OPEN +SoundEffects re BLOCK_WOODEN_TRAPDOOR_CLOSE +SoundEffects rf BLOCK_WOODEN_TRAPDOOR_OPEN +SoundEffects rg BLOCK_WOOD_BREAK +SoundEffects rh BLOCK_WOODEN_BUTTON_CLICK_OFF +SoundEffects ri BLOCK_WOODEN_BUTTON_CLICK_ON +SoundEffects rj BLOCK_WOOD_FALL +SoundEffects rk BLOCK_WOOD_HIT +SoundEffects rl BLOCK_WOOD_PLACE +SoundEffects rm BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF +SoundEffects rn BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON +SoundEffects ro BLOCK_WOOD_STEP +SoundEffects rp BLOCK_WOOL_BREAK +SoundEffects rq BLOCK_WOOL_FALL +SoundEffects rr BLOCK_WOOL_HIT +SoundEffects rs BLOCK_WOOL_PLACE +SoundEffects rt BLOCK_WOOL_STEP +SoundEffects ru ENTITY_ZOGLIN_AMBIENT +SoundEffects rv ENTITY_ZOGLIN_ANGRY +SoundEffects rw ENTITY_ZOGLIN_ATTACK +SoundEffects rx ENTITY_ZOGLIN_DEATH +SoundEffects ry ENTITY_ZOGLIN_HURT +SoundEffects rz ENTITY_ZOGLIN_STEP +SoundEffects s AMBIENT_UNDERWATER_LOOP +SoundEffects t AMBIENT_UNDERWATER_LOOP_ADDITIONS +SoundEffects u 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+TagsBlock ay GUARDED_BY_PIGLINS +TagsBlock az PREVENT_MOB_SPAWNING_INSIDE +TagsBlock b PLANKS +TagsBlock c STONE_BRICKS +TagsBlock d WOODEN_BUTTONS +TagsBlock e BUTTONS +TagsBlock f CARPETS +TagsBlock g WOODEN_DOORS +TagsBlock h WOODEN_STAIRS +TagsBlock i WOODEN_SLABS +TagsBlock j WOODEN_FENCES +TagsBlock k PRESSURE_PLATES +TagsBlock l WOODEN_PRESSURE_PLATES +TagsBlock m STONE_PRESSURE_PLATES +TagsBlock n WOODEN_TRAPDOORS +TagsBlock o DOORS +TagsBlock p SAPLINGS +TagsBlock q LOGS_THAT_BURN +TagsBlock r LOGS +TagsBlock s DARK_OAK_LOGS +TagsBlock t OAK_LOGS +TagsBlock u BIRCH_LOGS +TagsBlock v ACACIA_LOGS +TagsBlock w JUNGLE_LOGS +TagsBlock x SPRUCE_LOGS +TagsBlock y CRIMSON_STEMS +TagsBlock z WARPED_STEMS +TagsEntity a SKELETONS +TagsEntity b RADIERS +TagsEntity c BEEHIVE_INHABITORS +TagsEntity d ARROWS +TagsEntity e IMPACT_PROJECTILES +TagsFluid a WATER +TagsFluid b LAVA +TagsItem A STAIRS +TagsItem B SLABS +TagsItem C WALLS +TagsItem D ANVIL +TagsItem E RAILS +TagsItem F LEAVES +TagsItem G TRAPDOORS +TagsItem H SMALL_FLOWERS +TagsItem I BEDS +TagsItem J FENCES +TagsItem K TALL_FLOWERS +TagsItem L FLOWERS +TagsItem M PIGLIN_REPELLENTS +TagsItem N PIGLIN_LOVED +TagsItem O GOLD_ORES +TagsItem P NON_FLAMMABLE_WOOD +TagsItem Q SOUL_FIRE_BASE_BLOCKS +TagsItem R BOATS +TagsItem S FISHES +TagsItem T SIGNS +TagsItem U MUSIC_DISCS +TagsItem V CREEPER_DROP_MUSIC_DISCS +TagsItem W COALS +TagsItem X ARROWS +TagsItem Y LECTERN_BOOKS +TagsItem Z BEACON_PAYMENT_ITEMS +TagsItem a WOOL +TagsItem aa STONE_TOOL_MATERIALS +TagsItem ab FURNACE_MATERIALS +TagsItem b PLANKS +TagsItem c STONE_BRICKS +TagsItem d WOODEN_BUTTONS +TagsItem e BUTTONS +TagsItem f CARPETS +TagsItem g WOODEN_DOORS +TagsItem h WOODEN_STAIRS +TagsItem i WOODEN_SLABS +TagsItem j WOODEN_FENCES +TagsItem k WOODEN_PRESSURE_PLATES +TagsItem l WOODEN_TRAPDOORS +TagsItem m DOORS +TagsItem n SAPLINGS +TagsItem o LOGS_THAT_BURN +TagsItem p LOGS +TagsItem q DARK_OAK_LOGS +TagsItem r OAK_LOGS +TagsItem s BIRCH_LOGS +TagsItem t ACACIA_LOGS +TagsItem u JUNGLE_LOGS +TagsItem v SPRUCE_LOGS +TagsItem w CRIMSON_STEMS +TagsItem x WARPED_STEMS +TagsItem y BANNERS +TagsItem z SAND +TickListPriority a EXTREMELY_HIGH +TickListPriority b VERY_HIGH +TickListPriority c HIGH +TickListPriority d NORMAL +TickListPriority e LOW +TickListPriority f VERY_LOW +TickListPriority g EXTREMELY_LOW +TickListServer c nextTickListHash +TickListServer d nextTickList +Ticket a ()LTicketType; getTicketType +Ticket c identifier +TicketType a START +TicketType b DRAGON +TicketType c PLAYER +TicketType d FORCED +TicketType e LIGHT +TicketType f PORTAL +TicketType g POST_TELEPORT +TicketType h UNKNOWN +TicketType k loadPeriod +TileEntity Z_ ()V update +TileEntity a ()LPacketPlayOutTileEntityData; getUpdatePacket +TileEntity a (LBlockPosition;)V setPosition +TileEntity a (LIBlockData;LNBTTagCompound;)V load +TileEntity a (LNBTTagCompound;)LNBTTagCompound; save +TileEntity a (LWorld;LBlockPosition;)V setLocation +TileEntity a_ (II)Z 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(LHeightMap$Type;LBlockPosition;)LBlockPosition; getHighestBlockYAt +VoxelShape a ()LAxisAlignedBB; getBoundingBox +VoxelShape a (LVec3D;LVec3D;LBlockPosition;)LMovingObjectPositionBlock; rayTrace +VoxelShape b ()Z isEmpty +VoxelShapes a (DDDDDD)LVoxelShape; create +WeightedRandomEnchant b enchantment +WeightedRandomEnchant c level +WhiteList a (Lcom/mojang/authlib/GameProfile;)Z isWhitelisted +World A biomeManager +World B dimensionKey +World C typeKey +World D ()LScoreboard; getScoreboard +World J ()Z isDay +World K ()Z isNight +World L ()V tickBlockEntities +World Q ()J getTime +World R ()J getDayTime +World S ()LGameRules; getGameRules +World U ()Z isRaining +World V ()LResourceKey; getTypeKey +World W ()LResourceKey; getDimensionKey +World X ()LGameProfilerFiller; getMethodProfiler +World Y ()Ljava/util/function/Supplier; getMethodProfilerSupplier +World Z ()Z isDebugWorld +World a (I)LEntity; getEntity +World a (LBlockPosition;LBlock;II)V playBlockAction +World a (LBlockPosition;LEnumDirection;)Z isBlockFacePowered +World a (LBlockPosition;LIBlockData;)Z setTypeUpdate +World a (LBlockPosition;LIBlockData;LIBlockData;I)V notify +World a (LBlockPosition;LTileEntity;)V setTileEntity +World a (LEntity;B)V broadcastEntityEffect +World a (LEntity;DDDFLExplosion$Effect;)LExplosion; explode +World a (LEntity;DDDFZLExplosion$Effect;)LExplosion; createExplosion +World a (LEntity;LAxisAlignedBB;Ljava/util/function/Predicate;)Ljava/util/List; getEntities +World a (LEntity;LDamageSource;LExplosionDamageCalculator;DDDFZLExplosion$Effect;)LExplosion; createExplosion +World a (LEntityHuman;DDDLSoundEffect;LSoundCategory;FF)V playSound +World a (LEntityHuman;LEntity;LSoundEffect;LSoundCategory;FF)V playSound +World b (LBlockPosition;LBlock;)V applyPhysics +World b (LBlockPosition;LEnumDirection;)I getBlockFacePower +World b (ZZ)V setSpawnFlags +World b serverThread +World c (LBlockPosition;LBlock;)V updateAdjacentComparators +World c debugWorld +World g OVERWORLD +World h THE_NETHER +World i THE_END +World j (LBlockPosition;)Z isValidLocation +World j tileEntityList +World k tileEntityListTick +World l ()Lnet/minecraft/server/MinecraftServer; getMinecraftServer +World l (LBlockPosition;)Z isOutsideWorld +World l tileEntityListPending +World m tileEntityListUnload +World n (LBlockPosition;)LChunk; getChunkAtWorldCoords +World o ()LCraftingManager; getCraftingManager +World o (LBlockPosition;)V removeTileEntity +World p lastRainLevel +World q ()Z isSavingDisabled +World q (LBlockPosition;)I getBlockPower +World q rainLevel +World r (LBlockPosition;)Z isBlockIndirectlyPowered +World r lastThunderLevel +World s thunderLevel +World t ()I getWorldMapCount +World t (LBlockPosition;)Z isRainingAt +World t random +World u worldData +World v isClientSide +World w tickingTileEntities +World y methodProfiler +World z worldBorder +WorldBorder a ()D getCenterX +WorldBorder a (D)V setSize +WorldBorder a (DDJ)V transitionSizeBetween +WorldBorder a (LChunkCoordIntPair;)Z isInBounds +WorldBorder b ()D getCenterZ +WorldBorder b (D)V setDamageBuffer +WorldBorder b (I)V setWarningTime +WorldBorder c (D)V setDamageAmount +WorldBorder c (DD)V setCenter +WorldBorder c (I)V setWarningDistance +WorldBorder i ()D getSize +WorldBorder n ()D getDamageBuffer +WorldBorder o ()D getDamageAmount +WorldBorder q ()I getWarningTime +WorldBorder r ()I getWarningDistance +WorldData b (Z)V setStorm +WorldData d ()J getTime +WorldData e ()J getDayTime +WorldData h ()Z isThundering +WorldData j ()Z hasStorm +WorldData m ()Z isHardcore +WorldData r ()LEnumDifficulty; getDifficulty +WorldData s ()Z isDifficultyLocked +WorldDataMutable a (LBlockPosition;)V setSpawn +WorldDataServer o clearWeatherTime +WorldDataServer p raining +WorldDataServer q rainTime +WorldDataServer r thundering +WorldDataServer s thunderTime +WorldDataServer x customBossEvents +WorldDimension b OVERWORLD +WorldDimension c THE_NETHER +WorldDimension d THE_END +WorldGenFeatureDefinedStructurePoolTemplate$Matching a TERRAIN_MATCHING +WorldGenFeatureDefinedStructurePoolTemplate$Matching b RIGID +WorldGenFeatureOceanRuin$Temperature a WARM +WorldGenFeatureOceanRuin$Temperature b COLD +WorldGenFeatureOreConfiguration$Target a NATURAL_STONE +WorldGenFeatureOreConfiguration$Target b NETHERRACK +WorldGenFeatureOreConfiguration$Target c NETHER_ORE_REPLACEABLES +WorldGenFeatureRuinedPortal$Type a STANDARD +WorldGenFeatureRuinedPortal$Type b DESERT +WorldGenFeatureRuinedPortal$Type c JUNGLE +WorldGenFeatureRuinedPortal$Type d SWAMP +WorldGenFeatureRuinedPortal$Type e MOUNTAIN +WorldGenFeatureRuinedPortal$Type f OCEAN +WorldGenFeatureRuinedPortal$Type g NETHER +WorldGenFeatureRuinedPortalPieces$Position a ON_LAND_SURFACE +WorldGenFeatureRuinedPortalPieces$Position b PARTLY_BURIED +WorldGenFeatureRuinedPortalPieces$Position c ON_OCEAN_FLOOR +WorldGenFeatureRuinedPortalPieces$Position d IN_MOUNTAIN +WorldGenFeatureRuinedPortalPieces$Position e UNDERGROUND +WorldGenFeatureRuinedPortalPieces$Position f IN_NETHER +WorldGenMineshaft$Type a NORMAL +WorldGenMineshaft$Type b MESA +WorldGenStage$Decoration a RAW_GENERATION +WorldGenStage$Decoration b LAKES +WorldGenStage$Decoration c LOCAL_MODIFICATIONS +WorldGenStage$Decoration d UNDERGROUND_STRUCTURES +WorldGenStage$Decoration e SURFACE_STRUCTURES +WorldGenStage$Decoration f STRONGHOLDS +WorldGenStage$Decoration g UNDERGROUND_ORES +WorldGenStage$Decoration h UNDERGROUND_DECORATION +WorldGenStage$Decoration i VEGETAL_DECORATION +WorldGenStage$Decoration j TOP_LAYER_MODIFICATION +WorldGenStage$Features a AIR +WorldGenStage$Features b LIQUID +WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType a OPENING +WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType b WOOD_DOOR +WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType c GRATES +WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType d IRON_DOOR +WorldGenerator A END_SPIKE +WorldGenerator B END_ISLAND +WorldGenerator C END_GATEWAY +WorldGenerator D SEAGRASS +WorldGenerator E KELP +WorldGenerator F CORAL_TREE +WorldGenerator G CORAL_MUSHROOM +WorldGenerator H CORAL_CLAW +WorldGenerator I SEA_PICKLE +WorldGenerator J SIMPLE_BLOCK +WorldGenerator K BAMBOO +WorldGenerator L HUGE_FUNGUS +WorldGenerator M NETHER_FOREST_VEGETATION +WorldGenerator N WEEPING_VINES +WorldGenerator P BASALT_COLUMNS +WorldGenerator Q DELTA_FEATURE +WorldGenerator R NETHERRACK_REPLACE_BLOBS +WorldGenerator S FILL_LAYER +WorldGenerator T BONUS_CHEST +WorldGenerator U BASALT_PILLAR +WorldGenerator V NO_SURFACE_ORE +WorldGenerator W RANDOM_RANDOM_SELECTOR +WorldGenerator X RANDOM_SELECTOR +WorldGenerator Y SIMPLE_RANDOM_SELECTOR +WorldGenerator Z RANDOM_BOOLEAN_SELECTOR +WorldGenerator a (LGeneratorAccessSeed;LStructureManager;LChunkGenerator;Ljava/util/Random;LBlockPosition;LWorldGenFeatureConfiguration;)Z generate +WorldGenerator aa DECORATED +WorldGenerator ab DECORATED_FLOWER +WorldGenerator b NO_OP +WorldGenerator c TREE +WorldGenerator d FLOWER +WorldGenerator e RANDOM_PATCH +WorldGenerator f BLOCK_PILE +WorldGenerator g SPRING_FEATURE +WorldGenerator h CHORUS_PLANT +WorldGenerator i EMERALD_ORE +WorldGenerator j VOID_START_PLATFORM +WorldGenerator k DESERT_WELL +WorldGenerator l FOSSIL +WorldGenerator m HUGE_RED_MUSHROOM +WorldGenerator n HUGE_BROWN_MUSHROOM +WorldGenerator o ICE_SPIKE +WorldGenerator p GLOWSTONE_BLOB +WorldGenerator q FREEZE_TOP_LAYER +WorldGenerator r VINES +WorldGenerator s MONSTER_ROOM +WorldGenerator t BLUE_ICE +WorldGenerator u ICEBERG +WorldGenerator v FOREST_ROCK +WorldGenerator w DISK +WorldGenerator x ICE_PATCH +WorldGenerator y LAKE +WorldGenerator z ORE +WorldMap a (II)V flagDirty +WorldMap a (LItemStack;LBlockPosition;Ljava/lang/String;LMapIcon$Type;)V decorateMap +WorldMap a centerX +WorldMap b centerZ +WorldMap c map +WorldMap d track +WorldMap e unlimitedTracking +WorldMap f scale +WorldMap g colors +WorldMap h locked +WorldMap j decorations +WorldMap l humans +WorldMap$WorldMapHumanTracker a trackee +WorldMap$WorldMapHumanTracker c worldMap +WorldNBTStorage a ()[Ljava/lang/String; getSeenPlayers +WorldNBTStorage a (LEntityHuman;)V save +WorldNBTStorage b (LEntityHuman;)LNBTTagCompound; load +WorldNBTStorage c playerDir +WorldPersistentData b data +WorldServer A ()Z isFlatWorld +WorldServer A entitiesToAdd +WorldServer B players +WorldServer C ()LEnderDragonBattle; getDragonBattle +WorldServer C chunkProvider +WorldServer D server +WorldServer E worldDataServer +WorldServer F everyoneSleeping +WorldServer G emptyTime +WorldServer H portalTravelAgent +WorldServer I nextTickListBlock +WorldServer J nextTickListFluid +WorldServer K navigators +WorldServer M ticking +WorldServer N mobSpawners +WorldServer O dragonBattle +WorldServer P structureManager +WorldServer a ()LStructureManager; getStructureManager +WorldServer a (IIZ)Z setForceLoaded +WorldServer a (J)V setDayTime +WorldServer a (LChunk;)V unloadChunk +WorldServer a (LEntity;)V entityJoinedWorld +WorldServer a (LEntityPlayer;)V addPlayerCommand +WorldServer a (LIProgressUpdate;ZZ)V save +WorldServer a (Ljava/util/UUID;)LEntity; getEntity +WorldServer a (Ljava/util/function/BooleanSupplier;)V doTick +WorldServer a (ZZ)V doMobSpawning +WorldServer ae ()V wakeupPlayers +WorldServer af ()V clearWeather +WorldServer b (LEntity;)V chunkCheck +WorldServer b (LEntityPlayer;)V addPlayerPortal +WorldServer b tickingEntities +WorldServer c (LEntityPlayer;)V addPlayerJoin +WorldServer c savingDisabled +WorldServer d (LEntity;)Z addEntitySerialized +WorldServer d (LEntityPlayer;)V addPlayerRespawn +WorldServer d persistentRaid +WorldServer e (LEntity;)V addEntityTeleport +WorldServer e (LEntityPlayer;)V removePlayer +WorldServer f (LEntity;)Z addEntityChunk +WorldServer f (LEntityPlayer;)V addPlayer0 +WorldServer g (LEntity;)V unregisterEntity +WorldServer h (LEntity;)V removeEntity +WorldServer k (LEntity;)Z addEntity0 +WorldServer l (LEntity;)Z isUUIDTaken +WorldServer m (LEntity;)V registerEntity +WorldServer n (LEntity;)V removeEntityFromChunk +WorldServer n_ ()V everyoneSleeping +WorldServer p_ ()V resetEmptyTime +WorldServer q_ ()LPortalTravelAgent; getTravelAgent +WorldServer s ()LWorldPersistentData; getWorldPersistentData +WorldServer u ()LBlockPosition; getSpawn +WorldServer v ()Lit/unimi/dsi/fastutil/longs/LongSet; getForceLoadedChunks +WorldServer y ()LPersistentRaid; getPersistentRaid +WorldServer y entitiesById +WorldServer z entitiesByUUID +WorldSettings a ()Ljava/lang/String; getLevelName +WorldSettings a levelName +WorldSettings b ()LEnumGamemode; getGameType +WorldSettings b gameType +WorldSettings c ()Z isHardcore +WorldSettings c hardcore +WorldSettings d ()LEnumDifficulty; getDifficulty +WorldSettings d difficulty +WorldSettings e allowCommands +WorldSettings f ()LGameRules; getGameRules +WorldSettings f gameRules +net/minecraft/server/Main a (LConvertable$ConversionSession;Lcom/mojang/datafixers/DataFixer;ZLjava/util/function/BooleanSupplier;Lcom/google/common/collect/ImmutableSet;)V convertWorld +net/minecraft/server/MinecraftServer A onlineMode +net/minecraft/server/MinecraftServer B ()Z getAllowNether +net/minecraft/server/MinecraftServer C pvpMode +net/minecraft/server/MinecraftServer D allowFlight +net/minecraft/server/MinecraftServer E motd +net/minecraft/server/MinecraftServer F ()Ljava/lang/Iterable; getWorlds +net/minecraft/server/MinecraftServer G ()Ljava/lang/String; getVersion +net/minecraft/server/MinecraftServer H ()I getPlayerCount +net/minecraft/server/MinecraftServer I ()I getMaxPlayers +net/minecraft/server/MinecraftServer J ()[Ljava/lang/String; getPlayers +net/minecraft/server/MinecraftServer J demoMode +net/minecraft/server/MinecraftServer K ()Ljava/security/KeyPair; getKeyPair +net/minecraft/server/MinecraftServer L ()I getPort +net/minecraft/server/MinecraftServer M ()Ljava/lang/String; getSinglePlayerName +net/minecraft/server/MinecraftServer M hasTicked +net/minecraft/server/MinecraftServer N ()Z isEmbeddedServer +net/minecraft/server/MinecraftServer N lastOverloadTime +net/minecraft/server/MinecraftServer O ()Z getSpawnMonsters +net/minecraft/server/MinecraftServer P ()Z isDemoMode +net/minecraft/server/MinecraftServer Q ()Ljava/lang/String; getResourcePack +net/minecraft/server/MinecraftServer Q minecraftSessionService +net/minecraft/server/MinecraftServer R ()Ljava/lang/String; getResourcePackHash +net/minecraft/server/MinecraftServer R gameProfileRepository +net/minecraft/server/MinecraftServer S userCache +net/minecraft/server/MinecraftServer T ()Z getOnlineMode +net/minecraft/server/MinecraftServer U serverThread +net/minecraft/server/MinecraftServer V ()Z getSpawnAnimals +net/minecraft/server/MinecraftServer V nextTick +net/minecraft/server/MinecraftServer W ()Z getSpawnNPCs +net/minecraft/server/MinecraftServer X ()Z getPVP +net/minecraft/server/MinecraftServer Y ()Z getAllowFlight +net/minecraft/server/MinecraftServer Z ()Ljava/lang/String; getMotd +net/minecraft/server/MinecraftServer Z resourcePackRepository +net/minecraft/server/MinecraftServer a (I)V setPort +net/minecraft/server/MinecraftServer a (LConvertable$ConversionSession;)V convertWorld +net/minecraft/server/MinecraftServer a (LResourceKey;)LWorldServer; getWorldServer +net/minecraft/server/MinecraftServer a (LWorldPersistentData;)V initializeScoreboards +net/minecraft/server/MinecraftServer a (Ljava/lang/String;Ljava/lang/String;)V setResourcePack +net/minecraft/server/MinecraftServer a (Z)V safeShutdown +net/minecraft/server/MinecraftServer a (ZZZ)Z saveChunks +net/minecraft/server/MinecraftServer aA ()LResourcePackRepository; getResourcePackRepository +net/minecraft/server/MinecraftServer aB ()LCommandDispatcher; getCommandDispatcher +net/minecraft/server/MinecraftServer aC ()LCommandListenerWrapper; getServerCommandListener +net/minecraft/server/MinecraftServer aD ()LCraftingManager; getCraftingManager +net/minecraft/server/MinecraftServer aE ()LTagRegistry; getTagRegistry +net/minecraft/server/MinecraftServer aF ()LScoreboardServer; getScoreboard +net/minecraft/server/MinecraftServer aH ()LLootTableRegistry; getLootTableRegistry +net/minecraft/server/MinecraftServer aJ ()LGameRules; getGameRules +net/minecraft/server/MinecraftServer aK ()LBossBattleCustomData; getBossBattleCustomData +net/minecraft/server/MinecraftServer aO ()LGameProfilerFiller; getMethodProfiler +net/minecraft/server/MinecraftServer aT ()Z isSyncChunkWrites +net/minecraft/server/MinecraftServer aU ()LDefinedStructureManager; getDefinedStructureManager +net/minecraft/server/MinecraftServer aV ()LSaveData; getSaveData +net/minecraft/server/MinecraftServer aX ()Lorg/apache/logging/log4j/Logger; getLogger +net/minecraft/server/MinecraftServer aY ()Z canSleepForTick +net/minecraft/server/MinecraftServer aa ()I getMaxBuildHeight +net/minecraft/server/MinecraftServer aa scoreboardServer +net/minecraft/server/MinecraftServer ab ()Z isStopped +net/minecraft/server/MinecraftServer ab persistentCommandStorage +net/minecraft/server/MinecraftServer ac ()LPlayerList; getPlayerList +net/minecraft/server/MinecraftServer ac bossBattleCustomData +net/minecraft/server/MinecraftServer ad ()LServerConnection; getServerConnection +net/minecraft/server/MinecraftServer ad customFunctionData +net/minecraft/server/MinecraftServer ae circularTimer +net/minecraft/server/MinecraftServer ah executorService +net/minecraft/server/MinecraftServer ai ()I getSpawnProtection +net/minecraft/server/MinecraftServer aj ()Z getForceGamemode +net/minecraft/server/MinecraftServer aj dataPackResources +net/minecraft/server/MinecraftServer am ()I getIdleTimeout +net/minecraft/server/MinecraftServer an ()Lcom/mojang/authlib/minecraft/MinecraftSessionService; getMinecraftSessionService +net/minecraft/server/MinecraftServer ao ()Lcom/mojang/authlib/GameProfileRepository; getGameProfileRepository +net/minecraft/server/MinecraftServer ap ()LUserCache; getUserCache +net/minecraft/server/MinecraftServer aq ()LServerPing; getServerPing +net/minecraft/server/MinecraftServer ar ()V invalidatePingSample +net/minecraft/server/MinecraftServer ax ()Lcom/mojang/datafixers/DataFixer; getDataFixer +net/minecraft/server/MinecraftServer ay ()LAdvancementDataWorld; getAdvancementData +net/minecraft/server/MinecraftServer az ()LCustomFunctionData; getFunctionData +net/minecraft/server/MinecraftServer b (LWorldLoadListener;)V loadSpawn +net/minecraft/server/MinecraftServer d ()Z init +net/minecraft/server/MinecraftServer d (I)V setIdleTimeout +net/minecraft/server/MinecraftServer d (LTickTask;)Z canExecute +net/minecraft/server/MinecraftServer d (Z)V setOnlineMode +net/minecraft/server/MinecraftServer d convertable +net/minecraft/server/MinecraftServer e ()V exit +net/minecraft/server/MinecraftServer e (Ljava/lang/String;)V setMotd +net/minecraft/server/MinecraftServer e worldNBTStorage +net/minecraft/server/MinecraftServer f ()Z isHardcore +net/minecraft/server/MinecraftServer f (Z)V setPVP +net/minecraft/server/MinecraftServer g (Z)V setAllowFlight +net/minecraft/server/MinecraftServer g proxy +net/minecraft/server/MinecraftServer h (Z)V setForceGamemode +net/minecraft/server/MinecraftServer i saveData +net/minecraft/server/MinecraftServer k snooper +net/minecraft/server/MinecraftServer l ()Z getEnableCommandBlock +net/minecraft/server/MinecraftServer l tickables +net/minecraft/server/MinecraftServer l_ ()V loadWorld +net/minecraft/server/MinecraftServer n ()Ljava/util/Optional; getModded +net/minecraft/server/MinecraftServer n methodProfiler +net/minecraft/server/MinecraftServer o serverConnection +net/minecraft/server/MinecraftServer p ()V updateWorldSettings +net/minecraft/server/MinecraftServer p worldLoadListenerFactory +net/minecraft/server/MinecraftServer q ()V loadResourcesZip +net/minecraft/server/MinecraftServer q serverPing +net/minecraft/server/MinecraftServer r ()LEnumGamemode; getGamemode +net/minecraft/server/MinecraftServer s ()V stop +net/minecraft/server/MinecraftServer s dataConverterManager +net/minecraft/server/MinecraftServer t ()Ljava/lang/String; getServerIp +net/minecraft/server/MinecraftServer t serverIp +net/minecraft/server/MinecraftServer u ()Z isRunning +net/minecraft/server/MinecraftServer u serverPort +net/minecraft/server/MinecraftServer v worldServer +net/minecraft/server/MinecraftServer w ()V sleepForTick +net/minecraft/server/MinecraftServer w playerList +net/minecraft/server/MinecraftServer x isRunning +net/minecraft/server/MinecraftServer y isStopped +net/minecraft/server/MinecraftServer z ticks diff --git a/mappings/bukkit-1.15.2.at b/mappings/bukkit-1.16.1.at similarity index 90% rename from mappings/bukkit-1.15.2.at rename to mappings/bukkit-1.16.1.at index deb058a..93f4e9e 100644 --- a/mappings/bukkit-1.15.2.at +++ b/mappings/bukkit-1.16.1.at @@ -11,9 +11,6 @@ public net/minecraft/server/BlockDropper/dispense(Lnet/minecraft/server/World;Ln public net/minecraft/server/EntityHanging/setDirection(Lnet/minecraft/server/EnumDirection;)V public net/minecraft/server/EntityItemFrame/setDirection(Lnet/minecraft/server/EnumDirection;)V -public net/minecraft/server/EntityGuardian/initAttributes()V -public net/minecraft/server/EntityGuardianElder/initAttributes()V - public net/minecraft/server/EntityMagmaCube/setSize(IZ)V public net/minecraft/server/EntitySlime/setSize(IZ)V @@ -22,17 +19,16 @@ public net/minecraft/server/AdvancementDataWorld/DESERIALIZER public net/minecraft/server/AdvancementDataWorld/REGISTRY public net/minecraft/server/Advancements/advancements public net/minecraft/server/AttributeRanged/maximum -public net/minecraft/server/Block/strength -public net/minecraft/server/BlockDataAbstract/STATE_TO_VALUE +public net/minecraft/server/BlockBase$BlockData/strength public net/minecraft/server/BlockDispenser/REGISTRY public net/minecraft/server/BlockJukeBox/dropRecord(Lnet/minecraft/server/World;Lnet/minecraft/server/BlockPosition;)V -public net/minecraft/server/BlockRedstoneWire/getPower(ILnet/minecraft/server/IBlockData;)I public net/minecraft/server/BlockShulkerBox/color public net/minecraft/server/BossBattle/color public net/minecraft/server/BossBattle/style public net/minecraft/server/BossBattle/title public net/minecraft/server/BossBattleServer/sendUpdate(Lnet/minecraft/server/PacketPlayOutBoss$Action;)V public net/minecraft/server/BossBattleServer/visible +public net/minecraft/server/ChatHexColor/name public net/minecraft/server/ChestLock/key public net/minecraft/server/Chunk/entitySlices public net/minecraft/server/Chunk/heightMap @@ -49,15 +45,18 @@ public net/minecraft/server/ContainerAnvil/levelCost public net/minecraft/server/ContainerAnvil/renameText public net/minecraft/server/ContainerDispenser/items public