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devlink: remove some unnecessary code
This code checks if (attrs[DEVLINK_ATTR_TRAP_POLICER_ID]) twice. Once at the start of the function and then a couple lines later. Delete the second check since that one must be true. Because the second condition is always true, it means the: policer_item = group_item->policer_item; assignment is immediately over-written. Delete that as well. Signed-off-by: Dan Carpenter <error27@gmail.com> Reviewed-by: Jiri Pirko <jiri@nvidia.com> Acked-by: Jakub Kicinski <kuba@kernel.org> Reviewed-by: Ido Schimmel <idosch@nvidia.com> Link: https://lore.kernel.org/r/Y8EJz8oxpMhfiPUb@kili Signed-off-by: Paolo Abeni <pabeni@redhat.com>
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1 changed files with 6 additions and 11 deletions
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@ -8719,6 +8719,7 @@ static int devlink_trap_group_set(struct devlink *devlink,
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struct netlink_ext_ack *extack = info->extack;
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const struct devlink_trap_policer *policer;
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struct nlattr **attrs = info->attrs;
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u32 policer_id;
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int err;
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if (!attrs[DEVLINK_ATTR_TRAP_POLICER_ID])
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@ -8727,17 +8728,11 @@ static int devlink_trap_group_set(struct devlink *devlink,
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if (!devlink->ops->trap_group_set)
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return -EOPNOTSUPP;
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policer_item = group_item->policer_item;
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if (attrs[DEVLINK_ATTR_TRAP_POLICER_ID]) {
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u32 policer_id;
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policer_id = nla_get_u32(attrs[DEVLINK_ATTR_TRAP_POLICER_ID]);
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policer_item = devlink_trap_policer_item_lookup(devlink,
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policer_id);
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if (policer_id && !policer_item) {
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NL_SET_ERR_MSG_MOD(extack, "Device did not register this trap policer");
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return -ENOENT;
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}
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policer_id = nla_get_u32(attrs[DEVLINK_ATTR_TRAP_POLICER_ID]);
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policer_item = devlink_trap_policer_item_lookup(devlink, policer_id);
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if (policer_id && !policer_item) {
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NL_SET_ERR_MSG_MOD(extack, "Device did not register this trap policer");
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return -ENOENT;
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}
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policer = policer_item ? policer_item->policer : NULL;
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