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https://github.com/3b1b/videos.git
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Moved drawings over from manim
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parent
7721ed0bc6
commit
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1 changed files with 465 additions and 0 deletions
465
custom/drawings.py
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465
custom/drawings.py
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from manim_imports_ext import *
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# Related to pi creatures
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class Car(SVGMobject):
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CONFIG = {
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"file_name": "Car",
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"height": 1,
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"color": LIGHT_GREY,
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"light_colors": [BLACK, BLACK],
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}
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def __init__(self, **kwargs):
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SVGMobject.__init__(self, **kwargs)
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path = self.submobjects[0]
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subpaths = path.get_subpaths()
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path.clear_points()
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for indices in [(0, 1), (2, 3), (4, 6, 7), (5,), (8,)]:
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part = VMobject()
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for index in indices:
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part.append_points(subpaths[index])
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path.add(part)
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self.set_height(self.height)
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self.set_stroke(color=WHITE, width=0)
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self.set_fill(self.color, opacity=1)
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from videos.characters.pi_creature import Randolph
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randy = Randolph(mode="happy")
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randy.set_height(0.6 * self.get_height())
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randy.stretch(0.8, 0)
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randy.look(RIGHT)
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randy.move_to(self)
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randy.shift(0.07 * self.height * (RIGHT + UP))
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self.randy = self.pi_creature = randy
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self.add_to_back(randy)
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orientation_line = Line(self.get_left(), self.get_right())
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orientation_line.set_stroke(width=0)
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self.add(orientation_line)
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self.orientation_line = orientation_line
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for light, color in zip(self.get_lights(), self.light_colors):
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light.set_fill(color, 1)
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light.is_subpath = False
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self.add_treds_to_tires()
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def move_to(self, point_or_mobject):
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vect = rotate_vector(
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UP + LEFT, self.orientation_line.get_angle()
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)
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self.next_to(point_or_mobject, vect, buff=0)
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return self
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def get_front_line(self):
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return DashedLine(
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self.get_corner(UP + RIGHT),
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self.get_corner(DOWN + RIGHT),
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color=DISTANCE_COLOR,
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dash_length=0.05,
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)
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def add_treds_to_tires(self):
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for tire in self.get_tires():
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radius = tire.get_width() / 2
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center = tire.get_center()
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tred = Line(
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0.7 * radius * RIGHT, 1.1 * radius * RIGHT,
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stroke_width=2,
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color=BLACK
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)
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tred.rotate(PI / 5, about_point=tred.get_end())
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for theta in np.arange(0, 2 * np.pi, np.pi / 4):
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new_tred = tred.copy()
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new_tred.rotate(theta, about_point=ORIGIN)
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new_tred.shift(center)
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tire.add(new_tred)
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return self
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def get_tires(self):
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return VGroup(self[1][0], self[1][1])
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def get_lights(self):
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return VGroup(self.get_front_light(), self.get_rear_light())
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def get_front_light(self):
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return self[1][3]
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def get_rear_light(self):
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return self[1][4]
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class PartyHat(SVGMobject):
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CONFIG = {
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"file_name": "party_hat",
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"height": 1.5,
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"pi_creature": None,
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"stroke_width": 0,
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"fill_opacity": 1,
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"frills_colors": [MAROON_B, PURPLE],
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"cone_color": GREEN,
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"dots_colors": [YELLOW],
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}
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NUM_FRILLS = 7
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NUM_DOTS = 6
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def __init__(self, **kwargs):
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SVGMobject.__init__(self, **kwargs)
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self.set_height(self.height)
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if self.pi_creature is not None:
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self.next_to(self.pi_creature.eyes, UP, buff=0)
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self.frills = VGroup(*self[:self.NUM_FRILLS])
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self.cone = self[self.NUM_FRILLS]
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self.dots = VGroup(*self[self.NUM_FRILLS + 1:])
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self.frills.set_color_by_gradient(*self.frills_colors)
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self.cone.set_color(self.cone_color)
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self.dots.set_color_by_gradient(*self.dots_colors)
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class SunGlasses(SVGMobject):
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CONFIG = {
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"file_name": "sunglasses",
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"glasses_width_to_eyes_width": 1.1,
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}
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def __init__(self, pi_creature, **kwargs):
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SVGMobject.__init__(self, **kwargs)
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self.set_stroke(WHITE, width=0)
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self.set_fill(GREY, 1)
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self.set_width(
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self.glasses_width_to_eyes_width * pi_creature.eyes.get_width()
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)
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self.move_to(pi_creature.eyes, UP)
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class Headphones(SVGMobject):
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CONFIG = {
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"file_name": "headphones",
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"height": 2,
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"y_stretch_factor": 0.5,
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"color": GREY,
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}
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def __init__(self, pi_creature=None, **kwargs):
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digest_config(self, kwargs)
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SVGMobject.__init__(self, file_name=self.file_name, **kwargs)
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self.stretch(self.y_stretch_factor, 1)
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self.set_height(self.height)
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self.set_stroke(width=0)
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self.set_fill(color=self.color)
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if pi_creature is not None:
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eyes = pi_creature.eyes