net/minecraft/server/ContainerWorkbench/containerAccess +public net/minecraft/server/Convertable$ConversionSession/folder +public net/minecraft/server/Convertable/universe public net/minecraft/server/DataConverterFlattenData/map(ILjava/lang/String;[Ljava/lang/String;)V public net/minecraft/server/DataConverterMaterialId/ID_MAPPING public net/minecraft/server/DataConverterSpawnEgg/ID_MAPPING public net/minecraft/server/DedicatedServer/remoteControlCommandListener -public net/minecraft/server/DimensionManager/(ILjava/lang/String;Ljava/lang/String;Ljava/util/function/BiFunction;ZLnet/minecraft/server/GenLayerZoomer;)V -public net/minecraft/server/DimensionManager/folder -public net/minecraft/server/DimensionManager/providerFactory -public net/minecraft/server/DimensionManager/register(Ljava/lang/String;Lnet/minecraft/server/DimensionManager;)Lnet/minecraft/server/DimensionManager; public net/minecraft/server/EnderDragonBattle/bossBattle +public net/minecraft/server/EnderDragonBattle/dragonUUID +public net/minecraft/server/EnderDragonBattle/exitPortalLocation +public net/minecraft/server/EnderDragonBattle/respawnPhase +public net/minecraft/server/EnderDragonBattle/setRespawnPhase(Lnet/minecraft/server/EnumDragonRespawn;)V +public net/minecraft/server/EnderDragonBattle/world public net/minecraft/server/Entity/fireTicks public net/minecraft/server/Entity/getFlag(I)Z public net/minecraft/server/Entity/getMaxFireTicks()I @@ -86,9 +85,8 @@ public net/minecraft/server/EntityArmorStand/setSmall(Z)V public net/minecraft/server/EntityArrow/despawnCounter public net/minecraft/server/EntityArrow/inGround public net/minecraft/server/EntityArrow/knockbackStrength -public net/minecraft/server/EntityBee/getAnger()I +public net/minecraft/server/EntityBee/cannotEnterHiveTicks public net/minecraft/server/EntityBee/hivePos -public net/minecraft/server/EntityBee/setAnger(I)V public net/minecraft/server/EntityBee/setHasNectar(Z)V public net/minecraft/server/EntityBee/setHasStung(Z)V public net/minecraft/server/EntityCreeper/explode()V @@ -102,6 +100,7 @@ public net/minecraft/server/EntityEnderSignal/targetY public net/minecraft/server/EntityEnderSignal/targetZ public net/minecraft/server/EntityExperienceOrb/value public net/minecraft/server/EntityFallingBlock/hurtEntities +public net/minecraft/server/EntityFireballFireball/getItem()Lnet/minecraft/server/ItemStack; public net/minecraft/server/EntityFireworks/FIREWORK_ITEM public net/minecraft/server/EntityFireworks/SHOT_AT_ANGLE public net/minecraft/server/EntityFireworks/expectedLifespan @@ -112,7 +111,7 @@ public net/minecraft/server/EntityFox/setFoxType(Lnet/minecraft/server/EntityFox public net/minecraft/server/EntityFox/setSleeping(Z)V public net/minecraft/server/EntityGuardian/goalRandomStroll public net/minecraft/server/EntityHanging/blockPosition -public net/minecraft/server/EntityHorseAbstract/attributeJumpStrength +public net/minecraft/server/EntityHorse/setVariant(Lnet/minecraft/server/HorseColor;Lnet/minecraft/server/HorseStyle;)V public net/minecraft/server/EntityHorseAbstract/inventoryChest public net/minecraft/server/EntityHorseAbstract/loadChest()V public net/minecraft/server/EntityHuman/closeInventory()V @@ -128,6 +127,7 @@ public net/minecraft/server/EntityInsentient/lootTableSeed public net/minecraft/server/EntityInsentient/persistent public net/minecraft/server/EntityItem/age public net/minecraft/server/EntityItem/pickupDelay +public net/minecraft/server/EntityLightning/isEffect public net/minecraft/server/EntityLiving/HEALTH public net/minecraft/server/EntityLiving/effects public net/minecraft/server/EntityLiving/hurtTimestamp @@ -140,18 +140,16 @@ public net/minecraft/server/EntityMinecartCommandBlock/COMMAND public net/minecraft/server/EntityMinecartContainer/lootTable public net/minecraft/server/EntityMinecartContainer/lootTableSeed public net/minecraft/server/EntityMushroomCow/setVariant(Lnet/minecraft/server/EntityMushroomCow$Type;)V -public net/minecraft/server/EntityPigZombie/angerLevel +public net/minecraft/server/EntityPig/saddleStorage public net/minecraft/server/EntityPillager/inventory public net/minecraft/server/EntityPlayer/invulnerableTicks public net/minecraft/server/EntityPlayer/lastSentExp -public net/minecraft/server/EntityPlayer/locale public net/minecraft/server/EntityPlayer/nextContainerCounter()V public net/minecraft/server/EntityPlayer/removeQueue public net/minecraft/server/EntityPlayer/triggerDimensionAdvancements(Lnet/minecraft/server/WorldServer;)V public net/minecraft/server/EntityPlayer/worldChangeInvuln public net/minecraft/server/EntityPotion/isLingering()Z -public net/minecraft/server/EntityProjectile/shooter -public net/minecraft/server/EntityProjectile/shooterId +public net/minecraft/server/EntityProjectileThrowable/getItem()Lnet/minecraft/server/ItemStack; public net/minecraft/server/EntityShulker/COLOR public net/minecraft/server/EntitySpectralArrow/duration public