3b1b-manim/manimlib/shaders/quadratic_bezier_fill/vert.glsl

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GLSL

#version 330
in vec3 point;
in vec4 fill_rgba;
in float orientation;
in float vert_index;
out vec3 verts; // Bezier control point
out float v_orientation;
out vec4 v_color;
out float v_vert_index;
void main(){
verts = point;
v_orientation = orientation;
v_color = fill_rgba;
v_vert_index = vert_index;
}