3b1b-manim/topics/objects.py
2017-06-05 21:35:09 -07:00

681 lines
22 KiB
Python

from helpers import *
from mobject import Mobject
from mobject.vectorized_mobject import VGroup, VMobject, VectorizedPoint
from mobject.svg_mobject import SVGMobject
from mobject.tex_mobject import TextMobject, TexMobject
from animation import Animation
from animation.simple_animations import Rotating
from topics.geometry import Circle, Line, Rectangle, Square, Arc, Polygon
from topics.three_dimensions import Cube
class DeckOfCards(VGroup):
def __init__(self, **kwargs):
possible_values = map(str, range(1, 11)) + ["J", "Q", "K"]
possible_suits = ["hearts", "diamonds", "spades", "clubs"]
VGroup.__init__(self, *[
PlayingCard(value = value, suit = suit, **kwargs)
for value in possible_values
for suit in possible_suits
])
class PlayingCard(VGroup):
CONFIG = {
"value" : None,
"suit" : None,
"key" : None, ##String like "8H" or "KS"
"height" : 2,
"height_to_width" : 3.5/2.5,
"card_height_to_symbol_height" : 7,
"card_width_to_corner_num_width" : 10,
"card_height_to_corner_num_height" : 10,
"color" : LIGHT_GREY,
"turned_over" : False,
"possible_suits" : ["hearts", "diamonds", "spades", "clubs"],
"possible_values" : map(str, range(2, 11)) + ["J", "Q", "K", "A"],
}
def __init__(self, key = None, **kwargs):
VGroup.__init__(self, key = key, **kwargs)
def generate_points(self):
self.add(Rectangle(
height = self.height,
width = self.height/self.height_to_width,
stroke_color = WHITE,
stroke_width = 2,
fill_color = self.color,
fill_opacity = 1,
))
if self.turned_over:
self.set_fill(DARK_GREY)
self.set_stroke(LIGHT_GREY)
contents = VectorizedPoint(self.get_center())
else:
value = self.get_value()
symbol = self.get_symbol()
design = self.get_design(value, symbol)
corner_numbers = self.get_corner_numbers(value, symbol)
contents = VGroup(design, corner_numbers)
self.design = design
self.corner_numbers = corner_numbers
self.add(contents)
def get_value(self):
value = self.value
if value is None:
if self.key is not None:
value = self.key[:-1]
else:
value = random.choice(self.possible_values)
value = string.upper(str(value))
if value == "1":
value = "A"
if value not in self.possible_values:
raise Exception("Invalid card value")
face_card_to_value = {
"J" : 11,
"Q" : 12,
"K" : 13,
"A" : 14,
}
try:
self.numerical_value = int(value)
except:
self.numerical_value = face_card_to_value[value]
return value
def get_symbol(self):
suit = self.suit
if suit is None:
if self.key is not None:
suit = dict([
(string.upper(s[0]), s)
for s in self.possible_suits
])[string.upper(self.key[-1])]
else:
suit = random.choice(self.possible_suits)
if suit not in self.possible_suits:
raise Exception("Invalud suit value")
self.suit = suit
symbol_height = float(self.height) / self.card_height_to_symbol_height
symbol = SuitSymbol(suit, height = symbol_height)
return symbol
def get_design(self, value, symbol):
if value == "A":
return self.get_ace_design(symbol)
if value in map(str, range(2, 11)):
return self.get_number_design(value, symbol)
else:
return self.get_face_card_design(value, symbol)
def get_ace_design(self, symbol):
design = symbol.copy().scale(1.5)
design.move_to(self)
return design
def get_number_design(self, value, symbol):
num = int(value)
n_rows = {
2 : 2,
3 : 3,
4 : 2,
5 : 2,
6 : 3,
7 : 3,
8 : 3,
9 : 4,
10 : 4,
}[num]
