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bitmap: move bitmap_*_region() functions to bitmap.h
Now that bitmap_*_region() functions are implemented as thin wrappers around others, it's worth to move them to the header, as it opens room for compile-time optimizations. CC: Andy Shevchenko <andriy.shevchenko@linux.intel.com> CC: Rasmus Villemoes <linux@rasmusvillemoes.dk> CC: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Signed-off-by: Yury Norov <yury.norov@gmail.com>
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1d4836527d
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2 changed files with 61 additions and 67 deletions
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@ -6,6 +6,7 @@
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#include <linux/align.h>
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#include <linux/align.h>
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#include <linux/bitops.h>
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#include <linux/bitops.h>
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#include <linux/errno.h>
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#include <linux/find.h>
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#include <linux/find.h>
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#include <linux/limits.h>
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#include <linux/limits.h>
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#include <linux/string.h>
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#include <linux/string.h>
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@ -209,9 +210,6 @@ void bitmap_onto(unsigned long *dst, const unsigned long *orig,
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const unsigned long *relmap, unsigned int bits);
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const unsigned long *relmap, unsigned int bits);
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void bitmap_fold(unsigned long *dst, const unsigned long *orig,
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void bitmap_fold(unsigned long *dst, const unsigned long *orig,
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unsigned int sz, unsigned int nbits);
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unsigned int sz, unsigned int nbits);
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int bitmap_find_free_region(unsigned long *bitmap, unsigned int bits, int order);
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void bitmap_release_region(unsigned long *bitmap, unsigned int pos, int order);
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int bitmap_allocate_region(unsigned long *bitmap, unsigned int pos, int order);
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#define BITMAP_FIRST_WORD_MASK(start) (~0UL << ((start) & (BITS_PER_LONG - 1)))
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#define BITMAP_FIRST_WORD_MASK(start) (~0UL << ((start) & (BITS_PER_LONG - 1)))
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#define BITMAP_LAST_WORD_MASK(nbits) (~0UL >> (-(nbits) & (BITS_PER_LONG - 1)))
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#define BITMAP_LAST_WORD_MASK(nbits) (~0UL >> (-(nbits) & (BITS_PER_LONG - 1)))
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@ -497,6 +495,66 @@ static inline void bitmap_next_set_region(unsigned long *bitmap,
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*re = find_next_zero_bit(bitmap, end, *rs + 1);
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*re = find_next_zero_bit(bitmap, end, *rs + 1);
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}
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}
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/**
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* bitmap_release_region - release allocated bitmap region
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* @bitmap: array of unsigned longs corresponding to the bitmap
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* @pos: beginning of bit region to release
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* @order: region size (log base 2 of number of bits) to release
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*
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* This is the complement to __bitmap_find_free_region() and releases
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* the found region (by clearing it in the bitmap).
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*/
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static inline void bitmap_release_region(unsigned long *bitmap, unsigned int pos, int order)
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{
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bitmap_clear(bitmap, pos, BIT(order));
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}
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/**
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* bitmap_allocate_region - allocate bitmap region
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* @bitmap: array of unsigned longs corresponding to the bitmap
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* @pos: beginning of bit region to allocate
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* @order: region size (log base 2 of number of bits) to allocate
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*
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* Allocate (set bits in) a specified region of a bitmap.
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*
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* Returns: 0 on success, or %-EBUSY if specified region wasn't
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* free (not all bits were zero).
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*/
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static inline int bitmap_allocate_region(unsigned long *bitmap, unsigned int pos, int order)
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{
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unsigned int len = BIT(order);
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if (find_next_bit(bitmap, pos + len, pos) < pos + len)
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return -EBUSY;
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bitmap_set(bitmap, pos, len);
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return 0;
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}
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/**
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* bitmap_find_free_region - find a contiguous aligned mem region
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* @bitmap: array of unsigned longs corresponding to the bitmap
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* @bits: number of bits in the bitmap
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* @order: region size (log base 2 of number of bits) to find
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*
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* Find a region of free (zero) bits in a @bitmap of @bits bits and
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* allocate them (set them to one). Only consider regions of length
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* a power (@order) of two, aligned to that power of two, which
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* makes the search algorithm much faster.
