3b1b-manim/manimlib/for_3b1b_videos/pi_creature.py
2019-02-11 22:23:33 -08:00

387 lines
12 KiB
Python

import os
import warnings
import numpy as np
from manimlib.animation.transform import Transform
from manimlib.constants import *
from manimlib.mobject.mobject import Mobject
from manimlib.mobject.geometry import Circle
from manimlib.mobject.svg.drawings import ThoughtBubble
from manimlib.mobject.svg.svg_mobject import SVGMobject
from manimlib.mobject.svg.tex_mobject import TextMobject
from manimlib.mobject.types.vectorized_mobject import VGroup
from manimlib.mobject.types.vectorized_mobject import VMobject
from manimlib.utils.config_ops import digest_config
from manimlib.utils.space_ops import get_norm
pi_creature_dir_maybe = os.path.join(MEDIA_DIR, "designs", "PiCreature")
if os.path.exists(pi_creature_dir_maybe):
PI_CREATURE_DIR = pi_creature_dir_maybe
else:
PI_CREATURE_DIR = os.path.join(FILE_DIR)
PI_CREATURE_SCALE_FACTOR = 0.5
LEFT_EYE_INDEX = 0
RIGHT_EYE_INDEX = 1
LEFT_PUPIL_INDEX = 2
RIGHT_PUPIL_INDEX = 3
BODY_INDEX = 4
MOUTH_INDEX = 5
class PiCreature(SVGMobject):
CONFIG = {
"color": BLUE_E,
"file_name_prefix": "PiCreatures",
"stroke_width": 0,
"stroke_color": BLACK,
"fill_opacity": 1.0,
"height": 3,
"corner_scale_factor": 0.75,
"flip_at_start": False,
"is_looking_direction_purposeful": False,
"start_corner": None,
# Range of proportions along body where arms are
"right_arm_range": [0.55, 0.7],
"left_arm_range": [.34, .462],
"pupil_to_eye_width_ratio": 0.4,
"pupil_dot_to_pupil_width_ratio": 0.3,
}
def __init__(self, mode="plain", **kwargs):
digest_config(self, kwargs)
self.mode = mode
self.parts_named = False
try:
svg_file = os.path.join(
PI_CREATURE_DIR,
"%s_%s.svg" % (self.file_name_prefix, mode)
)
SVGMobject.__init__(self, file_name=svg_file, **kwargs)
except Exception:
warnings.warn("No %s design with mode %s" %
(self.file_name_prefix, mode))
svg_file = os.path.join(
FILE_DIR,
"PiCreatures_plain.svg",
)
SVGMobject.__init__(self, mode="plain", file_name=svg_file, **kwargs)
if self.flip_at_start:
self.flip()
if self.start_corner is not None:
self.to_corner(self.start_corner)
def align_data(self, mobject):
# This ensures that after a transform into a different mode,
# the pi creatures mode will be updated appropriately
SVGMobject.align_data(self, mobject)
if isinstance(mobject, PiCreature):
self.mode = mobject.get_mode()
def name_parts(self):
self.mouth = self.submobjects[MOUTH_INDEX]
self.body = self.submobjects[BODY_INDEX]
self.pupils = VGroup(*[
self.submobjects[LEFT_PUPIL_INDEX],
self.submobjects[RIGHT_PUPIL_INDEX]
])
self.eyes = VGroup(*[
self.submobjects[LEFT_EYE_INDEX],
self.submobjects[RIGHT_EYE_INDEX]
])
self.eye_parts = VGroup(self.eyes, self.pupils)
self.parts_named = True
def init_colors(self):
SVGMobject.init_colors(self)
if not self.parts_named:
self.name_parts()
self.mouth.set_fill(BLACK, opacity=1)
self.body.set_fill(self.color, opacity=1)
self.eyes.set_fill(WHITE, opacity=1)
self.init_pupils()
return self
def init_pupils(self):