n_cols = 1 if num in [2, 3] else 2
insertion_indices = {
5 : [0],
7 : [0],
8 : [0, 1],
9 : [1],
10 : [0, 2],
}.get(num, [])
top = self.get_top() + symbol.get_height()*DOWN
bottom = self.get_bottom() + symbol.get_height()*UP
column_points = [
interpolate(top, bottom, alpha)
for alpha in np.linspace(0, 1, n_rows)
]
design = VGroup(*[
symbol.copy().move_to(point)
for point in column_points
])
if n_cols == 2:
space = 0.2*self.get_width()
column_copy = design.copy().shift(space*RIGHT)
design.shift(space*LEFT)
design.add(*column_copy)
design.add(*[
symbol.copy().move_to(
center_of_mass(column_points[i:i+2])
)
for i in insertion_indices
])
for symbol in design:
if symbol.get_center()[1] < self.get_center()[1]:
symbol.rotate_in_place(np.pi)
return design
def get_face_card_design(self, value, symbol):
from topics.characters import PiCreature
sub_rect = Rectangle(
stroke_color = BLACK,
fill_opacity = 0,
height = 0.9*self.get_height(),
width = 0.6*self.get_width(),
)
sub_rect.move_to(self)
pi_color = average_color(symbol.get_color(), GREY)
pi_mode = {
"J" : "plain",
"Q" : "thinking",
"K" : "hooray"
}[value]
pi_creature = PiCreature(
mode = pi_mode,
color = pi_color,
)
pi_creature.scale_to_fit_width(0.8*sub_rect.get_width())
if value in ["Q", "K"]:
prefix = "king" if value == "K" else "queen"
crown = SVGMobject(file_name = prefix + "_crown")
crown.set_stroke(width = 0)
crown.set_fill(YELLOW, 1)
crown.stretch_to_fit_width(0.5*sub_rect.get_width())
crown.stretch_to_fit_height(0.17*sub_rect.get_height())
crown.move_to(pi_creature.eyes.get_center(), DOWN)
pi_creature.add_to_back(crown)
to_top_buff = 0
else:
to_top_buff = SMALL_BUFF*sub_rect.get_height()
pi_creature.next_to(sub_rect.get_top(), DOWN, to_top_buff)
# pi_creature.shift(0.05*sub_rect.get_width()*RIGHT)
pi_copy = pi_creature.copy()
pi_copy.rotate(np.pi, about_point = sub_rect.get_center())
return VGroup(sub_rect, pi_creature, pi_copy)
def get_corner_numbers(self, value, symbol):
value_mob = TextMobject(value)
width = self.get_width()/self.card_width_to_corner_num_width
height = self.get_height()/self.card_height_to_corner_num_height
value_mob.scale_to_fit_width(width)
value_mob.stretch_to_fit_height(height)
value_mob.next_to(
self.get_corner(UP+LEFT), DOWN+RIGHT,
buff = MED_LARGE_BUFF*width
)
value_mob.highlight(symbol.get_color())
corner_symbol = symbol.copy()
corner_symbol.scale_to_fit_width(width)
corner_symbol.next_to(
value_mob, DOWN,
buff = MED_SMALL_BUFF*width
)
corner_group = VGroup(value_mob, corner_symbol)
opposite_corner_group = corner_group.copy()
opposite_corner_group.rotate(
np.pi, about_point = self.get_center()
)
return VGroup(corner_group, opposite_corner_group)
class SuitSymbol(SVGMobject):
CONFIG = {
"height" : 0.5,
"fill_opacity" : 1,
"stroke_width" : 0,
"red" : "#D02028",
"black" : BLACK,
}
def __init__(self, suit_name, **kwargs):
digest_config(self, kwargs)
suits_to_colors = {
"hearts" : self.red,
"diamonds" : self.red,
"spades" : self.black,
"clubs" : self.black,
}
if suit_name not in suits_to_colors:
raise Exception("Invalid suit name")
SVGMobject.__init__(self, file_name = suit_name, **kwargs)
color = suits_to_colors[suit_name]
self.set_stroke(width = 0)
self.set_fill(color, 1)
self.scale_to_fit_height(self.height)
class Speedometer(VMobject):
CONFIG = {
"arc_angle" : 4*np.pi/3,
"num_ticks" : 8,
