3b1b-manim/manimlib/shaders/quadratic_bezier/depth/vert.glsl
2024-08-20 12:58:34 -05:00

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210 B
GLSL

#version 330
in vec3 point;
in vec3 base_normal;
out vec3 verts;
out vec3 v_base_point;
out int v_vert_index;
void main(){
verts = point;
v_base_point = base_normal;
v_vert_index = gl_VertexID;
}