# Instead of what is drawn, make new circles.
# This is mostly because the paths associated
# with the eyes in all the drawings got slightly
# messed up.
for eye, pupil in zip(self.eyes, self.pupils):
pupil_r = eye.get_width() / 2
pupil_r *= self.pupil_to_eye_width_ratio
dot_r = pupil_r
dot_r *= self.pupil_dot_to_pupil_width_ratio
new_pupil = Circle(
radius=pupil_r,
color=BLACK,
fill_opacity=1,
stroke_width=0,
)
dot = Circle(
radius=dot_r,
color=WHITE,
fill_opacity=1,
stroke_width=0,
)
new_pupil.move_to(pupil)
pupil.become(new_pupil)
dot.shift(
new_pupil.get_boundary_point(UL) -
dot.get_boundary_point(UL)
)
pupil.add(dot)
def copy(self):
copy_mobject = SVGMobject.copy(self)
copy_mobject.name_parts()
return copy_mobject
def set_color(self, color):
self.body.set_fill(color)
self.color = color
return self
def change_mode(self, mode):
new_self = self.__class__(
mode=mode,
)
new_self.match_style(self)
new_self.match_height(self)
if self.is_flipped() != new_self.is_flipped():
new_self.flip()
new_self.shift(self.eyes.get_center() - new_self.eyes.get_center())
if hasattr(self, "purposeful_looking_direction"):
new_self.look(self.purposeful_looking_direction)
self.become(new_self)
self.mode = mode
return self
def get_mode(self):
return self.mode
def look(self, direction):
norm = get_norm(direction)
if norm == 0:
return
direction /= norm
self.purposeful_looking_direction = direction
for pupil, eye in zip(self.pupils.split(), self.eyes.split()):
c = eye.get_center()
right = eye.get_right() - c
up = eye.get_top() - c
vect = direction[0] * right + direction[1] * up
v_norm = get_norm(vect)
p_radius = 0.5 * pupil.get_width()
vect *= (v_norm - 0.75 * p_radius) / v_norm
pupil.move_to(c + vect)
self.pupils[1].align_to(self.pupils[0], DOWN)
return self
def look_at(self, point_or_mobject):
if isinstance(point_or_mobject, Mobject):
point = point_or_mobject.get_center()
else:
point = point_or_mobject
self.look(point - self.eyes.get_center())
return self
def change(self, new_mode, look_at_arg=None):
self.change_mode(new_mode)
if look_at_arg is not None:
self.look_at(look_at_arg)
return self
def get_looking_direction(self):
return np.sign(np.round(
self.pupils.get_center() - self.eyes.get_center(),
decimals=2
))
def is_flipped(self):
return self.eyes.submobjects[0].get_center()[0] > \
self.eyes.submobjects[1].get_center()[0]
def blink(self):
eye_parts = self.eye_parts
eye_bottom_y = eye_parts.get_bottom()[1]
eye_parts.apply_function(
lambda p: [p[0], eye_bottom_y, p[2]]
)
return self
def to_corner(self, vect=None, **kwargs):
if vect is not None:
SVGMobject.to_corner(self, vect, **kwargs)
else:
self.scale(self.corner_scale_factor)
self.to_corner(DOWN + LEFT, **kwargs)
return self
def get_bubble(self, *content, **kwargs):
bubble_class = kwargs.get("bubble_class", ThoughtBubble)
bubble = bubble_class(**kwargs)
if len(content) > 0:
if isinstance(content[0], str):
content_mob = TextMobject(*content)
else:
content_mob = content[0]
bubble.add_content(content_mob)
if "height" not in kwargs and "width" not in kwargs:
bubble.resize_to_content()
bubble.pin_to(self)
self.bubble = bubble
return bubble
def make_eye_contact(self, pi_creature):