"tick_length" : 0.2,
"needle_width" : 0.1,
"needle_height" : 0.8,
"needle_color" : YELLOW,
}
def generate_points(self):
start_angle = np.pi/2 + self.arc_angle/2
end_angle = np.pi/2 - self.arc_angle/2
self.add(Arc(
start_angle = start_angle,
angle = -self.arc_angle
))
tick_angle_range = np.linspace(start_angle, end_angle, self.num_ticks)
for index, angle in enumerate(tick_angle_range):
vect = rotate_vector(RIGHT, angle)
tick = Line((1-self.tick_length)*vect, vect)
label = TexMobject(str(10*index))
label.scale_to_fit_height(self.tick_length)
label.shift((1+self.tick_length)*vect)
self.add(tick, label)
needle = Polygon(
LEFT, UP, RIGHT,
stroke_width = 0,
fill_opacity = 1,
fill_color = self.needle_color
)
needle.stretch_to_fit_width(self.needle_width)
needle.stretch_to_fit_height(self.needle_height)
needle.rotate(start_angle - np.pi/2)
self.add(needle)
self.needle = needle
self.center_offset = self.get_center()
def get_center(self):
result = VMobject.get_center(self)
if hasattr(self, "center_offset"):
result -= self.center_offset
return result
def get_needle_tip(self):
return self.needle.get_anchors()[1]
def get_needle_angle(self):
return angle_of_vector(
self.get_needle_tip() - self.get_center()
)
def rotate_needle(self, angle):
self.needle.rotate(angle, about_point = self.get_center())
return self
def move_needle_to_velocity(self, velocity):
max_velocity = 10*(self.num_ticks-1)
proportion = float(velocity) / max_velocity
start_angle = np.pi/2 + self.arc_angle/2
target_angle = start_angle - self.arc_angle * proportion
self.rotate_needle(target_angle - self.get_needle_angle())
return self
class AoPSLogo(SVGMobject):
CONFIG = {
"file_name" : "aops_logo",
"height" : 1.5,
}
def __init__(self, **kwargs):
SVGMobject.__init__(self, **kwargs)
self.set_stroke(WHITE, width = 0)
colors = [BLUE_E, "#008445", GREEN_B]
index_lists = [
(10, 11, 12, 13, 14, 21, 22, 23, 24, 27, 28, 29, 30),
(0, 1, 2, 3, 4, 15, 16, 17, 26),
(5, 6, 7, 8, 9, 18, 19, 20, 25)
]
for color, index_list in zip(colors, index_lists):
for i in index_list:
self.submobjects[i].set_fill(color, opacity = 1)
self.scale_to_fit_height(self.height)
self.center()
class PartyHat(SVGMobject):
CONFIG = {
"file_name" : "party_hat",
"height" : 1.5,
"pi_creature" : None,
"stroke_width" : 0,
"fill_opacity" : 1,
"propogate_style_to_family" : True,
"frills_colors" : [MAROON_B, PURPLE],
"cone_color" : GREEN,
"dots_colors" : [YELLOW],
}
NUM_FRILLS = 7
NUM_DOTS = 6
def __init__(self, **kwargs):
SVGMobject.__init__(self, **kwargs)
self.scale_to_fit_height(self.height)
if self.pi_creature is not None:
self.next_to(self.pi_creature.eyes, UP, buff = 0)
self.frills = VGroup(*self[:self.NUM_FRILLS])
self.cone = self[self.NUM_FRILLS]
self.dots = VGroup(*self[self.NUM_FRILLS+1:])
self.frills.gradient_highlight(*self.frills_colors)
self.cone.highlight(self.cone_color)
self.dots.gradient_highlight(*self.dots_colors)
class Laptop(VGroup):
CONFIG = {
"width" : 3,
"body_dimensions" : [4, 3, 0.05],
"screen_thickness" : 0.01,
"keyboard_width_to_body_width" : 0.9,
"keyboard_height_to_body_height" : 0.5,
"screen_width_to_screen_plate_width" : 0.9,
"key_color_kwargs" : {
"stroke_width" : 0,
"fill_color" : BLACK,
"fill_opacity" : 1,
},
"body_color" : LIGHT_GREY,
"shaded_body_color" : GREY,
"open_angle" : np.pi/4,
}
def generate_points(self):