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*
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* Returns: the bit offset in bitmap of the allocated region,
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* or -errno on failure.
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*/
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static inline int bitmap_find_free_region(unsigned long *bitmap, unsigned int bits, int order)
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{
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unsigned int pos, end; /* scans bitmap by regions of size order */
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for (pos = 0; (end = pos + BIT(order)) <= bits; pos = end) {
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if (!bitmap_allocate_region(bitmap, pos, order))
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return pos;
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}
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return -ENOMEM;
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}
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/**
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/**
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* BITMAP_FROM_U64() - Represent u64 value in the format suitable for bitmap.
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* BITMAP_FROM_U64() - Represent u64 value in the format suitable for bitmap.
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* @n: u64 value
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* @n: u64 value
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64
lib/bitmap.c
64
lib/bitmap.c
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@ -8,7 +8,6 @@
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#include <linux/bitops.h>
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#include <linux/bitops.h>
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#include <linux/ctype.h>
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#include <linux/ctype.h>
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#include <linux/device.h>
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#include <linux/device.h>
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#include <linux/errno.h>
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#include <linux/export.h>
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#include <linux/export.h>
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#include <linux/slab.h>
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#include <linux/slab.h>
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@ -708,69 +707,6 @@ void bitmap_fold(unsigned long *dst, const unsigned long *orig,
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}
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}
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#endif /* CONFIG_NUMA */
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#endif /* CONFIG_NUMA */
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/**
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* bitmap_find_free_region - find a contiguous aligned mem region
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* @bitmap: array of unsigned longs corresponding to the bitmap
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* @bits: number of bits in the bitmap
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* @order: region size (log base 2 of number of bits) to find
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*
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* Find a region of free (zero) bits in a @bitmap of @bits bits and
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* allocate them (set them to one). Only consider regions of length
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* a power (@order) of two, aligned to that power of two, which
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* makes the search algorithm much faster.
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*
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* Return: the bit offset in bitmap of the allocated region,
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* or -errno on failure.
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*/
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int bitmap_find_free_region(unsigned long *bitmap, unsigned int bits, int order)
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{
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unsigned int pos, end; /* scans bitmap by regions of size order */
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for (pos = 0; (end = pos + BIT(order)) <= bits; pos = end) {
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if (!bitmap_allocate_region(bitmap, pos, order))
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return pos;
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}
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return -ENOMEM;
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}
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EXPORT_SYMBOL(bitmap_find_free_region);
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/**
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* bitmap_release_region - release allocated bitmap region
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* @bitmap: array of unsigned longs corresponding to the bitmap
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* @pos: beginning of bit region to release
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* @order: region size (log base 2 of number of bits) to release
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*
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* This is the complement to __bitmap_find_free_region() and releases
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* the found region (by clearing it in the bitmap).
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*/
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void bitmap_release_region(unsigned long *bitmap, unsigned int pos, int order)
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{
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bitmap_clear(bitmap, pos, BIT(order));
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}
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EXPORT_SYMBOL(bitmap_release_region);
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/**
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* bitmap_allocate_region - allocate bitmap region
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* @bitmap: array of unsigned longs corresponding to the bitmap
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* @pos: beginning of bit region to allocate
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* @order: region size (log base 2 of number of bits) to allocate
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*
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* Allocate (set bits in) a specified region of a bitmap.
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*
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* Return: 0 on success, or %-EBUSY if specified region wasn't
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* free (not all bits were zero).
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*/
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int bitmap_allocate_region(unsigned long *bitmap, unsigned int pos, int order)
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{
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unsigned int len = BIT(order);
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if (find_next_bit(bitmap, pos + len, pos) < pos + len)
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return -EBUSY;
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bitmap_set(bitmap, pos, len);
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return 0;
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}
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EXPORT_SYMBOL(bitmap_allocate_region);
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unsigned long *bitmap_alloc(unsigned int nbits, gfp_t flags)
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unsigned long *bitmap_alloc(unsigned int nbits, gfp_t flags)
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{
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{
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return kmalloc_array(BITS_TO_LONGS(nbits), sizeof(unsigned long),
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return kmalloc_array(BITS_TO_LONGS(nbits), sizeof(unsigned long),
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