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Accessing device properties is currently done via methods on `Device` itself, using bindings to device_property_* functions. This is sufficient for the existing method property_present. However, it's not sufficient for other device properties we want to access. For example, iterating over child nodes of a device will yield a fwnode_handle. That's not a device, so it wouldn't be possible to read the properties of that child node. Thus, we need an abstraction over fwnode_handle and methods for reading its properties. Add a struct FwNode which abstracts over the C struct fwnode_handle. Implement its reference counting analogous to other Rust abstractions over reference-counted C structs. Subsequent patches will add functionality to access FwNode and read properties with it. Tested-by: Dirk Behme <dirk.behme@de.bosch.com> Signed-off-by: Remo Senekowitsch <remo@buenzli.dev> Link: https://lore.kernel.org/r/20250611102908.212514-2-remo@buenzli.dev [ Add temporary #[expect(dead_code)] to avoid a warning. - Danilo ] Signed-off-by: Danilo Krummrich <dakr@kernel.org>
8 lines
163 B
C
8 lines
163 B
C
// SPDX-License-Identifier: GPL-2.0
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#include <linux/property.h>
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void rust_helper_fwnode_handle_put(struct fwnode_handle *fwnode)
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{
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fwnode_handle_put(fwnode);
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}
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