body = Cube(side_length = 1)
for dim, scale_factor in enumerate(self.body_dimensions):
body.stretch(scale_factor, dim = dim)
body.scale_to_fit_width(self.width)
body.set_fill(self.shaded_body_color, opacity = 1)
body.sort_submobjects(lambda p : p[2])
body[-1].set_fill(self.body_color)
keyboard = VGroup(*[
VGroup(*[
Square(**self.key_color_kwargs)
for x in range(12-y%2)
]).arrange_submobjects(RIGHT, buff = SMALL_BUFF)
for y in range(4)
]).arrange_submobjects(DOWN, buff = MED_SMALL_BUFF)
keyboard.stretch_to_fit_width(
self.keyboard_width_to_body_width*body.get_width(),
)
keyboard.stretch_to_fit_height(
self.keyboard_height_to_body_height*body.get_height(),
)
keyboard.next_to(body, OUT, buff = 0.1*SMALL_BUFF)
keyboard.shift(MED_SMALL_BUFF*UP)
body.add(keyboard)
screen_plate = body.copy()
screen_plate.stretch(self.screen_thickness/self.body_dimensions[2], dim = 2)
screen = Rectangle(
stroke_width = 0,
fill_color = BLACK,
fill_opacity = 1,
)
screen.replace(screen_plate, stretch = True)
screen.scale_in_place(self.screen_width_to_screen_plate_width)
screen.next_to(screen_plate, OUT, buff = 0.1*SMALL_BUFF)
screen_plate.add(screen)
screen_plate.next_to(body, UP, buff = 0)
screen_plate.rotate(
self.open_angle, RIGHT,
about_point = screen_plate.get_bottom()
)
self.screen_plate = screen_plate
self.screen = screen
axis = Line(
body.get_corner(UP+LEFT+OUT),
body.get_corner(UP+RIGHT+OUT),
color = BLACK,
stroke_width = 2
)
self.axis = axis
self.add(body, screen_plate, axis)
self.rotate(5*np.pi/12, LEFT)
self.rotate(np.pi/6, DOWN)
class PatreonLogo(SVGMobject):
CONFIG = {
"file_name" : "patreon_logo",
"fill_color" : "#ff5900",
"fill_opacity" : 1,
"stroke_width" : 0,
"height" : 2,
"propogate_style_to_family" : True
}
def __init__(self, **kwargs):
SVGMobject.__init__(self, **kwargs)
outer, inner = self.split()
# outer.add_subpath(inner.points)
# self.remove(inner)
inner.set_fill(BLACK, opacity = 1)
inner.set_stroke(self.fill_color, width = 0.5)
self.scale_to_fit_height(self.height)
self.center()
class VideoIcon(SVGMobject):
CONFIG = {
"file_name" : "video_icon",
"width" : 2*SPACE_WIDTH/12.,
"considered_smooth" : False,
}
def __init__(self, **kwargs):
SVGMobject.__init__(self, **kwargs)
self.center()
self.scale_to_fit_width(self.width)
self.set_stroke(color = WHITE, width = 0)
self.set_fill(color = WHITE, opacity = 1)
for mob in self:
mob.considered_smooth = False
class VideoSeries(VGroup):
CONFIG = {
"num_videos" : 11,
"gradient_colors" : [BLUE_B, BLUE_D],
}
def __init__(self, **kwargs):
digest_config(self, kwargs)
videos = [VideoIcon() for x in range(self.num_videos)]
VGroup.__init__(self, *videos, **kwargs)
self.arrange_submobjects()
self.scale_to_fit_width(2*SPACE_WIDTH-MED_LARGE_BUFF)
self.gradient_highlight(*self.gradient_colors)
class Headphones(SVGMobject):
CONFIG = {
"file_name" : "headphones",
"height" : 2,
"y_stretch_factor" : 0.5,
"color" : GREY,
}
def __init__(self, **kwargs):
digest_config(self, kwargs)
SVGMobject.__init__(self, file_name = self.file_name, **kwargs)
self.stretch(self.y_stretch_factor, 1)
self.scale_to_fit_height(self.height)
self.set_stroke(width = 0)
self.set_fill(color = self.color)
class Clock(VGroup):
CONFIG = {
"propogate_style_to_family" : True,
}
def __init__(self, **kwargs):
circle = Circle()
ticks = []
for x in range(12):
alpha = x/12.
