3b1b-manim/manimlib/shaders/quadratic_bezier_stroke/frag.glsl
2024-08-16 14:59:18 -05:00

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479 B
GLSL

#version 330
// Value between -1 and 1
in float dist_to_curve;
in float half_stroke_width;
in float half_anti_alias_width;
in vec4 color;
out vec4 frag_color;
void main() {
if(half_stroke_width == 0) discard;
frag_color = color;
// sdf for the region around the curve we wish to color.
float signed_dist_to_region = abs(dist_to_curve) - half_stroke_width;
frag_color.a *= smoothstep(half_anti_alias_width, -half_anti_alias_width, signed_dist_to_region);
}