3b1b-manim/manimlib/shaders
Grant Sanderson db421e3981
Video work (#2318)
* Only use -no-pdf for xelatex rendering

* Instead of tracking du and dv points on surface, track points off the surface in the normal direction

This means that surface shading will not necessarily work well for arbitrary transformations of the surface. But the existing solution was flimsy anyway, and caused annoying issues with singularity points.

* Have density of anchor points on arcs depend on arc length

* Allow for specifying true normals and orientation of Sphere

* Change miter threshold on stroke shader

* Add get_start_and_end to DashedLine

* Add min_total_width option to DecimalNumber

* Have BackgroundRectangle.set_style absorb (and ignore) added configuration

Note, this feels suboptimal

* Add LineBrace

* Update font_size adjustment in Tex
2025-02-26 07:52:59 -08:00
..
image Replace get_gl_Position -> emit_gl_Position 2023-01-30 18:43:28 -08:00
inserts Push clip plane functionality up to all Mobjects 2024-09-17 17:20:19 -05:00
mandelbrot_fractal Replace get_gl_Position -> emit_gl_Position 2023-01-30 18:43:28 -08:00
newton_fractal Replace get_gl_Position -> emit_gl_Position 2023-01-30 18:43:28 -08:00
quadratic_bezier Video work (#2318) 2025-02-26 07:52:59 -08:00
surface Video work (#2318) 2025-02-26 07:52:59 -08:00
textured_surface Video work (#2318) 2025-02-26 07:52:59 -08:00
true_dot Make TrueDot shading in 3d work 2023-02-16 16:47:59 -08:00
simple_vert.glsl Replace get_gl_Position -> emit_gl_Position 2023-01-30 18:43:28 -08:00