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28 lines
No EOL
586 B
GLSL
28 lines
No EOL
586 B
GLSL
#version 330
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uniform float frame_scale;
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uniform float is_fixed_in_frame;
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in vec3 point;
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in vec4 stroke_rgba;
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in float stroke_width;
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in float joint_angle;
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in vec3 unit_normal;
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// Bezier control point
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out vec3 verts;
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out vec4 v_color;
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out float v_stroke_width;
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out float v_joint_angle;
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out vec3 v_unit_normal;
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const float STROKE_WIDTH_CONVERSION = 0.01;
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void main(){
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verts = point;
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v_color = stroke_rgba;
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v_stroke_width = STROKE_WIDTH_CONVERSION * stroke_width * mix(frame_scale, 1, is_fixed_in_frame);
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v_joint_angle = joint_angle;
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v_unit_normal = unit_normal;
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} |