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16 lines
No EOL
238 B
GLSL
16 lines
No EOL
238 B
GLSL
#version 330
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in vec3 point;
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in vec4 color;
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in float fill_type;
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out vec2 bp; // Bezier control point
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out vec4 v_color;
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out float v_fill_type;
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void main(){
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bp = point.xy; // TODO
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v_color = color;
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v_fill_type = fill_type;
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} |