NewsBlur-viq/media/iphone/sample_text.html
2012-06-21 11:53:48 -07:00

38 lines
5.2 KiB
HTML

<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN">
<html>
<head>
<link rel="stylesheet" type="text/css" href="storyDetailView.css">
<script src="zepto.js"></script>
<script src="storyDetailView.js"></script>
<title></title>
</head>
<body>
<!-- BEGIN: FEED -->
<div class="NB-header"><div class="NB-story-date">Yesterday, June 20th 1:23pm</div><div class="NB-story-title">Defining Tetris: How courts judge gaming clones</div><div class="NB-story-author">Kyle Orland</div><div class="NB-story-tags"><div class="NB-story-tag">infinite loop</div><div class="NB-story-tag">opposable thumbs</div><div class="NB-story-tag">clone</div><div class="NB-story-tag">cloning</div><div class="NB-story-tag">copyright</div><div class="NB-story-tag">expression</div><div class="NB-story-tag">game clone</div><div class="NB-story-tag">idea</div><div class="NB-story-tag">ios</div><div class="NB-story-tag">iphone</div><div class="NB-story-tag">legal</div><div class="NB-story-tag">mino</div></div></div><div class="NB-story"><div class="intro-image image right top" style="width: 322px;">
<img height="390" src="http://cdn.arstechnica.net/wp-content/uploads/2012/06/minotetris.png" width="322" />
<div class="caption">
<div class="caption-text">The fact that it's hard to tell which one is <i>Tetris</i> and which one is <i>Mino</i> bolstered the copyright infringement claim.</div>
</div>
</div>
<p>Besides handling the rights and distribution for every official version of <em>Tetris</em>, The Tetris Company is also responsible for protecting the <em>Tetris</em> brand from unlicensed knock-offs. In the recent past, it's done this by forcing platform holders like Apple to <a href="http://arstechnica.com/apple/2008/10/tetris-co-strikes-again-another-iphone-app-clone-is-pulled/">remove</a> <a href="http://arstechnica.com/gaming/2008/08/free-tetris-clone-pulled-from-itunes-app-store/">unofficial copies</a> of the game from the iOS App Store as soon as they pop up, for instance.</p>
<p>But the company went a little <del class="diff modified">farther </del><ins class="diff modified">further </ins>in the case of iPhone <em>Tetris</em> clone <em>Mino</em>, taking developer Xio Interactive to court to protect the <em>Tetris</em> copyright. A New Jersey circuit court judge <a href="http://scholar.google.com/scholar_case?case=7039389566875417792&amp;hl=en&amp;as_sdt=2&amp;as_vis=1&amp;oi=scholarr">recently ruled</a> in favor of The Tetris Company in that case, issuing a ruling that highlights the legal challenges in determining what separates a hackneyed clone from a game that is merely "inspired" by an existing title.</p>
<h2>What makes <em>Tetris Tetris</em>?</h2>
<p>While game designers usually have a pretty easy time telling when their <a href="http://arstechnica.com/gaming/2012/03/attacking-the-clones-indie-game-devs-fight-blatant-rip-offs/">game design has been ripped off</a> by a clone, proving actual copyright infringement in court is usually <a href="http://arstechnica.com/gaming/2012/02/game-makers-face-uphill-battle-proving-copyright-infringement-in-court/">an uphill battle</a>. That's because copyright law doesn't actually protect the basic idea and underlying rules of a game, which need a duly filed and approved patent to be locked down. The copyright on a game only protects the "expression" of those rules, which usually covers things like character art, music and sound effects. That makes it relatively easy for a clone to mimic the successful engine of a game while making just enough changes on the surface to avoid a successful legal challenge.</p><p><a href="http://arstechnica.com/gaming/2012/06/defining-tetris-how-courts-judge-gaming-clones/">Read more</a> | <a href="http://arstechnica.com/gaming/2012/06/defining-tetris-how-courts-judge-gaming-clones/?comments=1#comments-bar">Comments</a></p>
<p><del class="diff modified"><a href="http://feedads.g.doubleclick.net/~at/udaY0BTW7BACsbgOKYyohLUZdRA/0/da"><img border="0" ismap="true" src="http://feedads.g.doubleclick.net/~at/udaY0BTW7BACsbgOKYyohLUZdRA/0/di" /></del><ins class="diff modified"><a href="http://feedads.g.doubleclick.net/~at/NM4V67506P7e_M75YmWV1Cp3r2g/0/da"><img border="0" ismap="true" src="http://feedads.g.doubleclick.net/~at/NM4V67506P7e_M75YmWV1Cp3r2g/0/di" /></ins></a><br />
<del class="diff modified"><a href="http://feedads.g.doubleclick.net/~at/udaY0BTW7BACsbgOKYyohLUZdRA/1/da"><img border="0" ismap="true" src="http://feedads.g.doubleclick.net/~at/udaY0BTW7BACsbgOKYyohLUZdRA/1/di" /></del><ins class="diff modified"><a href="http://feedads.g.doubleclick.net/~at/NM4V67506P7e_M75YmWV1Cp3r2g/1/da"><img border="0" ismap="true" src="http://feedads.g.doubleclick.net/~at/NM4V67506P7e_M75YmWV1Cp3r2g/1/di" /></ins></a></p><img height="1" src="http://feeds.feedburner.com/~r/arstechnica/everything/~4/37QZ493j5IU" width="1" /></div>
<!-- END: FEED -->
<div class='NB-share-header'></div>
<div class='NB-share-wrapper'>
<div class='NB-share-inner-wrapper'>
<a class='NB-share-button' href='NB-share://share'><span class="NB-share-icon"></span>Share this story</a><a class='NB-save-button' href='NB-save://save'><span class="NB-save-icon"></span>Save this story</a>
</div>
</div>
</body>
</html>