3b1b-manim/manimlib/shaders/quadratic_bezier_stroke/vert.glsl
2023-01-08 21:53:43 -05:00

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528 B
GLSL

#version 330
#INSERT camera_uniform_declarations.glsl
in vec3 point;
in float joint_angle;
in float stroke_width;
in vec4 color;
// Bezier control point
out vec3 verts;
out float v_joint_angle;
out float v_stroke_width;
out vec4 v_color;
const float STROKE_WIDTH_CONVERSION = 0.01;
#INSERT position_point_into_frame.glsl
void main(){
verts = position_point_into_frame(point);
v_stroke_width = STROKE_WIDTH_CONVERSION * stroke_width * frame_shape[1] / 8.0;
v_joint_angle = joint_angle;
v_color = color;
}