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15 lines
No EOL
246 B
GLSL
15 lines
No EOL
246 B
GLSL
#version 330
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uniform float scale;
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uniform float aspect_ratio;
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uniform float anti_alias_width;
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uniform vec3 frame_center;
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in vec3 point;
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// Analog of import for manim only
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#INSERT set_gl_Position.glsl
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void main(){
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set_gl_Position(point);
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} |