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![]() According to Dave, once you've started an L2T flush, all L2T accesses
will be blocked until the flush completes. This fixes a consistent
3-4ms stall between the ioctl and running the job, and 3DMMES Taiji
goes from 27fps to 110fps.
v2: Leave a note about why we don't need to wait for completion.
Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes:
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.. | ||
Kconfig | ||
Makefile | ||
v3d_bo.c | ||
v3d_debugfs.c | ||
v3d_drv.c | ||
v3d_drv.h | ||
v3d_fence.c | ||
v3d_gem.c | ||
v3d_irq.c | ||
v3d_mmu.c | ||
v3d_regs.h | ||
v3d_sched.c | ||
v3d_trace.h | ||
v3d_trace_points.c |