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23 lines
No EOL
490 B
GLSL
23 lines
No EOL
490 B
GLSL
#version 330
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#INSERT camera_uniform_declarations.glsl
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in vec3 point;
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in vec3 unit_normal;
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in vec4 color;
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in float vert_index;
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out vec3 bp; // Bezier control point
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out vec3 v_global_unit_normal;
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out vec4 v_color;
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out float v_vert_index;
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// Analog of import for manim only
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#INSERT position_point_into_frame.glsl
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void main(){
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bp = position_point_into_frame(point);
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v_global_unit_normal = rotate_point_into_frame(unit_normal);
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v_color = color;
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v_vert_index = vert_index;
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} |