3b1b-manim/manimlib/extract_scene.py

183 lines
6 KiB
Python

from __future__ import annotations
import copy
import inspect
import sys
from manimlib.module_loader import ModuleLoader
from manimlib.config import get_global_config
from manimlib.logger import log
from manimlib.scene.interactive_scene import InteractiveScene
from manimlib.scene.scene import Scene
from typing import TYPE_CHECKING
if TYPE_CHECKING:
Module = importlib.util.types.ModuleType
from typing import Optional
class BlankScene(InteractiveScene):
def construct(self):
exec(get_global_config()["universal_import_line"])
self.embed()
def is_child_scene(obj, module):
if not inspect.isclass(obj):
return False
if not issubclass(obj, Scene):
return False
if obj == Scene:
return False
if not obj.__module__.startswith(module.__name__):
return False
return True
def prompt_user_for_choice(scene_classes):
name_to_class = {}
max_digits = len(str(len(scene_classes)))
for idx, scene_class in enumerate(scene_classes, start=1):
name = scene_class.__name__
print(f"{str(idx).zfill(max_digits)}: {name}")
name_to_class[name] = scene_class
try:
user_input = input(
"\nThat module has multiple scenes, " + \
"which ones would you like to render?" + \
"\nScene Name or Number: "
)
return [
name_to_class[split_str] if not split_str.isnumeric() else scene_classes[int(split_str) - 1]
for split_str in user_input.replace(" ", "").split(",")
]
except IndexError:
log.error("Invalid scene number")
sys.exit(2)
except KeyError:
log.error("Invalid scene name")
sys.exit(2)
except EOFError:
sys.exit(1)
def compute_total_frames(scene_class, scene_config):
"""
When a scene is being written to file, a copy of the scene is run with
skip_animations set to true so as to count how many frames it will require.
This allows for a total progress bar on rendering, and also allows runtime
errors to be exposed preemptively for long running scenes.
"""
pre_config = copy.deepcopy(scene_config)
pre_config["file_writer_config"]["write_to_movie"] = False
pre_config["file_writer_config"]["save_last_frame"] = False
pre_config["file_writer_config"]["quiet"] = True
pre_config["skip_animations"] = True
pre_scene = scene_class(**pre_config)
pre_scene.run()
total_time = pre_scene.time - pre_scene.skip_time
return int(total_time * get_global_config()["camera"]["fps"])
def scene_from_class(scene_class, scene_config, run_config):
fw_config = get_global_config()["file_writer"]
if fw_config["write_to_movie"] and run_config["prerun"]:
scene_config["file_writer_config"]["total_frames"] = compute_total_frames(scene_class, scene_config)
return scene_class(**scene_config)
def get_scenes_to_render(all_scene_classes, scene_config, run_config):
if run_config["write_all"]:
return [sc(**scene_config) for sc in all_scene_classes]
names_to_classes = {sc.__name__: sc for sc in all_scene_classes}
scene_names = run_config["scene_names"]
for name in set.difference(set(scene_names), names_to_classes):
log.error(f"No scene named {name} found")
scene_names.remove(name)
if scene_names:
classes_to_run = [names_to_classes[name] for name in scene_names]
elif len(all_scene_classes) == 1:
classes_to_run = [all_scene_classes[0]]
else:
classes_to_run = prompt_user_for_choice(all_scene_classes)
return [
scene_from_class(scene_class, scene_config, run_config)
for scene_class in classes_to_run
]
def get_scene_classes_from_module(module):
if hasattr(module, "SCENES_IN_ORDER"):
return module.SCENES_IN_ORDER
else:
return [
member[1]
for member in inspect.getmembers(
module,
lambda x: is_child_scene(x, module)
)
]
def get_indent(code_lines: list[str], line_number: int) -> str:
"""
Find the indent associated with a given line of python code,
as a string of spaces
"""
# Find most recent non-empty line
try:
line = next(filter(lambda line: line.strip(), code_lines[line_number - 1::-1]))
except StopIteration:
return ""
# Either return its leading spaces, or add for if it ends with colon
n_spaces = len(line) - len(line.lstrip())
if line.endswith(":"):
n_spaces += 4
return n_spaces * " "
def insert_embed_line_to_module(module: Module, line_number: int):
"""
This is hacky, but convenient. When user includes the argument "-e", it will try
to recreate a file that inserts the line `self.embed()` into the end of the scene's
construct method. If there is an argument passed in, it will insert the line after
the last line in the sourcefile which includes that string.
"""
lines = inspect.getsource(module).splitlines()
# Add the relevant embed line to the code
indent = get_indent(lines, line_number)
lines.insert(line_number, indent + "self.embed()")
new_code = "\n".join(lines)
# Execute the code, which presumably redefines the user's
# scene to include this embed line, within the relevant module.
code_object = compile(new_code, module.__name__, 'exec')
exec(code_object, module.__dict__)
def get_scene_module(file_name: Optional[str], embed_line: Optional[int], is_reload: bool = False) -> Module:
module = ModuleLoader.get_module(file_name, is_reload)
if embed_line:
insert_embed_line_to_module(module, embed_line)
return module
def main(scene_config, run_config):
module = get_scene_module(
run_config["file_name"],
run_config["embed_line"],
run_config["is_reload"]
)
if module is None:
# If no module was passed in, just play the blank scene
return [BlankScene(**scene_config)]
all_scene_classes = get_scene_classes_from_module(module)
return get_scenes_to_render(all_scene_classes, scene_config, run_config)