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drm/amdgpu: use dev_dbg to print messages in runtime cycle
Runtime PM can happen pretty frequently, as these printings may be annoyed, switch to dev_dbg. Suggested-by: Lijo Lazar <lijo.lazar@amd.com> Signed-off-by: Guchun Chen <guchun.chen@amd.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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2 changed files with 2 additions and 2 deletions
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@ -2569,7 +2569,7 @@ static int amdgpu_pmops_runtime_suspend(struct device *dev)
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amdgpu_device_baco_enter(drm_dev);
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}
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dev_info(&pdev->dev, "asic/device is runtime suspended\n");
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dev_dbg(&pdev->dev, "asic/device is runtime suspended\n");
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return 0;
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}
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@ -858,7 +858,7 @@ static int psp_tmr_unload(struct psp_context *psp)
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struct psp_gfx_cmd_resp *cmd = acquire_psp_cmd_buf(psp);
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psp_prep_tmr_unload_cmd_buf(psp, cmd);
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dev_info(psp->adev->dev, "free PSP TMR buffer\n");
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dev_dbg(psp->adev->dev, "free PSP TMR buffer\n");
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ret = psp_cmd_submit_buf(psp, NULL, cmd,
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psp->fence_buf_mc_addr);
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