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182 lines
5.9 KiB
Python
182 lines
5.9 KiB
Python
from __future__ import annotations
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from manimlib.animation.animation import Animation
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from manimlib.animation.animation import prepare_animation
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from manimlib.mobject.mobject import _AnimationBuilder
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from manimlib.mobject.mobject import Group
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from manimlib.mobject.types.vectorized_mobject import VGroup
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from manimlib.mobject.types.vectorized_mobject import VMobject
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from manimlib.utils.bezier import integer_interpolate
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from manimlib.utils.bezier import interpolate
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from manimlib.utils.iterables import remove_list_redundancies
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from manimlib.utils.simple_functions import clip
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from typing import TYPE_CHECKING, Union, Iterable
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AnimationType = Union[Animation, _AnimationBuilder]
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if TYPE_CHECKING:
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from typing import Callable, Optional
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from manimlib.mobject.mobject import Mobject
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from manimlib.scene.scene import Scene
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DEFAULT_LAGGED_START_LAG_RATIO = 0.05
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class AnimationGroup(Animation):
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def __init__(
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self,
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*args: AnimationType | Iterable[AnimationType],
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run_time: float = -1, # If negative, default to sum of inputed animation runtimes
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lag_ratio: float = 0.0,
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group: Optional[Mobject] = None,
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group_type: Optional[type] = None,
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**kwargs
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):
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animations = args[0] if isinstance(args[0], Iterable) else args
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self.animations = [prepare_animation(anim) for anim in animations]
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self.build_animations_with_timings(lag_ratio)
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self.max_end_time = max((awt[2] for awt in self.anims_with_timings), default=0)
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self.run_time = self.max_end_time if run_time < 0 else run_time
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self.lag_ratio = lag_ratio
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mobs = remove_list_redundancies([a.mobject for a in self.animations])
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if group is not None:
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self.group = group
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if group_type is not None:
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self.group = group_type(*mobs)
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elif all(isinstance(anim.mobject, VMobject) for anim in animations):
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self.group = VGroup(*mobs)
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else:
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self.group = Group(*mobs)
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super().__init__(
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self.group,
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run_time=self.run_time,
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lag_ratio=lag_ratio,
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**kwargs
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)
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def get_all_mobjects(self) -> Mobject:
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return self.group
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def begin(self) -> None:
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self.group.set_animating_status(True)
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for anim in self.animations:
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anim.begin()
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# self.init_run_time()
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def finish(self) -> None:
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self.group.set_animating_status(False)
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for anim in self.animations:
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anim.finish()
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def clean_up_from_scene(self, scene: Scene) -> None:
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for anim in self.animations:
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anim.clean_up_from_scene(scene)
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def update_mobjects(self, dt: float) -> None:
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for anim in self.animations:
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anim.update_mobjects(dt)
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def calculate_max_end_time(self) -> None:
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self.max_end_time = max(
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(awt[2] for awt in self.anims_with_timings),
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default=0,
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)
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if self.run_time < 0:
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self.run_time = self.max_end_time
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def build_animations_with_timings(self, lag_ratio: float) -> None:
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"""
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Creates a list of triplets of the form
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(anim, start_time, end_time)
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"""
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self.anims_with_timings = []
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curr_time = 0
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for anim in self.animations:
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start_time = curr_time
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end_time = start_time + anim.get_run_time()
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self.anims_with_timings.append(
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(anim, start_time, end_time)
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)
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# Start time of next animation is based on the lag_ratio
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curr_time = interpolate(
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start_time, end_time, lag_ratio
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)
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def interpolate(self, alpha: float) -> None:
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# Note, if the run_time of AnimationGroup has been
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# set to something other than its default, these
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# times might not correspond to actual times,
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# e.g. of the surrounding scene. Instead they'd
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# be a rescaled version. But that's okay!
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time = alpha * self.max_end_time
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for anim, start_time, end_time in self.anims_with_timings:
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anim_time = end_time - start_time
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if anim_time == 0:
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sub_alpha = 0
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else:
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sub_alpha = clip((time - start_time) / anim_time, 0, 1)
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anim.interpolate(sub_alpha)
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class Succession(AnimationGroup):
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def __init__(
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self,
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*animations: Animation,
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lag_ratio: float = 1.0,
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**kwargs
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):
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super().__init__(*animations, lag_ratio=lag_ratio, **kwargs)
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def begin(self) -> None:
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assert len(self.animations) > 0
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self.active_animation = self.animations[0]
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self.active_animation.begin()
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def finish(self) -> None:
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self.active_animation.finish()
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def update_mobjects(self, dt: float) -> None:
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self.active_animation.update_mobjects(dt)
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def interpolate(self, alpha: float) -> None:
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index, subalpha = integer_interpolate(
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0, len(self.animations), alpha
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)
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animation = self.animations[index]
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if animation is not self.active_animation:
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self.active_animation.finish()
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animation.begin()
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self.active_animation = animation
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animation.interpolate(subalpha)
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class LaggedStart(AnimationGroup):
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def __init__(
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self,
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*animations,
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lag_ratio: float = DEFAULT_LAGGED_START_LAG_RATIO,
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**kwargs
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):
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super().__init__(*animations, lag_ratio=lag_ratio, **kwargs)
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class LaggedStartMap(LaggedStart):
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def __init__(
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self,
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anim_func: Callable[[Mobject], Animation],
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group: Mobject,
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run_time: float = 2.0,
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lag_ratio: float = DEFAULT_LAGGED_START_LAG_RATIO,
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**kwargs
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):
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anim_kwargs = dict(kwargs)
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anim_kwargs.pop("lag_ratio", None)
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super().__init__(
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*(anim_func(submob, **anim_kwargs) for submob in group),
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run_time=run_time,
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lag_ratio=lag_ratio,
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group=group
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)
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