self.look_at(pi_creature.eyes)
pi_creature.look_at(self.eyes)
return self
def shrug(self):
self.change_mode("shruggie")
top_mouth_point, bottom_mouth_point = [
self.mouth.points[np.argmax(self.mouth.points[:, 1])],
self.mouth.points[np.argmin(self.mouth.points[:, 1])]
]
self.look(top_mouth_point - bottom_mouth_point)
return self
def get_arm_copies(self):
body = self.body
return VGroup(*[
body.copy().pointwise_become_partial(body, *alpha_range)
for alpha_range in (self.right_arm_range, self.left_arm_range)
])
def get_all_pi_creature_modes():
result = []
prefix = "%s_" % PiCreature.CONFIG["file_name_prefix"]
suffix = ".svg"
for file in os.listdir(PI_CREATURE_DIR):
if file.startswith(prefix) and file.endswith(suffix):
result.append(
file[len(prefix):-len(suffix)]
)
return result
class Randolph(PiCreature):
pass # Nothing more than an alternative name
class Mortimer(PiCreature):
CONFIG = {
"color": GREY_BROWN,
"flip_at_start": True,
}
class Mathematician(PiCreature):
CONFIG = {
"color": GREY,
}
class BabyPiCreature(PiCreature):
CONFIG = {
"scale_factor": 0.5,
"eye_scale_factor": 1.2,
"pupil_scale_factor": 1.3
}
def __init__(self, *args, **kwargs):
PiCreature.__init__(self, *args, **kwargs)
self.scale(self.scale_factor)
self.shift(LEFT)
self.to_edge(DOWN, buff=LARGE_BUFF)
eyes = VGroup(self.eyes, self.pupils)
eyes_bottom = eyes.get_bottom()
eyes.scale(self.eye_scale_factor)
eyes.move_to(eyes_bottom, aligned_edge=DOWN)
looking_direction = self.get_looking_direction()
for pupil in self.pupils:
pupil.scale_in_place(self.pupil_scale_factor)
self.look(looking_direction)
class TauCreature(PiCreature):
CONFIG = {
"file_name_prefix": "TauCreatures"
}
class ThreeLeggedPiCreature(PiCreature):
CONFIG = {
"file_name_prefix": "ThreeLeggedPiCreatures"
}
class Eyes(VMobject):
CONFIG = {
"height": 0.3,
"thing_to_look_at": None,
"mode": "plain",
}
def __init__(self, body, **kwargs):
VMobject.__init__(self, **kwargs)
self.body = body
eyes = self.create_eyes()
self.become(eyes, copy_submobjects=False)
def create_eyes(self, mode=None, thing_to_look_at=None):
if mode is None:
mode = self.mode
if thing_to_look_at is None:
thing_to_look_at = self.thing_to_look_at
self.thing_to_look_at = thing_to_look_at
self.mode = mode
looking_direction = None
pi = PiCreature(mode=mode)
eyes = VGroup(pi.eyes, pi.pupils)
if self.submobjects:
eyes.match_height(self)
eyes.move_to(self, DOWN)
looking_direction = self[1].get_center() - self[0].get_center()
else:
eyes.set_height(self.height)
eyes.move_to(self.body.get_top(), DOWN)
height = eyes.get_height()
if thing_to_look_at is not None:
pi.look_at(thing_to_look_at)
elif looking_direction is not None:
pi.look(looking_direction)
eyes.set_height(height)
return eyes
def change_mode(self, mode, thing_to_look_at=None):
new_eyes = self.create_eyes(
mode=mode,
thing_to_look_at=thing_to_look_at
)
self.become(new_eyes, copy_submobjects=False)
return self
def look_at(self, thing_to_look_at):
self.change_mode(
self.mode,
thing_to_look_at=thing_to_look_at
)
return self
def blink(self, **kwargs): # TODO, change Blink
bottom_y = self.get_bottom()[1]
for submob in self:
submob.apply_function(
lambda p: [p[0], bottom_y, p[2]]
)
return self