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14 lines
No EOL
210 B
GLSL
14 lines
No EOL
210 B
GLSL
#version 330
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in vec3 point;
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in vec3 base_normal;
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out vec3 verts;
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out vec3 v_base_point;
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out int v_vert_index;
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void main(){
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verts = point;
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v_base_point = base_normal;
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v_vert_index = gl_VertexID;
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} |