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![]() This unifies how the primary plane functions work with how the sprite functions works, which allows us to reuse them to update primary plane properties. v2: Moving setting of plane members in the end to take care of failure cases and not-visible cases (Matt). Signed-off-by: Sonika Jindal <sonika.jindal@intel.com> Acked-by: Matt Roper <matthew.d.roper@intel.com> [danvet: Add a real commit message.] Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> |
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