3b1b-videos/_2024/holograms/diffraction_shader/vert.glsl
2024-09-06 17:47:46 -05:00

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149 B
GLSL

#version 330
in vec3 point;
out vec3 frag_point;
#INSERT emit_gl_Position.glsl
void main(){
frag_point = point;
emit_gl_Position(point);
}