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https://github.com/3b1b/manim.git
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183 lines
6 KiB
Python
183 lines
6 KiB
Python
from __future__ import annotations
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import copy
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import inspect
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import sys
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from manimlib.module_loader import ModuleLoader
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from manimlib.config import get_global_config
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from manimlib.logger import log
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from manimlib.scene.interactive_scene import InteractiveScene
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from manimlib.scene.scene import Scene
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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Module = importlib.util.types.ModuleType
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from typing import Optional
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class BlankScene(InteractiveScene):
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def construct(self):
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exec(get_global_config()["universal_import_line"])
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self.embed()
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def is_child_scene(obj, module):
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if not inspect.isclass(obj):
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return False
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if not issubclass(obj, Scene):
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return False
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if obj == Scene:
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return False
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if not obj.__module__.startswith(module.__name__):
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return False
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return True
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def prompt_user_for_choice(scene_classes):
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name_to_class = {}
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max_digits = len(str(len(scene_classes)))
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for idx, scene_class in enumerate(scene_classes, start=1):
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name = scene_class.__name__
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print(f"{str(idx).zfill(max_digits)}: {name}")
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name_to_class[name] = scene_class
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try:
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user_input = input(
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"\nThat module has multiple scenes, " + \
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"which ones would you like to render?" + \
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"\nScene Name or Number: "
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)
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return [
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name_to_class[split_str] if not split_str.isnumeric() else scene_classes[int(split_str) - 1]
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for split_str in user_input.replace(" ", "").split(",")
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]
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except IndexError:
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log.error("Invalid scene number")
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sys.exit(2)
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except KeyError:
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log.error("Invalid scene name")
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sys.exit(2)
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except EOFError:
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sys.exit(1)
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def compute_total_frames(scene_class, scene_config):
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"""
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When a scene is being written to file, a copy of the scene is run with
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skip_animations set to true so as to count how many frames it will require.
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This allows for a total progress bar on rendering, and also allows runtime
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errors to be exposed preemptively for long running scenes.
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"""
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pre_config = copy.deepcopy(scene_config)
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pre_config["file_writer_config"]["write_to_movie"] = False
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pre_config["file_writer_config"]["save_last_frame"] = False
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pre_config["file_writer_config"]["quiet"] = True
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pre_config["skip_animations"] = True
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pre_scene = scene_class(**pre_config)
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pre_scene.run()
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total_time = pre_scene.time - pre_scene.skip_time
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return int(total_time * get_global_config()["camera"]["fps"])
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def scene_from_class(scene_class, scene_config, run_config):
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fw_config = get_global_config()["file_writer"]
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if fw_config["write_to_movie"] and run_config["prerun"]:
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scene_config["file_writer_config"]["total_frames"] = compute_total_frames(scene_class, scene_config)
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return scene_class(**scene_config)
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def get_scenes_to_render(all_scene_classes, scene_config, run_config):
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if run_config["write_all"]:
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return [sc(**scene_config) for sc in all_scene_classes]
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names_to_classes = {sc.__name__: sc for sc in all_scene_classes}
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scene_names = run_config["scene_names"]
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for name in set.difference(set(scene_names), names_to_classes):
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log.error(f"No scene named {name} found")
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scene_names.remove(name)
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if scene_names:
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classes_to_run = [names_to_classes[name] for name in scene_names]
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elif len(all_scene_classes) == 1:
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classes_to_run = [all_scene_classes[0]]
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else:
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classes_to_run = prompt_user_for_choice(all_scene_classes)
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return [
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scene_from_class(scene_class, scene_config, run_config)
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for scene_class in classes_to_run
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]
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def get_scene_classes_from_module(module):
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if hasattr(module, "SCENES_IN_ORDER"):
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return module.SCENES_IN_ORDER
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else:
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return [
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member[1]
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for member in inspect.getmembers(
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module,
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lambda x: is_child_scene(x, module)
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)
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]
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def get_indent(code_lines: list[str], line_number: int) -> str:
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"""
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Find the indent associated with a given line of python code,
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as a string of spaces
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"""
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# Find most recent non-empty line
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try:
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line = next(filter(lambda line: line.strip(), code_lines[line_number - 1::-1]))
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except StopIteration:
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return ""
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# Either return its leading spaces, or add for if it ends with colon
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n_spaces = len(line) - len(line.lstrip())
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if line.endswith(":"):
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n_spaces += 4
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return n_spaces * " "
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def insert_embed_line_to_module(module: Module, line_number: int):
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"""
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This is hacky, but convenient. When user includes the argument "-e", it will try
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to recreate a file that inserts the line `self.embed()` into the end of the scene's
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construct method. If there is an argument passed in, it will insert the line after
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the last line in the sourcefile which includes that string.
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"""
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lines = inspect.getsource(module).splitlines()
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# Add the relevant embed line to the code
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indent = get_indent(lines, line_number)
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lines.insert(line_number, indent + "self.embed()")
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new_code = "\n".join(lines)
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# Execute the code, which presumably redefines the user's
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# scene to include this embed line, within the relevant module.
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code_object = compile(new_code, module.__name__, 'exec')
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exec(code_object, module.__dict__)
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def get_scene_module(file_name: Optional[str], embed_line: Optional[int], is_reload: bool = False) -> Module:
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module = ModuleLoader.get_module(file_name, is_reload)
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if embed_line:
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insert_embed_line_to_module(module, embed_line)
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return module
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def main(scene_config, run_config):
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module = get_scene_module(
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run_config["file_name"],
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run_config["embed_line"],
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run_config["is_reload"]
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)
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if module is None:
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# If no module was passed in, just play the blank scene
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return [BlankScene(**scene_config)]
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all_scene_classes = get_scene_classes_from_module(module)
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return get_scenes_to_render(all_scene_classes, scene_config, run_config)
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