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The FSF does not reside in the Franklin street anymore, so we should not request the people to write to this address. Fortunately, these header files already contain a proper SPDX license identifier, so it should be fine to simply drop all of this license boilerplate code here. Suggested-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Signed-off-by: Thomas Huth <thuth@redhat.com> Reviewed-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Signed-off-by: Madhavan Srinivasan <maddy@linux.ibm.com> Link: https://patch.msgid.link/20250711072553.198777-1-thuth@redhat.com
33 lines
1.1 KiB
C
33 lines
1.1 KiB
C
/* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */
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/*
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* Copyright (C) 2006 Sony Computer Entertainment Inc.
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* Copyright 2006, 2007 Sony Corporation
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*/
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#ifndef _ASM_POWERPC_PS3FB_H_
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#define _ASM_POWERPC_PS3FB_H_
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#include <linux/types.h>
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#include <linux/ioctl.h>
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/* ioctl */
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#define PS3FB_IOCTL_SETMODE _IOW('r', 1, int) /* set video mode */
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#define PS3FB_IOCTL_GETMODE _IOR('r', 2, int) /* get video mode */
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#define PS3FB_IOCTL_SCREENINFO _IOR('r', 3, int) /* get screen info */
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#define PS3FB_IOCTL_ON _IO('r', 4) /* use IOCTL_FSEL */
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#define PS3FB_IOCTL_OFF _IO('r', 5) /* return to normal-flip */
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#define PS3FB_IOCTL_FSEL _IOW('r', 6, int) /* blit and flip request */
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#ifndef FBIO_WAITFORVSYNC
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#define FBIO_WAITFORVSYNC _IOW('F', 0x20, __u32) /* wait for vsync */
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#endif
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struct ps3fb_ioctl_res {
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__u32 xres; /* frame buffer x_size */
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__u32 yres; /* frame buffer y_size */
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__u32 xoff; /* margine x */
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__u32 yoff; /* margine y */
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__u32 num_frames; /* num of frame buffers */
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};
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#endif /* _ASM_POWERPC_PS3FB_H_ */
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