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self.set_height(3 * eyes.get_height())
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self.move_to(eyes, DOWN)
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self.shift(DOWN * eyes.get_height() / 4)
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class Guitar(SVGMobject):
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CONFIG = {
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"file_name": "guitar",
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"height": 2.5,
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"fill_color": DARK_GREY,
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"fill_opacity": 1,
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"stroke_color": WHITE,
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"stroke_width": 0.5,
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}
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# Cards
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class DeckOfCards(VGroup):
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def __init__(self, **kwargs):
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possible_values = list(map(str, list(range(1, 11)))) + ["J", "Q", "K"]
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possible_suits = ["hearts", "diamonds", "spades", "clubs"]
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VGroup.__init__(self, *[
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PlayingCard(value=value, suit=suit, **kwargs)
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for value in possible_values
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for suit in possible_suits
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])
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class PlayingCard(VGroup):
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CONFIG = {
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"value": None,
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"suit": None,
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"key": None, # String like "8H" or "KS"
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"height": 2,
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"height_to_width": 3.5 / 2.5,
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"card_height_to_symbol_height": 7,
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"card_width_to_corner_num_width": 10,
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"card_height_to_corner_num_height": 10,
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"color": GREY_A,
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"turned_over": False,
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"possible_suits": ["hearts", "diamonds", "spades", "clubs"],
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"possible_values": list(map(str, list(range(2, 11)))) + ["J", "Q", "K", "A"],
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}
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def __init__(self, key=None, **kwargs):
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VGroup.__init__(self, **kwargs)
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self.key = key
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self.add(Rectangle(
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height=self.height,
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width=self.height / self.height_to_width,
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stroke_color=WHITE,
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stroke_width=2,
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fill_color=self.color,
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fill_opacity=1,
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))
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if self.turned_over:
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self.set_fill(DARK_GREY)
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self.set_stroke(LIGHT_GREY)
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contents = VectorizedPoint(self.get_center())
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else:
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value = self.get_value()
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symbol = self.get_symbol()
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design = self.get_design(value, symbol)
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corner_numbers = self.get_corner_numbers(value, symbol)
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contents = VGroup(design, corner_numbers)
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self.design = design
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self.corner_numbers = corner_numbers
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self.add(contents)
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def get_value(self):
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value = self.value
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if value is None:
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if self.key is not None:
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value = self.key[:-1]
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else:
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value = random.choice(self.possible_values)
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value = str(value).upper()
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if value == "1":
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value = "A"
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if value not in self.possible_values:
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raise Exception("Invalid card value")
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face_card_to_value = {
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"J": 11,
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"Q": 12,
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"K": 13,
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"A": 14,
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}
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try:
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self.numerical_value = int(value)
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except Exception:
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self.numerical_value = face_card_to_value[value]
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return value
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def get_symbol(self):
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suit = self.suit
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if suit is None:
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if self.key is not None:
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suit = dict([
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(s[0].upper(), s)
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for s in self.possible_suits
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])[self.key[-1].upper()]
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else:
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suit = random.choice(self.possible_suits)
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if suit not in self.possible_suits:
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raise Exception("Invalud suit value")
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self.suit = suit
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symbol_height = float(self.height) / self.card_height_to_symbol_height
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symbol = SuitSymbol(suit, height=symbol_height)
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return symbol
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def get_design(self, value, symbol):
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if value == "A":
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return self.get_ace_design(symbol)
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if value in list(map(str, list(range(2, 11)))):
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return self.get_number_design(value, symbol)
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else:
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return self.get_face_card_design(value, symbol)
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def get_ace_design(self, symbol):
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design = symbol.copy().scale(1.5)
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design.move_to(self)
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return design
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def get_number_design(self, value, symbol):
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num = int(value)
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n_rows = {
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2: 2,
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3: 3,
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4: 2,
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5: 2,
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6: 3,
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7: 3,
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8: 3,
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9: 4,
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10: 4,
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}[num]
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n_cols = 1 if num in [2, 3] else 2
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insertion_indices = {
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5: [0],
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7: [0],
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8: [0, 1],
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9: [1],
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10: [0, 2],
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}.get(num, [])
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top = self.get_top() + symbol.get_height() * DOWN
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bottom = self.get_bottom() + symbol.get_height() * UP
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column_points = [
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interpolate(top, bottom, alpha)
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for alpha in np.linspace(0, 1, n_rows)
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]
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design = VGroup(*[
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symbol.copy().move_to(point)
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for point in column_points
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])