point = complex_to_R3(
np.exp(2*np.pi*alpha*complex(0, 1))
)
length = 0.2 if x%3 == 0 else 0.1
ticks.append(
Line(point, (1-length)*point)
)
self.hour_hand = Line(ORIGIN, 0.3*UP)
self.minute_hand = Line(ORIGIN, 0.6*UP)
# for hand in self.hour_hand, self.minute_hand:
# #Balance out where the center is
# hand.add(VectorizedPoint(-hand.get_end()))
VGroup.__init__(
self, circle,
self.hour_hand, self.minute_hand,
*ticks
)
class ClockPassesTime(Animation):
CONFIG = {
"run_time" : 5,
"hours_passed" : 12,
"rate_func" : None,
}
def __init__(self, clock, **kwargs):
digest_config(self, kwargs)
assert(isinstance(clock, Clock))
rot_kwargs = {
"axis" : OUT,
"about_point" : clock.get_center()
}
hour_radians = -self.hours_passed*2*np.pi/12
self.hour_rotation = Rotating(
clock.hour_hand,
radians = hour_radians,
**rot_kwargs
)
self.minute_rotation = Rotating(
clock.minute_hand,
radians = 12*hour_radians,
**rot_kwargs
)
Animation.__init__(self, clock, **kwargs)
def update_mobject(self, alpha):
for rotation in self.hour_rotation, self.minute_rotation:
rotation.update_mobject(alpha)
class Bubble(SVGMobject):
CONFIG = {
"direction" : LEFT,
"center_point" : ORIGIN,
"content_scale_factor" : 0.75,
"height" : 5,
"width" : 8,
"bubble_center_adjustment_factor" : 1./8,
"file_name" : None,
"propogate_style_to_family" : True,
"fill_color" : BLACK,
"fill_opacity" : 0.8,
}
def __init__(self, **kwargs):
digest_config(self, kwargs, locals())
if self.file_name is None:
raise Exception("Must invoke Bubble subclass")
SVGMobject.__init__(self, **kwargs)
self.center()
self.stretch_to_fit_height(self.height)
self.stretch_to_fit_width(self.width)
if self.direction[0] > 0:
Mobject.flip(self)
self.direction_was_specified = ("direction" in kwargs)
self.content = Mobject()
def get_tip(self):
#TODO, find a better way
return self.get_corner(DOWN+self.direction)-0.6*self.direction
def get_bubble_center(self):
factor = self.bubble_center_adjustment_factor
return self.get_center() + factor*self.get_height()*UP
def move_tip_to(self, point):
VGroup(self, self.content).shift(point - self.get_tip())
return self
def flip(self):
Mobject.flip(self)
self.direction = -np.array(self.direction)
return self
def pin_to(self, mobject):
mob_center = mobject.get_center()
want_to_filp = np.sign(mob_center[0]) != np.sign(self.direction[0])
can_flip = not self.direction_was_specified
if want_to_filp and can_flip:
self.flip()
boundary_point = mobject.get_critical_point(UP-self.direction)
vector_from_center = 1.0*(boundary_point-mob_center)
self.move_tip_to(mob_center+vector_from_center)
return self
def position_mobject_inside(self, mobject):
scaled_width = self.content_scale_factor*self.get_width()
if mobject.get_width() > scaled_width:
mobject.scale_to_fit_width(scaled_width)
mobject.shift(
self.get_bubble_center() - mobject.get_center()
)
return mobject
def add_content(self, mobject):
self.position_mobject_inside(mobject)
self.content = mobject
return self.content
def write(self, *text):
self.add_content(TextMobject(*text))
return self
def resize_to_content(self):
target_width = self.content.get_width()
target_width += max(MED_LARGE_BUFF, 2)
target_height = self.content.get_height()
target_height += 2.5*LARGE_BUFF
tip_point = self.get_tip()
self.stretch_to_fit_width(target_width)
self.stretch_to_fit_height(target_height)
self.move_tip_to(tip_point)
self.position_mobject_inside(self.content)
def clear(self):
self.add_content(VMobject())
return self
class SpeechBubble(Bubble):
CONFIG = {
"file_name" : "Bubbles_speech.svg",
"height" : 4
}
class DoubleSpeechBubble(Bubble):
CONFIG = {
"file_name" : "Bubbles_double_speech.svg",
"height" : 4
}
class ThoughtBubble(Bubble):
CONFIG = {
"file_name" : "Bubbles_thought.svg",
}
def __init__(self, **kwargs):
Bubble.__init__(self, **kwargs)
self.submobjects.sort(
lambda m1, m2 : int((m1.get_bottom()-m2.get_bottom())[1])
)
def make_green_screen(self):
self.submobjects[-1].set_fill(GREEN_SCREEN, opacity = 1)
return self