3b1b-manim/manimlib/mobject/shape_matchers.py
Grant Sanderson db421e3981
Video work (#2318)
* Only use -no-pdf for xelatex rendering

* Instead of tracking du and dv points on surface, track points off the surface in the normal direction

This means that surface shading will not necessarily work well for arbitrary transformations of the surface. But the existing solution was flimsy anyway, and caused annoying issues with singularity points.

* Have density of anchor points on arcs depend on arc length

* Allow for specifying true normals and orientation of Sphere

* Change miter threshold on stroke shader

* Add get_start_and_end to DashedLine

* Add min_total_width option to DecimalNumber

* Have BackgroundRectangle.set_style absorb (and ignore) added configuration

Note, this feels suboptimal

* Add LineBrace

* Update font_size adjustment in Tex
2025-02-26 07:52:59 -08:00

131 lines
3.7 KiB
Python

from __future__ import annotations
from colour import Color
from manimlib.config import manim_config
from manimlib.constants import BLACK, RED, YELLOW, WHITE
from manimlib.constants import DL, DOWN, DR, LEFT, RIGHT, UL, UR
from manimlib.constants import SMALL_BUFF
from manimlib.mobject.geometry import Line
from manimlib.mobject.geometry import Rectangle
from manimlib.mobject.types.vectorized_mobject import VGroup
from manimlib.mobject.types.vectorized_mobject import VMobject
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from typing import Sequence
from manimlib.mobject.mobject import Mobject
from manimlib.typing import ManimColor, Self
class SurroundingRectangle(Rectangle):
def __init__(
self,
mobject: Mobject,
buff: float = SMALL_BUFF,
color: ManimColor = YELLOW,
**kwargs
):
super().__init__(color=color, **kwargs)
self.buff = buff
self.surround(mobject)
if mobject.is_fixed_in_frame():
self.fix_in_frame()
def surround(self, mobject, buff=None) -> Self:
self.mobject = mobject
self.buff = buff if buff is not None else self.buff
super().surround(mobject, self.buff)
return self
def set_buff(self, buff) -> Self:
self.buff = buff
self.surround(self.mobject)
return self
class BackgroundRectangle(SurroundingRectangle):
def __init__(
self,
mobject: Mobject,
color: ManimColor = None,
stroke_width: float = 0,
stroke_opacity: float = 0,
fill_opacity: float = 0.75,
buff: float = 0,
**kwargs
):
if color is None:
color = manim_config.camera.background_color
super().__init__(
mobject,
color=color,
stroke_width=stroke_width,
stroke_opacity=stroke_opacity,
fill_opacity=fill_opacity,
buff=buff,
**kwargs
)
self.original_fill_opacity = fill_opacity
def pointwise_become_partial(self, mobject: Mobject, a: float, b: float) -> Self:
self.set_fill(opacity=b * self.original_fill_opacity)
return self
def set_style(
self,
stroke_color: ManimColor | None = None,
stroke_width: float | None = None,
fill_color: ManimColor | None = None,
fill_opacity: float | None = None,
family: bool = True,
**kwargs
) -> Self:
# Unchangeable style, except for fill_opacity
VMobject.set_style(
self,
stroke_color=BLACK,
stroke_width=0,
fill_color=BLACK,
fill_opacity=fill_opacity
)
return self
def get_fill_color(self) -> Color:
return Color(self.color)
class Cross(VGroup):
def __init__(
self,
mobject: Mobject,
stroke_color: ManimColor = RED,
stroke_width: float | Sequence[float] = [0, 6, 0],
**kwargs
):
super().__init__(
Line(UL, DR),
Line(UR, DL),
)
self.insert_n_curves(20)
self.replace(mobject, stretch=True)
self.set_stroke(stroke_color, width=stroke_width)
class Underline(Line):
def __init__(
self,
mobject: Mobject,
buff: float = SMALL_BUFF,
stroke_color=WHITE,
stroke_width: float | Sequence[float] = [0, 3, 3, 0],
stretch_factor=1.2,
**kwargs
):
super().__init__(LEFT, RIGHT, **kwargs)
if not isinstance(stroke_width, (float, int)):
self.insert_n_curves(len(stroke_width) - 2)
self.set_stroke(stroke_color, stroke_width)
self.set_width(mobject.get_width() * stretch_factor)
self.next_to(mobject, DOWN, buff=buff)