net/minecraft/server/EntityThrownTrident/trident @@ -172,6 +170,7 @@ public net/minecraft/server/FoodMetaData/exhaustionLevel public net/minecraft/server/FoodMetaData/foodLevel public net/minecraft/server/FoodMetaData/saturationLevel public net/minecraft/server/GameRules$GameRuleValue/onChange(Lnet/minecraft/server/MinecraftServer;)V +public net/minecraft/server/IBlockDataHolder/STATE_TO_VALUE public net/minecraft/server/InventoryCrafting/container public net/minecraft/server/InventoryLargeChest/left public net/minecraft/server/InventoryLargeChest/right @@ -184,18 +183,20 @@ public net/minecraft/server/ItemCooldown$Info/endTick public net/minecraft/server/ItemCooldown/cooldowns public net/minecraft/server/ItemCooldown/currentTick public net/minecraft/server/JsonListEntry/getKey()Ljava/lang/Object; +public net/minecraft/server/Main/convertWorld(Lnet/minecraft/server/Convertable$ConversionSession;Lcom/mojang/datafixers/DataFixer;ZLjava/util/function/BooleanSupplier;Lcom/google/common/collect/ImmutableSet;)V public net/minecraft/server/MerchantRecipe/priceMultiplier public net/minecraft/server/MerchantRecipe/rewardExp public net/minecraft/server/MerchantRecipe/sellingItem public net/minecraft/server/MerchantRecipe/uses public net/minecraft/server/MerchantRecipe/xp public net/minecraft/server/MinecraftServer/LOGGER -public net/minecraft/server/MinecraftServer/convertWorld(Ljava/lang/String;)V public net/minecraft/server/MinecraftServer/dataConverterManager +public net/minecraft/server/MinecraftServer/dataPackResources public net/minecraft/server/MinecraftServer/executorService public net/minecraft/server/MinecraftServer/loadSpawn(Lnet/minecraft/server/WorldLoadListener;)V public net/minecraft/server/MinecraftServer/serverThread public net/minecraft/server/MinecraftServer/worldLoadListenerFactory +public net/minecraft/server/MinecraftServer/worldNBTStorage public net/minecraft/server/MinecraftServer/worldServer public net/minecraft/server/MobSpawnerAbstract/getMobName()Lnet/minecraft/server/MinecraftKey; public net/minecraft/server/MobSpawnerAbstract/maxNearbyEntities @@ -216,6 +217,7 @@ public net/minecraft/server/PacketHandshakingInSetProtocol/port public net/minecraft/server/PacketPlayInCustomPayload/data public net/minecraft/server/PacketPlayInCustomPayload/tag public net/minecraft/server/PacketPlayInResourcePackStatus/status +public net/minecraft/server/PacketPlayInSettings/locale public net/minecraft/server/PacketPlayInSettings/viewDistance public net/minecraft/server/PacketPlayOutBlockChange/block public net/minecraft/server/PacketPlayOutPlayerListHeaderFooter/footer @@ -279,6 +281,7 @@ public net/minecraft/server/TileEntityLectern/setPage(I)V public net/minecraft/server/TileEntityLootable/lootTable public net/minecraft/server/TileEntityLootable/lootTableSeed public net/minecraft/server/TileEntitySign/isEditable +public net/minecraft/server/TileEntitySign/lines public net/minecraft/server/TileEntitySkull/gameProfile public net/minecraft/server/TileEntityStructure/author public net/minecraft/server/TileEntityStructure/ignoreEntities @@ -297,13 +300,14 @@ public net/minecraft/server/World/worldData public net/minecraft/server/WorldMap/humans public net/minecraft/server/WorldPersistentData/data public net/minecraft/server/WorldServer/entitiesById +public net/minecraft/server/WorldServer/worldDataServer public-final net/minecraft/server/Container/items public-final net/minecraft/server/Container/slots public-final net/minecraft/server/CraftingManager/recipes +public-final net/minecraft/server/DataPackResources/commandDispatcher public-final net/minecraft/server/DedicatedServer/propertyManager public-final net/minecraft/server/EntityAreaEffectCloud/effects -public-final net/minecraft/server/EntityFishingHook/owner public-final net/minecraft/server/EntityInsentient/goalSelector public-final net/minecraft/server/EntityInsentient/targetSelector public-final net/minecraft/server/EntityLiving/combatTracker @@ -312,10 +316,9 @@ private-final net/minecraft/server/ItemStack/item public-final net/minecraft/server/MerchantRecipe/buyingItem1 public-final net/minecraft/server/MerchantRecipe/buyingItem2 public-final net/minecraft/server/MerchantRecipe/maxUses -public-final net/minecraft/server/MinecraftServer/commandDispatcher public-final net/minecraft/server/MinecraftServer/convertable +protected-final net/minecraft/server/MinecraftServer/saveData private-final net/minecraft/server/MinecraftServer/serverConnection -public-final net/minecraft/server/MinecraftServer/universe public-final net/minecraft/server/TicketType/loadPeriod -public-final net/minecraft/server/World/worldProvider -public+synchronized net/minecraft/server/WorldGenStronghold/getNearestGeneratedFeature(Lnet/minecraft/server/World;Lnet/minecraft/server/ChunkGenerator;Lnet/minecraft/server/BlockPosition;IZ)Lnet/minecraft/server/BlockPosition; +public-final net/minecraft/server/WorldSettings/hardcore +public-final