3b1b-manim/manimlib/mobject/three_dimensions.py
2020-06-18 16:25:48 -07:00

196 lines
4.9 KiB
Python

import math
from manimlib.constants import *
from manimlib.mobject.types.surface import ParametricSurface
from manimlib.mobject.types.surface import SGroup
from manimlib.mobject.types.vectorized_mobject import VGroup
from manimlib.mobject.types.vectorized_mobject import VMobject
from manimlib.utils.config_ops import digest_config
from manimlib.utils.space_ops import get_norm
from manimlib.utils.space_ops import z_to_vector
class SurfaceMesh(VGroup):
CONFIG = {
"resolution": (21, 21),
"stroke_width": 1,
"normal_nudge": 1e-2,
"depth_test": True,
}
def __init__(self, uv_surface, **kwargs):
if not isinstance(uv_surface, ParametricSurface):
raise Exception("uv_surface must be of type ParametricSurface")
self.uv_surface = uv_surface
super().__init__(**kwargs)
def init_points(self):
uv_surface = self.uv_surface
full_nu, full_nv = uv_surface.resolution
part_nu, part_nv = self.resolution
u_indices = np.linspace(0, full_nu, part_nu).astype(int)
v_indices = np.linspace(0, full_nv, part_nv).astype(int)
points, du_points, dv_points = uv_surface.get_surface_points_and_nudged_points()
normals = uv_surface.get_unit_normals()
nudge = 1e-2
nudged_points = points + nudge * normals
for ui in u_indices:
path = VMobject()
full_ui = full_nv * ui
path.set_points_smoothly(nudged_points[full_ui:full_ui + full_nv])
self.add(path)
for vi in v_indices:
path = VMobject()
path.set_points_smoothly(nudged_points[vi::full_nv])
self.add(path)
# Sphere, cylinder, cube, prism
class ArglessSurface(ParametricSurface):
def __init__(self, **kwargs):
super().__init__(self.uv_func, **kwargs)
def uv_func(self, u, v):
# To be implemented by a subclass
return [u, v, 0]
class Sphere(ArglessSurface):
CONFIG = {
"resolution": (101, 51),
"radius": 1,
"u_range": (0, TAU),
"v_range": (0, PI),
}
def uv_func(self, u, v):
return self.radius * np.array([
np.cos(u) * np.sin(v),
np.sin(u) * np.sin(v),
-np.cos(v)
])
class Torus(ArglessSurface):
CONFIG = {
"u_range": (0, TAU),
"v_range": (0, TAU),
"r1": 3,
"r2": 1,
}
def uv_func(self, u, v):
P = np.array([math.cos(u), math.sin(u), 0])
return (self.r1 - self.r2 * math.cos(v)) * P - math.sin(v) * OUT
class Cylinder(ArglessSurface):
CONFIG = {
"height": 2,
"radius": 1,
"axis": OUT,
"u_range": (0, TAU),
"v_range": (-1, 1),
"resolution": (101, 11),
}
def init_points(self):
super().init_points()
self.scale(self.radius)
self.set_depth(self.height, stretch=True)
self.apply_matrix(z_to_vector(self.axis))
return self
def uv_func(self, u, v):
return [np.cos(u), np.sin(u), v]
class Line3D(Cylinder):
CONFIG = {
"width": 0.05,
"resolution": (21, 25)
}
def __init__(self, start, end, **kwargs):
digest_config(self, kwargs)
axis = end - start
super().__init__(
height=get_norm(axis),
radius=self.width / 2,
axis=axis
)
self.shift((start + end) / 2)
class Disk3D(ArglessSurface):
CONFIG = {
"radius": 1,
"u_range": (0, 1),
"v_range": (0, TAU),
"resolution": (2, 25),
}
def init_points(self):
super().init_points()
self.scale(self.radius)
def uv_func(self, u, v):
return [
u * np.cos(v),
u * np.sin(v),
0
]
class Square3D(ArglessSurface):
CONFIG = {
"side_length": 2,
"u_range": (-1, 1),
"v_range": (-1, 1),
"resolution": (2, 2),
}
def init_points(self):
super().init_points()
self.scale(self.side_length / 2)
def uv_func(self, u, v):
return [u, v, 0]
class Cube(SGroup):
CONFIG = {
# "fill_color": BLUE,
# "fill_opacity": 1,
# "stroke_width": 1,
# "stroke_color": BLACK,
"color": BLUE,
"opacity": 1,
"gloss": 0.5,
"square_resolution": (2, 2),
"side_length": 2,
}
def init_points(self):
for vect in [OUT, RIGHT, UP, LEFT, DOWN, IN]:
face = Square3D(resolution=self.square_resolution)
face.shift(OUT)
face.apply_matrix(z_to_vector(vect))
self.add(face)
self.set_height(self.side_length)
# self.set_color(self.color, self.opacity, self.gloss)
class Prism(Cube):
CONFIG = {
"dimensions": [3, 2, 1]
}
def init_points(self):
Cube.init_points(self)
for dim, value in enumerate(self.dimensions):
self.rescale_to_fit(value, dim, stretch=True)