mirror of
git://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git
synced 2025-05-24 10:39:52 +00:00
![]() gpu reset is a very important piece of our infrastructure. Unfortunately we only really it test by actually hanging the gpu, which often has bad side-effects for the entire system. And the gpu hang handling code is one of the rather complicated pieces of code we have, consisting of - hang detection - error capture - actual gpu reset - reset of all the gem bookkeeping - reinitialition of the entire gpu This patch adds a debugfs to selectively stopping rings by ceasing to update the hw tail pointer, which will result in the gpu no longer updating it's head pointer and eventually to the hangcheck firing. This way we can exercise the gpu hang code under controlled conditions without a dying gpu taking down the entire systems. Patch motivated by me forgetting to properly reinitialize ppgtt after a gpu reset. Usage: echo $((1 << $ringnum)) > i915_ring_stop # stops one ring echo 0xffffffff > i915_ring_stop # stops all, future-proof version then run whatever testload is desired. i915_ring_stop automatically resets after a gpu hang is detected to avoid hanging the gpu to fast and declaring it wedged. v2: Incorporate feedback from Chris Wilson. v3: Add the missing cleanup. v4: Fix up inconsistent size of ring_stop_read vs _write, noticed by Eugeni Dodonov. Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Eugeni Dodonov <eugeni.dodonov@intel.com> Signed-Off-by: Daniel Vetter <daniel.vetter@ffwll.ch> |
||
---|---|---|
.. | ||
exynos | ||
gma500 | ||
i2c | ||
i810 | ||
i915 | ||
mga | ||
nouveau | ||
r128 | ||
radeon | ||
savage | ||
sis | ||
tdfx | ||
ttm | ||
udl | ||
via | ||
vmwgfx | ||
ati_pcigart.c | ||
drm_agpsupport.c | ||
drm_auth.c | ||
drm_buffer.c | ||
drm_bufs.c | ||
drm_cache.c | ||
drm_context.c | ||
drm_crtc.c | ||
drm_crtc_helper.c | ||
drm_debugfs.c | ||
drm_dma.c | ||
drm_dp_i2c_helper.c | ||
drm_drv.c | ||
drm_edid.c | ||
drm_edid_load.c | ||
drm_edid_modes.h | ||
drm_encoder_slave.c | ||
drm_fb_helper.c | ||
drm_fops.c | ||
drm_gem.c | ||
drm_global.c | ||
drm_hashtab.c | ||
drm_info.c | ||
drm_ioc32.c | ||
drm_ioctl.c | ||
drm_irq.c | ||
drm_lock.c | ||
drm_memory.c | ||
drm_mm.c | ||
drm_modes.c | ||
drm_pci.c | ||
drm_platform.c | ||
drm_prime.c | ||
drm_proc.c | ||
drm_scatter.c | ||
drm_stub.c | ||
drm_sysfs.c | ||
drm_trace.h | ||
drm_trace_points.c | ||
drm_usb.c | ||
drm_vm.c | ||
Kconfig | ||
Makefile | ||
README.drm |
************************************************************ * For the very latest on DRI development, please see: * * http://dri.freedesktop.org/ * ************************************************************ The Direct Rendering Manager (drm) is a device-independent kernel-level device driver that provides support for the XFree86 Direct Rendering Infrastructure (DRI). The DRM supports the Direct Rendering Infrastructure (DRI) in four major ways: 1. The DRM provides synchronized access to the graphics hardware via the use of an optimized two-tiered lock. 2. The DRM enforces the DRI security policy for access to the graphics hardware by only allowing authenticated X11 clients access to restricted regions of memory. 3. The DRM provides a generic DMA engine, complete with multiple queues and the ability to detect the need for an OpenGL context switch. 4. The DRM is extensible via the use of small device-specific modules that rely extensively on the API exported by the DRM module. Documentation on the DRI is available from: http://dri.freedesktop.org/wiki/Documentation http://sourceforge.net/project/showfiles.php?group_id=387 http://dri.sourceforge.net/doc/ For specific information about kernel-level support, see: The Direct Rendering Manager, Kernel Support for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/drm_low_level.html Hardware Locking for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/hardware_locking_low_level.html A Security Analysis of the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/security_low_level.html