net/minecraft/server/WorldSettings/levelName diff --git a/mappings/bukkit-1.15.2.exclude b/mappings/bukkit-1.16.1.exclude similarity index 99% rename from mappings/bukkit-1.15.2.exclude rename to mappings/bukkit-1.16.1.exclude index 011d452..670bb16 100644 --- a/mappings/bukkit-1.15.2.exclude +++ b/mappings/bukkit-1.16.1.exclude @@ -1,26 +1,19 @@ # (c) 2019 SpigotMC Pty. Ltd. -hb -hc -hd -he -hf -hg -hi -hj -hk -hm +abd hn ho hp hq hr +hs hu hv hw -hx hy hz ia +ib +ic id ie ih @@ -28,6 +21,13 @@ ii ij ik il +im +in +io +ip +iq +ir +is it/unimi/dsi/fastutil/AbstractIndirectPriorityQueue it/unimi/dsi/fastutil/AbstractPriorityQueue it/unimi/dsi/fastutil/AbstractStack @@ -493,7 +493,6 @@ it/unimi/dsi/fastutil/doubles/AbstractDoubleComparator it/unimi/dsi/fastutil/doubles/AbstractDoubleIterator it/unimi/dsi/fastutil/doubles/AbstractDoubleListIterator it/unimi/dsi/fastutil/doubles/AbstractDoublePriorityQueue -it/unimi/dsi/fastutil/doubles/AbstractDoubleSet it/unimi/dsi/fastutil/doubles/AbstractDoubleSortedSet it/unimi/dsi/fastutil/doubles/AbstractDoubleStack it/unimi/dsi/fastutil/doubles/Double2BooleanAVLTreeMap @@ -628,7 +627,6 @@ it/unimi/dsi/fastutil/doubles/DoubleBigList it/unimi/dsi/fastutil/doubles/DoubleBigListIterator it/unimi/dsi/fastutil/doubles/DoubleBigListIterators it/unimi/dsi/fastutil/doubles/DoubleBigLists -it/unimi/dsi/fastutil/doubles/DoubleCollections it/unimi/dsi/fastutil/doubles/DoubleComparators it/unimi/dsi/fastutil/doubles/DoubleConsumer it/unimi/dsi/fastutil/doubles/DoubleHash @@ -648,8 +646,6 @@ it/unimi/dsi/fastutil/doubles/DoublePriorityQueue it/unimi/dsi/fastutil/doubles/DoublePriorityQueues it/unimi/dsi/fastutil/doubles/DoubleRBTreeSet it/unimi/dsi/fastutil/doubles/DoubleSemiIndirectHeaps -it/unimi/dsi/fastutil/doubles/DoubleSet -it/unimi/dsi/fastutil/doubles/DoubleSets it/unimi/dsi/fastutil/doubles/DoubleSortedSet it/unimi/dsi/fastutil/doubles/DoubleSortedSets it/unimi/dsi/fastutil/floats/AbstractFloat2BooleanFunction @@ -952,7 +948,6 @@ it/unimi/dsi/fastutil/ints/Int2LongOpenHashMap it/unimi/dsi/fastutil/ints/Int2LongRBTreeMap it/unimi/dsi/fastutil/ints/Int2LongSortedMap it/unimi/dsi/fastutil/ints/Int2LongSortedMaps -it/unimi/dsi/fastutil/ints/Int2ObjectArrayMap it/unimi/dsi/fastutil/ints/Int2ObjectOpenCustomHashMap it/unimi/dsi/fastutil/ints/Int2ObjectRBTreeMap it/unimi/dsi/fastutil/ints/Int2ReferenceAVLTreeMap @@ -1158,8 +1153,6 @@ it/unimi/dsi/fastutil/objects/AbstractObject2BooleanSortedMap it/unimi/dsi/fastutil/objects/AbstractObject2CharFunction it/unimi/dsi/fastutil/objects/AbstractObject2CharMap it/unimi/dsi/fastutil/objects/AbstractObject2CharSortedMap -it/unimi/dsi/fastutil/objects/AbstractObject2DoubleFunction -it/unimi/dsi/fastutil/objects/AbstractObject2DoubleMap it/unimi/dsi/fastutil/objects/AbstractObject2DoubleSortedMap it/unimi/dsi/fastutil/objects/AbstractObject2FloatSortedMap it/unimi/dsi/fastutil/objects/AbstractObject2IntSortedMap @@ -1238,13 +1231,8 @@ it/unimi/dsi/fastutil/objects/Object2CharRBTreeMap it/unimi/dsi/fastutil/objects/Object2CharSortedMap it/unimi/dsi/fastutil/objects/Object2CharSortedMaps it/unimi/dsi/fastutil/objects/Object2DoubleAVLTreeMap -it/unimi/dsi/fastutil/objects/Object2DoubleArrayMap -it/unimi/dsi/fastutil/objects/Object2DoubleFunction -it/unimi/dsi/fastutil/objects/Object2DoubleFunctions it/unimi/dsi/fastutil/objects/Object2DoubleLinkedOpenCustomHashMap it/unimi/dsi/fastutil/objects/Object2DoubleLinkedOpenHashMap -it/unimi/dsi/fastutil/objects/Object2DoubleMap -it/unimi/dsi/fastutil/objects/Object2DoubleMaps it/unimi/dsi/fastutil/objects/Object2DoubleOpenCustomHashMap it/unimi/dsi/fastutil/objects/Object2DoubleOpenHashMap it/unimi/dsi/fastutil/objects/Object2DoubleRBTreeMap @@ -1258,7 +1246,6 @@ it/unimi/dsi/fastutil/objects/Object2FloatRBTreeMap it/unimi/dsi/fastutil/objects/Object2FloatSortedMap it/unimi/dsi/fastutil/objects/Object2FloatSortedMaps it/unimi/dsi/fastutil/objects/Object2IntAVLTreeMap -it/unimi/dsi/fastutil/objects/Object2IntArrayMap it/unimi/dsi/fastutil/objects/Object2IntLinkedOpenCustomHashMap it/unimi/dsi/fastutil/objects/Object2IntLinkedOpenHashMap it/unimi/dsi/fastutil/objects/Object2IntOpenCustomHashMap @@ -1274,7 +1261,6 @@ it/unimi/dsi/fastutil/objects/Object2LongRBTreeMap it/unimi/dsi/fastutil/objects/Object2LongSortedMap it/unimi/dsi/fastutil/objects/Object2LongSortedMaps it/unimi/dsi/fastutil/objects/Object2ObjectAVLTreeMap -it/unimi/dsi/fastutil/objects/Object2ObjectArrayMap it/unimi/dsi/fastutil/objects/Object2ObjectLinkedOpenCustomHashMap it/unimi/dsi/fastutil/objects/Object2ObjectOpenCustomHashMap it/unimi/dsi/fastutil/objects/Object2ObjectRBTreeMap @@ -1619,4 +1605,26 @@ it/unimi/dsi/fastutil/shorts/ShortRBTreeSet it/unimi/dsi/fastutil/shorts/ShortSemiIndirectHeaps it/unimi/dsi/fastutil/shorts/ShortSortedSet it/unimi/dsi/fastutil/shorts/ShortSortedSets +iu +iv +iw +ix +iy +iz +ja +je +jf +jg +jh +ji +jj +jk +jl +jo +jp +jr +js +jt +ju +jv net/minecraft/data/Main