3b1b-manim/manimlib/shaders/quadratic_bezier_fill
2021-02-03 17:22:28 +05:45
..
frag.glsl Converted 0 to 0.0 in sdf() and angle_between_vectors() 2021-02-03 17:22:28 +05:45
geom.glsl Rename add_light -> finalize_color and leave room for other color manipulations 2021-01-09 22:11:38 -08:00
vert.glsl Reorganize the interaction between CameraFrame and shader perspective transforms, along with some keyboard interactions for panning 2021-01-18 16:39:29 -08:00