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if n_cols == 2:
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space = 0.2 * self.get_width()
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column_copy = design.copy().shift(space * RIGHT)
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design.shift(space * LEFT)
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design.add(*column_copy)
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design.add(*[
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symbol.copy().move_to(
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center_of_mass(column_points[i:i + 2])
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)
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for i in insertion_indices
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])
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for symbol in design:
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if symbol.get_center()[1] < self.get_center()[1]:
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symbol.rotate_in_place(np.pi)
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return design
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def get_face_card_design(self, value, symbol):
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from videos.characters.pi_creature import PiCreature
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sub_rect = Rectangle(
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stroke_color=BLACK,
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fill_opacity=0,
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height=0.9 * self.get_height(),
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width=0.6 * self.get_width(),
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)
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sub_rect.move_to(self)
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# pi_color = average_color(symbol.get_color(), GREY)
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pi_color = symbol.get_color()
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if Color(pi_color) == Color(BLACK):
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pi_color = GREY_D
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pi_mode = {
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"J": "plain",
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"Q": "thinking",
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"K": "hooray"
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}[value]
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pi_creature = PiCreature(
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mode=pi_mode,
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color=pi_color,
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)
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pi_creature.set_width(0.8 * sub_rect.get_width())
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if value in ["Q", "K"]:
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prefix = "king" if value == "K" else "queen"
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crown = SVGMobject(file_name=prefix + "_crown")
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crown.set_stroke(width=0)
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crown.set_fill(YELLOW, 1)
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crown.stretch_to_fit_width(0.5 * sub_rect.get_width())
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crown.stretch_to_fit_height(0.17 * sub_rect.get_height())
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crown.move_to(pi_creature.eyes.get_center(), DOWN)
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pi_creature.add_to_back(crown)
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to_top_buff = 0
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else:
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to_top_buff = SMALL_BUFF * sub_rect.get_height()
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pi_creature.next_to(sub_rect.get_top(), DOWN, to_top_buff)
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# pi_creature.shift(0.05*sub_rect.get_width()*RIGHT)
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pi_copy = pi_creature.copy()
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pi_copy.rotate(np.pi, about_point=sub_rect.get_center())
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return VGroup(sub_rect, pi_creature, pi_copy)
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def get_corner_numbers(self, value, symbol):
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value_mob = TextMobject(value)
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width = self.get_width() / self.card_width_to_corner_num_width
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height = self.get_height() / self.card_height_to_corner_num_height
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value_mob.set_width(width)
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value_mob.stretch_to_fit_height(height)
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value_mob.next_to(
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self.get_corner(UP + LEFT), DOWN + RIGHT,
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buff=MED_LARGE_BUFF * width
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)
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value_mob.set_color(symbol.get_color())
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corner_symbol = symbol.copy()
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corner_symbol.set_width(width)
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corner_symbol.next_to(
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value_mob, DOWN,
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buff=MED_SMALL_BUFF * width
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)
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corner_group = VGroup(value_mob, corner_symbol)
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opposite_corner_group = corner_group.copy()
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opposite_corner_group.rotate(
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np.pi, about_point=self.get_center()
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)
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return VGroup(corner_group, opposite_corner_group)
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class SuitSymbol(SVGMobject):
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CONFIG = {
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"height": 0.5,
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"fill_opacity": 1,
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"stroke_width": 0,
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"red": "#D02028",
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"black": BLACK,
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}
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def __init__(self, suit_name, **kwargs):
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digest_config(self, kwargs)
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suits_to_colors = {
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"hearts": self.red,
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"diamonds": self.red,
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"spades": self.black,
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"clubs": self.black,
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}
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if suit_name not in suits_to_colors:
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raise Exception("Invalid suit name")
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SVGMobject.__init__(self, file_name=suit_name, **kwargs)
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color = suits_to_colors[suit_name]
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self.set_stroke(width=0)
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self.set_fill(color, 1)
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self.set_height(self.height)
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# Logos
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class AoPSLogo(SVGMobject):
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CONFIG = {
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"file_name": "aops_logo",
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"height": 1.5,
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}
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def __init__(self, **kwargs):
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SVGMobject.__init__(self, **kwargs)
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self.set_stroke(WHITE, width=0)
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colors = [BLUE_E, "#008445", GREEN_B]
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index_lists = [
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(10, 11, 12, 13, 14, 21, 22, 23, 24, 27, 28, 29, 30),
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(0, 1, 2, 3, 4, 15, 16, 17, 26),
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(5, 6, 7, 8, 9, 18, 19, 20, 25)
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]
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for color, index_list in zip(colors, index_lists):
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for i in index_list:
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self.submobjects[i].set_fill(color, opacity=1)
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self.set_height(self.height)
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self.center()
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class BitcoinLogo(SVGMobject):
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CONFIG = {
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"file_name": "Bitcoin_logo",
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"height": 1,
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"fill_color": "#f7931a",
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"inner_color": WHITE,
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"fill_opacity": 1,
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"stroke_width": 0,
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}
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def __init__(self, **kwargs):
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SVGMobject.__init__(self, **kwargs)
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self[0].set_fill(self.fill_color, self.fill_opacity)
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self[1].set_fill(self.inner_color, 1)
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