3b1b-manim/active_projects/eop/area_coin_toss.py
2018-04-06 21:14:35 +02:00

243 lines
5.7 KiB
Python

from big_ol_pile_of_manim_imports import *
from eop.pascal import *
WIDTH = 12
HEIGHT = 1
GRADE_COLOR_1 = COLOR_HEADS = RED
GRADE_COLOR_2 = COLOR_TAILS = BLUE
NB_ROWS = 6
class Coin(Circle):
CONFIG = {
"radius": 0.2,
"stroke_width": 3,
"stroke_color": WHITE,
"fill_opacity": 1,
"symbol": "\euro",
}
def __init__(self, **kwargs):
Circle.__init__(self,**kwargs)
self.symbol_mob = TextMobject(self.symbol, stroke_color = self.stroke_color)
self.symbol_mob.scale_to_fit_height(0.5*self.get_height()).move_to(self)
self.add(self.symbol_mob)
class Heads(Coin):
CONFIG = {
"fill_color": COLOR_HEADS,
"symbol": "H",
}
class Tails(Coin):
CONFIG = {
"fill_color": COLOR_TAILS,
"symbol": "T",
}
class CoinStack(VGroup):
CONFIG = {
"spacing": 0.1,
"size": 5,
"face": Heads,
}
def generate_points(self):
for n in range(self.size):
coin = self.face()
coin.shift(n * self.spacing * RIGHT)
self.add(coin)
class HeadsStack(CoinStack):
CONFIG = { "face": Heads }
class TailsStack(CoinStack):
CONFIG = { "face": Tails }
class TallyStack(VGroup):
def __init__(self,h,t,**kwargs):
self.nb_heads = h
self.nb_tails = t
VGroup.__init__(self,**kwargs)
def generate_points(self):
stack1 = HeadsStack(size = self.nb_heads)
stack2 = TailsStack(size = self.nb_tails)
stack2.next_to(stack1, RIGHT, buff = SMALL_BUFF)
self.add(stack1, stack2)
class AreaSplittingScene(Scene):
def create_rect_row(self,n):
rects_group = VGroup()
for k in range(n+1):
proportion = float(choose(n,k)) / 2**n
new_rect = Rectangle(
width = proportion * WIDTH,
height = HEIGHT,
fill_color = graded_color(n,k),
fill_opacity = 1
)
new_rect.next_to(rects_group,RIGHT,buff = 0)
rects_group.add(new_rect)
return rects_group
def split_rect_row(self,rect_row):
split_row = VGroup()
for rect in rect_row.submobjects:
half = rect.copy().stretch_in_place(0.5,0)
left_half = half.next_to(rect.get_center(),LEFT,buff = 0)
right_half = half.copy().next_to(rect.get_center(),RIGHT,buff = 0)
split_row.add(left_half, right_half)
return split_row
def rect_center(self,n,i,j):
if n < 0:
raise Exception("wrong indices " + str(n) + ", " + str(i) + ", " + str(j))
if i < 0 or i > n:
raise Exception("wrong indices " + str(n) + ", " + str(i) + ", " + str(j))
if j > choose(n,i) or j < 0:
raise Exception("wrong indices " + str(n) + ", " + str(i) + ", " + str(j))
rect = self.brick_array[n][i]
width = rect.get_width()
left_x = rect.get_center()[0] - width/2
spacing = width / choose(n,i)
x = left_x + (j+0.5) * spacing
return np.array([x,rect.get_center()[1], rect.get_center()[2]])
def construct(self):
# Draw the bricks
brick_wall = VGroup()
rect_row = self.create_rect_row(0)
rect_row.move_to(3.5*UP + 0*HEIGHT*DOWN)
self.add(rect_row)
brick_wall.add(rect_row)
self.brick_array = [[rect_row.submobjects[0]]]
for n in range(NB_ROWS):
# copy and shift
new_rect_row = rect_row.copy()
self.add(new_rect_row)
self.play(new_rect_row.shift,HEIGHT * DOWN)
self.wait()
#split
split_row = self.split_rect_row(new_rect_row)
self.play(FadeIn(split_row))
self.remove(new_rect_row)
self.wait()
# merge
rect_row = self.create_rect_row(n+1)
rect_row.move_to(3.5*UP + (n+1)*HEIGHT*DOWN)
self.play(FadeIn(rect_row))
brick_wall.add(rect_row)
self.remove(split_row)
self.wait()
# add to brick dict
rect_array = []
for rect in rect_row.submobjects:
rect_array.append(rect)
self.brick_array.append(rect_array)
self.play(
brick_wall.set_fill, {"opacity" : 0.2}
)
# Draw the branches
for (n, rect_row_array) in enumerate(self.brick_array):
for (i, rect) in enumerate(rect_row_array):
pos = rect.get_center()
tally = TallyStack(n - i, i)
tally.move_to(pos)
# from the left
lines = VGroup()
if i > 0:
for j in range(choose(n-1,i-1)):
start_pos = self.rect_center(n-1,i-1,j)
end_pos = self.rect_center(n,i,j)
lines.add(Line(start_pos,end_pos, stroke_color = GRADE_COLOR_2))
self.play(
LaggedStart(ShowCreation, lines))
# from the right
lines = VGroup()
if i < n:
for j in range(choose(n-1,i)):
start_pos = self.rect_center(n-1,i,j)
if i != 0:
end_pos = self.rect_center(n,i,choose(n-1,i-1) + j)
else:
end_pos = self.rect_center(n,i,j)
lines.add(Line(start_pos,end_pos, stroke_color = GRADE_COLOR_1))
self.play(
LaggedStart(ShowCreation, lines))
#self.play(FadeIn(tally))
self.wait()